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Advanced 2D Animation Portfolio

Lip-sync, Pixilation, Animal Walk

Hong Yiu Sung Sara (up714482)


Meg Bisineer
(CT62DANI)
3rdMay, 2016

Lip-sync dialogue
All 3 of us had a goldfish, and I know how they died. Mine had a black spot on it, I think its like
a poisonous black spot, and then, ummBens a bit Alexs and then Bens just got old age
and died.
This is a piece of dialogue a boy talking about his pet. He used to have a goldfish but it
died because of poisonous black spot, and his friend Bens goldfish died because of old
age.
In the dialogue, the voice is clearly to be recognized as an age around 8-12 years old little
boy because of high pitch and a bit not clear articulation.
The boy is talking in a negative tone without any up and down in the dialogue. However,
at the beginning, when he is talking him and his friend had a goldfish, he is speaking quite
peaceful. Therefore in the animation I tried to bring up the sadness from a smile, which
makes a comparison between both facial expressions.

Lip-sync Character Design

Personality: Young male dwarf


Age: 8 years old
Characteristic: cheerful, sentimental,
active
Experience: The death of his goldfish
Living in forest

Lip-sync character design

Character form design: Basically, this character is a human and his size has been set as small like a dwarf. Apart from
using a real human as the character, using Chi-bistyle character (A Japanese term meaning short child depicting with
oversized head) can help to bring out the sense of humorous, imagination and cuteness.
Colour design: the upper part is wearing an orange T-shirt. He has a pair of gradually sky blue colour legs, which are
dwarf legs. Graduate colour legs presents the concept of non-realistic, it helps to bring up the fantastic of this character.
Design inspiration: I used Charlie Brown as my design reference, a big head with small body character. At the
beginning, I designed my character with thick outlines and big flat feet, and it just bring out the sense of existence of the
character. Therefore I decided to design without outlines and small feet, in order to generate the concept of illusory and
funny.

Lip-sync scene design

Space creation: A space around with long grasses and trunks, and big mushrooms. Actually, all objects in background are bigger
than the character to bring out the comparison of size of the character and the space, in order to express how small of him.Part of
the trunks and grasses helps to build the space of the entire picture, it is also enhance the sense of imagination by the audience.
Lighting effects: Indeed, the lighting helps to build the atmosphere, a spot light focus in the centre and dark at the side of the
scene to generate the feel of a tree hole.
Mushrooms: The appearance of colourful mushrooms are usually generate the concept of fantasy and poisonous. Poisonous has
appeared in the dialogue so I desire to use colourful spotted mushrooms as the concept of dangerous but beautiful.
Design Inspiration: Goldfish is a pet generally keep by human, in this case, I was struggling that can a dwarf keep goldfish as well?
Until I was inspirited by an animation used mice as the main character which they also kept pets. Therefore I believe it is also
possible to dwarf as well, even in the forest. I would like to create a space that is individual and warm, which is suitable for talking
something privately. For dwarf, I believe tree hole is the best place to choose.

Lip-sync Camera

Camera form: I decided to use a medium still shot for this animation in order to create the environment like a theatre stage. He
is just like performing a drama in front of audience, he is sitting on the rock and then jump down to the centre of the scene. The
character is looking at the camera and soon look away from it when he is talking something sad. This helps the character to have
enough space talking something about his personal and easily to express his feeling.

Lip-sync dialogue references study

GO

LD

LD

FI

SH

GE

Because of the linkage of and other frase, like Gold and Old, it is not easy to hear the D sound. When you
speaking, the mouth shape would just turn from O shape to o shape.
There are difference of the prounnciation between speaking a piece of dialogue and speaking a frase. For
dialogue, body language and linkage of the following frase are considered inorder to express the feeling of the
character.

Pixilation narrative and storyboard

Narrative:
It is about the procedure of setting up an afternoon tea by prepare a cup of tea, a piece of cake and a scone and a flower.

