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Seattle Curriculum
Taky Kimura
Gin-Lai or Salutation
Bi-jong or ready stance
(Incorporating the Centerline Theory)
Immovable Elbow Theory
Four Corner Theory
Footwork:
a. Forward
b. Backward
c. Shifting right
d. Shifting left
Sil Lim Tao (basic form taught in Seattle)
Straight punches and elbow punches and various body punches
Bil-jee (finger jab)
Kicks:
a. Forward straight heel kick
b. Forward shovel kick
c. Side kick
1- Low side kick
d. Low toe kick
e. Groin toe kick
f. Hook kick (medium & high)
g. Spinning back hook kicks
Chi Sao (sticking hands)
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Blocks:
a. Tan sao
b. Bong sao
c. Gong sao
d. Vertical fist punch
e. Fook sao or elbow contained bent wrist block
f. Palm strikes - vertical - side - and palm up
Techniques:
a. Pak sao
b. Lop sao
c. Chop chuie - Gwa chuie
d. Pak sao lop sao gwa chuie
e. Lop sao chung chuie lop sao chung chuie
f. Chop chuie gwa chuie lop sao chung chuie
Oakland Curriculum
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1. Salutation
2. Kicking Drills:
a. Five corner kicking: alternating kicks between left and right foot.
b. Five corner kicking: from low to high.
c. Clockwork kicking: real-time kicking with the closest weapon.
d. Combination clockwork kicking & hitting: advanced.
Key: real-time, no hesitation, closest weapon to closest target.
3. Stance: Bi jong
a. Lead stance: shuffle, front, rear, side.
b. Form is the essence, balanced, smooth, feet stay on the ground, (skating)
c. Strictly lower body movements: each movement is independent.
d. Comfortable and alive, natural bounce, not rigid or stiff with hops or jumps.
e. Shuffle to various strikes and kicks.
Key: be alive and comfortable.
4. Evasive Maneuvers
a. Evade various strikes (some exaggerated to make easier)
b. Evade various kicks.
c. Evade various combinations of strikes and kicks.
d. Minimal movement to make opponent miss.
- Know what position and distance is safe for you.
- Individualize and adapt to the size and reach of the opponent.
f. Evade and counter: after learning the above.
Keys: Better to miss by an inch then to block by a mile.
- To block is to get hit.
- Don't engage the opponent, disengage him.
(e.g. don't tangle yourself in blocking and trapping movements)
- The whole idea is to intercept his physical and emotional intent to hurt you.
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- Footwork is supposed to be light and easy, not jumping around stiff, but relaxed and smooth without deliberation, angular and instant.
7. Basic Trapping.
a. Pak sao
b. Lop sao
c. Gong sao
d. Jut sao
e. Tan sao
f. Bong sao
g. Economy of motion: cut these movements in half.
h. One hand trap
i. Two hand trap
Key: Trapping is only a by-product.
- Hit, hit and more hit: not trap, trap and then hit.
- While engaging an opponent, if there's emptinessHit.
- Skim and glide with friction but let the Chi flow.
8. Line drills (Quiet awareness)
- Sensitivity: Touch vs. Non-Touch.
9. Distance: Measure your distance
a. Safe
b. No man's land
c. Gates, body positions, and zones
Key: Put yourself where you're safe and the opponent is not.
- Circle to the outside of the strong side, away from rear hand.
- Immobilize the lead leg or hand, after you hit, not before.
10. Practice Drills
a. Attack and defense.
Key: Stun him first, before obstruction, to break his rhythm or forward momentum.
