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// Primary Clan Docs

ClanDataTables
{
ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

// Warning: Don't modify this template! It needs to match Stats.txt


defaults!
// Instead, modify individual templates (or make a central one that
they all share).

Text
{
"TemplateName" "Clear"
"Name" "None"
"Description" "None"
}

General
{
"Clan" "None"
"M_Body" "models/character/npc/average_vampire_hunter/av
erage_vampire_hunter.mdl"
"Gender" "Male, Female"
"Kindred" "0"
"Supernatural" "0"
"Boss" "0"
"ClanIcon" "cm_clan_symbol_mercenary"
"Is_BlueBlood" "0"
"SoundGroup" ""
"DeathGib" "models/gibs/hgibs.mdl"
}

Attributes
{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"
// Warning: Don't modify this template! It needs to match Stats.txt defaults!
// Instead, modify individual templates (or make a central one that they all
share).
// "Max_Health" "10"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Default"
"Excluded_Equipment" "Default"

}
Abilities
{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
}

// Resistances
Resistances
{
// Possibilities are: "None", "Partial", "Full"
// Ones that support damages can have their damages overridden
via "Partial DMG: 3" for example

// Dementation:
"Veil of Madness" ""
"The Haunting" ""
"Voice of Madness" ""
"Waking Nightmare" ""
"Total Insanity" ""

// Dominate:
"Calm" ""
"Dance" ""
"Follow" ""
"Hide" ""
"Jump" ""
"Leave" ""
"Mesmerize" ""
"Sleep" ""
"Impose Will" "" // DMG
"Possession" ""

// Thaumaturgy:
"Blood Malady" ""
"Bloody Eye" ""
"Theft of Vitae" ""
"Blood Purge" "" // changed by wesp
"Blood Boil" "" // DMG
}
// Reactions
Reactions
{
To
{
"None" "0"
" " "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}

// Note: This would be used for clans added later (via user
mods/etc.), to extend the original clans...
From
{
}
}
}

ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "Human"
"Name" "None"
"Description" "A normal human being."
}

General
{
"Clan" "None"
/// "Body" "Human"
"M_Body" "models/character/npc/average_vampire_hunter/av
erage_vampire_hunter.mdl"
"Gender" "Male, Female"
// "History" "None, Raised by Snake Handlers, Charmed Life,
Ex-Cop"
// "ClanEffect" ""
// "FrenzyEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_mercenary"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Default"
"Excluded_Equipment" "Default"
// "Experience" "40"
}

Abilities
{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
// "Shield_of_Faith" "1"
// "Divine_Vision" "1"
// "Holy_Light" "1"
// "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
// Note: This would be used for clans added later (via user
mods/etc.), to extend the original clans...
From
{
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Brujah"
"Name" "Brujah"
"Description" "Brujah are passionate idealists
and rebels, more likely to fight for their rights than write protest songs. In
life, most Brujah sought social change, and in undeath, most clan members commonly
seek the creation of a vampiric Utopia. As militant radicals, they are renowned for
their combat skills, but are also more likely to frenzy due to their hot-
bloodedness, so to speak. They receive a +1 to their Unarmed feat but are penalized
with a -2 to all frenzy checks, due to their zealous natures."
"ShortDescription" "
Advantage: +1 to Unarmed. Level 1 dialogue Presence." // changed by wesp
"ShortPenaltyDescription" "Penalty: -2 on all frenzy checks."
}

General
{
"Clan" "Brujah"
"M_Body0" "models/character/pc/male/brujah/armor0/brujah_
male_armor_0.mdl"
"M_Body1" "models/character/pc/male/brujah/armor1/brujah_
male_armor_1.mdl"
"M_Body2" "models/character/pc/male/brujah/armor2/brujah_
male_armor_2.mdl"
"M_Body3" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body4" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body5" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"F_Body0" "models/character/pc/female/brujah/armor0/bruja
h_female_armor_0.mdl"
"F_Body1" "models/character/pc/female/brujah/armor1/bruja
h_female_armor_1.mdl"
"F_Body2" "models/character/pc/female/brujah/armor2/bruja
h_female_armor_2.mdl"
"F_Body3" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body4" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body5" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"M_Hands" "models/hands/male/brujah/v_brujah_male_hands.m
dl" // changed by wesp
// "F_Hands" "models/hands/female/brujah/v_brujah_fem_hands.
mdl"
// "M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl" // changed by wesp
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Black-
Hearted, Avid RPG Fan, Academic, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Brujah)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_brujah"
"Multiplayer" "1"
"MPEquipPkg" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"
//"Max_Health" "10"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Brujah_CharGen"
"Default_AutoLevel_Template" "Brujah_Default"
}

Abilities
{
"Ability_Order" "Talents_Skills_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Celerity" "1"
"Potence" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+20"
"Gangrel" "+10"
"Malkavian" "+15"
"Nosferatu" "+40"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "-15"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Gangrel"
"Name" "Gangrel"
"Description" "Gangrel are wild loners that are
the most in tune with the Beast Within, allowing them to shapeshift into more
beastly forms. Nomadic in nature, Gangrel care little about vampire politics and
prefer to dwell and hunt in the outskirts of society. Because of their animalistic
nature, they receive a +5 to Strength, Stamina, and Wits during frenzy. However,
because of their inherent feral nature, Gangrel receive a -1 on all frenzy checks."
"ShortDescription" "
Advantage: +5 to Strength, Wits, and Stamina in frenzy." // changed by wesp
"ShortPenaltyDescription" "Penalty: -1 on all frenzy checks."
}

General
{
"Clan" "Gangrel"
"M_Body0" "models/character/pc/male/gangrel/armor_0/Gangr
el_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/gangrel/armor_1/Gangr
el_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/gangrel/armor_2/Gangr
el_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/gangrel/armor0/Gang
rel_female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/gangrel/armor1/Gang
rel_female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/gangrel/armor2/Gang
rel_female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
// "M_Hands" "models/hands/male/gangrel/v_gangrel_male_hands
.mdl"
// "F_Hands" "models/hands/female/gangrel/v_gangrel_fem_hand
s.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Close to
the Beast, Black-Hearted, Avid RPG Fan, Eco-Terrorist Hacker, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Gangrel)"
"FrenzyEffect" "Frenzy (Gangrel)"
// "FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_gangrel"
"Multiplayer" "1"
"MPEquipPkg" "2"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Gangrel_CharGen"
"Default_AutoLevel_Template" "Gangrel_Default"
}

