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////////////////////////////////////////////////////////////////////////////////

/////////
// This file contains the data tables required by the program. Each section is b
ounded
// by a _BEGIN [name] and an _END [name]. Comments stArte with a // inside each
section
// and any text outside the sections is ignored.
// It shouldn't be too hard to add or change anything, but make sure you take a
back-up
// - the parser for this file has hardly been tested at all!
////////////////////////////////////////////////////////////////////////////////
/////////

_BEGIN CREDIT
Call of Cthulhu version 5.5
Rule File By David Harvey
La Llamada de Cthulhu version 5.5
traduccin por Martn Blech (marblech@interredes.com.ar)
_END CREDIT

_BEGIN ERAS
Espaol 5.5 (1890s)
Espaol 5.5 (1920s)
Espaol 5.5 (1990s)
_END ERAS

_BEGIN KEYVALUEPAIRS
"DefaultScript" "La Llamada de Cthulhu 5.5"
"ShortInfo" "usando reglas de La Llamada de Cthulhu v5.5"
_END KEYVALUEPAIRS

_BEGIN SKILLS
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//A * in the name will be removed when it's displayed, but it will be sorted bef
ore skills
//without one.
//A * at the stArte of a skill base means it can't be modified. A ^ means it wil
l use the current
//investigator's statistic for the base, multiplied by the number immediately af
ter it.
//An F before
//the skill causes it to appear in the "Firearms" section of the skill list, rat
her than with the skills
//The 'extra' column usually contains 0. If it contains more, the skill will hav
e that many subsets, such
//as Arte: painting or Idioma Extranjero: latin etc.
//The era code represents which eras the skill exists in: an x means it will, a
- means it won't
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//base extra name eras [1890 1920 1990]: - = no, x = yes
"10" 0 "*Contabilidad" xxx
"0" 0 "*Antropologa" xxx
"0" 0 "*Arqueologa" xxx
"5" 2 "*Arte" xxx
"0" 0 "*Astronoma" xxx
"5" 0 "*Regatear" xxx
"0" 0 "*Biologa" xxx
"0" 0 "*Qumica" xxx
"40" 0 "*Trepar" xxx
"0" 0 "*Informtica" --x
"15" 0 "*Discusin" xxx
"0" 2 "*Oficio" xxx
"15" 0 "*Crdito" xxx
"*0" 0 "*Mitos de Cthulhu" xxx
"0" 0 "*Disfraz" xxx
"^DEX2" 0 "*Esquivar" xxx
"20" 0 "*Conducir Automvil" -xx
"20" 0 "*Conducir Carruaje" x--
"10" 0 "*Electricidad" xxx
"0" 0 "*Electrnica" --x
"5" 0 "*Charlatanera" xxx
"30" 0 "*Primeros Auxilios" xxx
"0" 0 "*Geologa" xxx
"10" 0 "*Ocultarse" xxx
"20" 0 "*Historia" xxx
"25" 0 "*Saltar" xxx
"5" 0 "*Leyes" xxx
"25" 0 "*Buscar Libros" xxx
"25" 0 "*Escuchar" xxx
"0" 0 "*Abrir Cerraduras" xxx
"0" 0 "*Artes Marciales" xxx
"20" 0 "*Mecnica" xxx
"5" 0 "*Medicina" xxx
"10" 0 "*Historia Natural" xxx
"10" 0 "*Navegacin" xxx
"5" 0 "*Ocultismo" xxx
"0" 0 "*Conducir Maquinaria" xxx
"0" 3 "*Idioma Extranjero" xxx
"^EDU5" 1 "*Idioma Propio" xxx
"15" 0 "*Elocuencia" xxx
"0" 0 "*Farmacologa" xxx
"10" 0 "*Fotografa" xxx
"0" 0 "*Fsica" xxx
"0" 3 "*Pilotar" -xx
"0" 0 "*Pilotar Globo" x--
"0" 0 "*Pilotar Bote" x--
"0" 0 "*Psicoanlisis" -xx
"5" 0 "*Psicologa" xxx
"5" 0 "*Cabalgar" xxx
"10" 0 "*Discrecin" xxx
"25" 0 "*Descubrir" xxx
"25" 0 "*Nadar" xxx
"25" 0 "*Lanzar" xxx
"10" 0 "*Seguir Rastros" xxx
// and the firearms
"F20" 0 "*Pistola" xxx
"F15" 0 "*Ametralladora" xxx
"F25" 0 "*Rifle" xxx
"F30" 0 "*Escopeta" xxx
"F15" 0 "*Metralleta" -xx
_END SKILLS
_BEGIN FIREARMS
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//as with the skills, a ^ means it uses the given core stat. In addition, a %ski
ll name% means it will use
//that skill as the base. Using ^ and %% will result in them being added (usuall
y - as I say, the parser
//hasn't been fully tested!)
