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PRINTING HISTORY
Edition 2, March 2004
Copyright 2002 - 2004 by Trancite Logic Systems. All rights reserved.

Contents
Welcome to ScenePD............................................................................................................................... 1
About this guide .................................................................................................................................................................. 1
Using help............................................................................................................................................................................. 1
Online help ................................................................................................................................................................... 1
Context-sensitive help ................................................................................................................................................ 1
Conventions .......................................................................................................................................................................... 2
1 Starting with the basics..................................................................................................................... 3
Accessing ScenePD ............................................................................................................................................................. 3
Getting to know the main window .................................................................................................................................. 4
Menu bar and toolbar ............................................................................................................................................... 4
Work Area ................................................................................................................................................................... 5
Grid toggle button...................................................................................................................................................... 5
Layer Selector.............................................................................................................................................................. 6
Scene Selector and Add Scene button ................................................................................................................... 7
Properties bar.............................................................................................................................................................. 7
Toolsets and Symbols ................................................................................................................................................. 8
Drawing Tools .............................................................................................................................................................. 9
Beginning a new drawing .............................................................................................................................................. 10
Managing your drawing ................................................................................................................................................ 11
Setting up the page................................................................................................................................................. 11
Performing basic tasks.................................................................................................................................................... 12
Manipulating shapes, symbols, and text ............................................................................................................. 12
Using handles ............................................................................................................................................................ 17
Zooming...................................................................................................................................................................... 18
Undoing/redoing ..................................................................................................................................................... 18
Starting over ............................................................................................................................................................. 18
Printing ....................................................................................................................................................................... 19
Working with the clipboard................................................................................................................................... 21
2 Walking through some samples...................................................................................................... 22
Lesson 1 Floorplan ....................................................................................................................................................... 22
Lesson 2 Intersection fender bender ........................................................................................................................ 28
Lesson 3 Bicycle and crosswalk ................................................................................................................................. 33
Lesson 4 Jackknife........................................................................................................................................................ 40
Lesson 5 Off-road encounters ................................................................................................................................... 46
Lesson 6 Body in the woods ....................................................................................................................................... 52
Lesson 7 Four-way right yield template.................................................................................................................. 57
3 Working with structures, streets, symbols and field measurements................................................ 62
Base layer......................................................................................................................................................................... 62
Street components.................................................................................................................................................... 63
Streets......................................................................................................................................................................... 65
Lanes........................................................................................................................................................................... 74
Stripes......................................................................................................................................................................... 78
Shoulders.................................................................................................................................................................... 82
Structures.................................................................................................................................................................... 83
Symbols layer................................................................................................................................................................... 86
Symbol types ............................................................................................................................................................ 87
Modifying symbols................................................................................................................................................... 91
Bubble Man ............................................................................................................................................................... 92
Counters ..................................................................................................................................................................... 93
Field Measurements layer.............................................................................................................................................. 94
i

Station Line Increment ..................................................................................................................................................... 95


ID ................................................................................................................................................................................. 96
Description ................................................................................................................................................................. 96
Station ........................................................................................................................................................................ 96
Dir................................................................................................................................................................................ 97
Distance...................................................................................................................................................................... 97
Notes........................................................................................................................................................................... 98
4 Performing advanced tasks ............................................................................................................ 99
Configuring user options................................................................................................................................................. 99
Working with templates ...............................................................................................................................................100
Creating a drawing template .............................................................................................................................100
Adding a template group ....................................................................................................................................101
Exporting a drawing.....................................................................................................................................................101
Using drawing tools.......................................................................................................................................................102
Handling special situations...........................................................................................................................................103
Showing original position......................................................................................................................................103
Showing vehicle damage .....................................................................................................................................104
Adding an overpass ..............................................................................................................................................105
Drawing unusual street layouts............................................................................................................................106
Index................................................................................................................................................... 107

ii

Welcome to ScenePD
ScenePD is a powerful software program that will help you quickly and easily draw the scene of a crime,
traffic accident, domestic abuse profile, and more. ScenePD provides a large selection of pre-drawn
structures, streets and symbols to fit most circumstances, and also includes all the tools for complete
customization, allowing you to accurately recreate any scene.

About this guide


This guide will introduce you to ScenePD and teach you how to create your own drawings. We recommend
that you read Chapter 1, Starting with the basics, and then complete the lessons in Chapter 2, Walking
through some samples. Once you have completed the lessons, you should be ready to begin a drawing of
your own. As you need help, refer to Chapters 3 and 4, which provide step-by-step instructions for
working with the drawing layers and performing advanced tasks.

Using help
Online help
ScenePD includes a comprehensive online help system that lets you
retrieve all the information you need quickly, and then return to
your work. Help appears in a separate window on your screen.
For quick access, you can keep the Help window displayed as you
work in ScenePD. You can also print specific topics from the online
help.
To access ScenePD online help, do one of the following:
On the Help menu, click Contents and Index. You can browse
through the help Contents, search for a specific topic from the
Index, or search for a specific word from the Find tab.
To get help about a window youre displaying, press F1 or click
Help, if the button is available.

Context-sensitive help
ScenePD features context-sensitive help that displays information relevant to your current activity.
On-screen tips provide information about buttons on the toolbar and properties bar, and about some tools
in the toolsets. When you rest the mouse pointer over one of these elements, a tip will appear next to that
element.

About this guide

Welcome to Easy Street Draw

Conventions
The step-by-step instructions in this guide will help you to complete tasks quickly and easily. In most cases,
there is more than one way to perform a task, and some methods are better than others are. In this guide,
we describe the preferred method for performing a task, and include alternative methods when they may
be helpful.
Familiarizing yourself with the following conventions will make it easier to complete the tasks in this guide
and in the online help:
When you see this . . .

Do this . . .

Click

Press the left mouse button

Right-click

Press the right mouse button

Drag

Press and hold down the left mouse button, move the mouse pointer to the
desired location, and then release the mouse button

Point to

Move the mouse pointer to

Move the pointer

Move the mouse pointer

Select the object

Click the object to select it

Select the check box

Click the check box to select it

Clear the check box

Click the check box to cancel the selection

Conventions

1 Starting with the basics


Overview
If you have not done so, install the ScenePD software. For installation instructions, see the information sheets
provided with the software CD-ROM.
Note

If you are using an embedded version of ScenePD, the software may be installed automatically
along with the host software. For more information, see the next section, Accessing ScenePD.

Now that ScenePD is set up and ready to use, take a few moments to get to know the software. This
chapter introduces you to the basics:

Accessing ScenePD

Getting to know the main window

Beginning a new drawing

Managing your drawing

Performing basic tasks

Accessing ScenePD
There are two different ways to access ScenePD, depending on what version of the software you are
using: a desktop version or an embedded version.
If you are using a desktop version, you will install ScenePD from the CD-ROM, and you can then access the
software from the Windows Start menu or from an icon on your desktop.
If you are using an embedded version, you will automatically access ScenePD from within another software
program (the host) when you choose to draw an incident scene. Typically, the host software program is a
public safety data collection system.
When using the embedded version, you will notice a few differences from the desktop version described in
this guide:

When you close your drawing, it is saved automatically.

When you access existing incident data, the drawing associated with that data opens as well.

The host software program manages printing.

If you are using ScenePD as an embedded component of a public safety data collection system, street
and unit names entered into the host system may be available for drag and drop access in ScenePD.

Overview

Chapter 1 Starting with the basics

Getting to know the main window


Before using ScenePD, you should become familiar with the main window.
symbols

toolsets

menu bar
grid toggle button

rulers
work area

drawing tools

layers

properties bar
scene selector

add scene button

Menu bar and toolbar

ScenePD has a standard menu bar and toolbar. The menu bar is right above the work area and the
toolbar is to the left. You can access most commands in three ways:

From the menu bar


From the toolbar

By right-clicking an object in your drawing to open a shortcut menu.


Note For a list of keyboard shortcuts, see the Keyboard Shortcuts list inside the back cover of this
guide.

Getting to know the main window

Chapter 1 Starting with the basics

Work Area

The work area is the main portion of the screen; it contains your incident scene drawing. You will spend
most of your time here, adding objects, and then moving, resizing, and rotating them into position.

Grid toggle button


To view a measurement grid in the work area, click the Grid toggle button at the upper left corner of the
work area . Click the button again to deactivate the grid.

Getting to know the main window

Chapter 1 Starting with the basics

Layer Selector

The layer selector tabs are located at the right edge of the work area. These tabs are used to activate the
different layers of your drawing:

The Base layer, where you draw structure floor plans and streets underlying the scene.

The Symbols layer, where you draw furniture, clues, vehicles, and other objects important to the
scene.

The Measurements layer, which provides tools to accurately position marker points using the
baseline/offset measurement method.
Note

If you are creating a domestic violence drawing using one of the templates supplied with
ScenePD, the drawing layer names are Person and Labels. The person outline will be on
the Person layer, and you will use the Labels layer to add symbols for bruises, broken
bones, burns or other injury marks.

Getting to know the main window

Chapter 1 Starting with the basics

Scene Selector and Add Scene button

The scene selector tabs and the Add Scene button are located at the lower right corner of the work area.
To add a new drawing scene to the current scenebook, click the Add Scene Button . When a scenebook
contains multiple drawing scenes, select the scene tabs to switch between scenes.
To change the name of a scene, right click the scene tab and choose Rename from the menu.
To make a copy of the current scene, right click the scene tab and choose Clone from the menu.
The scene tab menu also provides options to insert a new scene before or after the current scene, and to
delete the current scene.
For more information on using scenebooks, see the Managing your drawing chapter in Section 1.

Properties bar

The properties bar is located at the bottom of the main window. The properties bar acts as a smart
toolbarchanging as you select different objects in the drawing.
For example, if you select a street shape, the properties of the street are displayed, including the streets
name, number of lanes, lane width, and more. You can modify an object by changing the settings
displayed on the properties bar.

Getting to know the main window

Chapter 1 Starting with the basics

Toolsets and Symbols


The toolsets and symbols are located at the right of the main window. Each of the buttons in the upper
right corner of the window provides access to a different toolset or symbol set. You will add most of your
drawings objects by dragging them from a toolset onto the work area. ScenePD provides custom toolsets
for each layer.
Base Layer Tools

Symbols Layer Tools

Measurements Layer Tools

Getting to know the main window

Chapter 1 Starting with the basics

Drawing Tools
The toolbar at the left of the work area provides quick access to drawing tools. To distinguish
this toolbar from the toolbar at the top of the window, this toolbar is identified throughout the
ScenePD documentation as the left toolbar. The left toolbar provides tools to draw text boxes,
lines, rectangles, closed shapes, dimension lines and more. Once selected, most of the tools on
this toolbar remain active until cancelled. For example, after you use the line tool to draw a
line, the line tool remains active so that you can draw a second line, third line and so on. To stop
using the active tool, press Esc, right-click on the drawing, or select another tool.

Getting to know the main window

Chapter 1 Starting with the basics

Beginning a new drawing


When you start ScenePD, the New Scene window appears over the main window. You can also open this
window from the Scene menu, by clicking Erase & Start Over, or from the File menu, by clicking New
(desktop version only).

*
When creating a new drawing, you usually begin with a drawing template. A template provides a basic
street or intersection layout, structure or body outline.
1. To view building templates, click the Structures button. Click Streets for intersection, curve and
interchange templates. Click Domestic Violence for human profile templates. Select a template in the
template list and then click OK. If you prefer to start with a blank drawing, simply click OK without
selecting a template.
Tip

After clicking on a template to select it, you can change the templates rotation. Under
Preview, click the Rotation arrows.
You can create your own drawing templates and add them to the template selections. See
Creating a drawing template on page 100.

