Documentos de Académico
Documentos de Profesional
Documentos de Cultura
IT6750 Intro To IDT
IT6750 Intro To IDT
September 3, 2009
Authors’ Note
Corey Lynn, Bruce Barker, and Michele Bennett are UCD students in Brent Wilson’s Current
Trends and Issues in Instructional Technology – IT 6750 class, 2009 Fall Semester.
Definitions
Instructional Technology
One difficulty with using the terms Instructional Technology or Educational
Technology is that their popular conception, for laypersons, is that of the
actual technological media (e.g., computers, internet, video) and/or
applications of those media (distance learning, tutorial programs, etc.);
another is that the two terms are often used interchangeably – by people
both within and outside the field.
It could be argued when the practice of using ‘technology’ in education
originated – with the use of cave paintings to teach the young many
thousands of years ago, with early uses of training manuals such as the
Navy’s Blue Jackets’ Manual from the late 1800s (Jones, 1999), with the
advent of slide shows and motion pictures used for training military
personnel beginning early in the 20th century, etc. One of the earliest
definitions for the field, from the National Academy of Visual Instruction in
1925 states:
“…. visual instruction involves the schoolroom use of motion pictures,
lantern slides, and a ‘wealth of devices’ such as still pictures, wall maps,
charts, and the actual objects,” (Reiser and Ely ,1997).
This definition almost entirely focused on the current technological media
that could be used in teaching. A new field of study devoted to the use of
technology in teaching originated, in large part, to assist the classroom
teacher in employing technology in his/her delivery of instructional material;
Page | 3
Running Head: Introduction to the Field of Instructional Design and
Technology
in the 50’s and 60’s, there was a big push for Junior College programs to
train teachers how to use the latest media (Jones, 1999). The primary focus
was essentially: “Here’s the latest technology, and here’s how to use it. Now
go use it in your teaching”
By the mid-1900’s, theories of education and learning evolved to view
education as more of a systematic process rather than as the end product of
teaching. With this shift, the name of the field changed from visual to
audiovisual instruction and then, by the 1960’s, to instructional technology.
Along with these changes in the education field, the scope of the
instructional technology field also advanced. In 1972, one of the primary
professional organizations for this emerging field, the Association for
Educational Communications and Technology (aka. AECT) defined
Instructional Technology as: “A field involved in the facilitation of human
learning through the systematic identification, development, organization,
and utilization of learning resources and through the management of these
processes” (AECT, 1972.) AECT’s definition was a significant change from
the 1925 definition and included a focus on the “facilitation of human
learning” rather than on the narrow view of “using the technology.”
The term educational technology has recently become more prevalent, due
in part to the AECT’s use of term in their 2008 definition of the field. The
broader meaning of this phrase encompasses not just instructional design
and practice but also the learning theories and other processes that guide
and drive instruction. The 2008 AECT definition states:
“Educational technology is the study and ethical practice of facilitating
learning and improving performance by creating, using, and managing
appropriate technological processes and resources” (Molenda and
Robinson, 2008)
Along with the definition, Molenda and Robinson included a great deal of
detail about the meaning of the different parts of their definition. The
following is a synopsis of the definition:
Study - The research into new educational technologies, as well as research,
influenced by learning theory and other related fields. The term implies a
cyclical process of inquiry, research, design, practice and reflection that
leads to continued improvements in educational practices.
Ethical practice - The traditional focus of using media ethically and
respecting intellectual property, and also a focus on the needs, inclusion,
safety and empowering of learners and educational professionals.
Facilitating - A shift of views from the traditional view (a teacher’s instruction
causes a student’s learning) to the constructivist view (the learner’s active
role drives his/her own learning and construction knowledge rather than a
passive recipient of information). This shift has resulted in a more facilitative
Page | 4
Running Head: Introduction to the Field of Instructional Design and
Technology
role for technology. The term learning has also evolved greatly over time.
Today there is an understanding that mere memorizing is often a wasted
effort and ‘deep learning’ is essential for a person to understand a concept
and to apply his/her knowledge to a variety of problem solving situations.
Improving performance - Technological products should lead predictably and
efficiently to the attainment of specific learning goals – new capabilities that
the learner can use and apply. In addition, the educational technology should
also help educators reach their goals more efficiently and effectively.
Creating, using and managing - The processes of instructional design. The
creation of instructional materials or “learning systems” involves a
systematic sequence of steps to analyze the problem/goal, determine learner
characteristics, specify what capabilities must be learned, and then develop
the lessons, resources and/or systems to meet those goals and outcomes.
Assessments should be made throughout the process and during use of the
final product to analyze the effectiveness and identify ways to improve the
instruction. ‘ADDIE’ (Analysis, Design, Develop, Implement, and Evaluate) is
a commonly-used template for this process. As the collection of educational
technologies has grown and become more and more complicated, so has the
responsibility of managing the technology, which entails procuring, installing,
monitoring and maintaining the various hardware and software components.