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//skill Dmg Range
Sht/Rnd Bul In Gun HP Mal Name
era
//name end * = impale
//PISTOLAS
"%Pistola%" "1D6+1" "10 yds"
"1/4" "1" "8" "95" "Flintlock Pistol*"
xxx
"%Pistola%" "1D6" "10 yds"
"3" "6" "6" "00" ".22 Short Autom
atic*" -xx
"%Pistola%" "1D6" "3 yds"
"1" "1" "5" "00" ".25 Derringer*"
xx-
"%Pistola%" "1D8" "15 yds"
"3" "6" "10" "00" ".32 Revolver*"
xxx
"%Pistola%" "1D8" "15 yds"
"3" "6" "8" "99" ".32 Automatic*"
-xx
"%Pistola%" "1D8+1D4" "20 yds"
"1" "6" "11" "00" ".357 Magnum*"
--x
"%Pistola%" "1D10" "15 yds"
"2" "6" "10" "00" ".38 Revolver*"
xxx
"%Pistola%" "1D10" "15 yds"
"2" "6" "8" "99" ".38 Automatic*"
-xx
"%Pistola%" "1D10" "20 yds"
"3" "17" "8" "99" "9mm Automatic*"
--x
"%Pistola%" "1D10" "20 yds"
"2" "8" "9" "99" "Model P08 Luger
*" -xx
"%Pistola%" "1D10" "15 yds"
"1" "6" "10" "00" ".41 Revolver*"
x--
"15" "2D6+2" "30 yds"
"1" "6" "12" "00" ".44 Magnum*"
--x
"%Pistola%" "1D10+2" "15 yds"
"1" "6" "10" "00" ".45 Revolver*"
xxx
"%Pistola%" "1D10+2" "15 yds"
"1" "7" "8" "00" ".45 Automatic*"
-xx
//RIFLES
"%rifle%" "1D10+4" "60 yds" "1/4" "1"
"12" "95" ".58 Springfield Musket*" xxx
"%rifle%" "1D6+2" "30 yds" "1" "6"
"9" "99" ".22 Bolt-Action Rifle*" xxx
"%rifle%" "2D6" "50 yds" "1"
"6" "8" "98" ".30 Level-Action Carbine*" xxx
"%rifle%" "1D8+1D6+3" "80 yds" "1/3" "1"
"12" "00" ".45 MArteini-Henry Rifle*" x--
"15" "2D6+1" "20 yds"
"1/3" "1" "7" "88" "Moran's Air Rif
le*" x--
"%rifle%" "2D6+2" "110 yds"
"1/2" "8" "11" "00" "Garand M1, M2 Rifle*"
--x
"%rifle%" "2D6+1" "90 yds"
"2" "10" "10" "97" "SKS Carbine*"
--x
"%rifle%" "2D6+4" "110 yds"
"1/2" "10" "12" "00" ".303 Lee-Enfield*"
xxx
"%rifle%" "2D6+4" "110 yds"
"1/2" "5" "12" "00" ".30-06 Bolt-Action Rifle*"
xxx
"%rifle%" "1D8+1D6+4" "90 yds"
"1" "5" "12" "98" ".444 Marlin Rif
le*" --x
"15" "3D6+4" "100 yds"
"1 or 2" "2" "12" "00" "Elephant Gun (2B)*"
xx-
//ESCOPETAS
"%Escopeta%" "2D6/1D6/1D3" "10/20/50" "1 /
2" "2" "12" "00" "20-gauge Escopeta (2B)"
xx-
"%Escopeta%" "2D6+2/1D6+1/1D4" "10/20/50"
"1 / 2" "2" "12" "00" "16-gauge Escopeta (2B)"
xx-
"%Escopeta%" "4D6/2D6/1D6" "10/20/50" "1 /
2" "2" "12" "00" "12-gauge Escopeta (2B)"
xx-
"%Escopeta%" "4D6/2D6/1D6" "10/20/50" "1"
"5" "10" "00" "12-gauge Escopeta (pump)" -xx
"%Escopeta%" "4D6/2D6/1D6" "10/20/50" "2"
"5" "10" "00" "12-gauge Escopeta (semi)" --x
"%Escopeta%" "4D6/1D6" "5/10 yds"
"1 / 2" "2" "14" "00" "12-gauge sawn off (2B)" -x-
"%Escopeta%" "4D6+2/2D6+1/1D6" "10/20/50"
"1 / 2" "2" "12" "00" "10-gauge Escopeta (2B)"
x--
//RIFLES DE ASALTO
"%rifle%" "2D6+1" "90 yds"
