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Theory Into Practice

ISSN: 0040-5841 (Print) 1543-0421 (Online) Journal homepage: http://www.tandfonline.com/loi/htip20

Digital Storytelling: A Powerful Technology Tool for


the 21st Century Classroom

Bernard R. Robin

To cite this article: Bernard R. Robin (2008) Digital Storytelling: A Powerful Technology
Tool for the 21st Century Classroom, Theory Into Practice, 47:3, 220-228, DOI:
10.1080/00405840802153916

To link to this article: http://dx.doi.org/10.1080/00405840802153916

Published online: 14 Oct 2009.

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Download by: [Universiti Pendidikan Sultan Idris] Date: 12 January 2017, At: 21:46
Theory Into Practice, 47:220228, 2008
Copyright The College of Education and Human Ecology, The Ohio State University
ISSN: 0040-5841 print/1543-0421 online
DOI: 10.1080/00405840802153916

Bernard R. Robin

Digital Storytelling: A Powerful


Technology Tool for the
21st Century Classroom

Digital storytelling has emerged over the last few


years as a powerful teaching and learning tool
that engages both teachers and their students.
I N M ARCH OF 2007, THE U.S. Department of
Education reported to Congress the findings
of a major study that focused on the impact
However, until recently, little attention has been of computer software on academic achievement
paid to a theoretical framework that could be by elementary, middle, and high school students
employed to increase the effectiveness of technol- in Reading and Mathematics (U.S. Department
ogy as a tool in a classroom environment. A dis- of Education, 2007). The report concluded that
cussion of the history of digital storytelling and Test scores were not significantly higher in
how it is being used educationally is presented classrooms using the reading and mathematics
in this article. The theoretical framework, techno- software products than those in control class-
logical pedagogical content knowledge (TPCK), rooms, and there were no significant differ-
is described, along with a discussion of how this ences in student achievement between the class-
model might be used with digital storytelling. rooms that used the technology products and
classrooms that did not (p. 1). These results
appeared on the front page of major news-
papers across the country and to the casual
Bernard R. Robin is an Associate Professor of Instruc- reader, this was just another one of the many
tional Technology at University of Houston. indicators that our students are falling behind
Correspondence should be addressed to Bernard and the huge public investment to put comput-
Robin, Department of Curriculum and Instruction, ers in schools has been a waste of time and
Room 343Farish Hall, University of Houston money.
College of Education, Houston, TX 77204-5027. However, numerous educators, researchers,
E-mail: brobin@uh.edu and technology advocates would respectfully dis-

