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CRICKET

Equipment : a bat, a ball and a wicket. Space : oval field smaller than a
football.
Number of participants : 11
Duration : In a tough international
participants per team
level 5 or 6 days ( 6
Hours per day ) , the lowest level lasts
up to 2 days nothing.
Task description:
The ball is hit with a bat and knock down a framework consisting of several
clubs who defend the opposite hitter and his the ball as hard as possible to
make the maximum strokes
Rules:
You have to catch the ball before it hits the ground.
We must catch the ball as soon as possible for the opposing player run as little
as possible.
When foul is committed the player is eliminated.
The batter is changed when it fails or deleted.
Alternatives:
To make it faster , is changed the batter every two shots, and lasted 10 minutes.
To make it easier you can not use wicket.
Graphic explanation:

Vocabulary:
Bat : bate.
Shots : tiros.

Batter : bateador.
Strokes : carreras.

Equipment: Sport clothes


Number of participants: 2

Diana ping-pong

Task description: The game is a battle between two persons, and you have to introduce more ping pong
balls in a number of glasses. If you introduce more balls than your rival, you win

Rules: You have 1 minut to introduce most balls you can


Alternatives: Also, you can play in pears, 2 versus 2
Graphic explanation:

RING -BASKET

Equipment: A ring and one ball


Space: It doesn't matter
Number of participants: For three to
Duration: Ten minutes more or less
fifteen
Task description:
We divided the class into four groups. A companion, located in the center of
the group, holds a ring around his waist, kept horizontally.
Others will neatly launched his ball to the inside of the ring. If they doesnt slip ,
they will change with the Center. Each player has a release.
Rules:
- Every single player will have a chance to throw.
- If no slip will be changed by the player's Center.
- Two players may not throw the ball at the same time.
- Players must move away from the ring at a minimum distance of one meter.
Alternatives:
Basketball
Graphic explanation:

Vocabulary: slip: colar


throw: lanzar
launched: lanzado

El balonazo
Equipment: Foam and plastic balls Space: full field.
for each one and a gigant balloon
for all the class.
Number of participants:
Duration: 10 minutes.
Task description: The game consists of hitting a big ball, which
will be in the center of the field, with a small foam balls that will
kill the opposing team. The team scoring the big ball to cross the
line in the background of the opposing team is the winner.
Rules:
- The player who is hit with the foam ball will be eliminated.
- The have to pass the ball to each other.
Alternatives:
- Have more balls to make the game dificult.
Graphic explanation:

Vocabulary:
Foam: goma-espuma
Background: fondo

Acrobatic Handball
Equipment: Ball
Space: Handball pitch or any
Number of participants: 12-16
Duration: 15-20 minutes
Task description:
The group will be divided in two different teams (6/7 per team).
Each team will defend their court and attack on the opposite one.
The aim of the game is to score the ball into the opposite goal.
Rules: it has the same rules that normal handball, but all members of the team
have to participate in a play.
You can do an acrobatic move when you are going to score a goal.
Alternatives:
When you score a goal after an acrobatic move, you receive 2 points.
If you score a simple goal you will receive 1 point.
Graphic explanation:

BADMINHOOP
Materiales:Raqueta de
Espacio:campo de bdminton.
bdminton, pluma y dos aros.
N de participantes:1x1
Duracin:5-10minutos
Descripcin del juego:
Cada participante deber intentar meter la pluma en el aro de su
contrincante, pero este deber impedrselo enviando la pluma a su
contrario e intentar meter la pluma en este aro, a parte de esto, cada
tres veces que la pluma caiga al suelo el jugador ganar 1 punto. Gana el
primero que meta la pluma dentro del aro, o si no se consigue meter en
el aro ganar el que ms puntos tenga al pasar los minutos establecidos.

Normas/reglas:
El aro no se puede mover de sitio. Si a un jugador se le cae la pluma 3
veces (o la lanza fuera), el contrincante conseguir un punto extra. El
jugador no puede darle ms de un golpe al volante. Si han pasado 5
minutos y nadie ha metido el volante en el aro se aadirn otros cinco
minutos extras. Si se ha acabado el tiempo del juego (junto con los
minutos extras) y nadie ha metido el volante en el aro, ganar quien
haya conseguido ms puntos extras.

