Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Introduction 3
Operation Orders 6
Scenarios
1. An Attack on a Column 9
2. An Attack on a Column II 11
3. Flank Detachments 13
4. A Bridge Party 15
5. Reconnaissance and Battle 17
6. Reconnaissance and Battle II 19
7. Convoy 21
8. Convoy II 23
9. Advance Guard 25
10. Advance Guard II 27
11. Advance Guard Encounter 29
12. Flank March 31
Scenario One 35
Scenario Two 36
Scenario Three 37
Scenario Four 38
Scenario Five 39
Scenario Six 40
Scenario Seven 41
Scenario Eight 42
Scenario Nine 44
Scenario Ten 46
Scenario Eleven 47
Scenario Twelve 49
Editors Note: The following document has been designed to allow the gamer to print out
the one, or in some cases two, page briefing for each player. As such we have declined to
fill the white spaces with pretty pictures that may well provide some minimal interest
when first viewed but after which will simply waste printer ink.
2
INTRODUCTION
This small volume contains twelve scenarios to accompany the von Reisswitz Kriegsspiel
Rules and the Meckel Map. In addition to the basic scenarios initial orders are also provided
for the Red side in each case.
The idea behind supplying orders for one side is that it might allow a gamer who, through
circumstance or design, is gaming solo. The importance of a considered plan of action in
Kriegsspiel means that this can provide for an interesting game, seeing how ones
theoretical plans work out on the map.
I have used a particular form of orders which I first came across in a German/English
military dictionary. It is quite a logical sequence, and one I find helpful to use. I have
given some notes on it later in this introduction.
Solo Players
I want to make a few fairly obvious points about how to approach this.
1. Naturally you will have to make sure that you do not read Reds briefing before you have
provided some orders for Blue. The briefings are arranged for the convenience of an
umpire with actual players he can print out the two sets of orders and hand them to
both sides. The Red briefings are clearly marked, always being placed as the first of the
two versions, so the solo gamer should avoid them in the initial stages.
2. You must commit your ideas for Blue to writing before you read Reds briefing. This is
more important than it might at first seem. With the best will in the world it is all too
easy to make slight adjustments to your ideas once you know what the other side is
doing. Also you will be missing out on a large and interesting part of the exercise. It is
one thing to have an idea of what you want to do, and quite another to frame your
ideas in such a way that they are clear to others. You will get much more out of the
exercise if you are quite rigorous with yourself about this.
3. Details. It is not enough to say I will send some troops to Karsdorf. Whether you send
too few or too many will depend upon your appreciation of the situation, but you will
usually have to make a decision before you have all of the information that you would
like.
4. As the umpire you are meant to be impartial once you have both sets of orders. This
will not be very easy since you are responsible for one set, but do try!
5. You will probably find that you cannot get very far into the game as a solo player
before it gets like trying to play yourself at chess. There is not much one can do about
this. You may be able to devise ways of using dice to determine what commanders do
when the game gets beyond the scope of the initial orders, but a general idea of your
overall objective and initial plan should be kept in mind.
6. Remember that the commanders do not see everything that you see. Do not let them
respond to situations that they are not aware of.
3
Combat Decisions
Reisswitz gives a complete system for resolving combat decisions according to a system of
odds. These scenarios have been designed specifically to be used with his rules, and almost
all events that can occur will be covered in the main rules.
Meckels Map
Meckels map is designed for games with quite small forces and actually gives more detail
than you are likely to get on any modelled terrain. If you look carefully you will see that
small screes are sometimes marked, and that sometimes a sunken road is indicated. You
should assume this detail is included because it has some significance, though, of course,
what is insurmountable to one set of troops, such as artillery, may be no more than a minor
nuisance to others, or a defensive feature to yet another. Any obstacle of ground should be
taken into account in an attack, especially for cavalry. For the Napoleonic period you have
to ignore the railway line.
