Documentos de Académico
Documentos de Profesional
Documentos de Cultura
2015-2016 Edition
BA IN DESIGN
BSC IN ENGINEERING IN INDUSTRIAL DESIGN
Year 3 and 4 - DEGREES
2015-16 ACADEMIC YEAR
After recent years experiences in Design Degrees, ELISAVA is currently opening up the
workshops to all bachelor students for the fifth time. These are intensive workshops, in which
year 3 and 4 of general bachelors degree programme students will take part together. The
idea is to promote creativity thought R&D processes that will lead to new and innovative
situations. This laboratory will host research and studies in different fields of design, which is by
definition a very broad area, and will accomplish its goal by means of an educational approach
that will favour a multidisciplinary view of design projects. These workshops are intended to
offer students a creative, fresh and immediate experience, different from their academic year
regular workload, and to become a space for active and dynamic creation. The workshop
programme is part of the subject Academic Uses of Specific Terminology in English within
the third and fourth years of the bachelor syllabus.
Work sessions will start on Tuesday 15 December 2015 with open talks and projects from each
of the workshops presented in the assigned classrooms. These intensive sessions will take place
on Wednesday 16 and Thursday 17, and will finish at midday on Friday 18, when there will be
a small display. This experimental and interdisciplinary activity will allow students to select the
workshop in which they would like to participate.
Calendar and schedule
The workshop week will be structured in three different teaching formats:
-Workshop: in a multi-purpose classroom where teachers and students will come together to
outline and monitor all the projects.
-Projects display: presentation of results obtained in the Friday workshops.
10.30
12.00
12.00
14.30
15.30
18.00
Tuesday
15 December
Workshop
Workshop
Wednesday
16 December
Workshop
Workshop
Thursday
17 December
Workshop
Workshop
Friday
18 December
Preparation of
exhibition
19.00
22.00
Projects display
1
HACKERS BAZAAR: THE VALUE OF DESIGN
Daniel Armengol Altay, Gastn Lisak and Carlos J Navarro
https://www.armengol-altayo.com
https://www gastonlisak.com
https://www.linkedin.com/in/carlosjnavarro
What is the value that we contribute on by thinking as a designer? Can we add value to an
existing product established in the market? The purpose of this workshop is to provide
new conceptual tools and creative processes to the designer in order to add value to an object.
Beginning with the analysis of some references in art, product design and advertising, we will
focus on modifying a product, its use and function, communication and identity, to
understand, from a wider perspective, the role and value of the designer.
Each student will end the workshop with a finished product, an object that increases its value in
the market due to the creative process.
Daniel Armengol Altay is an artist and designer focused on creating new relationships between people and
technology. The guy behind GIF ME, and previously, part of Multitouch Barcelona. Former ping-pong player, he won
a Laus that glows in the dark and exhibited in the MoMA. He has never been to NYC, but he has some friends who
live there.
Gastn Lisak is an artist, designer and human being. His research is based on people, collective creation and
happiness. Curator at second-hand markets, he gives importance to the moment we are living, re-thinking daily
objects. FABRICA Benetton grant holder. He exhibited at Times Square, NY, Piccadilly Circus and Beijing Design
Week. Professional shower singer.
Carlos J Navarro. Digital thinker. Proudly part of Herraiz Soto & co and Publications For Pleasure teams. Local from
Granada but with no accent. Writer, teacher, concept developer and experienced strategist keen on the start-ups
world (Bitcarrier, HolaLuz.com, Notegraphy, Ommwriter). In a relationship.
Keywords: hacking, identity
2
HATIN CHRISTMAS
Andoni Beristain
http://www.andoniberistain.com
Are you fed up of those family meeting where they ask you about your "girlfriend" or boyfriend?
The daily menu of roast beef + ham + turkey + pork + "come on, have one more darling" is making
you cringe and leaves you paralysed in bed? You can't deal anymore with New Years Eve
parties is the 7th of January your favourite day of the year? In this workshop we will organise
that feeling, we'll put it into ironic still lifes and we'll capture them to wish ELISAVA students and
our "loved" one a Merry Christmas.