2. After you click OK on the New Scene window, the template you selected will be displayed in the work
area, and the Base Layer will be the active layer. If necessary, make changes to the streets, structures
or other elements in the Base Layer.
3. To place additional symbols in the drawing, select the Symbols tab on the Layer Selector. ScenePD will
deactivate the Base Layer, activate the Symbols layer and display additional symbol set groups at the
right side of the editor window. Select a symbol group and subgroup, then drag and drop symbols
into the drawing area. After each symbol is dropped on the drawing, you can use the symbols drag
handles to resize or reposition the symbol. To change the symbols color, line pattern, text or other
characteristics, use the shapes properties bar at the bottom of the window.

10

Beginning a new drawing

Chapter 1 Starting with the basics

Managing your drawing


This section applies to the desktop version of ScenePD. If you are using the embedded version, you will
notice some differences. For more information, see Accessing ScenePD on page 3.
open an existing scenebook

close ScenePD

save the current scenebook

view the drawing as it would appear printed


print the current drawing

close the current scenebook

Notes

If you have not named your scenebook file yet, when you click

, the Save As window appears.

To make a new copy of an existing scenebook, on the File menu, click Save As.

For information about the Save As Template option, see Creating a drawing template on
page 100.

When using the embedded version of ScenePD, you can save the drawing to a .sce file. On the File
menu, click Save as External File. The Save As window appears, so that you can name the drawing.
To open a .sce file, you must have the desktop version of ScenePD installed on your computer.

Setting up the page


ScenePD prints your drawing using the paper size and orientation
settings of your default printer and the margin values specified on
the ScenePD Options window. (To view this window, on the Tools
menu, click Options.) To change any of these settings for the current
drawing, on the File menu, click Page Setup. The Page Setup window
appears, allowing you to alter the following:

Paper Size
Paper Source
Orientation
Margins
Printer Name

Changes you make in the Page Setup window are saved with the
scene. Each scene in a scenebook can have its own page settings. For
more information on the ScenePD Options window, see Configuring
user options on page 99.

Managing your drawing

11

Chapter 1 Starting with the basics

Performing basic tasks


Manipulating shapes, symbols, and text
This section provides basic instructions for manipulating most ScenePD objects, including street shapes,
symbols, and text. For more detailed information, see Chapter 3, Working with structures, streets,
symbols on page 62.
Note

The step-by-step instructions in this guide will help you complete tasks quickly and easily. In most
cases, there is more than one way to perform a task, and some methods are better than others. In
this guide, we describe the preferred method for performing a task, and include alternative
methods when they may be helpful.

Adding objects
To add an object

Tip

From a toolset at the right side of the main window, drag the object onto the work area.
You can also draw an object using the drawing tools. For more information, see Using drawing
tools on page 102.

To add text
To add text to an object, select the object, and then begin typing. The text appears on or near the object.
To add a Unit label to a vehicle symbol, from the symbols layer, click the Vehicle toolset, select the Label
subcategory, and then drag a label onto a vehicle.
Note

If you are using ScenePD as an embedded component of a crash data collection system, and you
have entered street names into that system, street labels may be available in the Streets toolset of
the base layer.

To add a text box anywhere on the drawing, on the left toolbar, click
. In the work area, drag to
create a text box. The Edit Text window appears. Type the text you want, and then click OK.

12

Performing basic tasks

Chapter 1 Starting with the basics

Modifying objects
You can modify an objects properties from either the
properties bar or the properties window.
To modify an object
Select the object, and then from the properties bar at the
bottom of the main window, change the objects properties.

- or To change properties from the properties window,


right-click an object, and then on the shortcut menu,
click Properties.
Tip

For some objects, more settings are available from


the properties window than from the properties
bar.

Deleting objects
To delete an object

Select the object, and then on the toolbar, click

- or Press the DELETE key.


Copying objects
To copy an object

Hold down the CTRL key, and then drag the object you want to copy.
The original remains intact as you drag the copy. This is the fastest way to copy an object.
- or Select the object, on the toolbar click
area.

Performing basic tasks

, and then click

to paste the object onto the work

13

Chapter 1 Starting with the basics

Repositioning objects
You can reposition an object by moving, rotating, or flipping it.
To move an object
Drag the object into desired position.
To move text

Drag the text box into desired position.


- or If the text is linked to a symbol, on the properties bar, click Position until the text appears where you
want it.

To rotate an object

Select the object, and then use the circle handle to rotate it. Hold down the Ctrl key while rotating the
symbol to constrain the rotation angle to multiples of 15 degrees.
- or Right-click the object, point to Rotate Left or Rotate Right, and then select the number of degrees.

For more information, see Using handles on page 17.


To flip an object

Right-click the object, point to Flip, and then click Front to Back, Horizontal, or Vertical.
- or Select the object, on the properties bar click a Flip button to flip the object in the direction indicated
by the arrows.

Resizing objects
You can resize an object using its square handles. For more information, see Using handles on page 17.
Some shapes provide dimension items in the properties bar and allow you to set the objects dimensions by
entering the desired values.

14

Performing basic tasks

Chapter 1 Starting with the basics

To resize an object
Select the object, and then use the square handles to adjust its size.

- or Select the object. On the properties bar enter the shapes actual dimensions in the Length, Width or
Height box.
Ordering objects
ScenePD displays objects in the order they are added to the drawing. When two objects overlap, the
object added first will appear to be under the object added later. (This does not apply to streets.) You
can arrange an object so that it is in front of or behind another object.
To arrange an object
Right-click the object, point to Arrange, and then click Bring to Front or Send to Back.

Note

You can only change the order of objects that are on the same layer. Objects on the Base layer
will always appear under objects on the Symbols layer.

Selecting multiple objects


To select multiple objects at once, you can drag a selection box around the objects. This is useful for
deleting, copying, moving, aligning, or grouping multiple objects.
Note

You can only select objects that are on the same layer.

To select multiple objects


1. Click in an empty area of the
drawing, hold down the left mouse
button, and then drag the pointer
across the work area.
A selection box appears as you
drag.
2. When the box contains the shapes
that you want to select, release the
mouse button.
Any shapes inside the selection box
are selected.
Tip

You can also select multiple


objects by holding down the SHIFT
key as you click each object.

Multiple objects selected

To select all the objects on a layer

On the Edit menu, click Select All.

Performing basic tasks

15

Chapter 1 Starting with the basics

Aligning multiple objects


You can align objects at their left, right, top, or bottom edges.
Note

You can only align objects that are on the same layer.

To align multiple objects


1. Select the objects you want to align. For instructions, see Selecting multiple objects on page 15.
2. Right-click in an empty area. Do NOT right-click the objects, or you will lose your multiple selection.
3. On the shortcut menu, point to Align, and then click Left, Right, Top, or Bottom.

16

Performing basic tasks

Chapter 1 Starting with the basics

Grouping and ungrouping objects


You can group objects together so that they move and act as one, or ungroup an object to modify its
components.
Note

You can only group objects that are on the


same layer.

To group an object
1. Select the objects that you want to group
together. For instructions, see Selecting multiple
objects on page 15.
2. Right-click in an empty area. Do NOT right-click
the objects, or you will lose your multiple selection.
3. On the shortcut menu, click Group.
To ungroup an object

Right-click the object, and then on the shortcut menu, click Ungroup.

Using handles
Handles are the small green shapes that appear when you select an object. You can use handles to resize,
rotate, and curve objects. To use a handle, move the mouse pointer over the handle. Press and hold down
the left mouse button as you move the mouse.
ScenePD uses four types of handles:
Square Resizes or relocates the section of the object near the handle.
Tip

On rectangular objects, drag a corner handle to resize the


object proportionally in both directions. Drag a middle handle
to stretch the object in one direction only.

Diamond Creates a curve between the two nearest square handles.


Triangle Adjusts a portion of an object in the direction indicated by the
triangle. For example, the end triangle handles on the crosswalk shape
adjust the length of the crosswalk lines individually, and the middle
triangle handles adjust the crosswalks width.
Circle Rotates the object without changing its shape.

Performing basic tasks

17

Chapter 1 Starting with the basics

Zooming
You can zoom in on your drawing to see more details, and zoom out to provide more drawing space in the
work area. Another useful zoom option is Zoom To Fit, which puts your entire drawing in view, as large as
possible.
To zoom in and out

On the toolbar click


Tip

or

You can also zoom in or out by rolling a mouse wheel. (You may need to hold down the CTRL
key while rolling the wheel. If this does not work, see the documentation provided with your
mouse.)

To zoom to an area

On the toolbar click

and then drag a rectangle around the area you wish to zoom in on.

To zoom to fit the drawing in the work area

On the toolbar, click

Undoing/redoing
If you take an action and then change your mind, you can undo it. If you undo an action and then change
your mind, you can redo it.
To undo an action

Tip

On the toolbar, click


You may undo any number of actions by continuing to click

To redo an action

On the Edit menu, click Redo.

Starting over
You can erase the current drawing scene and start over with a new drawing template.
To start over
1. On the Scene menu, click Erase & Start Over. The New Scene window appears.
2. Select a new drawing template and click OK.
For more information see Beginning a new drawing on page 10.
Tip

18

If you change your mind and wish to return to the original drawing, click

Performing basic tasks

Chapter 1 Starting with the basics

Note

The Erase & Start Over command replaces the contents of the current scene. If your scenebook
contains multiple drawings, the other drawings in the scenebook remain unchanged.

Printing
If you are using an embedded version of ScenePD, the host application normally handles printing. Refer to
the host program's documentation for more information on printing your drawings.
The desktop version of ScenePD provides two print facilities.
To print the drawing, scaled to fit a single page

On the File menu, click Print or click


Tip

on the toolbar.

Some drawings fit the page best when printed in landscape orientation. To change printer
orientation, margins, paper size or printer name, click Page Setup on the File menu. For more
information on the Page Setup window, see "Setting up the page" on page 11

To print the drawing at a specific scale, or to tile print across several pages

On the File menu, click Print to Scale.

The Print to Scale window provides advanced print capabilities, including:

Options to print the drawing at a specific scale, such as 1 inch = 10 feet, or 1 cm = 2 m.

Options to tile print the drawing across multiple pages. This is useful for preparing poster-size
drawings for presentation.

A border print option to enable or disable printing of a border around the perimeter of the
drawing.

An option to print the scale of the drawing.

Performing basic tasks

19

Chapter 1 Starting with the basics

In the Print to Scale window, the Scale


Factor settings provide three ways of
selecting the print scale factor.
1. The list at the top of the Scale Factor
area begins with several "Fit to n
Pages" entries. When one of these
items is selected ScenePD will scale
the drawing to optimally fit within the
specified number of pages.
2. At the end of the Scale Factor list,
you will see entries that look like "1
inch = 10 feet", or "1 cm = 3 m".
Select one of these items to print the
drawing at that scale. Note that
ScenePD may tile print across
multiple pages if that is necessary to
print the drawing at the selected
scale. Before selecting the Print
button, check the Pages required
value at the bottom of the Scale
Factor area.
3

To specify a "1 to N" print scale, enter the scale number in the box below the Scale Factor list. Click
the Apply button to view the results in the preview window.

Print Border Lines


When the Print Border Lines box is checked, ScenePD prints a thin border around the perimeter of the
drawing.
Print Scale
When the Print Scale box is checked, ScenePD places the selected scale at the lower right corner of the
last page printed.
Page Setup
If you wish to change print margins, paper orientation, paper size or destination printer, choose the Page
Setup button. In the Page Setup window make any necessary changes and then click the OK button to
return to the Print to Scale window.
Print
To complete the print operation, click the Print button.

20

Performing basic tasks

Chapter 1 Starting with the basics

Working with the clipboard


The clipboard makes it easy to duplicate shapes, move shapes from one layer to another, or copy shapes
or even an entire drawing from ScenePD to another program.
To duplicate a shape using the clipboard

Select the shape.

On the Edit menu, click Copy.

