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Kobold Quarterly
A tiny little magazine of Kobolds & Dragons Fall 2007 Issue 2
Skip Williams Ask the Kobold > The Hidden Life of Aristocrats
Bonded Weapons & Guardian Angels > Empire of the Ghouls
contents
Editorial
3 Shared Worlds
Letters
Fall 2007 Vol. 1, Issue 2 4 From the Mines
Kobold-in-Chief: Wolfgang Baur Princes of Hell
Layout: Wolfgang Baur
Contributing Authors: Tim and Eileen 8 Belphegor, the Baron of Laziness and Invention
Connors, Ed Greenwood, Jeff Grubb, John by Tim Connors
E. Ling, Nicolas Logue, J. Robert Schwalb,
Sigfried Trent, Wolfgang Baur, and Skip
Why is Belphegor so very French? All is revealed.
Williams
Cover Artist: Aaron Acevedo Dungeon Design
Contributing Artists: Aaron Acevedo, Shelly
Baur, Kent Burles, John Carimando, Lucas 12 On the Streets Where Heroes Live
Haley, Jon Hodgson, Jonathan Kirtz, Hans by Ed Greenwood
Makart, Stan!, and the fine folk at Ubisoft
Ad Manager: EP Healy
How to make players care about whats over Yonder.
Shared
Worlds
T
he heart of the tabletop roleplaying world is a place
where everyone shares the stage: players, DMs, and
designers alike. In that vein, Im happy to announce
that with this issue, Im stepping back from writing quite so
many articles as I did last issue. Theres a world of talent out
there, and its time to share some of it here.
To start things off, the kings of shared worlds are here, Ed
Greenwood and Jeff Grubb. Greenwoods Realms are well
known, of course, as are his novels and more recent Castle-
mourn. Grubbs role in creating the Realms, Al-Qadim, Guild
Wars, and many other worlds is likewise part of gaming his- evil ronin J. Robert Schwalb, this is a rock-solid take on the
tory. This issue, he picks up on an idea from issue #1 and class of scum who kill for a living. Lest you mistake this for
runs with it, explaining how to add noble levels to your PCs condemnation, I say that as a major fan of assassins. Schwalb
and social status to your campaign. Its wonderful to welcome clearly has high friends in low places.
these talents to the kobold universe, and I hope to present At the opposite end of the alignment spectrum, the
their thoughts to you again in future. assassins nemesis is the worthy paladin. Relative newcomer
Then theres Nicolas Logue, who contributes this issues John Ling shows us how paladins can trade in their mounts
Ecology article. You may recognize him from his Eberron for new class abilities. I expect well hear more from him in
work and from his outstanding adventures for the late, la- future issues.
mented Paizo incarnation of Dungeon magazine. Fellow Finally, theres one piece from someone whose name may
Paizo veterans Tim and Eileen Connors offer up a devil full not be familiar (yet), the redoubtable Sigfried Trent from
of sloth. Its not easy to make laziness compelling, but theyve Open Design. He discusses how to make your next PC more
done it with style, compiling hooks and tactics usable in any memorable, and provides great tips for getting traction with a
campaign. new character.
In addition, I am very pleased that Skip Williams, who I hope you enjoy the wide range of voices this issue. I
co-designed 3rd Edition and who got his start in the industry think youll notice Ive bumped up the page count quite a bit
with TSR in Lake Geneva, now graces these pages. Hes taking to make room for that extra gaming content. Yes, were at 40
questions for our first regular column, Ask the Kobold. If pages, and still very light on ads.
you have ever wondered about weapon size, the various condi- I hope to retain that higher page count next issue, but as
tions of undeath, or the triggers for traps and the point of the always it depends on what articles arrive and whether the
Balance skill, give him a shout. circulation numbers grow. If you enjoy Kobold Quarterly
Im pleased to present two polar opposites in character and are as pleased with the freelancers presented here as I am,
classes, or at least they were in 1st Edition: the paladin and please tell your friends and broaden this shared world a
the assassin. The Assassin core class is a preview from Green little further.
Ronins d20 Freeport Companion. Written by that dastardly
Kobold in Chief
CAPTURE
those times, and my memories of a pre-WotC D&D are also
memories of childhood, which tend to be at times unduly
romantic. Still, whether correctly remembered or not, I could
SWEAR I remember a time where the relationship between
LOST profits and product were a little more favorably matched.
When the game producers were the biggest enthusiasts.
PDF Back Issues Finally, the Titivillus article was just fun.
The production value of the periodical is very nice I was
$6 at paizo.com. anticipating something much less polished.
I know that you put a lot of yourself into this, and the
Print Back Issues hard work shows. After seeing the first KQ, a weight I had
been feeling since the announcement of the demise of Dragon
$8 + shipping* lifted, and I really, really want to thank you for doing that to
Issue 1 SOLD OUT me.
Issue 2 x + shipping = $ ~Allen Hunter
Total = $
Name: Thanks for the kind words: I may just need to get them framed
and placed in the office for a rainy, flame-war-filled day.
Address:
Im honored to scurry in Dragons illustrious shadow, and hope
City: State: to keep printing as long as readers enjoy paper. While games are a
ZIP Code: Country: business, they have to be a fun and adventurous businss.I learned
Remit funds by PayPal to: koboldquarterly@gmail.com. that from Roger Moore, Dragons editor during another era, and
Send check or money order to: Kobold Quarterly I hope to carry that spark forward in years to come.
PO Box 2811
Kirkland, WA 98083, U.S.A.
*Shipping is $3 (US), $4 (Canada), and $6 (everywhere else). A Little Wobbly, but Wow
Being a first issue, the magazine is as expected of any first
Kobold Quarterly and Open Design are trademarks of Wolfgang Baur. All magazine a little wobbly, still finding its feet. But I officially
rights reserved. 2007. Dont make us gnaw your ankles in rage. do not regret spending the money. What Ive seen so far was
great. Especially the interview with Erik Mona: Hands down,
my favorite part of this issue. I cant re- edge (Forbidden Lore), and the feat Intrigued
member the last time someone made a Blinding Speed. I got a copy of your first issue and I am
reference about a rats balls in Dragon Second, the Underdark Encounters intrigued. It looks like something I and
Magazine, and Im still laughing about didnt include a key to the abbreviations. my group might be interested in. What
that one. I only own the MM, MM2, and FF, so type of content do you see as a regular
Another particular favorite was the I was lost when you mentioned ToH1, feature?
article on Trip Attacks. Its always nice MGU, CS, U, Minions, and other ab- My interest would be in articles that
to see someone get back to the nitty breviations. I usually play FRPGs with clarify rules found in the core game.
gritty of battle tactics, as well as more my 10-year-old son and his friends, and Just tonight my group had questions
clarity as to the nature of special at- my three-year-old daughter usually takes about combat movement and how turn
tacks, in addition to the usual fluff. The up time Id rather spend poring over the undead effects work (is it a cone or a
glimpse at the City of Zobeck intrigued latest FRPG supplements. So circum- radius effect?). Id like a regular column
me to learn more about the related stances conspire to keep me dedicated dedicated to clarifying muddy rules so
setting. to (mostly) core rules. Non-core details that my players and I have a better un-
Additionally, what true nerd doesnt without some iota of explanation frus- derstanding of their use.
fantasize about a job in the gaming trate me. I am not as keen about published
industry? Gaming sounds like a (most Now the kudos: the layout is very adventures because I find even the ge-
likely) thankless, but at the same time professional and eye-pleasing. The neric ones have a hard time fitting in
fantastic career, and Id love to know choice of artwork was better than what campaigns. Or they just dont apply,
more about how the industry works. Im can be found in the most popular since my players are at one level and the
not talking about an article on Heres FRPG magazine. I particularly enjoyed adventure is for another.
how to get a job writing D&D, but the classical fantasy artwork and the Id rather learn how to make my
more Here is how our little world mix of color and black & white images. games better or how players can better
actually lives and functions. Maybe The features were exceptional, a per- play the game. Ideas on how to create
behind-the-scenes, or more interviews, fect mix of crunch and fluff. Finally, good cities or NPCs, or tips on knowing
insights, and observations of infamous the choice of features was excellent. your character and roleplaying would
figures of the industry? Im a big fan of devils and underdark be great. I know my players always have
Thanks again for providing us with creatures as antagonists, and I love small real trouble being creative when trying
some great info, and a voice to go with variations or in depth explorations of to come up with character histories and
it. Im looking forward to many future standard game mechanics like rewards feel it is more of a chore than something
issues of KQ! or combat options (tripping). they are excited about. Could you pub-
~Mycheal Kelly To sum up: Youve got an excellent lish an article to get them motivated?