You will find the towns and villages have an outer perimeter marked. This indicates
hedges, fences and small walls etc. and is counted as light defences. It is the position
which skirmishers would normally take up in defence, with the core of the unit in close
order either side of the centre of the village or outside it on the far side.
I assumed that the main rivers, Die Selz and Der Wettern, are quite wide and can only be
crossed by bridge, but that most others are small streams which can be forded in most
places, but which impose particular delays for wagons and artillery. They all count as
obstacles of ground, of course.
Apart from the main bridges we should assume that the smaller ones will cause some delay
to a column because it will have to change from column of sections to column of half
sections to get across.
Demonstration Games
For demonstration games which involve members of the public it is a good idea to start the
game at a point just before the two sides come into contact. The briefing will then include
an order of march and route for both sides. The point of entry for the players will be
something like, It is now 10.00am and the head of your column has reached this point.
You see coming towards you a messenger from the advance patrol. The messenger, of
course, has some report which will require a fairly rapid response, and as soon as the actual
message has been handed to the player the clock starts ticking for him. This cuts out long
delays while the players think out their initial orders and the umpire has to ad lib
desperately to keep the spectators interested. The first two scenarios are particularly
suitable for this approach.
4
800 paces Gallop for cavalry and horse artillery
Charge for heavy cavalry
Adjutants and orderlies with messages and orders
900 paces Charge for light cavalry from trot and gallop
1. The umpire if free to modify these rates according to ground conditions or other
factors as he sees fit.
2. Infantry should only be allowed the faster rate for specific purposes and not more
than one turn in three.
3. Cavalry in a mixed column will walk. On their own and covering a long distance
they will normally go at trot and walk. Even so after 40 moves at trot and walk
they should make 20 at walk only. After 10 moves at trot they should go 5 at walk.
4. Strictly speaking one should allow for rest periods on long marches. Something like
ten minutes in every hour, with an hour rest after three hours march.
Changes in Formation
Troops will make changes in formation as quickly as possible, especially on the battlefield,
but some time must be allowed for them to do this. Similarly so for a unit changing its
frontage. A battalion line stretches for nearly a quarter of a mile and will not change front
simply with a gigantic wheel to left or right. If a unit has to change formation or front in
the presence of the enemy it could be something of an embarrassment, and the umpire
could use some kind of surprise test if there is any doubt about whether they could do it in
time or not.
5
OPERATION ORDERS
A German Operation Order
The sample Operation Order shown above is taken from the Dictionary of English &
German Military Terms edited by Captain C.F.Atkinson, 1915. The same system is used in
Letters on Applied Tactics by Major-General Greipenkerl in the 1880s. He gives an
explanation and general guidance on framing orders which are so relevant to the game that
I give a paraphrase of them here.
6
Operation Orders
Operation Orders are orders from the commanding officer which deal with strategic and
tactical operations such as marches, protection, reconnaissance and battle.
Sequence of Orders
The orders should be set out in a logical sequence, the precise order of which may vary
with circumstances, but which, in general are in paragraph order as follows:
If the cavalry is not attached to the advanced guard or main body, but rather is constituted
as an independent cavalry force it would appear as no.1 in the distribution list in the
margin, and Orders for Cavalry would appear in paragraph 3 of the orders, with orders for
the advanced guard becoming 4. etc.
Sometimes a briefing assumes that you are writing your orders the night before they are to
be put into operation, and have, therefore, plenty of time to think about them. Sometimes
the briefing puts you in the middle of a situation which calls for a fairly rapid response. In
the latter cause you may have to issue some orders almost instantaneously and then take
some time to work out what is to follow.