Variantes:
El volante deber caer en el aro para conseguir punto, y otra forma de
conseguir puntos es intentar que al contrario se le caiga el volante al
suelo, cuando se le caiga tres veces, recibir un punto extra.

Dibujo explicativo:

Ball Tower
Equipment : a ball
Space : outdoor
Number of participants : 8 to 24
Duration : 15 minutes
players

Task description:
They are marked in a field two circles and is in the circle one player from each
team.They form two teams.
Rules:
It is not possible to give any more than two steps with the ball in the hand. It is
not allowed throw the ball.Inside the circle only there can be the designated
player, who cannot go out either.
Alternatives:
The equipment that does more points in a time determined before will be the
winner. To play with three equipments so that, while two play, the third
equipment hopes that there is a change of possession of the ball.
Graphic explanation:

Vocabulary:
-field:campo
-player:jugador
-steps:pasos

Equipment: Sport clothes


Number of participants: 8

Basket Freesbeak

Task description: The game consisted in four participants versus other four, and you have to introduce
the freesbeak in the crate. You cannot give more than three pass with the freesbeak in your hand.
Rules: You cannot givemore than three pass with the freesbeak in your hand.
The teams have to be four versus four
Alternatives: The duration in variable
Graphic explanation:

FLOORBALL
Equipment: Hockeys stick and a ball
Space: Football pitch
Number of participants: 6 vs 6
Duration: 10 minutes
Task description:
Its very similar to Hockey, but here theres not ice. Each player has a stick and
with it you have to hit the ball and try to score a goal.
Rules:
Theres a goalkeeper that tries to defend the goal.
You can run with the stick.
You cant tread the goal area.
You cant put the stick above peoples head
Alternatives:
Difficult intensity: We increase the number of balls.
Graphic explanation:

Vocabulary:
Increase: aumentar.
Goalkeeper:portero.

futcrick
Materiales: Bate Plano y una
Espacio: Campo de ftbol
pelota pequea.
N de participantes:12-14
Duracin:15-20minutos
Descripcin del juego:
El juego consiste en hacer dos equipos iguales en nmero, se
empieza
Sacando el equipo contrario desde el centro del campo.
Para puntuar se debe marcar en la portera del contrario y
gana el que
Mayor puntuacin consiga.
Normas/reglas:
No se puede controlar la pelota con una mano en el bate.
Se debe pasar despus de dar tres pasos.
Se puede pisar el rea.
No se puede levantar el bate ms arriba de la altura dar pecho.
Dibujo explicativo:

HUMAN BASKET
Space: a basketball court
Duration: 10 min

Equipment: a basketball
Number of participants: 16
Task description:
It is similar to basketball but the basket is a person inside a hula-hop. Each team
has to score into the human basket that is in the opponent part of the court but
it has to be a member of your team.
Rules:
The human basket cant move out of the hula- hoop but they can move their
body and arms to make it easier for the other person to score.
The winner is the first group to score 10 points
The teams have to be mixed
Alternatives:
To make it difficult: a player has to be defending the basket where the
opponent has to score.
To make it easy: the human basket can move diagonally

Vocabulary:
Human basket canasta humana
Opponent contrincante
Diagonally diagonalmente
To score hacer canasta

team - equipo

Jugger
Equipment: A ball and soft weapons
Space: 20x40m
Number of participants: 5 per team
Duration: 5 mins
Task description: Its played with a ball (Jugg) and weapons. Each team has a
player that has to score points introducing the Jugg in the opponents mark. The
other players can touch the Jugg with the weapons and have to block their
opponents by hitting them with them.
It can be played with a rugby soft ball (rubber) and weapons made out of
recycled materials and recovered with soft materials.
Rules: The game starts when the referee says: Three, two, one Jugger!. The
Jugg is placed in the centre of the pitch and the players after their field lines.
The runner is the only one that can carry the Jugg and score. The other players
have weapons to block or eliminate their opponents by touching them. Those
players will have to kneel to show they are eliminated. After 5 seconds, they can
stand up and continue playing. Its not allowed to hit strongly, or hitting the
head or the hands. Wins the best of three sets of five points. 4 referees are
needed due to the fast movements.
Alternatives: Two Juggs and more participants can be included. There are two
runners per team.
Graphic explanation:

Vocabulary: Kneel: Arrodillarse. Soft: Blando. Rubber: Goma. Weapons: Armas.