Story Inspiration:
At the beginning, we have decided afternoon tea would be the main idea of this project, and we tried to design the story
more relied on food transformation more than making afternoon tea. Finally, we observed there were problems of our story
such as not clear camera angle and outlines, and the main problem was we were not understand what we wanted to express
through the story. Therefore, we decided to change the entire story, just focus on the basic skill of pixilation, playing the
simple movement frame by frame in order to present the concept of making afternoon tea.

Pixilation Testing Animation

We decided to use coffee jar instead of tea pot however we observed the empty space inside is too much and difficult to put
clay in, therefore we change it to teapot.

It is a testing scene of the previous story, it is a scene about eating a cake by eating it piece by piece.

It is also a testing scene of previous story, it is a scene about making cakes flying. We used green paper and tried to key out by
Aftereffects.

Pixilation Editing

We used tissue to cover on a tissue box to make it as a cake. After that, we used Photoshop to edit its surface to make it like a cream
covered cake. In the scene, we just show the piece of cutting cake but without showing the process it is because it is difficult to show
the whole step from cutting to take it out. So we used the camera angle cut to help us to skip the whole process.

We used coffee jar and plain clay at the beginning, however it did not have a good effect, and we changed to a proper tea pot and
camera angle as well.

Pixilation Camera and sound design

In this animation, it has used many close up shot for framing. It can help audience to focus on the action of each step also to interpret as
the first person point of view, just like the audience is now setting up an afternoon tea and more engaged into the video in order to
enhance the imagination and entertainment of the whole picture of the story. We use the stop motion animation Western Spaghetti by
PES as the reference, it has also used a lots of close up angle to show the action of making spaghetti step by step.

We used a music piece which is usually will be listening in coffee shop, a calm and relax music for our background music. It is
generate the concept of relax and enjoy the tea time.
We used a cup and a kettle to create the sound effect such as pouring water for making pouring tea sound and stirring the cup to
generate stirring sound. Some of the effects like cutting the scone, we used cutting bread sound to replace it to make it more
realistic.

Animal running character design

Character form design: Other than using real deer design, the form of skull head can create more visual impact and attractive. It also
enhance to imagine a death-related deer is to be alive. I decided to use male white tailed deer as the references of design, and I used
acrylic texture brushes to colour it because it is good to express the texture of hair of deer. For colour, I decided to use brown-red
colour which is closer to the real white-tail deer, which is also a mixture of realistic and non-realistic. White tail deer are able to survive
under an extremely cold weather due to its thick coat and fat, and I decided to illustrate its movement in snow.

Deer movement

P.1 is the starting point, when its standing on the ground with 4 legs straightly, the height of the body is the maximum. The hind limbs
are half a cycle ahead of the forelimbs, the hind limbs, both legs are contact with the ground with the right leg forward and left leg
behind, and that is in the contact position. Then,the left leg is straight and the right leg is in the half way point, the forelimbs is in the
pass position. It brings the body a bit lower. Then, the right leg at the back is lift up and the fore leg is in the middle of the left leg, both
are in pass and contact position. The body keeps coming down(p.5).When the right leg forward and left leg behind of forelimbs, and
the left leg forward and right leg backward of hind limbs, 4 legs are touching the ground, the body back to the normal height. It is
observed that when the body is moving forward, the body will coming from up to down and then back to up, like a U shape.
It is interesting to be observed that when the deer is running, both right leg of forelimbs and the left leg of hind limbs will be pointing
foreward at the same time, the same case of the opposite legs. It will be at the same pass and contact position.

Pixilation Deer body and legs research

Forelimbs: There are 3 parts of bones (femur, tibia, metatarsus) and phalanges connected with pelvis each leg. Each bone are connected with 3
joints.
Hind limbs: There are 3 parts of bones (sternum, radius, cannon bone) and phalanges connected with scapula each leg. Each bone are connected
with 4 joints.

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