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Character Sheet

Player Name

Tzel-Kim 1 Bard 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Doppelganger Medium 25 Male Unaligned
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
2 Initiative 2 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
15 AC 10 5 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


10 +
SCORE ABILITY ABIL MOD MOD + 1/2 LVL SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 STR
Strength
1 1 13 FORT 10 2 1 19 Passive Insight 10 + 9

15 CON
Constitution
2 2
CONDITIONAL BONUSES
15 Passive Perception 10 + 5
SPECIAL SENSES
10 +

DEX
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
14 2 2
Dexterity 15 REF 10 3 1 1
ATTACK WORKSPACE
17 INT
Intelligence
3 3 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Longsword
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

14 WIS 2 2 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 1 3
WILL
Wisdom
17 10 4 1 1 1 ABILITY:
Melee Basic Attack - Unarmed
18 CHA
Charisma
4 4 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 1 0 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY
Action Points
27 13 6 9
1
2
2
3
ABILITY:
Melee Basic Attack - Longsword
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8+1 1
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Change Shape - Use change shape as an at-will power DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Mental Defense - +1 to Will 1d4+1 1


TEMPORARY HIT POINTS

BASIC ATTACKS
DEATH SAVING THROW FAILURES ATTACK DEFENSE WEAPON OR POWER DAMAGE

SAVING THROW MODS 4 vs AC Longsword 1d8+1

RESISTANCES 1 vs AC Unarmed (Melee) 1d4+1

CURRENT CONDITIONS AND EFFECTS 2 vs AC Unarmed (Range) 1d4+2

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Bardic Training - Gain Ritual Caster feat and perform one FEATS
5 Acrobatics DEX 2 0 3 bard ritual per day without expending components Ritual Caster - Master and perform rituals

8 Arcana INT 3 5 n/a Bardic Virtue - Choose a Bardic Virtue option. Jack of All Trades - +2 to untrained skill checks

4 Athletics STR 1 0 3 Virtue of Cunning - When an enemy misses an ally

13 4 5 n/a 4 within 5 + Int mod squares, slide that ally 1 square as a free
Bluff CHA
action (1/rd).
9 Diplomacy CHA 4 5 n/a
Majestic Word - Gain majestic word power
5 Dungeoneering WIS 2 0 n/a 3
Multiclass Versatility - Can choose class-specific multiclass
5 Endurance CON 2 0 3
feats from more than one class
5 Heal WIS 2 0 n/a 3
Skill Versatility - +1 to untrained skill checks
6 History INT 3 0 n/a 3
Song of Rest - At end of short rest, you and each ally
9 Insight WIS 2 5 n/a 2 spending a healing surge adds your Cha mod to hp regained
7 Intimidate CHA 4 0 n/a 3 Words of Friendship - Gain the words of friendship power

5 Nature WIS 2 0 n/a 3

5 Perception WIS 2 0 n/a 3

6 Religion INT 3 0 n/a 3


LANGUAGES KNOWN
5 Stealth DEX 2 0 3
Common
9 Streetwise CHA 4 5 n/a

5 Thievery DEX 2 0 3

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Change Shape
WEAPON
Vicious Mockery
WEAPON
Guiding Strike
WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Majestic Word
HEAD
Words of Friendship
NECK
Blunder Amulet of Protection +1 (E)
RING

RING

WAIST PERSONALITY TRAITS

DAILY POWERS
Verse of Triumph

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /
Occupation - Entertainer
Epic (21-30) Milestone / / / You were a dancer, a singer, an acrobat, a storyteller, or
another kind of performer. Were you a solo entertainer, or
OTHER EQUIPMENT RITUALS / ALCHEMY did you perform as part of a group? Were you well known? If
Ritual Book Comprehend Language so, do you still encounter admirers?

Leather Armor (E) Glib Limerick

Longsword (E)

Horn COMPANIONS AND ALLIES


Residuum (Any)
Backpack (empty)

Bedroll

Climber's Kit

Flint and Steel


Meal, Common

Pouch, Belt (empty) SESSION AND CAMPAIGN NOTES


Rope, hempen (50 ft.)