220
Robin Digital Storytelling

agree with both the findings of the report and the How and Why Students and Teachers
way that the study was conducted to begin with. are Engaged by New Technologies
In an article (ED study slams software efficacy,
2007, May) in eSchool News, several well-known As the debate over the effectiveness of com-
technology advocates responded to the report to puter technologies in schools rages on, young
Congress. Keith Krueger, chief executive offi- people continue to use emerging technologies in
cer of the Consortium for School Networking, their personal lives, even if a large number of
stated, This study failed to address several key educators have not yet found ways to meaning-
pieces that other research and educators strongly fully integrate them in the classroom. Ask just
agree are critical to the success of any efforts about any young person about the technologies
to transform teaching and learning (p. 26). that they regularly use and you will find that they
Mary Ann Wolf, executive director of the State are not just limited to the widely publicized Web
Educational Technology Directors Association, sites such as MySpace and YouTube. The list also
added, Strong leadership is needed to encourage includes blogs, wikipedias, podcasts, and social
the correct use of technology, provide support bookmarking tools. Some, if not most, of these
throughout, and systemically integrate the use of resources are unfamiliar to teachers (and parents),
technology for instruction. Integrating technol- but todays students are using them at an ever-
ogy is much, much more than putting a piece of increasing pace and in ways that are helping to
software into a classroom (p. 26). As the study define a new generation of not just information-
purports, it addressed a very narrow piece of gathering, but information-creating as well.
educational technology; but more important, the What makes these tools so compelling is
study did not include critical components known the nature of what has come to be known as
to be essential for the successful integration user contributed content, social media, and Web
of technologyor any other reform effort in 2.0. Roush (2006) wrote that these technologies
transforming education. are part of a transformation from one-to-many
Noted neuroscientist Michael Merzenich communication on the Web to many-to-many
(2007), a professor at the University of California communication, and that traffic and conversation
at San Franciscos Keck Center for Integrative naturally cluster around content, such as videos,
Neurosciences, went on to say that simply adding photos, blog posts, and bookmarks (p. 1). Bor-
computers to conventional teaching strategies is land (2007) explained this technological evolu-
an unsophisticated approach that, it is not sur- tion in the following way:
prising, adds very little to students experiences
in the classroom. He stated, In a world run by Web 1.0 refers to the first generation of the
computers, where almost every kid in that class commercial Internet, dominated by content that
was only marginally interactive. Web 2.0, char-
will have some sort of a computer in their pocket
acterized by features such as tagging, social
and on their desk in their future life and job,
networks, and user-created taxonomies of con-
wouldnt it make sense to measure the impacts tent called folksonomies, added a new layer of
of serious computer-based training on our school interactivity, represented by sites such as Flickr,
childrens reactions to, and their facile uses of Del.icio.us, and Wikipedia. (p. 1)
computers? (p. 1).
The reality is that advocates of instructional What further distinguishes these emerging
technologies in schools have, for many years, technologies from earlier ones is that they are
been urging educational administrators and poli- being customized and personalized in dynamic,
cymakers to change the focus from the technol- and often unpredictable, ways by their users, and
ogy itself to ways that technology can be used this personalization is having a profound impact
to bring out the very best in how teachers teach on how people, especially young people, are
and how students learn. conducting business, finding entertainment, and

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New Media and Education in the 21st Century

participating in social relationships. However, Table 1), which are often cited as a useful starting
when it comes to using these technologies in the point to begin working with digital stories.
classroom, many teachers still do not have a good In the early days of digital storytelling, Lam-
grasp of how to use them in their teaching. Judge, bert was impressed by how easily average people
Puckett, and Cabuk (2004) sum up the situation were able to capture their story in a really
this way: powerful way in a relatively short amount of time
for a relatively small amount of money (Tucker,
Teacher familiarity, confidence, and skill in 2006, p. 54). Fast forward to today and one can
choosing software and integrating technology see that what is new is that the tools needed for
into the curriculum are dependent on teacher digital storytellingcomputers, scanners, digital
training and time for self-directed exploration cameras, and high-quality digital audio capture
and learning. Due to the relative newness of deviceshave become increasingly more afford-
computer technology, many teachers have not able and accessible. Add to this mix a series
received adequate training to select appropriate
of powerful, yet inexpensive software programs
technologies and lack support to use them.
(pp. 386387)
that allow even novice computer users to be-
come digital media producers and editors on a
scale that was hardly imagined when Atchley
and Lambert were first beginning their work.
The Emergence of Digital Storytelling We are currently witnessing dramatic growth in
the educational use of digital storytelling, as a
Digital storytelling is a technology applica- convergence of affordable technologies interacts
tion that is well-positioned to take advantage with a contemporary agenda for todays class-
of user-contributed content and to help teach- room, as illustrated in Figure 1.
ers overcome some of the obstacles to pro- The combination of powerful, yet affordable,
ductively using technology in their classrooms. technology hardware and software meshes per-
At its core, digital storytelling allows computer fectly with the needs of many of todays class-
users to become creative storytellers through rooms, where the focus is on providing students
the traditional processes of selecting a topic, with the skills they will need to thrive in
conducting some research, writing a script, and increasingly media-varied environments (Ries-
developing an interesting story. This material is land, 2005).
then combined with various types of multime- As an instructional tool, teachers have the op-
dia, including computer-based graphics, recorded tion of showing previously-created digital stories
audio, computer-generated text, video clips, and to their students to introduce content and capture
music so that it can be played on a computer, students attention when presenting new ideas.
uploaded on a web site, or burned on a DVD. Researchers such as Burmark (2004) have found
Despite the current emphasis on multimedia that integrating visual images with written text
technology, digital storytelling is not a new idea. both enhances and accelerates student compre-
Joe Lambert and the late Dana Atchley helped hension, and digital storytelling is an especially
create the digital storytelling movement in the good technology tool for collecting, creating,
late 1980s as cofounders of the Center for Digital analyzing, and combining visual images with
Storytelling (CDS), a nonprofit, community arts written text. Teachers who are able to create their
organization in Berkeley, California. Since the own digital stories may find that they can be
early 1990s, the CDS has provided training and particularly helpful not only in engaging students
assistance to people interested in creating and in the content but also in facilitating discussion
sharing their personal narratives (Center for Dig- about the topics presented in a story and helping
ital Storytelling, 2005). The CDS is also known make abstract or conceptual content more un-
for developing and disseminating the Seven El- derstandable. A multimedia-rich digital story can
ements of Digital Storytelling (as described in serve as an anticipatory set or hook to capture the

