Documentos de Académico
Documentos de Profesional
Documentos de Cultura
3
CLASSES ..................................................................................................................................................................................................... 4
RACES ......................................................................................................................................................................................................... 7
BACKGROUNDS ....................................................................................................................................................................................... 8
EQUIPMENT ............................................................................................................................................................................................. 9
ADVENTURE - WELCOME TO THE FUTURE................................................................................................................................ 11
CREATURE STATS ............................................................................................................................................................................... 17
SAMPLE NAMES ................................................................................................................................................................................... 18
CREDITS & LEGALS ............................................................................................................................................................................. 20
Introduction
The Forgotten Realms... in the year 5000!
A global apocalypse has left the world unrecognizable. Magic is all but forgotten and science reigns
supreme. The Torillian Federation stretches over a thousand planets, united by their resistance to the
all-consuming Illithid Collective. The homeworld itself is half megapolis, and half radioactive wasteland.
Prepare for adventure beyond anything you have seen before...
Classes
The Forgotten Realms 5000 campaign setting
uses three classes the Fighter, the Rogue
and a new class, the Engineer. Other classes
can be added in the future. The setting is
envisioned as low-magic/no-magic, but of
course you are free to do as you wish!
Information up to level 10 only has been
supplied.
Fighter
The fighter class functions as per the Players
Handbook, with the following exceptions.
Equipment
Knife
Fighting Style
Brawler
You are an expert at close-quarters fighting.
When making melee attacks, whether barehanded or using a weapon, you have
advantage on attack rolls.
Overwatch
You may select one ally as your overwatch
target, so long as they are in short-range and
within your line of sight. If an enemy should
attack that ally, you can make an attack
against the enemy as a reaction.
Tank
While you are wearing armor (including a
survival suit), you gain a +2 bonus to AC.
Two-Weapon Fighting
When you engage in two-weapon fighting, you
can add your ability modifier to the damage of
the second attack.
Martial Archetypes
Gunslinger
Countless hours of practice have turned you
into a deadly marksman.
Deadshot
Starting at 3rd level, you no longer suffer
disadvantage when attacking at long range,
and also ignore all cover penalties.
Quickdraw
Starting at 7th level, you gain a +2 to initiative
when using a gun.
Favorite Weapon
Starting at 10th level, you may select a
particular gun as a favorite. The weapon in
question may well have a backstory for
example, a rifle passed down through the
family. While using that weapon, you have
advantage on all attack rolls.
Rogue
The rogue class functions as per the Players
Handbook, with the following exceptions.
Equipment
Concussion rod
Fone
Survival suit
Roguish Archetypes
Proficiencies
Swindler
Deceptive Charm
Starting at 3rd level, you can use your action to
make a Charisma (Persuasion) check
contested by a creatures Wisdom (Insight)
check. The creature must be able to hear and
understand you, and must not be actively
hostile.
If you succeed, the creature is charmed by you
for one hour. While charmed, a creature
regards you as a friendly acquaintance, and
you have advantage on any Charisma
(Deception) or Charisma (Persuasion) checks
you make against it.
Nobodys Fool
Your long relationship with trickery means you
are very hard to deceive and are very good at
finding hidden things. Starting at 9th level, you
have advantage on Wisdom (Insight) and
Wisdom (Perception) checks.
Engineer
Engineers are masters of technology, using
their remarkable technical skills to create
amazing results. They are good all-rounders,
with abilities ranging from software security
through to heavy vehicle repair.
Hit Points
Hit Dice: 1d6 per engineer level
Hit Points at 1st Level: 6 + your Constitution
modifier
Equipment
You start with the following equipment, in
addition to any equipment granted by your
background:
Laser pistol
Survival suit
Fone
Security kit
Universal tool
Features
Gadget Guy
Tool Buff, Expertise
Engineering Archetype
Ability Score Improvement
Jack of all Trades
Ability Score Improvement
Engineering Archetype
Ability Score Improvement
Brains Over Brawn
Engineering Archetype
Gadget Guy
Tool Buff
Expertise
Engineering Archetype
Hacker
Races
This supplement provides information on three
of the major races in the Torillian Federation
Gnomes, Humans and Orcs. Other races can
be easily added to the setting at the DMs
discretion.
