Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Page 1
Page 3
Page 4
Page 6
Page 8
Page 15
Page 18
Page 20
Page 21
Page
Page
Page
Page
22
24
25
27
Page 28
Page 29
Page 30
Page 31
There are set moments in everyones life when of your life changes, takes a different tract, a different
direction. For me one of those moments was when I first discovered Conan the Barbarian. I was around
nine or ten, and like a lot of little kids in the 70s I bought comic books. For me the comics I liked the best
were the monster comics. Werewolves and vampires being very cool. One day though I had a bit of cash on
hand and off I went to the local comer store to buy a new comic. They didn't have any monster comics
though, so I pick up one with this big barbarian on the cover. Conan the Barbarian by Marvel comics.
WOW, I was blown away. Not only did it have a monster in it after all, but this big Conan guy was beating it
up it with nothing but a sword.
I was hooked. From that day forward I would buy
all the Conan stuff I could get my hands on.
As I discovered art and began to work on my
skills drawing, I discovered Frank Frazzetta
and his version of Conan. Sure I would fall
in love with high fantasy by way of Tolkien,
and delve deep into Lovecraft and Mythos,
but time and time again I come back to
the barbarian out of the gray north.
Conan was my gateway drug into
Fantasy, and from there into gaming.
My discovery of him changed my life,
set me on the road to being an avid
fan of fantasy, sci-fi and games.
So thanks Mr. Howard for all
the fun you helped me discover.
!"#$%&'&(#$)*$+,-$
!
!
!
./'"0)12#($3,45/')67#$89):%)!
!
!
Avalon Games premier Sci-Fi system, Infinite Futures is fully compatible with Pathfinder.
Infinite Futures is a great system for running any type of Science Fiction game,
be it Hard Sci-Fi to Manga and more.
Fully compatible with Pazios Pathfinder RPG system, if you know and love Pathfinder then
you will for sure fall in love with Infinite Futures.
The system comes complete with several classes, races, several playable aliens, including Robots and
Androids. Skills, feats and gear based the Sci-Fi genre allows you to blast off into adventures right away.
Future expansions will add more aliens, monstrous beasts, gear and goodies.
Get ready to have a laser blast of a good time; Infinite Futures is here.
Talisman
There are only a hand full of fantasy adventure board games out there
and fewer still that have been popular for as long as Talisman. Talisman
first hit the scene in 1983 when Game Work Shop published the first
edition written by Robert Harris. Quickly the game underwent some
revisions, improvements on its looks and component, and with the
second edition it truly took off. This was the most popular of the
editions to be published and the most expansive, taking GWs game
fluff and applying it to Talisman.
Several expansions improved on the game and expanded its appeal.
Like most board games though, it sort of fell off the map in the 90s with
the rise of compute and consol gaming, but in recent years a new edition
has appeared, taking the old school board game to new fans.
If you have never played the game you should try to find someone with a copy,
its good fun, if a bit light hearted.
You can get the fourth edition of the game from Fantasy Flight Games
http://www.fantasyflightgames.com/edge_minisite.asp?eidm=29
Marks Musings
by Mark L. Chance of Spes Magna Games
You want to
clean up before
you see my
Mom?
Come on then, a quick steam clean it is.
Yaaaaa, Its
freezing cold!
Now hold still.
Opps, sorry, I
have to still fix
the heater
heater.
Coral Thrown
Chapter VIII
did so. That thing, what ever it was, it almost had me.
I'm not used to being helpless. Sammual sat on the bed
next to her, holding her in his arms. It was a demon, a
thing of chaos and death. Few could have stood up to it
as long as you did. From what I hear, you mortally
wounded the thing with your dagger. His statement
seemed though to be more in consideration to her ego
then anything else.
It was my death was what it was, Isadora said. She
could still feel the fear that the thing brought too her, the
deep chill that had come over her soul at its touch.
How could it have gotten into the palace? She finally
asked, it but one of several questions that had been
swimming about in her head since the attack. Why
was it trying to kill me? She was shaking a bit now as
she leaned more into him, but all Sammual could do
was wrap his arms about her and hugged her tighter.
