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eRIVENDELL
THE HOUSE OF ELROND
1.0 GUI.Dt:LINES

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1.1 DEt'INITIONS AND TERMS

2

9.0 TABLES .................................................................. 32

2

9.1 HERB CHART ............................... ....................... 31

1.2 BASIC COWR AREA MAP ...t:y ............. .. ......... ....3

9.2 MASTER NPC CHART . . . . . .. . . . ....... ......................... 33

...•........•.•.....•....•...•....

9.3 BEAST CtlA.RT

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1.0 INTRODUCTIOl\" ..•...........•............................•..•...... 4
2.1 A GENERAL HlSl'ORY OF RIV.:NDELL. ............... .4

2.2 TIMELINE ................................. ....................... . . .4
3.0 THE LAN)) AROU�D RIVENln:LL . . . . . . . ........... ......... 5
3.1 GEOGRAPHY

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5

3.2 fWRA ................................................................ 6
3.3 tAUN."- ............................ ,................................... 7

CREDITS
Aulhor/Designer: Terry K�in Amtho r.
Oe-veloper/Series Editor: Peter C . Fenlon.

".0 TilE IS·HAHITA."'TS..................................... ..... . ... . . . 7
. ................................. 7
4.1 TilE ELYES OF RrvENOElI

Editorial Contributions: John Ruemm1er.

4.2 TROLLS ............................................................. 9

Cm·er Arl: Angus McBride.

4.J THE H.lLLM·EK .................................................... 9

Interior Arl: Denis Loubet. Liz Danforth.

4.4 THE DUNEOAIN 010' RHUO."UK ............................ 10

Co'·er Graphics: Rick Britton.

4.5 THE DUNMEN. OR OUNLENDlNGS ...................... 1 1
5.0 POLITICS ."NO POWER........................................... 12
5.1 ELKOND ............................................................. 12
5.2 OTHER PRO)1INENT ELVES ................................. 13

5J RIVENDELL'S PLACE IN HISlORY ........................ 16
6.0 KIV E:\'OELl ........................................................... 17
6.1 TUEV ALLEY

. . . . . . . . . . . . . . . . • . . . . . . . . . • . . . . . . . . . .

17

6.2TH":MAIN HALL .... ...... .............. , ...... . . . 18
6.JTII":FORGES

. . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . . . . . . .

24

6.4 TI"'� WESTERN HALL . ...... " .. . . .. . . . ....... . . .. 26

7.0 ADVENTURE GUIOElINES ..................... .......... . . . . ... 3O
7.1 SELECTING ADV ENTL·KES ................. .. . . ....... .. . . . .. 3O
7.2 CHOOSIl"C A TIME PERIOD ................................ 30
7.3 SLJGGESTIOl\"S ON RU:\'.�ING AD\'ENTURES .........3O

7.4 ENCOUNTERS

. ................... .......30

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7.5 USING TRAPS, WEAPONS, AND SPELLS
8. 0 AI>vt:NTURF..8 AROUKD RIV[:\'Df;Ll
8.1 TilE liI.OOEN VALE

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30

. .. ............. 3 0

......

. .......... ........ .. ......... . . . . 30

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Color Maps: Petc Fenlon. Jessica M. Ney.
Interior ArchitecturAl Graphic!; and Design: Lambert Bridge, Jessica
M. Nt')'.
Production: Jessica M. Ne),. Kurt Fischer. Suzanne Young.
T)"IJeSt'lIing: Sylvie Bellamy of The Design Group.
Special Contribulions: Pete "I'll be frank with you..:' Fenlon, Bill

(Upper'S1 Downs, Sterling Williams, John Breckenridge, Larry Taylor.

Kun "I am going to be 50000 tan�' Rasmussen. Jesska "I'd rather

do another city map" Ney, Chris "Space Master?" Christensen. Deane
"What Tournament�" Begiebing, Rick "So what happens here?" Brit·

ton, Kathleen"Nuked on [he evals!" Connor, John "It·s not my job
(anymore)" Ruemmler, Kun '''Well, I don't know about that..:' Fischer,

Bill"this job is hell" COllen, Karl"I've got your..:' 8orgster, Carolyn
"It .... as fun (but nO( that run)" Weary, Bruce "09 whale\-er you want"

Neidlinger, Coleman "I need more shelves..:' Charlton, and Mr.

Swink, who had better watch himselr.

17Ie opinions expressed in "Special Comributions" aff' not necessorily
rhose 0/ rhe Managemem and Staff of Iron Crown ElIlerprises. A
lillie gnome sneaks ;n Qr nighr Qnd makes them up. Honest.

8.2 TilE /l.-tESSENGER ................................................ JI

Thllnks to: Christopher Wren, Thomas Jefferson, Nicole William­

8.3 R..
:CONAISSANCE FOR .:tKOND ........................ ,31

son. Smetana; Tommy Judd and Guy Bennet.

Copyright 1987 cTOLKIEN ENTERPRISES. a division of ELAN MERCHANDISING, Inc., Berkeley, CA. Ril'endelL' The

HOIISt'ofElrond.

Ti,e Hobbit. and The wrd of the Rings. and all characters and places therein. are trademark properties of

mLK!EN ENTERPRISES. Produced and distributed by IRON CROWN ENTERPRISES. Inc.. P.O. Box 1605. Charlottesville, VA 22902
first U.S. Edition Mal'. 1987

Sloek it 8 0110

ISBN 0·9 15795·87--6

Guithlinu I Dejinil/OfU

,

1.0 GUI D E L I N ES

The term DUnedain refers to the NUmenoreans and their descen­
dants in Middle·eanh, groups which possess considerable physical

Fantasy role playing is akin to a li�'ing novel where the players are
the

main characters. E�'er)'tme combines to write a story which i5

and mental strength, longevity, and a rich'Elven-innuenced culture.

Adunaic is their native language.

ne\�r short of adventure. Players help 10 create a new tand and weave

EJdllr. (Q. "EIl'es':' "Propleo/theSlar5':)The Calaquendi ((2 "High

strange n�' tales.

Eh'f'S'J,

This series is designed as a tool for gamemaslers v.ho \\i5h to run
scenarios or campaigns

Set

in J.R.R. Thlkien's Middle·earth. The

ad\'cnlUre modules are complete and ready-to-run studies of very
specific areas, and are intended to be used with a minimum of addi­
tional work. Each has statistical information based on the

Middle­

tarth Rolt Pla),in, (MEHP) and Ro/emusler (RM) fantasy systems.
The modules are, hoWt\'cr, adaptable for use .....ith most major role
playing games. Cre3lh-e guidelines. not absolUle5, arc emphasized.
Proru50r Tolkten's uglcy

who made the Great Journey 10 the Undying Lands. �

Section 4.
t:region:

(IV. "Hollin':) The highland region of Eriador

between the

rivers Glanduin and Bruinen is composed mostly of foothills on the
western nank of the Mist)' Mountains. Eastern Eregion runs up to
the mountain's edge, while the western reaches are rolling hills
separated by streams and bogs. A long east-....-est mountain spine. the
Hollin Ridge, runs Ihrough the cenler of the area. Eregion has been
essentiall)' depopulated since SA. 1697 and is now known for its

Each module is based on extensive research and attempts 10 meet

numerous holly trees. It also contains the West·gate of Moria. which
faces the rivet Sirannon, the chief tributary of Glanduin.

linguistic, cultural, and geological data are employed, Interpretive

Eriador: All of the terrilOry nonh of lhe river Isen and between the

the high standards associated with the lblkien legacy, Rational

material has been included with great care, and fits into defined pat·
terns and schemes. ICE does not intend it to be the sole: or proper

vie
...
. ; instead, we hope to pf'O'o'ide the reader the thrust of the creath�

legacy and the character of the given area.

Remember that the ultimate source of information are the works
of Professor J.R.R. Tolkien. Posthumous publications edited by his
son Christopher shed addilional light on the world of Middle-earth.

(S. "Ered Luin") and the Misty Mountains (S.
"Hithueglir"). Its northern boundary lies along the highland ridge
that runs north....estward
.
from Corn Dum and reaches to the Ice Bay
Blue Mountains

of Forochel. Some accounts place the southern border along the line
bounded by the rivers G�nood

(5_

"Gwathlo") and Swanneet

(5.

"G/anduin"). Most hold it to be that area north of Gondor's tradi­
..
border. Eriador loosely translates as the "empty Lands"
tional ...estern

Rings, although they ha�'e been developed so that no conflici exists

and includes the regions of Minhirialh, Eregion, Carda/an, Rhudaur,
Arlhedain. and, by some, Dun/and and "Ened ....ailh.

with an)' of the other sources.

G....1lIith-i-Mirdlin:

These modules are deri�'ed from

The Hobbit and The l..tJnl 0/ the

1.1 DEFINITIONS AND TERMS
The following abbrC\'iations and terms are used throughout the
series.

(S. "Brotherhood 0/ the Jewelsmilhs'� A Guild.

school, and .....orkshop established by Celebrimbor in Hollin. This
order achieved greater feats of workmanship than any other individual
or group in Middle-earth sa\'e Feanor - and perhaps Annatar.
Hollin: See "Eregion".

1.11 DEFINITIONS

Urien: (S.

A fev.· crucial concepts are detailed below. The majorit)' of uni­

Que terms and translations from The Hobbit and The LtNd 0/ the
Rints can be found in the le:'!:t proper.

Al'IIri: (Q. "R({users':) Those Elves who would not undertake the
Great Journey. See Section 4.

Brulnen: (S. "Loudwater':) A river running through £riodor, the nor·
thern fork marking the northern border of Eregion. At Tharbad it
joins the Mitheithe/to form the Gwathlo.

'!....

Dream':) Also kno.....n at various times as Lothlorien

..er
(5. "Dreamflu
.. ..). LourelinliOll'nan (£ "Land 0/flu> Valley oj Sing­

ing Go/d'). wrinand, LindOrinand (N. "Land 0/the Singers"). and
Dwimordelle(R. "Hallnted Vallpy':) The Golden Wood was formal­

Iy established by Galadriel in T.A. 137S, although a number of Nan­
do Elves preceded her there.

Moriquendl: (Q. "Dark Elves':) Those Elves who did nOt complete
the Great Journey. See Section 4.

Nandor: (S? "Those Who TUrn Back':' sing. ''NQndo'� The Elves

Pass':' all. "RedhQTn Gore"; Kh.
"J..ggil Barazinbur':) The high pass crossing the Misty Mountains

.....ho \\ould oot continue the Great Journey over the Misty Moun·

Bet .....een Caradhras and Celebdil. It connects Eregion to LOrien. On

Noldor. (Q. "The Wise';' alt. "The Deep Eh'e!j':' sing. "Naldo") The

the east side the road drops by way of a Dwarf-stair which runs

Second Kindred of the Eldar. See Section 4.

Clrith Carldhra.s: (S. "Redhorn

alongside the falls feeding the Kheled·ziiram.

Dunedain: (5. "Edain of the West";

sing. LNnadan). n.ese High Men

are descendants of the Edain who settled the western island conti­

lIent of N\imenor around 5.A. 32. The Duoeciain returned to explore,
trade with, colonize. and later conquer many areas along the western.

tains. � Section 4.

Ost-in·£dhil: (5. "Fortress 0/ the £Idar':j Capital cit)' and citadel
of Eregion. It was inhabited until S.A. 1697, when it

....as
.

owrrun

and sacked by Sauron's armies.

Sih'llll: All of the EI�·es .... he are not Eldar. See Sa.'tion

4.

southern. and eastern coasts of Eodor during the Second Age. Un·

Sindar. (S. "Grey Elves': alt. "Elw!s oj Twilight';· sing. "Sinda") The

fortunately, their hubris and desire for power led them to attempt

Sindar are neither

an invasion of the Valar's Und)'ing Lands. As a result, Eru (the Doe)

Van�·liIr. (Q. "Fair Elves':' sing. ''Vanyo':)

destroyed their home island in 5.A. B19. Those called the "Faithful"
opposed the policies and jealous Elf-hatred that prompted this

"Downfall:' The Faithful w�re saved when Numenor sank, sailing
east to north....-estern Middle-earth. There they found the "Realms
in Exile!' the kingdoms of Arnor and Gondor. Ahhough sparsely
populated, Anhedain (in Arnor) contains the highest proportion of
the Faithful and the most purely Duoadan culture in all of Endor.
Many "unfaithful" (or "Slack Numen6rean") groups survive as well,
living in colonies and independent states such as Umbar.

Moriquendi nor Eldar.

Eldar. See Section 4.

The First Kindred of the

.. or .HoI�""'JIU HM ... .-anann (I) I inch (2) Mountains (7) Primary RJvrrs 5.) .. . small villages (21) Citadels and huge castle eomplc:ltes (22) = Small casUes/hokh/towers/keeps etc..Do:fensi"..Resi.. .). .is( l c ... Rnd 0' Rd . .... The hit figures shown here are less impor t ant than those used in game systems where death occurs as a result of exceeding one's available hits.. s«ond Age .. .Guidelines / Abbreviations 3 1.. Non. may not beapplicable. . ...13 CONVERTING STATISTICS FOR A N Y MAJOR FRP 100 = � = (9) Streams .Pre�nce Qu .'. . . Rn>onins (R. . Haradaic (Haradflm) IIvb .. . Banuo ./ = (12) Mountain snowfields and snowy regions have no coloring. .. '"Io.an EJ-'ish 1-100 Sial -5 -10 -15 • T..- (17) Fords ____ = /.1 (OIptr... . .. C.... ...li.siv. .... b... ("'� 1. Playing GM . ....... . and burial elVes 20 + 17 + (26) Caverns and caye entries 19 15·16 (27) Buttes and plateaus ]3·14 (28) Lakes 12 (29) Dunes -1 18 17 16 15 14 _1 13 0 12 \0·11 +7 +6 +5 _4 -3 -2 0 0 0 -1 -1 ·2 -3 -4 -4 = a � = = 10 (32) Shoals 9 8 7 (33) Reefs 6 5 4 (36) Jungle . &Iht. Gam.. .{sj ip.r P? resuh) FRP ..:. (31) Deserts (34) Ruins = " a 11 = 1tn *' = . II li n) . D" .tll BS. = = (18) Cities '"' � (19) Towns .. . .. . Tl:ngwar 102+ -20 = . and (hkkets ..Iin piece{. mill!ril piece{s) NI'C or I )ic. = = Si.""" MERI' . ..... .......... 9 7 5 "�" = ___ = .. inns.. I) . ... Should you use a game system that employs no specific critical strike results....h ...o!W' pk<:c(i ) R.{'\.""­ (II) Glaciers and ieenows = � .... ....' .Dlmael (I)unlcndingl E.. . (4) � 20 miles = (8) Secondary RJvers . Rohtrric .... . .' IP..Fantasy Rol.Rho"anion TmK \Westron .....".. ..Cinh or Cerlar Q..... .. . ..... .\f) SI) . moo . . ..Ro�nd RR.... .r. Watehtowers = = ff = � = .':' stf!!.. ..maSl. cOJl!""r piC<"e(S) Cril (liM Illd M"'/U1 ... Hobb... DacnaeiIOld Dunaei) 1l..�J. .. Di. .12 A B B REVIATIONS Abbreviations are listed alphabetically wilhin sub-categories.. founh ASe .. lin ..a. ...Ad un ai ....... . 5'ndarin All the statislics and numerical informalion used in this module are expressed on a closed or open-ended scale with a 1·100 base...... The top of a map is the northern edge.ltil.. .... (30) utremely roulh terrain = r"1 ..on pi. ' (5) Swamps-and marshlands = ... mp... .. • ... ..olhy CR... .r"" .... . .• . Cha�l. (10 ..... .Iold pk<:..'+ f>. Critical strike damage is used CO des cribe serious wounds and fatal blows.. Easterl ing LA. . E �cond period) . TM JlobbiP V .. . Thescaleof miles..l(hUldul m"a"'i.....14 CONVERTING HITS AND BONUSES ..P""er PQim\ R or Rad. . MHRI") alld Camt Term.. OB ...\ge fA . cairnfields..Emp. ......:.. ...M...... They co�'er bruises and small cuts rather than woun ds.:..nglh (HM and MHHI') hi .i.lil� .. (37) Dry or periodk lakes (40) ..ptlll('\'d) MA .. ..2 BASIC COLOR AREA MAP KEY (3) Hills LmR ... . CI. .. ....II) Or Cir.... Bonus .. . = � Note that the s ymbols described above are applicable to all the view maps contained within this module... 1.\f) Ii .... 1)8 ..... = (20) Manor houses.c . .W05-O" (DrUt-dain) = (14) Srtondary roads (15) Trails/lracks (16) Bridges -35 +30 +25 +20 +15 +10 +5 +5 0 0 . Sl . Slr..Ed�in ....r(10) Intennillenl ""alercourses :: ..ddlr�Qrlll Holr I'wyi"..Crilical strik� . cp ..!'. They are designed for use with percentile dice (0100). ..pla)'!:' ella... 101 Ml:ud fOrHU (5) Pine forests = 1.. however..mt Sy.. . . ... S... whether color or black and white..•..r Sial> 1.. Martial All.I(uduk (ancie nt Hobbitilll) "d. .. . .... Annor lypo: bp .. Mod ... . Du ..�.. M�mol)' (HM) Pr Em . Alilily [HM and MI!"HI') "g COI1S11lulio� (HM Co ... Self Discipliae (NAf) MEN." .tic ip. \T . (13) Primary roads . such as TSR I nes Dungeons and Drogon� simply double the number of hits )'Our characters take or halve che hit values found in this module.::..... .Qucnya '" s.'afIIX Roll c KII ....lI) .ur 15th-an Ehi... lnl"i'ion (HM and Me .. ..ModiflCT 01 Modificalion ... ... ...a."nc...O. Off.PI. i. .When converting percentile values to a 1-20 system a simple rule is: for every +5 on a DlOO scale you gel a +I on a 02 0. (23) MOllasteries (24) = = Observatories = (25) Barrows./ = .. "Variaz W . (38) Steep ridge faces and dowllS 6 3 (39) Manh Villages 4 2 4 .. brush.-..Qukknt�s CHM) ...... ... ...... ..... .A ... . .. .eeUI .. .firsl .. . . Radi�s . .Stt.r1h T... Middl. SYSTEM 98·99 95·97 90·94 85·89 75·84 60·74 40-59 25-39 15·24 10·14 5·9 3·4 .. . ...act•• .Tllt Lord of rllt Rin/{.I:>o:. R 2·12 Stal -5 -25 . EI or Charac l......Westron [COmmOn Speech) Wo .. lm�lIigmce eMERY.Eldarin H .The concussion hit numbers found in this module represent general pain and system shock. . unless otherwise specified...-Third Ag� DlOO Bonus 020 Bonus J·18 Sial 2 (6) Hedgerows..jade piece{sj A ..•. .. Use the chari below to derive appropriate bonuses or co converl the 1·100 numbers 10 figures suitable for non·percentile systems.. ..fllad Sp«cll (Mo.