periodical, but to keep my business, ~Brendan Flood
Thanks for your letter! Yes, Open Design keep it core or explain the non-core
does pry open some behind-the-scenes as- stuff. Kobold Quarterly will offer new
pects of design in its design essays (which One last thing: please include let- tactics, mechanics, and player-friendly ar-
currently arent reprinted anywhere else). ters to the editor in future issues. I love ticles every issue, as well as DM advice in
And of course the project patrons see some to hear what other players have to say the Dungeon Design column.
of that in the writing process. If theres a about the hobby. As to rules questions, I think thats a
demand, the essays may appear here as ~Joel Rodda great idea. 3rd Edition co-author and long-
well. Tacoma, Washington time sage Skip Williams answers some this
The KQ interviews will mine a similar issue, and you can submit your questions
vein. Ill be asking the patrons soon about Letters, you say? Wish granted. Ill defi- to yesage@aol.com. Our kobolds are stand-
who theyd like to see interviewed next. nitely be better about the references in ing by.
future; sometimes its a tough choice with It turns out that Sigfried Trent has
Non-Core WotC Material? limited space, but I should have put the written an article character generation
I bought your periodical and have read key in for Unearthed Arcana and the and histories in this issue.
it through. Its great! There are a few de- others. Thanks for all your letters and emails.
tails that bothered me, and as they say, That said, the easiest way to find Open Even if we dont print them all here, every
The devil is in the details. First, there content like the incantations, domains, one does get read and many have shaped
was a lot of non-core content that wasnt feats, and skill you mention is in the the content of the current issue. KQ will
explained in your e-zine. From the first Hypertext SRD at www.d20srd.org; its continue to be your magazine first and
half of the e-zine some examples are searchable and very useful for finding foremost.
incantations, non-core domains, Knowl- WotCs Open material.
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Belphegor, the Prince of Laziness
1
Idleness is the Dead Sea that swallows all the virtues, 0%
&
and the self-made sepulchre of a living man.
- Francis Quarles, English poet and devotional writer (1592 - 1644)
T
he Archangel reprised his arguments to Belphegor. If men Belphegor is hells unsung hero.
produce nothing, how shall we see whether they burn for good or Though he gathers more souls to the
for evil? The laziness you preach smothers their works. Remove Nine Hells than any other devil of
your influence take your bushel from over their candle. equal rank, he employs a very subtle
charm: Laziness.
My dear Remiel, I assure you that they burn. The devil suppressed a Most mortals are quite aware of
grin. Hearken to your brothers toll: Laziness is the mother of invention, what actions lead to damnation, but
the motivator of magic and science. What see you immoral in seeking the fewer realize the spiritual peril of inac-
shortest, most efficient way in all things? It is simply the mark of the clever tion and procrastination. By corrupt-
man. ing mortals with laziness, Belphegor
prevents their virtuous plans from
There is no shortcut to Heaven, Baron Belphegor.
ever coming to fruition. Evil deeds
Yes, well, that concerns me not at all.
Kobold Quarterly 2 Fall 2007
go unchallenged. Charitable works go Belphegor slipped into the most prom- sharp schemes.
unfulfilled. In the cool shade of laziness, ising group of devils. He contributed With expanding knowledge of Hells
a world of good intentions withers to little to the groups schemes, but, as vast web of politics, Belphegor rose ever-
nothing more than excuses. planned, shared equally in their suc- higher by subtly encouraging his masters
Belphegor offers the temptation of cesses. Eventually, his partners shed his to miscalculate their positions at critical
the easy road. He presents many vi- dead weight, but he had already ridden moments. This proved quite easy.
sions of fast fortunes, helps the virtuous their coat tails to low-level power. To some, he counseled laziness in
monk fall asleep at vespers, or tempts Belphegor turned his newfound the guise of caution, advising them to
the poor laborer to turn to thievery power to the wholesale corruption of take no action when a preemptive strike
rather than work. But his hallmark is mortal souls. He had an inventive, even would have been decisive. To others, he
to tempt mortals with ingenious in- elegant, plan that required little effort. appealed to greed or pride, saying, The
ventions that will make them rich and It started when a fame-seeking human meager reward isnt worth the effort,
famous. Whether it is a masterful design named Agrippa summoned him, and or Rest easy, for the threat is nothing
for longer-range siege engines, an in- Belphegor feigned subjugation. to your power. One after another, his
sightful way to concoct poisons, or an Put to the question by Agrippas sor- superiors fell to their own inaction, and
inspired con game, Belphegors tempta- cery, Belphegor confessed that diabolists the well-positioned Belphegor took their
tion always matches the tempted. Even of all kinds could escape from paying place under a new, more powerful devil.
at the cost of their souls, many embrace their portion of a pact with devils -- or Asmodeus eventually noticed Belphe-
his offer eagerly. at least, pacts with himself. Delighted, gors casual coups. He laid waste to the
Belphegors primrose path to power, Agrippa promptly produced a diabolist fools currently in the lesser devils sway
glory, and happiness is the way of least book on the subject and gained world- and focused Belphegors considerable
resistance. To find it, one must simply wide fame. Finally, his book claimed, talents back at an old target: mortals.
be inventive or have an inventive mortals could command a devil to work From his secret scrying chamber in the
teacher. Belphegor is always the inven- magic, win love, and find treasure, all depths of Hell, Asmodeus showed Bel-
tive teacher, happy to point the way to without risk to their souls. phegor the whole of humanity and bade
Hell and speed mortals on their way. Escaping damnation was simple: the him, Name the power and the license
diabolist must share copies of the book you require for their seduction.
History of Belphegor with two or more others and convince Belphegor replied, My lord, I need
While all devils bow to the tenets of them to enter similar pacts with Belphe- only grant them comfort to bring them
Hells rigid caste system, none of them gor. When one mortal signed out, two to you. Asmodeus smiled, and he ap-
are content with their particular place signed in. Belphegor sat back and for a pointed Belphegor his Baron of Lazi-
in the machine. Like the rest, Belphegor long stretch, rose quickly atop his pyra- ness, with the charge to seduce human-
was born with a burning desire for more mid scheme. ity through sloth.
power and greater influence. He wanted Years later, Heaven spearheaded an
to rule; he just didnt want to work for angelic purge of the popular book. But Allies and Enemies
it. despite the angels diligence, one can As one of Asmodeuss direct appointees,
In his early days as an imp, Belphe- still find copies of On the Subjugation of Belphegor is officially unassailable. Nev-
gors slothful nature prevented him from Devils in the dark shelves of unsavory ertheless, he no fool, and does not trust
accomplishing much at all. He put a scriptoria or the sealed archives of war- solely in the Arch Devils protection. In
few devotional writers to sleep at their locks and fiends. Belphegors current Hell, no one has friends, only tempo-
inkpots and encouraged village priests power status renders these rarities espe- rary alliances with betrayers.
to trot out dull, timeworn sermons. But cially potent and dangerous tools. By making himself valuable to the
Belphegor spent most of his days lying The angelic intervention brought Bel- powerful, Belphegor has gained impres-
about, observing the politics of Hell and phegors name to the attention of more sive allies. His greatest is Archduke
wondering at his ambitious brethren. powerful devils who recognized his in- Dispater, the careful schemer. Dispater
He watched brazen devils fail to seize genuity and sought him out for advisory values Belphegors ingenuity and, mis-
power by force. He watched cunning positions. Mistaking his laziness for lack taking the Barons laziness for caution,
devils ply politics and duplicity for cen- of ambition, they considered him the trusts Belphegors counsel. Belphegor
turies, often to no effect. Considering perfect subordinate. In fact, his demean- brings thousands of souls to Mammon,
the paltry, successful few, Belphegor or was so non-threatening that many the Archduke of greed and selfish-
sighed. Surely there must be an easier spoke of intrigues and machinations ness. He seduces mortals with instant
way. well above his station in his presence. gratification, directing their basest
In time he found one. During a reor- After all, they thought. Belphegor was cravings and enlarging the domains of
ganization of lesser diabolical fiefdoms, too dull to make much of their razor- Mammon.