On the Edit menu, click Paste. To create additional copies, repeat the Edit, Paste command.
Tip

The quickest way to duplicate a shape is to select the shape, press and hold the Ctrl key on
the keyboard, and then drag the shape with the mouse. As you begin to drag the shape,
ScenePD will make a duplicate of the shape, and the mouse will drag the duplicate, leaving
the original shape unchanged.

To move a shape from one layer to another

Select the shape.

On the Edit menu, click Cut.

Navigate to the destination layer.

On the Edit menu, click Paste.

To copy an image of the drawing to another program

On the Edit menu, select Copy Drawing.

Switch to the other program using the taskbar, or start the program using the Start menu.

In the destination program, click Paste on the Edit menu.

Performing basic tasks

21

2 Walking through some samples


Overview
This chapter will teach you the skills you need to draw most incident scenes. Using ScenePD, follow the stepby-step lessons to create the seven sample drawings shown in this chapter. Each drawing is progressively
more complex and builds upon the skills learned in the previous lesson.
Five of the examples use traffic accidents as examples. Even though you may not be involved in creating
traffic accident drawings, the skills you learn in these lessons apply equally to crime scenes.
Once you have completed the lessons, you should be ready to begin a drawing of your own.

Lesson 1 Floorplan
This lesson teaches the following skills, which are discussed in more detail on the pages referenced below:
Accessing ScenePD, page 3

Using handles, page 17

Beginning a new drawing, page 10

Managing walls, page 83

Creating structures, page 83

Managing windows, page 83

Repositioning objects, page 14

Managing doorways, page 84

Description
Create the floor plan of an
apartment.
1. Start ScenePD.
2. In the New Scene window,
select the Structures template
group.
3. Click the 30 x 50 template.
4. Click OK.

Lesson 1 Floorplan

22

Chapter 2 Walking through some samples

5. You are now looking at the


exterior of the building. Click the
Zoom Out button twice to give
yourself more room around the
building.

6. The building size is actually


40 x 60. Click on the top wall.
It turns green. Drag it upward
until the measurement from the
bottom wall shows 40.
7. Click the right wall and do the
same, so the measurement reads
60 from the left-hand wall.

Lesson 1 Floorplan

23

Chapter 2 Walking through some samples

8. Create the leftmost interior main


wall by dragging the vertical
Add Wall tool out and along the
inside the building, until it
measures 12 from the left outer
wall.

9. Create three more main walls.


10. Wall 1 is horizontal, 12 from
the bottom outer wall.
11 Wall 2 is horizontal, 56 above
the wall you just placed.
12. Wall 3 is vertical, 25 from the
first vertical wall you placed.

25
56
12

24

Lesson 1 Floorplan

Chapter 2 Walking through some samples

13. The upper horizontal wall does not go all the


way to the right exterior wall. Click on it. Then
click its right handle and drag it left until it is
11 from the vertical wall.

We have four walls left:


14. A vertical wall 11 from
the right outer wall.
15. A vertical wall 11 from
the wall just placed.

64

11

11

11

16. A vertical wall 11 from


the wall just placed.
17. A vertical wall 64 from
the wall just placed.

We now add 8 doors to


the building, their
locations shown by red
dots.
18. Click on Add 36 Door
in the symbols set. Hold
the mouse button down
and drag the door to
the first red button
area. A door appears.
Fine-tune its position,
then let go of the
button. A door opening
appears.
19. Do this seven more
times, at the red dot
locations.

Lesson 1 Floorplan

25

Chapter 2 Walking through some samples

20. There are two big 10 doors in the back, indicated by the red
dots on the example. To create them:
21. Drag a 36 door into place.
22. In the properties bar at the bottom of the screen click the arrow
next to the Door Size item. Type in 10. Click OK.
23. Position the new door 11 from the little door.
24. Create the 10 door on the other wall in the same way.

25. There is a big 72 window


up front, and a 24
window in each of the three
offices. Drag these objects
into position.

26

Lesson 1 Floorplan

Chapter 2 Walking through some samples

26. Congratulations! You have


successfully completed Lesson 1.
Your drawing should look similar
to the one shown here.
To prepare for the next lesson, on
the Scene menu, click Erase & Start
Over.

Lesson 1 Floorplan

27

Lesson 2 Intersection fender bender


This lesson teaches the following skills, which are discussed in more detail on the pages referenced below:
Adding objects, page 12
Starting over, page 18
Naming a street, page 69
Modifying symbols, page 91

Description
Unit 1 was moving through the intersection. Unit 2 ran a red light, and then turned to the right to avoid
Unit 1. Unit 2 struck Unit 1, and Unit 1 skidded across the intersection. There is minor damage to both
vehicles.

Lesson 2 Intersection fender bender

28

Chapter 2 Walking through some samples

1. Start ScenePD.
2. In the New Scene window Click the
Streets button.
3. Click 4-Way to select the 4-way
intersection template. Then click OK.

4. You are on the base layer. Click the


street at the top.
5. Type 8th Street.
6. Click the street on the left.
7. Type Elm St.

Lesson 2 Intersection fender bender

29

Chapter 2 Walking through some samples

8. The text is off center. Click the text and a green rectangle appears.
9. Drag the text box to the center of the street.

10. Select the Symbols layer. The


Vehicle toolset is selected by
default.
11. Choose the Passenger | Car
subcategory. Drag the
Midsize vehicle to the
upper-right corner of the
intersection.
12. Choose the Passenger |
Pickup/Van/SUV subcategory
Drag the Van to the lower-left
corner of the intersection.

13. Use the green circle handles to rotate


the car and the van into position.

30

Lesson 2 Intersection fender bender

Chapter 2 Walking through some samples

14. To color the car red, select the car


symbol and then click the button on the
properties bar.
15. To color the van blue, select the van
symbol and then click the button on
the properties bar.

16. To label the vehicles, choose the Label


subcategory then drag Unit 1 onto the
car, and drag Unit 2 onto the van.
Note

As you drag the label over the


vehicle, a green rectangle indicates
the locations where the label may be
placed.

17. Choose the Roadway toolset and select


the Marks subcategory
18. Drag two Skid Marks onto the
intersection and move them into position.

Lesson 2 Intersection fender bender

31

Chapter 2 Walking through some samples

19. Drag Debris 2 between the two vehicles.

20. Select the Signs/Signals subcategory


from the Roadway toolset.
21. Drag Signal - Red 1 to the middle of the
intersection.
22. The red light is facing the wrong way.
Right-click the signal, point to Rotate Left,
and then click 90.
Tip

You can access many useful


commands by right-clicking any
object.

23. Congratulations! You have successfully


completed Lesson 2. Your drawing should
look similar to the one shown here.
To prepare for the next lesson, on the
Scene menu choose Erase & Start Over.

32

Lesson 2 Intersection fender bender

Chapter 2 Walking through some samples

Lesson 3 Bicycle and crosswalk


In addition to the skills learned in lesson 1 and 2, this lesson teaches the following skills which are discussed
in more detail on the pages referenced below:
Resizing objects, page 14
Adding a street, page 65
Moving a street, page 68
Adding a crosswalk, page 70
Adding a lane, page 74

Lesson 3 Bicycle and crosswalk

33

Chapter 2 Walking through some samples

Adding lane markings, page 77

Description
The driver of Unit 1 accelerated to turn and struck Unit 2 as it was crossing 1st Street.

34

Lesson 3 Bicycle and crosswalk

Chapter 2 Walking through some samples

1. Start ScenePD (if it is not already open).


2. On the New Scene window, click the Tee
Intersection template in the streets template
set.
3. Click OK.

4. Click the street shape on the right,


and then use the green square at the
right end to drag the street down at an
angle.

5. With the street still selected, click the Lanes


up arrow on the properties bar. A lane will
be added.

Lesson 3 Bicycle and crosswalk

35

Chapter 2 Walking through some samples

6. Select the Streets toolset. Drag the


Horizontal street onto the drawing,
positioning it so that its right end overlaps
the intersection. The new street will join the
intersection automatically.

7. Use the handle at the left edge of the


street to shorten the street. (You may need
to scroll to the left to view the entire street.)

8. Select the vertical street and type


1st Street. Select the right street and name
it State Street.
Note

When you label a street, ScenePD


places the streets name in a default
location inside the street. If this location
is not optimal, you can drag the name
to another area of the street

9. Drag the text boxes out of the way, as


shown.

36

Lesson 3 Bicycle and crosswalk

Chapter 2 Walking through some samples

10. Drag a crosswalk onto the street in the


upper area of the drawing. Use the green
triangles to lengthen the bottom stripe of
the crosswalk slightly.
Tip

You may find it helpful to use the zoom


in button
on the toolbar to aid in
fine-tuning the crosswalk shapes
position.

11. Click the Lanes & Shoulders toolset.


12. Drag the directional arrows out to State
Street and rotate them into position.

13. Activate the Symbols layer.


14. Select the Vehicles toolset. To draw Unit 1,
choose the Pickup/Van/SUV subcategory
and then drag out the Pickup symbol.
Position it on the drawing, color it dark
green, and label it Unit 1.

Lesson 3 Bicycle and crosswalk

37

Chapter 2 Walking through some samples

15. Unit 2, a bicycle, is on its side. The bicycle


is in the Vehicle toolset under the Cycle
subcategory.
16. Drag out the Bicycle Side, and label it
Unit 2.
17. The bicycle is facing the wrong way. On
the properties bar, click

18. The Unit 2 label is now overlapping the


pickup. To move it select the bicycle symbol
and then click Position twice on the
properties bar. The labels location will be
advanced each time you click Position.

19. Change to the Roadway toolset. Click the


Sign/Signals subcategory, and then drag
out and position two stop signs.
20. Change to the Other toolset, and then drag
North Indicator 3 onto the drawing.

38

Lesson 3 Bicycle and crosswalk

Chapter 2 Walking through some samples

21. Use a corner green square to make


the symbol smaller.
22. Use the green circle to rotate the
symbol.

23. Congratulations! You have successfully


completed Lesson 3.
To prepare for the next lesson, click Erase
& Start Over on the Scene menu.

Lesson 3 Bicycle and crosswalk

39

Chapter 2 Walking through some samples

Lesson 4 Jackknife
In addition to the skills learned in lessons 1, 2 and 3, this lesson teaches the following skills, which are
discussed in more detail on the pages referenced below:
Ordering objects, page 15
Selecting multiple objects, page 15
Grouping and ungrouping objects, page 17
Resizing a lane, page 75
Adding a turn bay, page 76
Changing a stripes pattern, page 78
Adding shoulders, page 82

Description
Unit 1 failed to notice the upcoming intersection. The sudden attempt to stop caused the semi to jackknife.

40

Lesson 4 Jackknife

Chapter 2 Walking through some samples

1. Open ScenePD (if it is not already open).


2. Click Streets.
3. Scroll down several rows. Click Straight.
4. Click OK.

5. On the toolbar, click


6. Click the street.
7. Type Main Street.

8. Click Lanes & Shoulders.


9. Drag the 2 Way Left Turn Lane tool onto
the street.
10. To increase the width of the travel lanes,
click the Lane Width arrow until the width
is 12 Ft.

Lesson 4 Jackknife

41

Chapter 2 Walking through some samples

11. To change the width of a lane or


divider, select the street, then
click in the lane or divider to
select it.
A green selection line runs along
the lane and new buttons
appear on the properties bar.
12. Click the Divider Width arrow until the
lane is 12 Ft wide, or enter the desired
width into the textbox manually.

13. Click the lower turn lane stripe.


A dashed line appears along the
stripe.
14. Drag the green triangle at the right
end of the stripe upward to open the
turn bay.
15. Use the green triangle in the middle of
the stripe to shorten the turn bay.

16. Drag Add Shoulders onto the street.


17. Drag Add a Bike Lane onto the lower
edge of the street.
18. Move the Main Street text box up,
out of the way.

42

Lesson 4 Jackknife

Chapter 2 Walking through some samples

19. To label the bike lane, click


left toolbar.

on the

20. Click in the work area, and then drag


to create a text box. The Edit Text
window appears.
21. Type Bike Lane.
22. Click OK.

