Está en la página 1de 2

UniversityofRochester

MEDIACONTACT:JonathanSherwoodjonathan.sherwood@rochester.edu
585.273.4726
March29,2009

ActionVideoGamesImproveVision
AbilitytoPerceiveChangesinShadesofGrayImprovesupto58Percent
Videogamesthatinvolvehighlevelsofaction,suchasfirstpersonshootergames,increaseaplayer'srealworld
vision,accordingtoresearchintoday'sNatureNeuroscience.
Theabilitytodiscernslightdifferencesinshadesofgrayhaslongbeenthoughttobeanattributeofthehuman
visualsystemthatcannotbeimproved.ButDaphneBavelier,professorofbrainandcognitivesciencesatthe
UniversityofRochester,hasdiscoveredthatverypracticedactiongamersbecome58percentbetteratperceiving
finedifferencesincontrast.
"Normally,improvingcontrastsensitivitymeansgettingglassesoreyesurgerysomehowchangingtheopticsof
theeye,"saysBavelier."Butwe'vefoundthatactionvideogamestrainthebraintoprocesstheexistingvisual
informationmoreefficiently,andtheimprovementslastformonthsaftergameplaystopped."
ThefindingbuildsonBavelier'spastworkthathasshownthatactionvideogamesdecreasevisualcrowdingand
increasesvisualattention.Contrastsensitivity,shesays,istheprimarylimitingfactorinhowwellapersoncansee.
Baveliersaysthatthefindingsshowthatactionvideogametrainingmaybeausefulcomplementtoeyecorrection
techniques,sincegametrainingmayteachthevisualcortextomakebetteruseoftheinformationitreceives.
Tolearnwhetherhighactiongamescouldaffectcontrastsensitivity,Bavelier,incollaborationwithgraduate
studentRenjieLiandcolleaguesWaltMakous,professorofbrainandcognitivesciencesattheUniversityof
Rochester,andUriPolat,professorattheEyeInstituteatTelAvivUniversity,testedthecontrastsensitivity
functionof22students,thendividedthemintotwogroups:Onegroupplayedtheactionvideogames"Unreal
Tournament2004"and"CallofDuty2."Thesecondgroupplayed"TheSims2,"whichisarichlyvisualgame,but
doesnotincludethelevelofvisualmotorcoordinationoftheothergroup'sgames.Thevolunteersplayed50hours
oftheirassignedgamesoverthecourseof9weeks.Attheendofthetraining,thestudentswhoplayedtheaction
gamesshowedanaverage43%improvementintheirabilitytodiscerncloseshadesofgrayclosetothedifference
shehadpreviouslyobservedbetweengameplayersandnongameplayerswhereastheSimsplayersshowed
none.
"Tothebestofourknowledge,thisisthefirstdemonstrationthatcontrastsensitivitycanbeimprovedbysimple
training,"saysBavelier."Whenpeopleplayactiongames,they'rechangingthebrain'spathwayresponsiblefor
visualprocessing.Thesegamespushthehumanvisualsystemtothelimitsandthebrainadaptstoit,andwe've
seenthepositiveeffectremainseventwoyearsafterthetrainingwasover."
Baveliersaysthatthefindingssuggestthatdespitethemanyconcernsabouttheeffectsofactionvideogamesand
thetimespentinfrontofacomputerscreen,thattimemaynotnecessarilybeharmful,atleastforvision.
Bavelierisnowtakingwhatshehaslearnedwithhervideogameresearchandcollaboratingwithaconsortiumof
researcherstolookintotreatmentsforamblyopia,aproblemcausedbypoortransmissionofthevisualimagetothe
brain.
ThisresearchwasfundedbytheNationalEyeInstituteandtheOfficeofNavalResearch.

AbouttheUniversityofRochester

TheUniversityofRochester(www.rochester.edu)isoneofthenation'sleadingprivateuniversities.Locatedin
Rochester,N.Y.,theUniversitygivesstudentsexceptionalopportunitiesforinterdisciplinarystudyandclose
collaborationwithfacultythroughitsuniqueclusterbasedcurriculum.ItsCollegeofArts,Sciences,and
EngineeringiscomplementedbytheEastmanSchoolofMusic,SimonSchoolofBusiness,WarnerSchoolof
Education,LaboratoryforLaserEnergetics,SchoolsofMedicineandNursing,andtheMemorialArtGallery.
PR3342,MS1819

También podría gustarte