Abilities
{
"Ability_Order" "Skills_Talents_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Fortitude" "1"
"Protean" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+15"
"Gangrel" "+20"
"Malkavian" "+5"
"Nosferatu" "+30"
"Toreador" "-10"
"Tremere" "-15"
"Ventrue" "-10"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Malkavian"
"Name" "Malkavian"
"Description" "Malkavians are known as Lunatics
because of their ability to hear voices of \"insight\" and subject others to their
insanity through their Discipline, Dementation. The world appears much different to
the Malkavian than it does to the \"sane\" clans, though the extent of a
Malkavian's madness depends on the individual. A blessing and a curse, a
Malkavian's insanity will help or hinder them, depending on how much they struggle
against their nature. Malkavians start with a +2 bonus to Inspection."
"ShortDescription" "
Advantage: Insight, +2 to Inspection."
"ShortPenaltyDescription" "Penalty: Madness."
}

General
{
"Clan" "Malkavian"
"M_Body0" "models/character/pc/male/malkavian/armor0/Malk
avian_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/malkavian/armor1/Malk
avian_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/malkavian/armor2/Malk
avian_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/malkavian/armor0/Ma
lkavian_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/malkavian/armor1/Ma
lk_girl_Armor_1.mdl"
"F_Body2" "models/character/pc/female/malkavian/armor2/Ma
lk_girl_Armor_2.mdl"
"F_Body3" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body4" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body5" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
// "M_Hands" "models/hands/male/malkavian/v_malkavian_male_h
ands.mdl"
// "F_Hands" "models/hands/female/malkavian/v_malkavian_fem_
hands.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Subtly
Insane, Well Educated, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head"
"ClanEffect" "Clan (Malkavian)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_malkavian"
"Multiplayer" "1"
"MPEquipPkg" "3"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Social_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Malkavian_CharGen"
"Default_AutoLevel_Template" "Malkavian_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Skills_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Dementation" "1"
"Obfuscate" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "+20"
"Malkavian" "+20"
"Nosferatu" "+28"
"Toreador" "0"
"Tremere" "+5"
"Ventrue" "+5"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Nosferatu"
"Name" "Nosferatu"
"Description" "Hideous, skulking, and powerful.
Even in a world of monsters the Nosferatu stand out. The Embrace twists and deforms
their physical features, forcing them to seek sanctuary underground. Nosferatu are
masters of the shadows. Due to their curse, Nosferatu have a Seduction of 0 and can
never raise it higher, and they hide their existence from common humans. Having
shared the darkness with vermin for so long, vampires of Clan Nosferatu are able to
draw extra nourishment from rats."
"ShortDescription" "
Advantage: Extra blood from rats. Rats do not flee." // changed by wesp
"ShortPenaltyDescription" "Penalty: Seduction maximum of 0.
Monstrous visage can cause a Masquerade violation."
}

General
{
"Clan" "Nosferatu"
"M_Body0" "models/character/pc/male/nosferatu/armor0/Nosf
eratu.mdl"
"M_Body1" "models/character/pc/male/nosferatu/armor1/Nosf
eratu_Male_armor_1.mdl"
"M_Body2" "models/character/pc/male/nosferatu/armor2/Nosf
eratu_Male_armor_2.mdl"
"M_Body3" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body4" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body5" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"F_Body0" "models/character/pc/female/nosferatu/armor0/no
sferatu_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/nosferatu/armor1/no
sferatu_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/nosferatu/armor2/no
sferatu_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"M_Hands" "models/hands/male/nosferatu/v_nosferatu_male_h
ands.mdl"
"F_Hands" "models/hands/female/nosferatu/v_nosferatu_fem_
hands.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Well
Educated, Presentable, Black-Hearted, Avid RPG Fan, Ex-cop, Pot Head, Deaf"
"ClanEffect" "Clan (Nosferatu)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_nosferatu"
"Multiplayer" "1"
"MPEquipPkg" "4"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Physical_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "0"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Nosferatu_CharGen"
"Default_AutoLevel_Template" "Nosferatu_Default"
}

Abilities
{
"Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Obfuscate" "1"
"Potence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+8"
"Gangrel" "+27"
"Malkavian" "+10"
"Nosferatu" "+35"
"Toreador" "-27"
"Tremere" "-10"
"Ventrue" "-8"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Toreador"
"Name" "Toreador"
"Description" "Toreador picture themselves as
artistes and visionaries, and they value the high society mentality that the
Camarilla reinforces. Of all clans, the Toreador are the most connected to the
mortal world through arts and entertainment. Toreador are beautiful creatures,
svelte and seductive, and move almost effortlessly through the society of the
living. The Toreador's empathy is both a gift and a burden. All Humanity shifts are
doubled." // changed by wesp
"ShortDescription" "
Advantage: Humanity gains doubled. Cheaper Humanity raise. Full dialogue Presence."
// changed by wesp
"ShortPenaltyDescription" "Penalty: Humanity losses doubled."
// changed by wesp
}

General
{
"Clan" "Toreador"
"M_Body0" "models/character/pc/male/toreador/armor0/torea
dor_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/toreador/armor1/torea
dor_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/toreador/armor2/torea
dor_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/toreador/armor0/tor
eador_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/toreador/armor1/tor
eador_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/toreador/armor2/tor
eador_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/toreador/v_toreador_male_han
ds.mdl"
"F_Hands" "models/hands/female/toreador/v_toreador_fem_ha
nds.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
// "F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Starving
Artist, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Toreador)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_toreador"
"Multiplayer" "1"
"MPEquipPkg" "5"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Social_Mental_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Toreador_CharGen"
"Default_AutoLevel_Template" "Toreador_Default"
}