Referee: rbitro. Pitch/field: Pista, campo de juego. Score: Anotar. Jugg: The ball

KORFBALL
Equipment: two bottomless baskets, a Space: a basketball court.
ball.
Number of participants: 16.
Duration: 10 minutes.
Task description:
The objective is to throw a ball through the opponents bottomless basket to
score a point.
Rules:
You cant bounce the ball, you should pass it to your partners. Each team must
have four girls and four boys.
Alternatives:
To make it more difficult: you must score a point in a minute, or you must let
the ball at the opponent team.
To make it easier: you can bounce the ball, but before the ball enters the
basket more than two members of the team must have touched it.
Graphic explanation:

Vocabulary:
Opponent (oponente)
To bounce (botar)
Bottomless (sin base)

LACROSSE
Equipment: Lacrosses stick and ball
Space: Any pitch (football or basket)
Number of participants: 6 vs 6
Duration: 10 minutes.
Task description:
Is played between two teams using a small ball and a lacrosses stick.
You have to catch the ball with the stick and pass it to your partners and score
a goal in the goal.
Each team will defend their court and attack on the opposite one.
Rules:
A player cant touch the ball with the hands, arms or legs.
Theres a goalkeeper.
When you have the ball you can only take three steps with it.
You cant be in the goal area, except the goalkeeper.
Alternatives:
Difficult intensity : each team can only pass the ball five times. You can treat
the goal area.
Graphic explanation:

Vocabulary:
Steps: pasos
Pitch:pista o campo
Goalkeeper: portero
Treat: pisar.

Tchoulk-ball
Space : Rectangle of 40 for 20 meters

Equipment : -Ball of handball


-Bibs - they will be used to separate a few
equipments from others
-Hoops
Number of participants : 7 players for equipment

Duration : 15 minutes

Task description:
The game consists of the fact that by means of a maximum of three passes between the components of
the same equipment, these will throw the ball against any of two hoops with the aim that the ball falls
down inside the field without no player of the opposite equipment manages to take her before it bounces.
Rules:
Two equipments of 9, 7 o 5 players each one (men and women) will compete to gain points. A player
annotates a point when the ball bounces in any of two hoops, and touches the soil out of the area of the
field. If a player of the offensive team does not bounce the ball in the hoop, or if the ball touches the soil
out of the area before or after the rebound, the defense of equipment annotates a point. Every equipment
can annotate a point in any of two hoops. Maximum 3 passes, 3 steps, and 3 seconds with the ball during
the play.
Alternatives:
Two modalities: two-pole (2 hoops), and monopolar (1 hoop). The meetings will be to 3 times of 15
minutes with 2 rests of 5 minutes. The ball is played exclusively by the hands cannot rush. Not more than 3
seconds without playing it. Not more than 3 steps without playing it. Not more than 3 passes.
Graphic explanation:

Vocabulary:
-hoops:aro
-bibs:peto

Ultimate
Equipment: Flying disc
Space: Variable. Regular: 75-100m
Number of participants: 5-7
Duration: 90 min
Task description: In the two sides of the field there are scoring areas and the
objective is to transport the disk there by passing it between the teammates.
Rules: Each point starts with each team in their score mark line. The defender
team throws the disk (pull) to the attacker.
You can not run with the disk. You have to pass it in 10 seconds. The player who
is defending the thrower counts them.
When a pass is not completed, the team roles are changed.
Contact between players is not allowed.
If there is contact, a fault is committed. The disc possession is lost and the
game restarts in the same position.
There is no referee. The players are the responsible ones.
For scoring, the player must catch the disk in the scoring area.
Alternatives: A football goal can be used as the scoring area. There can be
more people in each team. You can give a certain number of steps before
throwing the disk. You get a point when the disk touches the floor of the
scoring area without the necessity of someone carrying it.
Graphic explanation:
https://www.youtube.com/watch?v=HhUays2ehyI

Vocabulary: Pull the disk: Throw the disk at the beginning of the point.