Gnome
Gnomes are vibrant, affable, inquisitive and
clever. They are usually found on the most
civilized worlds in the Torillian Federation, and
tend to dominate academic, engineering and
scientific roles. Less intellectually gifted
gnomes work in roles that expose them to lots
of social interaction, such as sales.
Gnome traits are as per those found in the
Players Handbook, except you should also
increase your constitution score by 1. There
are no subraces in this setting.
Human
Humans are the most adaptable, adventurous
and ambitious of all the races in the Torillian
Federation. They are found on most planets
and occupying all positions in society. They
are capable leaders, and are often at the head
of large organisations.
Other Notes
Language
Race Relations
Religion
Orc
Movement
Names
Sample names are supplied at the end of this
document.
Backgrounds
The following backgrounds from the Players
Handbook may be used, though some have
been given modern names. Obviously you will
need to remove any anachronisms when using
these. Multiply starting money by 10 to
determine the number of credits the character
has.
Original Name
Acolyte
Entertainer
Folk Hero
Hermit
Noble
Outlander
Sage
FR5000 Name
Disciple
Entertainer
Local Celebrity
Recluse
Dilettante
Offworlder
Academic
Professional
Office workers, desk jockeys, lawyers,
accountants, insurance agents, financial
advisors, clerks, sales personnel, real estate
agents, and a variety of managers fall within
the scope of this occupation.
Skill Proficiencies: Insight, Persuasion
Equipment: A business suit and 200 credits
d6
1
2
3
4
5
6
Personality Trait
I am highly organised, determined and
decisive
I am very adaptable to changing
circumstances nothing worries me
I am the life of the party
I am thoughtful and reserved. I like to think
before speaking
I am very detail oriented. I like to know
everything before making a decision
I am a passionate person who cares deeply
about my values
d6
1
2
3
4
5
6
d6
1
Ideal
Community. No-one is an island. All
civilized people should work to strengthen
social bonds
Freedom. Autonomy and freedom of
choice are the highest political values
Aspiration. The desire to be successful
drives me to get up every morning
Greed. Im in it for the money
Power. If I become powerful, I can do as I
wish
Fame. I want history to remember my
accomplishments
Bond
d6
1
Flaw
Im never satisfied with what I have
Equipment
Money
Basic Weapons
Damage
Range
Cost
Knife
Truncheon
Blade
Laser Pistol
Concussion Rod
1d4
1d6
1d8
2d4
1d8
N/A
N/A
N/A
20/50
N/A
50
50
150
200
250
piercing
bludgeoning
slashing
radiant
stun
Armour
Armour
Survival Suit
Urban Armor
Combat Armor
Damage
2d8 radiant
2d8 radiant
2d6+2 fire
1d10 thunder
2d8 piercing
3d6 cold
3d6 lightning
Tools
Tool
Martial Weapons
Type
Laser Carbine
Laser Rifle
Plasma Pistol
Concussion Rifle
Needle Gun
Cryonic Rifle
Lightning Gun
Range
30/75
30/100
15/40
20/50
15/40
15/40
15/40
Cost
500
500
1000
1000
1000
1500
1500
Cost
750
1500
2000
Cost
Security kit
500
Universal tool
500
Other Equipment
Equipment
Cost
Backpack
100
Canteen
30
Duracable (50m)
Fire Starter
50
25
Fone
50
Glow Lamp
50
Grappler
Healing Pack
50
40
Portable Oven
75
Purifier
Shelter
Survival Rations
25
200
1/day
1. Introduction
New Waterdeep is introduced and the PCs have
some trouble with the locals. They meet their
client and learn about the job.
A Seedy Tavern
The Fixer
The Job
2. New Waterdeep
The PCs travel about the city, chasing clues to
Tanias whereabouts. They find their way to an
illegal casino.
Random Encounters
The following optional random encounters can
be used while the team travel around the city.
You can find names for the NPCs in the
Sample Names section.