7
The Actual Written Orders
a) Each set of orders should be logically arranged. Deviate from the model when
there is need to. Break up orders into numbered paragraphs and put everything
into one paragraph relating to one subject, giving precedence to the most
important matter.
b) Each order should be as short as possible. Shorter sentences are easier to
understand. Experience shows that wordy orders are usually abbreviated by
those for whom they are intended, which may well result in alteration in their
sense. Reasons for a given disposition have no place in the orders since if they
are well put together they will justify themselves.
c) Each order should be clear and intelligible. It is as well to consider the
question: What knowledge can the recipient have of the general situation? Will
he understand my point of view from the wording of the order? Terms which
are easily misunderstood since their significance depends on the point of view
such as right, left, in front of etc should be avoided. Replace them with
points of the compass, but avoid intermediate points such as S.S.W. Roads
should be indicated by two points The road from Verny to Metz. If the
intention is to march towards Metz. The southern outlet of Verny, if there is
only one, but The outlet towards X if there are more.
d) Do not use uncertain terms. An ambiguous order is loosely carried out. Avoid
as far as possible, as well as you can, for the commander must accept
responsibility and shift none of it onto the shoulders of the subordinate. It will
be reprehensible in the drawing up of an order to choose an ill-defined or
ambiguous expression under which to hide ones own indecision.
e) The order should not trespass on the province of the subordinate. Your order
should not contain details which the subordinate will be better placed to work
out for himself from being on the spot. In practice you can interfere if the
subordinate is making an error which will jeopardise the attainment of the
object you have in view.
f) The orders should not try to arrange anything too far in advance. Elaborate
directions for various hypothetical cases are to be avoided. It is possible that
one of these cases may occur, but it is just as likely that something unforeseen
may happen, leaving the subordinate uncertain, now, of what should be done.
On the other had it is nearly always important for the subordinate to recognise
clearly the general object aimed at by the order, so that they themselves may
be able to strive to attain it if the general situation demands a procedure
different from that originally directed. (The difficult aspect of giving orders
dealt with here is giving the subordinate a clear enough idea of the intention,
so that he can use his initiative in a changing situation without trying to
prescribe details in advance which could end up hindering the subordinates
initiative. There is obviously no harm in the commander trying to foresee some
of the possible responses of the enemy, but he does not have to burden the
troop leaders with them.)
g) Particulars of time and place should be exactly given.
h) Underline the opening words of each paragraph to emphasise them.
You will agree, if you have read these notes, that there is quite a lot to writing clear but
brief orders. I have done my best with the orders for Red, but I would not claim them to be
any kind of model, either in form or content.
8
Scenario One
An Attack on a Column
General idea:
The map shows part of Blue territory which has been invaded by a Red Army from the
South. The Red army has reached Mokra. The main Blue army is to the north of Mokra.
Distribution
1. No reports of enemy forces have been received, but everyone
Advanced Guard is reminded that we are marching through enemy territory.
v. Pirsch 2. The detachment will march from Hohenau to Mokra via
1 Bn. Jger Tiefenzell.
1 Sqn. Uhlan 3. The advanced guard will be ready to march at 6.30 am with
Horse Battery an advanced patrol.
4. The main body will follow at an interval of 2000 paces (1
Main Body mile). One squadron of the main body Hussars will provide
Gen.Maj. flanking patrols. Left flank troops across country towards Die
Dannhauer. Kamphof Hohenzell Seedorf. Right flank patrols
1 Sqns Uhlan Altschloss Die Eichen wald Sildauer Buk.
2 Sqn Hussars* 5. Trains will follow the main body at 200 paces.
IX Regt. 6. I shall ride at the head of the mainbody.
Foot Battery
VII Regt. Dannhauer. Gen-Maj
*1 Sqn as flank
guards
9
Scenario One
An Attack on a Column
General idea:
The map shows part of Blue territory which has been invaded by a Red army from the
south. The Red army has reached Mokra. The main Blue army is to the north of Mokra.
Distribution
1. The enemy column is believed to be en route for Mokra
Advanced Guard from Hohenau today (21st April).
v. Schmidt. 2. The detachment will march towards Tiefenzell.
3 Sqns. Uhlans 1 3. The advanced guard will set out at 6.30 am via Schnkirche
sqn Hussars and Sildauer.