BADMINGOAL
Equipment: Racquet, shuttlecock
Space: Handball pitch or any
Number of participants: 12-16
Duration: 15-20 minutes
Task description:
The group will be divided in two different teams (6/7 per team).
Each team will defend their court and attack on the opposite one.
The aim of the game is to score the shuttlecock into the opposite goal using the
racquet.
The team will have to pass the shuttlecock with the racquet with their
components in order to move forward to the opposite goal.
Rules:
The players cannot be on the goal area excepting the goalkeeper.
Every member of the team has to participate in a goal.
The shuttlecock cannot fall down. If it fall down the other group will have the
shuttlecock.
Every team will be mixed.
Graphic explanation:

Vocabulary:
Shuttlecock: volante

BOTEBALL
Space: Football or basket pitch
Duration: 10 minutes

Equipment: A plastic ball


Number of participants: 5 vs 5
Task description:
Theres two teams separeted by a net. They have to pass the ball between
them and the ball must bounce once on the floor.
Rules:
The ball must bounce once on the floor (always).
The players of a team should hit the ball three times between them and the
ball can touch the floor between each pass. The ball must be touch by girls
and boys.
Alternatives:
Difficult intensity: play with a bigger ball.
Graphic explanation:

Vocabulary :
Bounce: botar.

FUTVOLEY
Equipment: Ball
Space: mainly it is playing in the beach, but
also practiced in boils and concrete surfaces.
two golf game of 8 m . x 10 m . delimited by
lines 10 cm . wide and separated by a net
securing together two distant rods 8 m .
which mark the boundaries where the ball
must pass from one field to another . The
network is elevated by two poles to 2.20 m .
height for adult men and two meters for
women.
Number of participants: teams are formed
Duration: The final phase of the Open
by two players but also a player can.
Tournaments, Rooms 15 points, 21 points
Semifinals, 3rd and 4th place and final will
be 25 points.
Task description:

The Futvoley is to introduce the ball in the opposing camp , being struck with any part of the body except the
arms and hands, or fail to get the opposite . All in a field divided into two separated by a net placed at 2.20
meters alike.

Rules:

-the goal : is performed from anywhere behind the end lines and parallel to the net extension . The ball is
placed in a pile of sand and hits any part of the foot , having to move to another field without touching the net
and between the rods . You can take any player. Every corner is a point on the line. Serves are alternate
between the two teams .
-the play : play is understood as the ball comes from the attacking half until it returns through the passes.
-pasess: Passes The most used are: foot (inside, outside and instep), thigh, knee, shoulder, chest (left, center
and right) and head. In each game the teams have three alternate passes before sending the ball to the
opposite field, being able to send the first pass (excluding heads), the second or third pass. In the individual
category the player has least two passes and three at most before attacking.
-the autopase: Each player within the same play has a right to autopase (two shots in a row), ie one of the
passes of each player can be two strokes.

Alternatives:

-Breaks: The captains may request the Chief Judge two breaks of 30 or 60 seconds, depending on the duration
of the match.
-Frequently faults: Touching the net with any part of the body. Holding or pushing the ball. Invade the
opposing camp and annoy the action of an opposing player. Hit the ball twice after consuming the right
autopase. Touch the ball with hands or arms. The ball touches the rod or passing overhead. Touching the
bottom line when the serve.
-Penalty: It consists of a long run, received by a single player. The judge will point to deadlock or if sanction.
The team performs a penalty kick and a penalty against team must return to the first pass, including the head,
and get boat field player taking, thus preventing the opposing team add one point. If the penalty comes out,
touches the rods or network the point is not recorded.