more modest than the grand marble lowers ofOst-in-Edhil. Oller the years the Eldarin population of Rivendell gradually dwindled as more and more of its residenlS sought refuge in the Und)'ing Lands. Hal'ing consulted with Git-galad. . Gil-Galad in Lindon will not allow him to enter..'alley at the nOrlhern edge of what had been Eregion. It is a few days travel down the Glanduin from Ost-in-Edhil (at the binh of the Gwathlo). Celebrimbor the smith establishes the great forging complex and the Guild of Forgers.... She counsels that the Rings must not be used while $auron holds the One.. Celebrimbor repents and goes to l...Celebrimbor creates the ThIU Rings alone. mistrusting his intentions.ays of forging (and learns much from Celebrimbor). A simple. Celebrimbor.'-. 1693 . Celebom remains.if you couk! but find it. Iral Eregion. construction of the Smithies and East Hall continued at a more [iesurely pace. 2. \697 Elrond Half-dven arrived with a fev.' ' + .as also the meeting.. Q7"""="� .1 A GENERAL HISTORY OF RIVEN DELL In late S. Rillendell \\'as such a place . bUllhe lasl remnant of Ihe Kings of Arnor.::::::-::= . apart from and mort Sttluded than Lindon.0 I N T RODUCTION SpanniNG iN tn.Annatar (Sauron) instructs the Mirdain (Elven Je. Sauron demands that they hand over the Rings of POwer. But perhaps just as important. they refus e. this book win be concentrating on the hidden \'ale of I mladris (5. Co 1000 . Here resided the remnant of the greatest Elven realm in Middle-urth. refuses to ha� an)' dealings . Countyanb While (oudling on some other aspects o f the eastern Rhudaur area.endell . and the Shards of Narsil until the King was ready to daim them along with his throne. Elrond decided that it would be wise: 10 establish another Elven rduge in the North. With the aid of a number of masons from Lindon. in a fair disguise and going by the name of Annalar ("Lord oj Gifts"). 1200 . Hillmen." --��..�I-smiths) in new .Founding of the Naldo kingdom of Hollin in Eregion. Here vrere headquantred the Rangers.�r under Sauron's walchful eye dOm. ruled by Galadriel and Celeborn from the capitol city of OSI-in-Edhil (5.. the Ring of Barahir. + -� --.. • .�.. Rivendell was a safe ha\'en to the weary (and knowledgeable) lra�lIer. 1580 .A. refusing to enter the Dwarf-dlY. 2. however.. Prop/I! oj Ihl! Jewl!l­ smiths).The Elven-smiths. The faHen Maia of Ault fares better with the Eldar of Eregion. one of the Three. Rio. ith him. Woh�s and t\'en Orcs. WOTk on the house began immediately. place of the White Council.. begin forging the Rings of Po¥. realizes thai he has been betrayed_ He hides the Three.· hundred rerug�s in a shellered . She founds the realm of LOril!n. and the heirlooms of Arnor as . 1350-75 .o:::=" . at the height �f their power. anempis to win the favor of the Elves.r. . most of the Main hall saw completion in only a few years. 4 2.. Celebrimbor forges the second Elf-Stone Elessor (the first made by F(o:anor and lost) and gives it 10 Galadriel.Founding of Tharbad by the Numen6reans in cen­ 1580-90 . 1500 . Elrond kept safe the Scepter of Annuminas..After renouncing her rule. Galadriel passes through Khazad-dilm with maJlY Noldor and accepts guardianship of the forest east of the Misty Mountains called Ldrinond. They establish trade with the Dwarvn of Khazad­ Co 1375 ... few places provided safe refuge from the marauding Trolls... great influence in Osl-in-Edhil) to rebel agail15t the rulership of Galadriel and CeleborJl. Dunmen. Ihe Gwaith-i-Mirdain (5. Fortress oj the Eldar). Rivendell became a ha\'en for not only the Eklar.. Cclebrim­ bor sends the other two of the Three (Narya and Vi/yo) north to Gil-galad in Lindon.Sauron.fnlroducliOI1 / HisJOI'.O rien to seek advice and rorgi�ness from GaladrieL He gives her Nl!nya. and �gins 10 seduce Celebrim­ bor with his guile_ Galadriel. -" --- -_ . solid design was chosen. 1200-1500 . .dJ. In the laller part of the Third Age. 1600 . c. far away in Eregion.Furious that the Eh�s were not trapped as he had planned.Sauron returns to Mordor to begin forginglhe O n e... 1601 .'_ .:::." "7.'he have .War between the Elves and Sauron begins. .2 TIM ELINE Second Age 750 . In the wild lands lying in the western shadow of the Misty Mountains.. holding the Darkness al bay for more than an Age. that body of the Wise which sought to combat Sauron in his many forms and establish peace for the free Peoples.. "Deeply-cloven Valley").Sauron forges the One Ring in Orodruin and com· pletes his dark design_ The instant the Dark Lord places the ring on his finger.Sauron persuades the Smiths of EregioJl ( .

Moria is shut.0 THE LAN D A RO U N D RIVEN D E L L Rivendell is truly an island of refug� in an otherwise inhospitable landscape . Rhudaur quickl�' deleriorated into an empty land. o.The Great Plague devastates much of Gondor and Eriador.Sauron takes shape in Middle·eanh again. She depans 1699 . 3021 . lmladris.geographic diversity. 2951 .Fir. to nat expanses of plains and deep tall and ancient as any in Middle-earth.against the or rendered virtually powerless..Bilbo first visits Rivendell. 17S0 .er the sea the nexl year. Three aTe hidden.Passing of the Ring·bearers (including Elrond. Many Elves nee L6ricn. Elladan and Elrohir dwell for THIRD AGE awhile in Ri\-enddl. The Now the Elves are free to us� their Rings. for th� benefit of Middl�-urth. lands form the southern and .keeps it for his own. Frodo and Sam) into the Undying lands. but a poisoned wound she recei\'ed in Ihe auack makes h�r weary of the VI"Orld. 100 .Elrond weds Celebrian. falls under the Shadow. While Wolves appear in force 1700 . the Y/elwyd (or Evil \\0(005).The Baule of Fornost. Ost·in-Edhil is abandoned and falls inlo ruin.s. Elrond retreats to lmladris and founds a refuge there with many 2509 . E!rond recovers the shards of Narsil and takes them bad: LO lmladris.. the lTollshaws. IUr�d and tortured inlO revealing Ihe location of the sev�n which were given to the Dwarves..galad to aid th� Noldor of il is Sauron taking shape again. healing the v. 1980 .The pov. 2941 .In the final battle on the slopes of Orodruin. LOrien and Rh'tndell are among the few safe havens.Amnarth is first Chieftain of the Rangers. they maintain the line of Kings in the Nonh.'Ounds made L6rien become safe havens.Elrood is s�m by Gil. th� already somC\l\. 1000 . The Lo.. for ilS size Rhudaur offers a great deal of.Gradual disintegralion and final fall of t he kingdom of Cardolan. Rhudaur can � fortSlS as roughly divided into three zones: the Highlands.s. which form the northern and eastern bord�T$ of Rhudaur.. is reoccupi ed Lord begins rebuilding Barad· duro 3430 .The Last Alliance of Elves and Men is formed.The Dark Lord's forces are defeated by an army from on both sides of the Misty Numenor which arrived to aid the Elves in Lindon. oodlands with th� only true fOrtSl in the south.. LOrien maintains a dose Hollin. the wielders of the Three.Downfall of Numenor Co Mountains.galad and Elendi! arc killed. Her sons rescue her soon afterwards. and the standing between the Rivers Mitheithel and Bruinen. and th� Dark 3001 . The $Oulh of Greenwood. 2911-2912 .Sauron sets up rulership in Dol Guldur. by the Dark Lord.'CT i n Dol Guldur gro.. 1050 . and the)' do so Last Homely House is dosed and abandoned..! appearance: of the Nine Ri ngwrait hs (NazgiJ/). c.Sauron. nn'er 10 be re-inhabited. where the Witch·king is dd�ated. 1409·1636 .. Maiar from the Undying Lands sent 10 combat the Darkness.A Council in Imladris. Th� Hou� of the Mirdain is sacked and SauTon finds nin� rings. 1635·]7 .that land being Rhudaur. c.'hat barren countr)' has fallen to Angmar and gradually becomes a depopulated wilderness. 3441 . Ti". The Istari firsl appear.Bilbo takes up residence in Rivendell. but too late to save the last remnants of Arnor. and the Lowlands. This area is primaril)' scattered .The War of the Ring. Sauron is driven out of Eregion. 1697 .1 GEOGRAPHY While by no means a vast terrilory. Dol Guldur b)' the NazgUJ.Celebrian is waylaid by Orcs in the Redhorn Pass. The Ringwraiths pass into shadOVo·. Gil·Galad gives the mightiest of the Elven·rings.. and the Dark Lord slays him. Sauron is cast down. The Wise fear that 1695 . He will nol tell where Ihe 2463 .The Fell Winter. and later the Istari. and Ihe others ar� either destroyed One Ring from the Dark Lord's hand. Vilya. Lindon. and others of the Wise) drives Sauron from Dol Guldur. GiI­ galad gives the Red Ring 10 Cirdan. counsel of Grdan and Elrond . while those to the south and east are called the Cold or Pine/ells. bUI eventually depart over the sea. 1976 .. By 1300 of the Third Age. Eregion falls. Gandalf.dine / TIle umd 2060 .. The northern Highlands are divided into the ElIenmoors Ettend(1/es.. 3319 .Wolves plague Eriador. C�l�brimbor is cap· 2063·2460 . 3.. of the sun'iving Noldor. makts himself knOVo'n and declares his rapacious intentions. Caras Galadhon is abandoned. this time including the Is!ari. End of th� Second Age. 3. becoming Mirkwood. 2200 .The �'hite Council is (rt)formed.. watch on its neighbor. Operating from Rivendell. 1975 .. Gil. Sauroll is defeated. The Highlands are formed by the easl�m foothills of the snow-capped Misty Mountains and the mountain spur called the Giant's Hill. Galadriel.. lsildur cuts the 3018·3019 .The Balrag comes forth from Moria. now in Mordor.Ost·in·Edhii is assail�d.Sauron gains control of Eriador. The One Ring is destroyed. and . The While Council (in­ cluding to Elrond Half·ehoen. First of the three successor states of Arnor to fall to the clutches of the Witch-king. Landforms range from huge hills just �Iow the Mi�ty Mountains.. The nollshaws form the central part of Rhudaur.

3. 3.. it become:!. The Shu is a wat�r lily found in the bogs of the Enendales.·e days.inter· . victims tend to faithful· Iy serve their newly beloved in any way short of endangering their own Ih'ts... the Trollshaws are the . For the most part the constant .13 THE LOWLANDS AND THE RIVERS The Angle and the Oiolad are quite similar. The swift and sparkl.12 THE TROLLSHAWS The Trollshaws region takes it name from. although even here it pales beside that found in the rest of Erlador.. eating its berries can cause a swift (1. To the ... the region suffers from poor drainage.. others are quite deadly.hile . though at a high COSI: four or five days of S(:'... The TroUshaws are woodlands.2 FLORA Despite Rhudaur's reputation as a desolate place...6 FI� weslern borders of RhudauT... 3. resulting in many stagnant bogs..'Cre diarrhea will follow. the ingested berries only cause vomiting. \. In past days it was so used by those dishonored to commit suicide.ell . forming Ihe region called the Eltendales. but even in the early fall it cannol be forded between the LAst Bridge (S. It is dull orange in color... he pays with an arnie­ tion which reduces him to -25 until he recovers.iII . The Mitheilhel freezes over in the worst cold of winter. the trees are thin.". The forks of the Bruinen (loudwater). South of the Yfelwyd and between the Rivers lies the region known as Tht' Angle (S..ithoU! other nourishment. Some are �nericial. Most of the trees in this area are evergreens: thus. O\-er which Rhudaur's border ha5 passed back and forth many limes.. a raging torrent. These tales are true: Ihose smillen will not hann the one that gi"es them the gift of the drink for 1-100 days.here .. Lawrim .. ing Mitheithd (Hoarv. . the "Granile Sea". (While h� can see 300' in all but utter darkness for 1·5 rounds.. when Ihe snows melt..hich . When prepared by knowledgable herbalists. The Hillmen �Iie\'e (and some . In spring. whom she joins at the very apex of the Angle. • . . Instead. it acts as a mood elevator and can sUSlain one an entire day .. and then ..11 THE HIGHLANDS The Highlands of Rhudaur comprise an area of large hills. The point . exlendingall the way in: this terrain is quite popular �ilh .. These hills run in irregular curved lines from the southwest to the northeast and aTe relatively "young". and few will try thai trick excepl in de:!. ..olves. It is said thai the juice of the full-blooming petals makes a '-'try effecti"e IO\'C potion. Sha flowers are quile useful. is stre. they are jagged and little-weathered by lime. This is hilly country..... boulders and oUlcroppings of granite.. and hold very liuie IOpsoil. except that they are .'tver. .. To the south of Ihe EI­ tenmoors the hills are smaller and the granite less profuse... When dried and po. so agriculture is all but impossible except in Ihe relatively fertile areas along the ri"·erbanks. "The Lone-lands:' 3.. are far more sedate Ihan her sister. The Ful Hiums.dered.. . both are gently roll· ing countrysides with occasional stands of trees. or Hillmen Bersekers. The Lowrim is a lichen often found on exposed pieces of granite. rapidly spread and cause numbness (aaivity ·25) in the arnicted skin. Despite these dangers.. " == :" - - . ground for RhtKIaur's vast herds of Losrrmdir (s.andertTs . Those enamored of one of the opposite sex may go so far as to lust after their new love. of the River Mitheithd lies the great nonhem plain of Eriador caUed the Oiolod (or Endless Plain). This is also the only region in Rhudaur where the soil can � called rich. the Euenmoors. and they are often grouped in crazy jumbles through which passage is impossible for anything larger than a rabbit.arning of its dangerous nalure. the two forks of Ihe Bruinen join marks the westernmost spot in Elrond's sma!! realm. are gathered in small dense patches with extensive open ground bet· ween them.... If not ripe.ill within two days cause a very hal and itchy rash that. One cure is 10 bathe in water in which pine needles have been boiled . and in the Hillmen tongue...10 rounds) and painless death. hov..) The Faghiu i§ a tiny blue-white flower of surpassing beauty found only on the highest granite hills of the east.. Sha will give the user sC\-eral rounds of po\o\'trful infravision.. especially in the EttenmooTli. The Ellendales hold many springs Ihat feed the River Mitheithel: however.e as a .. the land boasts a number of interesting plants.esl . regularly us� the moss to keep them alen and vigorous... Heavy brush stands along the edges of these gfO\'ts . .. cannol use it more Ihan four consecutj.here . . from the northeast carries off lhe topsoil. but for the most part the trees . but the foree of the current under the iee makes any crossing dangerous. These featum are particularly true of the northernmost hills. The While-Berried lew is a common shrub in the woods of Rhudaur.. a rare shad� which ought to ser .. if untreated . .ilh .. "En Egladil").ind . ilS in­ habitants. but few hills rise o"'er 800'. ----_..'tll) is born in Ihe snows of the Ettenmoors and the springs of the Ellendales.... . some rising ISOO'.peration.. that is.." . Those that rely upon it. This name does not derive from the many hills but from the larxiscape itself. .. Hiom Moss is a fungus Ihat afflicts the many b«ch uers of Rhudaur.hat rightly) this river to � under the magical influence of the Eh'es of Rivendell and so try to a\'oid it. nO[ surprisingly. .). drained and are heavily wooded. When in contact with bare skin... so much so lhat the plain just west orlhe Mitheithcl has been branded En £redoriQ/h. "laOl Methed") and the Etten­ dales.. born in the snows of the Misty Mountains. bent and tortured by the wind. the region is called the Pinefells. This is a li8hll}'sctl� rtBion.. Snow·. The Highlands immediate­ ly to the south and east are much like the Ettendales. 1/ f . the Hill-trolls.. The� rocks range in size from that of a child's ball 10 a large villa. When ripe.