11. Apparatus training
a. Finger jab
b. Straight blast
c. Side kick: shin, knee target
d. Side kick: power through target
e. Strikes to traps
f. Kicks to traps
g. Bridging the gap
h. Basic wing chun traps
i. Strike to hand immobilization to takedown
j. Kick to leg immobilization to takedown
k. Backfist (high to low, low to high)
Keys: All trapping concludes in hitting
- Don't punch and kick at an opponent, kick and punch through him
- Broken rhythm (Don't be predictable)
- Using the stop-kick as a jab as you incorporate it in footwork
(e.g. be loose, fluid, Ali-like)
12. Burning Step: hand to foot impetus.
13. The pendulum: avoidance then following back swiftly and instantaneously.
14. Basic and primary goal: Each student must find his own
- Identifying the tools
- Using the tools
- Sharpening the tools
- Dissolving the tools
In adapting to the opponent:
- The Three Phrases:
a. Ice: solid, unchanging, rigid.
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Or:
"Before I studied the art, a punch was just like a punch, a kick was just like a kick. After I studied the art, a punch is no longer a punch, a kick is no longer a kick. Now that
I understood the art, a punch is just like a punch, a kick is just like a kick."
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20) Pak sao da Go Jao sao da Ha Jao sao da Go Jao sao da double Jut sao rear hand Biu gee Gum sao da Jang (Elbow)
21) Pak sao da Go Jao sao da Ha Jao sao da Go Jao sao da double Jut sao - Gum sao da Jang (Elbow) to other combination routes
22) Pak sao da Go Jao sao da Ha Jao sao da pak sao with qua chuie - to other combination routes by energy
23) Half Pak sao da Lop sao da Kao sao da inside of lead arm
24) Half Pak sao da Lop sao da Pak sao when parry hand passes Pak Lop sao da
25) Half Pak sao da Lop sao da Chung chuie after parry hand passes Jut Pak sao da Gum sao da
26) Half Pak sao da Lop sao da Huen sao to rear hand Sut sao gum sao da
27) Fake Pak sao da with delay Chung chuie after parry hand passes Jut Pak sao da Gum sao da
28) Pak sao da Gnoy Lop sao da Pak sao da
29) Pak sao da - Gnoy Lop sao da Loy Kao sao da
30) Gnoy woang pak sao da Gnoy Lop sao da Gnoy Lop sao da on the rear arm
31) Half Pak sao da Lop sao da Chung chuie behind rear parry Jut sao da Gum sao da
32) Half Pak sao da Lop sao da - Chung chuie behind rear parry - Pak sao da Lop sao da Pak sao da
33) Half Pak sao da Lop sao da - Chung chuie behind rear parry - Chung chuie behind returning parry Gum sao da Fak sao da Gum sao da
34) Choap chuie Qua chuie Lop sao with Qua chuie (Rear hand block)
35) Choap chuie Qua chuie Pak sao da bong sao with Lop sao with Qua chuie or Fak sao (Sut sao) (for lead hand block)
36) Choap chuie Qua chuie Jao sao to all the basics in the Jao sao series
37) Choap chuie Qua chuie Gnoy Lop sao da Pak sao da
38) Fake Choap chuie Fake Qua chuie to :1. Juk tek (Ha, Jung, Go)
2. Oou tek (Ha, Jung, Go)
3. Jik tek (Ha, Jung, Go)
4. Ha hou Oou tek
5. Hou sut
6. Jung dum tek
7. Jun juk tek
8. Jun qua tek
9. Jun so tek
10. Jun oou tek
11. Jun jung dum tek
12. Jun jik tek
Numbers 1 to 12 are in the Jun Fan Gung Fu Chum Kiu series. The Jun fan Chum Kiu techniques are not to be mistaken for the Wing Chun Chum Kiu techniques. Jun
Fan Chum Kiu techniques are seeking the bridge or attachment entering techniques or bridging the gap techniques.
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Feeder throws Jab/Cross combination. Student catches jab and throws a rollback/Jeet Tek to deal with cross. Student then follows up with cross/hook/cross and any
two kicks of their choice.