1 Bn. Jger 4. The main body will follow at an interval of 500 paces.
Horse Battery 5. Small patrols from the main body Hussars will reconnoitre:
1. Gut Waldau
Main Body 2. Altschloss
Gen.Maj. v. 3. Tiefenzell
Vinke. 6. The reserve ammunition train will follow the main body at
3 Sqns Hussars 500 paces. The rest of the baggage will follow 200 paces
(less three troops behind it.
for recce) 7. I shall ride with the advanced guard as far as Sildauer, and
1 Bn. Jger from there with the main body.
V Regt.
VI Regt. von Vinke
Foot Battery
10
Scenario Two
An Attack on a Column II
General idea:
The map shows part of Red territory. A Blue army has arrived at Wollstein from the West.
The main Red army is about twenty miles to the north at Wildunger.
Orders are required for the detachments march tomorrow from 6.30 am 11th March.
Detachment commander, Oberst v. Budritzki
Advanced guard, Hauptmann v. Zaloskowski
Operation orders for Red are provided in Part III. The Scenario is practically identical to
Scenario One and could be treated in the same way for a demonstration game.
11
Scenario Two
An Attack on a Column II
General idea:
The map shows part of Red territory. A Blue army has arrived at Wollstein from the west.
The main Red army is about twenty miles to the north at Wildunger.
Note. Blue can send up to one squadron with orders, as an outpost, as far as Karsdorf or
Die Kamhof this evening.
12
Scenario Three
Flank Detachments
General idea:
The area shows Red territory. A Red army has been forced back by a superior Blue army
from the East. It has fallen back on the ancient town of Steinau. The Blue army is between
Zobigker and Selchen and is expected to strike tomorrow. A Blue detachment has occupied
Neu Goldberg today.
Orders
Orders are required for 6.00 am tomorrow, the 22nd June
Detachment commander, Oberst v. Dietrich
Subordinate commander, Pr.-Lt v. Herwarth
13
Scenario Three
Flank Detachments
General idea:
The area shows Red territory. A Red army has been forced back by a superior Blue army
from the East. It has fallen back on the ancient town of Steinau. The Blue army is between
Zobigker and Selchen and is expected to strike tomorrow. A Blue detachment has occupied
Neu Goldberg today.
Your orders are to support the attack tomorrow with an attack on the enemy flank through
Gross Hagen.
Orders
Orders are required for 6.00 am tomorrow, the 22nd June
Detachment commander, Oberst v. Trotha
Subordinate commander, Hauptmann v. Zimmermann
14
Scenario Four
A Bridging Party
General idea:
The land East of Die Selz is Blue territory. That to the West is Red. Hostilities have
recently broken out between the two countries, but mainly to the North. A Blue Division
has arrived at Torgau. The nearest Red Division is some thirty miles north of Wollstein.
There is a small Red detachment in the area.
I must instruct you that the presence of what reports suggest to be a significant
Blue force in your area is of some concern to me. I would instruct you to do all you
can to hinder any attempts that they may make to cross Die Selz and capture
Wollstein. We anticipate that the Blue division will probably make a move on the
morrow, possibly to throw a pontoon bridge across the river near Kippringen. I
must ask you to do all you can to preserve the integrity of our territory!
15
Scenario Four
A Bridging Party
General idea:
The land East of Die Selz is Blue territory. That to the West is Red. Hostilities have
recently broken out between the two countries, but mainly to the North. A Blue Division
has arrived at Torgau. The nearest Red Division is some thirty miles north of Wollstein.
There is a small Red detachment in the area.
16
Scenario Five
Reconnaisance & Battle
General idea:
The map represents Red territory. Blue is invading from the South. Patrols came into
contact today around Nennweiler.
17
Scenario Five
Reconnaisance & Battle
General idea:
The map represents Red territory. Blue is invading from the South. Patrols came into
contact today around Nennweiler.
