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Introduction
The Lord of Lost Heart pits the PCs against the forces of Nurgle in the prosperous village of
Hohlesbruck. Two families the wealthy Faulebrands and the noble Verlorens are engulfed
in the machinations of the Fly Lord, and the ties of affection and blood are too strong for any
but an outsider to reach the bottom of the plot. The players will have to use both brains and
brawn to survive, and in the process, will witness how Chaos can subvert even the noblest of
sentiments.
Plot Synopsis
BACKGROUND
Esther Verloren was the beautiful daughter
of Hohlesbrucks lord of the manor, Mils
Verloren. She was courted by two men of
noble birth from the neighbouring towns
the handsome Ricard Talsberg, and the
worthy Reinhardt Anhame.
On the eve of the Storm of Chaos, both
men were to be called away to war she
made her choice in Ricard, regretfully
turning Reinhardt away. Heartbroken,
Anhame rode away, no longer caring for
his own life, and losing himself in the
pursuit of battle. In the closing days of the
war, his troop of knights was slaughtered
in a fierce battle with a Beastman warband
Reinhardt survived by taking up the
weapon of the entombed Chaos Champion
the mutants had gathered to worship, and
was lost to the service of Nurgle.
Throwing himself into the embrace of the
god who understood his despair, Reinhardt
asked
GM NOTES
The Lord of Lost Heart is a rather linear adventure mainly due to the need to pace the
PCs discoveries so that they dont bring about a premature ending. This is best concealed
and compensated for by treating the chapter-by-chapter notes below as sort of check-list
rather than a fixed progression: the PCs are thrown into an investigative adventure in a
small community, where all witnesses and sources are accessible by a short walk. As
such, they may conduct their investigations in an entirely different order informationgathering sections from one chapter can be cut and pasted into another with a little
improvisation and no real loss to the game.
The only fixed events are those precipitated by the actions of the Nurgle-worshippers and
Ribaults robbers things like the abduction of Esthers maid or the murder of Ribault
happen on their own timeline, and will happen with or without the PCs. These events
serve the important purpose of keeping the plot moving, and of opening new avenues of
investigation as such, it may sometimes be worth shifting the location or the details of
such an event to unwittingly suck PCs who are fixated on red herrings back into the main
plot.
On a completely unrelated note: A GM about to run The Lord of Lost Heart may want to
read the Cast pages before getting stuck into the meat of the plot, as they go into the
background of the key players and the relationships of the various characters in rather
more detail than the synopsis. Ingenious PCs can always find ways to derail a plan if
they manage to completely break the pre-written form of events, the personalities and
motivations of the NPCs given should be enough to improvise a new course of action.
Prologue
This prologue exists only as a way to re-route the PCs to Hohlesbruck: the GM can easily
dispose with it if they can see an easier way to guide them to the village, or if they wish to
transplant the village elsewhere in the Empire.
GUARD DUTY
outside the village, the bodies of the
Aloysius Faulebrand, the wealthy
bandits Aloysius was afraid of are heaped
patriarch of the Faulebrand family, has
by the side of the road they have been
been in Eldagsen on business: there has
cleanly killed with a heavy sword, wielded
been trouble on the roads with a band of
robbers, and he wishes to hire a group of
with considerable force. PCs who are
guards for his return to Hohlesbruck. He
adept trackers may discern that a horse
approaches the PCs in order to hire them in
passed this way the previous night, and
this facility.
was surrounded by the bandits: a second
rider approached at a gallop, and
Hopefully they agree to the job if they
presumably despatched them all. One of
dont, some improvisation will be required
them rode away into the woods, the other
to get them to Hohlesbruck! Asking
continued for the village.
around in any of the surrounding towns
will yield a few rumours about
If the PCs attempt to follow them, they
Hohlesbruck (see below).
will find that the tracks of the first
horseman quickly disappear into the forest
In any case, the PCs are put on their way
- Hohlesbruck awaits ahead.
to Hohlesbruck. In the thickest woods
Rumours
They say Herr Faulebrand has bought up the old mill in Hohlesbruck.
(True)
Greta Hofstadter said shed seen a knight all in black ridin along the
Hohlesbruck road.
(True this was Reinhardt)
They say Lord Verlorens daughters mutated, and he bricked up the door to her
chamber with her still inside no-ones seen her outside his manor for months.
(False Esther has kept out of the public eye due to her disfigurement by the Pox)
Young Master Talbergs gettin married down Hohlesbruck way, to some millers
daughter. Whats the world comin to?
(True)
Theres a witch who lives in the woods around Hohlesbruck. They say shes been
there four hundred years.
(Partially true Yilese lives in the woods outside the village, but is only sixtyseven.)
Hohlesbruck
A village of one hundred and forty-three souls, Hohlesbruck is a farming community situated
in a dell in the Great Forest, near where the River Delb meets the Talabec its nearest
neighbour is the river-trading town of Eldagsen on the Delb, an important stopping-point for
river-boats and caravans (and therefore a likely place for PCs to pitch up en route to
anywhere else in the region). It mostly farms wheat and rye, grain from the mill being
transported by wagons to Eldagsen and other neighbouring towns for sale.
A map of Hohlesbruck is to be found in the Handouts section feel free to give this to the
PCs as soon as they arrive, either as an in-game artefact (maybe one hangs on the wall of the
Heartless Man) or just as a playing aid the village is small enough that the characters should
understand the lie of the land from a brief walk around.
What follows is a brief breakdown of Hohlesbrucks notable locations, as labelled on the
map:
THE HEARTLESS MAN
Hohlesbrucks only inn, the Heartless Man is a respectable establishment, run by a the
innkeeper Hans Totden and his wife Flora. Its sign shows a man with a clean, circular hole
through his chest allowing a clear view of the scenery behind him it is a reference to local
legend (see the Legend of Black Gaerovald, Chapter III)
VERLOREN MANOR
The seat of Hohlesbrucks ruling nobles for centuries, Verloren Manor is an old manor house,
situated on a low hillock overlooking the village. Partially screened from the village square
by trees, it is now inhabited only by Mils Verloren, his daughter Esther, and a skeleton
household staff, most of the servants having been dismissed many years ago when Mils wife
passed away.
