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He knows the way to asteroids B-328 (The Businessman) and He sells pills that quench thirst, on the grounds that you can
B-330 (The Geographer). save fifty-three minutes a day if you dont stop to drink. Each
of these pills provides the hydration of one liter of water. A
If the PCs ask about the planet and its fast rotation, he will bottle of them would be worth 1M back home.
tell them that the tiny planet is spinning faster every year
there are now 1,440 sunsets every 24 hours. Hes growing He doesnt remember the little prince. Hell forget you too,
fatigued from forever putting out his lamp and lighting it in about 60 seconds.
again, but orders are orders, he says.
If they ask him about his job, his employer or his pay, hell
T HE S WITCHMAN (LP1-E ARTH )
BRAINS 3
say that hes been paid in advance, and that he spent all his
PSYCHE 3 Speak Fitting Allegory +3
money on something shiny and new.
He directs enormous trains carrying loads of unhappy people
If he can get a PC to take over his job for him, even for a
through the desert. He has a philosophical view of these
moment, he will pull out a shiny new gun and shoot himself
passengers: he says theyre unfulfilled because they only
in the head.
consider the points, not the lines between. He says children
are the only ones who appreciate and enjoy the beauty of
T HE G EOGRAPHER (A STEROID B-330) train rides.
BRAINS 3 Stellar Navigation +2
PSYCHE 2 Appeal to Ego +2 He remembers the little prince quite clearly, and can tell you
which direction he came from: due south, out there in the
An old man who notes important information brought to him desert.
by explorers on his Extradimensional Charts. His planet is vast
and magnificent, but he knows little about it because hes Along the way the PCs will encounter
too important to waste his time browsing around.
He knows the way to all the asteroids, and to Earth, but
T HE F OX (LP1-E ARTH )
CHARM 3 Rhetoric +2
never travels anywhere because hes so important he has
GRACE 3
other people do the hard work of exploration for him. Others
PSYCHE 3
like you, perhaps.
Very pretty to look at, but speaks in riddles. The Fox teaches
He will be very interested in hearing details of the PCs
that in order to know something, you must tame it. By
travels, if these details sound important enough.
tame he means establish a relationship, i.e.: unless you
If a PC fails to defend against his Appeal to Ego build a relationship with a person and get to understand him
(PSYCHE), they will feel compelled to continue answering his or her, that person will remain indistinguishable for you from
questions for a while. all other people in the worldand you, too, will not be
If the PCs mention Earth by name, he will remark that that unique to him or her. One only understands the things that
place has a good reputation (it was he who advised the Little one tames, says the fox, and You become responsible forever
Prince to go there long ago, telling him the same thing). for what you have tamed. The Fox can tell the PCs a lot
about the Prince, but theyll have to tame him first. That will
If the PCs tell him about Earths really BIG features (the take 3d6 days.
Amazon, Mt Everest, the Atlantic Ocean, etc) he will be
impressed and positively inclined. Deep in the desert, the PCs will find
T HE P ILOT (LP1-E ARTH ) IF THE PILOT SUCCEEDS IN THE STELLAR NAV ROLL
Hes dead of dehydration. In his pocket Is a sketched map of BUT FAILS THE SLIP DYNAMICS ROLL, the PCs will end up
the surrounding area, showing a spot marked with an X not on LP1-Earth. They will crash-land somewhere near the edge
far from the crashed plane (this is where the snake will be of the Sahara Desert and will encounter the Switchman, the
found). There are tracks all over the area. In the wreckage of Salesman, the Fox and the Snake (in that order). The
the plane is a part you can use to fix your ship. encounter with the Switchman alone should be enough to
inform them that theyre not on Home-Earth, although he
And finally
will have little of value to say (other than pithy metaphors).
T HE S NAKE (LP1-E ARTH ) IF THE PILOT SUCCEEDS IN THE SLIP DYNAMICS ROLL
BRAINS 3 BUT FAILS THE STELLAR NAV ROLL, the PCs will end up
CHARM 3 somewhere in the universe of Home-Earth. They will then
need to get their bearings (another Stellar Navigation roll DL
GRACE 3 Bite +3 Camouflage +2
HEALTH 3 3) and make one more Cartesian Slip to get back home.
GETTING HOME
Players must make the following rolls to get home after the
ship is fixed:
IF THE PCS HAVE BOTH THE STAR DATA FROM THE
BUSINESSMAN AND SOLAR SYSTEM DATA FROM THE
GEOGRAPHER, they can get back to Home-Earth with a
Stellar Navigation maneuver DL 3 and a Slip Dynamics
maneuver DL 4. FOR EACH DATUM MISSING, the DL of
each roll will increase by 1. They may only try this once per
day, after having gotten (or believing to have gotten) their
location figured out.
Less Little / Page 1: Asteroid B-612 For more information on RunSheets and PlotFields, see the
The following RunSheet details the PlotField of the module. DayTrippers GameMasters Guide.