Andoni studied Graphic Design and obtained a postgraduate degree in Photography. Born Basque, he lives in
Barcelona and has done commissions for Apple, Neo2 Magazine, Aristocrazy, Brosmind, Monarchy, New
Balance and Havaianas amongst others. He's also been mentioned in places like Wired, Vice, Trendland, Rolling
Stone, The Wild Magazine and El Pas, and he's step by step walking his own path in the worlds of Photography, Art
Direction and Design. In February 2013 La Monda Magazine, his most personal project up to date, was born.
Keywords: Photography, Art Direction, Graphic Design, Product.
3
ILLUSTRATED POSTERS
Chamo San
www.chamosan.com
We are going to create a poster for a concert or a movie. We will work on concept, portrait,
textures, lettering, etc. We will mix classic drawing techniques and digital painting techniques with
Photoshop.
Chamo San is an illustrator based in Barcelona. He started his career in 2011, working for clients like Nike, Nokia,
Fashion TV, Ajuntament de Barcelona, Panenka magazine, etc. He also has exhibited his personal works in galleries
in Spain, Germany, Mexico and USA.
4
DIALOGRAMA (diagram the dialectics)
Jaime Serra
http://jaimeserra-archivos.blogspot.com.es/
The people as an entity doesnt exist. Mass data only talks about generalities. It is not possible
to relate to a percentage. If we are to reach someone else we must bare ourselves, for in the
intimacy is where people find each other. As Publius Terentius (194-159 B.C.) stated, nothing
of that which is human is strange to me.
Parting from this premise well try to explain ourselves as individuals through data as raw material
and infographics as our tool for natural communication. Something paradoxical in appearance,
data is usually used for mapping whole societies, not individuals, and infographics is a tool
culturally linked to science and, as such, to objectivity.
Dialograma is a game. It is an artistic project that allows the creation of a diagram based on the
dialectic of a group of individuals in this case, the participants of this workshop. The assistants
must delve into the diagram, obtained from interacting with the group, to sketch a personal work
applicable to each ones area of expertise.
Jaime Serra is a Multidisciplinary artist, columnist and journalist. In recent years, he has focused on journalism and art
through the use of data as raw material and infographics as his tool. As part of this strategy he combines his
expositions in art spaces with the steady publication of those same materials adapted into printed formats for mass
media, removed from artistic purposes, like the Spanish daily La Vanguardia or the French weekly Courrier
International.
Keywords: datavisualisation, subjective infographic
5
TYPOGRAPHY
Dami Rotger
http://ductilct.com
The main goal of this workshop is to help students to understand and practice the principles
underlying the design of typefaces.
Dami Rotger is a Graphic Communicator Partner and founder of the Dctil studio.
Laus Award in 2007 by a collective Collection Packaging Award Balearic Communication 2007 editorial design, Laus
2008 typography Mion, awards Anuaria 2008 fonts crespells and Mion and editorial projects, awards Anuaria 2009
fonts Concu and Lullius award 2009 Daniel Gil editorial design, Innova Awards 2009 naimig design and corporate
identity, Association of Architects award 2009 graphic identity, Grffica nomination in 2011.
Author of fonts Concu, Mion, fritters, ductile Lullius Rotunda, Lullius Texture, texture Lullius Modula, Lullius Borders
Cintax, Moll, and Nuada FernandezCoca.com among others.
Keywords: typography
6
SOUND DESIGN FOR DESIGNERS/SD4D
Alex Bordanova
www.ciclo.io
www.noiz.es
The SD4D workshop focuses on sound for interactive experiences and motion graphics as a way
to explore the huge universe of sound architecture. Sound (and noise!) is a powerful tool to design
an experience or to support other media. We will learn the basics of sound design, how to record,
process and manipulate audio to meet aesthetic and format standards, basic applied
electronics and interaction with other creative fields. This will be thanks to a process of design and
manufacture of a pure audio installation that assistants will conceive and show during the last
days event. Designers will find that much of their knowledge and experience will prove rather
useful when they face a sound design task. Just switch on the gear and the inner sound designer
will emerge.
