Está en la página 1de 27

anime.

js

Anime (/n..me/) is a lightweight JavaScript animation


library. It works with any CSS Properties, individual CSS
transforms, SVG or any DOM attributes, and JavaScript
Objects.

Migrating from v1.x ? Make sure to read the changelog

Main features

Keyframes: Chain multiple animation properties.


Timeline: Synchronize multiple instances together.
Playback controls: Play, pause, restart, seek animations or timelines.
CSS transforms: Animate CSS transforms individually.
Function based values: Multiple animated targets can have individual value.
SVG Animations: Motion path, line drawing and morphing animations.
Easing functions: Use the built in functions or create your own Cubic Bzier curve easing.

Demos and examples

CodePen demos and examples


juliangarnier.com
animejs.com
kenzo.com/en/thejunglebook
Stress test

Browser support

Chrome Safari IE / Edge Firefox Opera

24+ 6+ 10+ 32+ 15+

Usage
$ npm install animejs# OR

$ bower install animejs

import anime from 'animejs'

Or manually download and link anime.min.js in your HTML:


<script src="anime.min.js"></script>

Then start animating:

anime({

targets: 'div',

translateX: [

{ value: 100, duration: 1200 },

{ value: 0, duration: 800 }

],

rotate: '1turn',

backgroundColor: '#FFF',

duration: 2000,

loop: true

});

API
Targets
The targets property defines the elements or JS Objects to animate.

Types Examples

CSS Selectors 'div', '.item', 'path', '#el path' ...

DOM Element document.querySelector('.item')

NodeList document.querySelectorAll('.item')

Object {prop1: 100, prop2: 200}

Array ['div', '.item', domNode]

Targets examples

Animatable properties
Types Examples

CSS opacity, backgroundColor, fontSize ...

Transforms translateX, rotate, scale ...

Object properties Any Object property containing numerical values

DOM attributes Any DOM attributes containing numerical values

SVG attributes Any SVG attributes containing numerical values

Animatable properties examples

CSS

Any CSS properties can be animated:

anime({

targets: 'div',

left: '80%', // Animate all divs left position to 80%

opacity: .8, // Animate all divs opacity to .8

backgroundColor: '#FFF' // Animate all divs background color to #FFF

});

CSS properties example

Individual CSS transforms


CSS transforms can be animated individually:

anime({

targets: 'div',

translateX: 250, // Animate all divs translateX property to 250px

scale: 2, // Animate all divs scale to 2

rotate: '1turn' // Animate all divs rotation to 1 turn

});

CSS Transforms example

JavaScript Object properties

Any Object property containing a numerical value can be animated:

var myObject = {

prop1: 0,

prop2: '0%'

anime({

targets: myObject,
prop1: 50, // Animate the 'prop1' property from myObject to 50

prop2: '100%' // Animate the 'prop2' property from myObject to 100%

});

Object properties example

DOM Attributes

Any DOM Attribute containing a numerical values can be animated:

<input value="0">

anime({

targets: input,

value: 1000 // Animate the input value to 1000

round: 1 // Remove decimals by rounding the value

});

DOM Attributes example

SVG Attributes

Any SVG Attribute containing a numerical values can be animated:


<svg width="128" height="128" viewBox="0 0 128 128">

<polygon points="64 68.73508918222262 8.574 99.9935923731656


63.35810017508558 67.62284396863708 64 3.993592373165592
64.64189982491442 67.62284396863708 119.426
99.9935923731656"></polygon>

</svg>

anime({

targets: 'polygon',

points: '64 128 8.574 96 8.574 32 64 0 119.426 32 119.426 96'

});

SVG Attributes example

Property parameters

Defines duration, delay and easing for each property animations.


Can be set globally, or individually to each properties:

Names Defaults Types Info

duration 1000 number, function millisecond

delay 0 number, function millisecond

See Easing
easing 'easeOutElastic' function
functions

elasticity 500 number, function Range [0 - 1000]

number, boolean,
round false Power of 10
function

anime({
translateX: {

value: 250,

duration: 800

},

rotate: {

value: 360,

duration: 1800,

easing: 'easeInOutSine'

},

scale: {

value: 2,

duration: 1600,

delay: 800,

easing: 'easeInOutQuart'

},

delay: 250 // All properties except 'scale' inherit 250ms delay

});

Property parameters examples

Function based property parameters

Get different property parameters for every target of the animation.