I don't know the answers to those questions, not yet at
least, he offered. The palace is warded against such
things entering. The only possible way for it to gain
access was if someone let it in or summoned it right
here in the palace itself.
You look surprised, Isadora suggested. One or more
of your siblings has already sent a magical creature to
try and kill you, why not some other nightmare?
Getting a grip on herself, Isadora stood up to fetch a
glass of wine. She was hot and tired and wanted a
strong stiff drink, all they had around here though was
watered down wine. Isadora had noticed that it seemed
that was all they drank here in Avieragon, weak wine.
What she could use right now was a good belt of her
father's potato whisky.
Sammual continued to sit on the bed thinking out loud
as his wife walked away. An elemental creation is one
10
11
Isadora yawed and stretched as she entered the room. It was late; she was tired and once again upset with her husband.
Sammual was not back yet. Damn the man, she said out loud to herself, moving over to the bed and sitting down with
a tired sigh. Isadora kicked off the slippers and began to rub the sore toes and heel on one foot before switching to the
other. She swore to all the gods of the world that she would never wear those damn shoes again, not as long as she lived.
Tomorrow she would have her clothing unpacked and put away. She promised herself as she stood and stretched, no
more wearing someone else's shoes. She began to then undress. She would lay here in bed and wait for Sammual to
return she told herself, he should be showing up anytime now. A little naked surprise would be waiting for him under the
sheets. That should keep him from running off again so soon. Dropping her dress over a chair and removing her slip
Isadora winced at the sharp pain in her shoulder. She might be a warrior, skilled and trained, but she felt every little
bruise and scrape that the demon had left on her tonight. Turning her head to look at the back of her right shoulder, she
could see the deep purple bruise already forming. Tomorrow she was sure to be stiff and sore.
Moving over to the balcony, her bare feet shuffling on the rugs covering the tile floor, she stepped up to stand before the
archway leading outside. She could feel the cool night air on her as it flowed over her naked skin. She did like being
able to move about bare to the whole world; the air was still warm to her, even though it was well past midnight. To
Isadora it was like the middle of summer down here in the South Seas, she was finding that she loved it.
Walking out onto the stones of the balcony, she looked up at the clear night sky and the stars as they blinked at her from
the heavens above. She stood there in the middle of the balcony, holding her arms out, offering a prayer to the goddess
Hillitha, queen of the night and love. She sent the goddess her hopes and fears, all in a silent praise of the moon lady.
Isadora was not a religious woman, but she figured it could not hurt to offer up a prayer now and again to the gods.
Looking about once more she spied a figure standing on the balcony that sat further along the wall. Whoever it was
stood there looking at her in the dark. Isadora could not see who it was though, nothing but the outline was clear in the
dark. A current then opened behind the figure, the flare of the light showing his face clear and bright for a moment.
Maxis.
He looked Isadora right in the eyes, and then carried his gaze down over her body, across her breasts and hips. Isadora
stood there, transfixed almost by his gaze upon her. She then came to herself, realizing she was naked to him and that
gaze. Blushing Isadora turned and skipped back into the room behind her.
Isadora scolded herself as she entered the room. You damn fool, acting like some wood nymph standing there letting
him have a good long look. Moving over to the bed she pulled back the sheets and laid down. Isadora meant to stay
awake till Sammual retuned, but as her head hit the pillow she was fast asleep.
13
RACE-RELATED EXTRAS
* Light source
CLASS-RELATED EXTRAS
* Spellbook (15 gp, 3 lbs.)
* Spell component pouch (5 gp, 2 lbs.)
* Thieves' tools (30 gp, 1 lb)
WILDERNESS TRAVEL
For extended wilderness travels, add these
items to your equipment list.
* Explorer's outfit
* Tent
* Winter blanket
* Trail rations (7 days)
* Waterskins (2)
* Shovel
Cost 28 gp
Weight Medium 54 lbs., Small 19 lbs.
