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INTRODUCTION

Thanks for purchasing the Bob Moog Tribute Library for Omnisphere!

All of the proceeds from this special collection go to the Bob Moog Foundation, which
is dedicated to bringing Dr. Moogs legacy to the next generation. You can find out
more about the organization on the web at http://www.moogfoundation.org/.

We think youll be inspired by this collection of over 700 amazing sounds created and
donated by 45 world-renown artists and sound designers.

This manual contains Installation instructions, the License Agreement and Credits for
the project.

Enjoy!

Eric Persing
Creative Director
Spectrasonics
www.spectrasonics.net
INSTALLATION

The installer comes with three folders:

Mac
STEAM
Windows

If you are a Mac user, open the Mac folder to find the appropriate installer to run.

If you are a Windows user, open the Windows folder to find the appropriate installer to run.

Please run the respective installer directly from within its folder and do not change the folder
hierarchy of the Mac, STEAM, and Windows folders. The Mac and Windows installers rely
on the folder hierarchy presented in the download to function properly.

USING THE LIBRARY IN OMNISPHERE

After installing, you can find sounds from the Bob Moog Tribute Library in both the
Patch and Soundsource browsers of Omnisphere. You can view just the sounds from
the Library in each browser by going to the DIRECTORY menu and choosing
Moog Tribute Library.
CREDITS

Produced by Eric Persing

Soundsource contributors:
Hans Zimmer, Jean Michel Jarre, Vince Clarke, Morgan Page, Crystal Method, Danny
Elfman, Bernie Worrell*, Jan Hammer, Diego Stocco, Patrick Moraz, Money Mark,
Ryuichi Sakamoto, Roger Joseph Manning Jr., Eddie Jobson, Fredwreck, Steve
Porcaro, Michael Boddicker, The Moog Cookbook, Tara Busch, Brian Kehew, Larry
Fast/Synergy, Amin Bhatia, Howard Scarr, Jack Hotop, Eric Norlander, Scott
Frankfurt, Keith Shocklee, Chris Martirano, Jeff Bova and especially Ignacio Longo!

Principal Patch Development:


Eric Persing, Ignacio Longo, Scott Frankfurt, Diego Stocco, Tolga Gurpinar, Richard
Devine, Huston Singletary, John Lehmkuhl, Steve Tavaglione, Dave Spiers, Hans
Joerg Scheffler, Ryeland Allison, Jack Mazzotti and Jordan Rudess

Additional Patch Development:


Morgan Page, Bob Rice, Amin Bhatia, Daniel James, Artemiy Pavlov, Andrew
Schlesinger, Adam Hawk

Soundsource Editing by Ignacio Longo, Scott Frankfurt, Eric Persing

Project/Artist coordination by Michelle Moog-Koussa and Paul de Benedictis

Production coordination and doubt removal services by Lorey Persing

Site development by Tolga Gurpinar, Adam Hawk and Kevin Jordan

Assistant to Rob Persing: Armand Hillside

Artwork by Tolga Gurpinar

Cover Photo courtesy of the Bob Moog Foundation Archive BMF

*Bernie Worrell appears courtesy of World of Originality Inc., a 501 not-for-profit corporation.

Special Thanks to all the artists for your willingness to help, Paul db for the
heroic coordination effort, MMK and all @ BMF, Marc Mann, Sam and Andrew @ RCP,
Dan Auon for the awesome OMG-1, Diego for all the extra time, IL for creating the
all important main core library, Jack Mazz for creating patches from your bunker in
Afghanistan and especially to Scott, Ignacio, Adam, Michael, Bob, Susan and Tolga
for totally coming through and making this happen FAST!

Let us not become weary in doing good, for at the proper time we will reap
a harvest if we do not give up. Therefore, as we have opportunity, let us do
good to all people - Galations 6:9
LICENSING FAQS

Are there any legal limitations to how I can use this Library?
The main limitation is that you are not allowed to use it to make a sample library or
another kind of sample-based product. You are also restricted from giving away or
posting online any loops or samples created using this Library. However, you are
able to use these sounds in all musical recording applications without paying any
additional licenses.

Do I have to credit Spectrasonics if I use a Library on a project?


No, it isn't mandatory...but it would be a very nice gesture to the contributors!

Do I need to obtain a special license to use a Library on a commercial


project?
No, the lifetime license fee to use the samples is covered in the purchase price of the
Library. You can use it on as many of your own projects as you like and we hope that
you make some hits with it!

Can I use this Library in multimedia or game music projects?


Yes, this is OK unless you want to put samples from the Library encoded into directly
into the game. That requires an additional license.