weigh about 140 poundi. or changer.after a suitable breaking-in period. gathering in great herds that crowd an acre of ground. only in the early winter. Rab­ chance that the first-time user will suffer convulsions and death when bits. the River Mink are nearl). Their larger cousins. sun'i�'ing on this scant fare. the Black Vine grows with amaz­ is the Shaking Mp. they retreat to the woodlands in groups the Brown Bear and the Wolf. are several varieties of snakes. However. Bats are common. guarding long-lost treasures and surviving on whatever . This While the �'ictim dreams and sighs. a common small grey snake with potent ''enom. and just as malevolent. and are ridden like horses by Orcs . instead they enter (for a fev. (Hi.11 GENERAL ATTRIBUTES Their senses are extremely keen. These tactics work well enough against Woh'es and Bears but are of no use against determined Men. or "Great Beat. deep within the Yfelwyd. WSRANDlR AND CJlt. using tactics and cun­ ning to take the weak and the sick among the Losrandir. It is considered unwise . both of which are common throughout of about twel�·e. 'Wargs.. and as a last resort. however. especially hearing and sight.to attempt to share the cave of an adult Black Bear.or whomC'o'er . Wargs have their own language and are easily as intelligent as most of their riders. "Feilhan'J stand little more than 4' high at the shoulder and with the exceptions of their thick fur and small moss)' antlers look much like the lesser deer of the West.' hours a day) a SOrt of trance. Their vision is correspondingly restricted with less light. impressive bursts of speed. Pro­ there are a great many Blue-headed Duck s along the banks of the longed contact with the leaves. 4. respectively. Many folk are alergic to Hiam Moss and there is a 5'10 A wide variety of small creatures will be found in these lands. Black Bears lead a solitary existence in the many natural caves of the Highlands..3 FAUNA A surprising variety of wildlife populates the hi1ls about Riyendell . Losrandir eat brush and the bark of trees. Losrandir migrate to the highlands in the spring. more in-depth information about the Firstborn is available in. they can make brief.some more dangerous than others. In smaller groups. Doe antlers remain rather soft year-round. imending to smother Its only virtue is that il wears rings of heavy loose scales about its its delerious victim. a waking dream in which they are able to recall happy times earlier in their long lives. 4. A Ghost Wolf resembles other Wargs in every way except that it is Undead. the difficult)' in finding it being its only and soon the Hillmen caught all but a few. Losrandir rely on their quickness and stamina in the deep snows. Losrandir will form a dose duster defended on all sides by flashing hooves. Elves are able to seeon a clear starlit night as well as if it were full daylight. These hooves are their prime defense. and there causes a brief euphoria so intense that it borders on the visionary. In particularly hard winters. PREDATORS Aside from Man and Troll. down to a few feet in what a man would call "pilCh blackness". The Black Vine has a very thin stem and only a few tiny black are not as common in Rhudaur as in the rest of Eriador.they can find. Brown Bears. extinct. buck and doe rear u p and use them with skill. the Deg-lic or "Ghost WolI-:' i s a much rarer sight than his brethren. GAICH The primary small predalOr in Rhuaaur is a larg e fox called the Gaich..7 F(lUIIQ / The inhabi/(tnlS they must rest (-75) for a period equal to twice the time the). RARE LARGE PREDATORS Giants and Ghosts are said to roam the Highlands of Rhudaur. Both animals are a common sight in the vale of Rivendell. Scavenging and cleaning up after the Gaich is the chief work of the many flocks of Crows and Gorcrows (Crebain) that abound in almost C'o'er)' part of central and eastern Rhudaur.even when caught in a driv­ ing rainstorm or a sudden blizzard . Unless aided.ICE's LliTien and the Elven-smith's Halls and Lords oj Middle-earth. and grows among the exposed roots of the great trees. the region. birds virtue. They come in t\\'o varieties: common Wargs are simply huge Wolves. The DUnedain treasure their fine Black Vines are useless and dangerous plants. or Degmoig. Aside from Crows. WOLVES Unlike Bears. leaves. such as sitting or sleeping on them. the Beaver and ingesting this magical herb. their appearance and attributes will only be dealt with briefly here. which i s rutting season. A victim is very much aware of this process but lacks the will to do anything about it. Called Barg-moigh.. Mice. CHATMOIG The high hills are also home 10 the extremely rare Cholmoig. They bear their calves in the late spring. Losrandir generally eat only sinblas. Du. and hunts in packs of a dozen. The Chatmoig is the only natural creature feared by the Hillmen. they are quite capable of making solitary kills when stirred by hunger. stands about the same size as a large dog Smaller herds of Caru (Hi.' by Hillmen. Later. H owever. Elves do not need sleep to rest their bodies as do Men and Dwar\'es. the grey gra s s of Rhudaur. were SMALLER CREATURES sustained. but true Wargs. or Degmurg. when it dies. Black Bears measure twO to three feet taller and weigh twice as much as their brown cousins. are common in the high hills of the north and to find food in winter. "Elk") also roam the Highlandi. rivers and in the bogs of the Ellendales. traveling and sun'i�'ing much as the Losrandir. bucks will sortie out to attack. stronger bucks patrol the edge of the herd 10 ward off predators. its pelt is black in summer and white in winter. Great Eagles have been spotted in the skies above the mountains. Wolves always hunt in packs. These creatures were never common. a large grey cat with huge forequarters and great fangs. ing speed around him and puts down roOtS. Rats and Porcupines abound. If need be. one of which is quite dangerous.' often weigh 300 pounds and stand as tall as a man. both east but rarely come down to lower lands. several races share the land of eastern Rhudaur. This vine is found pelts and pay "'ell for them.RU Losrandir 3.0 THE I NHAB I TA N TS Aside frOIl} the Immortal inhabitants of Rivendell. the poor fool will expire in 2-20 rounds. Wargs are a rare sight and are neyer seen in the vicinity of Riyenddl itsdf. The or­ dinary Wolf. or " Lit­ tle Bear. its body dissipates. 4. the Cave Bear and the Warg (or War Losrandir have very sharp hooves for breaking through the snow Wolf). which Hillmen call the Barg-dign. As a rule. the chief predators of Rhudaur are as the heavy snows begin. head that give off a distinctive noise when the serpent writhes in sur­ prise or prepares to strike. .1 THE ELVES OF RIVEN DELL The nature of Elves. whi l e buck antlers harden enough to be useful BEARS Bears eat plants and will sca�'enge others' kills when they can. fear no man. l'ot I.

This is not to say that no treasures reside at Rh'Cndell.15 ECONOMY Being a completely isolated and self·sustaining microcosm. of course. There are quite a few Silvan Elves in Rivendell. they are taller than maS! humans (save the high Edain) though in general lend 10 be less heavy of build. many used. with darker hair (generally chestnut to dark Rhudaur in the Early years of that realm) but coinage was rarely brown) and �5. Howeo. 4. after a period of Yo'ailing his body is reincarnated and he is free to li� in the Undying Lands . By far. The lesser kindreds.. and in weight from 160 to 250 pounds. of Middle-earth lies heavy. In general they are more of a mix of types than the Noldor brethren.though forbidden 10 return 10 Middle­ earth until the end of the world. and and those of Rivendell are panicularly prone 10 don bright colors. King of the Noldor and Indis of the Vanyar. Elven men have no facial hair.·er come 4. .te sawdy damaged organs or body parts) and they show no scars. Even of then caring for the grounds and the agricultural needs of the the rew that were rescued from Ost-in-Edhil constitute a sizeable for· their Sinda brethren. resident of Rivendell is capable of aiding in the 10 such a crisis. the Sil\lan Elves are the most carefree . Only in the depths of their �s can one perhaps fecI a glimmering of the true age of the greater Elves. with greater op­ tain deference.'cn after thousands of y�rs. Eh'es are generally just as strong as any human war­ rior. No CaJaquendi Teleri reside in RivendeU. Should an Elf be kill«l. THE AVARI MORIQUENDI Virtuall)' ever). Ehoes ha\'e less body hair than humans. being required to participate in many of the menial tasks. Their sons many mortals would consider fooish.eight . The RangeD also join lhese patrols. EI\'CS heal qukkly (though they cannot regellefll. though one that all wi l lingly adhere to. There are a number of other Noldorin lords who reside there. They a� virtually immortal (unless slain by violence). portunity for di. his soul is transported 10 the Halls of Mandos in Valinar wheR. Fingollin and Finarfin both had hair of gold like their mother. possessing a wiry strength and great agilit)'.Thc Elves • Puhaps most remarkable is the fact thai Elve'5 do not age or grow EIV€N Bant> old. a greal demon ofMorgoth.'ear grey and other muted shades. Their bodies mamre through a slightly longer adolescence than mortals. The Ekiatin Lords. Highly resistant to extremes of natural heat and cold. respectively. Elves have several important (if subtle) differences.. these Eves are never­ theless more noble than the Avari.'Car green and brown. cardiff youths..with one exception: the children of Fin�. however. camouflage. Elves arc invariabl�' more handsome in appearance than their mor· tal brethren.13 SOCIETY Glorfindel. the trait was passed to their offspring as well. even in Rivendell.14 MILITARY THE SINDAR AND NAl"DOR le$s tall and lordly than the Eldarin kindreds. but people occaSionally trade with the DUnedain of Arnor (and even slightly less in stature. and al full maturi­ I)' the aging process stOps. and only upon those for whom the . as a rule. tune.. blond or light brown hair and grey or hazel C)'es. yet gi\·en a cer­ or \tanyar.. This includes. hailing not sem the Ught of Aman.to the point of being what impressive works of their own. and favor more there is a hierarchy. finding jO)· in simple tasks. Many are craftsmen who pmcrice their (Balrog). All tend to be slender. Among the Sindar and Sil\lan groups tend to wear fine.. were muscular of build and unques­ tionably the most physically powerful individuals in Middle-earth. and the Smiths of Rivendell have considerable ski!! !O create House. though they lack a certain ''aura''. though usually no more than one to a group .·ersity. Elrond is Lord of the House and finat authorit)' in The Noldor \\-ere among the greatest warriors of the first Age. eo. 4. They are also of course a larger kindred. THE NOLDOR In appeara� the Noldor ha\·e hair of dark brown 10 raven·black and dark brown or grey eyes .12 DRESS AND APPEARANCE Although basically similar in appearance to mortal men in many ways. The women of the Elves are usually between 5'6" and 6'2". but all defer to Elrond. It is true that Elrond's plentiful. They are similar in appearance to the Sinda groups. lrained as EI\'en warriors. The Noldor. routine patrols are usually oonduct� by Silvan bands. and most Rivendell residents have no need for money. defense of the House should it have (\.. Although [0 some this race might appear fragile. skills in the shops and smithies. most rustic of the Kindreds. Most of this kindred have fair skin and are substantial of build. having finer features and unmarred s kin. pe2"haps. and their bodies arc immune to all disease and infection. Physicall)' th<:)' resemble the Teleri. flowing garments of grey or white. Others keep watch \ . The Silvan jewelry than their brethren Elves almost without exception delight in servjng their Eldarin THE TELERJ This group have sandy.si� they make so much noise (to an Eln. modes· t)'. isolated estate. in fact. The social structure of Rh'Cndell is not unlike that of any large.. look like beautifu l. Sill·an Eh'es often . 1bese -. l In contrast to the grim Nolder they seem like children. lheir clOIhing is worn for decoration. ith . being an offshoot of that group. or. These are the Silvan Elves. The males general­ ly range in height from 6' to 6'10". 4."tr. some of whom able to hold their own in single combat with a Valarauko ail matters.. sometimes with a Sinda or Noldo leader. and are also slim. The Dunedain members of the household ha\'e an unusual place. As a race.

although they favor so long. invented by . Hillmen society is divided into three: classes: Chiefs.ield the Essence. Unlike most other cultures.. The D.. . Among the Hillmen.were up to the task... ritualistic language. when the old one dies. They gather some plants..c:lers" l of Daeron). creating a language less formal."Orship £ru llu�'QIQr ("The One " ) as the creator of all things.arves ticularly 10\led this writing style and adopted it as their own. plexion with dark brown or black hair and dark eyes.. a series of trials uni· que to each tribe determillC ""ho 4. they feel little or no lingering kinship with those Dunlendings who misrated northward n i to Rhudaur. from smithing to child care... appropriately.A... and cultivate a fe .. "Maigban'') in th� Trollshaws.. especial· Somewhat unimposing.. Most are also able to communicate in most of the western Silvan dialects.t from Aman .ar is known and used only in the Und)ing lands. although they have changing regional preferences. EI. They are somewhat impractical for as those in Eregion . There to 5'S". Hillmen are of dark com· beings.31 DRESS AND APPEARANCE R�ligion in any organized �nse is unknown to th� Elves.Trolls I HillmM .. While Trolls often live alon� they can also be found in male groups of 2-4 or in a small family unit.or.. Stone Trolls are larler and more fierce than Hill Trolls. Hunters.. .. They are clearly related to the many DUlUlish peoples of the West... the Hillmen art one of the shortest Man· Iy the Eldar. this may have occurred as early as .most frequently the Hill variet)" .33 SOCIETY Hillmen are hunters and thus are . call themselves . but the vast majority in Middle-earth ha\'t adopted Sin· ble as a ritua l language for specific occasions..-eryday . the Essence of Arda. whef(� Sindarin is the language spoken amongst its residents. Tribes are ruled by Tiark whose power depends upon their own abilities. hunt and also defend the camp. but their role is respected and they are protccted.. even the Noldor came to use Sindarin as their common tongue. Both se.. are cursive. the Noldorin poet Rlimil of Tirion.orking . In this way they see strong and hearty folk. Hillmen are nevertheless infrequently encountered along the usual tra''tl routes.. to the remote areas.... but being long sundered from them. Worship of Eru is . They are carnivores. Each camp also had a H1:>gec. lied in three long braids down the sides and back.. herbs.. tongue. LAl'"GUAGE II is the Elves . a female Mage who oversees religious affairs. preferring human nesh above all else. preferring to keep is 10. and sex or blood.. but and wear their hair alike. Virtually all Elves . This type often use weapons and are more intelligent than their cousins. � . Chief. 2000. but all are themsellleS on equal (though perhaps different) standing with all other neatly trimmed and most shave their chins. The latter is a short fur jacket with sleeves dOl"n s i a sort of skin or song and chant the Elves . that loosely foUaw the migrations of the losran· dir.and Sauron . and more practical for e-... each after its fashion..-en true in Elrond's house.unaided . They are. notably Blue Pine nuts. meaning that they are desisned to be joined. Each of the nine Tiark is eligible to become the ntvl' nug-Arm. Men often sport grand beards.. Hunters. This is eo. In mid-winter Hillmen is pan of the spell which held the shadow at bay for add a full·length fur cape and wear high boots. The Tengwar are the fint written letters ever devised.. weaving spells of great . These art much ..32 ORIGINS Hillmen first came to Rhudaur late in the Elder Days and remained distinct until approximately T. full of music. The Ko/fh and KuUodo are worn plays an important pan. Hillmen live in small mobile communities called DocaithiJn or camps. Housing is pTO\-ided by a semi. Tribes do not have defined territories. it is they who per· The Noldor speak Quenya amongst themselves and with the Yanyar form all non·hunting tasks. but adapt�d it for their own use. This pure version of the �ng. and that power and subtlety.. and no clan raids camps of the same tribe.34 CLASSES engraving. Each camp has a per­ manent sacred winter campsite (Hi. It is not uncommon for the strongest or boldest indivKlual to act as luder. ..ith intricately carved bone ritual is in this case very minimal. but rather upon ability.are scal­ tered all through western Rhudaur. s\ill. in­ rings.. 'We Hillmen dislike laws but revere customs.ho taught all other races and creatures language. These consist of survival aJone n i the wild for the long .inter and the slaying of a Wolf . Drume the VaIs. With the passing of the years. cirrular hide house called the 7iJigh that can be quickly dismantled and packed up. but these efforts merely supplement their hunting kills. 4.xc:s dress ho\o\-noer. preserving Quen)'a as much as possi­ of course.16 RELIGION 4. They often decorate th�ir hair .. there is no formality to such arrangements.-ery dependent on the Losran· dir herds of Rhudaur. i11 . involving no specific t�mple or other structure mor� elaborate than an open garden. Those who fail or do not try this rite become Makers.c The spoken version of the mentaJ language became Quenya. in emergencies the authority of the ThrS' Arm is real and respected. Men range in height from 5'4" teachers than actual deities.ith . Raner later adapted and rt"Vised this alphabet.35 POLlTtcS All Hillmen camps belong to one of the nine tribes Drtubhan'').. Both of these written alphabets 4.itably Clothing is simple and utilitarian.. to the elbows. women are about 3" shorter. a form of di\lCfsion and conditioning. camps is almost constant... and Ol".in late adolescence. Elrond's house is al. the Kalth kilt made from Losran­ moccasins the rest of the year..... Their stalUs dadn as their . or High Chief. 4. All Hunters are eligible to become the ne.) Much later the Sinda Bard Duron invented the runes later called the CerthDs Dono" ("Cirth" or "I.. and the Feanorean Tengwar attained much mort widespread use in Middle-carth. (The Ring Inscription is inscribed in cursive script or lettering.. are artain seasonal holidays during which celebrations are held.tty infonnal. In quiet times the position of Thrg·Arm is largely honorary. these classes are not based on nowing straus as with a pen. run each camp. With throughout the year. of Moria par· more angular and suited to stonework.. who know the VaJar more as esteemed and revered nish races in western Middle·earth. however.2 TROLLS These creatures .ays dir hide that is wrapped just above the nallCl. This is not to saythat the EIYerl 5OCieti�s are devoid of ritual. resening Quenya as a formal.. Daily matters of the camp are governed by the collective wisdom of the Hunters present.. 4. the mum of Linwe.. hOW'C\-er.. a stocky.. Hillmen use rigorous testing from an early age to detennine a person's statu� All children are strongly encouraged to undertake the tests nttessary to become a Huntet'. and the worst of the lot are Ca\le Trolls. written in 4. (Hi.3 THE HILLMEN The most common human inhabitants of this resion..'riting and conversation. the QueMi ("Speakers") as Ihe). The Sindar learned Quenya. Raiding between rival in Aman. 4. Indeed. but the Great Smiths such Makers. this is the sole hereditary position... Music.