FAULEBRAND HOUSE
The home of the wealthy Aloysius Faulebrand and his family, this grand home has been build
on the site of the much humbler dwelling the Faulebrands inhabited growing up in
Hohlesbruck, the old cottage having been razed to make way for its successor. It has been
built in the style of an Altdorf townhouse - albeit a townhouse with a small stable, and
surrounded by fields and looks amazingly out of place among the villagers cottages.
HERR FLYCHERS
The village butchers shop, one of the few buildings in Hohlesbruck to have a cellar (to keep
the meat cool) Flycher and his wife live in cramped, separate rooms at the back of the
house, with the front being the public butchers shop. With the arrival of their lodger, Doctor
Reifennen has taken Mrs Flychers room, Mrs Flycher joining her husband the Doctor is
also using the cellar to store the vials of pus he will extract from Alexa, so that he and
Flycher can taint the villages meat.
HOHLESBRUCK BRIDGE
The only stable crossing of the fast-flowing Taalbruck, this old stone bridge sees much use as
the start of the direct land route to Eldagsen and the other towns on the Delb.
SHRINE OF SHALLYA
An old wayshrine that has been maintained down the generations, its construction has passed
out of living memory. The villagers leave offerings of flowers and sometimes more valuable
sacrifices in times of sicknesses, while the weathered stone walls of the shrine itself can offer
valuable shelter to travellers caught in a storm.
HOHLESBRUCK MILL
Recently bought by Aloysius Faulebrand, Hohlesbrucks mill has been expanded and
improved: more than half of the flour produced here is taken out of town on Aloysius
wagons, for sale in towns and cities as far as Altdorf.
COMMON PASTURE
Technically the property of Mils Verloren as lord of the manor, this is one of the few fields
not turned to the farming of grain for the mill the villagers keep their animals here, with the
exception of the few fowl and goats in Bernhardt Flychers yard.
YILESES HOVEL
The home of the villages wise woman, the hovel has stood for almost as long as the village,
passed down from mother to daughter from time immemorial there is some speculation as
to what will happen when the current inhabitant dies, as she has no descendants, but it is
assumed she will pick a bright girl from the village to take her place. While the people of
Hohlesbruck respect Yilese as an apothecary and midwife, the hovels isolation has led many
of those from the surrounding towns and villages to tell stories of the Witch of Hohlesbruck
stories which may have a grain of truth in them.
CHAPTER I: Denial
Arriving at the Faulebrand residence, the PCs are thanked for their services and invited to the
open-air feast being thrown that night for Alexas engagement to Ricard: most of the village
will be in attendance. Meeting Alexa, she will mention that she feels unwell: any PC
qualified to recognise symptoms will notice that her complaints should be taken seriously.
Aloysius brushes them off, saying his daughter cannot miss her own banquet (for which he
has paid a great deal of money).
PCs who did not take up Aloysius job offer can find out about the feast from any passing
villager: it is open to the whole village, so they will hopefully seize the chance for free food
and alcohol.
THE FEAST
The feast is a chance for the PCs to
familiarise themselves with many of the
key players of the plot, and to gauge the
various rivalries and relationships in
Hohlesbruck.
At the banquet, the PCs can make the
acquaintance of Mils Verloren, Ricard
Talberg, Doctor Reifennen and Dionyse
Ribault, as well as the entire Faulebrand
family (if they have not already met).
Mils will keep himself to himself. If
approached, he will be polite and quiet,
unless a lower-class PC is insolent: he is
conscious of his station as lord of the
manor, but not unnecessarily arrogant.
Ricard will be jovial and hospitable, but
will not pay particular attention to the PCs
as strangers.
Doctor Reifennen is reasonably
approachable, also being a stranger in
town: it is reasonably easy to extract from
him that he was the one attacked by
bandits on the road, and he claims to have
been saved by the roadwardens. He sits as
close to Alexa as he can manage,
discreetly watching her.
If confronted with the fact that only
one rider came to his rescue, he will be
rather thrown, and say that by
SHADOWS
This is an addendum to Chapter I that the players may not see anything of only the most
paranoid of PCs, or those whose suspicions have been roused by the events of the banquet or
the murdered bandits (or perhaps supernatural warnings, if the party contains a priest or
wizard), will keep watch that night, in which case they can see the following events.
Doctor Reifennen leaves the Faulebrand
residence very late he writes a letter and
delivers it to Verloren Manor himself,
before heading to the Flychers house and
taking up lodgings.
Ribault shadows the Doctor to the manor
he then returns to his lodgings, fetches a
raincloak, and heads out into the woods. If
the PCs follow, they see him find the
bodies of the bandits, examine their
wounds, take any valuables they have left,
and stand for some time in thought before
heading back to the village. He seems to
Leopolds Take
Leopold does not like the seemingly innocuous situation in Hohlesbruck at all: he is
extremely protective of his sister, and sees her being exploited on all sides.
As something of a rogue himself, he recognises Ricards monetary motive for
marrying Alexa, and points to how Ricard treated Esther.
He is also painfully aware of his fathers desire to marry Alexa into the nobility,
and sees Aloysius pandering to Ricard as shameful.
He also believes that the Faulebrands owe a debt of gratitude and friendship to
the Verlorens for their past in Hohlesbruck, which his father is sullying by
associating with Talberg he believes this is because Aloysius is trying to erase
the familys lowly Hohlesbruck origins by pretending they never happened.
He is suspicious of Reifennens obsequiousness towards his father, and
extremely alarmed by the sudden nature of Alexas illness.
Yileses Thoughts
She suggests that Eckhart is not lying: he is too simple, and she recognises
elements of the Dance of Death from her knowledge of folklore, although she is
cryptic enough to protect herself from accusations of witchcraft or heresy.