Society
Comfort devils spend their entire lives amongst mortals.
Because they rarely assume their natural form, they confirm
suspected brethren through their commune ability.
Occasionally they work together to maximize their influ-
ence. In one notorious case, they masqueraded as humans
for more than a decade to orchestrate the fall of a wealthy
kingdom. While a few of them convinced fellow peasants
that they deserved relief from carrying the lazy ruling class
on their backs, the others convinced fellow aristocrats that
the lazy, peasant ingrates were undeserving of their valuable
protection. The subsequent revolution featured unspeakable
atrocities.
Typical Treasure
Most comfort devils have no treasure. However, advanced
comfort devils have treasure appropriate to their disguise
and station in mortal society.
<
On the Street
Where Heroes Live
Bringing Towns to Life in a Fantasy Campaign
by Ed Greenwood
Tired of dungeons? Well, then; turning it into a grim-foreboding, over- them to rise and walk. With the local
the-top Hollywood movie set. innkeeper or tavern master installed as
head into town, where the action
is! The Basics the tale-teller, complete with colorful
First, consider the bones of the place: looks and accent to match, theyll see
The grizzled caravan mer- the main-streets map and major indus- the hook and be out of town by sunrise.
chant grins, displaying decayed tries. Creeks, wells, and horseponds; Yet if theres no fog nor chase, youll
bridges; mills; market square; major certainly need more. Look and feel, for
brown teeth, and points down one thing: what does the place smell
intersections; castles or grand buildings
the road. Just the other side of of any sort; and notable landmarks such like? Whats the skyline? Is Yonder a
yonder ridge, waits . . . yet an- as gibbets, leaning tavern signs, sites of small forest of smoke-belching forge-
chimneys, or is it a cluster of overgrown
other town. How is this one any never-failing magical motes of light that
dance or appear to burn, and haunt- shacks clustered around a way-stables,
different? a shrine, and an all-goods shop? Are
ings. Name an inn or other place to
stay, note the bed rates, stabling, what the streets dirt, cobbles, or something
Right now, the new town in in the more formal? Do they wind as if they
campaign is just a name on a map: a food and drink the PCs can get and the
name and looks of who will serve it, and grew that way, or are they laid out in
place where the PC adventurers want to a deliberate design? Are they deserted,
resupply, get healing, buy some better start playing. Its not subtle, but on rare
occasions sufficient, unless the PCs are or bustling, or bristling with uniformed
weapons, and see if they can somehow lawkeepers?
sell six basilisk scales and a severed being chased through it at top speed by
something deadly. Think up a few faces and names of
leucrotta paw that doesnt smell any too those lawblades or shopkeepers. Unless
good. The DM wants to hit them with The only way to shirk these basics is
to enshroud the place in impenetrable this is a ghost town or everyone is over-
The Secret of the Fanged Temple, in a grown with the same mysterious fungus,
magazine he bought at the last conven- fog, install an officious local watch to
keep PCs from exploring, and provide youll need some descriptions, at least
tion. a name and a single defining trait for
Obviously the town is a necessary the PCs with just exactly what they
most need (imagine a handy inn next each.
place, but it is still just a name on a
map. Lets call it Yonder. Despite the door to a temple of priests waiting to
waiting nastiness of that fanged temple, heal). If thats what Yonder provides and The Locals
you tempt the party with at least one The deeper, too-often-neglected stuff
the GM secretly wants the PCs to stay
local treasure tale, the adventurers wont that shifts Yonder from being just a
for a bit, so he doesnt have to franti-
stay long. The tale might be Folk are name on a map to being a place people
cally map and create faceless town after
being murdered by a flying knife that call home: the locals. Who dwells in
faceless town along this road they insist
can get into the most tightly-locked Yonder, and what do they do for a liv-
on riding along, no matter what, head-
chamber or The kings zombie-chas- ing? Are they happy? Rich? Poor? Why?
ing nowhere in particular.
ers are here, destroying the undead that Where do they get their food? Is the
How can he make Yonder come to
keep crawling out of the ruined castle place a simmering cauldron of feuds,
life? It should be memorable enough
and looking for whoever keeps causing or does it stand on the howling edge of
that the PCs will want to tarry, without
Lawcudgel Uldroon is a buffoon or lazy in Yonder, all right!) and eventually 1. Definitions: (a) Contributors means the copyright and/or trademark
drunkard, is there an Arondar in town player knowledge about who to trust owners who have contributed Open Game Content; (b)Derivative
Material means copyrighted material including derivative works and
who will quietly enact real justice? Is with secrets, advice, or directions. translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work
this vigilante feared, and a man of un- Player knowledge provides a useful may be recast, transformed or adapted; (c) Distribute means to
reproduce, license, rent, lease, sell, broadcast, publicly display,
known identity (That demned elusive gauge of success. When players around transmit or otherwise distribute; (d) Open Game Content means the
game mechanic and includes the methods, procedures, processes
Pimpernel)? the gaming table start independently and routines to the extent such content does not embody the Product
Identity and is an enhancement over the prior art and any additional
The law may or may not have the sup- suggesting their characters go see Aron- content clearly identified as Open Game Content by the Contributor,
and means any work covered by this License, including translations and
port of the citizenry. Is Arondar operat- dar or Uldroon or old Lady Looseskirts derivative works under copyright law, but specifically excludes Product
Identity. (e) Product Identity means product and product line names,
logos and identifying marks including trade dress; artifacts; creatures
ing alone, or can he call on a band of at the brothel to ask for rumors, rather characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses,
like-minded supporters? If he has a mob than asking the GM out-of-character formats, poses, concepts, themes and graphic, photographic and other
visual or audio representations; names and descriptions of characters,
or a network of whispering opinion- who in town they should go see, the spells, enchantments, personalities, teams, personas, likenesses and
special abilities; places, locations, environments, creatures, equipment,
makers, they may cause every mans GM has done it: Yonder has come alive. magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product Identity, and
hand to be raised against a criminal, which specifically excludes the Open Game Content; (f) Trademark
Getting It Right
means the logos, names, mark, sign, motto, designs that are used
or even against a notable local who has by a Contributor to identify itself or its products or the associated
products contributed to the Open Game License by the Contributor (g)
escaped formal justice. When players look forward to oppor- Use, Used or Using means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open
Game Content. (h) You or Your means the licensee in terms of this
tunities to roleplay just sitting down in agreement.
Adventurers by their nature tend to visiting peddlers over a tankard or two, to any Open Game Content that you Use. No terms may be added to
or subtracted from this License except as described by the License
run afoul of, or at least end up watched Yonder has reached the stage of help- itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
closely by, local lawkeepers. As a result, ing to generate new adventures, and the 3. Offer and Acceptance: By Using the Open Game Content You indicate
Your acceptance of the terms of this License.
most GMs have a vague idea of what trick is done. 4. Grant and Consideration: In consideration for agreeing to use this
License, the Contributors grant You a perpetual, worldwide, royaltyfree,
the law looks like in town. Yet faceless Now, none of this is new. Veteran non-exclusive license with the exact terms of this License to Use, the
Open Game Content.
professionals in uniform are inherently GMs have been doing it for decades (in 5. Representation of Authority to Contribute: If You are contributing
less interesting than a constable with a my case, 30 years), and every roleplayer original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient
name, failings, and hobbies. knows or senses it. Yet a reminder is rights to grant the rights conveyed by this License.
know that old Uldroon makes his own an idle handful of minutes detailing Open Game Content you Distribute.
dandelion wine, loves roast boar and something interesting about the cast 7. Use of Product Identity: You agree not to Use any Product Identity,
including as an indication as to compatibility, except as expressly
sugared rhubarb-pies. If he also secretly of recurring NPCs in Yonder is always licensed in another, independent Agreement with the owner of each
element of that Product Identity. You agree not to indicate compatibility
or co-adaptability with any Trademark or Registered Trademark in
wears silken underthings made for ladies worth the time. conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner
of a certain size and high social stand- Recurring characters provide fertile of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the
ing, Uldroon becomes undeniably more ground for adventure ideas to spring up, ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in
interesting. and new plots to come to mind: could and to that Product Identity.