The function accepts 3 arguments: target, index, targetsLength.

anime({
targets: 'div',

translateX: 250,

rotate: 180,

duration: function(target) {

// Duration based on every div 'data-duration' attribute

return target.getAttribute('data-duration');

},

delay: function(target, index) {

// 100ms delay multiplied by every div index, in ascending order

return index * 100;

},

elasticity: function(target, index, totalTargets) {

// Elasticity multiplied by every div index, in descending order

return 200 + ((totalTargets - index) * 200);

});

Function based parameters examples

Animation parameters

Parameters relative to the animation to specify the direction, the number of loops or
autoplay.

Names Defaults Types


Names Defaults Types

loop false number, boolean

direction 'normal' 'normal', 'reverse', 'alternate'

autoplay true boolean

anime({

targets: 'div',

translateX: 100,

duration: 2000,

loop: 3, // Play the animation 3 times

direction: 'reverse' // Play the animation in reverse

autoplay: false // Animation paused by default

});

Animation parameters examples

Property values
Single value

Defines the end value of the animation.


Start value is the original target value, or default transforms value.

Types Examples Infos

Automatically add original or


Number 100
default unit if needed

'10em', '1turn', 'M21 Must contains at least one


String
1v160', '50%' numerical value

Relative Add, subtract or multiply the


'+=100px', '-=20em', '*=4'
values original property value

'#FFF', 'rgb(255,0,0)', Accepts 3 or 6 hex digit, rgb,


Colors
'hsl(100, 20%, 80%)' or hsl values

Values examples
anime({

targets: 'div',

translateX: 100, // Add 'px' by default (from 0px to 100px)

rotate: '1turn', // Use 'turn' as unit (from 0turn to 1turn)

scale: '*=2', // Multiply the current scale value by 2 (from 1 to (1


* 2))

backgroundColor: '#FFF', // Animate the background color to #FFF (from


'rgb(0,0,0)' to 'rgb(255,255,255)')

duration: 1500

});

From > To values

Force the animation to start at a certain value.

anime({

targets: 'div',

translateX: [100, 200], // Translate X from 100 to 200

rotate: ['.5turn', '1turn'], // Rotate from 180deg to 360deg

scale: ['*=2', 1], // Scale from 2 times the original value to 1,

backgroundColor: ['rgb(255,0,0)', '#FFF'], // Will transition the


background color from red to white

duration: 1500

});

Specific initial value example


Function based values

Same as function based property parameters.


Get different values for every target of the animation.
The function accepts 3 arguments: target, index, targetsLength.

anime({

targets: 'div',

translateX: function(el) {

return el.getAttribute('data-x');

},

translateY: function(el, i) {

return 50 + (-50 * i);

},

scale: function(el, i, l) {

return (l - i) + .25;

},

rotate: function() { return anime.random(-360, 360); },

duration: function() { return anime.random(800, 1600); },

delay: function() { return anime.random(0, 1000); }

});

Function based value example

Keyframes
Keyframes are defined using an Array of property Object.
Instance's duration is divided by the number of keyframes of each properties if not
specified.

anime({

targets: 'div',

translateX: [

{ value: 250, duration: 1000, delay: 500, elasticity: 0 },

{ value: 0, duration: 1000, delay: 500, elasticity: 0 }

],

translateY: [

{ value: -40, duration: 500, elasticity: 100 },

{ value: 40, duration: 500, delay: 1000, elasticity: 100 },

{ value: 0, duration: 500, delay: 1000, elasticity: 100 }

],

scaleX: [

{ value: 4, duration: 100, delay: 500, easing: 'easeOutExpo' },

{ value: 1, duration: 900, elasticity: 300 },

{ value: 4, duration: 100, delay: 500, easing: 'easeOutExpo' },

{ value: 1, duration: 900, elasticity: 300 }

],

scaleY: [

{ value: [1.75, 1], duration: 500 },

{ value: 2, duration: 50, delay: 1000, easing: 'easeOutExpo' },


{ value: 1, duration: 450 },

{ value: 1.75, duration: 50, delay: 1000, easing: 'easeOutExpo' },

{ value: 1, duration: 450 }

});

Specific keyframes properties example

Timeline
Basic timeline

Play animations in sequence by creating a timeline:

var myTimeline = anime.timeline();

A timeline accepts the same parameters as an animation: direction, loop and


autoplay.

var myTimeline = anime.timeline({

direction: 'alternate',

loop: 3,

autoplay: false

});

Add animations to the timeline with .add() :

myTimeline

.add({

targets: '.square',
translateX: 250

})

.add({

targets: '.circle',

translateX: 250

})

.add({

targets: '.triangle',

translateX: 250

});

Access timeline children animations with myTimeline.children

Basic timeline example

Timeline animations offsets

offset defines the starting time of an animation on the timeline.

