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mario.toon@gmail.

com
www.mariotoon.com
www.linkedin.com/in/mariotoon
+65 8139 3712

Objective Software Proficiencies


To spread joy, entertain and inspire the mass audiences
with art and video games.

Work Experience Skills & Qualities


3D Game Artist, Art Manager | Nonstop Games / King An accomplished 3D specialist with
| June 2014 November 2016 multicultural experience.

Wore multiple hats, took the initiative to cover colleagues. An experienced asset creator of
2nd-in-command to Project Art Leads. critically and financially successful
mobile games.

Achievements: Independently established 3D art




production pipelines for multiple in-house projects on A demonstrated art production


mobile platforms. Set up outsource management, pipeline controller who delivers
evaluation and feedback systems for concurrent results and win-win outcomes.
collaboration with multiple outsource studios.

A valued onsite and outsource team


Spearheaded an R&D proprietary game engines project of and asset manager.
visual and technical limitations. Planned and led teams of

artists for onsite studio visits of outsource studios in A strong communicator and go-
Vietnam and China. between of artists and developers.
Established artistic quality benchmarks for projects
Education
based on artistic and technical requirements.
Collaborated with Art Leads in artistic directions.
Independently produced prototype 3D art assets Digipen Institute of Technology USA
with inputs from development departments in early BFA Production Animation
stages of projects. Fall 2008 Spring 2012
Led a team of Technical Artists to create and


Nanyang Polytechnic, School of
streamline art and game integration tools for artists
Design
use.
Diploma in Digital Media Design
Cooperated with Designers and Developers for the
Games Design & Development
exploration and execution in level design.
Fall 2002 Spring 2005
Created high quality documentation and

presentations for internal and external viewing and Mayflower Secondary School
study. GCE O-Level
Mentored fellow artists of different levels and January 1998 December 2001
specialisations in various aspects of game art
development.
Conducted internal workshops for various aspects of
3D asset creation.

Project Involvement: Raiders of the Realm, 1 unreleased and
3 cancelled titles.

Freelance 3D Environment Artist | Favorite Medium |
December 2013 January 2014
Leadership & Volunteer
Experience

Solo 3D asset creator on a project for a mobile device


developer on the Android platform.



RAS F&B Tech Hackathon 2017

Achievements: Successfully completed all deliverables Winner Most Implementable


independently under extremely tight deadlines. Solution

Creative concept design for outdoor environment Solo designer-developer on team


and props. Mise. Established core functionalities
Asset creation for high-poly pre-rendered of mobile app and created MVP
environments. prototype under 48 hours.

Asset creation for 3D UI elements as per UI Artists

Nonstop Games F.C. Co-Captain /


request.
Co-Founder (2016 2017):

Main channel of communication between Client-


Led the recruitment within Nonstop

and Vendor- Art Directors.


Games. Liaised with international



counterparts to organize the first
3D Artist | Z2 (Seattle, USA) | May 2012 April 2013




International King Football
Achievements: Successfully shipped a title that was

Championship.

awarded Editors Choice on Apple App Store in North #SweatForNepal (2015)


American, European, and Asian regions. Raised over SG$7,000 the Singapore


Independently established asset creation pipeline Red Cross Society for Nepal


and led art direction for fighter planes and weapons




earthquake relief operations.

Collaborated with a Technical Artist in Python



scripting to streamline art production and

Z2 United Co-Founder (2012


implementation pipeline. 2013):

Coordinated with Level Designers in prop design,




Scheduled training sessions within Z2.
asset creation and level population.

Co-founded the Greater Seattle Game



Developers Soccer League with 4

Project Involvement: MetalStorm: Aces

game studios participating.

3D Art Intern | Z2 (Seattle, USA) | January 2012




April 2012

Achievements: Impressed company during internship to


Portfolio

secure a full-time role after graduation. Independently

created art assets for Live Ops. Asset featured on

www.mariotoon.com
Geekwire: (http://www.geekwire.com/2012/april-fools-
day-tech-biz-fun-games-eye-poked/)

Asset creation for in-game environment and props.






Creative design and asset creation for fighter planes.






Project involvement: MetalStorm: Aces, MetalStorm:






Wingman

















Teachers Assistant for 3DS Max | Digipen Institute of

Technology (Redmond, USA) | September 2010


December 2011

Achievements: Revitalised syllabus and recreation of


teaching content.
Stand-in lecturer when Associate Professor is
unavailable for class.
Tutor and troubleshoot students technical issues
and problems.
Set up appointments and meetings with students
outside of class.


Contract Artist | Mikoishi Pte Ltd | May July 2008


Achievements: Successfully completed all deliverables for
Live Ops.
2D pixel art tileset creation.
Collaborated with off-site artist in asset creation.

Project involvement: Steam Iron: The Fallen

QA Tester | Mikoishi Pte Ltd | October 2007 April


2008
Achievements: Successfully shipped a title on the
Nintendo DS platform. Led a team of QA Testers and
interns to successfully improve overall quality of games.
Tested game and identified defects by paying close
attention to quality, entertainment, visual appeal,
environment, challenge level, and overall
functionality.
Managed schedules and troubleshoot technical
problems.
Created and prepared of test case documents.
Compiled reports of completed test cases for
designers.
Collaborated with designers to help improve game
design and concept.

Project involvement: Dropcast, 1 cancelled title.

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