Feeder throws Jab/Cross combination. Student catches jab and then throws straightlead (cut punch) to deal with cross. Then student follows up with cross/hook/cross
and any two kicks of their choice
Feeder throws Jab/Cross combination. Student catches jab and then uses a shoulder shop to deal with cross. Then student follows up with cross/hook/cross and any
two kicks of their choice
Feeder throws Jab/Cross combination. Student catches jab. Then student slips the cross while throwing a cross/with lead hand parry (Split Entry). Student follows up
with hook/cross/hook and any two kicks of their choice.
Feeder throws Jab/Cross combination. Student catches jab and then uses a Woang Pak Da to deal with cross. Then student follows up with cross/hook/cross and any
two kicks of their choice.
Feeder throws Jab/Cross combination. Student catches jab and deals with cross with a cover/drop step. Student then follows up with cross/hook/cross and any two
kicks of their choice.
Note: These drills are done several ways. First they should be done as is to learn the correct energy and motions of the drill. Then you must make them alive with both
footwork and the proper intensity level.
You can then add to the drill by making them more interactive. Before each drill, use these methods as well as come up with some of your own:
Have a feeder/student jab exchange with the feeder acting as the initiator.
Have the student initiate the drill by throwing a jeet tek (or any technique) and the feeder counter the students attack with the start off the drill.
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This was the original syllabus of Jun Fan Gung Fu Jeet Kune Do
Training coming from the lineage of Sifu Ted Wong
Foundation Structure
Introduction
Brief History
Centerline Theory
Theory of Facing
Economy of Motion
Fighting Stance Evaluation
JKD On-Guard Position
Power Side Forward Theory
Position Awareness Exercises
Visual Focus Principles
The Fighting Measure
Four Ranges of Combat
Defensive Theory
Defensive Zones & Perimeters
Basic Tools of Jeet Kune Do
Straight Line vs. Curved Motion
Footwork & Mobility
JKD Fighting On-Guard Position
Push Shuffle (Forward & Backward)
Pendulum Shuffle (Forward & Backward)
Side-stepping (Right & Left)
Rocker Shuffle (Initiating Front & Rear)
Burning Step (Jamming & Kicking)
Stutter Step
Stealing A Step
Circling (Right & Left)
Triangle Step
Chasing Step (Pursuit & Retreat)
Step-Through
Fitting-In Drill
Full Pendulum Drill
Hop Drill
Upper Body Tools
Leading Straight Punch
Leading Finger Jab
Leading Backfist
Straight Lead to Body
Leading Hook Punch
Rear Straight Punch
Straight Rear to Body
Half-knuckle Fist
Hammerfist
Shovel Hook
Uppercut
Palm Hook
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Side Palm
Vertical Palm
Thumb Hook
Clawhand
Headbutt
Elbow Smash
Inner Forearm Smash
Shoulder Smash
Basic Hand Combinations
Rotation Hand Strikes
Lower Body Tools
Jeet Kune Do Kicking Structure
Straight Kick
Hook Kick
Side Kick
Back Kick
Spin Back Kick
Reverse Kick
Inverted Hook Kick
Stamp Kick
Shin Smash
Knee Smash
Secondary Techniques
Double Kicking
Triple Kicking
Three-way Kicking
Five-way Kicking
Intercepting Fist/Stop Kicking
Proper Body Mechanics
Vertical Fist Structure
The Basic Intercepting Fist
Four Phase Extension Drill
Telegraph Drill
Retraction Drill
Two-man Intercepting Fist Drill
Six-phase Intercepting Fist Drill
Three-man Intercepting Fist Drill
Single Glove Reaction Speed Drill
Double Glove Reaction Speed Drill
The Stop Kick
Passive vs. Aggressive Kicking
Side Stop Kick
Stamping Stop Kick
Oblique Stop Kick
Back Stop Kick
Spin Back Stop Kick
Stop Kick Free-style Execution Drill
Hand & Leg Defense
Basic Defensive Theory
Parrying vs. Blocking
Defensive Zones & Perimeters
Explanation of Wu Sao & Mon Sao
Pak Sao & Applications
Tan Sao & Applications
Bong Sao & Applications