Graphic explanation:

INDIACA
Equipment: Indiaca and a volleyball
Space: a volleyball field
net
Number of participants: 12
Duration: 10 minutes aprox.
participants
Task description:
There are two teams, each team must be at one side of the net. When the
indiaca falls to the floor, the other team gets a point. You should try to get the
higher number of points in ten minutes to win.
Rules:
Each team must have three girls and three boys.
When the indiaca starts moving nobody from the same zone can touch it.
You can only touch the indiaca with your hands.
Alternatives:
To make it more difficult: when the other team scores a point, the last one
(of the loser team) who touched the ball is eliminated until his/her group
scores a point.
To make it easier: you can touch the indiaca with feet and head.
Graphic explanation:

Vocabulary: net (red), loser (perdedor).

Equipment: a net, a soft ball

Pinfuvote
Space: tennis court, handball or
football pitch or any
Duration: 10 minutes

Number of participants: 12-14


Task description:
There is a tennis net in the middle of the pitch so in the game there are 2 teams
where each team is form by 7 participants (half boys and half girls)
Each team will have to hit or kick the ball with the hand, foot or head and send
it to the other team in order to gain points.
Each team has to touch it 4 times before passing it to the other team.
Rules:
The ball can bounce once before hitting.
The ball can just be in your team for 30 seconds. If the time pass, you lose the
ball and points too.
The kick off is done in the middle of the pitch
Alternatives:
When the time pass, you can also loose players, because they have to sit down
for 2 minutes.
Each player have to turn around when hitting the ball.
Graphic explanation:

Vocabulary:
Bounce: botar
Hit/kick: golpear/dar una patada
Soft ball= pelota blanda (de goma espuma)

Shuttle ball
Equipment: Racquet, shuttlecock
Space: a badminton court
Number of participants: 4 (2 pairs)
Duration: 10-15 minutes
Task description:
2 pairs have to get points scoring the shuttlecock behind two nets.
If the shuttlecock falls down between the nets, the point will be for the
opposite pair.
Rules:
It is permitted only 1 touch per pair in a play.
Graphic explanation:

Vocabulary:
Shuttlecock- volante

Sitting Volleyball
Equipment: Ball
Space: A volleyball court or any
Number of participants: 12-14
Duration: 15 minutes
Task description:
It is like volleyball but sitting all the play.
Rules:
You cannot get up at any moment.
If the ball falls down, the point will be for the other team.
Alternatives:
The ball has to pass above a net that is not so far from the floor.
Graphic explanation:

SUPERHEROES
Equipment: pilates ball
Space: a squared delimited space
Number of participants: it depends on Duration: 10 minutes
the space: 20 more or less
Task description: The entire group has to be inside the squared area except 4.
These four have to be placed one on each side of the square and they have to
try to hit the people inside with one ball of pilates. The winner is the last one
standing.
Rules:
When you are hit by the ball you have to sit on the floor.
Alternatives:
To make it more difficult: give the ones outside the square two pilates ball
instead of one
To make it easier: use a smaller soft ball instead of the pilates ball.
Graphic explanation:

Vocabulary:
Soft ball: pelota blanda

Kidsvolley
Equipment:A ball and one volleyball Space: Volleyball field.
net.
Number of participants: four or five Duration: ten minutes
person per group.
Task description:
It is a sport where two teams face on a smooth playing field
separated by a central network, trying to pass the ball over the
net towards the floor of the opposite field. The ball must be
caught and passed between members of a team. Each team has
a minimum of three passes to return the ball to the opposite
field.
Rules:
- The ball can not leave the field.
- If it passes under the volleyball network point is invalid.
- The player may not hit the ball but take it safely.
- The ball must pass at least three players but the point will not
be valid.
Alternatives: Volleyball
Graphic explanation:

CARRERA DE OBSTACULOS
Materials: hula hoop,
Space: field.
Members number: 8
Time: 15mim
Game Description : The steeplechase are foot races of the current track , in
which competitors must complete the obstacles in the shortest time possible.
The event had its origins in the British Isles. The competitors had to run from
one village to another , with reference to the pinnacles of temples (called in
English steeple , hence the name in that language ) because of their easy
location in long distances. In these competitions , it was inevitable overcome
all obstacles on the way .
Standards / rules: overcome all obstacles
Variants: nothing
Explication draw:

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Wrestling on one leg


Equipment: Sport Clothes
Space: field
Number of participants: 2
Duration: 1-5 mins
Task description: This is a game that is based on getting in the middle of a
circle of radius 3 meters across from each other at the lame leg. To win you
have to push the opponent to be dropped or put 2 feet above the ground.
Rules: - You cant put two feet on the ground
-Only Can be pushed with arms
-You can grab
-You can strike with fists
-This Absolutely forbidden to touch the face of the opponent
Alternatives: You can play in pairs or relay hacienda with your partner. Play
for couples: Each pair would be inside the circle a couple fighting against each
other, the couple must throw to win the 2 components of the other couple.
Play Relay: 1 vs 1 are placed within the circles and partner of each pair out of
the circle. So the couple can enter the partner you must hit your hand.
Graphic explanation:

THE GUARDIAN OF THE TREASURE


Equipement : You can use any
Space : it will take place on a mat.
object as a treasure and a mat.
example : ball, jacket, a shoe....
Number of participants : 2
Duration : the game ends when
persons.
one of the team members take the
object.
Task description:
Each coplue will treasure, in wich one of the components of the couple
must defended the treasure while the other part tries to catch
Rules:
We would not leave the mat.
Only you can take the object with non dominant hand.
Alternatives:
To make it a little easier we can take the object with both hands.

Graphic explanation:

Vocabulary:
* treasure : tesoro.
* mat : colchoneta.

PELOTA VASCA
Equipment: A ball
Space: A Pitch
Number of participants: 2 vs 2
Duration: 5-10 minutes
Task description:
Theres two teams separated by a line. Each player have to hit the ball to the
wall. The ball has to touch the wall and then turn back with a bounce in the
floor.
Rules:
When a player hit the ball 3 times he or she goes out and another player come
in. The ball only can bounce once time in the floor.

Alternatives:
Easy intensity: increase the pitch
Graphic explanation:

Vocabulary:
Bounce: bote.
Hit: golpear.

Name of the Game/Drill


Equipment:
Space: any delimited area
Number of participants: the more the best Duration: 10 min
Task description:
The one that starts catching (the black hume) has to be playing hula-hoop in the centre
of the field and the rest has to be sitting on the floor covering all the area. Then they have
to shout black hume go out of the pot and the black hume has to leave the hula-hop to
catch the people and the rest have to start running. When the black hume catches
someone he has to join him and catch the rest holding hands. There cant be more than 6
black humes holding hands so the next one have to catch people alone until he catches
someone and form another group of six black humes and so on.
Rules:
-The black humes have to be always holding hands.
-The rest cant go out of the delimited pitch
Alternatives:
To make it more difficult for the black humes: The number of black humes holding hands is
unlimited and the last black hume has to be inside the hula-hoop and he cant move from
there.
To make it easier for the black humes: the limit of black humes holding hands is three.

Graphic explanation:

Vocabulary:

Hold hands darse la mano.