Abilities
{
"Ability_Order" "Talents_Knowledges_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Celerity" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+10"
"Gangrel" "+5"
"Malkavian" "+20"
"Nosferatu" "-15"
"Toreador" "+20"
"Tremere" "+5"
"Ventrue" "+20"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Tremere"
"Name" "Tremere"
"Description" "Blood sorcerers born from mystic
rituals and diablerie, the Tremere are the least trusted of the Camarilla clans.
The ritual the Tremere used to transform from living mages into undying monsters
stripped them of their magic arts. To compensate, the vampires of Clan Tremere
developed Thaumaturgy, the powerful Discipline of blood magic. The clan guards its
secrets jealously and are the only Kindred to wield this powerful Discipline. The
pursuit of arcane knowledge comes before all else, and the reliance upon it has
weakened the bloodline. Tremere can raise no Physical Attribute above four points."
// changed by wesp
"ShortDescription" "
Advantage: Thaumaturgy. Level 1 dialogue Dominate." // changed by wesp
"ShortPenaltyDescription" "Penalty: Can raise no Physical
Attribute above 4."
}

General
{
"Clan" "Tremere"
"M_Body0" "models/character/pc/male/tremere/armor0/tremer
e_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/tremere/armor1/tremer
e_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/tremere/armor2/tremer
e_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/tremere/armor0/trem
ere_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/tremere/armor1/trem
ere_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/tremere/armor2/trem
ere_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/tremere/v_tremere_male_hands
.mdl"
"F_Hands" "models/hands/female/tremere/v_tremere_fem_hand
s.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
// "F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Affinity
for Magic, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Tremere)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_tremere"
"Multiplayer" "1"
"MPEquipPkg" "6"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Physical_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Tremere_CharGen"
"Default_AutoLevel_Template" "Tremere_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Talents_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Dominate" "1"
"Thaumaturgy" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+10"
"Gangrel" "-10"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "-10"
"Tremere" "+20"
"Ventrue" "+5"
}
}
}

ClanData
{
Text
{
"TemplateName" "Player_Ventrue"
"Name" "Ventrue"
"Description" "Truly the upper echelons of
society, the Ventrue are seen as the honorable and virtuous leaders of the
Camarilla. They wholeheartedly support the Masquerade, influencing the mortal and
undead worlds to help them maintain the Masquerade as well as garner support for
themselves. Clan Ventrue is an exclusive and powerful gathering of immortals, and
even the lowliest initiate of Clan Ventrue can expect special treatment in Kindred
society. This regal bloodline, however, gains no nourishment from the lowborn and
thin-blooded. Ventrue gain no blood from feeding on animals. Feeding on lowlife
humans - prostitutes and the homeless - can cause the Ventrue to vomit."
"ShortDescription" "
Advantage: Full dialogue Dominate. Level 1 dialogue Presence." // changed by wesp
"ShortPenaltyDescription" "Penalty: No blood from rats.
Feeding on lowlife may cause vomiting." // changed by wesp
}
General
{
"Clan" "Ventrue"
"M_Body0" "models/character/pc/male/ventrue/armor0/ventru
e_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/ventrue/armor1/ventru
e_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/ventrue/armor2/ventru
e_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/ventrue/armor0/vent
rue_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/ventrue/armor1/vent
rue_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/ventrue/armor2/vent
rue_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/ventrue/v_ventrue_male_hands
.mdl"
"F_Hands" "models/hands/female/ventrue/v_ventrue_fem_hand
s.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
// "F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Black-
Hearted, Avid RPG Fan, Generalissimo, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Ventrue)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_ventrue"
"Multiplayer" "1"
"MPEquipPkg" "7"
"Is_BlueBlood" "1"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Social_Mental_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Player_Kindred_Ventrue"
"Excluded_Equipment" "Default"
"Experience" "0"

"CharGen_AutoLevel_Template" "Ventrue_CharGen"
"Default_AutoLevel_Template" "Ventrue_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Talents_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Dominate" "1"
"Fortitude" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "-28"
"Gangrel" "-10"
"Malkavian" "+15"
"Nosferatu" "-10"
"Toreador" "+15"
"Tremere" "+5"
"Ventrue" "+20"
}
}
}

// all clans added with stats and equipment for multiplayer by wesp

ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "mp-condotierre" // changed by wesp
"Name" "Condotierre"
"Description" "Founded in the 15th century, the
Condotierri is a quasi-military order created for the sole purpose of safeguarding
the Society of Leopold and its Inquisitors. Condotierri tend to be recruited
straight from the military or law enforcement agencies, and are well-trained in
current firearms techniques, security measures, and unarmed combat. Unfortunately,
their secular backgrounds often prevent them from understanding and accepting true
faith. As a result, their Numina tends to be significantly underdeveloped." //
changed by wesp
"ShortDescription" ""
"ShortPenaltyDescription" ""
}

General
{
"Clan" "Condotierre" // changed by wesp
"M_Body" "models/character/npc/unique/Society_of_Leopold
/Average_vampire_hunter/Average_vampire_hunter.mdl"
"M_Hands" "models/hands/male/hunter/v_hunter_male_hands.m
dl" // changed by wesp
// "F_Hands" "models/hands/female/hunter/v_hunter_fem_hands.
mdl" // changed by wesp
// "M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male"
// "ClanEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_Condontierre"
"Multiplayer" "1"
"MPEquipPkg" "8"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes // changed by wesp


{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Condotierre" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp
}

Abilities // changed by wesp


{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
"Shield_of_Faith" "1" // changed by wesp
"Divine_Vision" "1"
"Holy_Light" "1"
// changed by wesp "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
}
}
ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "mp-inquisitor" // changed by wesp
"Name" "Inquisitor"
"Description" "More than mere hunters of vampires, the
Inquisitors are holy crusaders dedicated to the eradication of supernaturals from
the earth. Possessing both a fervent religious zeal as well as an unswerving
loyalty to the Society of Leopold, Inquisitors are dangerous predators that are
feared by the Damned more than any other group of mortals. Their faith affords them
high levels of Numina, and they tend to be particularly adept at wielding melee
weapons." // changed by wesp
"ShortDescription" ""
"ShortPenaltyDescription" ""
}

General
{
"Clan" "Inquisitor" // changed by wesp
"M_Body" "models/character/npc/unique/Society_of_Leopold
/elite_hunter/elite_hunter.mdl"
"M_Hands" "models/hands/male/hunter/v_hunter_male_hands.m
dl" // changed by wesp
// "F_Hands" "models/hands/female/hunter/v_hunter_fem_hands.
mdl"
// "M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl" // changed by wesp
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male"
// "ClanEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_GladiusDei"
"Multiplayer" "1"
"MPEquipPkg" "9"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes // changed by wesp


