Documentos de Académico
Documentos de Profesional
Documentos de Cultura
0
by Samuel Wilder
amalricantero@hotmail.com
September 14, 2003
#1 Contents
Contents
Version History
Introduction
Base Damage
Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes
Credits
#2 Version History
9/14/03 - 1.0 Initial Version
#3 Introduction
Ever wanted to know how much damage units do to each other?
you
Or maybe
didn't want to waste that fuel in fog of war just to see a 10%?
you can
Then
#4 Base Damage
Infantry:
vs.
Infantry
55
Mech
45
Recon
12
Tank
Md Tank
APC
14
Artlry
15
Rockets
25
A-Air
Missiles
5
25
B Cptr
T Cptr
30
Mech:
vs.
Infantry
65
Mech
55
Recon
85
Tank
55
Md Tank
15
APC
75
Artlry
70
Rockets
85
A-Air
65
Missiles
85
B Cptr
T Cptr
35
Recon:
vs.
Infantry
70
Mech
65
Recon
35
Tank
Md Tank
APC
45
Artlry
45
Rockets
55
A-Air
Missiles
28
B Cptr
10
T Cptr
35
Tank:
vs.
Infantry
75
Mech
70
Recon
85
Tank
55
Md Tank
15
APC
75
Artlry
70
Rockets
85
A-Air
65
Missiles
85
B Cptr
10
T Cptr
40
B Ship
Lander
10
Cruiser
Sub
Md Tank:
vs.
Infantry 105
Mech
95
Recon
105
Tank
85
Md Tank
55
APC
105
Artlry
105
Rockets
105
A-Air
105
Missiles 105
B Cptr
12
T Cptr
45
B Ship
10
Lander
35
Cruiser
55
Sub
10
Artlry:
vs.
Infantry
90
Mech
85
Recon
80
Tank
70
Md Tank
45
APC
70
Artlry
75
Rockets
80
A-Air
75
Missiles
80
B Ship
40
Lander
55
Cruiser
65
Sub
60
Rockcts:
vs.
Infantry
95
Mech
90
Recon
90
Tank
80
Md Tank
55
APC
80
Artlry
80
Rockets
85
A-Air
85
Missiles
90
B Ship
55
Lander
60
Cruiser
85
Sub
85
A-Air:
vs.
Infantry 105
Mech
105
Recon
60
Tank
25
Md Tank
10
APC
50
Artlry
50
Rockets
55
A-Air
45
Missiles
55
Fighter
65
Bomber
75
B Cptr
120
T Cptr
120
Missiles:
vs.
Fighter
100
Bomber
100
B Cptr
120
T Cptr
120
Fighter:
vs.
Fighter
55
Bomber
100
B Cptr
100
T Cptr
100
Bomber:
vs.
Infantry 110
Mech
110
Recon
105
Tank
105
Md Tank
95
APC
105
Artlry
105
Rockets
105
A-Air
95
Missiles 105
B Ship
75
Lander
95
Cruiser
85
Sub
95
B Cptr:
vs.
Infantry
75
Mech
75
Recon
55
Tank
55
Md Tank
25
APC
60
Artlry
65
Rockets
65
A-Air
25
Missiles
65
B Cptr
65
T Cptr
95
B Ship
25
Lander
25
Cruiser
55
Sub
25
B Ship:
vs.
Infantry
95
Mech
90
Recon
90
Tank
80
Md Tank
55
APC
80
Artlry
80
Rockets
85
A-Air
85
Missiles
90
B Ship
50
Lander
95
Cruiser
95
Sub
95
Cruiser:
vs.
Fighter
55
Bomber
65
B Cptr
115
T Cptr
115
Sub
90
B Ship
55
Lander
95
Cruiser
25
Sub
55
Sub:
vs.
#5 Offense Modifiers
Loss of hit points subtract damage by 10% per hit point lost
For example, a unit with 5 hit points subtracts 50% (0.5) from their
attack
A unit with 8 hit points only subtracts 20% (0.8)
All COs add 10% (1.1) on attacks after they use their CO power if there
is no
other modifier listed
Max adds 50% (1.5) on all direct attacks, except for Infantry and Mech
units
Max subtracts 10% (0.9) on all indirect attacks
Max adds 25% (1.25) on all direct attacks, except Infantry and Mech,
after he
uses Max Force
Sami adds 20% (1.2) on all Infantry and Mech attacks
Sami subtracts 10% (0.9) on all other direct attacks
Sami adds 28% (1.28) on all Infantry and Mech attacks after she uses
Double
Time
Grit subtracts 20% (0.8) on all direct attacks
Grit adds 65% (1.65) on all indirect attacks after he uses Snipe Attack
Kanbei adds 20% (1.2) on all attacks
Kanbei adds 40% (1.4) instead of 20% after he uses Morale Boost
Eagle adds 15% (1.15) on all air unit attacks
Eagle subtracts 20% (0.8) on all sea unit attacks
Eagle subtracts 20% (0.8) on all attacks after he uses Lightning Strike
Drake subtracts 20% (0.8) on all air unit attacks
Sturm subtracts 20% (0.8) on all attacks
Sturm subtracts 10% (0.9) instead of 20% after he uses Meteor Strike
#6 Defense Modifiers:
Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces
damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24%
(0.76)
All COs reduce damage by 10% (0.9) after they use their CO power if
there is
no other modifier listed
Sami reduces damage by 10% (0.9) for Infantry and Mech units
Sami reduces damage by 20% (0.8) for Infantry and Mech units after she
uses
Double Time
Kanbei reduces damage by 20% (0.8) for all units
Kanbei reduces damage by 30% (0.7) instead of 20% after he uses Morale
Boost
Eagle reduces damage by 10% (0.9) for all air units
Eagle increases damage by 30% (1.3) for all units after he uses
Lightning
Strike
Drake adds 2 stars of terrain defense for all sea units
Drake reduces damage by 11% (0.89) for all sea units after he uses
Tsunami
Sturm reduces damage by 20% (0.8) for all units
Sturm reduces damage by 30% (0.7) instead of 20% after he uses Meteor
Strike
#7 Calculation Rules
First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in
use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown
on
the attack
Examples:
Max attacks with a Tank against Sami's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 50% (1.5) to the attack
Terrain reduces damage by 40% (0.6)
Sami reduces damage by 10% (0.9)
Multiply 70 x 1.5 x 0.6 x 0.9
Answer is 56.7, so the game should show 56%
If Max's Tank had 7 HP, and Sami's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)
his defense yet, but his exact offense number cannot be done because you
can't
control him in the campaign.
#9 Credits
Matthew Emirzian, for his guide that helped me finish the hard campaign.
I also used his modifiers as a basis, but checked them all myself.
All trademarks and copyrights contained in this document are owned by
their
respective trademark and copyright holders.
Copyright 2003 Samuel Wilder
Please do not post this without my prior consent.
only
Currently, it should
be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.