Documentos de Académico
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TABLE OF CONTENTS
1.0
2.0
3.0
4.0
Installation
Manual Errata
Troubleshooting & Technical Support
Product License
-----------------(1.0) INSTALLATION
-----------------The reference card included with your Fallout package contains all the
installation instructions necessary to get you up and running. Basic
instructions and more details on disk space are also included below:
The Fallout website will contain the latest patches and fixes. We
recommend that you check there before installing the game for the
absolute latest updates. This version of Fallout incorporates all
the fixes and changes from the 1.1 patch. You should never install
a patch for an earlier version (the lower the version number, the
earlier the version is.) You can tell your version number of Fallout
by looking on the main menu in the lower right hand corner, or by
pressing CTRL-V while playing the game.
Small
(2 megs: executable, config and support files)
Medium
(89 megs: adds music)
Large
(277 megs: adds creature graphics and animations)
Humongous (661 megs: installs everything!)
The install sizes are slightly larger under DOS.
You do not lose features if you pick a smaller install size, but
it will affect the speed of gameplay.
For both versions it is recommended that you use the largest possible
installation option for your hard drive. The more room Fallout has on
your hard drive, the faster the game will play.
In addition, when you run Fallout, you will need around 20 megs of
free hard drive space for files that are created when playing and
a save game. Save games take up more space the longer you have
been playing. Each save game slot starts around 2 megs in size,
and will get larger the more areas you have explored.
(1.2) DOS INSTALLATION
---------------------Run INSTALL.EXE on the Fallout CD-ROM to install Fallout DOS.
Run SOUND.EXE from the installed directory on your hard drive to
configure the sound card (the installer should have done this when
it was run).
DOS machines with the minimal amount of RAM may want to use the
BOOTME program to create a boot disk that will help alleviate
problems. See the BOOTME.TXT file in the BOOTME directory.
(1.3) Win95 INSTALLATION
-----------------------If you are using autoplay, the autoplay menu will appear shortly
after you place the Fallout CD-ROM into your computer CD drive. The
autoplay menu will allow you to install DirectX, view this readme,
install the game, play the game and uninstall the game. Autoplay
will want to install DirectX 6.1 if a lesser version of DirectX is
detected or DirectX does not exist on your system.
If you have autoplay disabled, you will need
DirectX before you can run setup and install
not installed DirectX 6.1 or higher, do that
DirectX off of the Fallout CD-ROM. Open the
run DXSETUP.
to manually install
Fallout. If you have
now. You can install
DirectX6.1 directory and
When set to the On position, items on the ground that can be picked
up will be highlighted with a yellow outline. If set to Off, the
game will be slightly more difficult since you will have to make the
decision as to whether or not the item can be picked up and placed
into your inventory. This preference defaults to On.
(2.4) LEVEL GAIN NOTICE
----------------------When you gain a new level, you will see a LEVEL icon just above the
interface bar. This is to make sure that you know that your character
has just been promoted in rank. When you enter the character screen,
the notice will disappear.
(2.5) ADDICTION NOTICE
---------------------If your character is suffering from chem addiction, a notice will
appear above the interface bar. As long as your character is
addicted to a chem, this notice will remain. If your character is
addicted to more than one chem, you will only see one ADDICT sign.
Review the KARMA section on the character screen to find out details
of your character's addictions.
(2.6) STARTING COMBAT
--------------------Left-clicking on the weapon button to get the targeting cursor will
automatically freeze movement and start combat. You can also start
combat by pressing the 'A' key. This is very useful if you want to
attack a fast moving enemy, or sneak up behind a target.
(2.7) SKILLS
-----------The base level of Unarmed is 65% plus the average of Strength and
Agility. Starting characters will have a 70% skill.
The Not So Complete Skill List starting on page 3-10 of the manual
is incomplete. The following two skills should have been included:
Melee Weapons. The use of weapons in hand-to-hand combat. Covers
the use of knives, spears, crowbars and other items that are held
in the hand. Initial level: Starting Melee is equal to 55% +
(1% x the average of your Strength and Agility). Average
characters will have a 60% skill.
Throwing. The skill of using muscle-propelled ranged weapons. If
a spear is thrown at someone, it will use this skill instead of
Melee Weapons. This covers the use of throwing knives, grenades,
and rocks. The maximum distance a weapon can be thrown is based
on your Strength and the max range of the weapon. Initial level:
40% + (1% x Agility). Average characters will have a 45% skill.
(2.8) PERKS
----------The following changes have been made to the Perk list starting on
page 5-24 to 5-33 of the manual:
Awareness: This Perk only has one rank. It will give detailed
information about any critter that you Examine. You can see
their exact hit points, and information about any weapon they
are equipped with.
Lifegiver: To clarify, this Perk gives +4 HP per rank everytime
you gain a level. EX: If you have two ranks in Lifegiver, you
will get +8 HP in addition to the HPs from your Endurance, when
you go up a level.
(2.9) THROWN WEAPONS
-------------------If you throw a weapon, an identical weapon will automatically be
replaced from your inventory, until you run out of like weapons.
This applies to grenades, thrown knives, spears and rocks.
(2.10) EXIT GRIDS
----------------The portion of a map that takes you to another area is called
an "exit grid." The green exit grids take you to another map
in that location, while the brown exit grids return you to the
world map.
(2.11) HEALING RATE
------------------Your character will heal a number of hit points equal to your
healing rate every _three_ hours, not every _six_ hours as
stated in the manual. This happens when you rest or travel.
(2.12) BARTER
------------Just to clarify pages 4-31 and 4-32 of the manual regarding
Barter, here are a couple of important notes:
* The total value of the items on the barter tables are
displayed. These are the values after modifiers
based on Barter skills and reaction.
* You can make as many offers as you want without angering
the person you are bartering with.
(2.13) NPCs
----------It is possible to have non-player characters (NPCs) join your
party. You have limited control over their actions. Talk
to them to issue very general commands. You can also:
* Barter or Steal from them to change their inventory.
In this case, Stealing is not a hostile action and you
can swap as much equipment as you want. NPCs cannot
wear additional armor.
* Ask them to use their best weapon. They will then draw
their most favorable weapon in the next combat. Make
sure they have enough ammo of the proper type.