Goang Sao & Applications
Fook Sao & Applications
Jum Sao & Applications
Kwun Sao & Applications
Gaun Sao & Applications
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Energy/Sensitivity II
Basic Five-Way Energy Drill (Forward Energy - Tan Da, Upward Energy - Woang Pak Da/Low Hit, Inward Energy - Inner Lop/Qua Chuie, Downward Energy - Rear
Pak/Chung Chuie, Outward Energy - Pak Sao Chung Chuie)
Woang Pak Drill
Practical Application of Woang Pak Drill
Inner Lop Sao/Palm Hit/Roll Drill
Jut Sao/Straight Punch/Roll Drill
Mixed Lop Sao/Jut Sao Roll Drills
Boang Sao/Lop Sao Roll Drill (with All Switches)
Practical Application of Boang Sao/Lop Sao Roll Drill
Don Chi Sao (Single Arm Sticking Hands)
Crossed Arm Chi Sao
Seong Chi Sao (Double Arm Sticking Hands)
Strengthening Drills for Chi Sao Arm Positions
Tan Sao Wedge Drill
Practical Application of Tan Sao Wedge Drill
Tai Chi Push Hands (Single & Double)
Practical Application of Tai Chi Push Hands
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Entering Skills
What is Entering?
Fighting Measure
On Guard Position (Bai Jong)
Basic Entering Footwork (Push Shuffle, Forward Lunge, Stealing A Step,
Forward Pendulum, Stutter Step, Burning Step)
Primary Entering Tools (Straight Punch, Finger Jab, Backfist, Straight Kick, Side Kick, Hook Kick, Asking Hand, Straightblast)
Opening & Closing Lines of Attack
Entering Methods (Jik Tek/Chung Chuie, Juk Tek/Bil Jee, Bil Jee/Juk Tek, Qua Chuie/Juk Tek, Oou Tek/Qua Chuie, Double Bil Jee, Chop Chuie/Qua Chuie, Ping
Chuie/Qua Chuie/Juk Tek/Mon Sao/Pak Sao, Juk Tek/Mon Sao/Lop Sao, Burning Step Side Kick, Double Burning Step Side Kick, Low/High Oou Tek, Low Jik Tek/High
Oou Tek, Low Juk Tek/High Oou Tek)
Entering Off Jeet Tek
Touch & Go Entering Drills
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Grappling/Counter Grappling
What is Grappling/Counter Grappling?
Arm Bar
Choke
Side Strangle
Wrist Lock
Neck Torque
Thumb Gouge
Figure Four Arm Lock
Reverse Arm Lock
Claw to Face/Throat (Miscellaneous)
Step-through Hip Throw
Single-leg Takedown
Groin Grab/Tear/Pull
Four Basic Leg Traps & Applications
Counter-Grappling
Tan Sao Grip Release
Huen Sao Grip Release
Immediate Counter with Hand/Foot Techniques
Five Ways of Attack
Explanation of Single Direct Attack (SDA) and Single Angulated Attack (SAA)
Example of Single Direct Attack & Single Angulated Attack
Explanation of Attack By Combination (ABC)
Examples of Attack By Combination
Explanation of Progressive Indirect Attack
Examples of Progressive Indirect Attack
Explanation of Hand Immobilization Attack (HIA)
Examples of Hand Immobilization Attack
Explanation of Attack By Drawing (ABD)
Examples of Attack By Drawing
Physical Training
Introduction
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Flexibility Training
Strength Training
Forearm Specialization
Abdominal Specialization
Special Exercises
Cardiovascular Training
Training Programs
Diet, Nutrition
Supplementation & Rest
Closing Discussion
Speciality Techniques
Four Ranges of Combat
Longest Weapon to The Nearest Target
Timing & Rhythm Drills
Broken Rhythm
Burning Step Side Kick
One & Three Inch Power Punch
The Straightblast (Jik Chung Chuie)
Trapping Hand Range
Headbutts, Knees, & Elbows In Trapping Range
Closing
Self Defense for the Streets
Basic Principles of Self Defense
Four Combat Ranges
The Fighting Measure
Visual Focus Principles
The Fighting Stance (Bai Jong)
Natural Ready Positions
The Interception (Lead Leg Kick, Lead Bil Jee, Lead Straight Punch)
The Four Corner Lin Sil Die Dar Movements Countering Specific Attacks (Lead Punch, Rear Punch, Backfist, Straight Kick, Hook Kick, Side Kick, Spin Kick, Wrist Grab,
Lapel/Collar/Shirt Grab, Combinations)
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Here is a progression of GM Richard Bustillo, this is only one way of many taught at the IMB Academy.