Torch

Waterskin

COINS AND OTHER WEALTH


Money on hand: 13 gp; 6 sp
Stored money: 0 gp
Encumbrance: 60 / 130

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CHARACTER NAME
Second Wind
Tzel-Kim
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL


Standard Personal
Doppelganger Bard 1
ACTION RANGE

HP 13 STR AC vs Self
ATTACK DEFENSE TARGET
15
27 15 CON Effect: You spend a healing surge and
Fort regain 6 hit points. You gain a +2 bonus to
Spd 14 DEX 13 all defenses until the start of your next
6 17 INT turn.
Ref
Init 14 WIS 15
+2 18 CHA Will
17
ADDITIONAL EFFECTS

Passive Passive
19 Insight 15 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Change Shape Vicious Mockery Guiding Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph Arcane, Charm, Implement, Psychic Arcane, Weapon

Minor Personal Standard 10 Ranged 10 Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs 4 vs Will One creature 7 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You can alter your physical form to take on Attack: Charisma vs. Will Attack: Charisma vs. AC
the appearance of any Medium humanoid, Hit: 1d6 + Charisma modifier (+4) psychic damage, Hit: 1[W] + Charisma modifier (+4) damage, and
including a unique individual. and the target takes a -2 penalty to attack rolls the target takes a -2 penalty to the defense of your
until the end of your next turn. choice until the end of your next turn.
Level 21: 2d6 + Charisma modifier (+4) damage. Level 21: 2[W] + Charisma modifier (+4) damage.

Longsword: +7 attack, 1d8+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * MM Bard 1 PH2 Bard 1 PH2

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Majestic Word Words of Friendship Blunder


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Healing Arcane, Charm Arcane, Charm, Implement

Minor Minor Personal Standard 5 Ranged 5


5
ACTION RANGE ACTION RANGE ACTION RANGE
vs You or one ally in burst vs 4 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: The target can spend a healing surge and regain Effect: You gain a +5 power bonus to the next Attack: Charisma vs. Will
additional hit points equal to your Charisma modifier (+4). You
Diplomacy check you make before the end of your Hit: 1d6 + Charisma modifier (+4) damage, and you
also slide the target 1 square.
Level 6: 1d6 + Charisma modifier (+4) additional hit points.
next turn. slide the target 2 squares. During the slide, you or
Level 11: 2d6 + Charisma modifier (+4) additional hit points. one of your allies can make a melee basic attack
Level 16: 3d6 + Charisma modifier (+4) additional hit points. against the target as a free action, with a +2 power
Level 21: 4d6 + Charisma modifier (+4) additional hit points. bonus to the attack roll.
Level 26: 5d6 + Charisma modifier (+4) additional hit points.
Virtue of Cunning: The power bonus to the
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use this power three attack roll equals 1 + your Intelligence modifier
times per encounter, but only once per round. (+3).

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Bard PH2 Bard PH2 Bard 1 PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®


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Verse of Triumph Amulet of Protection +1
KEYWORDS USED
Arcane, Charm, Weapon 1
* AC BONUS CHECK SPEED QUANTITY
Standard Melee weapon
+1 Fortitude, Reflex, and Will 1 Neck Slot Item
ACTION RANGE
ENHANCEMENT LEVEL TYPE
7 vs AC One creature
PROPERTIES

ATTACK DEFENSE TARGET


Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier (+4) damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and any ally
within 5 squares of you gain a +1 power bonus to damage
rolls and saving throws. In addition, whenever you or an AT-WILL ENCOUNTER DAILY
ally reduces an enemy to 0 hit points with an attack, you POWER

and any ally within 5 squares of the enemy can shift 1 Item Slot: Neck
square as a free action.

Longsword: +7 attack, 2d8+4 damage


ADDITIONAL EFFECTS

CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK


Bard 1 PH2 Neck 0 360

DAILY POWER ® MAGIC ITEM ®

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