15
CLERICS' BUNDLE
Add these items to the basic starting bundle
or augmented starting bundle.
* Cleric's vestments
* Silver holy symbol
* Holy water [2]
* Healer's kit
* Spell component pouch
Cost 135 gp; but assuming you don't buy a
wooden holy symbol for your starting bundle
you save 1 gp!
Weight Medium 12 lbs., Small 7 lbs
THIEVES' BUNDLE
Add these items to the basic or augmented
starting bundle. If you're using the basic
starting bundle, add pitons, a hammer and
rope to your load).
* Thieves' tools
* Climber's kit
* Disguise kit
* Crowbar
* Magnifying glass
* 50 ft. silk rope
* Smokestick [2]
* Antitoxin [2]
Cost 412 gp; +70 gp if using masterwork
thieves' tools
Weight Medium 25 lbs., Small 15 lbs; +1 lb.
if using masterwork thieves' tools
BEASTS OF BURDEN
Many adventuring groups find it useful to
bring beasts of burden with them. This might
simply be to carry their camping equipment
on long overland trips or in hopefully
anticipation of the vast piles of look they'll be
carrying away from the dungeon!
DONKEY
Total Cost 19 gp, 20 cp
Weight Carried 64 lbs. (plus possibly a rider);
Carrying Capacity light 75 lbs., medium 150
lbs., heavy 225 lbs., drag 1,125 lbs.
DONKEY
CR
1/2 (XP 200)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5,
Sense Motive +0
Speed 40 ft.; Run
ACP 0; Acrobatics +1 (+5 jumping)
AC 11, touch 11, flat-footed 10; CMD 13 (17 vs. trip)
(+1 Dex)
Fort +5, Ref +4, Will +0
hp 13 (2 HD)
Space 5 ft.; Base Atk +1; CMB +2
Melee 2 hooves -3 (1d3)
Abilities Str 13,Dex 13,Con 14,Int 2,Wis 11, Cha 4
SQ docile
Feats Endurance, Run
Gear bit and bridle, pack saddle, saddlebags, feed
(4 days)
RIDING HORSE
Cost 91 gp, 20 cp
Weight Carried 74 lbs. (plus possibly a rider);
Carrying Capacity light 228 lbs., medium 459
lbs., heavy 690 lbs., drag 3,450 lbs.
RIDING HORSE
CR
1 (XP 400)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6,
Sense Motive +1
Speed 50 ft.; Run
ACP 0; Acrobatics +2 (+10 jumping)
AC 11, touch 11, flat-footed 9; CMD 17 (21 vs. trip)
(-1 size, +2 Dex)
Fort +6, Ref +5, Will +1
hp 15 (2 HD)
Space 10 ft.; Base Atk +1; CMB +5
Melee 2 hooves -2 (1d4+1)
Abilities Str 16, Dex 14, Con 17, Int 2,Wis 13 Cha 7
SQ docile
Feats Endurance, Run
Gear bit and bridle, riding saddle, saddlebags, feed
(4 days)
16
WARHORSE
Total Cost 386 gp, 20 cp
Weight Carried 129 lbs. (plus possibly a
rider); Carrying Capacity light 399 lbs., medium 798 lbs., heavy 1,200 lbs., drag 6,000
lbs.
WARHORSE
CR 2 (XP 600)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8,
Sense Motive +3
Speed 35 ft., base speed 50 ft.; Run
ACP -3; Acrobatics +1 (+5 jumping)
AC 17, touch 13, flat-footed 15; CMD 21 (25 vs.
trip)(-1 size, +2 Dex, +4 armour [hide barding], +2
natural)
Fort +8, Ref +7, Will +3
hp 19 (2 HD)
Space 10 ft.; Base Atk +1; CMB +7
Melee bite +5 (1d4+5) and
Melee 2 hooves -2 (1d6+1)
Abilities Str 20, Dex 18, Con 21, Int 6, Wis 17, Cha
11
SQ trained for war
Feats Endurance, Run
Gear as above plus bit and bridle, military saddle,
saddlebags, feed (4 days)
17
18
Dawn came, and the bride came downstairs saying 'Well, haven't you finished yet? You don't even seem to be able to knead
dough, so I doubt you need me. Be off with you!'