It is her opinion that the gods punish heartlessness, and it is heartlessness that
will bring down their punishment on the Faulebrands. If the PCs attempt any
kind of discussion of her theological point, she will laugh at them, as she is not
referring to any of the gods of the Empire.
She knew the Faulebrands before they left Hohlesbruck decades ago, knowing
Leopold as a child, and can accurately recount the entire story. She implies that
she knows much about all the people of Hohlesbruck, even living so far outside
it alluding subtly to the Verlorens.
She will not easily recount the story of Esther and Ricard she is unaware of
Esthers scheme, and thinks people should leave the poor girl alone.
THE MISSING MAID
The Truth
Doctor Reifennens letter of the previous night was addressed to Esther, informing her
that he had arrived to help her plan Esther had given it to her maid to destroy, trusting
in her illiteracy and (mistakenly) in her loyalty. Curiosity got the better of her, leading
to the events of the evening - realising its value, Ribault knocked her out, and left the
village to dispose of the body, concealing it in a rolled-up blanket. If he was followed
from the Heartless Man, he will have been aware of it, and secretly left his lodgings via
the window in order to fool those watching the door.
THE DUEL
On returning to the village, they will hear
that Leopold has struck Ricard, and the
two are to fight a duel at dawn. Leopold
can be found in the Heartless Man,
drinking heavily he fears Ricards skill
The Offence
Leopold, it transpires, has been drinking all day attempting again to gain access to
Alexas sick-room, when Ricard tried to prevent him (reasoning with him), he struck
him. As a noble, Ricard cannot let the offence stand, although he is not particularly keen
to kill his betrotheds only brother: if there was a Faulebrand capable of protesting to
him, he would gladly stand down. Unfortunately, Aloysius is on such poor terms with his
son, and so enamoured with his son-in-law-to-be that he sides completely with Ricards
slighted honour. Pacifistic or socially adept PCs might discover Ricards feelings, and try
to convince Aloysius to ask Ricard to step down, or persuade Leopold to apologise.
The Truth
Having read Reifennens letter, Ribault is plumbing the depths of Esther and Ricards
story with a view to blackmail. Yilese treated Esther in her illness, and is the only one
who knows that Esther was pregnant with Ricards child she miscarried due to the Pox,
and she and Yilese kept it secret from the world. This is what the two questions refer to
was the baby Ricards, and does Lord Verloren know about the pregnancy or the
miscarriage? Ribault is rather pleased to discover that both answers make his blackmail
all the more effective, although the truth he already possesses about Esthers connection
to Alexas illness is more dangerous by far. His reason for hunting out this information
is more understanding Esthers motives (the better to manipulate her) than enhancing his
store of damning information and to be able to intimidate her by appearing omniscient
about her past.
PURSUIT
Ribault is, as previously mentioned,
extremely resourceful when it comes to
evading pursuit: his flight should make for
an enjoyable challenge.
Ribault first descends from Esthers
window down onto the stable roof: the
PCs might have left one of their
number guarding his stolen horse, in
which case he will have to flee on foot.
Ribault flees towards the woods,
taking the road if he is on horseback,
and running through the open ground
surrounding the Manor if he is on foot.
If any PC becomes isolated pursuing
him, he will take any opportunity that
presents itself to lay a trap, perhaps
waiting behind a tree-trunk to stab
them: he will not hang around to finish
The PCs should be able to work out that Ribault was running to the cave for a reason if not,
an NPC can suggest it to them after they return. He was bluffing about his insurance, since
all the robbers are dead and he has no friends in the village the letter and his records of his
suspicions are stashed in the cave.
PAYMENT
If no PCs pursue Ribault, they can
instead hear Esthers version of the
blackmail attempt she will cut out
everything about Alexa, making it
seem entirely about the miscarriage.
Ribault specified when and where he
wanted the money left at the
Heartless Man, tomorrow at sunrise.
With his escape, she has no choice, but
cannot leave it herself without arousing
suspicions, so entrusts the PCs with the
task. Winning their sympathy should
be relatively easy with her story.
She gives the PCs what money she
can get together, along with items of
jewellery that make up the total Ribault
asked for in their value. When they go
to the tavern at dawn, however, Ribault
is not there: the sick innkeepers wife
says an armoured knight showed up
instead, clearly heavily wounded in the
chest, and left a package in Ribaults
name, saying some men would come
GM NOTES
The PCs may bring Ribault down before he can even reach the woods, or successfully
protect him from Reinhardt (in fact they should be given a chance to the sound of
approaching hooves is a bit of a giveaway).
In the latter case, Reinhardt will abandon the chase if they kill Ribault themselves, or if
they make it impossible for him to kill Ribault without killing all of them.
If this means they retrieve Ribault alive and retrieve the documents, this is the greatest
success they can achieve! Ribault will obviously try to betray them if he can on the way
back, but assuming they successfully get him somewhere secure, Esther and Reifennen
will be forced into desperate measures to stop him blabbing to the PCs in an effort to save
his skin: Reifennen will most likely find an excuse to poison him.
If they retrieve Ribault alive but dont have the documents, Ribault will remain silent,
knowing that the information about Esther is a bargaining chip he has to reserve for the
Verlorens alone. He will maintain his bluff of having left the documents with a friend,
telling Esther she has to release him for him to call said friend off its up to the PCs to
track the documents down!
If they kill him before he can make it to the woods, and arent figuring out where the
documents are, Reinhardt will find them and deliver them as in the bargaining branch (but
obviously without Ribaults head).
The PCs may read the documents and decide to go directly to the authorities with them:
unfortunately, the authorities are Mils Verloren, who refuses to believe their slanders
about his daughter, and will order them imprisoned if they press their allegations. If they
work this out and leave town to muster help, they will need to stop at a roadside inn
before they reach another town in which case skip straight to the Dance of Death
encounter in the next chapter, but in this new setting. Any significant help they manage to
obtain from outside town (e.g. a priest or witch hunter) will be killed by Reinhardt before
they can return to the village, leaving the PCs to face the Nurgle followers alone again: a
second attempt to raise help will be blocked by Reinhardt.