Moreover, both players and GMs can old Angrath in the corner be sick and 8. Identification: If you distribute Open Game Content You must clearly
indicate which portions of the work that you are distributing are Open
Game Content.
find ways to exploit the wine or love of tired of these adventurers? Could he be 9. Updating the License: Wizards or its designated Agents may publish
updated versions of this License. You may use any authorized version
piesthat is, for those traits to feature thinking of ways to get them blamed of this License to copy, modify and distribute any Open Game Content
originally distributed under any version of this License.
in adventures. Officer 32 is little more for something and banished from town? 10. Copy of this License: You MUST include a copy of this License with
than a stern or shouting force to arrest, Yonder, deep and rich and colorful, be- every copy of the Open Game Content You Distribute.
slay, or keep order, but Uldroon is comes a place that matters to players, a 11. Use of Contributor Credits: You may not market or advertise the
Open Game Content using the name of any Contributor unless You
have written permission from the Contributor to do so.
alive. From his belches to his socks that place worth fighting for when dragons
12. Inability to Comply: If it is impossible for You to comply with any of
need darning to his inability to cook or marauding armies or raiding orcs the terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then
any meat without setting fire to some- come to town. You may not Use any Open Game Material so affected.
thing in his kitchen, Uldroon sticks in One last question: what is more valu- 13. Termination: This License will terminate automatically if You fail
to comply with all terms herein and fail to cure such breach within 30
memory as a real person. able in life than something or someone days of becoming aware of the breach. All sublicenses shall survive the
termination of this License.
Just like Arondar, and the handful of we care enough about to want to fight 14. Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
other Yonderians the DM has really de- for? necessary to make it enforceable.
tailed. The best Yonderiansback to the GMs, when you create a Yonder, you 15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
sitcomkeep showing up, episode after are crafting a treasure. Make it valuable. System Reference Document Copyright 2000-2003, Wizards of the
<
Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich
episode, or rather session after play ses- Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell,
based on original material by E. Gary Gygax and Dave Arneson.
sion, to stick their noses into whatevers Kobold Quarterly issue 2, Copyright 2007, Wolfgang Baur, www.
wolfgangbaur.com. All rights reserved.
W
ayne Reynolds is the defining environment. Im much more creative some of the characters might look like.
artist for the Pathfinder and work longer hours when left to my Unfortunately, I still havent read the
series of books, as well as de- own devices. novel and have no idea of the location
fining much of the look for Wizards of the or characters other than the physical de-
Coast settings such as Eberron. Naturally, Do you work on multiple projects scription I received.
we asked him about football. at once, or do you finish one after
another? Do you remember the first piece of art-
Kobold Quarterly: Which is your fa- I usually have three or four projects ac- work that you sold to a rpg company?
vorite of your Wizards of the Coast art tive at any one time, though I work on Your first cover?
pieces, and why? them in a rotation that is normally dic- My first game commission was for a
Wayne Reynolds: My favourite pieces tated when the deadline for each com- Play-By-Mail game called The Keys
of art are usually the most recent ones, mission is due. of Medokh. The first RPG game I il-
as Ive yet to spot the mistakes. I always Unless its an emergency, I never lustrated were internal images for Pagan
paint an image to the best of my abili- break off one image to work on another. Shores by Chaosium. I think my first
ties at the time, but it is a curse that Once I begin pencilling or painting cover was the silver anniversary edition
most artists are never happy with their an image, I will finish what Im doing of L3 D&D Deep Dwarven Delve by
own work as they are constantly trying before moving on to the next image. WotC.
to find ways to improve their skills.
If I had to choose, it would prob- Do you include any easter eggs in Can you recall any artists that really
ably be either the cover illustration to your work? had an impact on you and your deci-
D&D Eberron Secrets of Xendrix or Sometimes. (We followed up. Hes coy.) sion to pursue your career? Are they
D&D Eberron Secrets of Sarlona. I like still in the business?
Secrets of Xendrix because I got to paint I really enjoyed the Black Company Some of the artists that really influenced
a huge fire giant. I like Secrets of Sarlona cover. Can you describe how that me when I was younger were Boris
because of the movement I managed to painting came about: Did you read the Vallejo, Larry Elmore, Clive Caldwell,
capture in the illustration somehow novels? Did Green Ronin give a sketch? Jeff Easly and Keith Parkinson. British
making the colors and composition Can you reveal the location and identi- comic artists such as Alan Davis, Mike
just right. Im not sure how I did this ties portrayed? McMahon and Cam Kennedy also
exactly. I wasnt familiar with Glen Cooks nov- heavily influenced me.
els before working on the Black Compa- When I created painted artwork, I
What kind of work space do you ny cover illustration. Green Ronin pro- tried to paint like the artists I admired.
prefer? vided me with a written excerpt of the My own style of work is now the result
I have a relatively small work space lo- scene describing the location and events of imperfect attempts to emulate those
cated in one of the rooms in my house. that is depicted in the cover image. artists.
I prefer to work from home on my own I was given visuals of the existing
rather than in a shared office or studio novel covers as a guideline to what When youre asked to draw a new mon-
Fall 2007 Kobold Quarterly 2 17
Youve redefined goblins, which is quite Nearly all of the artwork I produce is
a trick. Any hints about what the giants commissioned imagery, but I consider
in Pathfinder #4 will look like? myself lucky that I thoroughly enjoy il-
No comment due to my Non-Disclo- lustrating most of the images I am asked
sure Agreement. (Hey, we had to ask!) to create. Its not often I get any time to
illustrate something for myself. Though
I know you paint over your sketches, there are images Id certainly like to do
but do you ever photograph or share a for my own pleasure.
sketch? I have plenty of preliminary sketches
Every sketch is scanned or photocopied. and ideas of paintings Id like to work
I can then place a copy of the sketch be- on in the future. Many get abandoned
side the actual piece of artwork during as the next idea comes along. Maybe
the painting process. I can then refer to one day Ill get time to do a series of
it if any sections or details of a particular illustrations, but Im keeping them to
illustration are lost beneath the opaque myself for the time being.
layers of paint (Which they often are).
Whats your favorite of your own
paintings?
Being my own worst critic, its hard
to say which is the favorite of my own
work. Its usually more recent artwork.
Im quite fond of the Pathfinder
artwork, and Im also pleased with some
unreleased trading card illustrations.
Valeros, iconic fighter of the Pathfinder My current favorite is one of those few
series, shown in the original sketch with images I actually had time to create for
helmet, a revised sketch, and final version.
Used by permission. myself. Its probably because I was able
to indulge myself that I like the image
ster (or new interpretation) how much plus I really enjoy illustrating snow-
input do you have with the design?
Essentially, you take the writers descrip-
tion and create the look of the beastie.
There are various interpretations of
descriptive elements, as long as the fin-
ished creature looks like what has been
described.
For instance, if the creature is de-
scribed as having six eyes. There are a
number of ways you can illustrate those
eyes, unless there is a specific description
of what the eyes actually look like and
unless the creature is specified as having The finished image can also vary
six glowing red eyes theres a certain from the original sketch. The first
amount of creative latitude how you sketch of the Pathfinder Fighter shows
might depict the monster. him wearing more armour, including a
helmet.
You have defined the look of the new The fighter needed to be more light-
Pathfinder series, essentially setting weight so his helmet, greaves, tassets
up the visual style for the entire set- and chainmail vest were removed. I
ting. Was there a set of concept work slimmed him down to make him look
involved? Or is each painting largely more nimble.
standalone work?
Each painting is a standalone work but What would be your ideal painting?
each piece pertains to the series. Are there works that you do mostly for
yourself, rather than on a contract?
Valeros final art for Burnt Offerings.
Skip Williams
Ask the Kobold
Unfamiliar Fam > Better Magic
iliars and Clockw Items for Bards
ork Magic > Ara
bian Nights
Plus very possibly an article by Keith Baker if only he doesnt escape from
our nets this time! Seriously, if we knew which big-name submissions would
arrive at our smelter for the Winter issue, wed tell you. Would kobolds lie?
Cmon, their Bluff scores suck...