23. The text needs to be reformatted. Follow the


steps below:
a. Right click upon the Text object and choose
Properties from the pop-up menu.
b. Change the Size to 2.
c.

Click

d. Click

to italicize.
to Left-justify.

e. Click OK.
24. Drag the text box into position.

25. Select the Symbols layer.


26. Select the Vehicle toolset and choose
the Semi/Trailer subcategory. Drag
out the Trailer 28ft and rotate it into
position.

Lesson 4 Jackknife

43

Chapter 2 Walking through some samples

27. Drag out Tractor LN, rotate it into


position, change the color to light blue,
and label it Unit 1.

28. The tractor appears on top of the


trailer. To fix this, right-click the tractor,
point to Arrange, and then click Send
to Back.

29. To make the truck a single object,


follow the steps below:
a. Drag a selection box around the
tractor and trailer to select both
of them.
b. Right-click in an empty area.
Do NOT right-click the truck,
or you will lose your multiple
selection.
c.

44

On the shortcut menu, click Group.

Lesson 4 Jackknife

Chapter 2 Walking through some samples

30. Drag the tractor-trailer to the right and


rotate it into position.

31. Congratulations! You have successfully


completed Lesson 4.
To prepare for the next lesson, click
Erase & Start Over on the Scene menu.

Lesson 4 Jackknife

45

Chapter 2 Walking through some samples

Lesson 5 Off-road encounters


In addition to the skills learned in lessons 1- 4, this lesson teaches the following skills, which are discussed in
more detail on the pages referenced below:
Copying objects, page 13
Zooming, page 18
Curving a street, page 66
Changing part of a stripes pattern, page 78
Using drawing tools, page 102
Showing original position, page 103

Description
Due to icy conditions, Unit 1 lost control, crossed the highway, jumped a shallow ditch, smashed through a
chain link fence, swiped a juniper bush, flipped on its side, and slid into a tank in the National Guard
depot.

46

Lesson 5 Off-road encounters

Chapter 2 Walking through some samples

1. Start ScenePD (if it is not already open).


2. On the New Scene window, click Streets.
Scroll down several rows to find the
Straight street.
3. Click Straight.
4. Click OK.

5. To provide more drawing space in


the work area, on the toolbar, click
five times.
6. Use the green handles to drag the street
to the corners of the work area.

7. Right-click the street, point to Set Profile, and


then click Triple Arc.

Lesson 5 Off-road encounters

47

Chapter 2 Walking through some samples

8. Use the handles to curve the road, so


that it looks like the street shown
here.

9. The street striping should change


from no pass to pass for
southeast-bound traffic. To change
the stripes, follow the steps below:
a. Select the Stripes toolset.
b. Double-click the Double Solid
pattern tool, position the pointer
at the left end of the center
stripe, press and hold down the
left mouse button, move the
pointer to the right (along the
stripe), and then release the
mouse button just after the sharp
turn.
c.

Double-click the Dash & Solid


pattern tool, position the pointer
at the right end of the center
stripe, press and hold down the
left mouse button, move the
pointer to the left (along the
stripe), and then release the
mouse button at the double solid
pattern.
Before you release the mouse
button, make sure that the
pointer is on the lower side of
the stripe. This will ensure that
the dashes appear below the
solid stripe.

Tip

48

You can use the double green


bars to drag the pattern
transition point along the length
of the stripe.
Lesson 5 Off-road encounters

Chapter 2 Walking through some samples

10. Select the Symbols layer.


11. Drag out, resize, and position the
following items:

Select the Roadway toolset.


From the Roadside subcategory
place the following: Fence 1,
Bush, Building (label it
Armory), Ditch

From the Other toolset:


North Indicator 3, Not to Scale

12. To draw the tank, follow the steps below:


a. To create the tank you will use the Rectangle
toolbar.

, Square

, and Circle

tools from the left

b. Draw a long, black rectangle.


c.

To copy the rectangle, hold down


the CTRL key, and then drag the
rectangle. The original remains
intact as you drag the copy.

d. Draw an olive rectangle.


e. Draw a dark green square.
f.

Draw a long, black rectangle.

g. Draw a black circle.


h. Drag a selection box around the
tank to select all of the shapes.
i.

Right-click in an empty area (not


on the shapes), and choose Group
from the popup menu.

Lesson 5 Off-road encounters

49

Chapter 2 Walking through some samples

13. Copy the tank two times using the


CTRL-drag method. Position the tanks
in a row.

14. To draw Unit 1, including five ghost


images, follow the steps below:
a. From the Vehicle toolset select the
Passenger | Pickup/Van/SUV
subcategory, and drag out an SUV.
b. Name the SUV Unit 1.
c.

Copy it four times.

d. Right-click one of the SUVs, and


click Show Outline Only.
Repeat this step until you have
four ghost vehicles.

50

Lesson 5 Off-road encounters

Chapter 2 Walking through some samples

15. Position the five vehicles, placing the


gray SUV against the tank.
16. With the gray SUV selected click
on the properties bar to flip the SUV
over.

17. To draw four arrows, follow the


steps below:
a. Click the Other toolset, and
then drag Arrow 1 onto the
drawing area.
c.

Click the up arrow in the Line


Width text box until width is 5.

d. Click the Red box on


the Properties Bar.
e. Copy the arrow three times
using CTRL-drag.

18. Position the arrows along the vehicle


path. Lengthen and curve them as
needed.
19. Congratulations! You have
successfully completed Lesson 5.
To prepare for the next lesson, click
Erase & Start Over on the Scene
menu.

Lesson 5 Off-road encounters

51

Chapter 2 Walking through some samples

Lesson 6 Body in the woods


This lesson teaches the following skills, which are discussed in more detail on the pages referenced below:
Using Bubble Man, page 92
Using field measurements, page 91
Using drawing tools, page 102

Description
A John Doe is found in the woods near town. Clues at the site indicate the death occurred at the scene.

52

Lesson 6 Body in the woods

Chapter 2 Walking through some samples

1. Start ScenePD (if it is not already open).


2. On the New Scene window, do not select
any template. Instead, simply click OK to
begin a blank drawing.
3. Click the Measurements layer tab.
4. Drag a north-oriented baseline onto the
center of the drawing area.
Note that the ruler zero points align to
the station lines origin point.

5. While the baseline is selected, an


Edit Measurements button is displayed
at the bottom of the screen. Click it.
6. Enter the information shown.
Note

See Page 91 for more information


on the Measurment Points window.

7. Click OK to close the Measurement Points


window. ScenePD will display marker points for
each measurement item.
8. Use the lasso zoom button
on the
toolbar to zoom into points 1 and 2.

Lesson 6 Body in the woods

53

Chapter 2 Walking through some samples

9. Activate the Symbols layer, select the Person symbol set


and the Bubbleman subcategory. Drag the Bubbleman
symbol onto the drawing, positioning it between marker
points 1 and 2. Use the circle handle at the right of the
Bubbleman symbol to rotate the symbol counterclockwise a few degrees

10. Use the internal circular green handles to position the


body parts as shown.

54

Lesson 6 Body in the woods

Chapter 2 Walking through some samples

11. Note that the right arm appears to be under the torso. To position the arm in front of the torso, drag
the Bring Part to Front tool onto the forearm. A red circle appears to identify the body part under the
tool. Release the mouse button to move the forearm on top.

12. Do the same for the hand.


13. Notice that there is also a tool for removing a body part.

14. Place the four clues, as follows:


15. Place a Cigarette symbol at marker point 3.
The Cigarette symbol is located in the Person
symbol set in the Personal subcategory.
16. The pistol is a Llama Ruby Model XII. This is
similar to the S&W Model 10. Find the S&W
Model 10 under the Object toolset, Weapons |
Handguns subcategory and position the
symbol on marker point 5 as shown.
17. Under the Person toolset, Prints/Tracks
subcategory, use the Shoeprint Flat symbol for
the shoe print at 4, and the Shoeprint Heeled
symbol for the boot print at 6. Position as
shown.

Lesson 6 Body in the woods

55

Chapter 2 Walking through some samples

18. To complete the environment elements:


on
a. Click the Closed Shape tool
the left toolbar. Use it to create
the path. Color it Cream. Then
right-click on the path and select
Arrange, Send To Back
b. Click the Circle tool on the left
toolbar. Use it to create the tree
trunks.
c.

56

Select and label the clues.

Lesson 6 Body in the woods

Chapter 2 Walking through some samples

Lesson 7 Four-way right yield template


In addition to the skills learned in lessons 1- 6, this lesson teaches the following skills, which are discussed in
more detail on the pages referenced below:
Modifying a curb return, page 70
Removing a stripe, page 79
Creating a drawing template, page 100
Adding a template group, page 101

Description
Your county has a number of rural roads with four-way stops, where one road has a right turn lane with a
yield sign. You want a template to use whenever an accident occurs at such an intersection.

Lesson 7 Four way right yield template

57

Chapter 2 Walking through some samples

1. Start ScenePD (if it is not already


open).
2. In the New Scene window, choose the
4-Way template.
3. Click OK.

4. Click

twice.

5. Lengthen the right and bottom streets.


(You may need to scroll down and to
the right to view the entire drawing.)
6. Click the lower-right curb return to
select it, and then use the green square
handles to extend the curb return until
it is approximately 60 feet each way.
Watch the Setbacks measurements on
the properties bar as you drag the
handles.

7. To draw an island, follow the steps below:


a. In the left toolbar Click
Tip

Closed Shape.

Closed Shape is an important tool because it


lets you draw any shape with a border and
interior.

b. To make a triangle, click at position 1, then 2, then


3, and then right-click.
c.

Position the triangle at the yield corner.

d. Use the green diamond handle on the


right side to create a curve.

58

Lesson 7 Four way right yield template

Chapter 2 Walking through some samples

Tip

Another way to draw an island is to add a street, make it one lane, curve it, and then move it into
position connecting the two intersecting streets.

8. The stripes are extending too far into


the intersection on the right and bottom
streets. To fix this, follow the steps
below:
a. On the left toolbar, click

b. Position the eraser at the point


where you want to begin erasing,
press and hold down the left
mouse button, move the eraser
over the stripe that you want to
erase, and then release the mouse
button where you want to stop.
Tip

c.

Double green bars appear to


show where the stripe is
erased. You can adjust the
erased section by dragging
these bars.
Repeat steps a and b for the
other street.

9. On the layers tab, click Symbols.


10. Click the Roadway toolset and select
the Sign/Signals subcategory.
11. Drag out and position a Yield sign.
12. Drag out Generic Sign 1.
13. In the properties bar, right click on
(Red) to change the symbols line
color to red.
14. Copy the sign three times.
15. Position the generic signs at each
street.
Tip

You can easily rotate the signs into


position by right-clicking a sign,
pointing to Rotate Left or Rotate
Right, and then selecting 90 or 180.

Lesson 7 Four way right yield template

59

Chapter 2 Walking through some samples

16. The drawing is complete. To save it as


a template, first create the following
folder on your computer:
C:\Templates\Rural
17. On the Tools menu, click Options.

18. Click the Templates tab.


19. In the Name box, type Rural Roads
20. In the Location box, type C:\Templates\Rural
21. Click OK.

22. On the File menu, click Save As Template.

60

Lesson 7 Four way right yield template

Chapter 2 Walking through some samples

23. In the Template Group box, select Rural


Roads.
24. In the Layers to Save box, select
both Base Layer and Symbols. (Your
drawing has objects on both layers.)
25. In the Description box, type
4-Way Right Yield.
26. Click OK.

The next time you begin a new


drawing, the Rural Roads template
group appears, with the 4-Way Right
Yield template in the group.
Congratulations! You have successfully
completed Lesson 7.