If the PCs make further enquiries about Yilese after her death, Mils will be saddened,
having valued her attentions to his daughter during her illness, and grown up with her
watching over the village: Aloysius acquired snobbery, however, leads to him pretending
to be almost completely ignorant of her existence prior to her murder while he is still
shocked by Ribaults actions, he will praise Doctor Reifennens scientific medicine over
the old womans folklore, prating about the danger of such peasant herbalists falling into
dark practices with wholly unintentional irony.
CHAPTER V: Acceptance
CONFRONTING THE TRUTH
Aloysius, his wife Johanna, and Ricard are
all already in the Faulebrand house with
Reifennen. Hearing of Flychers fate,
Esther will hurry down to the village,
hoping to forestall the PCs from exposing
Reifennen if they go straight to the
Faulebrand house, she cannot hope to get
there before them, but she will still try to
brass her way out of the situation by
demanding that these thugs (the PCs)
release the learned physician she is not
aware of what Reifennens grander plan
was, or the evidence he left in Flychers
house.
If the PCs broke the law in dealing with
Flycher, she will attempt to get the
villagers to help her arrest them, but once
the accusations of daemon-worship start
flying, any villagers present will start
being very circumspect about helping the
accused. She may attempt to counter this
by accusing the PCs of being the daemonworshippers this is only likely to work if
they have already got on the wrong side of
the villagers, but she will play on their
heavy involvement in events so far, and in
their being the only victims of the
unknown rider to survive.
At this point, Leopold will force his way
into the confrontation, mastering his
debility if he has contracted the Rot
(although in that case he will be almost
delirious) if the PCs have not done so
already, he demands that Reifennen gives
them the key to Alexas room. On his
orders, Reifennen is held downstairs he
doesnt want the doctor anywhere near his
sister.
Alexas sorry state is revealed: by now,
thanks to Reifennens ministrations, the
Rot is exceptionally advanced, and she has
REUNION
Once he is done answering the PCs
questions, Reifennen will refuse to speak
any more, instead muttering prayers under
his breath to his god. PCs who care to
listen can hear the words:
Reifennens Prayer
Lo, let this night be solitary, let no
joyful voice come therein.
Let them curse it that curse the day,
who are ready to raise up their
mourning.
Let the stars of the twilight thereof be
dark; let it look for light, but have
none; neither let it see the dawning of
the day:
And let this night be exalted, in the
name of the Corrupter, the Lord of
Lost Heart, who eases our suffering
that we might understand its truth.
At this point, Reinhardt is already
approaching: he rides (or walks, if the PCs
previously killed his horse) over the bridge
into Hohlesbruck, and heads straight for
the Faulebrands house, emerging out of
the fog. Any villagers who at this point
dare to venture out of doors will scatter out
of his path he will cut down any PC who
for any reason is outside the house, but
will not pause to kill any opponent he can
freely pass to get to the house.
On arriving at the house, he opens the door
(forcibly if necessary), causing the
servants to flee in terror. With his last
reserves of pompous bluster, Aloysius
Faulebrand approaches him and
commands him to leave Reinhardt will
kill him in reply, unless the PCs prevent
Aloysius from getting too close. If the PCs
have gone in for due process rather than
on-the-spot execution, he may kill
Epilogue
Hohlesbruck still remains to be dealt with:
excepting the actions of very exceptional
PCs, by now a large number of people will
be infected with the first stages of the
Neiglish Rot (and the far-gone Alexa may
still be wandering about). In a worst-case
scenario, Doctor Reifennen may also have
escaped. The PCs have the choice of going
to the Witch Hunters (in which case
Hohlesbruck will be burned to the ground,
and they themselves may well be
suspected of harbouring the disease), or of
fleeing the scene in which case many
peasants will flee the village as the plague
takes hold, unwittingly spreading the Rot
to neighbouring towns as Reifennen
planned all along. A third alternative, if
they can pull it off, is the PCs
ministering to the inhabitants of
Hohlesbruck themselves whether this
means medical attention or the business
end of a flaming torch is up to them, but
only very advanced wizards or priests have
any chance of genuinely curing the Rot in
even one individual.
For a GM who is inclined towards
recurring antagonists, The Lord of Lost
Heart offers plenty of opportunities.
If Reifennen escapes, he will continue in
his travelling practice, poisoning
communities to gain Nurgles favour:
tracking him down before he strikes again
could be an adventure in itself.
If Reinhardt survives, he makes for a
fearsome recurring enemy with the
business in Hohlesbruck concluded, the
last remnants of his old personality fade
into oblivion, leaving only the devoted
Champion of Nurgle. His wound makes it
unlikely that he can function for long in
plain view of society, but he could be
encountered working alone or with other
Children of Chaos in the dark places of the
Empire. If the players wish to pursue him,
Experience
The distribution of experience depends on a groups preferences for the speed of
advancement and a GMs on-the-spot judgement, but a rough guideline for the allocation of
experience in The Lord of Lost Heart would be:
Chapter 1:
20 XP for shadowing Reifennen
30 XP for shadowing Ribault
Chapter 2:
50 XP for defeating the robbers
20 XP for safely rescuing Esthers maid
30 XP for preventing the duel
30 XP to anyone who takes Leopolds place and defeats Ricard.
Chapter 3:
Up to 50 XP for successfully pursuing Ribault (with the full 50 being awarded if they
get as far as cornering him at the robbers cave)
Another 30 if they preserve Ribault from Reinhardt
20 XP for discovering more about the blackmail attempt than Esther wants them to
know (through eavesdropping or reading the letters).
