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Multi-Object Oriented Augmented Reality

for Location-based Adaptive Mobile Learning

William Chang and Qing Tan Fang Wei Tao


School of computing and information systems Centre of network and information
Athabasca University Chongqing University
Athabasca, Canada Chongqing, China
hinoto424@gmail.com and qingt@athabascau.ca wtfang@cqu.edu.cn

Abstract— This research aims to bring up a strategy called mobile learning environment [2~4]. Hence, we have
Multi-Object Oriented Augmented Reality, based on the designed a strategy to enhance the Augmented Reality
Augmented Reality technique and the location of Mobile technique into a new advanced level and implement into
Learning Objects, which allows learner to see the suitable location based mobile learning environment, the approach
learning contents superimposed upon the specific learning called “Multi-Object Oriented Augmented Reality
objects and enhance the interactive in a mobile learning (MOOAR)”, See Figure 1.
environment. The three characteristics of the proposed
approach, Learning-Object Oriented, Guidance Ability and
Highly Interactive will enhance Mobile Learning in a more
adaptive and interesting way.

Keywords-Multi-Object Oriented; Augmented Reality;


Location Awareness; Adaptive Moble learning.

I. INTRODUCTION
In this research, a strategy called Multi-Object Oriented
Augmented Reality which based on the Augmented Reality
technique and the Location of Mobile Learning Objects is
proposed. This approach allows learner to see the right
learning contents superimposed upon the specific learning
object and enhance the interactive in a mobile learning
environment.
In the real world, actuality, there is a great deal of
learning objects around which are able to enhance our
knowledge in many kind of situation we never notice. And Figure 1. The MOOAR for a Location-Based adaptive
that is what this research emphasized called “Unknown- Mobile Learning Environment.
Unknown knowledge”, it means that you would never
know what you are able to learn from each learning object The MOOAR Location-Based adaptive Mobile Learning
because all the learning contents are based on the immediate Environment is composed of a series of learning objects,
and real situation, such as where you are, what you see or which are associated with their learning tasks. Each Learning
what task you take and many others. In particular, it is in object has its specific location-based learning contents and
may be interconnect with others. Then the MOOAR will lead
real-time in the real world.
a learner to finish the learning objects/activities with
In the following sections, the architecture of the approach
personalized learning process. The MOOAR is of three
will be presented and described. Finally, the conclusions and
characteristics:
future work are discussed.
II. MULTI-OBJECT ORIENTED AUGMENTED REALITY (1) Learning-Object Oriented.
(MOOAR) APROACH (2) Guidance ability.
(3) Highly interactive.
The Augmented Reality (AR), which allows the user to
see the real world, with virtual objects superimposed upon or The MOOAR are designed based on the learning objects
composited with the real world. Therefore, AR supplements which are able to display the right learning contents to
reality, rather than completely replacing it. Ideally, it would learner at right time and right place. Then the MOOAR
appear to the user that the virtual and real objects coexisted would provide the whole guidance information such as the
in the same space [1]. direction, distance, relative position of other objects. When
There are a lot of prior research topics taking about using the learner are finishing a task, the Reminder MOOAR may
AR as a new way to display the learning contents on the show some tips about what they must have to do or remind
them which object has unfinished tasks. And after finishing On the client side, students use a mobile device that
the task, the Evaluation MOOAR may ask some questions or installed with the MOOAR client mobile application to
exercises related to the tasks they finished or a specific pursue location-based mobile learning. The functionalities of
object they passed. the MOOAR client mobile application would be:
III. HE SYSTEM ARCHITECTURE  Location-based Learning Object
The MOOAR for Adaptive Location-based Mobile  Login
Learning System would be Client-Server architecture. Figure  Guidance
2 presents the framework of the MOOAR Location-based  Evaluation
Mobile Learning System. The system are divided into three
module; Login, Adaptive process and Learning Progress. IV. CONCLUTIONS AND FUTURE WORK
The proposed MOOAR approach and its system
 The Login Module: This module is designed to architecture are a new and innovative in terms of providing
identify the mobile learning environment and the more interactive interface for mobile learning and guiding
specific mobile learner in order to apply the learner’s the location-based learning activities and objects. The
profile in the following process. MOOAR approach could stimulate mobile learners learning
 The Adaptive process Module: the adaptive process motivation and interest and eventually enhance their learning
will improve learner into the MOOAR learning in the mobile learning environment.
situation according to the login module information, This research focus on the mobile learning situation
such as user name, location, major, courses and what based on a school learning model when design the learning
device or platform they use. process demonstration. However, learning is not only
 The Learning Progress Module: in this module, something you learned from school or teacher. So in the
learner will be able to enhance their knowledge future work, this MOOAR location-based mobile learning
through a series of location-based mobile learning system will be extended into the business and organization
processes supported by the MOOAR technique. mobile job training application. For example, a super market
On the MOOAR server side, system or large retail store such as Wal-Mart or COSTO can use the
administrators and teachers can use their personal MOOAR mobile training system teaching new employees
computers to connect with the MOOAR server through how and where to put the right products at right shelf in
the Internet. The functions would be as follows: order to get familiar with the whole working environment as
soon as possible.
 Multi-Object Oriented unit Furthermore, this MOOAR system can also be
 Learning Content Management unit implemented into such as museum or historical places as a
 Task and Exercise Management unit personal traveling and learning guidance.
 Portfolio Management unit
ACKNOWLEDGMENT
Thanks for the scholarship provided by the National
Kaohsiung First University of Science and Technology
(NKFUST) to make this study possible.

REFERENCES
[1] Ronald T. Azuma, “A Survey of Augmented Reality,” Teleoperators
and Virtual Environments 6, 4 (August 1997), 355-385.
[2] Jayfus T. Doswell “Context-Aware Mobile Augmented Reality
Architecture for Lifelong Learning,” Advanced Learning
Technologies, 2006. Sixth International Conference on 5-7 July 2006
Page(s):372 – 374 Digital Object Identifier
10.1109/ICALT.2006.1652448
[3] Jayfus T. Doswell, Ph.D, “Augmented Learning: Context-Aware
Mobile Augmented Reality Architecture for Learning," Advanced
Learning Technologies, 2006. Sixth International Conference on 5-7
July 2006 Page(s):1182 – 1183 Digital Object Identifier
10.1109/ICALT.2006.1652683
[4] Ryan Lim!, Ji-Hyuk Yang2 , and Young-Sam Lee3 “The
Development of an Ubiquitous Learning System Based On Audio
Augmented Reality,” International Conference on Control,
Figure 2. The MOOAR System Framework. Automation and Systems 2007 Oct. 17-20,2007 in COEX, Seoul,
Korea.

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