Its a good thing Freeports nobles their training so they can get back to the skills. Wisdom is also important since
business of killing for gold. Of course, it reflects her ability to perceive her sur-
are all cowards. Otherwise, Id be rounding, spot hidden guards, and hear
an adventurers life is often the perfect
out of a job. cover for the assassin: It gives her access the sounds of approaching foes. Intelli-
Red Alice, Assassin to powerful people, a steady stream of gence is another key ability as it aids the
revenue between jobs, and a means to assassin in crafting poisons, sabotaging
The assassin is a killer for hire, a ruthless slip out of town if a job goes sour. equipment and devices, and helping her
and remorseless agent whose purpose is learn more about the target she is after.
to rub out the opposition. The assassins Creating an Assassin
main strengths come from the element Races
The assassin is a master of surprise and
of surprise, because she has no interest Any race with the capability to murder,
stealth, of cunning and underhanded
in a fair fight. Such nonsense gives her to harness the inherent evil of the act,
tactics. She does not have the strength
prey the chance to react and poses a risk can become an assassin. Of the com-
of a barbarian or fighter, the versatility
of the mission failing. The best assassins mon races, humans and half-orcs are the
of a bard, or the breadth of skills of a
can set aside their misgivings and elimi- most likely. Humans, for all their mer-
rogue, but she combines a potent array
nate any target, no matter the age, the its, are capable of great cruelty and thus
of combat abilities and skills, augment-
gender, or the status. produce some of the most infamous
ed by special talents to give her the edge
An assassins life is no easy thing and assassins in the world. Half-orcs, with
she needs to survive.
many missions they undertake can lead their natural tendencies toward evil, find
them to distant cities, into the bowels it easy to kill for money, a fact especially
Abilities
of the earth, and just about any place true for those who endured unhappy
An assassin does her job by using the
else adventurers might go. Rare is the upbringings, enduring the scorn of hu-
element of surprise, and she needs
assassin who pursues adventure for the manity or the cruelty of orcs.
abilities to augment her stealthy skills.
standard reasons: gold, fame, or noto- Other races are less likely to produce
Dexterity is by far her most important
riety. Instead, they see such expeditions assassins, though when they do, they
ability, as it is vital to her combat capa-
as a means to end, a mission to advance are exceptional. The natural stealth and
bilities as well as many of her subterfuge
Ruthless (Ex)
At 7th level, you no longer provoke attacks of opportunity
when making coup de grace attacks. You are quick and
business-like when snuffing out a foes life. In addi-
tion, you can kill your opponent brutally. This func-
tions exactly like a normal coup de grace attack,
but you provoke attacks of opportunity as normal
and the DC to resist this attack increases by 5.
Stalker (Ex)
Also at 9th level, when hiding and moving
more than half but less than full speed, you
take no penalty to your Hide checks. When run-
ning (but not when attacking or charging), the
penalty to your Hide checks drops to 10.
Sniper (Ex)
Whenever you have successfully hidden from an opponent
thats at least 10 feet away, you can make one ranged attack
and then immediately make a Hide check to conceal your
position. You take a 10 penalty to this check instead of the
normal 20.
24 Kobold Quarterly 2 Fall 2007
Improved Uncanny Dodge (Ex) your blows weaken and hamper them.
At 12th level, you can no longer be An opponent damaged by one of
flanked. This defense denies another your sneak attacks also takes 2 points of
rogue the ability to use sneak attack Strength damage. Ability points lost to
against you when he flanks you, unless damage return on their own at the rate
he has at least four more rogue levels of 1 point per day for each damaged
than you have assassin levels. ability.
If you already have uncanny dodge
(see above) from another class, you Blindsense (Ex)
automatically gain improved uncanny On attaining 18th level, your senses be-
dodge instead, and the levels from the come so acute that you can now notice
classes that grant uncanny dodge stack things you cannot see. You usually do
to determine the minimum rogue level not need to make Spot or Listen checks
required to flank you. to pinpoint the location of a creature
within range of your blindsense ability,
Hide in Plain Sight (Ex) provided you have line of effect to that
Beginning at 13th level, you can use the creature.
Hide skill even while being observed. As Any opponent you cannot see still
long as you are within 10 feet of some has total concealment against you, and
sort of shadow, you may hide yourself you still has the normal miss chance
from view in the open without having when attacking foes that have conceal-
anything to actually hide behind. You
cannot hide in your own shadow.
ment. Visibility still affects your move-
ment. You are still denied your Dexter-
Rule as the
Poison Use Mastery (Ex)
ity bonus to Armor Class against attacks
from creatures you cannot see. sultan rules!
Open Design is seeking a handful of
At 15th level, you may apply poison to a
weapon as a swift action without reduc- Shadow Strike (Ex) patrons for an Arabian Nights series of
ing the poisons save DC. In addition, Finally, at 19th level, whenever you suc- mini-adventures: visit the flying harems
if you spend a standard action to apply cessfully kill, disable, or reduce an oppo- of the caliph, fight demon pirates, visit
poison to a weapon, the weapon retains nents hit points below 0, you may make storytellers in the ghul necropolis,
its virulence for two successful hits or a Hide check as a swift action and move charm twice-damned djinn, outfox the
two touches. up to 10 feet in any direction. To use Red Oracle, and much, much more!
this ability, you must be within 10 feet You can influence the adventure
Crippling Strike (Ex) of a shadow. As with hide in plain sight,
design, request changes, playtest the
Starting at 16th level, you can sneak at- you cannot hide in your own shadow.
results, or just sit back in regal splendor
tack opponents with such precision that < and watch the process unfold. To join,
visit wolfgangbaur.com today.
Skip Williams is a co-author of 3rd Edi- during the design process. Check out
tion and the author of the worlds lon- the sidebar for the details. down to thisCharisma affects too
gest-running rules advice column. We are many aspects of a characters abilities.
delighted to welcome him to the pages of The SRD says that Charisma mea- It needs to be retooled. Do you agree?
KQ. If you have a question for the kobold, sures a characters force of personality,
send it to yesage@aol.com. Well share the persuasiveness, personal magnetism, I dont agree that Charisma has too big
most relevant or interesting ones here. ability to lead, and physical attractive- an effect on characters or on play. Un-
ness. It also says Charisma represents less you have a character with a class
Why does concealment, with its as- strength of personality, not merely how that depends on it (such as a sorcerer or
sociated miss-chance, use a different others perceive one in a social setting. paladin), Charisma is your dump stat.
mechanic (that is, a percentage chance Why then are dwarves, half-orcs and That is, your lowest score usually goes
rolled with percentile dice) than the myriad monsters shackled with Cha- into Charisma. That suggests to me that
core combat mechanic (that is, 1d20 risma penalties? Charisma doesnt have enough impact
with a bonus or penalty)? I would not argue that traditional on the game.
Would there be anything wrong dwarves, for instance, are lacking in I think Charisma belongs in the
with converting the percentage miss this department. They are a driven race, game. As things stand now, a characters
chance into an equivalent bonus to the hardly something that begets weak mental makeup has three parts, just
targets Armor Class? For example, a personalities. as the characters physical makeup has
20% miss chance might become +4 Every race responds differently to three parts. Youll note that Im treating
bonus to Armor Class for the target. persuasion. A human might find a Charisma strictly as a mental stat. Physi-
smooth tongue or a warm personality cal attractiveness seems to have been
A miss chance represents a situation in persuasive, but a tiefling might respond lumped into Charisma simply because it
which an attacker faces some extra dif- better to a swift kick in the pants. wont fit anywhere else.
ficulty or stumbling block for which the Among humans, the tiefling might not In any case, pairing force or personal-
attackers skill just cant compensate. A be very persuasive, but when interact- ity to the ability to channel magic or
miss chance gives virtually every attacker ing with others of his kind, the tiefling divine power seems like a natural to me.
the same chance for an outright miss. might have a distinct advantage. (If your personality is weak you ought
Characters who manage to overcome Any Charisma penalty translates not to be so good and projecting or
the miss chance are allowed attack rolls. into a penalty to the characters Leader- shaping magical energies.)
While theres nothing wrong with ship score. Why would a dwarf make As for the racial list, first consider tra-
replacing a miss chance with an attack a poor leader? Im sure there are races dition. Literature and myth (at least in
roll penalty or Armor Class bonus, you (the drow come to mind) where a pen- Western tradition) have always depicted
would no longer simulate the same kind alty might be applicable, even among dwarves as gruff and off-putting or
of situation. A sufficient amount of skill their own kind. But a blanket reduc- worse. The socially dysfunctional group
(as represented by the attackers attack tion makes no sense. of dwarves presented in the Disney
bonus) always could render the increase Im ignoring the reference to physi- movie Snow White certainly helped
in difficulty moot. And in any case vet- cal attractiveness, since it just makes no cement that notion in most peoples
eran characters would be less likely to sense. minds. Half-orcs have always been just
miss than neophytes would. Things get worse when you consider plain hard to abide.