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Robin Digital Storytelling

Table 1
The Seven Elements of Digital Storytelling

Center for Digital Storytellings Seven Elements of Digital Storytelling

1. Point of view What is the main point of the story and what is the perspective
of the author?
2. A dramatic question A key question that keeps the viewers attention and will be
answered by the end of the story.
3. Emotional content Serious issues that come alive in a personal and powerful way
and connects the story to the audience.
4. The gift of your voice A way to personalize the story to help the audience understand
the context.
5. The power of the soundtrack Music or other sounds that support and embellish the storyline.
6. Economy Using just enough content to tell the story without overloading
the viewer.
7. Pacing The rhythm of the story and how slowly or quickly it progresses.

Figure 1. The convergence of digital storytelling in education.

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New Media and Education in the 21st Century

attention of students and increase their interest digital storytelling experience may also benefit
in exploring new ideas. Teacher-created digital from learning to critique their own work, as well
stories may also be used to enhance current as the work of others, facilitating social learning
lessons within a larger unit, as a way to facilitate and emotional intelligence (Robin, 2008).
discussion about the topics presented in a story To practitioners of digital storytelling outside
and as a way to make abstract or conceptual of education, this technology is most often used
content more understandable (Robin, 2008). to create personal narratives that document im-
Perhaps the greatest benefit in the classroom portant events in ones life. However, digital
may be found when students are given the task of storytelling can also be a powerful tool in the
creating their own digital stories, either individu- classroom when used to produce historical doc-
ally or as members of a small group. This creative umentaries, as well as instructional presentations
work provides students with a strong founda- that inform viewers about a particular concept or
tion in what many educators (Brown, Bryan, & practice (Robin, 2008).
Brown, 2005; Jakes, 2006; Partnership for 21st At the University of Houston, The Educa-
Century Skills, 2004) have begun calling 21st tional Uses of Digital Storytelling Web site has
Century Literacy, Digital Age Literacies, or 21st been established to provide information and ex-
Century Skills. Regardless of the specific term amples of how this technology is being used
being used, these skills are being described as by students and teachers in K12 and higher
the combination of: education classrooms. The Web site, located
at http://www.coe.uh.edu/digitalstorytelling/, also
 Digital literacythe ability to communicate sorts example digital stories into the following
with an ever-expanding community to discuss three major categories: personal or narrative sto-
issues, gather information, and seek help; ries, stories that inform or instruct, and stories
 Global literacythe capacity to read, interpret, that re-tell historical events.
respond, and contextualize messages from a
global perspective
 Technology literacythe ability to use com- Personal Narratives
puters and other technology to improve learn-
Perhaps the most popular type of digital story
ing, productivity, and performance;
 Visual literacythe ability to understand, pro- is one in which the author tells of personal
experiences. These stories can revolve around
duce, and communicate through visual images;
 Information literacythe ability to find, eval- significant events in life and can be emotionally
charged and personally meaningful to both the
uate, and synthesize information.
author and the viewer. Many subcategories of
personal digital stories have been described by
Digital storytelling can be a potent learning
Lambert (2003) and others and include stories
experience that encompasses much of what so-
that honor the memory of specific people and
ciety hopes that students will know and be able
places, or deal with lifes adventures, accom-
to perform in the 21st century (Jakes & Bren-
plishments, challenges, and recovery.
nan, 2005). The push for students to gain 21st
century literacy skills by using the latest tech-
nology to communicate effectively is facilitated
Stories That Inform or Instruct
by students actively participating in the creation
process of digital storytelling (Jakes & Brennan, This type of digital story is used primar-
2005). As they do so, students develop enhanced ily to convey instructional material in many
communication skills as they learn to conduct different content areas. Teachers can use this
research on a topic, ask questions, organize their type of digital story to present information to
ideas, express opinions, and construct meaningful their students on subjects ranging from math
narratives. Students who participate in the full and science, to art, technology, and medical