This evening one battalion of V Regiment occupies Nennweiler, the cavalry are camped
South-East of it. The rest of the detachment are bivouaced just West of the crossing. The
baggage wagons are still on the East side of Die Selz.
18
Scenario Six
Reconnaisance & Battle II
General idea:
The map represents part of Red territory. A battle yesterday around Nennweiler resulted in
a defeat for Blue forces.
Apart from the Hussars the rest of the units are not too dispersed, but the umpire may
allow some time for them to be ready to march.
19
Scenario Six
Reconnaisance & Battle II
General idea:
The map represents part of Red territory. A battle yesterday around Nennweiler resulted in
a defeat for Blue forces.
You are at the head of the main body which has just reached Kroppen. The advanced guard
will be half a mile ahead, about to turn off for Hohenzell and the Karsdorf. A forward
patrol has reported Red Uhlans in the Hohezell-Tiefenzell area, and another patrol has
reported Uhlans in die Kamphofe. Presumably the enemy are in pursuit of Blue troops.
20
Scenario Seven
The Convoy
General idea:
The map represents part of Red territory which is under attack from a Blue army from the
West. Blues army is marching on the garrison town of Grunberg on the Wollstein-
Wildunger road. On the 2nd of September it is some 15 miles West of Wollstein.
21
Scenario Seven
The Convoy
General idea:
The map represents part of Red territory which is under attack from a Blue army from the
West. Blues army is marching on the garrison town of Grunberg on the Wollstein-
Wildunger road. On the 2nd of September it is some 15 miles West of Wollstein.
22
Scenario Eight
The Convoy II
General idea:
The map shows part of Red territory. A Blue army has advanced from the South East and
occupied Lenka. It is expected to come under attack from the North.
The detachment has been ordered to cut Lenka off from any help from the South.
23
Scenario Eight
The Convoy II
General idea:
The map shows part of Red territory. A Blue army has advanced from the South East and
occupied Lenka. It is expected to come under attack from the North.
24
Scenario Nine
Advanced Guard
General idea:
A Blue force is invading Red territory from the North East. The Red Division is at Rosslau.
The commander receives the following orders from Divisional HQ this evening:
The main thrust of the Blue force came from Seldorf and Rossberg. Enemy cavalry are
reported this evening at Tiefenthal, Abthof and Wittendorf. There is a Squadron of Hussars
this evening in Schonkirch, the rest of the Red detachment are at Saildauer. The
commander has to get his force away safely while at the same time holding up the enemy
with a rearguard. As much of the cavalry as can be spared, together with the horse
battery, should be assigned to the rear guard. Cavalry will have to maintain contact with
the main body as well as with the enemy.
*Pioneers will need one hour preparation for bridge destruction, but the crossing at Sildauer
itself seems to be more like a sewer pipe running under the main square, and not a bridge
as such.
25
Scenario Nine
Advanced Guard
General idea:
A Blue force is invading Red territory from the North East. The Red Division is at Rosslau.
*Allow half an hour for a pontoon bridge to be built across the smaller streams on the map
provided the Pioneers do not come under fire. Most of these small streams are fordable by
infantry and cavalry, but guns and wagons will be delayed. On the canal sections troops
can wade across but the steep banks are an insurmountable obstacle to guns and wagons.
26
Scenario Ten
Advanced Guard II
General idea:
The map shows part of Blue territory. A Red army is invading from the North West. The
main Blue army is at Altschloss. The main Red army is about one days march West of
Wollstein.
This evening your main body is camped at Neuhof. The advanced guard of the detachment
has reached Silberberg and has reported that it is clear of enemy troops, indeed there are
signs that they left in a hurry. The roads through Silber Forst are reported to be clear.
*if it becomes necessary to build a pontoon bridge it will take from 40 minutes to 1 hours
and work will have to stop if the Pioneers come under fire.
Yesterdays patrols confirmed that there were no enemy troops north of Die Sellheimer
Flusse or West of the area covered by the Meckel Map.