4.The DunM(lin 10 4.. the only true Dunedain left are the Rangers. dean·. Many Dunmen were eventually forced to settle in and around the villages and to farm.38 RELIGION Unlike the �'ast majority of their neighbors. Hillmen prefer to settle feuds by formal combat between are easily distinguished by their great height. the Hillmen combat these outsiders with black. The first settlers . Their at· titude is based on their inherent mistrust of foreign ways.36 MILITARY The Hillman passion for raiding greatly affects their approach to war. the}" built stone houses clustered about a small tower or erected forts around their great houses. barter is the only recourse.'trence of powerful Ghosts. and mutual comprehension bet­ ween Hillmen and Dunmen is out of the question. \\o11cn first. Lyrical chants and epic songs tell the stories of these strange beings. or Houses.hy oath to one of the lords. Traders.\fter that time. panicularly on the heights along the ri\'trs near the Angle.) Light javelins are used for hunting. They do. They· were joined by much greater numbers of lesser Dunedain who faced considerable prejudice in their native lands.ays practical. longer blades are Numen6rean robes on ceremonial occasions. Roquen) . were ravaged in their final battle against the Witch·king. and served to depopulate many areas altogether. There is no real currency. they decorate with carved bone and by weaving their own braided 4.. and Dunlendings all under the rule of a small lot of purer Dtinedain. a fair number of Dunedain make their homes in Rhudaur. but among the Hillmen this is centered around a fearful re-. These newcomers settled mainly in the Oiolad. there were ne-. 4. That is. 900. Anm). Rather. many of whom reside in Rivcndell. Like the Naugrim they practice anceSlOr wor· ship.. and they kept main· Iy to the Angle. of Ihe Great . settl· ing almost exclusively in the lands that would later become Anhe· dain. it can pierce the strongest armor. Here the land did not rev. (Treat it as + 15 ver­ Rhudaur's Dunedain dress in a variety of ways: wool pants and sus Plate or Chain armor.. hO'llleVer. but a Losrandir hide that has been cured and stretched has a standard recognized �ldue (approximately 5 silver pieces). By midwa�' through the Third Age. The Purists.estron (Common) speaker. These for trim.43 SOCIETY The Dtinedain settled Rhudaur in a manner quite unlike their kin to the west and south. These truly High Men woodcran.rd half·hearted at· tcmpa at agriculture. thereby weakening the High Men's hold. nearly all are ing vastly superior numbers. Hillmen are almost as touchy about their religious prac· tices as are Dwarves. Northmen. but their external enemies do not believe in such and women about 5'10". Rangers.'Quid welcome them. The first Dmadan i settlers came to Rhudaur about SA. utensih and ornaments. Hair color ranges from light brown to jet methods. 300. the few remaining DUnedain generally kept to the forts. Blarm is closely related to the South Coastal Tongue of the Dunnish peoples of Gondor.built. developed in isolation for centuries. Hillmen generally do not use armor but occasional­ are the colors thc)' choose.39 LANGUAGE Hillmen have their own language. Only a hand· ful came to the cold and harsh lands of Rhudaur.'3. Al. Erain (sing. in fact. particularly those whose lines are crossed with Northmen. and open villas stood as invitations 10 raiders. Most a long fur jacket are typical. coupled with some strange legends of their ancestors who claimed in ancient songs to have been "betrayed by both the Light and the Darkness". fev. Those of pure blood wear they rely upon bronze for most of their weaponr�. They their favorite wartime greeting: a quaint nocturnal ambush involv­ are uniformly fair and few have noticeable facial hair. It has a shon range (25 feet) bul brethren to some degree. until the internecine wars of the Sister Kingdoms brought about their rapid decline midway through the Third Age. many ned westward into Arthedain. they generally resemble their The primary weapon of the Hillmen is a very heavy spear called the crego A Ihrown creg is emplo�'ed by using a special hide sling in both hands and huriing it over one's head. 1301·50) further depleted Dunadan strength in the region. the most de-nut of the Faithful Numen6reans.haven. these villages had an a�'erage population of about 100.37 ECONOMY Hillmen rely upon the Losrandir for most of their daily need . they brought wondrous culture to those who "'. Other forms of armor are considered too heavy and cumbersome for use in the woods. however. these communities accomodated various mix· ings of Lesser Dunedain. Rhudaur's villages 4. can pick up the Hillman Talk two to three times as fast as a Vl. Of course the High Men of Rhudaur are generally mixed-blooded "Lesser" DUnedain. swear by helms.A. One knowing Dunael. In any event. notabl)' the Dunlendings' Dunael. Otherwise.42 ORIGINS hair through selected holes. hides and furs for these and other metals.. Hillmen aggressi\'el�" reject both the Valar and the Black Religion of Sauron. Iron and steel must be acquired from other lands. until the wars with Angmar and the sister-states drive them away. Since creasingly popular over the years. however. bold and masterful men who felt constrained on their placid and glorious island.. 2000. Formal "rules" of raiding place a high premium on stealth and 4. 4.4 THE OU NEOAIN OF R H UOAUR In addition to the Rangers. The Dunedain in· creased in numbers very slowly. 4.A. began to flee the corruption of their culture soon afterwards. but the majority of folk were the reclusive Hillmen. Thangon) and Requain (sing.' Dunedain migrated into Rhudaur.41 APPEARANCE At their peak.A. 1409.. Deep blues and blacks in short supply. for the Dunedain did not disrupt the ancient Dunlending practice of debt· servitude. Wars with Cardolan (ca. called B/arm. but this changed after T. Hillmen trade dried meat. men a\'tTage about 6'5" chosen champions. can be mined. 4. In T. Over time.44 POLITICS The Thengyn (sing. · e re part of the wave of colonists from Numenor. Astrologers. or "Talk". I t has..the hereditary lords and knights of the lesser Dunedain Houses . The myriad copper ("red-gold") deposits of Rhudaur are periodically visited so that bronze. and silver and white are common choices ly don a heavy hide coat.A. They encountered a few Eriadoran Northmen and Dunlendings. 861. Some settled for good. for it was then that Dunnish tribes were allowed to settle in the Lowlands. 1210·20) and Angmar (ca. although Hillmen garb has become in· Hillmen carry knives but use them only for cutting and carving.swear a 100'3. Some lived as virtual slaves. and Mystics. . and their eyes are usually grey or some other pale hue. Some children of the Purists were not cOntent with the dreary mysticism of their elders and some came eastwards seeking a more exciting lire. about T. Hillmen.'er more than a few hundred pure-blooded Duneclain in Rhudaur. necessary for arms. After T. Still.

serious or embarrassing misunderstandings. with women about 3" shorter. but the majority migrated slowly.58 LANGUAGE to S'II" in height. and an occasional showy and usually ineffective punitive expedition against rebellious tribesmen. occasion.51 APPEARANCE The Dunmcn of Rhudaur are common men.57 WORSHIP 4. the hunting in Rhudaur is good. Gradually.A. (975). hide. Unlike AdOIl(lic. The Dtinedain did try to teach them 10 use oth�r weapons and tac­ tics.53 SOCIETV Rhudaur's Duniendings rely equaJly on agriculture and hunting. so the surplus was traded t o the northern Dune­ dain for finished goods and luxury items.56 ECONOMY 4. \\'omen Rhudaur. men hunt.5 THE DUNMEN. Until the Dh-ision of Arnor in T. the last King to effecth"e[Y control alt the Arain was the Hillman Rhuggha. Tribes are ruled nish I"("hellions. by the DUnedain. Dunmen settled the southern villages.A. Dunmen 4. 4. By T.2. and only in Rhudaur do Dunedain as a clumsy throwing club called a openly practic� the Black Religion. rillCrmink and beaver weI"(" hunted toextinc­ 4. Most Dunmen v. Durmen keep domestic animals. or Chief. more often. Blarm as well. a few of Rhudaur's DUnedain have continued to secredy honor the weeb. Taxes a� paid in grain. the Losrandir of Ihe Trollshaws. Dunlendings are no match for Hillmen 4. Dunmen were readily corrupted.47 RELIGION raiders. the forces were led by Dune­ dain and composed of local F�eman who were supported by Serfs 4. some serving the 86[. an Aran has almost unlimited pollo'er over his lands and subor· but others fonned semi-nomadic trib« and drifted nonhwards.) tion provide order amidst nervous superstition. which provides of the North.. Dunlendings make much of lone loose fur pantS or. (For more on Dunten· but these rites resemble a party as much as a liturgy. . Men wear baggy shirts which hang below the waist and tribes is not too difficult.. set· cise of cenlral authority wasdifficuh. Most rely on the p�valent Dunael speech. Compared to the vast nocks of migratory birds that rested in the Oiolad. they are bri�f1y mentioned hel"(". Others remained. most of Rhudaur's Dunedain use the G�y·eh"en tongue Sirtdarirt. 80-180 or Debt-sla\'CS. The only change with lime has been a lessening of living in mobile villages of numbers and an increasing absence of Dunedain to lead them. baggy. In fact. Dunmen have brown Dunnish tribes speak varying dialects of the same South Coastal hair and eyes. but its use has waned e\'�r since Arnor's earliest da)"S. ho\\�ver. the great decline of losrandir herds began. They range from 5'7" 4." Dlmmen Th�� have n��r been mor� than fi\� Airain in Rhudaur. One ceremony occurs with the rise of each new moon. "Far-seer". even aft�r T.A. the economy bC'came more Ceanaird soon lost eo. Although sworn to the seTvice of Ihe King of was then near collaps�.52 ORIGINS fi\"e lords are responsible for a \'agu�[y defined area around their At the beginning of the Third Age.. Loca[ Dunnish women wear long. (S. but these attempts proved spectacularly unsuc�sfuJ. almost all Dunedain speak Westron. Rivendell. 4. migrated south to Dunland. and almost unheard of without tling Dull/and in the southwest("rn foothills of the Misty Mountains. but their actual authority rarely extends bqond the sight White Mountains. Arnor. fish and fight. After T.king. so a discussion of complex ideas can well lead to boots in the wint("r and s� in Ihe summer. and Losrandir for their sustenance. Men and women wear leather and word-play. High �sti\'als and maintain the old ways of fallen NUmenor. especially by the stalldards tongu(". notably chic�ns and dogs. OR DUN LEN DINGS Dunnish folk follow a primiti� Animism concerned wilh the spirits Although the Dunlendings are relatively few in the area around of the dead.�n nominal innuence.54 POLITICS Villages are organized by Iribes and based on ties of tradition and by an Ceulloird (Hi. many of these Dunnish folk abandoned Rhudaur and highly trained masses of infantry. Som� dinates.55 MILITARY Dunm�n do a fair amount of raiding among themselves. see MERP Section 2. and this decline probably encouraged the selliement an elective position. Terror and tradi­ dings. which relics upon Hillmen. military practice was limited to passive defense of Ihe villages WitCh-king in his war against Anhedain (ending T. Sacrifices are widespread. Far more game could be taken on aggressiveness is essential. but most of it is rather harmless theft. Generally. ':4cro$ma'�. the lion. 4. Wisely th� Witch­ 4. As the power of the Dunedain waned and Ih� evil innuence of Angmar grew. mixed as farming and fishing became mainsta}"S. \409.hen .. and an �mphasis winter.46 ECONOMY and oats b(fore the soil is crnausted and th� land played out. Although familar with coins. HO�'ever. "Seeing-stone") or overwhelm­ ing force of arms. 4. by Gondor. Even for the �arly Kings of ArnOT and Rhudaur. the aid of a p% nti. They rarely wear armor. so communication belv. yet only Rhudaur became to envelop their foes. The disruption of the late Third Age has done much to destroy trade and regular harvests. 13. Rhudaurs Dunmen traditionally rely upon numbers and try 10 evil than those of Cardolan or Gondor. Among tribes ruled of the invading Dunnish tribes.-ere absorbed. a part of a moderately advanced society which of the caSlk tower. p.A.48 LANGUAGE Dunlendings d�pend ("qually on their crops and on hunting Caru In daily use. this technique is at best good for two har\�sts of barley The economy of the early settlers was largely based on hunting perform agricultural work. In open The original selliers of Rhudaur were probably no more inclined warfare. is employro on Hillmen. know only slash-and-burn agriculture and in the poor soil of people called Magtu.. Warriors use a spear and a hide shield as �-ell the ally of of the Witch. wool and a common struclU� and vocabulary. . Th� Dunedain econom)' slumped badly after the early Dun­ kinship. A considerable fur trade with the Hillmen arose. Dunlendings generally barter for Iheir NalUral1y. and many speak own nttds. 300. and their skin is swarthy. thus they resorted to foul measures to seek revenge. the exer­ mo\ed quickly into Eriador.A. than could be used. and in the rest of Eriador. However.45 M[L1TARV king took the Dunlending side in their constant quarrels with the Th� Dunedain of Rhudaur we� always tOO few and 100 scatlered to use th� standard Dunedain mililar)' s)'Stem. the tongue of Numenor.-een linen dl"("sses. 1700. Thes� 4. even these tribesmen had reached th� southern borders of Arnor and were soon making incursions into Rhudaur.

'. enraged that the Noldor were not enslaved by the One Ring.s.5 able to rescue the Mightiest of the Three Elven Rings: Vilya. His ha.Edhil. in lune. and Blur.. This conflict brought to a close the Second Age. the endless. ing edge of clear blue laen (enchanted glass). his wisdom being sorely need· ed at that time of crisis. Elrond served as G il. only prominent persons within Rivendell. lnvisbilit)' True..The Master of Rivendell has powers which trans· cend some of the concepts and restrictions in the Spell lists. and Elrond W3. MIlOtte of Ooriat h . and High Adan blood. x9 PP item.galad's herald. Deflec­ ElnONb. will � discussed. when he sheltered Frodo. though not a for· tress. Venerable he seemed as a king crowned with many �'. his eYE'S weI? grey as Q cleor evening. of ithilnaur with a gleam.�saulted Errgion and laid seige to OSI-in.-s. though in it was wriuen the memory oj many things both glad and sorrowful. and upon it was set a circlet 0/sHver. and ma)' possess healing powers equivalent in effect to the Healer lisLS without the disadvantage of having to take wounds upon himself.' valley along the �slern side of the Misty Mountains." LotR I p 199.hich is + 3 5 and has triple the nor­ mal range. also has a 5oe.galad sent Elrond with a force to aid Ctlebrimbor. a. their soul departing to a place only �and05 knov. Elrond again went 10 war by Gil· galad 's side. or to e\'enlUally die as men do.0 POLITICS A N D POWER For the purposes o f this module.Wo�'en by his anccstress MeJian. and yet hale as a tried warrior in the fullnus oj his strength.lIere a mixturr of Maia. Eirond knows all Open and Closed Channeling and Mentalism lists to SOth level.. Elrond chose to live as the Firstborn. bright within 100'). Elrond and his brother Elros were the first of the Peredhil ("Half. and in them war Q light like the light 0/ 1M slars. Helkaluine is also a weapon of cOldfire. V.like many of the weapons made at this time . the).. He wa$ lhe Lord oj Rh'endell and might)' among both Elves and Men.'C1l as a few selected personalities. it is a great cloak of grey cloth which confers the following poI'o'trs to the wearer at will: Displacement tions V. as v. The extent ojEJrand's power must be determinedby the aM. the Valar ga\'e Elrond and Elres the choice: to be immortal as the Elvcs. Eldar. but retreated with a number of survivors to a narrov.glimmers with a chill blue light when near On::s (dimly along the edges within 1000'.n(e.Politics Qnd Powtr I Elrcmd 12 5. It is also an Orc·sla)'ing Holy weapon. was dark as the shadows of tWilight. 1691) that he founded im[adris. Utilizing the unique combination of Lay Healer and Clerica[ Healing. chance of simp­ ly annulling any head critical.ays .Fine it h ilnaur chain armor wh ich provide prot«· tion equal to AT 18 (-30) but is vinuall)' unencumbering. riven"). Elrond's Principal Items: Sword (Helklluine) (Q - .1 ELROND "The jace 0/ Elrand was ageless. he also has at his disposal the Base Bard and Cleric lists to 50th level. of course. when the latter became King of Lin· don. Masten Of RiveNbell .e. planning 10 T«o\'er the rings b)' force. t]\'en Longb(w.. both in Beleriand and in the early days of the Second Age. neither old nor young. however.."'rmor .2340 PP. the sons of Eiirendil the mariner and Elwing the While. The sword ca nnot be fumbled when used by an Elf. Soon after the beginning of the War of the Eh'es and Sau ron. however. The Alliance was victorious.. B«ause of their mixed immortal and mortal lineage. Elrond is able to perform feats of restoration withoUl equal in Middle·earth.. In the War of the Last Alliance. howeller it is suggested that he is able to uliliU a combination oj the uy Healer and Channeling Spells to SOth level. Gil. . Shining " Blue Ice") +50 broadsword forged in Ikleriand. Spells . This refuge. and will Haste its wielder at a thought. [Irond's Special POl't-crs: Healing . Wearer has cominuous Unpresenu. It was al that time (c. Ordet . the Last Homely Hous. Elrond's influence '>vas also felt at the end of t he Age. 5.' v. being descended from Melia n and Thingol. ageless life of the EI\'es.skillS. became a safe haven for Elves and Edai n alike for the rest of the Second and the Third Age. It . He also presided over the Council where the fate of the One Ring was dedded. delivering a Cold Critical whenever another Cril is indicated. Elrond was not able 10 sa\'e Errgion. [trond's Lesser Items or Notr: Silwr Hlrp which adds + 30 to all Bardic Songs. giving off an intense cold when desired by its wielder. is al. Ikrrn and Uithien. The Dark Lord. Ring of Air.Acts as a full helm. "Technically. S. and saw him fall (along with Atiarion and Elendi l of the Edain) before Sauron.A.