Chapter 4:
20 XP if they successfully go through with Leopolds plan to search Esthers room
100 XP for surviving the Dance of Death
40 XP for surviving Reinhardts attack (50 if they kill his Chaos Steed)
20 XP for rousing the village against Bernhardt Flycher
50 XP divided by the number of PCs present for defeating the Flychers.
Chapter 5:
10 XP for remaining in control of the confrontation (i.e. facing down Esther prior to
Alexa being revealed, not allowing Ricard to attack Esther, not allowing Leopold to
kill Reifennen on the spot)
40 XP for surviving Reinhardts attack 50 if they manage to severely inconvenience
him (e.g. trapping him in a burning house, pushing him off a roof, etc.)
50 XP for escaping with Esther
50 XP for killing Reinhardt.
If all else fails, and a PC kills Reinhardt by disarming him in combat and taking up
the Sword of Gaerovald, that PC alone gains 100 XP.
THE CAST
Denizens of Hohlesbruck
Esther Verloren
Could that thing have cared for you like me?
Career Progression: Noble
Main
Profile
WS
BS
S
27
31
30
Secondary
Profile
A
W
SB
1
10
3
T
34
Ag
36
Int
42
WP
35
Fel
41
TB
3
M
4
Mag
0
IP
1
FP
0
Skills: Blather, Charm, Common Knowledge (The Empire) (+10%), Gossip (+10%),
Performer (Musician), Read/Write, Ride, Speak Language (Reikspiel) (+10%)
Talents: Etiquette, Luck, Savvy, Schemer
Trappings: Good Quality Nobles Garb
The daughter of Mils Verloren, Esther was considered a beauty, and much sought-after by the
sons of noblemen around Hohlesbruck both for her looks and the future lordship of a
prosperous village. After a short while, the field was narrowed to just two suitors: the
handsome but flighty Ricard Talberg, and the honest and worthy Reinhardt Anhame.
Ricards family had bought him a commission in a Pistolier corps, while Reinhardts reason
for coming to the Middenland had been to prove himself in the Knights Panther: as the Storm
of Chaos approached, both men were called away, and her conscience forced her to choose.
Though fond of Reinhardt as a true and trustworthy friend, she was in love with Ricard, and
chose him heartbroken, Reinhardt rode out of her life. Afraid that they might never see each
other again, they spent Ricards last night in Hohlesbruck together some weeks after he had
left, she realised she was with child.
It was not long after that before the pregnancy had truly begun to show to any but a
practiced eye that Esther fell ill with the Green Pox. Tended to by the wise woman Yilese,
she survived, but was hideously scarred and lost the baby. When Ricard returned, she lost
him too, the young man trying to hide the fact that he was repulsed by her changed
appearance as he let her down gently. When Ricard swiftly began to court Alexa
Faulebrand, the daughter of her fathers wealthy ex-tenant, it was more than she could bear:
she prayed to any god who would answer her to make the pretty Alexa as ugly as she.
Nurgle answered her prayer. From her vantage-point in Verloren Manor, Esther watched a
thick fog envelop the village that night, growing thickest at midnight when strange, croaking
chants seemed to drift up to her ears. Daemons of the Fly Lord had come to Hohlesbruck,
and danced the Dance of Death around Faulebrand House. When the fog cleared, the sleeping
Alexa had been infected with the first seeds of the dreaded Neiglish Rot, and Esthers fate
was sealed.
Quiet and retiring since the trauma of the Pox, Esther is rarely seen around Hohlesbruck, not
liking to show her pockmarked face she is well-liked among the villagers, however, and
those who know her story tend to hold sympathy for her shabby treatment by Ricard. No-one
other than Yilese, however, knows of the lost baby: Esther has kept it a secret even from her
father. An intelligent young woman despite her fall from grace, she and Reifennen have the
Faulebrands in a vice that, without outside assistance, will surely destroy the entire family,
and perhaps the whole of Hohlesbruck.
Mils Verloren
I just want whats best for my daughter.
Career Progression: Noble, Politician, Noble Lord
Main
Profile
WS
BS
S
T
Ag
44
36
36
38
36
Secondary
Profile
A
W
SB
TB
M
1
14
3
3
4
Int
47
WP
47
Fel
49
Mag
0
IP
0
FP
0
Hohlebrucks hereditary lord, Mils Verloren has been a solemn, quiet man ever since his wife
died giving birth to Esther. With no other children or surviving close relatives, he dotes on his
daughter, and is well-respected by the villagers, looking out for their interests and generally
governing the village in a responsible manner. While he is renowned as a fair man, the
villagers seldom trespass upon his time, preferring to sort most matters out among
themselves.
Ricard Talberg
You know, I dont think the army was the boy for me.
Career Progression: Noble, Pistolier
Main
Profile
WS
BS
S
T
38
54
36
35
Secondary
Profile
A
W
SB
TB
1
12
3
3
Ag
45
Int
33
WP
27
Fel
48
M
4
Mag
0
IP
0
FP
0
Skills: Animal Care, Blather, Common Knowledge (The Empire) (+10%), Consume Alcohol,
Charm, Gossip (+10%), Read/Write, Ride (+10%), Speak Language (Reikspiel) (+10%)
Talents: Etiquette, Quick Draw, Public Speaking, Rapid Reload, Sharpshooter, Specialist
Weapon (Fencing, Parrying)
Trappings: Pair of Pistols with ammunition and gunpowder for 20 shots, sabre, Best
Craftsmanship clothing, Light Warhorse
A young man still, Ricard is one of the Talbergs of Eldagsen, a minor noble family that has
fallen from once-lofty heights into financial difficulties. A great charmer, but something of a
rake, he intended to marry Esther Verloren after a spell in the Imperial Army (which he
found to be rather too risky for his tastes), however, he returned to find her greatly
transfigured by the Green Pox, and decided against the marriage. He had intended to let her
down gently and leave Hohlesbruck, but was distracted by the advent of Alexa Faulebrand
eagerly pushed upon him by her ambitious father, he was both struck by her looks and by the
prospect of exchanging his aristocratic name for Aloysius Faulebrands money. Deciding
that Esther would get over it, he and Alexa were betrothed.