27
Scenario Ten
Advanced Guard II
General idea:
The map shows part of Blue territory. A Red army is invading from the North West. The
main Blue army is at Altschloss. The main Red army is about one days march West of
Wollstein.
Forward elements of your detachment came into contact with the enemy this morning
around Neuhof just as they had received orders to fall back to Silberberg. This evening
your forces are assembled around Altstedten.
Apart from Die Selz the rivers and streams are all fordable but could cause delay for guns
and wagons. An hours preparation is needed for half a company of pioneers to blow up a
bridge. The main bridges are beautiful examples of renaissance stonework.
28
Scenario Eleven
Advanced Guard Encounter
General idea:
The map shows Blue territory. A Red Division has reached Hirtinhofe from the West. It is
expected to be joined by another Division from the direction of Torgau.
*Half battalion of Jgers and three quarters of one squadron of Hussars are posted at
Kippringen, Klein Brunau and Nennweiler crossings this evening
29
Scenario Eleven
Advanced Guard Encounter
General idea:
The map shows Blue territory. A Red Division has reached Hirtinhofe from the West. It is
expected to be joined by another Division from the direction of Torgau.
On the 28th May the detachment has reached Tiefenzell and sent out patrols towards
Karsdorf. The Red advance guard seems to have reached Karsdorf already and there are
some troops at Kippringen and Klein Brunau.
30
Scenario Twelve
A Flank March
General idea:
The country to the East of Die Selz is Blue territory. That to the West is Red. A Red force
has made a march from Wollstein via Mokra, reaching Tesin on the 22nd of March. A battle
is expected in the Grunberg-Tiefenthal area on the 23rd.
31
Scenario Twelve
A Flank March
General idea:
The country to the East of Die Selz is Blue territory. That to the West is Red. A Red force
has made a march from Wollstein via Mokra, reaching Tesin on the 22nd of March. A battle
is expected in the Grunberg-Tiefenthal area on the 23rd.
32
Scenario One Reports.
Handed to Blue at 10.00 am.
We have reached Gut Waldau without seeing any sign of the enemy.
33
ORDERS FOR RED
As mentioned in the introduction, the idea of this section is to give the reader a chance to
undertake some kind of solo games on the map, and practise some umpiring. I have use the
Operation Order format as already described. You may use any method you wish, so long as
it is clear, but I find this one helpful.
Information as to the enemy is clearly optional, since the umpire is already better informed
on this than you are, but I have kept it in for forms sake, and because it makes sure I have
not missed anything in the briefing. Orders for outposts rejoining the column are not
usually required in the game, and I have omitted these. I have put some orders for
reconnaissance in a separate paragraph because the umpire needs to be able to see these
clearly. Remember that the umpire has to sort out two sets of orders before he can begin,
so clarity without wordiness is important.
I have included some notes, supposedly given verbally to a subordinate, to give the reader
some clue as to what orders Red might give subsequently. They would not come into the
game unless you were explaining your ideas verbally to the umpire. Thoughts about what
you might, or might not, do later on are your own affair.
34
Scenario One
An Attack on a Column
35
Scenario Two
An Attack on a Column II
Red Operation Order
Well, I dont want the advanced guard to get there too far in advance of the main body. If
they reach Krasdorf just as we have reached, say, Klein Brunau, I think that will be about
right.
36
Scenario Three
Flank Detachments
Red Operation Order
We must remain in contact with each other and I will get the baggage train across to the
South of the river. We will put up a strong resistance at the Klein Hagen Gross Hagen
position, and if forced out of there we will hold the South side of Der Wettern.
37
Scenario Four
A Bridging Party
Verbally to v. Hofmann: If the enemy are going to make their main crossing at Alt
Goldberg they will be content to hold a bridgehead at Alt Goldberg, and you will be sent
instructions to move north via Kippringen. If they are planning to cross near the main
Karsdorf Wollstein road they will have to build a pontoon bridge whish we will prevent
with artillery fire and a battalion while the keep the Neu Goldberg force at bay.