Undaunted, yet another young man fancied his chances; and to make sure of the matter offered the bride no less than 300
gold pieces to spend a night in her arms. When he arrived on the due date, she was already in bed and called down to him
to close and bar the door before he came up, then whispered something quietly to the diamond. The young man attempted
to close the door, but as soon as he pulled it shut it sprang open again; and so it continued all through the night. Come
morning, the bride came downstairs to find the young man still wrestling with the door. 'It's an open and shut case' she said,
'You won't do for me.'
At that point a tortoise crawled in through the door, and in a shower of sparkling light transformed itself into a man - the
husband of the bride. They fell into each other's arms, and lived happily together for a good long time.
19
Avalon
Pathfinder
Special Edition Avalon Character
Trem and Joloch
This month we will be offering a special Game Geek Editions of Avalon Characters.
We have so many we wanted to offer you great Game Geek Fans a special added
bonus, so here is the first of several planned Avalon Characters. The full version can
be found in the free section of this issue.
20
Multi-Verse
We have some great new gear for Zero-G this month so
blast your foes into dust and have a laugh...
Agony Pistol
Illegal on all civilized worlds, agony darts are
made from the toxins of the Annanna Viper,
which paralyzes its prey before devouring them.
The darts are delivered via a magnetic pistol and
cause great pain in their victim. This weapon is
most commonly used by the Star Pirates. (Cost 7
Points, Base Range of 2, Damage +1, for each
dart that hits a character, that character's rolls are
-1 to their total. A character may Rest to remove a
dart but does not gain the normal benefit of
resting when they remove the dart. This poison
does not affect battle armors or robots. Due to the
recharge time of its launcher, the pistol may only
be fired once per Activation.)
Agony Rifle
Exactly as the agony pistol, but more powerful
and with a longer range. (Cost 9 Points, Base
Range of 4, Damage +2, all other rules the same
as the agony pistol.)
Re-Animator Kit
The re-animator kit is a very expensive
cybernetic implant whose prohibitive cost and
dangerous manner of implantation make it
something seldom seen on the field of battle.
Epinephrine injectors near the heart and brain and
nano-protein packets throughout the body
activate on death, giving the bearer a second
chance at life. (Cost 15 Points, When this
character dies from his wounds, instead destroy
this gear and refill his Health to half its maximum
amount. No character may have more than one
re-animator kit.)
Psi Collector
Forces that rely heavily on their Psykers are in
for a rude surprise when facing an opponent
carrying a Psi collector. These newly-designed
21
Battle
Axe
We thought we would add some magic to your Battle
Axe game, so here is the first of many schools of magic
you can buy for arcane base characters.
All the cards are provided in the free section.
!
Mystic Dart
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Make a ranged attack up to 8 for
one hit of damage
Or
Yellow 1
Make a ranged attack up to 12 for
one hit of damage
!
Common
Battle
Axe
22
All the folks here at Avalon Games want to say stay warm
this winter and play a great game.
All the folks here at Avalon Games want to say Happy New Year and
we will bringing a lot of new, great games out in 2011 .
Become Fan of Avalon Games and join
our Newsletter. In each issue we offer
insight into Avalon Games, the people
thyat make it a great little publisher and
all sorts of free stuff, special offers and
access to Fan Special Edition products.
Go to our web site at,
www.avalon-games.com and sign up.
SpesMagnaGames
AffordablePDFsfor
StrongerGames
Availableat
DriveThruRPGandPaizo.com
!"#$%&'&(#$)*$+,-$
!
!
!
./'"0)12#($3,45/')67#$89):%)!
!
!