Relative offset

Defines starting time relative to the previous animations duration.

Types Examples Infos

+= '+=100' Starts 100ms after the previous animation ends

-= '-=100' Starts 100ms before the previous animation ends

*= '*=2' Starts at 2 times the previous animations duration

myTimeline
.add({

targets: '.square',

translateX: 250

})

.add({

targets: '.circle',

translateX: 250,

offset: '-=600' // Starts 600ms before the previous animation ends

})

.add({

targets: '.triangle',

translateX: 250,

offset: '-=800' // Starts 800ms before the previous animation ends

});

Relative offset example

Absolute offset

Defines an absolute starting time on the timeline with a number.

myTimeline

.add({

targets: '.square',

translateX: 250,

offset: 1000 // Starts at 1000ms


})

.add({

targets: '.circle',

translateX: 250,

offset: 500 // Starts at 500ms

})

.add({

targets: '.triangle',

translateX: 250,

offset: 0 // Starts at 0ms

});

Absolute offset example

Playback controls
Play, pause, restart, seek animations or timelines.

Play / Pause

var playPauseAnim = anime({

targets: 'div',

translateX: 250,

direction: 'alternate',

loop: true,

autoplay: false // prevent the instance from playing


});

playPauseAnim.play(); // Manually playplayPauseAnim.pause(); //


Manually pause

Play / Pause example

Restart

var restartAnim = anime({

targets: 'div',

translateX: 250,

direction: 'alternate',

loop: true,

autoplay: false

});

restartAnim.restart(); // Restart the animation and reset the loop count


/ current direction

Restart example

Reverse
var reverseAnim = anime({

targets: 'div',

translateX: 250,

direction: 'alternate',

loop: true

});

reverseAnim.reverse(); // Change the animation direction

Reverse example

Seek

Change animations or timelines current time.

var seekAnim = anime({

targets: 'div',

translateX: 250,

delay: function(el, i, l) { return i * 100; },

elasticity: 200,

autoplay: false

});

seekAnim.seek(500); // Set the animation current time to 500ms

Seek example

Callbacks
Execute a function at the beginning, during or when an animation or timeline is
completed.

Names Types Arguments Info

animation
update function Called at time = 0
Object

animation
begin function Called after animation delay is over
Object

animation Called only after all the loops are


complete function
Object completed

Callbacks examples

Update

update() is called on every frame while the instance is playing.

var myAnimation = anime({

targets: '#update .el',

translateX: 250,

delay: 1000,

update: function(anim) {

console.log(anim.currentTime + 'ms'); // Get current animation time


with `myAnimation.currentTime`, return value in ms.

console.log(anim.progress + '%'); // Get current animation progress


with `myAnimation.progress`, return value in %

});
Update example

Begin

begin() is called once after the delay is finished.

var myAnimation = anime({

targets: '#begin .el',

translateX: 250,

delay: 1000,

begin: function(anim) {

console.log(anim.began); // true after 1000ms

});

Check if the animation has begun with myAnimation.began, return true or false.

Begin example

Run

run() is called every frame after the delay is finished.

var myAnimation = anime({

targets: '#run .el',

translateX: 250,

delay: 1000,

run: function(anim) {

console.log(anim.currentTime);

});

Run example

Complete

complete() is called once after the animation is finished.


var myAnimation = anime({

targets: '#complete .el',

translateX: 250,

complete: function(anim) {

console.log(anim.completed);

});

Check if the animation has finished with myAnimation.completed, return true or


false.

Complete example

Promises
myAnimation.finished returns a Promise object which will resolve once the
animation has finished running.

Promises example

SVG
Motion path

Translate and rotate DOM elements along an SVG path:

// Create a path `Object`var path = anime.path('#motionPath path');

var motionPath = anime({

targets: '#motionPath .el',

translateX: path('x'), // Follow the x values from the path `Object`


translateY: path('y'), // Follow the y values from the path `Object`

rotate: path('angle') // Follow the angle values from the path


`Object`

});

Motion path example

Morphing

Animate the transition between two SVG shapes:

<svg class="shape" width="128" height="128" viewBox="0 0 128 128">

<polygon points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68


119.426 100"></polygon>

</svg>

var svgAttributes = anime({

targets: '.shape polygon',

points: '64 128 8.574 96 8.574 32 64 0 119.426 32 119.426 96'

});

Shapes need to have the same number of points.