I work at a production music studio with several other


composers/producers. Can we all use the Library from our main server?
No. It's very important to know that each composer must have his or her own copy
and license for the Library. We make regular checks to verify that large production
studios have obtained the proper licenses for our instruments and sample libraries.

As a studio owner, can I include this Library on a rental or studio computer


for studio clients to use on their projects?
No....the standard license to use this Library is only granted to the buyer. If it is your
own recording project that you are producing, of course that isn't a problem... but
your studio clients aren't licensed to use it for their own projects, and Library use
can't be "rented".

Does this mean that I cant use this Library when working on someone
elses project?
No problem. The "single user" is defined as the person who is licensed to use the
Library. This means that the licensed user can use it on an unlimited number of
musical projects they are involved in. This can be a persons own project, a project
where they are acting as a producer for another artist, as a session musician
performing on someone elses project live or in the studio, etc, etc. The main point of
our license agreement is the concept of a single licensed user. If a licensed user is
not musically involved in a project, that is where there is a restriction... hence the
inability to simply rent the Library or rent "time" to use the Library as part of a
studios services. Most of our customers use their Spectrasonics sounds on many
different kinds of musical projects for different artists and collaborations.

Can my writing partner use a copy of my Library on their computer?


No....the license to use this Library is on a per-person (single user) basis. They
would need to purchase their own copy of the Library to use it legally on their
computer.
Can I install my Library on a clients computer for their use?
Not unless they are a licensed user.

Can I resell my Library used to someone else?


No. The sounds are licensed and registered ONLY to you (single user). You cannot
automatically transfer the license to someone else, and therefore you cannot simply
sell it used. If you do attempt to sell it used without obtaining a license transfer, the
buyer will not be able to use the product legally because it is licensed to you. The
license is the right given to a single person to use the sounds in the Library. When
you purchase the product, you are primarily purchasing the right to use the product.
Also, if you sell your computer that has a Spectrasonics Library installed on it, you
are required to delete it first from the hard drive.

Can I use the demo songs?


No, they are just there to give you an idea of what the library can do.

Ive never heard of these kinds of licensing restrictions before. Why does
Spectrasonics have such an unusual policy?
Its not actually unusual at all or even unique to Spectrasonics. In fact, this is the
identical type of license agreement used by thousands of sample libraries, virtually
all sample-based virtual instruments and the vast majority of music software. Single-
user license agreements do have different restrictions compared to using hardware
devices, and many people are not aware of these types of differences and
restrictions. Part of the purpose of this FAQ section is to serve as a clear explanation
of our policies. In this case, these types of "single user" license restrictions are
standard for nearly all software/soundware companies, not only Spectrasonics.

LICENSE AGREEMENT

NOTE: COPYRIGHT LAWS HAVE RECENTLY BEEN STRENGTHENED. IT IS IN YOUR BEST INTEREST TO
READ AND FOLLOW THIS AGREEMENT.

You cannot transfer ownership of this product or the sounds it contains.


You cannot re-sell or copy them.

DO NOT USE THIS PRODUCT UNTIL YOU HAVE READ THIS LICENSE AGREEMENT. BY USING THIS
PRODUCT, YOU ACCEPT THIS LICENSE AGREEMENT.

LICENSE AND PROTECTION


Reproduction or duplication of this collection or any of the sound recordings contained in it, either as they
exist on this disc or by any means of reformatting, mixing, filtering, re-synthesizing, processing or
otherwise editing for use in another product or for re-sale, is strictly prohibited without the express written
consent of Spectrasonics.

All unauthorized giving, trading, lending, renting, re-issuing, re-distributing or re-selling of this product or
any of the sounds it contains are expressly prohibited.

The license to use this product is granted for a single user only. You cannot resell it as a used product to
someone else because this is a non-transferable license. You cannot electronically transfer or post the
samples to another person or group of persons over the Internet or place them in a computer/sampler
network to be accessed by multiple users.

Use of these sounds in Multimedia/Game Music projects is limited to use within original musical
compositions.
In Plain English: Be creative in your application of these sounds and respect the artists' hard work by
keeping this instrument for your use only. DON'T COPY IT.

Spectrasonics constantly monitors other Soundware and Software releases to check for copyright
infringements, and will prosecute all piracy and copyright violations to the fullest extent of the law.

THE SOUNDS IN THIS PRODUCT ARE GUARANTEED TO BE 100% COPYRIGHT CLEAN

Spectrasonics - All Rights Reserved.

All Trademarks are the property of their respective holders.


Omnisphere, STEAM Engine and Spectrasonics are registered trademarks of Spectrasonics

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