"2 / burst" "30" "12" "00" "AK-47"
--x
"%rifle%" "2D6+1" "90 yds"
"2 / burst" "30" "12" "00" "AKM"
--x
"%rifle%" "2D8" "120 yds"
"2 / burst" "30" "12" "97" "AK-74"
--x
"%rifle%" "2D10+4" "210 yds"
"1" "11" "12" "96" "Barrett Model 82"
--x
"%rifle%" "2D6+3" "100 yds"
"1 / burst" "20" "11" "97" "FN FAL"
--x
"%rifle%" "2D6+3" "110 yds"
"1 / burst" "20" "12" "98" "Galil AR"
--x
"%rifle%" "2D8" "130 yds"
"1/burst 3" "30" "11" "97" "M16A2"
--x
//METRALLETAS
"%Metralleta%" "1D10+2" "20 yds"
"1 / burst" "20/33" "8" "96" "Thomson"
-x-
"%Metralleta%" "1D10" "45 yds"
"2 / burst" "15/30" "10" "97" "Hechler & Kock MP5"
--x
"%Metralleta%" "1D8" "20 yds"
"3 / burst" "32" "6" "96" "Ingram MAC-11"
--x
"%Metralleta%" "1D8" "20 yds"
"3 / burst" "20" "6" "96" "Skorpion SMG"
--x
"%Metralleta%" "1D10" "40 yds"
"2 / burst" "32" "8" "98" "Uzi SMG"
--x
//AMETRALLADORAS
"%Ametralladora%" "2D6+4" "100 yds
" "burst" "200" "20" "96" "Model 1882 Gatl
ing" x--
"%Ametralladora%" "2D6+4" "90 yds"
"1/2 / burst" "20" "11" "00" "Browning Aut. Rifle" -x-
"%Ametralladora%" "2D6+3" "150 yds
" "burst" "250" "12" "96" ".30 Browning be
lt-fed" -x-
"%Ametralladora%" "2D6+4" "200 yds
" "burst" "300" "18" "00" "Maschinegewehr
belt-fed" -x-
"%Ametralladora%" "2D8" "130 yds
" "burst" "30/200" "11" "99" "FN Minimi, clip
/belt" --x
//EXPLOSIVOS ETC.
"%Lanzar%" "2D6+luck" "Arrojadizo"
"1/2" "solo 1" "1" "95" "Molotov Cocktail"
-xx
"25" "1D10+1D3 burn" "10" "1/2"
"1" "11" "00" "Signal Pistol" xxx
"25" "3D6/2yds" "20"
"1/3" "1" "12" "99" "M79 Grenade Launcher"
--x
"%Lanzar%" "5D6/2yds" "Arrojadizo"
"1/2" "solo 1" "1" "99" "Dynamite Stick"
xxx
"%Electricidad%" "D6/3yds" "en el lugar" "un uso"
"solo 1" "3" "95" "Pipe Bomb"
xxx
"%Electricidad%" "6D6/3yds" "en el lugar" "un uso"
"solo 1" "15" "99" "Plastique (C-4), 1lb." --x
"%Lanzar%" "4D6/4yds" "Arrojadizo"
"1/2" "solo 1" "8" "99" "Hand Grenade"
-xx
"00" "6D6/6yds" "500 yds"
"2" "separate" "10" "00" "81mm Mortar"
--x
"00" "10D6/2yds" "500 yds"
"1/4" "separate" "40" "99" "75mm Field Gun"
-xx
"%Ocultarse%^LUCK" "4D6/5yds" "en el lugar"
"en el lugar" "un uso" "9" "99" "AP Mine"
-xx
"^LUCK" "6D6+6/3D6+2/1D6" "10/25/50" "en el lugar
" "un uso" "12" "99" "Claymore Mine"
--x
"05" "2D6+shock" "25 yds"
"1" "min 10" "6" "93" "FlameLanzarer"
--x
_END FIREARMS
_BEGIN MELEE
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//must have at least one * in front of fist/puch etc to make it appear in normal
skill listings rather
//than in weapons listing. The other *s keep them in order when the skills are s
orted alphabetically.
