ICT defines a diverse set of technological tools and
resources are used to communicate, create,
disseminate, store and manage. Information can support CLIL in many ways (The impact of ICT and games Based Learning on Content and Language Integrated learning L. Wojotowicz, M. Stansfield, T. Connolly, T. Hainey).
It is widely acknowledged that in order to enhance students
ability to interact with the technological and digital dimension, an innovative approach must be used. Thus, it is essential to promote the development of cross- sectional skills such as collaborating, sharing, and using a cooperative learning approach to make the student independent in the use if ICT. It is not sufficient to simply employ the LIM to reproduce videos or implement Power point projects. These activities must be complemented with the usage of Application and software specifically developed with the purpose of sharing information. Another possible tool is the tablet, which could be presented to students inorder to elaborate ideas and share information. The Ministry of Education provided teachers with a guide namely The National Plan for a Digital Education - to launch an innovative strategy for the promotion of digital education in the Italian school system. Its principles take as model considerations coming from authors with a considerable experience in the field of digital learning e.g. David Jonassen. In particular, it covers a pivotal importance: the coverage of solid concepts more than their theoretical presentation knowledge must be built coherently with the surrounding environment using mind tools to analyse, evaluate, synthetize, solve problems, in line with the slogan NOT TO LEARN FROM BUT TO LEARN WITH. Students should independently find solutions to problems, and teachers role should be limited to providing advice when specifically asked. In addition, the teacher should serve as a guide for students to develop further skills. Previous studies provide evidence of how people learn only 10% of what they read, 20% of what they hear, 30% of what they see, while 80% from practical experience and 95% of what we teach to somebody else. Therefore, the time dedicated to CLIL allows to learn new things and acquire specific competences using a playful approach. Thus, technology should always find a place in the learning process, and its usage should not be limited to specific moments. Materials should be user friendly, with attractive contents and adequate for students age and competences (L2). Students with disabilities should be gradually introduced to the use of software and applications when individually studying, since they can show outstanding skills and play an active role during group works, relatively to other context where they seem to cover a passive role and encounter relevant difficulties. However, it is necessary to highlight some of the cons that arise when working with technological tools in schools. First, the number of devices is quite limited and working in small groups for some kids may not be an easy task to accomplish. Secondly, some students may lose their interest when working with such technological devices. The role of teachers is to provide support in these moments, keeping a positive work attitude and high motivation in order to stimulate group work. At last, a good internet connection definitely represents an issue!
Pair work : Paternic Maria Grazia e Longo Emanuela
(Advances in Educational Technologies and Instructional Design) Lee Chao-Handbook of Research On Cloud-Based STEM Education For Improved Learning Outcomes-IGI Global (2016)