{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Inquisitor" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp
}

Abilities // changed by wesp


{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
"Shield_of_Faith" "1" // changed by wesp
"Divine_Vision" "1"
"Holy_Light" "1"
// changed by wesp "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
}
}

ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "mp-mercenary" // changed by wesp
"Name" "Mercenary" // changed by wesp
"Description" "To pursuit the undead in areas where
their brothers are not allowed to enter, the Society of Leopold employs female
mercenaries. These tough women are normally of ex-military or law enforcement
background and quite used to modern firearms, security technology, and unarmed
fighting. Due to their greedy nature they are usually far from understanding the
deep religious foundation of the Society, which as a consequence means that their
Numina isn't up to the powers of the real believers." // added by wesp
"ShortDescription" ""
"ShortPenaltyDescription" ""
}

General
{
"Clan" "Mercenary" // changed by wesp
"F_Body" "models/character/npc/unique/Society_of_Leopold
/Female_Hunter/Vampire_Hunter_Chick.mdl" // changed by wesp
// "M_Hands" "models/hands/male/hunter/v_hunter_male_hands.m
dl"
"F_Hands" "models/hands/female/hunter/v_hunter_fem_hands.
mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Female"
// "ClanEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_mercenary"
"Multiplayer" "1"
"MPEquipPkg" "10"
"special_health_gfx" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes // changed by wesp


{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Mercenary" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp
}

Abilities // changed by wesp


{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
"Shield_of_Faith" "1" // changed by wesp
"Divine_Vision" "1"
"Holy_Light" "1"
// changed by wesp "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-brujah" // changed by wesp
"Name" "Brujah"
"Description" "Brujah are passionate idealists
and rebels, more likely to fight for their rights than write protest songs. In
life, most Brujah sought social change, and in undeath, most clan members commonly
seek the creation of a vampiric Utopia. As militant radicals, they are renowned for
their combat skills, but are also more likely to frenzy due to their hot-
bloodedness, so to speak. They receive a +1 to their Unarmed feat but are penalized
with a -2 to all frenzy checks, due to their zealous natures."
"ShortDescription" "
Advantage: +1 to Unarmed. Level 1 dialogue Presence." // changed by wesp
"ShortPenaltyDescription" "Penalty: -2 on all frenzy checks."
}

General
{
"Clan" "Brujah"
"M_Body0" "models/character/pc/male/brujah/armor0/brujah_
male_armor_0.mdl"
"M_Body1" "models/character/pc/male/brujah/armor1/brujah_
male_armor_1.mdl"
"M_Body2" "models/character/pc/male/brujah/armor2/brujah_
male_armor_2.mdl"
"M_Body3" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body4" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body5" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"F_Body0" "models/character/pc/female/brujah/armor0/bruja
h_female_armor_0.mdl"
"F_Body1" "models/character/pc/female/brujah/armor1/bruja
h_female_armor_1.mdl"
"F_Body2" "models/character/pc/female/brujah/armor2/bruja
h_female_armor_2.mdl"
"F_Body3" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body4" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body5" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"M_Hands" "models/hands/male/brujah/v_brujah_male_hands.m
dl" // changed by wesp
// "F_Hands" "models/hands/female/brujah/v_brujah_fem_hands.
mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl" // changed by wesp
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Black-
Hearted, Avid RPG Fan, Academic, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Brujah)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_brujah"
"Multiplayer" "1"
"MPEquipPkg" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"
//"Max_Health" "10"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Brujah" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Brujah_CharGen"
"Default_AutoLevel_Template" "Brujah_Default"
}

Abilities
{
"Ability_Order" "Talents_Skills_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Celerity" "1"
"Potence" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+20"
"Gangrel" "+10"
"Malkavian" "+15"
"Nosferatu" "+40"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "-15"
}
}
}
ClanData
{
Text
{
"TemplateName" "mp-gangrel" // changed by wesp
"Name" "Gangrel"
"Description" "Gangrel are wild loners that are
the most in tune with the Beast Within, allowing them to shapeshift into more
beastly forms. Nomadic in nature, Gangrel care little about vampire politics and
prefer to dwell and hunt in the outskirts of society. Because of their animalistic
nature, they receive a +5 to Strength, Stamina, and Wits during frenzy. However,
because of their inherent feral nature, Gangrel receive a -1 on all frenzy checks."
"ShortDescription" "
Advantage: +5 to Strength, Wits, and Stamina in frenzy." // changed by wesp
"ShortPenaltyDescription" "Penalty: -1 on all frenzy checks."
}

General
{
"Clan" "Gangrel"
"M_Body0" "models/character/pc/male/gangrel/armor_0/Gangr
el_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/gangrel/armor_1/Gangr
el_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/gangrel/armor_2/Gangr
el_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/gangrel/armor0/Gang
rel_female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/gangrel/armor1/Gang
rel_female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/gangrel/armor2/Gang
rel_female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
// "M_Hands" "models/hands/male/gangrel/v_gangrel_male_hands
.mdl"
// "F_Hands" "models/hands/female/gangrel/v_gangrel_fem_hand
s.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Close to
the Beast, Black-Hearted, Avid RPG Fan, Eco-Terrorist Hacker, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Gangrel)"
"FrenzyEffect" "Frenzy (Gangrel)"
// "FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_gangrel"
"Multiplayer" "1"
"MPEquipPkg" "2"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Gangrel" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Gangrel_CharGen"
"Default_AutoLevel_Template" "Gangrel_Default"
}

Abilities
{
"Ability_Order" "Skills_Talents_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Fortitude" "1"
"Protean" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+15"
"Gangrel" "+20"
"Malkavian" "+5"
"Nosferatu" "+30"
"Toreador" "-10"
"Tremere" "-15"
"Ventrue" "-10"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-malkavian" // changed by wesp
"Name" "Malkavian"
"Description" "Malkavians are known as Lunatics
because of their ability to hear voices of \"insight\" and subject others to their
insanity through their Discipline, Dementation. The world appears much different to
the Malkavian than it does to the \"sane\" clans, though the extent of a
Malkavian's madness depends on the individual. A blessing and a curse, a
Malkavian's insanity will help or hinder them, depending on how much they struggle
against their nature. Malkavians start with a +2 bonus to Inspection."
"ShortDescription" "
Advantage: Insight, +2 to Inspection."
"ShortPenaltyDescription" "Penalty: Madness."
}