This question touches on a brief, Charismas effect on sorcery and on a Also keep in mind that a deficit in
but fairly intense debate that occurred clerics ability to turn undead. It comes any area of Charisma tanks the whole
By Nicolas Logue
Art by John Carimando
a
grey shadow darts from tree Myths and Origins ants, whose entire civilizations fed the
to tree, and low snarls echo In a time before men immortalized barghest overlords of old. The carnage
softly through the snow- their deeds with written word, when the the barghests wrought was well known
laden forest. No tracks mar the white shape of the planes were less well de- among demons, angels, and the great
shroud of freshly fallen snow, but fined, the first barghests came into exis- races of the multiverse, and the sight of
fiery eyes burn in the misty woods: tence. Great goblin kings of old served a barghest became synonymous with
abominations of Gehenna with more desolation and death. Even to this day,
Barghests. Vicious fiends in the guise
than just their swords and strength; they they remain a horrific portent of doom
of worgs, their appearance spells to all unfortunate enough to meet one.
also mixed their blood with worg pack-
doom to onlookers. Their ravenous appetite was their
lords, creating the potent bond between
These wolfish monsters run the two species. undoing. With nothing left to eat, the
through glades leaving no trail for These mixed-blood outsiders were the great barghest packs turned on one an-
the ranger to track. By taking the first barghests, great overmasters of the other. The barghests devoured enemies,
form of simple goblins, these sinis- goblin and worg races who cut a swath allies and kin alike in a brutal civil war,
ter shapechangers mask their darker of carnage and terror across the planes. a time called the Bitter Feast.
nature and prey on the unwary. They Their hunger could not be slaked, and Many packs fled the planes, and
appear by magic, terrorize their foes, entire races were erased from existence, others were forced to make alliances
and then gorge themselves on flesh devoured in their entirety by great packs with other powerful entities and organi-
of demon-dogs and leaving behind zations to survive. These barghests made
ripe with the taste of fear. Once both
nothing but stones. dark compacts, binding themselves to
flesh and souls are devoured, the bar- other powers to avoid enslavement at
Many of Gehennas native species
ghests vanish into the night. the hands of devil princes and demon
were culled, and the barghests glut-
With every victim they devour, tony brought them victory after victory. lords. Some even swore service to
their infernal power grows. Planar travelers returned with tales of powerful mortal warlocks and wizards
vast realms, emptied of all inhabit- among House Stross, or to the undead
VRALGOR SZARN CR 10
Male advanced greater barghest rogue 2
CE Medium humanoid (shapechanger)
Init +4; Senses darkvision 60 ft., scent, Listen +27, Spot +27
Languages Abyssal, Common, Giant, Goblin, Infernal, Worg
AC 23, touch 9, flat-footed 21
hp 205 (17 HD); DR 5/magic, evasion
Fort +16, Ref +14, Will +16
Spd 40 ft.
Melee +27 large adamantine greatsword (3d6+20/19-20) and
+23 bite (2d6+4), or +25 bite (2d6+9) and 2 claws +23 (1d8+4)
Base Atk +16; Grp +29
Atk Options feed, Harbinger of Death, Improved Sunder,
Portent of Doom (DC 26), Power Attack, sneak attack +1d6,
Soul Feed
Spell-Like Abilities (CL 17):
At willblink, deathwatch, doom (DC 19), invisibility sphere,
levitate, misdirection (DC 20), rage (DC 21)
1/daycharm monster (DC 22), crushing despair (DC 22),
death ward, dimension door, mass bulls strength, mass
enlarge, nightmare (DC 23), slay living (DC 23)
Abilities Str 29, Dex 14, Con 24, Int 22, Wis 24, Cha 26
SQ alternate form, trapfinding
Feats Harbinger of Death, Improved Sunder, Multiattack,
Portent of Doom, Power Attack, Soul Feed
Skills Bluff +28, Climb +19, Concentration +25, Diplomacy +22,
Disguise +18 (+20 acting), Hide +18, Intimidate +30, Jump +23,
Listen +27, Move Silently +22, Sense Motive +27, Spot +27,
Survival +20, Swim +19, Tumble +19
Possessions +2 large adamantine greatsword, +3 amulet of
mighty fists, +4 bracers of armor, minor cloak of displacement,
ring of x-ray vision, a human skull studded with sapphires
(1,200 gp), map of Zobeck tunnels and town above, sack with
235 gp. <
Fall 2007 Kobold Quarterly 2 31
From the
Outside in,
Creating
Vibrant Characters
by Sigfried Trent
Art by Shelly Baur
E
ven experienced gamers What we have here is an interesting and only on dramatic moments. From there you
can find it challenging to dramatic back story for a new character. can easily add layers of nuance as you play
create vivid characters, It has plenty of intrigue and mystery. It the game and discover how your basic per-
the kind that everyone grounds the character in the gameworld, sonality interacts with the unfolding story to
talks about.Most gamers are imaginative and it has that cool factor. Unfortunately, it become a rich and lively character that you
and full of interesting ideas, but sometimes doesnt tell you what Kale Dranor is like as and others will remember.
when you sit down at the table you arent a person. We dont know how he behaves,
sure exactly what to do. You may have what his motivations are, or what he does Start with a Theme
trouble making the character in your imagi- on a day to day basis. Much like good art, a good character has an
nation come alive for everyone else. You Many role players start the character overall theme or central idea they embody.
may just want to play a variation from your building process by creating a back story It can be almost anything, but a good theme
usual PC. like this. Its a useful tool for the DM to can be summed up in very few words.
Some players are blessed with more work them into the story and to spark their Themes can come from the characters role
charisma and acting skills than others, but imagination. It can also help you decide on in the party, an emotion, a philosophy, an
you dont need those talents to create and your characters basic personality, but it is image, and so on.
portray a memorable character, a character not exactly direct. For instance, Kale Dranor If you are stumped, just pick a compel-
that others will talk about. If you find your- could be harboring an evil god and unwit- ling word and think about what it means to
self struggling to shine in your games, heres tingly doing its bidding. He could be evil you. This is the starting point for your char-
how to bring your characters to life. and simply fooling everyone. He may have acter and will guide you when making fur-
no taint at all and simply has nightmares of ther decisions. Once you have a theme se-
his birth. He may have a split personality.
The Outside-In Approach The story itself doesnt really tell us who he
lected, write it down in big letters to remind
Kale Dranor was born ase the vessel of a you where you are going if you get lost.
is, only offers possibilities. Sample Themes: The loner, hope, bas-
dark and terrible god. His parents were When you meet someone for the first
chosen for their beauty and power. His tion of law, the innocent, lust for power,
time, be it in real life or in a story, you dont quest for truth, party girl, big dumb fighter,
birth coincided with the alignment of the know their life history. What you experience
proper stars. But on the night of his unholy indestructible, hero, lost and confused, re-
is their general appearance, mannerisms, venge, passion, money, hunting, harmony,
baptism, agents of the Kings Watch at- and whatever they talk about. If you were
tacked the cult. All the adults were killed, growing old, glory, responsibility, decent
to later describe them you would pick out into madness, finding purpose, underdog,
but the small nameless child was given their most distinguishing and unusual fea-
to the Tirenian monks. The monks raised guilt, darkness, duty, fire, hairy, Jack Nicol-
tures, the things that make them distinct. If son, friendship, stuttering, cats, cooking
him in their orphanage, unaware of his asked to imitate them you might adopt their
sinister origins. Under their watchful
posture, mimic their accent, and cover their
eyes Kale reached adolescence and showed topics of conversation.
Establish your Appearance
amazing skill in unarmed combat and The outside in approach to character
Generally the first thing you do in a game
surpassing insight into the path of lotus building starts with first impressions and
is describe what your character looks like.
wisdom. A true prodigy, he joined the then works inward from there. You decide
Imagining their appearance connects you
order at age 17 and showed great promise how your character behaves in the most
to who they are. Because role playing is a
as a warrior against the forces of darkness. common situations rather than focusing
game of language, words are a good place to
The Bonded Weapon Holy power infuses a bonded weapon, roll to avoid the disarm.
