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This variant takes the excellent rule set developed by Dale Buonocore (Elad on BGG) and adds
another layer of artificial intelligence to the Bot so that it is able to respond more to the current game
state. To play this variant, you will need a copy of Roll for the Galaxy, a copy of the Bot mat attached
to this file, and five small tokens with which to track the current game state.
Set Up:
Set up your own play area according to the standard rules for Roll for the Galaxy, except that you will
not need the Phase selection strip. Youll use the Bots play mat for Phase selection instead.
Place the Bot mat in the center of the table and put one of the RFTG meeples on the 1 space of the
cash track. Draw one home world tile for the Bot. If this tile calls for a good to be placed on it, do so.
If it calls for any other dice, move the cash token forward one space for each die, instead.
If the Bot draws the Doomed World starting planet, place the cash level at 8 as instructed.
Draw two tiles from the bag and look at the Planet sides of the tiles. Place the one with the lower
value on the Bots Planet stack, and turn the other tile to its Development side and place it in the bots
Development tile stack.
Set out 24 victory point chips (14 ones and 2 fives) for use in the game. Keep the others nearby for
end game scoring.
Select one green die and one white die for the Bot and lay these near the mat.
Cash Track
The Game State Grid The Bot stockpiles cash
Tokens placed here help and uses it to Develop and
define the actions taken Settle
when the Bot rolls a Wild