Outwardly a very confident, cheerful and charming man, Ricard is extremely self-centred
while he is not malevolent, he lacks the ability or the will to consider others feelings before
his. When faced by threats outside his everyday sphere of life, such as those he encountered
during the war, he is in fact something of a coward his main reason for leaving the
Pistoliers, though he seeks to hide it.
Aloysius Faulebrand
A fine match for both families, thats what I say.
Career Progression: Burgher, Merchant
Main
Profile
WS
BS
S
T
34
29
31
32
Secondary
Profile
A
W
SB
TB
1
12
3
3
Ag
35
Int
44
WP
35
Fel
32
M
4
Mag
0
IP
0
FP
0
Skills: Common Knowledge (The Empire), Consume Alcohol, Drive, Evaluate, Gossip,
Read/Write, Ride, Haggle, Perception, Search, Speak Language (Tilean, Reikspiel (+10%)),
Trade (Merchant)
Talents: Dealmaker, Savvy, Super Numerate
Trappings: Good Craftsmanship Clothes, Dagger
Aloysius Faulebrand grew up in Hohlesbruck, a farmers son. Ambitious, once he became
head of the family, he left the sleepy village, heading instead to Altdorf: he has now returned,
a prosperous grain merchant, to make his mark on his ancestral home.
Aloysius now owns many of the fields around Hohlesbruck, villagers who have farmed them
down the generations now acting as his tenants he has also bought the mill, and makes
regular shipments of flour to Eldagsen and other river-trading towns, using his contacts in
Altdorf to good effect. As his personal coffers continue to swell, his overriding concern is
legitimising his wealth by buying a ticket into the aristocracy to this end, he has groomed
his daughter Alexa to be a nobles bride, and seized the chance to snare Ricard when he saw a
young nobleman going free.
Regarded by many of the villagers as far too big for his boots, but too important a figure
financially for them to openly disrespect, Aloysius is excessively proud, demanding a
disproportionate amount of respect for his station. He plays down or perhaps wilfully
ignores Ricards history with Esther, having only returned recently to Hohlesbruck and thus
been absent for most of it: he does not see himself as owing any debt to the Verlorens, hoping
in fact to rise above them in the social hierarchy with his daughters marriage.
His greatest disappointment is Leopold his son having no interest in the family business,
and remaining behind to pursue a dissolute life in Altdorf, is perhaps one of the main reasons
for his obsessive nurturing of his daughter to further the family fortunes. His wife, Johanna,
follows him in all things, perhaps unfairly believing her husband to be far cleverer than
herself.
Leopold Faulebrand
Alexa always had a soft head.
Career Progression: Burgher, Rogue
Main
Profile
WS
BS
S
T
36
34
32
31
Secondary
Profile
A
W
SB
TB
1
14
3
3
Ag
42
Int
41
WP
37
Fel
44
M
4
Mag
0
IP
0
FP
0
Skills: Blather, Charm, Common Knowledge (The Empire) (+10%), Drive, Evaluate,
Gamble, Gossip (+10%), Read/Write, Haggle, Perception, Performer (Storyteller), Search,
Speak Language (Breton, Reikspiel (+10%))
Talents: Dealmaker, Luck, Suave, Streetwise.
Trappings: Shortsword, Good Quality Clothing
Aloysius son, Leopold was barely more than an infant when his father uprooted his family
and moved them to Altdorf growing up on the streets of that city, his character has been
formed as a city-dweller, retaining only childhood memories of Hohlesbruck. Streetwise and
independent-minded, he rebelled against the pomposity of his father, pursuing a rather
dissipated life with the money Aloysius allowed him, and finding other ways to make his
own. Seeing his more easily-led younger sister fall under Aloysius shadow, he has tried to
defend her against her father while the two siblings are fast friends, Aloysius still holds a
great influence over Alexa that Leopold resents.
On hearing of Alexas engagement to Ricard, he has returned to his childhood home
ostensibly to attend the celebrations, but in reality to evaluate Ricard. He is more than ready
to hate his sisters suitor, particularly as his father approves of him so much.
Alexa Faulebrand
I dont feel too well...
Career Progression: Noble
Main
Profile
WS
BS
S
28
29
31
Secondary
Profile
A
W
SB
1
11
3
T
31
Ag
34
Int
27
WP
30
Fel
41
TB
3
M
4
Mag
0
IP
0
FP
0
Skills: Blather, Common Knowledge (The Empire) (+10%), Performer (Musician), Charm,
Gossip (+10%), Read/Write, Ride, Speak Language (Reikspiel) (+10%)
Talents: Etiquette, Suave
Trappings: Best Quality Dress
Aloysius pretty daughter, Alexa has been spoiled ever since the Faulebrands fortune was
made it has not had a particularly unpleasant effect on her character, however, being sweet
and outgoing, if a little dim. Shielded from the realities of the world and raised according to
Aloysius somewhat distorted ideas of an aristocratic education, she is rather naive, and slow
to suspect anyone of malevolent intent.
Yilese
Take it from an old wife: theres more to old wives tales than yon
doctors like to admit.
Career Progression: Hedge Wizard
Main
Profile
WS
BS
S
31
30
32
Secondary
Profile
A
W
SB
1
12
3
T
36
Ag
35
Int
45
WP
46
Fel
41
TB
3
M
4
Mag
1
IP
0
FP
0
Yilese is Hohlesbrucks resident wise woman, known apocryphally to many outside the
village as the Witch of Hohlesbruck. She serves the village as an apothecary and midwife
many of the villagers owe her their health or their lives, ensuring she is never caught up in
one of the waves of witch-finding that tend to sweep the Empire. Nevertheless, she lives
outside the boundaries of the village, growing her own food in an eccentrically-ordered
garden, and the villagers hold her in a mixture of fear and respect.
Yilese occupies the same role that her mother and grandmother before her did, the tradition of
Hohlesbrucks wise woman going back through time immemorial with no children of her
own, the future of the post is uncertain, but despite by now being white-haired and wrinkled,
she shows no signs of failing health. Hard-headed and significantly more intelligent than
most of Hohlesbrucks inhabitants (poor and wealthy alike), she keeps a matriarchal eye on
events in the village from her remote position, and has a strong sense of moral judgement.