Corrupt Cops
As the PCs pass a narrow alley, they hear
sounds of violence and cries of pain. If they
enter the alley, they will see two cops, an orc
and a human, beating up a middle-aged man.
The man is the owner of a local convenience
store, and the cops are shaking him down for
a protection payment. If the PCs intervene, the
cops will be displeased, and will make their
lives in New Waterdeep difficult via random
stops etc. The man will be grateful, however,
and may be a useful source of local
information and his store might become a
safe house for the team.
Classmate
The most educated member of the team is
suddenly approached by a woman on the
street. She is the PCs roommate from college,
and they havent seen each other in years. She
tells all about her stellar career in marketing,
Red Herrings
Following are a few dead ends the PCs might
chase up
Tanias Workplace
Tania works as an account manager at the
Waterdeep Development Corporation. Her
colleagues have not heard from her for a week
and are worried. They describe her as effective
and driven in her job. One or two of them
socialize with her, but they have not been out
with her recently.
Missing Persons
If they approach the police, they will be told to
make an appointment with Missing Persons
the first one available will be a week away.
When they finally get in, a bored looking
detective will ask them questions, then inform
them that policy is not to treat an adult as
missing until at least 8 weeks after the last
sighting. If shown the message, the response
will be, probably a hoax.
Tanias Father
With a lot of difficult searching on the Net (DC
25 Intelligence (Investigation) check), the
PCs can track down Tanias father, Edvard
Lekk. He is a mining engineer working on the
planet Tymber. He has not heard from Tania
for six months, and will be very alarmed if he
is told she is missing.
Tanias Fone
Tanias fone goes straight through to
voicemail. They can hack into her voice
messages using a security kit and a DC 15
Tanias Apartment
Tania lives in a small 2-bedroom apartment in
a nice part of town. When the PCs arrive her
house-mate, Jon Kane, will answer the
buzzer. He is a little wary. A DC 10 Wisdom
(Persuasion) check will see him let just one of
the team into the apartment to talk.
Jon is a rather shy computer engineer. He has
not seen Tania for a week, and is very worried.
She went out one night and never came home
all of her clothing and her travel bag are still
in her bedroom.
Regarding friends, he says that she mostly
socialized with people from work. However, she
was recently seeing a new man by the name
of Jakub Tooms. If asked his impressions,
hell say disapprovingly that he thought Jakub
was a bit rough.
He actually has a pic of Jakub on his fone he
took it surreptitiously the first time Jakub
visited. If asked why, he will shrug and say,
just in case. Jakub is conventionally
handsome, but is frowning nastily in the pic.
3. Jakub Tooms
The team learn more about Tanias new
boyfriend.
Finding Jakub
There are several ways that the team might
find out more information about Jakub.
The Cops
If the team head to the nearest police station,
they will be served by an orc police officer
named Shafira Keino. If the team can give a
plausible reason for seeking him out and
succeed on a DC 15 Wisdom (Persuasion)
check, Officer Keino will tell them that Jakub
Tooms own the Jungle Inn.
She will also add that he is bad news. If the
team press and make a DC 20 Wisdom
(Persuasion) check, she will admit that the
Jungle Inn is known to be an illegal casino,
and that Tooms is linked with the Mr Sin
crime syndicate.
Criminal Contact
If anyone has the criminal contact feature,
they can use it to find out that Jakub Tooms
owns the Jungle Inn, which is a front for an
illegal casino.
The Door
There is a door marked Private at the back of
the bar being guarded by a minor thug. He
knows most of the regular casino patrons by
sight, so will not let the team enter. If the team
say they were sent there by Jakub Tooms or
The Casino
Behind the door marked Private is a single
large room that operates as an illegal casino.
There are eight tables here running various
card and dice games. Gambling is legal in
most parts of Toril City - however it is heavily
taxed, and so illegal casinos have flourished.
There is a minor thug near the door,
employed by Jakub to keep an eye on things.
The casino manager is a short, round man
with a pencil moustache named Ivan Masing.
Ivan works directly for Jakub Tooms, and has
the following information
Jakub is part of the Mr Sin crime
syndicate
4. Felicity Square
The PCs close in on Jakub Tooms and Tania.