In place of her celestial mount, a pala- making it sturdier and more durable Focus of the Master (Su): The holy
din may undertake a ritual to strike a than other weapons of the same type. bond between you and your weapon
holy bond between her soul and her Add this amount to the weapons hard- is strong. You may use your bonded
weapon of choice. This bond grows as ness and hit point totals. weapon as a divine focus component
the paladin increases in power. Light (Sp): You can opt to have your any time one of your spells requires one.
Benefit: You form a holy bond with a weapon shed light, as the light spell. Merciful Strike (Su): Paladins make
weapon of your choice. In order to forge Activating and deactivating this ability amazing displays of mercy, even when
this bond, you must spend 24 hours in is a standard action. The caster level is facing hardened criminals. When wield-
quiet meditation and prayer. Should equal to your paladin class level. ing your bonded weapon, you may
you ever lose your bonded weapon, or Tightened Grip (Ex): The process of strike for nonlethal damage without
if it is ever destroyed, you may undergo bonding with your weapon allows you incurring the normal -4 penalty.
the ritual again. A bonded weapon may to maintain a grip on the weapon that Sacred Defense (Su): Power from the
be enchanted with magic abilities as others find extraordinary. Whenever celestial realms infuses you and protects
normal. The special abilities are cumula- you are defending against a disarm at- you. Beginning at 8th level, you gain
tive based upon your level; the hardness tempt, you gain a +4 sacred bonus. At a +2 sacred bonus to your armor class
and hit point values are not cumulative. 13th level, the bonus increases to +8. against evil foes. At 16th level this bonus
Improved hardness and hit points: This bonus only applies to your opposed increases to +4.
In Kobold Quarterly #1, Mr. Baur sug- above-average stats. Not a bad little haul While these honorary levels do not
gested that noble arms and titles are for bumping off the local dragon and count against multiclassing penalties,
suitable awards for player characters, saving the monarchs first-spawn. they dont contribute to effects that
and he mentions that a free level of the After the first level of Aristocrat the depend on the total level of the charac-
Aristocrat NPC would be a suitable benefits slack off just a bit, but increased ter (so you cant get around a sleep spell
bonus to that award. base attack bonus, saving throws, skill through aristocratic entitlement). Hon-
Maybe. points, and new available skills are noth- orary levels do not count when figuring
Granting such a title is more than ing to sneeze at. The last is particularly maximum skill points, and they offer
a mere welcome-to-the-kingdom gift, attractive to classes that are limited as to no added protection to level-draining
and the importance of these two grants their potential skills, such as the Fighter. attacks. True, you still have better hit
should be reversed. The level of aristo- But how do these NPC levels work points when you drop to 1st level, but
crat is the cool award; the noble title in connection with the real levels having honorary levels will not keep you
that goes with it a potentially nasty fish- (where real means earned the hard alive. They dont count when figuring
hook that the DM can use as a spring- way with experience points)? Do you your bonus feats for levels. You can lock
board for further adventures. have to worry about the penalties for in previously awarded honorary levels,
The first level of Aristocrat is fairly multi-classing? Does an encounter with making them real, but more on that
butch; it provides +1d8 hit points, four a vampire remove aristocratic levels that wrinkle later.
skill points, and a +2 on the Will save. have been awarded? Having sorted out what these honor-
In other words, imagine a magical hat Any NPC levels presented as a reward ary NPC levels do, the next big question
that gave you the Feats of Toughness, should initially be considered honorary is who gets to make these cool aristo-
Negotiator, Persuasive, and Iron Will in nature. The base attack bonus, saving cratic awards, and what must I do to get
in one fell swoop. Actually, its better throw bonus, and new skill points of them? The answer is that rulers who are
than the magic hat, since you control the non-heroic levels would be in place, themselves not ruled may grant them,
where the skill points go, and both they but the honorary levels are not counted and they themselves do so under limita-
and the hit points may be increased by when dealing with total character levels. tions. The ultimate price may give some
Summer 2007 Kobold Quarterly 1 36
36 Kobold Quarterly 2 Fall 2007
adventurers pause about accepting the with lifetime job descriptions, such as by the aristocrat level, your character
levels and entering into the bare-knuck- tribes, magocracies, or theocracies. A also gains access to the monarchs ear
le politics of the local noble court. republic would have as many available or rather, more access than those
levels as its initial chief executive, plus hoi-polloi adventurers who clutter up
The Kings The Thing one per year (since the ruling politicians the court. A noble PC can expect to
The local supreme ruler can promote in- may change over time). As a republic, be called in on matters that threaten
dividuals of merit by awarding titles and they may be even charier of giving the kingdom, particular those matters
making them peers of the realm. Treat out aristocratic titles. Regardless, such which require your special talents.
this as a royal bonus feat that the local awards are not given lightly. Knights, regardless of level, are ad-
monarch gains when he reaches the So what influences such awarded dressed as Sir or Madam, while
top of the heap, whether through con- titles, in particular the awards beyond Barons and higher are greeted as My
quest, by ability, or after Dad, the old the initial knighting? Service to the Lord or My Lady (finer points may
king, kicks off. Other royal feats might crown is foremost. While the local exist for your campaign). Within the
include declaring war, raising taxes, or queen may be happy to grant knight- pecking order of the court, aristocratic
summoning vassals to fight, but that hoods to those who performed an level does matter, and a level 8 Aristo-
would be another article. extraordinary act, additional levels will crat always enters the room first, sits
come only if the individual hangs about closer the head of table, and speaks first,
GRANT PEERAGE [ROYAL] at the crowns beck and call. over his level 7 (and lower) brethren.
You have the ability to award honorary Any monarch worth his rule will Among the levels, there is a marked
levels in the Aristocrat NPC class. demand fealty from those he admits difference between real and honorary
Prerequisites: Rulership of the land to knighthood. The recipient swears levels. Your fighter may be 14th level,
without being vassal to a greater power. to serve the monarch before any other but with only two levels of aristocrat,
Benefits: You may award honorary ruler (hence the limitation on awards you may offer your advice only after
NPC Aristocrat levels to others. You to those carrying awards from others). any real Knight Minors. Worse, you
may award as many levels up to your This makes for an easy springboard for are probably seated at the royal banquet
total (Aristocrat and other) levels over adventures, but often the throne holds below the salt. (Note that if multiple
the entire span of your rulership. You the reigns just a touch tight. knights hold the same level, the indi-
cannot award titles to an individual who viduals who have held their titles longest
already holds another title from another The Making of Lists are given precedence).
ruler unless than individual rejects his So youve gained a title what is it and All this creates some friction be-
previously awarded title and with that what does it mean? tween newly promoted adventurers and
the honorary aristocrat levels so gained. The nature of the titles will vary ac- those who received their titles the old
You cannot award honorary levels to an cording the particular kingdom and fashioned way (by inheriting them).
individual beyond half your total levels. campaign, but heres a good list for your The newcomers additional real levels
Normal: You may award any number typical western fantasy setting. makes things even more interesting.
of fancy-dancy titles you want, but they Not all the established nobility view the
have no effect on game play. So there. Aristocrat newly entitled with pleasure, and plenty
Note that the monarch has a limited Levels Title of backstage politicking may be involved
number of these plums to pass out, and 1 Knight (Banner Knight) to get the adventurers to leave court, to
he will do so with an eye towards his or 2-3 Knight (Knight Minor) embarrass themselves, or to fall out of
her own goals. The Royal Heir is prob- 4-6 Knight (Knight Major) the monarchs favor.
ably due for a goodly number of these 7-8 Baron or Baroness
(up to maximum of half the total levels 9-10 Count/Earl or Countess Land and Permanent Nobility
available). This makes the competition 11-12 Duke or Duchess One thing that title does not grant is
for the remainder even dicier. Your 12 13-14 Grand Duke, Grand Duchess land. One can be an unlanded noble,
level Aristocrat monarch will probably 15+ King, Rajah, Emperor, Kaiser or one can hold land in the name of the
hold onto 6 levels for her son, leaving 6 crown without holding any title, as a
levels as favors. They wont be passed out From this list, you can gather that most castellan. Land is a separate matter, and
as door prizes but saved for real awards, awarded and honorific levels are in the customs vary from kingdom to king-
and your local royalty will want some- knight category. Only if one has a par- dom. Some rulers grant land when they
thing in return. ticularly powerful lord (and is beloved would rather not spend titles, or chose
While this example assumes the local by that lord) can you gain easy entry to grant a title to those brave souls who
realm is a monarchy, the same principle into the Baron or Duke levels. conquer a particular monster-populated
and the royal feat can apply to any state In addition to the abilities provided chunk of territory.