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Robin Digital Storytelling

education. For example, digital stories have increased organizational skills, and a greater in-
been created that demonstrate how to con- terest in the content being taught (Paull, 2002;
struct and use a pinhole camera (http://www. Salpeter, 2005). Many educators involved in
coe.uh.edu/digitalstorytelling/pinhole.htm), what multimedia projects with students would agree
can be done to increase someones health dur- that some of the most significant gains pertain
ing the aging process (http://www.coe.uh.edu/ to higher-order thinking and problem-solving
digitalstorytelling/agingwell.htm), and how to skills, including synthesizing, analyzing, eval-
help students understand principles of geom- uating, and presenting information. When stu-
etry through an examination of everyday ob- dents use technology such as digital storytelling,
jects (http://www.coe.uh.edu/digital-storytelling/ they learn to convert data into information and
geo-story.htm). Although many personal nar- transform information into knowledge (Cradler,
ratives may include historical information as McNabb, Freeman, & Burchett, 2002, p. 3).
a backdrop to a digital story, digital stories
may also be created by using combinations of
The Need for a Better
these methods, such as autobiographical sto-
Theoretical Framework
ries that use historical material as the backdrop
of a personal narrative (http://www.coe.uh.edu/ Given what is known about how digital story-
digital-storytelling/computer-I.htm). telling can be used in the classroom to engage
and motivate both students and teachers, people
must ask themselves if the U.S. Department of
Stories That Examine Historical Events
Education 2007 report to Congress that found no
A different type of story can be created by significant differences in student achievement
using digital media to recount events from his- between the classrooms that used the technology
tory. In a classroom environment, students might products and classrooms that did not (p. 1)
use historical photographs, newspaper headlines, might have shown vastly different outcomes if
speeches, and other available materials to craft the technology use was different. It is worth
a story that adds depth and meaning to events asking what the findings might have been if
from the past. A good example of this type of digital storytelling had been used by teachers and
story is online at: http://www.coe.uh.edu/digital- students in the classrooms that were the focus of
storytelling/civilization.htm. the research study instead of the mostly drill and
Visitors to the Examples section of the practice reading and mathematics software that
Educational Uses of Digital Storytelling Web was used.
site (http://www.coe.uh.edu/digitalstorytelling/ Part of the problem in this complex set of
examples.htm) will find many more examples of issues is that there is not yet a consensus in
digital stories created by educators and students the field of instructional technology that seri-
on topics that cover numerous content areas. ous educators and researchers agree upon with
In addition, educators who visit the Web site which to conduct productive and meaningful
may also be interested in exploring the Digital investigation. However, it is clear to many that
Storytelling Ideas page (http://www.coe.uh.edu/ content integration, supported by powerful com-
digitalstorytelling/educational-uses.html) where puter technologies, is needed, and the impact
they will find resources aimed at teachers, that computer technology can have on students
instructors, and workshop facilitators who plan is much more meaningful when it involves an
to use digital storytelling in the classroom. impact on higher order thinking skills, not just
Even though few research studies on the ef- test scores.
fectiveness of digital storytelling have been con- In an editorial that discusses the effectiveness
ducted, numerous findings have been reported on of technology use in schools, editors of five ed-
the benefits of multimedia projects in which stu- ucational technology journals who are members
dents have shown an increase in research skills, of the National Technology Leadership Coalition