Macilromen has a blade of golden alloy with a huge topaz orb in the pommel. Traceless Passing and +50 to climbing.2 OTHER PROMINENT ELVES Glorfindtl'§ PrincipII Items: Sword (Mlcilr6men) . (2) Doubles Resistance leYel of wearer when resisting the Dark Lord's detection powers. Not only a warrior hardy beyond the strength of men. chid of the Guardians of Rivendell.ith a fe'>'>' exceplK>ns).. when drawn. (I) Continuous Mystic Base Unprt'sence.-el. and ... The tunic pl"O'o'ides protection as AT 17 (·30) but does not encumber..ell .(Sunrise Sword). scouring the countryside and yet. [n stature Glorfindel was tall (6'10") and strong of bui l d. . He must ha\'� Ring was at work in tach. cannot be fumbled if held by an Elf. bright blue qteS and golden hair. Glorfindel was accounted one of the Wise. Tunk . his hair was ofshining gold. handed sword. A lightweight t. the holders of the (4) + J l to Conslilution Bonus and to Defensive Bonus. II certainly seems that.White... it is gold with a yellow topaz.while the Ont was lost . on his brow sal wisdom. his fact'fair and young andfearless and full ofjoy. despite Rillendell's location in a (5) Allows wearer free use of the Mentalist lists Gas Manipula.A. . is a x6 Mentalism PP enhancer.king: ". Lorglin grants the wearer . and in his hand was slT'tnglh. only the Ringbearers and ft">'>' others of the Wise) Vilya is a rins of (3) User may employ a continuous Proyer spell (RR and pure yellow gold set with a large. THE ELVEN RING OF AIR Mightiest ofthe Three Eillen Rings of Power. Glorfindel's comrades within 30' gain +30 to all RR's (including morale). Lorglin (Gold-gleam) ... and delilltrs 3x normal concussion hits.. Solid Manipulation. narrow valley with a concealed entry.Glorfindel/ Vil)'(t Il 5. Glorfindel s i a Noldorin Prince of great strength and lineage. Glorfindel possesses some limited intrinsic healini powers.. The s.galad just befo� his depanu� as co-general sight. and was a member of the Council of Elrond. able at need to innuence tht weather in the tntire valley. as 1II"t1i as commanding the host of Rivendell which took part in the defeat of Angmar in the Banle of Fornost (T. said: 'Do not pursue him! He will not return to this land. and not by the hand of man will he fall: " Lolr III. and survived the downfall of Eregion and the War of the Eilles and Sauron. . In appeamnce (to those who are able to see it. Yet the Three and their wielders .. Wielder is also Hasted at will. Nenya shielded a land of complete repose a radius to shield an entire area."ere made with Annatar's "help". long as Sauron did not possess the One..were so powerful that lhe Dark (8) Wearer cannot bt stunned. who prophesied the fate of the Witch. it is amazing that the tion..ith and strengthening. also confers Firearmor to its wielder. . as . It is a +45 weapon which.. and perhaps t\o·en suspected that an Elven of 10 hilS/rod. was aware. and will cast Invisibility 6x a day. Rivendetl and L6rien htld For example. Few of his kind remained in Middle·tarth by the end of the Third Age. Ranges llariable but usually 10-100x IlOrmai range lisled. his eyes weft bright and keen. p 299. of the Last Alliance of Men and Elves againS( Sauron. at the Battle of Fornos!. and the 25 penalty to all attackers is continuous as long as the sword is drawn.o­ ." LotR I. Sauron's serllants lO.. and Liquid Manipulation to 60th place remained hidden for so long. looking into the gathering dark. Regenerates him at the rale of 3 hits/rnd.Earnur now rode back. These spells can also be enacted .almost retreat.. He led a forct in the Lasl Alliance of Men and Ellie$. seemed unablt to penetrate the veil about Imladris.. cx«pt Winding attack is to all within 30'. He departed tht Undying lands with his brethren (though somewhal reluctantly).. with the emblem of his house on the breast.ord . it was given maneuller bonus) adding +30 to all friends within 30' or in to him by Gil. elusive status in SaUTOn's mind.9 PP Enhancer (any profession). Lord was unable to act upon his suspicions. is a Hofy weapon. Orcs suffer a ·30 ptnalty to their RR's and are at -50 when at· tacking Glorfindel.. as silent movtment. It was he. and is able to parry even missile weapons. a special. as if he knew the Chanoeling Purij'tCQtiOllS and Concussion's Ways lists to 10th level. I t was in Ri\·endell where Vilya abode that decisions were made and courses of action determined. Far off yet is his doom. and recovery s i always complete (. Boots . 5. Vi[ya's specific powers: (9) Vilya acts as a 11. last of the great E[f-Iords. but Glorfindel. As Elven Rings were [efl free to utilize them to the fullest.. 30 10 his DB. Elrond could control tht Bruinen. fought lIaliantly against Morgoth. been aware of the enchanted natu� of the Golden Wood and (7) Wearer (or whomever he touches) regenerates at the rate the Hidden Valt. Glorfinde! sailed into the West with the Ringbearers at the end of the Third Age.. Narya kindled heartS to action..A lesser Elven ring madt by Celtbrimbor befo� the great Rings lO. Of Lilden Sauron heart of that realm) but without the One Ring he was unable (6) AJI healina done by wearer has one third normal recollCry time. surely (and no doubt suspecttd who was at the to penetrate it's misty \o'cil and see to Galadrid. clear blue sapphire.. with clear. P 412.Like many oftbe grealer EIYeS who lilled in Aman.. VILYA. Indeed...21 GLORFINDEL ''Glorjindei was tall and strai ght. 1975)."tre Ie\.Eillen boots which confer all of the Ranger Run­ ning spells upon the wearer.as . Glorrindel's Sperial Powers: Healing . Vil)'a is of healing Mentalist Inlier Wall. acts as the Asuologer spell Auro Blau.ondeleet spells: Perhaps more than the other two rings... and his voic:'e like music.

silent. Cell'brirm. Cloak which adds 50 to hiding bonuse� circlet which acts as a full helm. Bul she to 20th lvi. Elladan and Elrohlr's Special Po. ring (x4 PP. Oft�n. Elladan's) and Cucaran (S. or Eh'ish life with immortality. x4 PP multiplier. She then retreated to LOden. BTimanee was gentle.22 ARWEN UNDOMIEL . She delights in children. £lIadall. x6 PP ilern.This delicate. all ranges are tripled. gardens. mithril symbol is shaped like a leafy wreath. kind and quiet. her white arms and dearface Sprlls .. Arwen moved to Minas Tinlh in Gondor following her wedding. though she made frequent visits to her grandpar�nts Galadriel and Celeborn in L6nen..A. in· cluding one son. Greal Leap 5x/daily. choosing mortality along with their si5ter Arwen. Elrohir. does nOt care for things of violence: weapons or armor or war. yet queenly she looked.(5. tasarung and ogamur +25 bows. 121. Th� brothers I'I-ere Half-elves and so had the same choice 8S that of Elros and Elrond: human life and mortality. "Cloak of Ih� Deep Valley") This hooded.. tall (6'5") and blonde. normally sky blue but change color to Ihat of surroundings if desired (+50 hiding).. They rode to the north with the Dunedain to aid Aragorn.. x1 PP m ultiplier. Born in T. and she lived Ihere as Queen unlil her hU5band's death in EA. . rO)'lll lOWnS are non·encumbering and serve as AT RUI2( +35 DB) and provide �arl!r with +25 bonus for all moo. Celcbrlan's travelling party was ambushed on a trip from Imladris to L6rien and overwhelmed by Orcs of the Misty Moun· lains. +25 thought and know/edge were in ht>r glance. from her lineage sh� is noble in bearing. the wife of Elrond.Cubragol (5.A. concussion hits Cloaks (Mrnrlcollo) � . x7 PP Mentalism golden rod has known many things that Ihe yt'urs bring. very bright within 100'). Bo. In addition to these mighty �ploits. acrobatics. or landing maneuvers. "Cloaks of the Sky") add 30 to DB. and fought their way to �largir.h Ivl. They swore \'cnaeance againsl all Orcs when Celerbrian was captured and held. 241. she was buried on the C�rin Amrolh. She could li..14 A"'Wl'II. and Ihus became mortal.. in Ihe t\'enings. siSler bows. Mind Masler}. doubled. and Celebrian's Lesser Items of Note: Sil\'er or whit� gowns ( +3Odb.-ers: Spells . as oj one who SlH). jlawlessQnd smooth. grey as a cloudless night. 120. A""'fn's Principal Item: Fhen ClOIlk (ImladagoUo) .100 PP.1200 PP.wr Items of Nott: family. she was knOI'l'n as th� Evening Slar of h�r people. Naturally.-ords . +30 silver laen dagger. and the mother of Elladan. she chose his ral�.23 CELEBRiAN A lru� Eldarin lad)'. 5. b�ltls which prolect the lower arms as hear!h and home. "Peredhil "). Knows all Set-r base liSlS . EUsdan and Elrohir's Principal Items: St. At the time �he was over t�nty·seven hundred years old.· gliding from heights (drop loo'/md and sail lOO'/rnd) as oftnl as desired (requires a high point to drop from). 5. p 299. both l'I'ere permitted to sit in on the councils of the Lords of the \Ve$t and may ha\'e t\'en betn consid�red lords themselves.. +20 moving man�U\'ers.• Crlebrian's Special Po"'ers: Young she was and�t nOI so The braids ojher dark hair )\"t'rt touched by nofrost. where she spent h�r lasl months.. and Elrohir Spells . grey·gre�n cloak provides wearer with a + 50 bonus for hiding and stalking man�uver5 and enabl�s wearer a + 100 bonus for climbing. sisterswords. Displacement III lx/daily). ert' to 30th lvI. 5. Knows all Bard base lists 10 10th Ivl. x6 PP multiplier. she suffered so that she b«ame weary of Middle-earth and sailed ov�r the Sea within a year. Elladan and Elrohir demonstrated their thoroughly h�roic and wise charact�rs oft�n in the \'hr of the Ring.Gurthdur (5. Eillidan and Elrohlr's LesSIl'r Items of Note: Plale armor of deep blue sleel and mithril (AT: 20 011:+20. of slaying Orcs and Trolls. ''Sudden Bow". all Open and Clos�d Mentalism 10 2. " Imladris") through much of h�r Iif�. . and Ihe light o/slars was in he. Know all Ranger baM listS to 20th and 4 Open Channeling 10 10th lvl. Arl'l'en gav� Aragorn a number of children. "Dread of the Dark:' Elrohir's)... and things of quie! beaulY. and Cloaking to 10th Ivl. Rathu she is m�k and unobtrush·e.. It is a x6 (Mentalism/Channeling) PP multipli�r which n�8ates 60'70 of head criticals (roll 01·60) and acts as a full helm (without impeding spell.her� sh� and Aragorn had pledged their 10\-e som� 162 years beror�. family. Ar�n had th� choic� of life accord�d 10 all th� Half-eh-es (5. Seer spells ranges muilipiied x5." wtR I. cloaks allov. Crown of Arwrn .'ing maneu\'ers).alks or swimming in the ponds and streams of bless�d Imladris. Like her father Elrond and her uncl� E1ros. casts Haste X on wi�lder lx/day. store 3 spells up to 20th Arwen was the �aulirul Eldarin daughter of Elrond and Ceiebrfan. fire every round with no penalty. grea\�s and prevent wrist/fo�arm criticals 6O'l0 of the lime.A.(5. lTagically. bright eyes. They sailed from there with the host of Lrbennin and Langstrand and arri\'�d at a critical time during Ihe battl� of the �I�nnor fields. "Red Bow". glows cold blue in vicini· ty of Orcs (dim within 1000'. A�n's Lesser hrms of Notr: LoDI-knife aces as a +45 Holy rapier which yields a 20th level Sleep spell whenever it delivers a critical strike (I rd per 10 RR failurl!).'s .Ot. and Arwen Evenstar.' Elladan's) and Gordur (5.24 ELLADAN AND ELROHIR Elladan and Elrohir were th� twin sons ofElrond and Celebrian. Upon her passing in the winl�r of F. 3019 (after a 39 year �ngage· ment). has only a 20 minimum maneuver penalty). peaceful. they accqrnpanied him through the Paths of the Dead. "Death of the Dark. After the War of the Ring she married Aragorn in T.-e and die as a mortal human or sh� could select the course of the im· mortal Firstborn. After marrying Aragorn. Because of h�r glowingly dark beauty (reminiscent of her anceslOr Luthirn) and th� waning of Ih� Elves' presence in Endor. Nor does sh� carry h�rselfwith the arrogance or pride of so many in h�r Glorfllldd's us. Glorfindel knows Mentali�t Cdebrian base Mind Speech and Presence lists to 10th '111. The brothers sucCttded in rescuing th�ir mother but ne\'er forgot her suffering and hunted Orcs relentlessly thnlceforth. Th�)' e\'enlually chose 10 remain with the Dun�dain in· to the Fourth Ag� aft�r Elrond had departed o\'er the sea. can move without leaving footprints or making sounds conlinu· ously).casting). Arwen's Special Pl)Wff'S: Spells .70 PP. continuous LandinI True. level. she delights in taking . Though she was rescued fairly soon by her sons and healed of poisoned wounds by Elrond. Celebrian is the onl)' child (apparently) of Celeborn and Galadriel. + 20 mithril.. (non·auack spells do not fumble. sh� lived with h�r family in Rivendell (5. Elrohir's).45 PP.. knows fh'e Open Mentalism lists to 10th Ivl.

howe\<er. wounded in an encounter with a band of Orcs or a lToll.. 5.is Ernlor. Some of the more serious Noldor disapprove of his attitudes.. He also has the ability to speak to foxes. at Rivendell . Hilvanar knows all base Bard lists to 10th level. . xS PP multiplier. Acts as AT 10 (-20). nil stands a mere 5'9" tall) which fuels a desire to prove his bravery. delivering a Heat critical of same 5e\�rity as any other given.e. and no one in Spells . An within 300 feet must resisc 'IS 30th level or be drawn.·5 with a }�Ilow light in the vicinity of Orcs. it is also of Ascarnil seems 10 Trol(-Slaying. as well as Menlalist Brilliance.28 ASCARNIL Asurnil goc his name (S.'Impetuous Youth") because he s«ms to have never outgrown a certain recklessness. Detections and Anticipaliolls to 10th level. only that they must go.and inad�'ertanlly rescued Frodo while travdlina 10 Lindon. All Trolls within 3 miles of the sword must resist versus a 3rd lC\'el Channeling allack or be drawn to the sword. and fled light. Knows all base Seer listS are by the hidden vale has been spared his biting wit. cam Porolyu I Sx/day). full shield +20. hooded cloak which adds + SO to hiding in woods or heavy underbrush. "Red Flame"). Gildor's Principal Items: Pendant: + S Bardic PP enhancer. Some believe that it is his heighl (or lack of it: Ascar­ Gildor'll lesser Ilems of Note: Shimmering !Unit adds +30 to DB. an unsubtle broadsword appropriale for Ascarnil's fighting style. He is also known for sometimes in his caperings.25 ERESTOR Elrond's Chid Counsellor. + 20 Com­ posite �-. Hilvanar (5. Hihlllllr'5 I. is that lhe sword attracts Trolls.us: spells at l!3rnd normal cost). all Open and Closed Mentalism to 20th Iv1. a curious skill he learned from his Silvan mother.like his brethren to 30th lvi. Trolls do not know why they are attracted. Hilwmar. C\'en more so than his kin Ereslor's Special Powers: nature.spends much of his time outdoors. They find the summons irritating and are in· 'Iariably angry by the time they find Ascarnil.6 Spells . but encumbers as AT 5.. red near Trolls. Erestor is a Noldor of considerable A Silvan Elf. Gildar Ingloriaff. What be unaware of. Moving Ways and Nature's Ways to 10th level. a trait extremely rare among Elves. carefree of the Elves of Rivendell.27 HILVANAR 5. More than once he has barely made it back to Rivenddl. Erestor usually casts True imbibing too much of their potent wine. xS PP enchancer for seriously. vineyards which are his pride and joy. Jl:S PP multiplier. Bracelet. OMAscartti/ 5. Ascarnil Gilbon IN<. He .SOPP. As one of the scoulS of RhoendelJ.flOPP. 2x range for all spells involving wund. 5L21.3OPP.Runya (Q. Ascarnil's lesser Items or Notl!": + 15 Leather armor.. . becoming quite humorous Aura and Displacement /II bdore combat. tending the Notl!": If given the opportunity. The pendant is of gold with a suspended large faceted adamant.sser Items or Note: 5. "Fair·haired Follower") has unusually lineage. Gildor dwelled in Rivendell but wandered in western Middle·earth frequently. allows caster to cast Open or Closed Mentalist Hilvanar's Special Po". He was leader of Flute. xS PP enhancer. He Io\'3S a scholar of wme IlOtoriety in Ost. It bursts into bright name on command. Ascarnll's Special Powers: Spells . Ascarnil has green eyes and sandy-brown hair.in·Edhil. It glov. A lighthearted song is al�'3}'S on his tongue. Mentalism. Giktor knows all Bard base lists to 30th level. bUI his intentions art good and he takes his responsibilities Enslor's lesser lIems of Note: Siaff (mallom with a crystal sphere. reinforced with green-tinted strips of metal. broadsword + 25 (grey lacn. Unfortunately. he is often abroad in Rhudaur to keep Elrond informed of activity there.26 GllDOR INGlOR10N A High Elf of the House of Finrod. In addition to being slight of build (his most striking feature). + 5 PP multiplier. it alw allows up to 3 spells to be stored and cast at will. Ascarnil's Principal Items: S""ord .80 PP. a group of Eldar Io\'ho encountered . He is oor of the most with Ihe other survivors of Sauron's assault. golden-blond hair for one of his kin. Gildor's 5pedal P�-ers: Spells . xS PP multiplier.lonioN frequently tries to deal with a problem on his own. Ascarnil knows RIIIl&tr Base lists fbth Mastery.