Black hume humo negro
Pot olla/caldero
Catch pillar
Shout gritar

Join - unirse

Name of the Game : The Blind old lady, shortly Blind Chase
by Andrei Ruiu, Pablo Castilla, Carlos Morales and Miguel Valencias.
Equipment: A scarf or a cap (big one),
Space: a quarter of a football field or to be precise, about 3 to 7m.
also plastic cones or flags to mark the
Depends on the number of people.
space limits.
Number of participants: it requires at
Duration: between 10 and 20 minutes, depends on the number of
least 3 participants, maximum of 20
participants that we have in total.
Task description: It consists on blindfolding a player with a scarf/cap, spin that person at least 5 or 10 times in one
place and then let that person catch someone depending only on his sense of hearing everyone moving around. It is
not a team based game, but it can be competitive. There are 2 teams, 1 blindfolded player, from any team, the point
is that you have to catch someone from the opposite team in order to get one point for your team, but if the player
catches someone from their team, they lose 1 point. Simple. Also, there's a designated field limit you can't surpass.
Fun fact : this game is a traditional Russian game introduced to to many other countries from the East European
culture. Stories tell that the forests of the land where so big that everyone was lost in them, there was an old lady
that guided anyone in order to not get lost in those woods, ironically she was blind. Every time one person was lost
she would appear and help that person to get out of the forest. She was basically chasing them. This game is very
popular for kids and the younger audience.
Rules:
1.- Whoever gets caught by the blindfolded player has to be the it.
2.- If the blindfolded person can't catch anyone in the time of 2 minutes, the blindfold is randomized among the
players. (By doing so you can let the blindfolded player spin 2 times and then point at one direction to choose the
next player, if the blindfolded player doesn't point directly at a person, the nearest person to the point gets it.
3.- Any player that gets outside the limits of the field loses a point of that respective team, now if the blindfolded
player gets outside the limit nothing happens, but he/she'll be advised that he/she got outside of the play field.
4.- The blindfolded player will not be allowed to have his head inclined due to the reason that he/she may have
some gaps to see through.
5.- If the blindfolded player falls on the ground due to the spin movement he'll get the help of his team to get back
up, wait 5 seconds for the players that helped him split again and start over.
6.- The blindfolded person can ask 3 times where everyone is in order to reposition, his/her team have to shout out
loud Here! when they're asked so.
7.- When the blindfolded player ask to know where everyone is he can't move what so ever.
Alternatives: The spin can be removed from the game because it may be annoying and troublesome, also asking
where is everyone in order to know is unlimited as long as the blindfolded player won't move.
Graphic explanation:

Vocabulary:
blindfolded: your eyes being folded by some some sort of material, and you can't see an inch.
Advised : to notice someone or warn.
What so ever: not in anyway possible.

Equipment: All the players


Number of participants:
Indeterminated
Task description:

CABALLERA
Space: A pitch
Duration: Indeterminated

One person in the centre of the pitch must call another person, and he or she
has to run to the another part of the pitch. If this person catch another player,
both have to take their hands and run to catch more people.
Rules:
People of the centre of the pitch cant leave the other person.
Alternatives:
Difficult intensity: people that are together have to surround another person.
Graphic explanation:

Vocabulary:
Catch: coger

EL INDIO
Materials: Nothing
Space: field.
Members number: 16
Time: 15 min
Game Description : Everyone is sitting on the floor except 2 , which escapes
and plundering . Which will be caught to save have to run and jump over a
partner, the partner who has jumped him, he is the one the left and try to
catch the plundering before, and so on.
Standards / rules: You can not leave the field, and if you get caught you can
not play again .
Variants: None.
Explication draw:

The Chair Game


Equipment: Chairs
Space: Playground
Number of participants: 10 to 15
Duration: Some minutes
Task description: We put chairs in a circular way. The number of chairs must
be one less than the number of people. When you whistle, everyone must
take a seat, obviously, there is one person which wont have a seat, so he will
be out of the game. We continue doing the same until there is a champion.
Rules: The number of chairs must be one less than the number of people.
They cant touch between them.
Alternatives: The person that goes off first, can tell the others that are still
playing, to do something special, for example: move with just one leg on the
floor, the right or the left one, to change the direction of the movement or to
run for a few seconds. For the next round, the last guy to be eliminated, does
this roll in the game.
Graphic explanation:

Mice and Cats


Equipment: Balls
Space: A handball pitch or any
Number of participants: all the class
Duration: 1 minute per game
Task description:
Everyone is cats, except 2 mice. This nice have to put a ball behind two cats
that are without vision. When the teacher said, GO! The cats have to try to hunt
the mice.
Rules:
The cats cannot open their eyes before the signal.
Alternatives:
They can run only around the pitch during 30 seconds. If the mice is alive, the
mice win.
Graphic explanation:

