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The Advance Wars Calculator Version 1.

0
by Samuel Wilder
amalricantero@hotmail.com
September 14, 2003
#1 Contents
Contents

Version History

Introduction

Base Damage

Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes

Credits

#2 Version History
9/14/03 - 1.0 Initial Version
#3 Introduction
Ever wanted to know how much damage units do to each other?
you

Or maybe

didn't want to waste that fuel in fog of war just to see a 10%?
you can

Then

use this guide to calculate your numbers in advance!


You can skip to certain parts by using the # and the digit listed in the
contents.

To get to Introduction, for instance, use #3.

#4 Base Damage
Infantry:
vs.

Infantry

55

Mech

45

Recon

12

Tank

Md Tank

APC

14

Artlry

15

Rockets

25

A-Air
Missiles

5
25

B Cptr

T Cptr

30

Mech:
vs.

Infantry

65

Mech

55

Recon

85

Tank

55

Md Tank

15

APC

75

Artlry

70

Rockets

85

A-Air

65

Missiles

85

B Cptr

T Cptr

35

Recon:
vs.

Infantry

70

Mech

65

Recon

35

Tank

Md Tank

APC

45

Artlry

45

Rockets

55

A-Air

Missiles

28

B Cptr

10

T Cptr

35

Tank:
vs.

Infantry

75

Mech

70

Recon

85

Tank

55

Md Tank

15

APC

75

Artlry

70

Rockets

85

A-Air

65

Missiles

85

B Cptr

10

T Cptr

40

B Ship

Lander

10

Cruiser

Sub

Md Tank:
vs.

Infantry 105
Mech

95

Recon

105

Tank

85

Md Tank

55

APC

105

Artlry

105

Rockets

105

A-Air

105

Missiles 105
B Cptr

12

T Cptr

45

B Ship

10

Lander

35

Cruiser

55

Sub

10

Artlry:
vs.

Infantry

90

Mech

85

Recon

80

Tank

70

Md Tank

45

APC

70

Artlry

75

Rockets

80

A-Air

75

Missiles

80

B Ship

40

Lander

55

Cruiser

65

Sub

60

Rockcts:
vs.

Infantry

95

Mech

90

Recon

90

Tank

80

Md Tank

55

APC

80

Artlry

80

Rockets

85

A-Air

85

Missiles

90

B Ship

55

Lander

60

Cruiser

85

Sub

85

A-Air:
vs.

Infantry 105
Mech

105

Recon

60

Tank

25

Md Tank

10

APC

50

Artlry

50

Rockets

55

A-Air

45

Missiles

55

Fighter

65

Bomber

75

B Cptr

120

T Cptr

120

Missiles:
vs.

Fighter

100

Bomber

100

B Cptr

120

T Cptr

120

Fighter:
vs.

Fighter

55

Bomber

100

B Cptr

100

T Cptr

100

Bomber:
vs.

Infantry 110
Mech

110

Recon

105

Tank

105

Md Tank

95

APC

105

Artlry

105

Rockets

105

A-Air

95

Missiles 105
B Ship

75

Lander

95

Cruiser

85

Sub

95

B Cptr:
vs.

Infantry

75

Mech

75

Recon

55

Tank

55

Md Tank

25

APC

60

Artlry

65

Rockets

65

A-Air

25

Missiles

65

B Cptr

65

T Cptr

95

B Ship

25

Lander

25

Cruiser

55

Sub

25

B Ship:
vs.

Infantry

95

Mech

90

Recon

90

Tank

80

Md Tank

55

APC

80

Artlry

80

Rockets

85

A-Air

85

Missiles

90

B Ship

50

Lander

95

Cruiser

95

Sub

95

Cruiser:
vs.

Fighter

55

Bomber

65

B Cptr

115

T Cptr

115

Sub

90

B Ship

55

Lander

95

Cruiser

25

Sub

55

Sub:
vs.