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New Media and Education in the 21st Century

(Schrum et al., 2007) wrote that different tech- Mishra and Koehler (2006) have written ex-
nologies do have unique pedagogical affordances tensively about how TPCK can be used in the
and that the effects of these affordances can classroom and described its various components
only be understood in the context of a specific as follows:
content area (and related learning outcomes) and
a specific pedagogy (p. 3). TPCK is the basis of good teaching with tech-
nology and requires an understanding of the
representation of concepts using technologies;
Technological Pedagogical Content pedagogical techniques that use technologies in
constructive ways to teach content; knowledge
Knowledge (TPCK): A Theory for
of what makes concepts difficult or easy to learn
Integrating Technology in the
and how technology can help redress some of
21st Century Classroom the problems that students face; knowledge of
students prior knowledge and theories of epis-
Pierson (2001), Mishra and Koehler (2006, temology; and knowledge of how technologies
2007), and others have advocated that the use can be used to build on existing knowledge and
of a conceptually-based theoretical framework to develop new epistemologies or strengthen old
can improve how teachers are trained, how they ones. (p. 1029)
teach when they arrive in the classroom, and even
what research questions researchers explore in A graphical representation of how TPCKs
this area. The term technological pedagogical components fit together is shown in Figure 2.
content knowledge (TPCK) is gaining a great Mishra and Koehler (2006) underscored that
deal of attention in the field of technology and this framework is just a beginning and, like all
teacher education as it focuses on the relationship frameworks, it is not perfect and needs additional
between knowledge about content, pedagogy, and testing, use, and modification. But as they noted,
technology. TPCK can be traced back to the no single framework can provide all the an-
earlier work of Shulman (1986) who introduced swers. The TPCK framework is no exception.
the idea of pedagogical content knowledge, or However, we do believe that any framework,
PCK, and Piersons investigation of the rela- however impoverished, is better than no frame-
tionship between teaching abilities and what she work at all (p. 1047).
labeled technology-use abilities. Piersons frame-
work utilized composite categories of teaching
ability and technology-use, which helped lead to How TPCK Can Be Used With
much deeper investigation of how technology is Digital Storytelling
used by teachers, both during their preservice
training and once they are practicing classroom We have seen that multimedia projects in
teachers. general, and digital storytelling specifically, can
But it was Shulmans (1986) suggestion that be used to engage and motivate both teachers and
content knowledge and knowledge of pedagogy students. This technology, although powerful, is
no longer needed to be considered as separate, currently being used in K12 and higher edu-
independent entities that changed much of the cation classrooms with an emphasis on technical
thinking about teacher education. Both Piersons skills and without the greater level of thought and
(2001) and Shulmans work has now evolved to consideration to the subject matter, the teaching
an overlapping framework that highlights the in- strategies, and the real world needs of todays
teractions and connections between content (the classrooms. As Hicks (2006) suggested, this
subject being taught), pedagogy (the teaching framework might be helpful in guiding teachers
process being used), and technology, whether it is to apply their knowledge in the classroom by
pencils and blackboards or computers and other providing the ability to think about and use
sophisticated digital devices. technology in critical, creative, and responsible

226
Robin Digital Storytelling

Figure 2. Interactions of TPCK as described by Mishra and Koehler (2006).

wayswill then develop and enhance TPCK storytelling in education as earlier described with
(p. 50). the theoretical framework of TPCK, researchers
It is also important to consider how educa- will arrive at a deeper understanding of the
tors might conduct future research studies that different and more powerful roles that digital
can demonstrate the benefits of multimedia in media can play in both teaching and learning.
general and digital storytelling in particular, and
reduce the controversy generated by findings
such as those from the 2007 U.S. Department of
Education study discussed earlier. Most serious References
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