There was never a real syllabus that was taught to anyone person, you were always taught in ranges, and you just used what you wanted to teach in each phase. GM
Bustillo teaches 1-3 phases at his school in California. What he taught was never fixed in any real order. Like JKD he just went with the flow.
Basic outline
(Close range) Close range grappling system/program. The highly effective art of Brazilian Jiu-Jitsu, Shooto wrestling, catch as catch can wrestling, Judo and Jujitsu gives
a wide variety of position and submission training methods, which strengthen an individual's ability to defend themselves from the ground and standing.
(Middle range) Muay Thai Boxing and Western Boxing includes the development of an individual's personal weapons, emphasizing punch, kick, elbow, knee coordination
and evasive body movements for an effective defense
(Long range) Weaponry self-defense from the Filipino Martial Arts of Kali, Arnis, Escrmia, featuring single and double stick coordination drills that provide a better
awareness towards the various angles of offense, defense, and counters & recounters.
The Kali / Eskirma / Arnis syllabus; at IMB Academy consists of the fundamental basic coordination and exercises for twirling, angling, footwork for defense, offence and
counter techniques. The intermediate stage continues with the lines of attack for the numbering system of many different styles of KEA for defence and disarming
techniques. Pormas or forms are added to enhance weapon control and handling. Advance stage is the sparring training of single or multiple attacks. Weapons against
empty hand sparring is also introduced at this level
(Self-discovery range) Jeet Kune Do is the philosophies, concepts and training methods of Bruce Lee - increasing an individual's awareness through the understanding of
their own personal abilities and limitations
The Phase 1 J.K.D.
The basic twirling and various numbering systems of many long range Filipino arts are taught at this level. The basic offence / defense / counter hand strikes, kicks, knee
and elbow strikes of Muay Thai and boxing are taught for the middle striking range. The close range grapple of floor exercises and basics techniques are taught.
The Phase 2 J.K.D.
Tan Sao, Basic trapping: Pak Sao, Tan sao, Bong Sao & Applications Goang Sao, Fook Sao, Sliding Leverage Chung Chuie, Bil Jee, Fook Da with applications.
Shoulder Stop Evasive Tactics (Slip, Duck, Bob & Weave, Snapback, Shoulder Roll) Stop Kicking Lead Leg Jam
Simple Energy Drills (Dissolving Energy) Lop Sao Switch Drill (Dissolving Energy) Continuous Pak Sao Drill, Practical Application of Continuous Pak Sao Drill Continuous
Lop Sao Drill, Boang Sao/Lop Sao Roll Drill (with All Switches), Tan Sao Wedge Drill, Defense Against Grabs, Defense Against Specific Situation Attacks
Five Ways Of Attack Simple Angular Attack (SAA) and its converse Simple Direct Attack (SDA). Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization
attack, which make use of trapping to limit the opponent's function with that appendage. Progressive Indirect Attack (PIA). Attacking one part of the opponent's body
followed by attacking another part as a means of creating an opening. Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a
means of overcoming the opponent. Attack By Drawing (ABD). This is creating an opening with positioning as a means of counter attacking. The Intermediate offence /
defence / counter hand strikes, kicks, knee and elbow strikes of Muay Thai and boxing are taught for the middle striking range. Intermediate Stick fighting drills and
concepts. The close range JKD standing grappling, and floor exercises and intermediate ground grappling techniques are taught.