Rivendell was almost like a friendly inn T. YiI)"adhol wears it about his nect. Following is a synopsis of a any healing herb which requires preparation. Around T. any harm to the plant. Neither a large. 2851 . Saruman took that role. . who had defeated him in personal combat. and transplanted with Dispersed... if you Jail... for Saruman had long an­ disaster for that party. he was unable to bring his will 10 bear against one such as Elrond.' of their most important meelings: T. becomes an eo. Gandalf and Saruman were the prime mQl.The Council drives Sauron from Dol Guldur. Thus. and Elrond he had faced at the close of the Second Age. Glorfindel. Their trust betra)'ed them. induding the [stari. By Council. howe . The Golden wood of the Ring.The last recorded meeting of the Council.. 294\ .. From its inception in SA. Vilyadhol is nevertheless the chief gardener and herbalist for Rivendell.He SUSpecfS. �dell was unique to Middle-earth. Dwan'es to themselves in Mirkwood .3 RIVENDELL:S PLACE I N H ISTORY Riv two western Elven homes of lindon and Lbrien.10 inhibil even the idea of his location or intentions. believeing that the One Ring was indeed somehow lost. and EJrond himself often defers to the gardener on mailers of healing herbs. amulet. x6 PP: a large green gem in the shape of a leaf.29 VILYADHOL A somewhat absent-minded Sindarin Elf.. RivendeU lay on the borders of Rhudaur. having traced il to the Anduin where Smeagol was situated just across the river from Dol Guldur. they "'ere forced to flee to Mordor with uncertain nC\vs a 95O!t chance of successfully taking roOI (assuming suitable for their Master. each according to their purpose. waiting for the Ring to make its appearance..notably Galadriel. nor a completely secluded and almost ethereal forest like L6rien. being head of Ihe Order of Wizards (Heren !thryn).e are laid bore /0 the Enemy. Eirond. and a secure meeting This was when Gandalf was forced 10 leave Bilbo and the place for Ihe Wise of the White Council. then . This home for a long period in the early Third Age. lied to Ihe of their Rings) shield their homes from the eye of Sauron. 2463 . The Council theoretically included all of the Wizards. he is less than complete­ ly reliable. Cirdan. for Ihis most persuasive speaker was only biding his lime.. The Istari had not )'el arrived in Middle-earth.as .The While Council was reformed at Galadriel's requesl. "I perceh'e the Dark Lord and know his mind. Although she desired Gandalf to rule the group. or aU 0/ his mind that concerns the Elves. days. and were turned back.A. In other areas... already having made Mordor ready to Elrond and Galadriel were able 10 exert their wills and (with the aid receive him again.:en more amazing feat when one considers how much now Saruman had a fairly good idea about the whereabouts Sauron must have known about each location. the Dark Lord's and Deagol fought over it. herb's level of erfec­ up of (at various times) members of the High Noldor (and perhaps a few other select EI�'es. able to bar Sauron's thought . Apparently one such were as freed 10 heal the Elrond.A. a land which was dominated by the Witch-king of Angmar for much of the Age. wielding Vilya. Vllyadhol's Special 5. the original Council of the Wise consisted only of the Lordly Elves ..The Council met again. Saruman. and Ihal Saruman so dominated the deliberations that they were lulled into complacency for many years.ever. held a very special place in Middle-earth. claiming that it had most likely rolled into the sea. only of members of the High Noldor.endency to "aDder away from the house for da)'s wihtOut notice. a Sinda Teleri) and the Istari. ticipated their anack. and leave his herb-stores unattended. He has a t. As Galadriel said to Frodo: T. As the Age wore on they became more embroiled in afrairs of their own in the East... He has a +50 Vilyadhol's Lesser Items or Note: Robes: add + 40 to hiding in any environment (they change color 10 blend in).Vilyadhol l Ri�ende/l's PlaCf' ill History " 5. requiring no care or attention. like Urien.ilyadbol's Principal Items: Tro�'el and 3 Pouches . ho. a belt with 24 small pouches. 10 discuss the Ring. speed of action. Galadriel he knew from his days as Annatar in Eregion. Radagast attended most meelings.A.A. for while Sauron held the One they dared nOl use their Rings for fear of being detected and even overcome.though at thai lime it consisted fC\\. andlor hits healed is doubled) of carnations of evil in the world.although he still apparently had not idea that the White Wizard was being corrupted. however. Both Eldar he had cause to hate. In addition to knowing all Aminist base lists to 20th level. but he does not know . Elrond. His skill with plants is almost unequalled. Even so.not yel. P 472. just by dear �'idence Sauron must have had some inkling of . And in the end the Council's action Rivendell. T.e.which almost led to 5.. But with the dawn of the Third Age and the disappearance of the Ruling Ring the Three wounds of the land. and others of the High Noldor. 1000. as were each of the other 5. And he gropes ever to see me and my thouRht. Thus it was not until the Black Riders followed Frodo to the very borders of Rh'Cndeli did Sauron learn of the location of an Eh'Cn \. The Membership As noted above. the ISlari came and it soon became apparenl thai their cause would be best served by uniting with the Eldar.ho stood at the center of each haven... but was easily distracted. it met at irregular intervals 10 discu� strategy in combating the in­ th'eness.. Yilyadhol also has the abi l ity to double the effectiveness (i.A. each of which can hold up 10 3 doses of an herb protected and preserved. During the Se­ cond Age their positions were much more perilous. such as Clrdan. 1780 the to any attempts 10 locate a healing herb in the wild.ISOPP.. open colony like the Grey Havens. with the aid of a Ring of Power. Yet both were able to cloak their minds and homes from the mind of the Dark Lord. II can be carried so conditions in the new environment).. Council always met at Rivendell . to stonn the Vale. 10 its visitors.er. along with Elendil and Gil-galad." LotR I. At this time Gandalf first began to suspe<"\ Saruman's motives . The NazgUl dared to tr�' for up 10 thirt). and reason to plot biUer vengeance.. Made Po�us: Spells .31 THE REFUGE on this date proved pointless.32 THE WHITE COUNCIL The body which was known to its members as the White Council is one of the most long-lived in the history of Middle-earth.'ers in Council policy.a small plant may be removed from the ground with the trowel and placed in the pouch without haven. outlined with mithril. h�. although Alatar and Pallando came rarely and only to the earlier meetings. But still the door is closed! . contribuling very little. on a fine mithril chain. x6 PP multiplier. a grand manor to its residents. It is apparent that Galadriei. their mounts destroyed. . 2953 .

This is the main house proper. 2. Large and clean. PrOlected on the north and east b)' tall spurs of the Misty Moun· tains. Bridge.. Stables. Workshops. fed by chill streams. In addition to being a covered entrance. 7. 4. or even [han most mansions.inyards and tillid fields.. 10.ldd.. The residence of the Noldorin survivors of Eregion and Ost·in·Edhii was no rustic cabin. leads west along the Bruinen [0 the lields on the other side of [he ridge.. [Jrond's House. . Coo. 12. S.0 RIVEN D E L L AREA MAP KE\'S The Building Complex The "Last Homely House EaSt of the Sea" was in fact much mort' [han a house. These arc certainly nOl enough 10 have kept it sheltered for so many millenia from the spies of the Dark lord. I I . Although the Sindar and Silvan tribes are less enthusiastic about organized athletic games. narrow �'alle)' lying bet""ccn the north and south forks of the Bruinen I . waters the land and funher isolates the valley. Apples are culth-atcd in this grove.. Palh. 9.. down a steep winding path and across a slretch of meadow 10 a narrow bridge.·ale. IS.. This stone·p"..�hat. lilt VQfJ�)' \7 6. Gaming .. through a dense wood which covers the southern bank of [he Bruinen (south fork). This road leads to the Bruinen Ford. The large outdoor arena accomodates spec· tators for the many athletic games played b)' Elves.RII�ndeI'.ered Srating. Though unpretentious in design. the vale has formidable n31ural defenses. Elrond's home encompassed a complex of great halls and elegant houses. onl�' by the po. The structure is buill of stone and can scat several hundred. East of the house the valley widens some-. J. the first building construc::led at Rivendell and Elrond's home.llrds. " loud water") river. number of team and indivKtual conteSIS . West Hall Complu... . under this section are located the stables of Rh'Cndell.n in orchards in the western part of the . The only enlrance intO Rh-endell from the west is over the ford.1 TH E VALLEY Elrond's realm is nestled in a deep. Path. however..'ork). This section of the stands is protected by a permanent roof and is walled across the back. the competitive Noldor enjoy a 6. 8. A small pond..'3)' .. and on the west and south by the rh'ef. opening onto a number of orchards. other fruits are gftr. Bruinen (South . Vin. these stables are the home of some of the linest light horses in the West. Orchard. 6.er of Elrond was the Hidden Vale made safe.ed .\.

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with a heating Slove and !mnitary facilities. Columm along both sides of t his hall enclose 1. such as woodworking and glassblowing. his study is somewhat untidy. Stairs. A paved track leads to the kitchens. The roofs are all slate. 4A.er court 10 the north and 8. a small pool. One long table dominates the chamber.ers filled with Hall above. Although the Lord of Rivcndell no longer needs to refer to these tomes. 5. covering the entire con­ of the hall hou. Spiral staircases allow access to the upper le-. 4. These large. leading down into the forges underground. Along one wall are large casks filled with ale and mead. the stalwart Hobbit makes his home in Rivendell and takes up residence in these quarters. within which is a packet of 10 sheets of rune paper. unless one is of the realm and has the intrinsic preparing a king's feast. Kitchens_ Although all of Ril'endell's residents don't normally dine are useful to those learning spells (they may be cast as Runes. Quarters. 10. Large stairways connect the �'arious levels of the complex . and bathing rooms. Every room is richly appointed. A nonh wing dition to books. 2. Around the courtyard are many chairs and cushions spread about the perimeter. and ta\\ windows on the north and south walls lei in abundant light during the day. allowing the inhabitallls to pass b'els of the hall. 2. From T. there are many rolled maps. this large kitchen is well equipped and capable of I use each. Ihis compartment holds Elrond's Spell-books. The paved road from the river runs paSl this entrance. and most have some decorative leading and stained panels. This large room is the principle gathering place of the ceiling afC deeply carved. The beds are soft and comfortable and the food is always ing.very large gather­ Each includes a sitting room and bedroom. Shccr Folly {-50) to discovcr.rs of crystal and silver are lit. The large hearth along the north wall is on­ power to cast such anyway. The walls are panelled in dark here. by beautiful wood vaults. Setret compartment. of chambers. In ad­ guest rooms. this room remains cool all year round. All windows have sturdy shutters. This roofed walkway faces the court�'ard and is protected by leaded glass doors all around. Enclosed CoIonnadt. Colorful tapestries hang from Ihe walls. Desk. Wine Cellar. This large oak desk has several drav. 6. in lhe hall ab<we. In the back of one drawer is a 4. neling. Foyer. casting a "''arm glow on the room. 5. Workshops. many stOlies in the room have nues connecting to The books indude all Open and Closed Menlalis! and Chan­ this main chimney. . Morning Room. Entry. In the center rises a tall central structure. This room is actually a complC). Healer. 10. mostly for the many Elves who reside tinent (in varying levels of detail) . a steam room.sturdy with all be unattended. the beams in J. At night great chan(Jelie. home of its lord and mmt of the surviving Eldar of Ost-in-Edhil. smaller ones supported by oak beams. Mostly underground. capable of holding 30th level spells. The doors can be opened in fair weather to allow free air circulation. faces th inner courtyard on ground level to the soulh. with papers and books strewn aboul his writing desk. in which case they are re-useable). 6. I I . Stairs.·e\. Haths. Pant!"}·. the interior walls are all panelled in the house. Lit primarily by a huge hearth which is always kept burn­ as a hall for the singing of songs and telling of tales. any attempts to do so once read and absorbed). understated elegance. from one area to the other without going outdoors. and wraps around an enc1o. Elrond's library is one of the most e.2 THE MAIN HALL This is the center of Rivendell. Enclosed Loggia.3 for Forge details). he surrounds himself with his work. 9. and is kept stocked with a variety of perishables. The lift can be locked is a favorite breakfast room for Bilbo and some of the Eh'es.ltrd. Lay Healer and Bardie lists. Since there are Elves aboul the house at all hours. Similar to "8. and quiet silting rooms. where sup­ plies can be easily dropped off. Some of Dorwinion's finest vintages are here.. Vilyadhol's quarters are simple and modest - and filled ".xtensive in Middle­ earth. Although the rooms are scrupulously clean. 8. it sen'es plentiful and delicious. This provided by natural thermal pools. ly the main one. Heat is breezeway overlooks from above Ihe lo". This small stairway connects the kitchen directly to the Great 48.A 3002 to the end of the Age. Hall of Fire.The Main Hall 18 lEVEL 6. polished wood stairways conneel Ihe various under the stairs in the Workshop. these rooms open directly onto the COUT­ tyard and are homes 10 other Elves who work in Rh·endell. rich woods.ilh plant�. Lower Courl!. Northward. J. This trap door is Extremely Hard (-30) to find. Rivendell is a much more modest structure than most of those I (North Wing and Outbuildings Level 2) I. with many slOne steps leading to a roofed (XJrtico. which houses the main hall and bell tower. Great Hall. along with many of Rh'endeU's own wines. Gardener's Suite. right up under the cliffs lie the workshops. there is little chance (10'10) Ihat the foyer would which the Eldar designed in O�t-in-Edhil . effectively barring access to the filled with tomes on herbs growing and preparation (adding + 20 to underground complC). (See 6. as well as comfortable In pian. Stairs. On one wall are bookshelves at the top with a complex key. . leading to a secret passage. They can be locked and are Extremely Hard (-30) to pick.es more rooms. Library. 'which can be opened. The room is furnished wilh many benches. Base Cleric. Many of the Elves share a suite. holding his collections from as early as the First Age.. Very Hard (-20) to find secret compartment. Bilbo's Suite. sprouting with chimneys from the many hearths within. This building houses some of the lighter crafts. the hall is constructed of fieldstone with the larger rooms liaulled in stone. while several other tables stand along the walls for. resident quarters. As Chief Gardener and herbalist of RivendelJ. QuarteOi. In design. thc�. These are all residential suites of Silvan Elves who work 7. but are usually only latched. woods. This small room is furnished in bright colors and 1 1. Double doors of thick oak panels guard the main entrance to Elrond's house. pens and writing materials. LOWER LEVEL (North Wing Le\'t'I 1) I. a sauna.ed counyard. and the room is furnished with large tables and comfonable wing-backed chairs. Elrond's dining hall is a high�ceilinged room supported in the kitchens or related activities.. Secret Door. the Main Hall is built on a raised plot. The lift in the SW corner is a mechanical device operated by use of counterweights and flywheel. induding finel�'-made full length windows. The passage connects to a similar panel ings.

..-.....I L _ _ _ _____ J . I I I • I I � ..i9 Main H� Layout.. N EB � o JO 20 40 50 feet DiE MAIN HOUSE LoWE'R LE'VEI ... " 9 • • -' --. LoWl'r uwi -.....J I I ..--- I I I I I _.. .. I I I I • 4 - I I I I I I I I '--.- .. ... I I I I I I I I r .

. ..a & 2 .. . Lt'lel Ont 3 I 7 .' •• I' � 11 .l1l Muin HOll$t Layout. 14 " t 12 13 G N EB � o 10 20 40 SO feel DiE MAIN HOUSE Level ONE' . ..