THE PRINCE Starved for attention If ask him about Earth Claims he forgot the route
THRONE Small skirted chair If flatter or anger her enough Info 3 & 4
VOLCANOS (2) 2 ft tall See drawing, fail PSYCHE DL3 Sound of breathing within box
EVENT 1: BAOBABS TAKE ROOT If not pulled up (DL1 at first) Pulling DL increases by 1
EVENT 2: FLOCK OF BIRDS 1 out of 6 chance per day Can lasso with ropes or nets
1 Baobabs can 2 Volcanos can 3 One day passes 4 Geographer and 5 You can travel
destroy the asteroid destroy the asteroid on B-612 for every 6 Businessman are around the asteroids
years on LP1-Earth best bet for help by lassoing a flock of
returning home. birds
Less Little / Page 2: Among the Asteroids The designation (OR) indicates two outcomes of a roll: on
Page 2 of the RunSheet details various characters to be a result of YES the upper Result occurs; on a result of NO,
found among the asteroids. the lower Result occurs.
AMONG THE ASTEROIDS Fail to plot course (DL3) End up on a random asteroid
ASTEROID B-325
THE KING Only gives orders that If ask for directions to Earth Ordered to find your way home
cannot be disobeyed
6 8
THE RAT Hides from the King and If give him something to eat Gives you a bauble worth 5M
torments him for fun
THE VAIN MAN Thinks hes better If he loses a contest His head shrinks
than everyone at everything
7 9 If he wins twice in a row Floats away with his giant head
ASTEROID B-327 If he loses twice in a row Head disappears into his suit
6 The way to B-612 7 The way to B-325 8 The way to B-326 9 The way to B-327 10 The way to B-328
(The Prince) (The King) (The Vain Man) (The Drunkard) (The Businessman)
13 14 15
Less Little / Page 3: More Asteroids
Page 3 of the RunSheet continues where page 2 left off,
detailing more characters to be found among the asteroids.
ASTEROID B-328
too busy
ASTEROID B-329
THE LAMPLIGHTER Lights the If PC takes pole from him He happily shoots himself
lamp and douses it every 30 secs
work drone 10 11
ASTEROID B-330
10 The way to B-328 11 The way to B-330 12 The way to Earth 13 Earth has a good 14 It was the
(The Businessman) (The Geographer) reputation Geographer who
told the Prince he
should visit Earth
Less Little / Page 4: LP-Earth
The final page of the RunSheet details the characters who
will be found on this dream-version of Earth.
THE SALESMAN Selling water pills If ask about the Prince He doesnt remember him
at the train station
fast talker 15
slow talker 16
takes patience
THE SNAKE Beguiling and logical, If allow self to be bitten Awake in your own reality
but he really just wants to bite you
charming
LP1-EARTH Space flight doesnt If wait for 20+ years Rockets are developed
exist; its 1945.
17 18
15 Pills will quench 16 The Prince went 17 It is 1945 here. 18 Time does not
thirst for 24 hours south, into the pass here for the
desert PCs as it does for
others.
USING THIS MODULE WITH OTHER SYSTEMS
LESS LITTLE
DayTrippers uses a descriptive scale which can be abstracted
to apply to other game systems. For d6-based systems, all A DayTrippers Adventure Module
Stats, Skill Scores and Difficulty levels appearing in the
Version 1.1
module may be used as indicated. Conversions are shown
below for other popular systems. May 2015
Author: Tod Foley
CONVERTING STATS
The Stat Score is a logarithmic scale of 1 to 6. Normal Published by As If Productions
unskilled people have 1 in every Stat. For NPCs, any Stats
Cover image of 243 Ida from the photographic archives of
that arent listed have a Score of 1. The Stats are:
NASA/JPL
BRAINS knowledge & perception functions
CHARM social & communicative functions Image p.6 Gaara Fan Art by DesertCoffin4Ever
GRACE agility & dexterity functions This work is released under the Creative Commons
HEALTH biophysical & immunity functions Attribution-Noncommercial License 3.0
MIGHT strength & force functions
http://creativecommons.org/licenses/by-nc/3.0/
PSYCHE sanity & integrative functions
Stat Score PbtA d20 1-20 1-100
1 -1 10 8 40
2 +0 12 10 50
3 +1 14 12 60
4 +2 16 14 70
5 +3 18 16 80
6 +4 20 18 90
CONVERTING SKILLS
Skill Levels are rated on a scale of 1 to 6, with 6 representing
the epitome of human accomplishment.
Skill Level PbtA d20 1-20 1-100
+1 = Trained Use -1 8 40
+2 = Journeyman Stat +0 10 50
+3 = Expert Mod +1 12 60
+4 = Master For +2 14 70
+5 = Innovator Skill +3 16 80
+6 = Legend Roll +4 18 90