//Otherwise, the syntax for everything is the same. The * after the skill indica
tes it can impale and is
//not parsed at all
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//skill Dmg
Atks HP Name
era
"50" "1D3+db" "1"
"-" "****Puetazo" xxx
"10" "1D4+db" "1"
"-" "***Cabezazo" xxx
"25" "1D6+db" "1"
"-" "**Patada" xxx
"25" "especial" "1"
"-" "*Presa" xxx
"20" "1D6+1+db" "1"
"10" "Fencing Foil*" xxx
"20" "1D6+db" "1"
"10" "Sword Cane*" xxx
"10" "1D6+1+db" "1"
"15" "Estoque*" xxx
"10" "1D6+1+db" "1"
"15" "Heavy Epee*" xxx
"15" "1D8+1+db" "1"
"20" "Sable de Caballera" xxx
"10" "1D8+1+D6" "1"
"15" "Lanza de Caballera*" xxx
"20" "1D8+2+db" "1"
"15" "Wood Axe" xxx
"20" "1D6+1+db" "1"
"12" "Hacha de Mano" xxx
"20" "1D6+1+db" "1"
"12" "Hoz" xxx
"25" "1D4+2+db" "1"
"15" "Cuchillo de Combate*" xxx
"25" "1D6+db" "1"
"12" "Cuchillo de Carnicero*" xxx
"25" "1D4+db" "1"
"9" "Cuchillo Pequeo*" xxx
"40" "1D8+db" "1"
"4" "Blackjack" xxx
"25" "1D8+db" "1"
"20" "Bate" xxx
"25" "1D8+db" "1"
"20" "Palo de Cricket" xxx
"25" "1D8+db" "1"
"20" "Poker" xxx
"25" "1D6+db" "1"
"15" "Bate pequeo" xxx
"25" "1D6+db" "1"
"15" "Porra" xxx
"15" "strangle" "1"
"1" "Garrote" xxx
"05" "1D3/Presa" "1"
"4" "Ltigo" xx-
"%Lanzar%" "1D8" "1/2"
"8" "Boomerang de Guerra" xxx
"%Lanzar%" "1D4" "1"
"-" "Piedra Arrojadiza" xxx
"%Lanzar%" "1D8+1" "1/2"
"15" "Lanza Arrojadiza" xxx
"25" "1D6+1+1/2 db" "1"
"15" "Quoit" xxx
"10" "1D6" "1"
"15" "Burning Torch" xxx
"20" "stun" "1"
"8" "Taser (dart)" --x
"%Puetazo%" "stun" "1" "7"
"Taser (contact)" --x
"^DEX5" "stun 2D10 min" "1" "4"
"Mace (spray on attacker)" --x
"%Electricidad%" "1D8+stun" "1" "6"
"Descarga Elctrica, 110-Voltios" -xx
"%Electricidad%" "2D8+stun" "1" "6"
"Descarga Elctrica, 220-Voltios" --x
_END MELEE

////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//this script is used to calculate the investigator's income
//it is called *before* the occupations are chosen, so an occupation script can
overCabalgar the
//investigator's income. The contents of GLOBAL_SCRIPT are not available
_BEGIN INCOME
var value = dice.roll("1D10");
if( era == 1890 ) income = "$" + (value*5000);
if( era == 1920 ) income = "$" + (3500+(value*1000));
if( era == 1990 ) income = "$" + (5000+(value*10000));
_END INCOME
////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//this is the global script section. It is attached to the start of the
//occupational scripts when they are executed.
_BEGIN GLOBAL_SCRIPT
_END GLOBAL_SCRIPT

////////////////////////////////////////////////////////////////////////////////
/////////////////////////
//the occupations are defined differently to everything else. First, the * in fr
ont of the name indicates
//it as being more "Lovecraftian" as indicated in the v5 rulebook. This is not u
sed at the moment but has
//been included for potential future expansion.