Morphing example

Line drawing
Line drawing animation of an SVG shape:

anime({

targets: '.shape path',

strokeDashoffset: [anime.setDashoffset, 0]

});

Line drawing example

Easing functions
The easing parameter can accept either a string or a custom Bzier curve coordinates
(array).

Types Examples Infos

String 'easeOutExpo' Built in function names

Custom Bzier curve coordinates ([x1, y1, x2,


Array [.91,-0.54,.29,1.56]
y2])

Built in functions

Linear easing: 'linear'

Penner's equations:

easeIn easeOut easeInOut

easeInQuad easeOutQuad easeInOutQuad

easeInCubic easeOutCubic easeInOutCubic


easeIn easeOut easeInOut

easeInQuart easeOutQuart easeInOutQuart

easeInQuint easeOutQuint easeInOutQuint

easeInSine easeOutSine easeInOutSine

easeInExpo easeOutExpo easeInOutExpo

easeInCirc easeOutCirc easeInOutCirc

easeInBack easeOutBack easeInOutBack

easeInElastic easeOutElastic easeInOutElastic

Built in easing functions examples

Usage:

anime({

targets: 'div',

translateX: 100,

easing: 'easeOutExpo' // Default 'easeOutElastic'

});

Elasticity of Elastic easings can be configured with the elasticity parameters:

anime({

targets: 'div',

translateX: 100,

easing: 'easeOutElastic',

elasticity: 600 // Default 500, range [0-1000]

});

Elasticity examples

Custom Bzier curves

Define a Bzier curve with an Array of 4 coordinates:


anime({

targets: 'div',

translateX: 100,

easing: [.91,-0.54,.29,1.56]

});

Custom Bzier curves coordinates can be generated here


https://matthewlein.com/ceaser/

Custom Bzier curves example

Defining custom functions

Expand the built in easing functions from anime.easings.

// Add custom functionanime.easings['myCustomEasingName'] = function(t)


{

return Math.pow(Math.sin(t * 3), 3);

// Usageanime({

targets: 'div',

translateX: 100,

easing: 'myCustomEasingName'

});

// add custom Bzier curve functionanime.easings['myCustomCurve'] =


anime.bezier([.91,-0.54,.29,1.56]);

// Usageanime({

targets: 'div',

translateX: 100,

easing: 'myCustomCurve'

});

Custom easing functions example


Helpers
anime.speed = x

Change all animations speed (from 0 to 1).

anime.speed = .5; // Slow down all animations by half of their original


speed

anime.running

Return an Array of all active Anime instances.

anime.running;

anime.remove(target)

Remove one or multiple targets from the animation.

anime.remove('.item-2'); // Remove all elements with the class 'item-2'

anime.getValue(target, property)

Get current valid value from an element.

anime.getValue('div', 'translateX'); // Return '100px'

anime.path(pathEl)

Create a path Function for motion path animation.


Accepts either a DOM node or CSS selector.

var path = anime.path('svg path', 'translateX'); // Return


path(attribute)

Motion path example

anime.setDashoffset(pathEl)

An helper for line drawing animation.


Sets the 'stroke-dasharray' to the total path length and return its value.

anime({

targets: '.shape path',


strokeDashoffset: [anime.pathDashoffset, 0]

});

Line drawing example

anime.easings

Return the complete list of built in easing functions

anime.easings;

anime.bezier(x1, x2, y1, y2)

Return a custom Bzier curve easing function

anime.bezier(x1, x2, y1, y2); // Return function(t)

anime.timeline()

Create a timeline to synchronise other Anime instances.

var timeline = anime.timeline();timeline.add([instance1,


instance2, ...]);

Timeline examples

anime.random(x, y)

Generate a random number between two numbers.

anime.random(10, 40); // Will return a random number between 10 and 40

====

MIT License. 2017 Julian Garnier.

Thanks to Animate Plus and Velocity that inspired anime.js API, BezierEasing and
jQuery UI for the easing system. Tim Branyen For the Promise implementation.

También podría gustarte