SpesMagnaGames
AffordablePDFsfor
StrongerGames
Availableat
DriveThruRPGandPaizo.com
23
By Megan Robertson
Troglodytes of the Tentacled One
by
Raging Swan Press
24
In#initeFutureshassomegreatreleasesthis
monthwithIn#initeStarshipsandIn#inite
Aliens.Bothproductstakethesetosubjects
andoffersyousomegreatrulesandideasfor
usingtheminyourgame.
AnewMiniGamethismoth
withRoadRage.Cardbased,
thislittlegamewillkeepyou
onedgethewholetimeso
jumpintothedriverseatand
letthehotlead#ly.
!"#$%&'&(#$)*$+,-$
!
!
!
25
AvalonPath#inderhasall
sortsofnewstuffthismonth;
adragonofbittercold,some
magicalgearandamagical
plainsallwaitforyoutoadd
themtoyourgame.
HowtoUseRomanceinyour
gamewillbringthesofter
sidetolightinyourgame,a
greatadditiontoourHowto
lineofgamingbooks.
MoreArcanawithus
takingyoudeepinto
thegreatGrassSea.
Holdontoyourhats,
itsawildrideout
there.
!
Ofcoursenomonthis
overuntilyougetyour
artonandwehaveall
kindsofartforyouthis
month.DarkElves,
designsetsandthe
#irstofseveralnew
products,AvalonClip
ArtCollection1.100
blackandwhiteor
greyscaleimages,all
at10centsapiece,you
justcannotgowrong.
Leviathansseestherelease
ofthesecondbookofrules.
Allabouttroopsthistime,so
soldierupboysandgirls.
26
Cool Stuff
Conan the Barbarian
Iron Maiden
Thismonthwehaveabrandnewsteamtankforyou,allreadytogo
andmotethenabletoblastyourfoesintolittlebrassbits.TheIron
Maidenisamediumtanksetwiththreefrontfacingmedium
cannons.Shepacksagoodpunchasshelumbersforward,
supportinginfantryastheymarchahead.Ithasnoweaponstothe
rearthoughandthecannonscannotall#ireinthesamedirection,so
becarefulhowyouplaceherinthebattleline,
asanexposedrearisasurewaytogetblownup.
AfulldatasheetisprovidedintheFreeStuffsection,sohavefun
makingyourownIronMaidenoutofbitsandpiecesofotherkits.
28
!
!
6
3
4
1
12
5
11
10
8
9
13
Mystic Dart
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Make a ranged attack up to 8 for
one hit of damage
Or
Yellow 1
Make a ranged attack up to 12 for
one hit of damage
Common
Battle
Axe
Mystic Dart
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Make a ranged attack up to 8 for
one hit of damage
Or
Yellow 1
Make a ranged attack up to 12 for
one hit of damage
Common
Battle
Axe
Mystic Dart
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Make a ranged attack up to 8 for
one hit of damage
Or
Yellow 1
Make a ranged attack up to 12 for
one hit of damage
Common
Battle
Axe
Mystic Dart
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Make a ranged attack up to 8 for
one hit of damage
Or
Yellow 1
Make a ranged attack up to 12 for
one hit of damage
Common
Battle
Axe
Mystic
Shield
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
The spell caster cannot be the
target of a spell while the shield is
active
Common
Battle
Axe
Mystic
Shield
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
The spell caster cannot be the
target of a spell while the shield is
active
Common
Battle
Axe
Mystic
Shield
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
The spell caster cannot be the
target of a spell while the shield is
active
Common
Battle
Axe
Mystic
Shield
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
The spell caster cannot be the
target of a spell while the shield is
active
Common
Battle
Axe
Mage
Armor
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Reduce, by -1 Category, all
attacks made against the spell
caster
Common
Battle
Axe
Mage
Armor
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Reduce, by -1 Category, all
attacks made against the spell
caster
Common
Battle
Axe
Mage
Armor
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Reduce, by -1 Category, all
attacks made against the spell
caster
Common
Battle
Axe
Mage
Armor
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Reduce, by -1 Category, all
attacks made against the spell
caster
Common