Lesson 7 Four way right yield template

61

3 Working with structures, streets, symbols and field measurements


Overview
ScenePD divides your drawing into three layers: the base layer, where you draw streets and structures, the
symbols layer, where you will place or draw evidence and environmental items important to the incident,
and the field measurements layer, where you can position baseline/offset measurement markers. The
layers tab, which is at the right of the workspace, lets you move between the layers of your drawing.
Note

If you are creating a domestic violence drawing using one of the templates supplied with ScenePD,
the drawing layer names are Person and Labels. The person outline will be on the Person layer,
and you will use the Labels layer to add symbols for bruises, broken bones, burns or other injury
marks.

Base layer
Once you have started a new drawing and selected a template, you will most
likely begin working with the base layer. The template may provide just the
layout you need, but it is more likely that you will need to reposition or modify
the streets or structures provided by the template. These tasks are performed on
the base layer.
Note

It is a good idea to complete as much of the base layer as possible


before adding vehicles and other symbols.

To view the base layer, click the Base Layer tab at the right of the work area.
The street and structure tools are located at the right of the main window. Each of
the buttons provides access to a different toolset. You will add most of your
drawings objects by dragging them from a toolset onto the work area.

Base Layer

62

Chapter 3 Working with streets, symbols and field measurements

Street components
In ScenePD, streets are composed of lanes, dividers, stripes, and shoulders. When you click a street shape,
the entire street operates as a whole, and changes you make with the mouse affect the entire street.
shoulder

stripe

4 lanes

Base layer

divider

63

Chapter 3 Working with streets, symbols and field measurements

Modifying street components


You can modify a component of the street, such as a lane, stripe, or shoulder.
To modify a street component
1. Click the street to select it.
2. Click the street component you want to change. It is highlighted and its settings appear in the
properties bar below the work area.
3. Change the settings on the properties bar. (If you try to move or resize a part of the street by
dragging it, the entire street shape will move.)
For more information, see Lanes on page 74, Stripes on page 78, or Shoulders on page 82.

street with one


lane selected

street with one


stripe selected

64

Base layer

Chapter 3 Working with streets, symbols and field measurements

Streets
Streets are the foundation of an accident scene drawing. Whether you choose a street template or draw
your own streets, you should lay out your street design before adding symbols.
Note

In most cases, streets should only be placed on the base layer. An overpass is one exception to this
rule. When you draw an overpass on the symbols layer, the overpass appears over any streets on
the base layer. For more information, see Adding an overpass on page 105.

Adding a street
Before adding a street, be sure you are on the base layer. To view the base layer, click the Base Layer
tab in the layers tab at the right of the work area
You can add a new street using a street symbol or draw the street using ScenePDs drawing tools. For tips
on drawing complex streets and intersections, see Drawing unusual street layouts on page 106.

To add a street using a symbol


1. On the street tools at the right of the main window, click Streets.
2. Drag the Vertical or Horizontal tool onto the work area.

To draw a street
1. On the left toolbar, click
. The pointer changes
to a small street outline next to a crosshair.
2. Position the crosshair where you want the street to start.
3. Drag the crosshair where you want the street to end.

Base layer

65

Chapter 3 Working with streets, symbols and field measurements

Curving a street
You can add one curve or multiple curves to a street.
To add one curve

Click the street to select it, and then drag the middle diamond handle to add a curve.

To add multiple curves


1. Right-click the street, on the shortcut menu, point to Set Profile, and then click Double Arc or Triple Arc,
depending on how many curves are needed.
2. Drag the diamond handles to increase or decrease the curves.

66

Base layer

Chapter 3 Working with streets, symbols and field measurements

Offsetting a street
You can create an offset street.
To offset a street

Right-click the street, on the shortcut menu, point to Set Profile, and then click Offset Arc.
Tip An offset street has two middle handles. The middle triangle handle may appear on top of the
diamond handle.

drag this handle to


increase or decrease
the curve

drag this handle


to increase or
decrease the
offset

Base layer

drag this handle


to increase or
decrease the
offset

drag this handle


along the length of
the street to change
the position of the
offset

67

Chapter 3 Working with streets, symbols and field measurements

Moving a street
To move the entire street
1. Click the street shape to select it.
2. Drag the street to the desired location.
If the street touches another street, ScenePD automatically merges the two streets together.
Tip

When moving a street shape so it joins another street, be sure to position the street so that
both street borders touch the other street. If only one of the borders touches the other street,
the stripes may not have the desired appearance.

street with one border touching

street with both borders touching

To move one end of a street


1. Click the street shape to select it.
2. Use the square handle on the end of the street to drag it to the desired location.
The street realigns itself between the two square handles.

68

Base layer

Chapter 3 Working with streets, symbols and field measurements

Naming a street
To name a street
1. Click the street shape to select it.
2. Type the name of the street.
The name you entered appears on the street in the work area.
Note

If you are using ScenePD as an embedded component of a crash data collection system, and
you have entered street names into that system, you may be able to access them from the
Streets toolset.

To reposition the name

Click the name and drag the text box anywhere inside or near the street shape.

To modify the name

Click the name and change the settings on the properties bar.

Base layer

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Modifying a curb return


ScenePD automatically places a standard curb return between two streets that intersect. You can modify
this standard curb.
To modify a curb return
1. Click the curb return to select it. Two square handles appear.
2. Drag the handles up or down the street until the curb return has the desired shape.
Tip

For precise placement, watch the Curb Return Setbacks measurement on the properties bar as
you drag the handles.

In this example, the curb return on the left is standard. The curb return on the right has been set back
11 feet.

Tip

You can also change the size and color of curb returns using the properties bar. To hide a curb
return, change its color to Transparent. The last color selection in the property bar color
chooser is the Transparent color.

Adding a crosswalk
You can add a crosswalk using a symbol or draw the
crosswalk using the drawing tools.
Tip

The best way to add a crosswalk is to


use the crosswalk symbol. When you
drag the symbol onto a street, it
automatically aligns itself with the street.

To add a crosswalk using a symbol


1. On the base layer activate the Streets toolset.

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2. Drag the Crosswalk tool onto the street.

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Chapter 3 Working with streets, symbols and field measurements

To draw a crosswalk
1. Click

in the left toolbar. The pointer changes to a crosshair.

2. Position the crosshair where you want the crosswalk to start.


3. Drag the crosshair where you want the crosswalk to end.
To modify a crosswalk
You can modify a crosswalk in the following ways:

Adjust the crosswalks length using the square handles.

Adjust the crosswalks width using the middle triangle handles.

Adjust each crosswalk lines length independently using the end triangle handles.

Rotate the crosswalk into position using the circle or square handles.

Change the crosswalk style and modify line color, line pattern, line width, crosswalk width, interior
color and more, from the properties bar.

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Adding parking stalls


You can add parking stalls using a symbol or draw the parking stalls using a
drawing tool.
To add parking stalls using a symbol
1. On the base layer, activate the Streets toolset.
2. Drag the Parking Stalls tool onto the work area.
To draw parking stalls
1. Click

on the left toolbar. The pointer changes to a crosshair.

2. Position the crosshair where you want the parking stalls to start.
3. Drag the crosshair where you want the parking stalls to end.
To modify parking stalls
You can modify parking stalls in the following ways:

Change the number of parking stalls and rotate the parking stalls into position using the square
handles.

Change the angle of the parking stalls using the circle handle (the angle is displayed in the
properties bar).

Curve the parking stalls using the diamond handle.

Modify color, line width, stall width, length, style, and more from the properties bar.

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Lanes
You can draw streets with any number of lanes and adjust the width of each lane individually.
Adding a lane
You can add several different types of lanes to a street.
To add a lane
1. Click the street shape to select it.
2. On the properties bar, click the Lanes up arrow.
- or Click the Lanes & Shoulders toolset on the base layer. Drag Add A Lane,
Add a Bike Lane, or 2 Way Left Turn Lane onto the street.

Removing a lane
ScenePD provides several methods for removing a lane.
To remove a lane

Click the Lanes & Shoulders toolset on the base layer. Drag
the Remove tool onto the lane you want to remove.
- or Click the street shape to select it. Click the lane you want to remove. A green
selection stripe appears down the center of the lane. On the properties bar,
click Remove.
- or Click the street shape to select it. On the properties bar, click the Lanes down
arrow.

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Resizing a lane
You can resize all the lanes on a street at one time, or resize just one lane.
To resize all lanes on a street
1. Click the street shape to select it.
2. On the properties bar, click the Lane Width up or down arrow, or enter a lane width value in the Lane
Width item and press Enter.
To resize one lane
1. Click the street shape to select it.
2. Click the lane you want to resize.
3. On the properties bar, click the Lane Width arrows until the desired width is achieved. Alternatively,
you may enter the width directly into the Lane Width item. To specify lane width in feet and inches
enter a space between the feet and inch values.

Adding a lane divider


A divider is simply a lane with special stripes. Once you add a divider to a
street, it behaves like a lane.
To add a lane divider
1. Activate the Dividers toolset.
2. Drag the Painted Divider, 2 Way Left Turn Lane, or Raised/Depressed tool
onto the street.

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Chapter 3 Working with streets, symbols and field measurements

Adding a turn bay


You can add a right turn bay or a left turn center bay.
To add a right turn bay
1. Select the street then select the solid
stripe on the right side of the street
object.
2. Drag the top triangle handle toward the
right to create the turn bay.
4. Use the middle diamond handle to
lengthen or shorten the turn bay.
Tip

You may need to lengthen the


street before you can lengthen
the turn bay.

To add a left turn center bay


1. Select the street.
2. Click the rightmost stripe in
the center lane.
3. Use the end triangle handle
to drag the stripe over,
usually so that it overlaps the
stripe to the left.
4. Use the middle diamond
handle to lengthen or shorten
the turn bay.

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Adding lane markings


You may add lane and divider markings, such as directional arrows, to your
drawing.
To add lane markings
1. Click the Lanes & Shoulders button.
2. Drag a marking symbol onto the lane or divider.
Use the symbols green handles to resize and rotate the marking as needed.
Note

If you move the street, the marking symbol will not move with it.

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Stripes
Stripes are the edges of a lane. You can change their appearance, remove them, add independent stripes,
or reveal hidden stripes.
Changing a stripes pattern
You can change the pattern of an entire stripe.
To change a stripes pattern
Click the Stripes toolset on the base layer. Drag a pattern tool
onto the stripe that you want to alter. This is the fastest method.
- or Click the street, and then click the stripe to select it. On the properties bar,
click Pattern until the pattern you want appears.
Tip

You can also change a stripes color from the properties bar.

Changing part of a stripes pattern


Pattern painters let you paint a section of a stripe with a selected pattern. This is the easiest method for
changing part of a stripe. You can also change a section of a stripe by splitting the stripe and applying
different stripe patterns to either side. This section describes both methods.
To change part of a stripe (using a pattern painter)
1. From the base layer, click the Stripes toolset.
2. Double-click one of the pattern tools. The pointer changes to represent the selected pattern.
3. Position the painter at the point where you want to begin changing the stripe, press and hold down the
left mouse button, move the painter over the section of the stripe that you want to paint, and then
release the mouse button where you want to stop.

Tip

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When painting Dash & Solid stripes, the dash appears above or below the stripe, depending
on where you position the pointer.

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Chapter 3 Working with streets, symbols and field measurements

Double green bars appear in the stripe.

Tip

Use the double bars to drag the pattern transition point anywhere along the length of the
stripe.

To change part of a stripe (splitting a stripe)


1. Click the stripe that you want to split.
2. On the properties bar, click

. Double green bars appear in the stripe.

3. From the street tools, click Stripes. Drag a pattern tool onto the section of stripe that you want to alter.
This is the fastest method.
- or On the properties bar, click Pattern 1 until the pattern you want appears, and then click Pattern 2 until
the pattern you want appears.
Tip

Use the double bars to drag the pattern transition point anywhere along the length of the
stripe.