Appropriate technological processes and resources - Choosing which media
and applications, based on sound scientific knowledge (as in Oxford’s
definition above), would best implement a particular learning objective. This
also refers to issues of cost/benefit, safety, the inclusion of diversity, and
avoidance of stereotypes. The term “processes” in the definition highlights
the need for a systems approach to instructional and technology
development, viewed by many as central to the field.
Core Models
“Education is what remains after one has forgotten what one has learned in
school” (Albert Einstein).
Operant Conditioning
Bloom’s Taxonomy
Knowledge
Knowle er and e
dge
Dimensi
on
Factual List Summar Classify Order Rank Combin
Knowle ize e
dge
Concept Describe Interpre Experim Explain Assess Plan
ual t ent
Knowle
dge
Procedu Tabulate Predict Calculat Different Conclu Compo
ral e iate de se
Knowle
dge
Meta- Appropri Execute Constru Achieve Action Actuali
Knowle
dge
The IDS term prompted the more generic “ADDIE” model of instructional
design.
“Thus, it seems as if the acronym "ADDIE" did not make its way into the
popular literature until the mid 1990s, while the ISD model itself has been in
use since 1975” (Clark, 2004). Examining most instructional design models
juxtaposed to the ADDIE model will reveal the similarities between their
basic systematic approaches.
Evaluation
According to Kevin Kruse, the ADDIE model offers clearly defined linear
building blocks that enable the designer to focus on the specific tasks and
create a product to defined standards (Kruse, 2000). This model lends itself
Page | 13
Running Head: Introduction to the Field of Instructional Design and
Technology
Although there are several versions of ISD, with an almost unlimited number
of possible design outcomes, the ADDIE model continues to be the model of
choice, closely followed by the Dick and Carey model (Clark, 2006).
bring about the desired student learning outcomes" (Dick, W., & Carey,
L.,1978).
Dick and Carey’s Systems Approach Model emphasizes the following aspects
of instructional design:
• Identify Instructional Goal(s)
• Conduct Instructional Analysis
• Analyze Learners and Contexts
• Write Performance Objectives
• Develop Assessment Instruments
• Develop Instructional Strategy
• Develop and Select Instructional Materials
• Design and Conduct Formative Evaluation of Instruction
• Revise Instruction
• Design and Conduct Summative Evaluation
(wikipedia.org/wiki/Instructional_design)
This model demonstrates more inclusive perspectives from the designer,
instructor and learner (and perhaps even the environmental conditions)
working simultaneously on the final outcome of the design.
The Never Ending Conclusion
“The day is coming when the work done by correspondence will be greater in
amount than that done in the classrooms of our academies and colleges.” -
William Rainey Harper, distance-education pioneer and president of the
University of Chicago - 1885
Dick and Carey’s methodology shifts the design paradigm beyond its generic
ADDIE predecessor to a more holistic and comprehensive instructional
program. Evaluating this method reveals reflections of the idealistic
foresights of Piaget, Skinner, and Bloom. One might see the value of Piaget’s
thought on the balance of power between adults and children and how it
might apply to students who learn from computers as opposed to students
who learn from adult teachers. Skinner’s views on operant conditioning could
be referred to in the present as the immediate positive-feedback that media
and computers offer learners. Into every instructional design format should
be the workings of Bloom’s guiding Taxonomy of Cognitive Processes.
“640K ought to be enough for anybody” (Bill Gates).
Reflecting on The Systems Approach Model, one can trace the threads of
research by Ludwig von Bertalanffy (the roots of systematic instructional),
Esseff and Esseff, as well as many other influential theorists and designer. If
the field researchers and designers continue in the pioneering footsteps of
those who launched the concepts that guide instructional design, the
possibilities for successful instructional technology design are infinite. The
Page | 15
Running Head: Introduction to the Field of Instructional Design and
Technology
References
Chadha, R., Dixon, M., Treat, A., Wang, Y. (2006). Major Developments in
Instructional Technology: Prior to the 20th Century. Retrieved August,
2009, from
http://www.indiana.edu/~idt/shortpapers/documents/ITprior20.html
Chadha, R., Dixon, M., Treat, A., Wang, Y. (2006). Major Developments in
Instructional Technology: During the 20th Century. Retrieved August, 2009,
from
http://www.indiana.edu/~idt/shortpapers/documents/ITduring20.html
Dick, W., & Carey, L. (1978). The Systematic Design of Instruction. Glenview,
IL.: Scott, Foresman. Retreived August 31, 2009 from
http://en.wikipedia.org/wiki/Instructional_design
Kruse, Kevin & Keil, Jason. (2000) Technology-Based Training: The Art and
Science of Design, Development, and Delivery. Retrieved August 31, 2009,
from
http://www.e-learningguru.com/articles/art2_1.htm
http://oregonstate.edu/instruct/coursedev/models/id/taxonomy/#tab
le