JKD training
1. The breakdown of your fighting stance, principles and concepts that work for you!
2. Trapping principles from two hand reference points
a. One hand outside
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Phase Training
Phase 1 Level Training
In Phase 1 students are introduced to the basic techniques and training methods from a variety of martial arts. This training has a very specific goal and focus, dealing
largely with kickboxing and trapping skills, weapons coordination and movement skills. In Phase 1, techniques are practiced with a minimum of resistance from the
partner, and the timing and random variables are limited to allow students to develop an understanding of the this material.
Phase 2 Level Training
In Phase 2 students are given more resistance in a variety of interactive drills which call for awareness, sensitivity, and an economy of motion that all combine int what we
affectionately call "The Flow." This type of training requires that students identify and respond efficiently to changes in distance, structure, pressure, momentum and
intention, adjusting their tactics to match or counter those of their training partner.
Phase 2 training will consist of many "Closed Circuit Drills", drills which require specific actions from both participants in order to create a specific circumstance or
condition. In these drills, each partner plays a role which calls for the other partner's response. This type of drill perpetuates itself, calling sensitivity, rhythm, coordination,
and timing, as well as awareness.
Phase 3 Level Training
Phase 3 will take all of the drills that were learned in Phase 2 and combine them, so that students learn how to effectively transition from one environment of "game" to
another. This will also bridge between Arts, often calling for students to move from kicking to striking to trapping to grappling to weaponry and back again. This for many
students is when the training truly becomes "alive."
Tactics and strategies for dealing with and identifying types of resistance are developed in detail. Students learn about the psychology of fighting, combination of theory,
and how to identify and counter their opponent's intentions.
When playing this free flow game it is at its highest level referred to in two ways. In an empty handed focus, we refer to this as "Seek the path." With weaponry we refer to
this as "Anything goes" or "Play it all." The focus of these games are to safely and productively test and develop one's responsiveness to a changing format, environment
or skillset. It is important for students to remember that these games, though challenging and interactive, are not meant to be a forum for competition.
The objective of this level of training is to round out the student's skills so that they are capable of responding and adapting to nearly any circumstance. this will complete
their foundational training, allowing them to prepare for Phases 4 and 5, specifically mental and physical changes in response to training, and personal development and
specialization.
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1. Pak sao da
2. Tan sao da
3. Bong sao da
4. Lop sao da
JUN FAN 1-2 SERIES
Parry the JAB, when the CROSS comes: - - - - Using Focus Mitts
1. BOB & WEAVE (can include punch to mid-section), HOOK, CROSS, HOOK, ADD 2 KICKS - - - SIDE & HOOK
2. SWAY BACK, CROSS, HOOK, CROSS, ADD 2 KICKS - - - SIDE & HOOK
3. DUCK, CROSS, HOOK, CROSS, ADD 2 KICKS - - - SIDE & HOOK
Boxing
Jab and slip drill / Jab and gunting drill
Practice jab and slip with gloves and no helmet or can wear helmet
1 x L KICK, 1 x R KICK
2 x L KICK, 2 x R KICK
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3 x L KICK, 3 x R KICK
4 x L KICK, 4 x R KICK
5 x L KICK, 5 x R KICK
4 x L KICK, 4 x R KICK
3 x L KICK, 3 x R KICK
2 x L KICK, 2 x R KICK
1 x L KICK, 1 x R KICK
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a. Parry reposte lop sao hubud #1-#2 - don chi with Switches, moving from one drill to the other.
b. Mix Jun Fan trapping
AFM 8/17 Gunting Lock flow (This is our method: 8 Guntings and 17 Locks)
Last Update: 12/06/2014 * A Private (Not-For-Profit) Exclusive Club. Founded by Punong Guro/Sifu Michael Kinsey 1989-2014
Applied Fighting Methods trademarked since 1996.
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