Removing a stripe
You can remove an entire stripe or a section of a stripe.
To remove a whole stripe

Click Stripes. Drag the Hidden tool onto the stripe that you want to
remove. This is the fastest method.
-orClick the street, and then click the stripe to select it. On the properties
bar, click Pattern until the stripe disappears.
-orClick the street, and then click the stripe to select it. Press the DELETE
key.

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To remove part of a stripe


1. On the left toolbar, click
2. Position the eraser at the point where you want to begin erasing, press and hold down the left mouse
button, move the eraser over the section of the stripe that you want to erase, and then release the
mouse button where you want to stop.
Tip

Double green bars appear to show where the stripe is erased. You can adjust the hidden
section of the stripe by dragging these bars anywhere along the length of the stripe.

Adding independent stripes


You can create a stripe that is independent of any street.
To add an independent stripe
1. On the left toolbar, click
2. To draw the stripe, drag the pointer across the drawing.
Note

When you move a street, independent stripes on that street do not move.

Curving independent stripes


You can add one curve, multiple curves, or offset curves to a stripe.
To add one curve

Click the stripe to select it, and then drag the middle diamond handle to add a curve.

To add multiple curves


1. Right-click the stripe, on the shortcut menu, point to Set Profile, and then click Multiple Arc.
2. Drag the middle diamond handles to add curves.
To add offset curves

Right-click the stripe, on the shortcut menu, point to Set Profile, and then click Offset Arc.
Tip

An offset stripe has two middle handles. The middle triangle handle may appear on top of the
diamond handle.
drag this handle to
increase or decrease
the curve

80

drag this handle


to increase or
decrease the
offset

drag this handle


to increase or
decrease the
offset

drag this handle along the


length of the stripe to change
the position of the offset
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Chapter 3 Working with streets, symbols and field measurements

Revealing hidden stripes


When you create a T-intersection, the stripes between lanes do not appear within the intersection area.
You can reveal the hidden stripes of either street.
To reveal hidden stripes
1. Select the street with the stripes that you want to reveal.

2. Click in the intersection area.


3. On the properties bar, clear the check box.

The stripes appear through the intersection.

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Shoulders
You can draw streets with one or two shoulders. Shoulders can represent street shoulders or sidewalks.
Adding shoulders
You can place shoulders on one or both sides of the street.
To add shoulders to both sides
1. From the base layer, click Lanes & Shoulders.
2. Drag the Add Shoulders tool onto the street.
To add a shoulder to one side
1. From the base layer, click Lanes & Shoulders.
2. Drag the Add Shoulder tool onto one side of the street.
Removing shoulders
If you change your mind, you can remove a shoulder.
To remove a shoulder

From the base layer, click Lanes & Shoulders, and then drag the Remove tool onto the shoulder.
-orClick the street shape to select it. Click the shoulder you want to remove. A green selection bar
appears down the middle of the shoulder. On the properties bar, click Remove Shoulder.

Adjusting shoulder width


You can adjust the width of each shoulder individually.
To adjust shoulder width
1. Click the street shape to select it.
2. Click the shoulder you want to adjust. A
green selection bar appears down the
middle of the shoulder.
3. On the properties bar, click the
Shoulder Width arrows until the
desired width is achieved.
Alternatively, you may enter the width
directly into the Shoulder Width item.
To specify the shoulder width in feet
and inches, use a single quote after the
foot value and a double quote after
the inch value.

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Structures
Structures include any objects where walls are the primary features.
Adding structures
The New Scene window provides a variety of drawing templates based
on structures. ScenePD also provides tools for adding structure objects to
any drawing.
To add a structure
1. Click the Structures toolset.
2. Drag the 30 x 40 Structure symbol onto the drawing.
Adjusting structure walls
You can adjust structure size and shape by dragging the walls
inward/outward. Measurements display your current position.
To adjust a walls position
1. Click on and drag the wall to the new location. The measurements
change as you slide the wall along.
Adding new walls
Add new walls by dragging the vertical or horizontal wall from the
Structures toolset. Position the new wall between two existing walls. Slide
the wall until it reaches the correct measurements.

Detaching a wall from another wall


Walls do not need to connect. You can disengage them to create
a gap, or reconnect the wall to another.
To detach a wall
1. Click the wall. Green handles appear on either end.
2. Drag the handle away from the connecting wall.

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Changing wall thickness


To change the width of all walls in a structure:
1. Click inside the structure to select it.
2. In the properties bar change the Well Width setting.
To change the width of one wall
1. Click the wall. A wall width item appears in the property bar.
2. Enter the width you desire.
Adding windows
The windows found in the Structures toolset snap to the structure walls.
To add a window
1. Drag the window to the wall. Watch the measurements to position the
window.
Changing window width
While the window symbols come in set sizes, you may change their width
after placing them.
To change a window width
1. Click the window to select it. A window size
item appears in the property bar.
2. Enter the size you desire.
Adding doorways
The doorways found in the Structures toolset snap to the structure walls.
To add a doorway
1. Drag the doorway to the wall. Watch the measurements to position the
doorway.

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Changing doorway width


While the doorway symbols come in set sizes, you may change their width after placing them.
To change a doorway width
1. Click the doorway to select it. A doorway size item appears in the property bar.
2. Enter the size you desire.

Rotating the structure


The entire structure can be rotated as a unit.
To rotate the structure
1. Click inside the structure to select it.
2. Drag the circular green handle. Notice that
the walls and other objects contained in the
structure rotate with it.
- or Hold down the CTRL key and press the
right or left arrows to rotate the structure.

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Symbols layer
Once you have finished working with the base layer, you can add additional
symbols on the symbol layer.
Notes It is a good idea to complete as much of the base layer as possible
before adding vehicles and other symbols.
If you are creating a scale drawing and baseline/offset
measurements are available from the incident scene, you should
proceed to the field measurements layer before adding symbols.
Tools provided by the field measurements layer will enable the
accurate placement of marker points you will then use to align skid
marks, vehicles and other symbols on the symbol layer. See the
"Field Measurements Layer" topic on page 91 for more information.

To view the symbols layer, click the Symbols tab in the layer selector at the
upper right corner of the work area.
Most symbols are grouped into two levels for quick access. Select a symbol
group using the buttons to the right of the layer tabs. ScenePD will display a
list of symbol subgroups for the selected group under the symbol group
buttons. Review the subgroup labels and select one of the subgroup items.
ScenePD displays a scrollable list of symbols in the selected subgroup, and
the name of the subgroup is displayed above the symbol icons. To return to
the subgroup list, click the subgroup name, or click the symbol group button.
To add a symbol to the drawing, drag the symbols icon from the symbol list
onto the work area.

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Symbol types
ScenePD provides a large selection of pre-drawn symbols, and also includes the tools for complete
customization, allowing you to modify an existing symbol or draw an object yourself. For more information,
see modifying symbols on page 91 and using drawing tools on page 102. The tables that follow
describe the types of symbols provided on the Symbols layer.
Symbol Group
Person

Symbol Group
Roadway

Symbols layer

Subgroup
Bubbleman

Contents
Bubble Man body profiles. Includes
body part tools and bubble- woman,
skeleton, baby, sitting and sideview
symbols.

Personal

Personal effects including wallet, purse,


ring and watch symbols.

Prints/Tracks

Print and track symbols including


fingerprint, handprint, and shoeprints.

Body/Parts

Male and female body outlines and


body part symbols.

Clothing

Various clothing items from socks to hats.

Domestic
Violence

Nude human forms: adult, child and


baby, useful for documenting domestic
abuse incidents.

Injury

Injury symbols, typically used together


with the Domestic Violence symbols.

Subgroup
Marks

Contents
Roadway related items, including skid
marks, yaw marks and tire prints.

Signs/Signals

Various road signs and traffic signals.

Stencils

Lane marking symbols.

Roadside

Fences, guardrail symbols, sidewalk,


vegetation, ditch, stream, railroad tracks.

Animals

Various animal symbols.

Symbols

Collision symbols, such as head-on,


sideswipe, broadside. Also includes point
of impact markers and arrows.

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Chapter 3 Working with streets, symbols and field measurements

Symbol Group
Object

Symbol Group
Markers

88

Subgroup
Knives

Contents
Various knife symbols

Handguns

Various handgun symbols

Rifles/Shotguns

Various rifle and shotgun symbols.

Other Weapons

Other weapons, such as chain, club, rope,


explosive.

Tools

Wrench, crowbar, saw, power tools.

Business

Business machines.

Cleaning

Cleaning tools, vacuum, mop, brooms.

Toys/Recreation

Various toys and recreational equipment.

Other

Other objects including elderly walker,


crutch and infant stroller.

Subgroup
Clues/Clue Tags

Contents
Various symbols to represent crime scene
clue tags.

Lines/Paths

Line, path and dimension line symbols.

Alcohol/Drug

Alcohol and drug evidence symbols.

Char Symbols

Large letter and number symbols, useful


for labeling evidence items.

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Chapter 3 Working with streets, symbols and field measurements

Symbol Group
Vehicle

Symbols layer

Subgroup
Car

Contents
Passenger cars.

Pickup/Van/SUV

Light truck, van and SUV symbols.

Semi/Trailer

Semi truck, bobtail and trailer symbols,


including top view, side view and
overturn views

Commercial Trk

Various commercial trucks and vans.

Bus

Metro bus, school bus.

Construction

Various construction machines.

Farm

Tractors, other farm implements.

Cycle

Motorcycle, bicycle, snowmobile, ATV

Trailer

Various trailer symbols, including top,


side and overturn views.

Recreation

Recreation vehicles including motorhome.

Marine/Air

Boat, airplane

Emergency

Police, fire, ambulance, wrecker.

Military

Military

Parts

Vehicle parts

Other

Train, road grader, street sweeper

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Chapter 3 Working with streets, symbols and field measurements

Symbol Group
Furnishings

Symbol Group
Outdoor

Symbol Group
Other

90

Subgroup
Tables

Contents
Various tables

Chairs/Couches

Couch, love seat, bench, chairs

Bedroom

Beds, dresser, crib

Entertainment

TV stand, entertainment center, pianos.

Fixtures

Doors, countertops, build-in fixtures


including sinks, bath tub, other plumbing
items, security camera.

Appliances

Washer, dryer, refrigerator, stove,


dishwasher, other appliances.

Decorative

Fish tank.

Electronics

TV, VCR, computers, telephone, stereo,


security camera.

Business

Business furniture, vending machines, file


cabinet

Other

Lamps, bookshelf.

Subgroup
Tools

Contents
Wrench, crowbar, saw, power tools.

Toys/Recreation

Outdoor toys and recreation items.

Furniture

Patio furniture.

Landscape/Terrain

Ditch, stream, water symbols.

Animals

Various animal symbols.

Outbuildings

Simple rectangular structure symbol.


Note: use the structure tools on the base
layer for more complex building designs.

Utilities

AC compressor, Window AC, security


camera, mail box, fire hydrant.

Subgroup

Contents
North indicators, arrows.

Symbols layer

Chapter 3 Working with streets, symbols and field measurements

Modifying symbols
You can modify a symbols properties from either
the properties bar or the properties window. The
properties bar is easier to access. However, for
some symbols, more settings are available from the
properties window than from the properties bar. (To
view the properties window, right-click a symbol,
and then click Properties.)
The properties bar is located at the bottom of the
main window. The properties bar acts as a smart
toolbarchanging as you select different symbols in
the drawing.
Note

The following illustrations show settings that


may appear on the properties bar when
you select a symbol. Additional settings may
appear, depending on the symbol that you
select.

Add new text or change existing text.


Left-click to change
the interior color.
Right-click to change
the line color.

Change the text size, add bold, italic,


or underline, and change the text color.

Symbols layer

Flip the symbol in the direction


indicated by the arrows.
Click position until the text
appears where you want it.

Click More to access


additional settings.