As well as acting as a doctor, Yilese has an almost encyclopaedic knowledge of local
folklore, including the most accurate form of the Legend of Black Gaerovald. Many people
come to her asking in a roundabout way for magical remedies, to which she replies that that
would be against Sigmars law, and sends them away with something completely mundane...
Outlaws
Dionyse Ribault
If you had one thousand marks, you could hear it all... but
Madame Verloren, I think she will pay.
Career Progression: Protagonist, Racketeer, Assassin
Main
Profile
WS
BS
S
T
Ag
51
46
46
39
50
Secondary
Profile
A
W
SB
TB
M
2
16
4
3
4
Int
37
WP
46
Fel
41
Mag
0
IP
0
FP
0
Skills: Common Knowledge (The Empire, Bretonnia), Dodge Blow, Evaluate, Gossip
(+10%), Intimidate, Perception, Shadowing, Ride, Speak Language (Reikspiel), Scale Sheer
Surface.
Talents: Disarm, Flee!, Menacing, Quick Draw, Suave, Street Fighting, Streetwise, Strike
Mighty Blow, Strike to Injure, Strike to Stun
Trappings: 2 daggers (1 at belt, 1 in boot), Good Quality clothing, rain cloak, tricorn hat.
Dionyse Ribault grew up in the city of Couronne a peasants son, he quickly realised that
Bretonnia was stifling him, and headed East.
Ruthless and predatory, he has travelled all over the Western Empire under a variety of
names changing them whenever he has to escape a murder or a robbery. He is something of
a hedonist, relishing life to the full, and takes a dark excitement in risky crimes. Always welldressed for someone of his low social class, he deports himself with a great degree of
swagger and confidence, claiming it is in his character to live well: if society denies him the
means to do so, he must take them from society.
He has been in Hohlesbruck for a little while now, spying on the Faulebrand cargo shipments
to Eldagsen for a band of robbers on the road. He bores of this work-a-day felony, however,
and is looking for something bigger and more daring. He has little respect for Korpens
outlaws, being a far more accomplished criminal and killer than they are.
The villagers distrust him because he is a foreigner, because he is mysterious about his
reasons for being in Hohlesbruck, but most of all, because hes clearly not a nice man.
Abel Korpen
Rich pickings, lads, if that Breton would get off his arse...
Career Progression: Outlaw, Veteran
Main
Profile
WS
BS
S
T
42
40
36
37
Secondary
Profile
A
W
SB
TB
2
13
3
3
Ag
45
Int
30
WP
30
Fel
29
M
4
Mag
0
IP
0
FP
0
Skills: Animal Care, Common Knowledge (The Empire), Consume Alcohol, Concealment,
Dodge Blow, Gossip, Intimidate, Perception, Ride, Scale Sheer Surface, Secret Signs (Thief),
Silent Move, Speak Language (Reikspiel), Swim
Talents: Rover, Strike to Stun
Trappings: Two axes (hand weapons), Crossbow, Leather Jack
A brutish and unintelligent man, Abel Korpen was the head of a band of robbers living handto-mouth until he met Dionyse Ribault in a tavern outside Eldagsen overhearing Korpen
talking about the vulnerable wagons travelling to and from Hohlesbruck, Dionyse devised
their current plan and set it into motion.
Korpen and his men are now making a much greater profit than they were before, but are
stuck in a grotto in the forest, awaiting their next victim as with all small-time criminals
who get a taste of something bigger, they begin to grow restless, and blame Ribault for
holding them back. Korpen himself is likely the first to make trouble, being naturally a
belligerent, unpleasant character.
Children of Nurgle
Doctor Stefan Reifennen
I thank the gods that fortune brought me here in time to help.
Career Progression: Barber-Surgeon, Physician
Main
Profile
WS
BS
S
T
34
32
35
39
Secondary
Profile
A
W
SB
TB
1
15
3
3
Ag
46
Int
61
WP
50
Fel
41
M
4
Mag
0
IP
4
FP
0
Bernhardt Flycher
What do you want?
Career Progression: Tradesman, Initiate of Nurgle
Main
Profile
WS
BS
S
T
Ag
42
30
36
43
40
Secondary
Profile
A
W
SB
TB
M
1
13
3
4
4
Int
40
WP
46
Fel
27
Mag
0
IP
5
FP
0
Skills: Common Knowledge (The Empire), Gossip (+10%), Drive, Haggle, Intimidate,
Evaluate, Perception, Read/Write, Secret Language (Guild Tongue), Speak Language
(Reikspiel), Trade (Butcher, Piemaker).
Talents: Savvy, Resistance to Disease
Trappings: Cleaver (Hand Weapon)
Mutations: Extra Ear (self-amputated)
Hohlesbrucks village butcher, Bernhardt Flycher was always a surly, taciturn man some
time in his thirties, he became much more so, with the whole village being worried for him
for a week or so when he was not seen by a single living soul.
This was because he had grown an extra ear in the night. Having the tools to hand, he cut it
off and bound the wound, but every night it grew back. Begging the gods for healing to no
avail, he eventually turned his entreaties to darker beings when he implored the Fly Lord
for mercy, the cursed regrowth finally ceased, allowing him to venture once more into the
light.
Since then, Flycher has fallen deeper into the Plague Lords service he is a little insane, and
silently resents the happy, clean villagers he sees passing in and out of his shop. Only his
wife knows his secret a beaten, cowed woman, she has participated in Flychers
blasphemous prayers, and is at much at risk from the Witch Hunters as he, keeping her
fanatically loyal to her brutal husband. With Doctor Reifennens arrival in town, Flycher is
overjoyed at the opportunity to serve his dark god, to drag the rest of Hohlesbruck down into
the squalid world he inhabits, and perhaps reap the rewards of his service...
Reinhardt Anhame
The faith of your gods is a childs creed of denial. Embrace
your despair, and end your suffering.