//
//An occupational skill list is defined as follows:
//( [skill] [skill] [skill] ... ) xxx { script }
//
//a skill is defined as:
// "Name" or * or [subset]
//
//* represents any skill
//
//a subset is defined as:
// n { "Name" "Name" "Name" }
//
//where n is the number of items the investigator can pick from the subset
//note: an occupation can only have ONE subset
//
// xxx is an era mask and is optional (defaults to xxx)
// if you have an era mask, you can also specify a script
// this is standard Byakhee script and the dice and investigator
// objects are available, and the GLOBAL_SCRIPT section is attached to the top o
f
// the script
//
_BEGIN OCCUPATIONS
// name skills
"(Custom)" ( * * * * * * * * * * * * * * * * * * * * ) xx
x
"*Anticuario" ( "Arte" "Regatear" "Historia"
"Leyes" "Buscar Libros" "Idioma Extranjero" "Descubrir" * ) xxx
"Artista" ( "Arte" "Charlatanera" "Historia"
"Fotografa" "Psicologa" "Descubrir" * * ) xxx
"Atleta" ( "Trepar" "Esquivar" "Saltar"
"Cabalgar" "Nadar" "Lanzar" * * ) xxx
"*Autor" ( "Historia" "Buscar Libros" "Idioma
Extranjero" "Idioma Propio" "Elocuencia" "Psicologa" * *
) xxx
"Clrigo" ( "Contabilidad" "Primeros Auxilios"
"Historia" "Buscar Libros" "Escuchar" "Idioma Extranjero" "Elocuen
cia" "Psicologa" ) xxx
"Criminal" ( "Regatear" "Charlatanera" "Pistola"
"Abrir Cerraduras" "Discrecin" "Descubrir" * * ) xxx
"*Diletante" ( "Crdito" "Cabalgar" * *
* * ) xxx
"*Doctor en Medicina" ( "Biologa" "Crdito" "Primeros Auxili
os" "Idioma Extranjero$Latin" "Medicina" "Farmacologa" "Psicoanl
isis" "Psicologa" ) xxx
"Ingeniero" ( "Qumica" "Electricidad" "Geologa"
"Buscar Libros" "Mecnica" "Fsica" * * ) xxx
"Actor" ( "Arte" "Crdito" "Esquivar" "Charlatanera"
"Escuchar" "Idioma Extranjero" "Psicologa" * ) xxx
"Granjero/Leador" ( "Electricidad" "Primeros Auxilios"
"Mecnica" "Historia Natural" "Conducir Maquinaria" "Rifle" "Seguir
Rastros" * ) xxx
"Soldado" ( "Trepar" "Discusin" "Primero
s Auxilios" "Ocultarse" "Escuchar" "Discrecin" "Rifle" "Ametral
ladora" ) xxx
"Vagabundo" ( "Regatear" "Charlatanera"
"Ocultarse" "Escuchar" "Historia Natural" "Descubrir" "Discrec
in" * ) xxx
"*Periodista" ( "Charlatanera" "Idioma Extranjero"
"Idioma Propio" "Elocuencia" "Fotografa" "Psicologa" * *
) xxx
"Abogado" ( "Regatear" "Crdito" "Charlatanera"
"Leyes" "Buscar Libros" "Elocuencia" "Psicologa" * ) xxx
"Jefe Militar" ( "Contabilidad" "Regatear" "Crdito" "Pistola
" "Historia" "Navegacin" "Elocuencia" "Psicologa" ) xxx
"Misionero" ( "Arte" "Primeros Auxilios" "Mecnica"
"Historia Natural" "Elocuencia" "Idioma Extranjero" * *
) xxx
"Msico" ( "Arte" "Regatear" "Charlatanera"
"Escuchar" "Elocuencia" "Psicologa" * * ) xxx
"Parapsiclogo" ( "Antropologa" "Historia" "Buscar
Libros" "Ocultismo" "Fotografa" "Psicologa" "Idioma Extranjero"
* * ) xxx
"*Detective de la Polica" ( "Regatear" "Charlatanera"
"Pistola" "Leyes" "Elocuencia" "Psicologa" "Descubrir" *
) xxx
"Agente de Polica" ( "Charlatanera" "Primeros Auxilios"
"Pistola" "Porra" "Leyes" "Escuchar" 2 { "Conducir Automvil"
"Artes Marciales" "Cabalgar" "Descubrir" "Conducir Carruaje"
} ) xxx
"Investigador Privado" ( "Regatear" "Charlatanera" "Pistola
" "Leyes" "Abrir Cerraduras" "Fotografa" "Psicologa" 1 { "Ocu
ltarse" "Escuchar" "Artes Marciales" "Discrecin" "Descubrir"
} ) xxx
"*Profesor" ( "Crdito" "Buscar Libros" "Idioma Extranje
ro" "Elocuencia" "Psicologa" 2 { "Antropologa" "Arqueologa"
"Astronoma" "Biologa" "Qumica" "Geologa" "Historia" "Medicin
a" "Historia Natural" "Fsica" } * ) xxx
"Revolucionario" ( "Discusin" "Pistola" "Ocultar
se" "Artes Marciales" "Elocuencia" "Rifle" "Descubrir" *
) xxx
"Pescador Tribal" ( "Escuchar" "Mecnica" "Histori
a Natural" "Pilotar Bote" "Ocultismo" "Descubrir" "Nadar" "Lanzar"
) xxx
"Guerrero Tribal" ( 1 { "Bate" "Bate pequeo" "Boomera
ng de Guerra" "Piedra Arrojadiza" "Lanza Arrojadiza" "Burning Torch"
} "Historia Natural" "Ocultismo" "Elocuencia" "Seguir Rastros"
"Descubrir" * ) xxx
_END OCCUPATIONS

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