Initially you will be able to move the whole of your force to the high ground north of the
crossing until the enemy appears from Karsdorf. We will not be able to hold the main force
up for very long unless we can defeat the Neu Goldberg force, and in the event of a forced
crossing we will fall back towards Altstedten.
38
Scenario Five
Reconnaisance & Battle
Verbally to v. Barby over a cognac in the Officers Mess, with a string quartet playing in the
background. We must assume the enemy have seen some of our patrols today and will be
alerted to our presence. We must consider a few possibilities:
a) They take up a defensive position around Nennweiler with, perhaps, a small
force at Altstadten.
b) They advance in force towards Silberberg.
c) They split their force up in some way.
Whether they remain at Nennweiler or are advancing towars Silberberg our object will be
to concentrate our two columns on to them. If they are advancing, the left flank will
attempt to attack their flank from the North East of Altstedten. If they are waiting at
Nennweiler the main body will advance, pushing out any small force at Altstedten and the
left flank will move further South East from Neu Selheim, crossing the main road
(Nennweiler Alt Goldberg) and then attack their rear.
If they have split up between Nennweiler and Kippringen we will concentrate on Nennweiler
with a small force to keep watch on Kippringen.
39
Scenario Six
Reconnaisance & Battle II
1. To Die Kamphofe Uhlans. Continue to report. If forced to retire join up with Uhlans
at Hohenzell. Reports to me with V Regt. making for West bank of Weiden Bach.
10.02.
3. To Oberst Brandenstein and v.Winkler, V and IX Regts. Get your men in marching
order immediately. IX Regt. to march across country to the West bank of Weiden
Bach. V Regt. to wait until I have joined them. 10.06.
5. To VII Regt., Foot battery, Jgers at Karsdorf. Get your troops up to Klein Brunau as
quickly as possible and report to von Barby there. 10.09.
6. To v.Barby. Stay here until the troops from Karsdorf arrive, then begin marching
towards Hohenzell and send me a report. You know where I am likely to be, though
we may have had to fall back a bit from the West bank by then. 10.10.
7. To the Hohensell Uhlans. An enemy column has appeared at Kroppen. Get your
troops together in battle order to the South East of Hohenzell and send a patrol towards
Kroppen to report on any enemy movement. Reports to me with V Regt. to West of
Weidenbach. 10.12.
Red commander to himself as he rides for Grossmau. Herrgott! This would happen. We
may be able to reach the Weiden Bach before the enemy attack. If Barbys lot get a move
on we may be able to draw the enemy West as Barbys forces hit them from the North.
The Hussars are not in a position to do much, but I will order them up via Waldhof towards
Grossmau who knows where we will be by the time they arrive?!
It is possible that the Blue column is just as surprised as we are, in which case we may be
ready to attack before they are. Lets hope so!
40
Scenario Seven
The Convoy
Verbally to Hauptmann Lindow in von Kessels campaign tent. Well, Lindow, I need not
tell you it could get very difficult tomorrow. You will be lucky to get to Sildauer before the
enemy if they send a cavalry force direct from Alt Goldberg, and the battalion from
Grunberg is not likely to get there much before 7.30, and thats assuming no hold-ups. If
you cannot get into Sildauer you will have to contact them somehow they will be under
your command.
If the enemy are in force at Sildauer we may have to divert the convoy via Abtshof or even
Kirchberg. If it becomes clear that there is no attack from the South of Der See the main
body will move up to Mulbachs Hofe and the southernmost Hussar troops will be recalled.
If we manage to cross Die Silde successfully we will send further patrols North.
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Scenario Eight
The Convoy II
Red Operation Order
By the time we have reached Grossmau we should have a good idea of the position between
the Weidenbach and the main road, but we will have to send some patrols towards Seedorf
across Die Langehohe (the high ground between Kippringen and Hohenzell) to see whether
is a cavalry presence there.