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Bubble Man
Bubble Man is a specialized, highly modifiable body symbol. With Bubble Man, you can position the body
and remove body parts.
To place Bubble Man
Drag Bubble Man from the Bubbleman symbol set in the
Person symbol group.

To rotate Bubble Man


Use the external circular green handle to rotate the entire
body.

To reposition a body part


Use the internal green handles located at the joints of
Bubble Man.

To remove a body part


From the Bubbleman toolset, drag the Remove Body Part symbol over the body part. A red circle will
appear around the body part. Release the mouse button, and
the body part is removed.

To restore a removed body part


Choose Undo from the Edit menu to restore a body part you just
removed.

To move a body part to the front


A body part may disappear behind Bubble Mans body. To
bring the body part to the front, drag the Bring to Front tool to
the body part. A red circle appears. Release the mouse button.

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Counters
Many structures especially business structures contain counters of different shapes and sizes. The
counter symbols are designed to produce these different shapes. The counter symbols are located in the
Fixtures symbol set in the Furnishings symbol group.
To place and size a counter
1. Choose a counter shape closest to your needs. Drag this
counter onto the drawing and use the circular green
handle on the outside of the counter to rotate the counter.
2. Use the green triangles to adjust the length and width of
counter sections.
3. Use the internal circular green handles to angle the
counter sections.
4. Drag counter corner symbols onto the corners of the
counter to make these corners rounded, angled or square.

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Field Measurements layer


The Field Measurements layer provides four tools to position marker
points on the drawing, one tool for each compass direction. The station
line tools implement a baseline/offset measurement method. If you used
a baseline/offset method to locate evidence at the incident location,
these tools will enable you to place marker point that will assist in
accurately placing symbols for the incident scene evidence.
To begin using a station line object, drag one of the station line tools on
to the drawing. If necessary, rotate, drag and stretch the station line
shape, positioning it to align with the baseline you used at the incident
scene. Be sure the station line's zero point aligns with the zero point
location you used at the incident scene. For example, in the drawing
below, the baseline is aligned with the curb line running from west to east, and the zero point is the point
on the curb nearest to the fire hydrant. For clarity, this illustration shows the station line slightly above the
curb line.

After positioning the station line, you can begin specifying the evidence locations measured from the line:
1. Select the station line.
2. Click Edit Measurements in the station line properties bar at the bottom of the ScenePD window, or
right click on the station line and click Edit Measurements in the shortcut menu.
ScenePD will open the Station Line Measurement Points window, where you will enter the measurement
data collected at the incident scene.

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Each measurement point has two distance components, as illustrated by the yellow lines in the graphics
below:
1. The distance along the station line, measured from the zero point:

2. The distance from the station line to the evidence:

In the Measurement Points entry grid, the first distance component is called "Station", and the second is
termed "Distance".

Station Line Increment


In very large incident scenes, it may be useful
to subdivide the station line into equal length
segments. When this technique is used,
distances along the station line are recorded
using a combination of the segment number
and the distance from the beginning of the
segment. If you managed the station line using
multiple segments, enter the segment length in
the Station Line Increment box. Otherwise enter
0 (zero) in Station Line Increment.

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Measurement Entry Grid


You will enter measurement point information in
the entry grid that occupies the center portion of
the window. Five items are recorded for each
measurement point: an ID for the point, a
description of the evidence located there, the
distance along the station line, the left/right
position of the point, and the distance from the
station line to the evidence. These five items are
described below:

ID
Enter an ID number or short description for the
measurement point. The value entered here will
be displayed near the measurement point.

Description
In a few words, describe the evidence at this
location.

Station
If the Station Line Increment is zero:
Enter the distance along the station line as
measured from the zero point.
If you are using U.S. measurements, you can enter the distance in feet and inches by placing a space
between the feet and inch values.
To place the measurement point behind the zero point, enter a negative value.
U.S. measurement examples:
is 14 feet from the zero point
14
17.5
is 17 feet 6 inches from the zero point
17 6
is 17 feet 6 inches from the zero point
-12 5.5 is 12 feet 5 1/2 inches behind the zero point
Metric examples:
6
is 6 meters from the zero point
9.3
is 9.3 meters from the zero point
-7.2
is 7.2 meters behind the zero point
If the Station Line Increment is not zero:
Enter the station line distance using the form N+M, where N is the station segment number (the first
segment is 0, the second is 1, and so on) and M is the distance into the segment. ScenePD will compute
the station line distance using the formula
(N x SLI) + M
where SLI is the Station Line Increment value.

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If you are using U.S. measurements, you can enter the M distance in feet and inches by placing a
space between the feet and inch values.
To place the measurement point behind the zero point, enter a negative value in Station.
U.S. measurement examples:
0+14 6 is 14 feet 6 inches into the first segment
2+4
is 4 feet into the 3rd segment
3+17 8 is 17 feet 8 inches into the 4th segment
-0+10
is 10 feet behind the zero point
Metric examples:
0+10.5 is 10.5 meters into the first segment
2+4
is 4 meters into the 3rd segment
-0+3
is 3 meters behind the zero point

Dir
When you tab to or click on the Dir box, ScenePD will open a selection list containing the values "Left" and
"Right". Select one of these items to indicate the measurement point's position relative to the station line.
Press the up or down arrow on the keyboard or click with the mouse to change the selection. Press the Tab
key to close the selection box and advance to the Distance column.

Distance
In the Distance column, enter the distance from the station line to the measurement point.
Click OK to close the Measurement Points window. ScenePD displays the marker points on the drawing.

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After you complete entry of the measurement data in the Measurement Points window, you can use the
marker points to position symbols on the drawing. To do so, navigate to the symbols layer, drag needed
symbols on to the drawing, then stretch, rotate and drag the symbols as needed to align them with the
marker points.

Notes

To remove a measurement point, open


the Measurement Points window, enter 0
(zero) in the point's Station and Distance
cells, then click OK.

If you wish to edit or print the


measurement values in a text document,
click on the Export tab, then use the
Copy to Clipboard or View as
Document command buttons in the
Export window.

By default, station lines and measurement


points are not included in printed or
exported drawings. To change this
behavior click on the Options tab and
select the Print Station Line checkbox
and/or the Print Marker Points and IDs
checkbox.

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Field Measurements layer

4 Performing advanced tasks


Overview
This section will help you take full advantage of ScenePD features:

Learn how to configure ScenePD to your preferences. See the next section, Configuring user
options.

Create drawing templates and custom template groups. See Working with templates on page
100.

Learn about the drawing tools and how to use them. See Using drawing tools on page 102.

Get step-by-step instructions and helpful tips for showing a vehicles original position, showing
vehicle damage, adding an overpass, and drawing unusual street layouts. See Handling special
situations on page 103.

Configuring user options


ScenePD lets you configure the software to your preferences. From the ScenePD Options window, you can
control default settings from the following tabs:
Print tab Define margins and border line print options
(desktop version only).
Export tab Set the image export size, color depth,
resolution, compression, file location, and format for
exported images.
Editor tab Control settings such as the default
measurement system.
Text tab Control text settings such as the default text
height, and rotation of text inside vehicle symbols.
Streets tab Set the default lane width, shoulder width,
and curb return setbacks, and change vehicle
alignment (traffic direction).
Templates tab Create your own drawing template
group. For more information, see Adding a template
group on page 101.

To access the Easy Street Draw Options


window, on the Tools menu, click Options.

For additional information on the available options, click the Help button.

Configuring User Options

99

Chapter 4 Performing advanced tasks

Working with templates


Creating a drawing template
If you find yourself frequently drawing a street or structure layout that is not in the New Scene templates,
you can create a custom drawing template.
To create a drawing template
1. Open an existing drawing or start a new one and design the base layer as desired.
Tip

You usually would not want any symbols on your template, but you may make exceptions for
permanent features such as stop signs, railroad crossings, etc.

2. On the File menu, click Save As Template.


3. Select the Template Group that best matches
the type of template you created. (To add your
own template group, see Adding a template
group on page 101.)
4. Select the Layers to Save.
Tip

You may include any of the drawing's


layers in your template. However, in
most cases you should save only the
base layer, because the other layers
usually change from one incident to the
next.

5. Type a description. (The text you enter will


appear under the icon for the template in the
New Scene window.)
6. Click OK.
The next time you begin a new drawing, the new drawing template appears.

To delete a template that you created

100

In the New Scene window, select the template, and then click Delete Template.

Working with templates

Chapter 4 Performing advanced tasks

Adding a template group


If you create a drawing template that does not fit into the existing template categories (or groups), you
can add a custom template group.
To add a template group
1. Create a directory on your computer where
you want to save your templates. (For
example: C:\Templates\Rural)
Tip

You can create up to three custom


template groups, so you may want to
create three different folders, one
for each template group.

2. From ScenePD, on the Tools menu, click


Options.
3. Click the Templates tab.
4. In the Name box, for each template group
you want to create, type the new template
group name. (For example: Rural Roads)
5. In the Location box, for each template group
you want to create, type the location of the directory you created on your computer. (For example:
C:\Templates\Rural)
6. Click OK.
When you click Save As Template (on the File menu), the new template group you created is available.

Exporting a drawing
ScenePD provides an Export facility to save your drawing in any of several image formats.
To export a drawing.

On the File menu, click Export.

ScenePD displays the Image Export window. Select a destination folder, enter a file name for the
exported image, and choose the image type. ScenePD exports to these file types: BMP, JPG, TIF,
PCX, TGA, PNG and WMF. For additional export options, click the Options button.

You can set defaults for future export operations using the Export tab in the ScenePD Options window. To
access this window, select Options on the Tools menu, then click on the Export tab.

Working with templates

101

Chapter 4 Performing advanced tasks

Using drawing tools


Drawing tools are available from buttons on the left toolbar. Objects you draw with the tools behave like
pre-drawn symbols (they can be copied, moved, rotated, modified, grouped, etc.).
Tip

When you select a drawing tool, tips appear below the work area. These tips explain how to use
the selected tool.

The following tools are located on the toolbar to the left of the work area:

Basic shapes, including Line (3), Arc (4), Square (5), Rectangle (6), Circle (7), and
Ellipse (8). (Click the tool. In the work area, press and hold down the left mouse button
as you move the mouse to stretch the shape, and then release the mouse button.)

The Connected Lines (9) tool, which lets you draw connected lines. (Click the tool. In
the work area, click at each corner point, and then right-click to stop drawing.)

The Closed Shape (10) tool, which lets you draw any shape with border lines and an
interior (Click the tool. In the work area, click at each corner point, and then right-click
to stop drawing. The line ends will automatically connect to make a closed shape.)

The Crosswalk (11) tool. For more information, see


To draw a crosswalk on page 72.

The Parking Stall (12) tool. For more information, see


To draw parking stalls on page 73.

The Measuring Tape (13) tool, which lets you add a measuring tape to show the
distance between two objects, or to show scale. (Click the tool. In the work area, press
and hold down the left mouse button as you move the mouse to stretch the measuring
tape, and then release the mouse button. Watch the length on the status bar for the
precise measurement.)
Tip

By default, measuring tapes are not included in printed drawings. To enable


printing, select the measuring tape, and on the properties bar, select the check
box.

The Dimension Line (14) tool, which lets you show the distance between two objects. (Click the
tool. In the work area, press and hold down the left mouse button as you move the mouse to stretch
the line, and then release the mouse button. Watch the length on the status bar for the precise
measurement.)
Tip

All linear objects (lines, arcs, connected lines, fences, skid marks, and so on) have a
Dimensions check box on the properties bar. To display the objects dimensions on your
drawing, select the check box.

Click

to draw a text box. For more information, see To add text on page 12.

Click

to draw a street. For more information, see To draw a street on page 65.

Click

to draw a stripe. For more information, see To add an independent stripe on page 80.

Click

to erase part of a stripe. For more information, see To remove part of a stripe on page 80.