#5 Offense Modifiers
Loss of hit points subtract damage by 10% per hit point lost
For example, a unit with 5 hit points subtracts 50% (0.5) from their
attack
A unit with 8 hit points only subtracts 20% (0.8)
All COs add 10% (1.1) on attacks after they use their CO power if there
is no
other modifier listed
Max adds 50% (1.5) on all direct attacks, except for Infantry and Mech
units
Max subtracts 10% (0.9) on all indirect attacks

Max adds 25% (1.25) on all direct attacks, except Infantry and Mech,
after he
uses Max Force
Sami adds 20% (1.2) on all Infantry and Mech attacks
Sami subtracts 10% (0.9) on all other direct attacks
Sami adds 28% (1.28) on all Infantry and Mech attacks after she uses
Double
Time
Grit subtracts 20% (0.8) on all direct attacks
Grit adds 65% (1.65) on all indirect attacks after he uses Snipe Attack
Kanbei adds 20% (1.2) on all attacks
Kanbei adds 40% (1.4) instead of 20% after he uses Morale Boost
Eagle adds 15% (1.15) on all air unit attacks
Eagle subtracts 20% (0.8) on all sea unit attacks
Eagle subtracts 20% (0.8) on all attacks after he uses Lightning Strike
Drake subtracts 20% (0.8) on all air unit attacks
Sturm subtracts 20% (0.8) on all attacks
Sturm subtracts 10% (0.9) instead of 20% after he uses Meteor Strike
#6 Defense Modifiers:
Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces
damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24%
(0.76)
All COs reduce damage by 10% (0.9) after they use their CO power if
there is
no other modifier listed
Sami reduces damage by 10% (0.9) for Infantry and Mech units
Sami reduces damage by 20% (0.8) for Infantry and Mech units after she
uses

Double Time
Kanbei reduces damage by 20% (0.8) for all units
Kanbei reduces damage by 30% (0.7) instead of 20% after he uses Morale
Boost
Eagle reduces damage by 10% (0.9) for all air units
Eagle increases damage by 30% (1.3) for all units after he uses
Lightning
Strike
Drake adds 2 stars of terrain defense for all sea units
Drake reduces damage by 11% (0.89) for all sea units after he uses
Tsunami
Sturm reduces damage by 20% (0.8) for all units
Sturm reduces damage by 30% (0.7) instead of 20% after he uses Meteor
Strike
#7 Calculation Rules
First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in
use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown
on
the attack
Examples:
Max attacks with a Tank against Sami's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 50% (1.5) to the attack
Terrain reduces damage by 40% (0.6)
Sami reduces damage by 10% (0.9)
Multiply 70 x 1.5 x 0.6 x 0.9
Answer is 56.7, so the game should show 56%
If Max's Tank had 7 HP, and Sami's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)

Max still adds 50% (1.5)


Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
Sami still reduces damage by 10% (0.9)
Multiply 70 x 0.7 x 1.5 x 0.84 x 0.9
Answer is 55.566, so the game should show 55%
If we throw both CO powers into the mix (Sami used hers last turn, Max
this
turn)
Initial damage 70
7 HP = 70% (0.7)
Max adds 50% (1.5) normally, and another 25% (1.25) for his CO power
Terrain 4 HP x 4 stars is 16% (0.84)
Sami reduces by 10% (0.9) and then 20% (0.8) for her CO power
Multiply 70 x 0.7 x 1.5 x 1.25 x 0.84 x 0.9 x 0.8
Answer is 55.566 (again, odd) so the game should show 55%
Multiplication order isn't important, but you need to get all the
modifiers
#8 Random Notes
Sometimes the calculation is off by 1%, and I haven't figured out why
yet.
Remember that this only calculates the percentage shown, not actual
damage,
so using it to predict counter damage isn't always reliable.
Nell and Sonja do more or less damage respectively than the shown
percentage
sometimes, but I don't have any idea how to calculate it.
Sturm in the campaign has different modifiers.
test

I haven't been able to

his defense yet, but his exact offense number cannot be done because you
can't
control him in the campaign.
#9 Credits

Matthew Emirzian, for his guide that helped me finish the hard campaign.
I also used his modifiers as a basis, but checked them all myself.
All trademarks and copyrights contained in this document are owned by
their
respective trademark and copyright holders.
Copyright 2003 Samuel Wilder
Please do not post this without my prior consent.
only

Currently, it should

be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.

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