18. AnW€N l2. Porch. 4. Enclosed Loggia. Uvr/ T'I'o'O . This spring also prO\'ides water for the kitchens below. Elegantly furnished... A wide area floored with smooth grq< fieldstone. broken try many windows as well as glass doors opening north onto a porch and East to a roofed por­ tico. These rooms are home to Elrond's daughter. the colonnade is protected by a glass """lIIi.. Sturdy stone furniture is set about the area. Quarters. A roofed porch adjacent to the Council Chamber. J. The northern area is larger.5. Loft Suite. . Workshop QUlrters." . east-facing rooms are on the second floor and house a number of El\'en residenls. 14. The upper lel. fed by a spring fQr underground. these suites are built in the upper part of Ihis hall. and the fate of the One Ring """liS decided in this chamber. Paved around the perimeter. In the center is a great fountain. These light. Portico. 6. this courtyard is grassy in the center. With many tall glass doors opening onlO the porch. Most of the shel� up here hold scrolls and maps. 16. this room is where Elrond holds all of his meetings with advisors. Guest Suite. Enclosed Colonnade. A variety of lighter materials and tools are kept here. Richly appointed rooms for guests of Elrond. . Iii. . #3. These rooms are home to some of Rivendell's smiths and artisans. 13. the walls are panelled. with sloping ceilings and dormer windows. especially on sunny mornings. As 5. howver. Quarters. Wrapping !\round the fireplace chimney and along the north wall. II. Courl)ud. For Arwen's Ladies-in-waiting. Quarters. 12. The Wise gathered here for the White Councils. they are clearly a lad)" s rooms. " ' ' ! I ! ! ! l I1 � " . 17. Same as #17. A large chamber. II1 ' . 13. The ceiling is flat.. with a long corridor overlooking the courtyard. Quarters. this room is light and airy. Fine rooms for the residents of Rivendell. loft Suite. ' I . As #12. including a number of unusual woods. Bilcony. . Llbr1lry (upper level). Overlooking the courtyard. CUelll Suik. As with all glass doors on this level. These are on the lOP 1e\'C1 o f the north wing and the windows are all dormers. Silting Room. but accessible only via the wC5tern stairway. Somewhat more isolated. 1. ' It l l .. Stairs. this stone-flagged area is open to the elements. acept these rooms face north. Council Chambers. A�'rD's Suite.711� Main HQII�. with a number of small nowering trees as well. furnished only with a long oak table and many comfortable chairs. and has a few tables and chairs for study. 2. Workshop SlOrage Loft. 19. this east­ facing porch is a popular gathering place in the mornings.-el of the IibraTY is actually lillie more Ihan a walkway about the perimeter lined with more stacks. these have sturdy wooden shutters which can be closed O\-er them on the outside for protection. This corner suite ""'as Gandalfs favorite lodging. this walkway overlooks the dining halL 10. 9.rvel 3) I. white plaster supported by dark beams. CUellt Suite.. 8. 7. 't : :1 21 LEVEL 2 (North Wing Ind Outbuildings I.

Lfllel Two 22 1= 14 H H == == �I 13 . .. N ffi . o� 10 20 40 SOlee 'CHE MA1N HOUSE Level Cwo . .Main HQuse Layout.

J[ f . ]..Main HoUff L..} �' 1"'1 ' "'I ==< to 'z... Lew" Threr 'V V <J \l 'V 'J D D L <J 6 � 1> . .I.J t-A'..4 .'1 1 1 L_. 7 �. <J - I> 11 ' . � I IO r: U ' I ._-. -l �O fttt l' <J JJ[ '41 �L- :..I . ...J.. ' i 6 .. ... N ffi [> 11 ..r\t.-r DiE MAIN HOUSE Level CllneE . J < i .ayout....

) 2_ Traeks. this tower holds a set of bells. The bells. A small nat cart runs on the tracks. A warm room with a southern exposure. The �'el6: High Observation Room. These large steel panels are controlled from a lock in an adjacent wall plate. this room has an unobstructed view \�estward. tempered to ha\� a greater resistance to heat. Drawing Room. sih'er. The bright blue-white coldfire illuminates the room as it glows brightly on the hearth and swirls up the e. . Cold Forge. above �hich hangs a naring glass nue connected to a transparent tube which ex­ hausts the intense cold. Each is opened by a different key. These were Frodo's rooms during his stay.50) to pick.iev. Saruman lodged here . door guarding this chamber is of High Glass domed chamber.. 10. Set about the room are a number of anvils. Elrond's Quarters."t'r LEVEL J (NOf"lh Wi ng and Outbuildings Roof) GionfiNl>€i I. These rooms are filled with a vast collection or rascinating (and priceless) treasures Elrond has collected throughout his long life. Allows the can to turn and roll to any of the four areas. gemstones have been discO\'ered. Quarters. lOWER: UPPER LEVELS !. 7. With a wide . The cold fires burn in the center of a black SlOne heanh. This (once the door is even detected) is Extremely Hard (-30) to perform. MinH and Smeller. the Sceptre of Annuminas. 4. Quarters. in the colder months.. Elrond placed him here so that he would be nearby should complications of his wound develop. are �till complete and well-equipped. this room is ideal as a lookout. Controlled by a windlass and counterbalance. Located (l'. this bright chamber is rarely empt). Council gathered. easing the movement of heavy materials. Secret Panel. and e\en some sparsely furnished but eieganl.. IA_ Fo�' er_ A secrtt panel in the chimn!!)'. this panel is Sheer Folly (-SO) 10 detect. Inside is a large Bell To. Spacious yet rustic are the rooms of Rivendell's lord. Gildor's Quarters. 2. It is controlled by a lever along one wall. 6. 8. Quarters.3 THE FORGES AND EXTRA STORES This underground compleJC includes the �mithies of Rivendell.-. I. which while small compared to the vast complex at Ost-in·Edhil. II.er: Accessible only through a trap door and ladder. (b'd 5: Glorfindel's Quarters. Some of the High Noldor refugees from OSI-in­ Edhil reside in these rine rooms. Over the main ponico. 7. They slide upward along a track and lock out of the way in the ceiling. Guest Quarters.. 5. Absurd 1-70) to lind. Steel tracks set in the Ooor connect all areas of the com­ plex. 13. this connects the forge to the wQrkshop building abOR (See appropriate text. Secret on both sides. It is opened by prtssing three stones in the wall nearby in the correct order. This corridor leads down into the smelter area. Turntab le. Drawing Room. as well as being locked and Sheer Folly I-50) to pick.'hcn the White 6. They are locked and Absurd (-70) to pick. and is Sheer Folly (. S. 12. The rooms of this High Noldo are as well as down into a small mine whert iron. Winter Sitting Room. this room is a popular place to retire to arter a meal. The many dormered windows allow muted light.. 3.x­ haust.�r the Great Hall. t:restor's Quarters. Doors. State Guest Room. As ill S . until given to Amgorn.. the shards of Narsil. cold and here by a set of ropes.. 3. t:nclo§ed loggia. Lift. and the slop­ ing ceiling gives the room a unique character.. holds the heirlooms of Men.Tilt MOIn Houst. \'3rying in pitch. impacts). 4. 9. this is the most rich I)' ap­ pointed guest suite in the house. in the center of which is an enchanted forge. Laen (and other exotic materials which soflen only in intense cold) is worked here. Elrond comes here often to contemplate.. Stairs. and racks of tools hang along the walls.e-o·el 4: QUlrters. Lt1>tl 77ttn olld rllt To..above are controlled from (treated glass. the Ring of Barahir and. Very plush rooms. IB_ Elrond's Study. 6.' in all directions.

rl V II EBN . • 10 .. 12 16 3.ForgesandExINl SlOres Luyoul " 9 10 l . I. .evel 6 . '" SO feet FORGES Ii Ex-eRA S'CORES E:B N r.l LJ t.

A fine room where gemstones are. ly Elrond and a fev. A comfortable room. 3I . 9. this area has modate a number of indoor activities. enchanted weapons) as well as gold and mithri! coins aplent�·. Auditorium. Some of these are inhabited by permanent residents.)". this kitchen servn ail lAe Hall residents. Of polished bronze. Sculptures and a renee· 14. 2. 20. This open colonnade connects the main building to the east and west wings. Stud. Stairs. Glassblowing and casting is perfonned in this chamber. of the havu's people.. Courtyard. this way opens to all the rooms on the first floor. Cokmnlde. A single large room. 30. 19. Main Dining Hall. 4. including a vast collee­ tion of histories and poetry. and a vast array of magical tools. A multistory chamber with raised stage. Summrr Suile. 24. anvils of laen and other adamantine materials. consisting of a suite of rooms: a silling room/study. each Absurd (-iO) to pick. while O!hers are reserved for guest� Each suite has a spedfic name. Woodshop. Sauna. Quarters. Red Oal. of smoky laen two in­ tions. leading to the workshops..' Smiths have keys. Marble Suile. Within bath. This octagonal room sports a number of fine forges. three inches thick. this grand chamber is filled with benches and long tables. Extremely Hard (-30) to pick. LEVEL ONE t. and slide apart into wall pocktts. 17.. \l'eapOtlS "·ol'Ke. 26. Hall. 13. This grasSy open area is a popular gathering spot on warm days. Guarding the way to the Weapons Forge. It also has three locks. 22. houses more of Rivendel1's residents. Sometimes used fOf the morning meal when smaller groups gather to dine. Filled with anvils. Sheltered by buildings on two sides. 32. 6. Doors. Morning Room. this shop is equipped lO make anything from fine furniture 10 composite bows. forges.4 THE WESTERN HALL Northwest of the main hall is a large "U" shaped building which 25. and a sleeping chamber. The eIlU)' hall of the main building. Spring Suite. Music Room. So named because of the rich. Gllss Stlop. This large circular fountain is fed by an underground spring. 6. Fountlln. It features a number of sculptures. 12. Open to the foyer.'e[ry. Doors. Induding a variet}' of woodworking tools. Oir Hall. Garden. and the ceiling is hung with festive banners. II. 20. faceted and set into elegant settings. The majority of the residents li\'I:' in these accommoda­ 10. Sometimts the midday meal is served OUi here. Corridor. \\-esl Drawing Room. Gamt' Room. Inner vault. including an impressionistic likeness of Ulmo.'I:'ls of the wings.. 29. 7. A full three stories high. A series of hot.ast Stud)'. 14. this room has a wide variety of texts. A variet)' of instruments are kept here awaitng the pleasure of residents and guests. 16. and is decorated accordingly. Doors. Whitt Oak Hall. Grand "'oyer. this open spatt is three Slories lall and is accented by a huge crystal chandelier. Tall windows along the oorth wall allow indirect light. ''gull Door. as well as a number of athletic 21.and indeed some of the furniture ­ of this room are or fine white. 17. Actually an entire changing/dressing complex. ground. AlablSter Suitt'. The door to Elrond's \laulls is of reinforced High Steel. panel­ ling on the walls and ceiling of this chamber. Four staircases connect the Ihree 1e-. 23. On­ a glass roof. Jewelshop. are a number of treasures (gems.. seating and facilities.The Wrstt>nl Hull 16 8. 13. 10 the right is another door. these double doors are of oak reinforced with steel. West DIning Hall. used by the smiths in forging. The room is twO SlOries tall. and all the tools need· ed to create """tapons of high quality. 18. F. these dooThare locked Extremely Hard (·30) to pick. Librat)'. where ali of the tabletops have built-in boards for popular Kames of skill and luck. Baths. 16. 8. Enchanted Forge. Equipped with forges. 18. 15. The floor . Fire Suite. These black laen doors are locked. It has three locks. Outer VaulL The large room holds ingOls of several precious metals Incorporating a sauna and a steam room. Absurd (-70) to open and protect the enchanted equipment. Chan&lng Room. tools. . 19. this area has a number of unusual plants and small trees. So named because of a great heanh in the sitting room. Garden Suite. this area features a number of private and semi-private rooms. Thought not as extensive as Elrond's library in the main house. Adj acem 10 the main hall. a small ches thick. Door. Kitchen. these doon are of steel and locked. cool and cold baths. ling pool can al100 be found here among the ferns and shrubbery. 5. 12. 3. this three·story hall can accom· 9. with a bakony running the perimeter and the central area an open well. and man}' forms used to shape armor. 15. 28. jev. this room i� used when very large groups gather 10 dine at once. G}·mnasium. ThrougAout the building are the quarten of the majority balcony. They are opened by m(3ns of a lock in the wall to one side. 21. blue·veined marble. Armory. Large and weli-equipped. 10. dark Di'·. I I .ood . nch Absurd (-70) lO pick. and a number of "Suites".

• . Buil! above the colonnade on the first floor. Stairs. . Sitting Room. (See Level One) 9. (See L 8. {! .. Sauna. Hall". Maple Hall.". : ... 6. � . Chanlillng Room.: " 6 . 9 .. • .. . · . 4. and a sleeping chamber.'i " 2 · . consisting of a suite of rooms: a sitting room/study. . royet".. " ij -� . . (See Le..' . . (See Ltvel One) 5.. this balcony is connected 35 well. . (See Level One) 10.el One) is enclosed with windows overlooking [he courtyard. a small to levels One and Three by a wide staircase.el One) 2. Balcony.. . Overlooking the Foyer well. J2 JI . Gymnasium.'�' . Quarters. The majority of the residents live in these accomoda­ lions.J 9 I: .Wes'UII Hall LaYOIlI. u\'tl aile 27 LevEl 19 I' •• ] 20 I' f l4 12 ��:. 26 . It allows access to all bath. J. . this hall I..-". Baths. e ..:. � II... . • o LEvt:l TWO 10 20 JO 50 feet 7. rooms on this level 11.'. library. II 27 ...-j .--ay.

(See Level One) 24. of every imaginable shape and sileo 18. 22. Quarters. Main Dining Hall (See Level One). Shell H. White Oak Hall. Silting Room. South Drawing Room. IS. Auditorium. 27. Rose Suile." Western Hall Layout. Amber Suite. Meeling Room. 23. Bl ue Suite. So named because of the vast collection of seashells 17. 25. Access lO the kitchen is gained Ilia a stairway. Dominated by a large oval table of polished 14. Crystal Hall. 16. 19. $0 named because of the many beautiful sculptures of crystal and gla>s displayed in this room. Cwo 11 16 • IIl IS e I' � 21 " 20 26 l o 20 30 4() SO feet .II. Leliel Two 13. The kitchen staff resides in this 21. Study. Midnight Suite. Azure Suile. mahogany. large suite of rooms. 26. 20. this room is also furnished with 12 comfortable chairs.

� 1 27 • o LEVEL THREE 8. . conSisting of a suite of rooms: bath. (See Level One) 10. Dusk Suite. La. 10 14. Baths. a silting room/study. Levri Three " " " 23 14 7 . 1. 5aunl. QUlrters. EmeMlld Suite. with windows o�·erlooking the courtyard. . Like its second·floor counterpart. The majority of the residents live in these accommoda· tions. 4. IS. (Sec Level One) 3. Hallway. Crimson Suite.•.·endu Suite. and a sleeping chamber. Balcon)'. (See Level One) sun. this hall is enclosed 13. G)·mnlsium. a small 2{l 30 40 jO feet Sunsel HIli. Fo)'er (See �'el One) 6. So named because of the perfecl view of the setting 9.29 Water" HQII LCI)'QUI. 1. Cban&ing Room. 51Iirs. . S. (S� ��I One) II. Stud)'. 12. 2. 8 7 .

The GM should read over these guidelines before studying and selecting one of the adventures in Sec­ tion 8. (or RM: Spell Low)..2 CHOOSING A TIME PERIOD weapons and maps rescued from that land. Bronn Suile. Requirements: A party needing to find the Hidden Vale for some reason. Ebony Suite. 7. as well as armor. The haven of Rivendell is a very unusual place in Middle-earth.A. even more fearsome things abound. get to know the NPCs. Hov. nOt to allow Elrond's hospitality to be abused. 7. WEAPONS. 28. and other. 18. however. 7. Trolls. 11. Those GM's desiring a simple adventure may not be concerned ing a time outside of the scope of those mentioned here.32). Aids: None. but is not suicidal. 7. Vinyards Suite. He is willing 10 take in those in dire need and Elf-friends on occasion. Main Dining Hall (See Level One. Gold Suite. 1700. Morning View Suile. 7. Almost a museum in tribute 10 the fallen realm. Auditorium (See Le.3 SUGGESTIONS FOR R U N N I N G ADVENTURES 21. 23. The GM should take care.'er.1 THE HIDDEN VALE Time: Anytime after S.. Providing a breathtaking viev-' of the Misty Mountains.0 through 6.:cl One) an occupant indicated.0 ADVE NTU RES AROU N D RIVEN D E L L Adventures within the sheltered �'ale of Rivendell itself are (of course) not a very likely possibility. Autumn Suite. but cannot be expected to serve as a hotel and/or free healing service. Amorian Suite. Orcs. 15.. The gamesmasler should take a look at the strength and �perience of the PC's involved in the game and choose an adventure which provides a challenge.. The nature of spells and spell attacks can be determined using MERP Sec. . Then refer to the MERPtable MT·2. Sluing Room.30 Adl'f'l1/1I1"e Guidelilles 16. add his ap­ propriate bonus. They can. Read what the character backgrounds have to say.. wood. Winter Suite. found in Sections 2. The rooms are trimmed in that rare polished black outlined on the tables in Section 9. simply have the PC roll. Results of Fall/Crush auacks and animal attacks can be determined using MERP tables CST-2 and AT-5 or AT-6.) enjoy more flaibility and add more of their own designs by choos­ this suite is decorated with the nag of Arnar. Players who insist on abusing Elrond's kindness may find the Hidden Vale increasingly difficult to locate. Even if a room does not halle 24. (or RM: Claw Law). 8. and try to think as that sort of person would. look over the layouts of the complexes and note where trap. guard points. Overlooking some of Elrond's vines. the Last Homely House . with the particular period ofthe temporal selting.. SiUing Room.0 A DV E NT U R E G U I D E L I N ES This section provides some heipful notes which relate to running adventures about the Rivendell area. (or Character Low. Mountain Suite. Weapon attacks can be computed using MERP table CST·) and AT-1 through AT-4 (or RM: Arms Law).1 SELECTING AN ADVENTU R E Section 8. The wild lands about are filled with dangers of every kind: wolves. 7. 'e can serve as a refuge and starting place for a number of adventures.1. 7. r er. consider the possibility that someone may 25. 20. the following cross-references are prollided for GM's using MERP or Rol�mast�r: In order to computer the success or failure of attempts to disarm or unlock these mechanisms. 19.5 USING TRAPS. and subtract the difficulty factor assigned to the lock or trap.'oted to specific ad�'enture scenarios and is organiz­ ed according 10 difficulty level. be there when the payer characters enter/break in. 26. AND SPELLS The layout sections include frequent references to traps and locks. and weak points are located.0. look over the statistical summaries 22. howeo. 8.0 is deo.0. Sec.4 ENCOUNTERS 27. Once you are acquainted wilh the general background material Then. and encounters within the actual realm of Elrond must be carefully considered. To speed play.