Career Progression: Squire, Knight, Chaos Marauder, Chaos Warrior, Chaos Knight
Main
Profile
WS
BS
S
T
Ag
Int
WP
Fel
56
36
46
57
46
37
43
36
Secondary
Profile
A
W
SB
TB
M
Mag
IP
FP
2
18
4
5
4
0
0
0
Skills: Academic Knowledge (Genealogy/Heraldry, Strategy/Tactics), Animal Care, Animal
Training, Charm, Command, Common Knowledge (The Empire, Chaos Wastes), Consume
Alcohol, Dodge Blow, Follow Trail, Gossip, Intimidate, Outdoor Survival, Navigation,
Perception, Ride (+30%), Search, Secret Language (Battle Tongue), Speak Language
(Reikspiel) (+10%), Speak Language (Dark Tongue, Classical)
Talents: Chosen of Chaos, Etiquette, Fearless, Hardy, Orientation, Menacing, Specialist
Weapon Group (Cavalry, Two-Handed, Flail), Strike Mighty Blow, Strike to Injure
Trappings: Heavy Armour (Full Plate of a Knight Panther with all insignia removed), Sword
of Gaerovald, Validus (Chaos Steed)
Mutations: Cloud of Flies (not always apparent they hide inside his chest cavity)
Rewards: Heartless, Mark of Nurgle
Validus
Main
Profile
WS
40
Secondary
Profile
A
1
BS
0
S
46
T
46
Ag
31
Int
11
WP
21
Fel
0
W
24
SB
4
TB
4
M
8
Mag
0
IP
0
FP
0
Heartless
Corruptor
Anyone picking up the Sword of Gaerovald
must pass a Willpower test or gain 1d10/2
Insanity Points. If this causes a character to
go insane, they automatically gain the Heart
of Despair insanity. Such characters will not
relinquish the sword under any
circumstances, and if and when they are
driven to kill themselves, they will use the
sword to cut out their own heart, invoking
the swords second rule. A character
wielding the sword finds it difficult to
appreciate life even if they pass the
Willpower test, seeing the futility of their
actions, the hypocrisy of their companions
and the bleak hopelessness of the future all
too easily.
Sufferings Cessation
Provided that someone else under the effect
of this rule is not still alive, someone who
cuts out their own heart with the Sword of
Gaerovald will not die: instead, they will
gain the Heartless Chaos Reward.
Reinhardt Anhame was a loyal son of the Empire when he competed for the hand of Esther
Verloren an initiate of the Knights Panther, he was honest, brave and true. It was Chaos
silent triumph when he fell head over heels in love with the young Esther, a competition in
which he was doomed to fail Nurgles victory when inevitable rejection plunged him into
the depths of despair.
Riding away to fight in the Storm of Chaos, Reinhardt attempted to lose himself in the pursuit
of martial perfection, rising rapidly through the ranks of the Knights. Towards the closing
days of the war, his troops march brought them close to the north of Hohlesbruck the
familiar terrain roused old memories in his breast, and Reinhardt sank deeper into depression
than ever before.
The knights were alerted by the locals to what they assumed were beastman troop movements
preparing for a night assault, they tracked the beasts to an ancient barrow in the forest. The
monsters had gathered to worship the tomb taking the opportunity, the knights attacked,
using the element of surprise and their superior training to meet their enemies superior
numbers on an even footing. The beastmen fought back with shocking ferocity when the
din of battle cleared, only Reinhardt and the beasts shaman remained standing.
The mutant sorcerer fled inside the barrow, Reinhardt pursuing inside the ancient tomb, he
found the beast with its back to an open stone sarcophagus, braying a warning to him to stay
back. Having little care for his own life, Reinhardt attacked instead defending its
blasphemous shrine with an unholy fury, the monster bested him, knocking his sword away
into the shadows. Falling across the open coffin, Reinhardt saw the withered skeleton of the
man within it held a sword before the beastmans stave could crush his skull, he seized it
up, driving it up to the hilt in his enemys chest.
It was as he removed the sword from the beastmans body that the first waves of sorrow
washed over him he had lost his company, lost his commander. If he returned as the sole
survivor, it would not be in glory but in shame. Then, the thoughts of Esther, sitting safely at
home so few miles to the south, began to overwhelm him unaware that the rising tide of
despair was flowing from his contact with the sword, he broke down and wept, his soul
opened to the dreadful emptiness of the world he perceived. In that moment, he saw that to
feel was to suffer, that the only solace was in embracing the futility and bleakness of life
and that that message was Nurgles kindness, comforting his children on their long road to
the grave.
Turning the sword on himself, he cut out his heart, that he might feel no more animated by
Nurgles power, he did not die, but rose a new man. Nurgle had given him freedom from
pain, freedom from suffering and freedom from desire and in return, taken his potential for
happiness, the remains of his love, and his soul. Such things were finite and futile, in any
case. He was driven now by a new purpose, one that invigorated rather than drained him
bringing Nurgles message of acceptance of the inevitable to the rest of the world.
A fragment of his old personality lingered, however it asked his new Father for one boon,
and Nurgle indulged it. He prayed to be allowed to show Nurgles truth to Esther Verloren
and to bring the reality of suffering to the thoughtless pleasures of Ricard Talberg. For this
reason, he has returned to Hohlesbruck, and become the shadowy architect of the events of
The Lord of Lost Heart.
Reinhardt appears as an armoured knight, his tarnished armour dull and devoid of insignia
he wears a tattered, black cloak and cowl over the top of his armour, and his chest is wrapped
with dirty bandages, both under and over his breastplate. They conceal a jagged rent in the
metal, beneath which is the open wound leading into his ribcage: the heart is missing, the
other organs shrivelled and clinging to the sides of the hollow cavity, which swarms with fatbodied flies and their larvae. Should the bandages be pierced or torn aside, the flies will
swarm out, blinding and choking his assailants.
Reifennens Letter
Ribaults Insurance