102

Using drawing tools

Chapter 4 Performing advanced tasks

Handling special situations


Showing original position
You can show a vehicles original position before an accident by making a ghost of the symbol.
To make a ghost symbol
1. Drag a vehicle symbol onto the work area.
2. To copy the vehicle, hold down the CTRL
key, and then drag the vehicle. The
original remains intact as you drag the
copy.
3. Move one vehicle to the original position
and move the other vehicle to the final
position.
4. Right-click the vehicle in the original
position, and on the shortcut menu, click
Show Outline Only.
Tip

If you prefer a dashed outline, on


the properties bar change the line
pattern to dashes in the Lines box.

Handling special situations

103

Chapter 4 Performing advanced tasks

Showing vehicle damage


Vehicle symbols are composed of basic shapes (lines, rectangles, closed shapes, etc.) grouped together. To
show damage to a vehicle, ungroup the vehicle symbol, and then adjust the handles on the damaged area
of the vehicle.
To show vehicle damage
1. Select the vehicle symbol.
2. Click
repeatedly until the symbol fills the work area.
(Or move the pointer over the symbol and roll the mouse
wheel to zoom in.)
3. Right-click the vehicle and click Ungroup. ScenePD breaks
the symbol into its component parts.
4. Click in an empty area to unselect the components, and then
click the part of the vehicle where the damage occurred.
5. Using the shape's handles, modify the shape to show the
damaged area.
Note

Most vehicle symbols are composed of several


closed shapes. If you need additional handles in a
closed shape, select the shape, right-click a diamond
handle near the area where you need an additional
handle, and click Split Segment.
ScenePD will replace the diamond handle with a
square handle, and add new diamond handles
on each side of the square handle. Repeat this process
as needed to add handles to a closed shape.

6. When you have finished modifying the symbol, drag a selection box around the shapes to select them,
right-click in an empty area, and then click Group.
To restore your view of the drawing, on the toolbar, click

104

Handling special situations

Chapter 4 Performing advanced tasks

Adding an overpass
On the base layer, when you position two streets so that they touch, ScenePD automatically merges the
streets together. In most situations, this provides the desired results, but in the case of an overpass, the
overpass street should appear above the other streets in the drawing.
To draw an overpass street
1. On the base layer, draw the ground-level
streets.
2. Move to the symbols layer.
3. On the left toolbar, click
. The pointer
changes to a small street outline next to a
crosshair.
4. Position the crosshair where you want the
street to start.
5. Drag the crosshair where you want the street
to end.
The street layout in this drawing was created by
placing the horizontal street on the base layer
and the vertical street on the symbols layer.

Handling special situations

105

Chapter 4 Performing advanced tasks

Drawing unusual street layouts


You can draw most street and intersection layouts using ScenePD's street shapes. However, you may
encounter intersections or streets with unusual or irregular configurations. Here are some tips for handling
these situations:
Use the built-in street shapes to create a street or intersection layout that is as similar as possible to the
incident location. ScenePD provides the tools for complete customization, letting you curve streets, add turn
bays, add lanes and dividers, set the width of individual lanes, adjust curb returns, and more. For step-bystep instructions, see Streets, starting on page 65.
Hide any unwanted stripes. See Removing a stripe on page 79.
If you need to hide a curb return, select the curb return, and then use the color setting on the properties
bar to change its color to Transparent.
Add independent stripes or street borders using the Stripe drawing tool. See Adding independent stripes
on page 80. Any stripe you add to the drawing can have a straight, curved, multi-curved, or offset profile.
To create some street borders it may be necessary to place several stripe shapes end-to-end.
To draw islands and other shapes, use the Closed Shape drawing tool. See Using drawing tools on page
102.

Example
The drawing at the right was created as follows:
1. Starting with a basic Tee Intersection, the vertical street was
lengthened upward.
2. Using the Hidden pattern painter (from the Stripes toolset),
the vertical streets upper-right border stripe was erased.
3. Again, using the Hidden pattern painter, the horizontal
streets upper border stripe was erased.
4. The curb return was hidden by changing its color to
Transparent.
5. Using the
added.

drawing tool, the curved border stripe was

6. Using the Closed Shape drawing tool, the island was added.

106

Handling special situations

Index
add scene button ....................7
aligning multiple objects..... 16
arc
drawing...........................101
multiple.......................66, 79
offset...........................67, 79
arranging objects ................ 15
arrow...................................... 76
back, send to ........................ 15
base layer............................. 62
baseline ................................. 93
baseline/offset..................... 93
bike lane................................ 73
bitmap..................................100
BMP ......................................100
body....................................... 91
border......................68, 90, 98
Bubble Man........................... 91
buildings ................................ 82
circle handle.......................... 17
circle, drawing....................101
clipboard............................... 21
cloning................... See copying
closed shape, drawing.....101,
103
closing
drawing............................. 11
ScenePD ............................ 11
color depth............................ 98
connected lines ...................101
context-sensitive help.............1
conventions ...............................2
copy drawing ....................... 21
copying .................................. 13
counters.................................. 92
crosswalk ............................... 70
curb return............................. 70
curving
objects ............................... 17
streets ................................ 66
stripes ................................ 79
damage, vehicle ................103
defaults.................................. 98
deleting objects.................... 13
desktop version .......................3
diamond handle................... 17
dimension line .....................101
direction................................. 98
dividers .................................. 74
markings............................ 76
doorways .............................. 83

Index

drawing
copy ................................... 21
export..............................100
managing.......................... 11
new..............................10, 18
drawing template................ 99
drawing tools................. 9, 101
duplicating ........... See copying
ellipse, drawing .................101
embedded version..................3
export ..................................100
export options ...................... 98
field measurements layer... 93
font height ............................. 98
front, bring to ....................... 15
ghost.....................................102
grid toggle button ..................5
grouping ................................ 17
handles................................... 17
help............................................1
installing ScenePD...................3
island....................................105
JPG.......................................100
landscape orientation ......... 11
lanes ................................7376
adding............................... 73
dividers.............................. 74
markings............................ 76
removing ........................... 73
resizing .............................. 74
turn bays ........................... 75
width ...........................74, 98
layer selector...........................6
left turn center bay ............. 75
left turn lane ......................... 73
lessons .............................2261
line
dimension ........................101
drawing...........................101
properties ......................... 90
main window............................4
margins ...........................11, 98
markings ................................ 76
measurement system ........... 98
measurements
baseline............................. 93
station line......................... 93
measuring tape ..................101
menu bar ..................................4
metric...................................... 98

modifying
crosswalk........................... 71
curb return ........................ 70
objects ............................... 13
parking stalls.................... 72
street components............ 64
symbols.............................. 90
mouse wheel ......................... 18
moving
objects ............................... 17
streets ................................ 68
naming a street .................... 69
new drawing..................10, 18
offsetting
streets ................................ 67
stripes ................................ 79
online help................................1
opening
drawing............................. 11
ScenePD ...............................3
options.................................... 98
ordering objects................... 15
orientation ............................. 11
original position .................102
outline...................................102
oval, drawing .....................101
overlapping objects ............ 15
overpass ..............................104
page setup............................ 11
parking stalls ........................ 72
PCX.......................................100
PNG......................................100
portrait orientation.............. 11
print to scale ......................... 19
printer .................................... 11
printing............................11, 19
properties.......................13, 90
properties bar.........................7
rectangle, drawing............101
redoing .................................. 18
resizing.....................14, 17, 33
lanes................................... 74
resolution ............................... 98
right turn bay........................ 75
rotating ...........................10, 17
samples ...........................2261
save as external file ........... 11
save as template ................. 99
saving drawing .................... 11
scale printing ........................ 19
scene selector ..........................7

107

ScenePD
closing................................ 11
configuring........................ 98
installing ...............................3
starting .................................3
segmented line, drawing..101
selecting multiple objects.... 15
shape
clone................................... 21
copy ................................... 21
duplicate ........................... 21
shapes, drawing.................101
shoulders................................ 81
show outline only................102
sidewalks ............................... 81
split segment .......................103
square handle ...................... 17
square, drawing.................101
starting over.......................... 18
station line ............................. 93
station line increment........... 94
streets..............................6572
adding............................... 65
components................63, 64
curving ............................... 66
moving ............................... 68
naming............................... 69

108

offsetting........................... 67
rotating.............................. 10
unusual layouts...............105
stripes..............................7780
changing............................ 77
curving ............................... 79
hidden................................ 80
independent ..................... 79
pattern............................... 77
removing ........................... 78
structures................................ 82
symbols .....................................8
copying.............................. 13
grouping............................ 17
handles .............................. 17
manipulating .................... 12
modifying.......................... 90
ordering ............................ 15
types ...........................8589
symbols layer ................8590
templates
adding groups ...............100
choosing............................. 10
creating new .................... 99
text ......................................... 12
TGA ......................................100
TIF .........................................100

T-intersection stripes............ 80
toolbar ......................................4
toolsets ......................................8
traffic direction .................... 98
triangle handle..................... 17
turn arrow.............................. 76
turn bays................................ 75
tutorials ...........................2261
two way left turn lane ........ 73
underpass ............See overpass
undoing .................................. 18
ungrouping ............................ 17
unusual street layouts........105
user options ........................... 98
vehicles
damage ..........................103
direction ............................ 98
version differences .................3
victim ...................................... 91
walls ....................................... 82
wheel, mouse ........................ 18
windows ................................. 83
WMF ....................................100
work area ................................5
zooming ................................. 18

Index

Keyboard shortcut

Description

CTRL + drag
(hold down CTRL, and
then drag a selected
object)

copies the selected object

CTRL + A

select all

CTRL + C

copies the selected object to the clipboard

CTRL + E

export

CTRL + G

group (combines selected shapes into a single grouped shape).

CTRL + Shift + G

ungroup

CTRL + L

left-justifies text

CTRL + N

new scenebook

CTRL + O

open an .sce file

CTRL + P

print

CTRL + S

save

CTRL + U

ungroup (breaks a shape into its component parts)

CTRL + V

pastes whatever is on the clipboard

CTRL + W

close scenebook

CTRL + X

cuts (deletes) the selected object and copies it to the clipboard

CTRL + Y

redo the last undo action

CTRL + Z

undoes the last action

CTRL + 0 (zero)

zoom to fit

CTRL + Spacebar

zoom in

ALT + Spacebar

zoom out

CTRL + ALT + G

toggle grid

CTRL + Shift + S

save as

CTRL + PAGE DOWN

send to back (positions the shape behind other shapes)

CTRL + PAGE UP

bring to front (positions the shape on top of the other shapes)

CTRL +LEFT ARROW

rotates the selected object to the left

CTRL + RIGHT ARROW

rotates the selected object to the right

CTRL + SHIFT + Z

redoes the last undo action

LEFT ARROW

moves the selected object to the left

Shift + LEFT ARROW

moves the selected object to the left 10 pixels

RIGHT ARROW

moves the selected object to the right

Shift + RIGHT ARROW

moves the selected object to the right 10 pixels

UP ARROW

moves the selected object up

Keyboard shortcut

Description

Shift + UP ARROW

moves the selected object up 10 pixels

DOWN ARROW

moves the selected object down

Shift + DOWN ARROW

moves the selected object down 10 pixels

DELETE

deletes the selected object

PAGE UP

activates the previous scene in the scenebook

PAGE DOWN

activates the next scene in the scenebook

TAB

if an object is selected, TAB moves the selection to the next object in the layer;
if no object is selected, TAB selects the first object in the layer

F1

activates online help

F2

for vehicle symbols, F2 flips the symbol in the front to back direction

F3

for vehicle symbols, F3 flips the symbol in the top to bottom direction

F4

when a symbol is selected, F4 replaces that symbol with a variation of it (for


example, when a top view of a sedan is selected, you can press F4 to replace
it with a side view)

F5

if a street shape is selected, F5 scrolls through the available street names; if a


vehicle shape is selected, F5 scrolls through the available unit names
(embedded version only)

110

Index

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