General
{
"Clan" "Malkavian"
"M_Body0" "models/character/pc/male/malkavian/armor0/Malk
avian_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/malkavian/armor1/Malk
avian_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/malkavian/armor2/Malk
avian_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/malkavian/armor0/Ma
lkavian_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/malkavian/armor1/Ma
lk_girl_Armor_1.mdl"
"F_Body2" "models/character/pc/female/malkavian/armor2/Ma
lk_girl_Armor_2.mdl"
"F_Body3" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body4" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body5" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
// "M_Hands" "models/hands/male/malkavian/v_malkavian_male_h
ands.mdl"
// "F_Hands" "models/hands/female/malkavian/v_malkavian_fem_
hands.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Subtly
Insane, Well Educated, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head"
"ClanEffect" "Clan (Malkavian)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_malkavian"
"Multiplayer" "1"
"MPEquipPkg" "3"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Social_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Malkavian" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Malkavian_CharGen"
"Default_AutoLevel_Template" "Malkavian_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Skills_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Dementation" "1"
"Obfuscate" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "+20"
"Malkavian" "+20"
"Nosferatu" "+28"
"Toreador" "0"
"Tremere" "+5"
"Ventrue" "+5"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-nosferatu" // changed by wesp
"Name" "Nosferatu"
"Description" "Hideous, skulking, and powerful.
Even in a world of monsters the Nosferatu stand out. The Embrace twists and deforms
their physical features, forcing them to seek sanctuary underground. Nosferatu are
masters of the shadows. Due to their curse, Nosferatu have a Seduction of 0 and can
never raise it higher, and they hide their existence from common humans. Having
shared the darkness with vermin for so long, vampires of Clan Nosferatu are able to
draw extra nourishment from rats."
"ShortDescription" "
Advantage: Extra blood from rats. Rats do not flee." // changed by wesp
"ShortPenaltyDescription" "Penalty: Seduction maximum of 0.
Monstrous visage can cause a Masquerade violation."
}

General
{
"Clan" "Nosferatu"
"M_Body0" "models/character/pc/male/nosferatu/armor0/Nosf
eratu.mdl"
"M_Body1" "models/character/pc/male/nosferatu/armor1/Nosf
eratu_Male_armor_1.mdl"
"M_Body2" "models/character/pc/male/nosferatu/armor2/Nosf
eratu_Male_armor_2.mdl"
"M_Body3" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body4" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body5" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"F_Body0" "models/character/pc/female/nosferatu/armor0/no
sferatu_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/nosferatu/armor1/no
sferatu_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/nosferatu/armor2/no
sferatu_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"M_Hands" "models/hands/male/nosferatu/v_nosferatu_male_h
ands.mdl"
"F_Hands" "models/hands/female/nosferatu/v_nosferatu_fem_
hands.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Well
Educated, Presentable, Black-Hearted, Avid RPG Fan, Ex-cop, Pot Head, Deaf"
"ClanEffect" "Clan (Nosferatu)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_nosferatu"
"Multiplayer" "1"
"MPEquipPkg" "4"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Physical_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "0"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Nosferatu" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Nosferatu_CharGen"
"Default_AutoLevel_Template" "Nosferatu_Default"
}

Abilities
{
"Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Obfuscate" "1"
"Potence" "1"
}
// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+8"
"Gangrel" "+27"
"Malkavian" "+10"
"Nosferatu" "+35"
"Toreador" "-27"
"Tremere" "-10"
"Ventrue" "-8"
}
}
}

ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "unused1" // changed by wesp
"Name" "Mercenary" // changed by wesp
"Description" "To pursuit the undead in areas where
their brothers are not allowed to enter, the Society of Leopold employs female
mercenaries. These tough women are normally of ex-military or law enforcement
background and quite used to modern firearms, security technology, and unarmed
fighting. Due to their greedy nature they are usually far from understanding the
deep religious foundation of the Society, which as a consequence means that their
Numina isn't up to the powers of the real believers." // added by wesp
"ShortDescription" ""
"ShortPenaltyDescription" ""
}

General
{
"Clan" "Mercenary" // changed by wesp
"F_Body" "models/character/npc/unique/Society_of_Leopold
/Female_Hunter/Vampire_Hunter_Chick.mdl" // changed by wesp
// "M_Hands" "models/hands/male/hunter/v_hunter_male_hands.m
dl"
// "F_Hands" "models/hands/female/hunter/v_hunter_fem_hands.
mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Female"
// "ClanEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_mercenary"
"Multiplayer" "1"
"MPEquipPkg" "10"
"special_health_gfx" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes // changed by wesp


{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Mercenary" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp
}

Abilities // changed by wesp


{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
"Shield_of_Faith" "1" // changed by wesp
"Divine_Vision" "1"
"Holy_Light" "1"
// changed by wesp "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
}
}

ClanData
{
// "No" Clan Doc (i.e., Human/Kine Base)

Text
{
"TemplateName" "unused2" // changed by wesp
"Name" "Mercenary" // changed by wesp
"Description" "To pursuit the undead in areas where
their brothers are not allowed to enter, the Society of Leopold employs female
mercenaries. These tough women are normally of ex-military or law enforcement
background and quite used to modern firearms, security technology, and unarmed
fighting. Due to their greedy nature they are usually far from understanding the
deep religious foundation of the Society, which as a consequence means that their
Numina isn't up to the powers of the real believers." // added by wesp
"ShortDescription" ""
"ShortPenaltyDescription" ""
}

General
{
"Clan" "Mercenary" // changed by wesp
"F_Body" "models/character/npc/unique/Society_of_Leopold
/Female_Hunter/Vampire_Hunter_Chick.mdl" // changed by wesp
// "M_Hands" "models/hands/male/hunter/v_hunter_male_hands.m
dl"
// "F_Hands" "models/hands/female/hunter/v_hunter_fem_hands.
mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Female"
// "ClanEffect" ""
"Kindred" "0"
"ClanIcon" "cm_clan_symbol_mercenary"
"Multiplayer" "1"
"MPEquipPkg" "10"
"special_health_gfx" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes // changed by wesp