But there is a final surprise in store for them.
Felicity Square is a modern apartment block in
the affluent sector of New Waterdeep. It is very
tall and narrow, consisting of 110 floors with 6
apartments per floor, designated A through F.
The Concierge
Bedroom
Bedroom
Apartment 85E
Bath
Kitchen
Living Room
8m
Other Rooms
The remaining rooms in Jakubs apartment
contain typical household items and nothing of
special value. Jakub and Tania are in the main
bedroom see Turnabout, below.
Turnabout
The main bedroom contains the usual
bedroom furniture. Tania Valk is sitting in a
chair near the window, her hands apparently
tied behind her back. Jakub Tooms is
standing next to her, pulling her head back by
the hair and pointing a gun at her head. He
says
Tanias Tale
A few months ago, Tania developed a taste for
gambling at the Jungle Inn, and its there
that she met Jakub. The two became an item,
and she has effectively been part of the gang
for some time.
Jakub told her that he had been ordered to
thwart her mothers project, and it was Tania
who came up with the kidnapping idea.
5. Conclusion
Tania will not willingly return to her mother,
and will fight the team until killed or knocked
unconscious. If Jakub is killed she will be
inconsolable.
If the team return Tania to her mother, they
will be paid the agreed fee. If Tania was killed,
Jamila will be devastated, but will still pay the
fee so long as the team werent obviously
negligent.
A few days after the credits are paid, each
member of the team receives the following
anonymous message I know who you are and what you have done.
Best that you leave New Waterdeep and never
return. Mr Sin.
Creature Stats
Medium construct
Medium humanoid
Speed 10 m.
Hit Points 27
STR
Firewall 15/20
DEX
DEX
CON
INT
WIS
CHA
Speed 10 m.
STR
Hit Points 12
INT
WIS
CHA
Actions
Medium humanoid
Hit Points 22
Speed 10 m.
Hit Points 5
STR
Speed 10 m.
STR
DEX
DEX
CON
INT
WIS
CHA
INT
WIS
CHA
Actions
Actions
Concussion Rod. Melee Weapon Attack: +0 to
hit, one target. Hit: 5 (1d8) stun damage.
Sample Names
Following are some sample names. None of the
lists are exhaustive.
Human Male
Ales, Andl, Arnost, Beda, Bohdan, Bonifac,
Bozidar, Dal, Dalibor, Damek, Dobromil,
Dominik, Dusan, Edvard, Filip, Gabek, Havel,
Honza, Ivan, Jakub, Jarek, Jarmil, Johan,
Josef, Kaja, Kajik, Karel, Koloman, Kornel,
Krystof, Leos, Lukas, Marek, Matous, Michal,
Milan, Milos, Mirek, Patrik, Pavel, Radek,
Radim, Radko, Rados, Rostik, Simon, Tomas,
Vilem, Vinck, Vit
Human Female
Adela, Alica, Alina, Andila, Aneta, Antonie,
Berta, Bora, Dalena, Dalibora, Dalka,
Dominika, Dorota, Dusana, Eliska, Emlia,
Filipa, Frantiska, Hana, Iva, Ivana, Izabela,
Jarmila, Johana, Jolana, Josefa, Julia, Kaja,
Karolina, Katarina, Kristyna, Libena, Lida,
Magdalena, Maria, Marketa, Marta, Matylda,
