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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar

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Alien Character
Preparation
1. Open file Reference.max

2. Create a 30x25x30 sized box with 2x2x3 segment

3. To make the tracing process less painful, right click on Box, choose
Properties, give Visibility any value under 1 (ex. 0.6)

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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4. Right click again on Box and choose Convert to Editable Poly

5. Switch to Left view (L) then position the Box at the alien’s head on the
illustration

Modeling the Head


6. Trace the head by moving vertices to match it with the alien’s head
outline

7. Switch to Front View (F), delete half part of the box then Mirror using
Instance

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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8. Do another tracing process based on front view outline of the alien’s
head. Since you’ve did a mirroring, just do the half part of the head and
the other half will copy any modification on the original half

9. Do some tweaking so the head looks rounder and less boxy

Modeling the Neck


10. Select faces on bottom part of the head that’ll be the neck

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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11. Extrude with 0 value then resize it using Scale tool (R)

12. Remove the face on the center edge then move the edge next to it to
that position

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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13. For the neck, extrude the face on the middle 3 times

Modeling the body


14. Do 2 more Extrudes to make the shoulder and upper chest

15. Do another Extrude to make the lower part of the chest

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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16. Extrude 3 times for the belly

17. Activate the right part of the body, right click then choose Hide
Selection
18. Delete all faces on the center of the left body

Modeling the Arms


19. Select the face on the shoulder then extrude it once

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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20. Extrude once again until it reach the elbow point

21. Extrude 2 times and scale the middle segment for the elbow

22. Extrude again until it reaches the wrist point

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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23. Another extrude for the joint part of the wrist

Modeling the Palms


24. To make it easier, switch to Top View (T) and extrude the face about
the palm’s length

25. Extrude the faces on the front and back of the new part you’ve created
once

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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26. A little tweak so the palm looks much more like, well, a palm

27. Pick 3 faces at the final end then click on the Settings icon next the
extrude button

28. Give 0.5 for Extrusion Height and activate “By Polygon” radio button,
click OK

29. Scale the new faces

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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30. Extrude those faces to make the first segment of the finger

31. Extrude once, just a little then move it up a little

32. Extrude once again and move them down a little

33. Extrude the faces again to make the middle segment of the fingers

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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34. Deselect the thumb’s face and extrude once to make the last segment
of both fingers

35. Widen the edges on the fingers joint

Modeling the Legs


36. Extrude the most bottom part of the model

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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37. Extrude once to make the thigh

38. To make the knee, do the same process like you did on the finger’s
joints
39. Extrude once until it reach the ankle

40. Extrude once again to make the ankle joint

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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41. Extrude once again until it reach the base of the feet

42. Extrude the front face on the foot then match it with the reference

43. Do some tweaking if you like to make the whole object looks better

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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Eye Sockets
Back to the head, choose the middle vertical edge, and click Ring then
Connect

44. Enlarge 2 faces for the eye socket. Extrude with 0 height then scale

45. Adjust both faces to match with the alien’s eye

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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46. Extrude both faces inward to make the eye socket

47. The alien’s body general shape has been made. Do some tweaking
until you satisfied with the result.

Eyeballs and eyelids


48. Create a sphere with 28 for radius value and 15 for segments
49. Enter tab Create>Space Warps>Geometric Deformable>FFD (Box)
50. Use Align Tool to put the FFD gizmo at exact center of the sphere (X,
Y, Z at center)
51. Use Bind to Space Warp to bond the Sphere to the FFD
52. Shape the FFD Gizmo by moving the control points so that the sphere
shaped like the eye sockets

53. For the eyelids, clone both eyeball and give it 30 for radius

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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54. While the eyelid object still active, enter Modify tab, activate Slice On
checkbox. Give Slice From and Slice To any value you like so you’ll
have the eyelids just the way you want. Perhaps you also need to
rotate the eyelids since the slicing only face a direction.

The Alien at current stage:

55. As for the mouth and nose holes, do a similar process like the eye
socket but add several segments toward the lips

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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Clothing
56. Focus on the wrist again
57. Chamfer the edge loop on the wrist
58. Scale the edge loop closest to the wrist

59. Extrude the new formed faces

60. There, you have it, a sleeve. Apply the same process to the other wrist
and to the neck for the collar.
61. Voila! Your alien doesn’t look naked anymore doesn’t he? All you have
to do now is give the cloth a different material (especially with different
color) from the alien’s body, or use the Multi-Sub Object material.

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Exercise Sheet (Students' Guide) Copyright © 2005 Josaphat Soekahar
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The final alien dude:

Art and workflow designed by Fidelis Josaphat Soekahar.


Released for public under permission from Tridigital Academy representative.

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