The road beyond the ford is very uncertain .. and has but a few days to live. THE TASK The part}· must get the Elven messen�r to Rivendell in time. The final approach into the valley would be particularly diflicuh. any time after T. The difficulty of this can be varied greatly.Adventures Aroulfd Rivendtll " nu: TA... Treat as a point-blank 10th level Channeling attack · I. into the Vale is hiddtn trees and brush. Should Eagle's Eyri e. etc. the group comes upon a band of Orcs attacking a lone messenger. as well enchantments to those THE TASK who are not cenain what they seek. . 8.: This adwnture can be ried in very well . In any event Elrond would be immediately aware of the pro· ximity of any tvil presences. Sheer Folly (-50) to propriate. By the time the group arrilles on the scene (assuming they come to the Elrs aid) he is critically wounded and the Orcs are closing in for the kill.. the journey. he is forced to fight them. Aids: None. 1300 . but they are rather forces.·ith the modules Hillm"n 0/ rflt' 7rofuhaws or Goblin. REWARDS Elrond and the messenger will both be very grateful 10 the players. 1]00. your party arrives there for a needed rest from travels.ery minute (six rounds) while in the valley proper. II is said that only those good of hean and sore· One e\'tning the wise Elf-lord gathers your group together and makes ly in need of rest can find the hidden valley.A. Even those who have rumors. could be frought with a number of perils: Trolls. (After 1975 there are a number ofpelly lords y)ing for pov. Anyone E\il or having unkind inlentions towards inhabitants of GM Nor. Aids: Elrond might be able to provide the players with a few maps of the region. Elrond is not in the habit of handing OUI + 30 Holy Swords of Balrog-sla)ing or other such things.ities the secret home of Elrond? of the Witch-king (before A fairly straightforward adventure..A. He has been shot with a poison arrow. ha\'e been to Rivendell before and might be willing 10 do a little spying. HopefuUy the group is able to driv� them off and stabilize the Elrs condition.. the Valley ha\-e an additional ·100 to entering the outer way. the situation in Rhudaur. He would be very grateful if your party could travel through that region and gather as much information as possible regarding maintained after Ihedecline of Rhudaur .left un· raids. obvious. This could mean a raid on an enemy camp.. (Nothing excessive. . it is considered Absurd To gather information for Elrond Ihrough whatever means are ap­ (-70) 10 stumble upon the road unlooked·for. the adventurers GM should fY!Search the actions ojAngmar during this lim" i �·th such a mssion. evil or hostile beings becoming increasing uncomfortable. e . THE TALE • Trav�lling in Rhudaur or nonhern Hollin.) He could send his Elves. the Sea: Rivendell. [JI ! . brave adllel1turers who. if the group has already been to the Hidden Vale.-erall. pursuit by evil 1975) in the nonh around Rivtndell.gate and base. and unable 10 escape on foot. Elves messengers. The barred. more Orcs also aller the messenger. bearing the Sf on a litter. or even (depending on the time period) an encounter with a NazgUl or other p�rilous servant of the Dark lord. Using Rivendell as a hostiles somehow make il to the Bruinen. 1700 ROOM at lli:�� Re<juirements: A group of Good Samaritan travelers. However. Elrond is naturally concerned about the acti. o. period to coordinate . especially thos� who have been here before. they will find it much easier 10 locate the second lime.. they might find the ford eQuId be sent on any one 0/ a number oj ad�·entures. this can be precipitated through a number of circumstances: an injured pany member.2 T H E MESSENGER Time: Anytime after s. alternath-cly. or simply hanging out in tallerns in Rhudaur to catch and those with Tracking skill will halle a bonus. waylaying find when specifically searching and aware of the general area. Th find the Hidden Vale is e\'en more difficult than it might seem by the maps.". etc. causing Fear to the target.LE THE TALE O«p n i a cleft al the feet of the Mist)' Mountains lies the Hidden Having enjoyed the hospitalilY of Elrond on at least one previous Vale of Imladris. been to Rivendel1 find the way Very Hard (-20) 10 locate. Well-meaning travelers. Naturally. I . begin to fed rdued and comfor· table as they emer the valley. His horse has been killed.1975. Requirements: A small group of stealthy... hOWC'oo'tr. Mortals would be particularl).and Iheside branch down Angmarim troop activities. etc.-er which might al50 concern the Elf-lord. Can the players locate a request of you. In this valley is the last Homely House east of oocassion. no doubt will to welcome them at any time in the future.. useful..en if his other wounds are healed. and/or ar� expected. as well as providing other gifts.3 RECONAISSANCE FOR ELROND TIme: T.. as well as clues as to who would be a likely spying target. 8. A small group of men and/or Dwarves woukl be less con· THE TASK spicuous and mighl be able to gather news about impending attacks.

-"iClim at ·25 activity for 1·5 days.�t..·el "ill a ffect . This fine drink has no other fealures than being a light refreshin. Compus C� : U�t 00II ..-..()) .'estern & mid·Endor.. Latha cF4N St em/ingell 10" RR bonus +10 VI dir.. I h... ·' M ·' irKii\:aln mid·End" . bul can bf ad· and can he put on a weapon CIt in fC>Od). Cures cold•.crl..FrtShwatO" COilSIS & b�nks . 8:Absurd (.... Sha cH1NW Flower/po.. For poi<Oll" I� c ff«l t he v. C. ail common to western.. H.mains effecti . Lasts 12 hrs.'r..Ha.>0) .�ld ..... Leaf/inge\t c-W.. its effects are temporary and cannot rcpla.-cs a warm feelin g of renewed Slrength.l:>r1:W (boil .) . . s..". slows effects or poison lOx. U Diffinll)" "f Finding: Roul in e (.0 TA B L ES 9.d (. 3..n"". = skin turns blue oo-er 24 h rs.5h= Felly indigenou� or m O$1 common...7N Antidote for 3ny poison if taken ... M..�st '"' J.. 6:ExtTC'mcly Hard (. 11-20 hours aFter use.. f. \V.. Il.gi") . mhalc)�n8�t (rat.der 100p Provides 15 rds of infravision: user can see 300' in all bUI uueroarkness.. int>ale. 10) .. m.)unglc"ain fo.mall)" tM §arne TC'prdksl of th� poI�ncy � I of the lime..(3) hot �n" humid . 2J.. 2..... ale which 20Sgp (Lvi 7) RR failure 25gp (Lvi 3) RR failu re .. No RR. then variable IHgp (Lvi leave none of the unpleasaru aftererfeclS of other such bc:vcrages. . north". c:lil S�"'TC' mId H. V.. 1·2 "A" Htllil <:fits Oil rd 5. 7.ConiferoU$ � t../".al� Cod. h�4) mild t�m�rat� . E 4.UTtderpnund « a.. ll no. i n �ucncc: Pftp' u sUu Coda: appl � I:Ealy (+ZI)) . . It has the �'eI" all menUlI and fatigue relatC'd RR's for J hours. Poisons c·C·9NW Black Vin e Juice Leaf/liquid Lichen/paste Boiled Lawrim f·M·7NW paralysis (victim at ·01 to . 11< OIC. then each exlernal fcalllre Liquid mixture ". spreading rash.... C Moo.\'oIcani... food 0' dri rtk ) .'adis ' . 84-aS for more definitions and details.rlasttng forest . lraw or 1 5 poullice.1(0) for 1·10 hOUTS.ithin 1 day. p.Short grasl " S..Herb Churl 32 9. cannOi be uliCd NAM E H.·he. Heals 12 hils.. D.10) E 5..ilh akohol.. GAlpin. \tenelar cON Cone/bre.�1ouTllain . Victim will nOI harm �lf. O.\'"")' Hard 1·20) . 9 (+.e �ft> i.. or dnnk)�nje. CU..lXlOert ..ate loQI� Cod": Glacicr/. Victim ser�es or ]O'-"C'S giver of potion fo r 1100 days. ntOl'C' I han " conscculiYe days. "U " equ al$ u ni�. = t ILl arid . allhoUjh the all�c� Ic->.(6) c"ld ... 6580 CUI'C'S infections. period of use: Sil?o chance of dealh wilh fiflit use if user fails RR �sus 2nd M allad. a:(2) semi·arid .... \-2 "e" Heat UchenJ1iquid 10" (Lvi 2) RR failure .hCIW' ". "ail 20 md. . pain for ]·1 0 rds (victim at ·20 activity)... Ri\'eodc:ll Ale is said to .'eral ingredients..a1cr iihor�1 . m's Ilbihty to '(silo!. in� t. 1·2 "f:" Heat crilS on rd I.IC) rnds). . Hiam Moss cC6NW Fungus/br� 9gp Keeps one alert and sustained for 24 hours .. .).its on rd 3. and generally Ji. Fagh lu fM9NW Aower/bTeYo' 'lOg. Z..e rest indefinitely.S(J) .. adds +JO to The "Cordial of Imladris" is a liquor of enchanted properties.: cClld failure nOgp Mi(u... 8c:fry/ingest ]OJgp (Lvi 2) RR failutT • painltM death in 1·\0 rds. As with all stimulants..ilhing 1 12 ounce.al.g" nose or loe) musl make RR or rot orr in follo.(') cool tempe.Wast� . F..(8) �... ).case..'X}) . mtnlst�red in rom bat ""itll crit rnuh):liquid (..ilO"'dcr lcan he mi � intO Elir<:I : Based 0 1\ a d� . c·U·9NW Camadarch Mushroom/liquid (e.. SI«i!l1 fllOll/l>rink Miruvor ? to ren('W the imbiber'� Enduran� up to )x per day.. requires n'�1 .. � MERP sr·5. h Camadarch Acid f·M·7NW White·BerriW nw •• .ing 1·10 hrs.gn (.. 43 days of debilitadng cramps (2�) folio.ea of the Middle-earth "..paste (remains eff«lIve I . UI·Naza 'lOg.. Made from se\..Ocean/sah.lrasc.tre/apply c.1 HERB CHART CODES �l)KM/PREP COST EFFECT Elendil'� Basket (HJN Roo!lbrC'o" 8" Purifies water. Lawrim 3) RR euphoria and inactivity for ]·100 hrs. 1 (a.Tall grass .Ml:<lium (OJ .fxci"uoUI/mhed foTC'S! .H�atllf!oCrul:> ..). A..llghl ( .. T:B"".

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Ar70. 5G1l8. COSl. 11191. Sk6S. RiBI. Mt92. ArIOI. 1t91. PrI02. A1102. ul l i . Li20'. psn.. Pr96. 'Yo'C41.ilf DB .. MI26. Qu91. CKdor J. MERP Stw. PeIOS. S&90. MEIlf' SIMI! A. 2ndr). 0515. Md89. Tk91. SM9S. QuIOO. QI. Ap99. Pr99. Sc89. Prill. MaSO.91. . Fr60. CtId:IriI. . 1. DpS6. 5kill5: Cl4S..7S. PSI)().97. Mu9S... Am16. RM SlIb: Co86. Oi)O. SlHI3I. SD94. Ap60.62.u: SlIOl.�rrior/FlIhler. RiH. Frequenl Emissar).Skills: AblS.. "Smafl 8mJ'') Chitr Cook of Ri�ndell. LiI3". Td28.'9. InS9.i16". CoSO.s.IoriOI IUl�.". PTIO. SUUO.... LW68. 5/WS6. SiH. !'tSO. InS7. PrIOS. SiIlO. ApIOO. SI9]. PI'%. 5i10I. StHIIO. Apl04. Ma. Op6l.. S. Em94... lnIOI. la).h Of Nobl/lly"). SGH...S.110S. tl7S. MERP Stali: Al102. SGIS. SItS.. SI84. 1)·20. lndr)' Skill£ Ab60. 51. InS9. ApI02. ChSO.. Skills. Ri8l. Pr102. "Id6.91. Mt81 . Md 102.. 5/Was.NPC Clwrt " 9. Mtll90. Ch22. R142.. 5196. Bard. PrSS..I7J.78. Tm)S. SlH85. AdS. ReIO). MelOl.. A. Co98. SlH61. Sk1S. S!W60. 5114. Ru40. UW. M.. 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Tk30. 5ISI. GkMfhMIri 50 22S PlIl7 110+ .nar 12 8S Noll 4S Y N SOdI 1I00b 40 S ih'8:n Ranser. Pe4{). FaI06. ln96. WWH. DS4S. 1. PrI02. HtU. AIJO. Pr81. SlT80. Em99.. 51:94. W 114 No/I 2S N N 90bt 9Sda 2S Sih-an Ckric (S? "Lifo-wklflgHQl/d"j KnowsaD&#Otrk Lisu 10 20Ih l. �n:RP SIllS! A. RM SwJ: Co9(l. SlH62.. Cr4. WW60. MERP 5111. ADSO. AmBO.... MdUS. EmIOO. Mu74.67. Lill'. Md90. PrUI. Ru)S. IunBO. 5170. \4368. Skills: CllS.er. 060. FI65. I)Ob� II00b 20 Noldo Warrior/AIch5ol tmi (Snulh) (5. )S EIdaIAdan/Maia. Co90. A. Pr9Q. InSS.. MERP 5111$: A. [h20. \1<I9S. ColOl. Prn.s Cbanntlin. InSS. N_6S. M£R. Lil2'. Li21'. 1. Ap94. InIO). Fol2:4. aM s. Ai98. 1&82. S. P142.. Hel2. Wife or Elrond. SOU.aS. Mt1S. WW86. Ld4. PS)S. Ap8!. erlOI. Aml2. $t76. Fo96. son. r\t"6S. In71. Li4S·. 0p96. Me86. SelS.. PrIOI. MI.Masin. Sh125.91. Aa99. I nUIO. Ac42. Pr98. MERP!bIs: . In99.IS:Co9Q.80. 5/W76. 01.168. Starr. PrIOS. 108. Da86. 8. ReIOI. MulO. WC)S. 5I:SI. WIIrrior (Bard)/rllhter (Mc-nlaIlSl). laBO. un". Rtl2. l)p68.. Sml40. Skill5: AdO. 2ndr)' Skills: Cr·a.II5. RM4S. A 29Olh" USI. RM StalS: Coil. 0i68. AC17. MdU. Ian. Pdl2.&'90. Enll00.60.t40. tJ. ". InIOO.. "Fitry HNd"J. Ac80. RM Sa. I"I. SilOS. ApIOO.hln).. S. Ru20. 2ndI')· Sklll5: 0.. In99. WW)O.. SlHI06. RilO). Sk8). SI. Em9t. Em60.s: A&9t. con . SO)). Pr102. Skills: C1J6. St78.IIU. InIO). Aruminl'Stw. SlTIH. Em87..n Fo9O. S/TI()(!. Em96. ftl9S.79.89. seaO. 10 86 No/I 2S N N SSda gab W Sinda AnimiSI (5. P$4).dall Elrohlr's Skilb": CI8I. In99. Ri4S SlHSO.. SilO!.45. 0102. '" Mo NOlu 6)(8S) HO PIl l S I. S/ W6S.10. Su40. 2ndf') Skills. In9S. FoI). RilO. AmIO. Da98.·30. OiS6. tlou.. U16'. RM SillS: C061. RMH.. SOil. S. Rd9. Cl40. Pr91.: AJ97. Qu90. PrIS.137.97. ColO.East (Horll.. �. 50S).. HeU. Acl. ApIOO. Ri81. 511')5. 9O.t. S�'o.lt: CoSO.. "Iul06. �.. kill. 5k9S. ". MillO.. Ch. 4S Holda (House of Finarfin). COSS. SeIOO. SG19. Pc-)(). leBO. :'o11. AaS9.U+ YH AIL 268bs° 2SOI.-MI 20 100 NGIl )() N N 9(Irda IUlb 15 Sind..98. IS"S. Ad4S. Skills: SwS S. DiU. Ma6S. Rt(. Ad70. 2ndry Skills: AdJS. FrSS. Li21'. \lk68. 5. AmIOO. So named beca� of his bri&}ll red luIir. MuSS. Op8).. Ad7S. CMS. 24 110 Chll7 20 y. N\<SS. Aam. AlSO. Ch.SO. leBO. Sa40. Co84. LilO". dauJhln of Cdtbom Ind Cialldritl: mother of Arw-en. C.. 5. AI 101. OSl2S. MERP SI. 1n99. Am. A. MI. AaSl. SiiS. Fo9O Ltl4S. SeIOI.. from the. Pr90. SOIOO. 5'. Si12O. WWIU. Anll1mt. Em79.6S. S1 i 9. WC)$. MERP Stab: A.90. Qu90.. Em67. MelOI. Rui6. Pr99. 5..nlo 14 "" Noll 20 N N 9C\b$ SSlb 20 ltltr Warrior/Fighltr rs. 5. 5186. Tk4S. Skills: C120. 2ndf')' Skills: Ab4O.. SlWIS. RilOI. 5c. 5167. Ap96. MERPS"I$: SI98. Si40.!. ln96. 5167. 5080. PTIOI. N\·46.s Sind. PeSO. In99. Skills: Cl70. 2ndr).II \"II. Em94.. 2ndf') Skills: AdS.t¥tl. PrSI.IOI. Ri60. 6OSIW. Fo92.99.90.86. Pe96. CoIOI. Le25. 10. EmI. A.. Prl02. Ac6O. Co9O.. Am20. Ril16.iI1�: 098. Dpl l l. St. Pr8S. AI9). 40 9S Chi). 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