Battle
Axe
Mystic Bolt
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on this
spell caster
Or
Yellow 0
Make a ranged attack up to 8 for two
hits of damage
Or
Yellow 1
Make a ranged attack up to 12 for
two hits of damage
Uncommon
Battle
Axe
Mystic Bolt
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on this
spell caster
Or
Yellow 0
Make a ranged attack up to 8 for two
hits of damage
Or
Yellow 1
Make a ranged attack up to 12 for
two hits of damage
Uncommon
Battle
Axe
Mystic Bolt
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on this
spell caster
Or
Yellow 0
Make a ranged attack up to 8 for two
hits of damage
Or
Yellow 1
Make a ranged attack up to 12 for
two hits of damage
Uncommon
Battle
Axe
Mystic Push
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 1
Push back, by 4 away form the
caster, all characters within the
casters front facing and who are
within 4
Uncommon
Battle
Axe
Mystic Push
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 1
Push back, by 4 away form the
caster, all characters within the
casters front facing and who are
within 4
Uncommon
Battle
Axe
Mystic Push
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 1
Push back, by 4 away form the
caster, all characters within the
casters front facing and who are
within 4
Uncommon
Battle
Axe
Mystic Blast
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Place the Blast template anywhere
within 6 of the spell caster
All touched by the template take
2 hits of damage
Rare
Battle
Axe
Mystic Blast
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Place the Blast template anywhere
within 6 of the spell caster
All touched by the template take
2 hits of damage
Rare
Battle
Axe
Holding
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Pick one character within sight of
the spell caster. Said character
cannot have move actions played
on them for the rest of the game
Rare
Battle
Axe
Holding
Abjuration
Have the spell caster make 4
move
And
Play another War Band Card on
this spell caster
Or
Yellow 0
Remain in Play
Pick one character within sight of
the spell caster. Said character
cannot have move actions played
on them for the rest of the game
Rare
Battle
Axe
Mystic
Explosion
Abjuration
Have the spell caster make 4 move
And
Play another War Band Card on this
spell caster
Or
Yellow 0
Place the two Blast templates
anywhere within 6 of the spell
caster
All touched by the template take 2
hits of damage
Unique
Battle
Axe
DC15: Trem is now part of the necromantic underground in the city, using his criminal skills to procure
and trade items of dark magic. If you need a necromantic
item, Trem is your man.
DC20+: Trem can be found at the Bloody Magpie, a pub
near the center of the city. But be warned--not only is he
friends with some dark wizards, but some people have
seen him enter fits of incredible violence and strength.
Information for DMs only
Trem
Rogue 2 Wizard 2
Lawful Evil Medium Human
Inti; +1 Senses ; Perception +1 / +5
Defense
AC 11, touch 11, flatfooted 10
hp 15 (2d6+2 + 2d4)
Fort +0
Ref +5 Will +4 / +8
Offense
Speed 30ft
Melee
Dagger +2 (1d3+1)
Ranged Thrown Dagger +2 (1d3+1)
Statistics
Str 12 Dex 12 Con 11 Int 12 / 20 Wis 13 / 16 Cha 8 / 16
Base Atk +1
Feats Alertness, Deceitful, Eschew Materials, Skill
Focus (Spellcraft)
Skills Appraise +4, Bluff +4, Diplomacy +1,
Disguise +1, Handle Animal +1, Intimidate +2,
Linguistics +6 (Draconic, Infernal, Orc,
Undercommon, Abyssal, Auran), Ride +3, Sense
Motive +3, Spellcraft +8
Equipment: Daggers x3
Special: Sneak Attack 1D6, Trapfinding, Evasion,
Trap Spotter, Arcane Bond, Arcane School,
Cantrips, Scribe Scroll
Spells per Day:
0 lvl
1st lvl
4
3+2
2nd lvl
3+1
'
Warlord Grom
Weapons
Scimitar
Dagger
Damage mod
+1
-1
Notes____
-
Special Abilities
(
'
)
As mod
-1
+0
(
*#&
)
)
)
Health
Lamia
Major
Glory
Gyea