{
// "Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "10"
"FaithPoints" "15"
"Starting_Equipment" "Mercenary" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp
}

Abilities // changed by wesp


{
// "Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
// "Occult" "0"
}

// Disciplines

// Numina
Numina
{
"Shield_of_Faith" "1" // changed by wesp
"Divine_Vision" "1"
"Holy_Light" "1"
// changed by wesp "Mind_Shield" "1"
}

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "0"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "0"
}
}
}

ClanData
{
Text
{
"TemplateName" "unused3" // changed by wesp
"Name" "Brujah"
"Description" "Brujah are passionate idealists
and rebels, more likely to fight for their rights than write protest songs. In
life, most Brujah sought social change, and in undeath, most clan members commonly
seek the creation of a vampiric Utopia. As militant radicals, they are renowned for
their combat skills, but are also more likely to frenzy due to their hot-
bloodedness, so to speak. They receive a +1 to their Unarmed feat but are penalized
with a -2 to all frenzy checks, due to their zealous natures."
"ShortDescription" "
Advantage: +1 to Unarmed. Level 1 Presence in dialogue." // changed by wesp
"ShortPenaltyDescription" "Penalty: -2 on all frenzy checks."
}

General
{
"Clan" "Brujah"
"M_Body0" "models/character/pc/male/brujah/armor0/brujah_
male_armor_0.mdl"
"M_Body1" "models/character/pc/male/brujah/armor1/brujah_
male_armor_1.mdl"
"M_Body2" "models/character/pc/male/brujah/armor2/brujah_
male_armor_2.mdl"
"M_Body3" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body4" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"M_Body5" "models/character/pc/male/brujah/armor3/brujah_
male_armor_3.mdl"
"F_Body0" "models/character/pc/female/brujah/armor0/bruja
h_female_armor_0.mdl"
"F_Body1" "models/character/pc/female/brujah/armor1/bruja
h_female_armor_1.mdl"
"F_Body2" "models/character/pc/female/brujah/armor2/bruja
h_female_armor_2.mdl"
"F_Body3" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body4" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
"F_Body5" "models/character/pc/female/brujah/armor3/bruja
h_female_armor_3.mdl"
// "M_Hands" "models/hands/male/brujah/v_brujah_male_hands.m
dl"
// "F_Hands" "models/hands/female/brujah/v_brujah_fem_hands.
mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Black-
Hearted, Avid RPG Fan, Academic, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Brujah)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_brujah"
"Multiplayer" "1"
"MPEquipPkg" "1"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"
//"Max_Health" "10"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Brujah" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Brujah_CharGen"
"Default_AutoLevel_Template" "Brujah_Default"
}

Abilities
{
"Ability_Order" "Talents_Skills_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Celerity" "1"
"Potence" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+20"
"Gangrel" "+10"
"Malkavian" "+15"
"Nosferatu" "+40"
"Toreador" "0"
"Tremere" "0"
"Ventrue" "-15"
}
}
}
ClanData
{
Text
{
"TemplateName" "unused4" // changed by wesp
"Name" "Gangrel"
"Description" "Gangrel are wild loners that are
the most in tune with the Beast Within, allowing them to shapeshift into more
beastly forms. Nomadic in nature, Gangrel care little about vampire politics and
prefer to dwell and hunt in the outskirts of society. Because of their animalistic
nature, they receive a +5 to Strength, Stamina, and Wits during frenzy. However,
because of their inherent feral nature, Gangrel receive a -1 on all frenzy checks."
"ShortDescription" "
Advantage: +5 to Strength, Wits, and Stamina in frenzy." // changed by wesp
"ShortPenaltyDescription" "Penalty: -1 on all frenzy checks."
}

General
{
"Clan" "Gangrel"
"M_Body0" "models/character/pc/male/gangrel/armor_0/Gangr
el_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/gangrel/armor_1/Gangr
el_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/gangrel/armor_2/Gangr
el_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/gangrel/armor_3/Gangr
el_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/gangrel/armor0/Gang
rel_female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/gangrel/armor1/Gang
rel_female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/gangrel/armor2/Gang
rel_female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/gangrel/armor3/Gang
rel_female_Armor_3.mdl"
// "M_Hands" "models/hands/male/gangrel/v_gangrel_male_hands
.mdl"
// "F_Hands" "models/hands/female/gangrel/v_gangrel_fem_hand
s.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Close to
the Beast, Black-Hearted, Avid RPG Fan, Eco-Terrorist Hacker, Ex-cop, Perv, Deaf"
"ClanEffect" "Clan (Gangrel)"
"FrenzyEffect" "Frenzy (Gangrel)"
// "FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_gangrel"
"Multiplayer" "1"
"MPEquipPkg" "2"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Physical_Mental_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Gangrel" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Gangrel_CharGen"
"Default_AutoLevel_Template" "Gangrel_Default"
}
Abilities
{
"Ability_Order" "Skills_Talents_Knowledges"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Fortitude" "1"
"Protean" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+15"
"Gangrel" "+20"
"Malkavian" "+5"
"Nosferatu" "+30"
"Toreador" "-10"
"Tremere" "-15"
"Ventrue" "-10"
}
}
}

ClanData
{
Text
{
"TemplateName" "unused5" // changed by wesp
"Name" "Malkavian"
"Description" "Malkavians are known as Lunatics
because of their ability to hear voices of \"insight\" and subject others to their
insanity through their Discipline, Dementation. The world appears much different to
the Malkavian than it does to the \"sane\" clans, though the extent of a
Malkavian's madness depends on the individual. A blessing and a curse, a
Malkavian's insanity will help or hinder them, depending on how much they struggle
against their nature. Malkavians start with a +2 bonus to Inspection."
"ShortDescription" "
Advantage: Insight, +2 to Inspection."
"ShortPenaltyDescription" "Penalty: Madness."
}