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Unless the escort is very small we shall keep it occupied with the main body whilst the
advanced guard slips through and attacks the convoy wherever they find it.
If we find that the enemy is very strong in cavalry we will detach one squadron and the
Horse artillery from the advanced guard to act as a special strike force while the rest do
their best to keep the enemy cavalry occupied. You will have to put a good man in charge
of this.
In the event that our patrols find nothing at all between Grossmau and the main road we
will send out further patrols and make for Tiefenzell with our whole force.
Your first priority is to stop the convoy. Capture it if you can, but otherwise destroy it.
Good luck, and try to let us know whats going on.
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Scenario Nine
Advanced Guard
You should feel content if you force the advancing enemy to deploy, and should not hang on
so long that you cannot extricate yourself. You will have to position your small force in
such a way that units can give support to each other in the withdrawal. You know, it
reminds me of my first command in 96. Our troops had just taken a beating...
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Scenario Nine Rearguard Orders for the 18th.
A closer examination of the stream that runs through the town suggests that there is no
point in trying to blow up the whole of the town centre. We will hold the high ground to
the North of Sildauer and, in view of the reports from Wittendorf, we will have some units
at Sildauer Hof. The Hussars at Schnkirch will be called in.
Uhlans: One sqn 100 paces West of Sildauer Hof but North of the stream.
One sqn 300 paces South of the other sqn.
The next fall-back point will be the high ground South of Sildauer. Difficult cavalry country
and full of defensive features for Jger. The Uhlans will cover the retreat of the Jger and
artillery through the town and the Jger can cover the cavalry, if it is necessary (note the
ridge which runs along the South side of the Die Silde valley floor).
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Scenario Ten
Advanced Guard II
Red Operation Order
Verbally to Hauptmann von Thile: I am sure we will find the enemy putting up some
resistance tomorrow. Use your reconnaissance Hussars and push on until you find the point
of resistance. Having found it deploy, reconnoitre, and report. If the enemy resistance is
slight you may be able to brush it aside. If it is too strong for that try to keep them
occupied with firepower until the main body arrives.
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Scenario Eleven
Advanced Guard Encounter
Red Operation Order
Verbally to Pr.Leutnant von Bulow and others at the Town Hall in Karsdorf, Schalzs
temporary HQ: The reports of enemy patrols so close to Karsdorf are too serious to ignore.
If we were to allow an enemy force to occupy Karsdorf the progress of the main body would
be critically held up. My guess is that the attack, if it comes, will be from Seedorf or
Tiefenzell, but we must not ignore the possibility that it might come from Neu Goldberg.
For this reason I do not want to move too far from Karsdorf until we hear that Neu Goldberg
is clear.
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If an attack is coming from Seedorf or Teifenzell we will hold them for as long as we can
around Klein Brunau Die Lange Hohe, falling back on Karsdorf as we need to. If the enemy
seem to be moving towards Zobigker we will not move against it until we are sure about
attacks from West of Die Selz. We can, if need be, leave the main body to deal with an
attack on Zobigker themselves, but we cannot risk an enemy occupation of Karsdorf.
Von Bulow, nephew of Count Freidrich Wilhelm, will be leading Force A. If the attack is
from Seedorf only, either we in Force B will advance to support them or they will fall back
to our right, depending on the strength of the enemy.
If it is from the East only, we will units to meet it around Klein Brunau or Grossmau. If
from both directions in strength we will fight a rearguard action towards Karsdorf and Force
B will get as close to Klein Brunau as it can initially.
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Scenario Twelve
A Flank March
Verbally to Graf von der Schulenburg-Wolffsburg: Well, my friend, I do not quite believe
that we will reach Grunberg without meeting some enemy resistance, but the only thing we
can do is to make sure we have good forward reconnaissance. I am keeping the baggage
train fairly close to that we dont lose it. Good luck I have every confidence in you.
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