T
he history of the Ghoul Im- cave dragon in its prime. Its darkness extremely lethal.
perium is a recent one, an filled the tunnels, and its jaws devoured As he created ghoul followers, Dar-
explosion of undead power ghouls by the dozens. rakh and the priest learned that the
from a direction unlooked-for: the Strengthened the Death Gods bless- form of ghoul fever the dragon carried
lowly ghoul raised from a skulker in the ing, one ghast struck a crucial blow with was magically strengthened. Darrakh
graveyard to a force that destroyed the its paralyzing claw, and the dragon was has always claimed he bathed in the
mighty drow stranglehold on the un- rendered immobile for a dozen heart- River Styx and struck a bargain with
derdark, and brought many underearth beats. The frenzy that followed infected Charon the boatman. The terms seemed
civilizations to the brink of annihilation. the dragon with ghoul fever. The rest of to be that to return to the mortal world,
the ghouls and ghasts died before the he would raise up a race of followers of
Children of the Hunger God dragon could be slain, but the priest of the Death God. That story is among the
How did it happen? The ghouls them- the Death God survived and became secret lore of the Imperial priesthoods.
selves do not know for sure, and a great the ghoul-dragons minion and chief Its truth depends on what one thinks of
deal of myth, legends, and sacred lore servant. The dragon grew powerful in the veracity of the undead and the trust-
has grown up around the topic. Some undeath. Though its growth stopped, its worthiness of dragons. Most are sure its
of these stories claim divine interven- power was greater than any others of its sheer puffery.
tion by the Death God or Hunger God, kind. Darrakh himself manipulates his
other elements drawn from a pact with ghoul followers shamelessly, both those
the derro, other tales claim demons were Charon and Darrakh of the Death God (whom he seems to
somehow responsible. All make it clear So was born Darrakh, Father of Ghouls, regard fondly) and those of the Hunger
that a magical strain of ghoul fever was the Great and Unending Devourer. Of God (who seem to annoy him). The
the catalyst for the Empires rise. None all dragons below the earth, he is the noble ghouls who know of him serve
know the truth. greatest. He recieves ghoul petitioners him out of fear; the priests do so out
The ravenous hunger and ambition in a deep cavern perpetually wrapped in of joyous devotion. The ghoul-dragon
that define the Empire of the Ghouls darkness, and when he is displeased, he could play merry havoc with the em-
come from a hunting expedition 200 dines on the flesh of the ghouls, his fol- pires holdings if it were ever provoked.
years ago. A priest of the Death God lowers and children. The majority of the Empires popu-
led a pack of ghouls and ghasts into the The cult of the Hunger God re- lation, though, think of Darrakh as a
underdark in a hunt for new sources of veres him as an avatar of their diety, an legendary figure long dead, a demi-god
meat. The hunters met and devoured earthly manifestion of the endless gnaw- rather than a living presence. He may
a few of the weaker residents of the ing need that drives ghouls to consume be both; some believe he dwells near the
deep lands, but then met a horror they corpses. Darrakh is fast, tough, and gates to the underworld because it is a
were woefully ill-prepared to fight, a powerful and as an undead dragon, good place to acquire divine power.
Breath Weapon (Su): Darrakh breathes two types of breath New Feat: Devour [Monster]
weapon, a cone of pure black poison whose toxic stew
of minerals burns and destroys any target, and a line of Prerequisite: Corporeal undead, Str 13
invisible sonic energy bolt that stuns foes. Creatures within Benefit: Whenever you successfully damage your opponent
the poisonous cone must succeed on a DC 33 Fortitude with a bite attack, they must make a Fortitude save (DC 10
save or suffer 1d8+3 initial and 1d4+3 secondary Strength
damage. The sonic line blast causes 12d6 sonic damage + half their HD + their Strength bonus) or suffer an addi-
and stuns all those it strikes for 1 round if the victim fails a tional 1d4 Con damage.
DC 33 Reflex save. Special: Creatures immune to critical hits are immune to
Deeper Darkness (Sp): Darrakh can cast deeper darkness this feat. If you have the Eater of the Dead feat, you regain
3 times per day.
Spells: An Adult cave dragon casts spells as a divine 1d8+5 lost hit points when your victim suffers Con damage.
Griffon Towers
of the Margreve
Forests, Hunters, and Miners
by Wolfgang Baur
T
he city of Zobeck is House Stross built the towers for its contains a treasure cached here by ad-
defined by its river, the griffon riders, an elite company of cou- venturers who never returned. Unfortu-
great forests, and the riers and shock cavalry. The parsimoni- nately, centaur bandits have discovered
wide moors to its north. ous council of the Free City has done this particular tower and claimed its
Long the private property of House away with that tradition in recent years. goods for themselves. Their leader, Radu
Stross, the Margreve Forest retains a cer- Now the Margeve griffons run wild, Voinod, is using the money to buy kegs
tain hushed atmosphere of wild decay and they come in both black and speck- of ale from the kobold miners near
and noble privilege. Travellers go quietly led varieties. Knowing the difference is Shadowcrag to reward his followers.
through the deepest woods, seeking to important. The black griffons are more If the party takes some of the cash,
avoid throat-slitting bandits, howling aggressive and very fond of horseflesh; the centaurs have excellent tracking and
barghests, and even kobolds bitterly de- some claim they are faerie steeds. The ambushing skills, and will try to cut
fending their secret mines. speckled ones are shy, tameable, and can off their escape at several points in the
At the same time, the untamed serve as animal companions to suitable forest.
regions of the Margreve are under as- heroes. 2. Hunting Party. Though the forest
sault by Zobecks lust for wealth. The is dangerous and the undergrowth is
forest provides the timber that drives its Griffons for Adventurers very thick, a few young, rich and stupid
barges, fuels its smithies, and braces its With griffon eggs for the taking, ad- sons of the Zobeck merchant houses
kobold silver mines. The noise of kobold venturers often wander the Margreve, always try to prove themselves by hunt-
miners, timber-cutters, and merchants sure they can make their fortune. These ing Margreve deer, boar, or the fabled
rumbling along the great northern road expeditions rarely end well. White Hart. To guide them on these
grows each year. Silence returns only in The problems are severalfold. In a hunts, they usually hire a ranger, barbar-
winter. vast forest, landmarks attract atten- ian, or druid adventurer.
The northern road is the only pass- tion, so the towers are always inhabited Once the young hunters set out, they
able route to the rich cities of the Red by men or monsters. The towers are make a mess of things and often lose a
Queen and the undead princes of more than 50 feet tall, and half that horse to a boar attack. In the worst case,
Morgau and Doresh, not to mention wide. Most have no easy way up; their a hunting party may be led astray by the
the Bemmean magocracy. The road is wooden staircases are long since rotted shadow fey, who resent this poaching on
the second source of wealth for the city; or burnt away. their lands. The moment of truth comes
connecting that land route with the The griffons themselves are vigilant when arrows shot to kill a deer are re-
river route makes Zobeck a fortune as a about who or what may approach a turned with interest by the fey folk.
trade center. Naturally, the road is de- tower during nesting season. The mer- 3. The Margreve Witch. Stories tell
fended by castles and towers. chants who travel the great northern of a hag of the greenwood who helps
The most famous of these are the road know this all too well, and many travellers caught in rainstorms or stuck
dozen Griffon Towers. Eight of them are refuse to travel there in spring. Griffon in the moors and mires of the wetter
on the road itself; others guard hunting attacks are common; pikes are the pre- sections of the road. This help usually
lodges, mines, or powerful wellsprings ferred weapons to keep them at bay. involves bringing them to her modest
of magic. Most people assume that they hut and feeding them a hot meal, while
got their name from the griffon blazons pleading for help against the kobold
carved in their walls, but that is merely Tower Encounters bandits who plague her life as an herb-
the mark of the Stross border guards. Here are three encounters for PCs
alist. In fact, she is quite familiar with
The towers themselves have a much exploring a Griffon Tower in the
monkshood, hemlock, and other poi-
closer connection to the animals, as Margreve.
sons, and usually attempts to kill one or
their stables, roosts, and shelters. 1. Easy Money. An abandoned tower
more of her guests during the night.
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