General
{
"Clan" "Malkavian"
"M_Body0" "models/character/pc/male/malkavian/armor0/Malk
avian_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/malkavian/armor1/Malk
avian_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/malkavian/armor2/Malk
avian_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/malkavian/armor3/Malk
avian_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/malkavian/armor0/Ma
lkavian_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/malkavian/armor1/Ma
lk_girl_Armor_1.mdl"
"F_Body2" "models/character/pc/female/malkavian/armor2/Ma
lk_girl_Armor_2.mdl"
"F_Body3" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body4" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
"F_Body5" "models/character/pc/female/malkavian/armor3/Ma
lk_girl_Armor_3.mdl"
// "M_Hands" "models/hands/male/malkavian/v_malkavian_male_h
ands.mdl"
// "F_Hands" "models/hands/female/malkavian/v_malkavian_fem_
hands.mdl"
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Subtly
Insane, Well Educated, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head"
"ClanEffect" "Clan (Malkavian)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_malkavian"
"Multiplayer" "1"
"MPEquipPkg" "3"
"Is_BlueBlood" "0"
"SoundGroup" ""
}
Attributes
{
"Attrib_Order" "Mental_Social_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Malkavian" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Malkavian_CharGen"
"Default_AutoLevel_Template" "Malkavian_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Skills_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Dementation" "1"
"Obfuscate" "1"
}

// Numina
// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "0"
"Gangrel" "+20"
"Malkavian" "+20"
"Nosferatu" "+28"
"Toreador" "0"
"Tremere" "+5"
"Ventrue" "+5"
}
}
}

ClanData
{
Text
{
"TemplateName" "unused6" // changed by wesp
"Name" "Nosferatu"
"Description" "Hideous, skulking, and powerful.
Even in a world of monsters the Nosferatu stand out. The Embrace twists and deforms
their physical features, forcing them to seek sanctuary underground. Nosferatu are
masters of the shadows. Due to their curse, Nosferatu have a Seduction of 0 and can
never raise it higher, and they hide their existence from common humans. Having
shared the darkness with vermin for so long, vampires of Clan Nosferatu are able to
draw extra nourishment from rats."
"ShortDescription" "
Advantage: Extra blood from rats. Rats do not flee." // changed by wesp
"ShortPenaltyDescription" "Penalty: Seduction maximum of 0.
Monstrous visage can cause a Masquerade violation."
}

General
{
"Clan" "Nosferatu"
"M_Body0" "models/character/pc/male/nosferatu/armor0/Nosf
eratu.mdl"
"M_Body1" "models/character/pc/male/nosferatu/armor1/Nosf
eratu_Male_armor_1.mdl"
"M_Body2" "models/character/pc/male/nosferatu/armor2/Nosf
eratu_Male_armor_2.mdl"
"M_Body3" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body4" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"M_Body5" "models/character/pc/male/nosferatu/armor3/Nosf
eratu_Male_armor_3.mdl"
"F_Body0" "models/character/pc/female/nosferatu/armor0/no
sferatu_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/nosferatu/armor1/no
sferatu_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/nosferatu/armor2/no
sferatu_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/nosferatu/armor3/no
sferatu_Female_Armor_3.mdl"
"M_Hands" "models/hands/male/nosferatu/v_nosferatu_male_h
ands.mdl"
"F_Hands" "models/hands/female/nosferatu/v_nosferatu_fem_
hands.mdl"
"Gender" "Male, Female"
// "History" "None, Megalomaniac, All-Star Athlete, Well
Educated, Presentable, Black-Hearted, Avid RPG Fan, Ex-cop, Pot Head, Deaf"
"ClanEffect" "Clan (Nosferatu)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_nosferatu"
"Multiplayer" "1"
"MPEquipPkg" "4"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Physical_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "0"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Nosferatu" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Nosferatu_CharGen"
"Default_AutoLevel_Template" "Nosferatu_Default"
}

Abilities
{
"Ability_Order" "Skills_Knowledges_Talents"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Animalism" "1"
"Obfuscate" "1"
"Potence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+8"
"Gangrel" "+27"
"Malkavian" "+10"
"Nosferatu" "+35"
"Toreador" "-27"
"Tremere" "-10"
"Ventrue" "-8"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-toreador" // changed by wesp
"Name" "Toreador"
"Description" "Toreador picture themselves as
artistes and visionaries, and they value the high society mentality that the
Camarilla reinforces. Of all clans, the Toreador are the most connected to the
mortal world through arts and entertainment. Toreador are beautiful creatures,
svelte and seductive, and move almost effortlessly through the society of the
living. The Toreador's empathy is both a gift and a burden. All Humanity shifts are
doubled, but Toreador start with an Appearance bonus of one." // changed by wesp
"ShortDescription" "
Advantage: Humanity gains doubled. Cheaper Humanity raise. Full dialogue Presence."
// changed by wesp
"ShortPenaltyDescription" "Penalty: All Humanity losses are
doubled."
}
General
{
"Clan" "Toreador"
"M_Body0" "models/character/pc/male/toreador/armor0/torea
dor_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/toreador/armor1/torea
dor_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/toreador/armor2/torea
dor_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/toreador/armor3/torea
dor_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/toreador/armor0/tor
eador_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/toreador/armor1/tor
eador_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/toreador/armor2/tor
eador_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/toreador/armor3/tor
eador_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/toreador/v_toreador_male_han
ds.mdl"
"F_Hands" "models/hands/female/toreador/v_toreador_fem_ha
nds.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
"F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Starving
Artist, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Toreador)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_toreador"
"Multiplayer" "1"
"MPEquipPkg" "5"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Social_Mental_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Toreador" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Toreador_CharGen"
"Default_AutoLevel_Template" "Toreador_Default"
}

Abilities
{
"Ability_Order" "Talents_Knowledges_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Celerity" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+10"
"Gangrel" "+5"
"Malkavian" "+20"
"Nosferatu" "-15"
"Toreador" "+20"
"Tremere" "+5"
"Ventrue" "+20"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-tremere" // changed by wesp
"Name" "Tremere"
"Description" "Blood sorcerers born from mystic
rituals and diablerie, the Tremere are the least trusted of the Camarilla clans.
The ritual the Tremere used to transform from living mages into undying monsters
stripped them of their magic arts. To compensate, the vampires of Clan Tremere
developed Thaumaturgy, the powerful Discipline of blood magic. The clan guards its
secrets jealously and are the only Kindred to wield this powerful Discipline. The
pursuit of arcane knowledge comes before all else, and the reliance upon it has
weakened the bloodline. Tremere can raise no Physical Attribute above four points."
// changed by wesp
"ShortDescription" "
Advantage: Thaumaturgy. Level 1 dialogue Dominate." // changed by wesp
"ShortPenaltyDescription" "Penalty: Can raise no Physical
Attribute above 4."
}

