Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Workflow
Create storyboard
Find / record sound
Create Animatic
1. Storyboard
Get the main story down on paper.
Write small captions to know what's
going on.
Draw thumbnails of your scene
Doesnt have to be good looking, but
emotions help.
2. Animatic
A storyboard with timing.
Sets the flow of your
animation
3. Previz
Pose the character.
Use your animatic.
Stepped tangents to block scene.
4. Animate
Keys, storytelling keys >
Extremes >
Breakdowns or Passing positions >
In-betweens
Anticipation
Prepare a motion
Gives the audience
the chance to prepare
themselves
Anatomical motivation:
a muscle must extend before
it can contract
Staging
Present the idea so it is unmistakably clear.
Stage actions in silhouette.
Straight ahead
- We start drawing and see what happens
Pose to pose
- First the storytelling drawings the keys
Then the extremes and other important
poses.
Follow through
Sub components keep moving after
the main object stops. Ex a flag, a tail
or a hand moving after the arm in a
walk cycle.
Overlapping action
A motion should never stop
before a new one starts. Ex.
Move the head from left to right >
Shoulders > Uppbody > Waist > Feet
Arc motion
Rotation of a joint
Character bobbing up and down
in a walkcycle
A hoof of an animal walk cycle
Secondary action
Remember! Not the same as Follow through and Overlapping action!
Exaggeration
- Is used coordinated with Anticipation and Staging.
If a character is sad, make him devastated. If hes happy, make him overjoyed!
Solid drawing
Means that the render is in harmony.
Right choice of colour, poses and scene
composition.
Appeal
A live performer has charisma. An
animated character has appeal.
Appeal does NOT mean that a character
must be cute and likeable!
Appeal means that a character should be
easy to read and capture the interest of
the audience
Limited animation
Means that you dont have to animate the same object over and over.
If you have a static background or a character that's not in the scenes point of
interest, you might be able to not animate that object each frame.
Greatly reduces the need for in-betweens.
Cinematography:
Camera movement. The actual filming of a movie.
Editing:
The process that takes the footage filmed by cinematographers and cuts them
up in sequences.
Facial animation
Visual styling
Has a significant impact on rendering, on
animation techniques and overall production
complexity.
Natural styling? Handdrawn, toon shaded?
Extra tips
Line of action
Key in moderation
Getting hard to read curves?