MOUSE
Equipment: ropes (one per mouse)
Space: half football pitch
Number of participants: 15
Duration: until everyone is hunted
Task description:
At first, there are 12 mouse and 3 hunters. Each hunter has to take the mouses
tail (rope) out, so that the mouse turns into a hunter and continuous hunting
the other mouse.
The game ends when every mouse is hunted.
Rules:
If you are hunted you become a hunter, not still being a mouse.
To take out the mouses tail, you have to stomp it (only with your feet).
Alternatives:
To make it more difficult: each mouse wears two tails (instead of one), so it
has two lives.
To make it easier: you can take out the mouses tail with your feet and
hands.
Graphic explanation:

Vocabulary: hunter (cazador), tail (cola), rope (cuerda), instead of (en vez de),
to stomp (pisar fuertemente).

POLICE AND THIEF


Space: A pitch
Duration: Indeterminated

Equipment: Anything
Number of participants:
Indeterminate
Task description:
There are two teams, one of them are the police and the other one are the
thiefs. The police have to cath the thiefs. The thiefs that are catched, must go
to the jail (the goal). The thiefs that are free, can go to the goal and if they
touch the hand of the thiefs, they are liberated.
Rules:
The thiefs cant go out of the jail.
Alternatives:
Easy intensity: increase the pitch.
Graphic explanation:

Vocabulary:
Thief: ladrn
Jail: crcel

Prohibited Animal
Equipment: cones
Space: any pitch, field or court
Number of participants: the more the Duration: 20 minutes
best
Task description:
There is one player who has to catch the rest. First he has to think an animal
and say to the teacher because then the others can avoid to be caught by
freezing their selves saying an animal (penguin, lion..).But if they say the animal
that the fist thought, they died.
When you are frozen, the rest of the players can save you passing under your
legs. Then you can continue running and saying animals.
Rules:
You cannot pass through the cones that delimit the space.
To save a player, you have pass under him. You can not to touch his clothes or
whatever.
You can freeze yourself just 4 times.
Alternatives:
If you are caught, now you have to catch the rest too.
If someone is frozen you can save him giving him five.
Making the space shorter.
Graphic explanation:

Vocabulary:
Frozen: congelado
Avoid: evitar
To give five: chocar la mano

Equipment: sport clothes


Number of participants: 8-16

BALL CAUGHT

Space: Quarter of the field


Duration: 15 min

Task description: one of the participants have a ball in the hands and he/she has to touch
to another person for him keep and then the person that had the ball has to give to the
person who has been caught.
Rules:
- You can not throw the ball.
- You have to touch whith the ball to a participants.
- You can not leave to the field.

Alternatives: If the game its difficult in a quarter of the field, we can play in the
middle of it. We can put two balls and in that case it is more difficult.

Graphic explanation:

Vocabulary:

The Bull in Height


Equipment: None
Space: Playground
Number of participants: Unlimited
Duration:Unlimited
Task description: One person runs to catch the other members of the other
team. The opponents can be in a safety place when they are on something,
like a bank or a stair step. They just can be there for maximum 10 seconds.
Rules: The opponent must be down in 10 seconds, or he will become the
bull.
Alternatives: When the opponent is on any object, he must stay with one leg
in the air, trying to maintain his balance.
Graphic explanation:

Vocabulary:
Must be on the top of something
The bull and the runners

EL RELOJ
Materials: Rope with a ball.
Space: field.
Members number: 8.
Time: 10 min.
Game Description : A person standing in the middle of a circle formed by
other people, then that person gets a rope with a ball at the end and start
moving the rope and the people there have to skip around .
Standards / rules: The middle person cant move.
Variants: Nothing.
Explication draw:

Statue
Equipment: stereo
Space: the Gymnasium
Number of participants: all the class
Duration: until the last one
Task description:
While the music is on, everyone must move doing some physical movements
that the teacher will say. When the music stopes everyone has to stop too.
The person who moves while the music is off will lose.
Rules:
Nobody can make someone moves.
Everyone has to do the physical movements while the music is on.
Graphic explanation:

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