Milada, Nada, Nadeja, Radomila, Simona,
Tatna, Tereza, Vra, Vlasta, Zofie, Zoja,
Zuzana
Human Family
Aare, Aasmae, Aavik, Allik, Alver, Janes, Jogi,
Kabin, Kalda, Kallas, Kang, Kapp, Karner,
Kass, Kiv, Klavan, Korjus, Kross, Laar, Laas,
Laht, Lek, Lepp, Levandi, Lill, Linna, Mai,
Malk, Mand, Mannik, Mark, Masing, Meri,
Mets, Mitt, Parn, Piip, Raud, Rebane, Rummo,
Ruutel, Saar, Sepp, Sibul, Tamm, Tarvas,
Teder, Tooms, Vaher, Valk
Orc Male
Abasi, Annan, Ashon, Ashur, Azizi, Badru,
Bakari, Bwana, Chane, Chuma, Dauid, Enzi,
Faraji, Haji, Hanisi, Hasani, Idi, Jaali, Jabari,
Orc Female
Adia, Aisha, Aleela, Alika, Asha, Ashante,
Ashanti, Asia, Asiah, Asya, Aziza, Barika,
Batini, Bina, Chiku, Dalila, Eshe, Hadiya,
Hasina, Jaha, Jahaira, Jina, Jokia, Kaisa,
Kaluwa, Kamara, Kamaria, Kameke, Kani,
Kesi, Koffi, Kudio, Leta, Marini, Mashika,
Panya, Penda, Ramla, Rasheda, Raziya,
Sanura, Shafira, Shanee, Tabia, Tisa, Yiesha,
Zahara, Zahra, Zainabu, Zalika
Orc Family
Arusei, Barmasai, Barsosio, Bethwell, Bett,
Birech, Biwott, Cheboi, Chelanga, Chelimo,
Cherono, Jeptoo, Kamau, Keino, Kemei, Kibet,
Kigen, Kilel, Kimaiyo, Kimutai, Kinyor,
Kiplimo, Kirui, Kitur, Koech, Kogo, Kosgei,
Kuria, Kwambai, Lagat, Limo, Macharia,
Maiyo, Makau, Mutahi, Mutai, Oduya, Rono,
Rotich, Ruto, Sang, Sigei, Songok, Tanui,
Tergat, Too, Wacera, Wangari, Wanjiru
Gnome Forename
Ai, Aimi, Aina, Airi, Amarane, Amaya, Ami,
Amiri, Asa, Asami, Aya, Ayame, Bon, Chie,
Chiharu, Chin, Dai, Daichi, Dalila, Emi, Eri,
Gen, Gin, Haru, Haruna, Hide, Hina, Hiro,
Hiroshi, Hisano, Hisao, Hoshi, Inari, Ino, Mai,
Mami, Mamoru, Manabu, Manami, Mareo,
Marise, Maro, Masa, Masami, Masao, Masumi,
Mei, Mi, Michi, Miho, Minori, Mio, Miu, Miwa,
Miya, Moe, Momoe, Mura, Nami, Nana, Nao,
Naomi, Nishi, Noa, Nobio, Nori, Norio, Ran,
Rei, Reizo, Ren, Rie, Rin, Ringo, Rio, Ryoichi,
Gnome Surname
Star Ships
Planets
Acacius, Agathon, Ajax, Albin, Alcaeus, Amore,
Anthem, Artemios, Ataraxia, Auroror, Blayde,
Braven, Bucolic, Bungalow, Cassander, Castle,
Cheska, Cosmas, Cyan, Dagon, Dalliance,
Demesne, Denim, Diaphanous, Diokles, Dion,
Dior, Dulcet, Dusk, Ebullience, Elision, Elixir,
Elowen, Ember, Ember, Embroca, Ephemeral,
Epiphany, Erasmos, Ethereal, Eudoxia,
Eutropia, Evanesce, Fugacious, Gaiana,
Galenos, Gambol, Glamour, Gossamer, Guru,
Halcyon, Harbinger, Harbor, Heron, Holiday,
Hyacinth, Imbroglio, Juju, Kallias, Kapri,
Kassandra, Kleon, Kyros, Labyrinth, Languor,
Lilt, Lorde, Lynix, Mahogany, Matix, Meliton,
Melrose, Merci, Moiety, Monet, Moody,
Nemesis, Neo, Onix, Panacea, Panoply,
Pareidolia, Pastiche, Patch, Pelagia, Petrichor,
Photina, Piers, Portia, Pyrrhica, Quoram,
Ravel, Redolent, Rhoda, Rhythm, Saffron,
Salima, Scintilla, Senne, Sephora, Seraglio,
Serendipity, Silhouette , Solon, Stormie,
Major Corporations
Torillian Dusk Capital