General
{
"Clan" "Tremere"
"M_Body0" "models/character/pc/male/tremere/armor0/tremer
e_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/tremere/armor1/tremer
e_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/tremere/armor2/tremer
e_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/tremere/armor3/tremer
e_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/tremere/armor0/trem
ere_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/tremere/armor1/trem
ere_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/tremere/armor2/trem
ere_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/tremere/armor3/trem
ere_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/tremere/v_tremere_male_hands
.mdl"
"F_Hands" "models/hands/female/tremere/v_tremere_fem_hand
s.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
// "F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Affinity
for Magic, Black-Hearted, Avid RPG Fan, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Tremere)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_tremere"
"Multiplayer" "1"
"MPEquipPkg" "6"
"Is_BlueBlood" "0"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Mental_Physical_Social"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Tremere" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Tremere_CharGen"
"Default_AutoLevel_Template" "Tremere_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Talents_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}
Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Auspex" "1"
"Dominate" "1"
"Thaumaturgy" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "+10"
"Gangrel" "-10"
"Malkavian" "0"
"Nosferatu" "0"
"Toreador" "-10"
"Tremere" "+20"
"Ventrue" "+5"
}
}
}

ClanData
{
Text
{
"TemplateName" "mp-ventrue" // changed by wesp
"Name" "Ventrue"
"Description" "Truly the upper echelons of
society, the Ventrue are seen as the honorable and virtuous leaders of the
Camarilla. They wholeheartedly support the Masquerade, influencing the mortal and
undead worlds to help them maintain the Masquerade as well as garner support for
themselves. Clan Ventrue is an exclusive and powerful gathering of immortals, and
even the lowliest initiate of Clan Ventrue can expect special treatment in Kindred
society. This regal bloodline starts with a Charisma bonus of one, however, gains
no nourishment from the lowborn and thin-blooded. Ventrue gain no blood from
feeding on animals. Feeding on lowlife humans - prostitutes and the homeless - can
cause the Ventrue to vomit." // changed by wesp
"ShortDescription" "
Advantage: Full dialogue Dominate. Level 1 dialogue Presence." // changed by wesp
"ShortPenaltyDescription" "Penalty: No blood from rats.
Feeding on lowlife may cause vomiting."
}

General
{
"Clan" "Ventrue"
"M_Body0" "models/character/pc/male/ventrue/armor0/ventru
e_Male_Armor_0.mdl"
"M_Body1" "models/character/pc/male/ventrue/armor1/ventru
e_Male_Armor_1.mdl"
"M_Body2" "models/character/pc/male/ventrue/armor2/ventru
e_Male_Armor_2.mdl"
"M_Body3" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"M_Body4" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"M_Body5" "models/character/pc/male/ventrue/armor3/ventru
e_Male_Armor_3.mdl"
"F_Body0" "models/character/pc/female/ventrue/armor0/vent
rue_Female_Armor_0.mdl"
"F_Body1" "models/character/pc/female/ventrue/armor1/vent
rue_Female_Armor_1.mdl"
"F_Body2" "models/character/pc/female/ventrue/armor2/vent
rue_Female_Armor_2.mdl"
"F_Body3" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
"F_Body4" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
"F_Body5" "models/character/pc/female/ventrue/armor3/vent
rue_Female_Armor_3.mdl"
// "M_Hands" "models/hands/male/ventrue/v_ventrue_male_hands
.mdl"
"F_Hands" "models/hands/female/ventrue/v_ventrue_fem_hand
s.mdl" // changed by wesp
"M_Hands" "models/hands/male/shared/v_shared_male_hands.m
dl"
// "F_Hands" "models/hands/female/shared/v_shared_female_han
ds.mdl" // changed by wesp
"Gender" "Male, Female"
// "History" "None, Megalomaniac, Well Educated, Black-
Hearted, Avid RPG Fan, Generalissimo, Ex-cop, Perv, Pot Head, Deaf"
"ClanEffect" "Clan (Ventrue)"
"FrenzyEffect" "Frenzy (Kindred)"
"Kindred" "1"
"ClanIcon" "cm_clan_symbol_ventrue"
"Multiplayer" "1"
"MPEquipPkg" "7"
"Is_BlueBlood" "1"
"SoundGroup" ""
}

Attributes
{
"Attrib_Order" "Social_Mental_Physical"
"Strength" "1"
"Dexterity" "1"
"Stamina" "1"
"Charisma" "1"
"Manipulation" "1"
"Appearance" "1"
"Perception" "1"
"Intelligence" "1"
"Wits" "1"

"BloodPool" "8"
"FaithPoints" "0"
"Generation" "10"
"Starting_Equipment" "Ventrue" // changed by wesp
"Excluded_Equipment" "Default"
"Experience" "100" // changed by wesp

"CharGen_AutoLevel_Template" "Ventrue_CharGen"
"Default_AutoLevel_Template" "Ventrue_Default"
}

Abilities
{
"Ability_Order" "Knowledges_Talents_Skills"
// "Athletics" "0"
"Brawl" "0"
"Dodge" "0"
"Intimidation" "0"
"Subterfuge" "0"
// "Animal_Ken" "0"
"Firearms" "0"
"Melee" "0"
"Security" "0"
"Stealth" "0"
"Computer" "0"
"Finance" "0"
"Investigation" "0"
"Academics" "0"
// "Occult" "0"
}

Disciplines
{
"Blood_Healing" "1" // changed by wesp
/// "Blood_Buff_Dexterity" "1"
/// "Blood_Buff_Stamina" "1"
/// "Blood_Buff_Strength" "1"
"Corpus_Vampirus" "1"
"Dominate" "1"
"Fortitude" "1"
"Presence" "1"
}

// Numina

// Reactions
Reactions
{
To
{
"None" "0"
"Brujah" "-28"
"Gangrel" "-10"
"Malkavian" "+15"
"Nosferatu" "-10"
"Toreador" "+15"
"Tremere" "+5"
"Ventrue" "+20"
}
}
}
// multiplayer changes by wesp end

// WIP! JLR! Need the other templates (Sabbat, monsters, etc.)!!! (If for nothing
other than their reaction tables & starting equipment, etc.)

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