Alex is not a proper musician but rather a sound designer. He uses sound as a way to create an
emotional layer on motion graphics and art installations. He works with sound coding
techniques to generate interaction between the sound particles and the UX, focusing on the
soundtrack as a dynamic complex system.
7
ANTHROPOLOGY, DESIGN AND THE GIFT
Michael Leube
www.circular-design.at
Anthropologicaly speaking, gift-giving is ancient and closely linked to emotional and financial debt
and for this very reason Christmas has become an unsustainable and inhumane holiday involving
stakeholders world-wide. This workshop involves many iteration loops of empathizing and
prototyping to create a more meaningful way to spend Christmas: (1) The complexities of giftgiving will be explored by doing ethnographic activities in teams around ELISAVA (participant
observation of consumers in shopping centres, interviews on the streets and cultural probes). (2)
Insights gained will be defined in order to flow into mock-ups, models and/or prototypes. (3)
Results will be tested on potential users and improved further. For final presentations, students
will demonstrate knowledge of anthropological considerations regarding gift-giving and their
material manifestations.
Michael Leube (1971, Austria) holds a B.A., M.A. and Ph.D. in anthropology and works at the Salzburg University of
Applied Sciences on sustainable, human-centred design solutions. He has held workshops at IDEO (San
Francisco), STRATE Design School (Paris), Jnkping School of Industrial Design (Jnkping), ELISAVA
(Barcelona) and many others.
Keywords: Anthropology, Empathy, Circular Economy
8
A WALL IN A BAG. RE-THINKING THE MODULAR
Jonathan Daifuku
www.daifukudesigns.com
Jonathan Daifuku is trained a US-trained architect (RISD + a master from Columbia University). Im registered in
New York. Golly, I can build a skyscraper in Manhattan!
Like Italian architects, Im interested in architecture and product design, and lots of things designed for my clients
homes or offices are really one-off products.
9
REFLEXIONS IN THREE DIMENSIONS
Ariane Patout
www.arianepatout.com
Ren Mller
www.woodloops.de
10
GASTRONOMY AND DESIGN
Andreu Carulla
www.andreucarulla.com
Contemporary cuisine is currently flourishing all over the globe. Far from just feeding their diners,
chefs must work hard to innovate with each dish they create and the ultimate goal is to turn a meal
into a multi-sensorial experience.
In this fast moving industry, many utensils quickly become obsolete, so there is a need for objects
that improve and complement the job of chefs, head waiters, waiters and guests.
This workshop aims to determine the needs of those who work in contemporary cuisine and design
appropriate products or solutions that meet those needs.
Andreu Carulla is an Industrial Designer from Girona Polytechnic University. After gaining experience with several
enterprises and design agencies, he created his own studio in 2006.
In 2009, he began collaborating with El Celler de Can Roca (this year's best restaurant in the world) for which he
developed several projects such as Roca on Wheels dessert cart or Oxymoron, a hot ice cream maker, among
others. With sustainable design as a goal, in august 2011 he started a new product line called Eco Luxury Editions,
creating furniture pieces from salvaged and reclaimed materials combined with fine and stylish elements, and crafted
by local artisans.
His work has been featured in several media, such as Wallpaper magazine (selecting him as one of 2011's designers
to look up to), Il Corriere della Sera Living, and Elle Deco magazine, which awarded him as Spain's best young
designer for 2012. In 2013, his Neighbirds project received the European Consumer's Choice Award, and some of his
products are showcased in Milans famed Spazio Rossana Orlandi.
Workshop sessions:
11
NATURAL MACHINES
Emilio Sepulveda
www.naturlamachines.com
Foodini is a kitchen appliance that manages the difficult and time-consuming parts of food
preparation that often discourage people from creating homemade food. It is based on an open
capsule model, meaning the consumer prepares and places ingredients in Foodini.
Propose concepts about:
1. Capsule refiller: A tool that facilitates the action of filling capsules, automating this action for
domestic use.
2. Capsule opener: A tool that extracts air bubbles compressed into the food, as this causes
problems while printing, as well as to remove the piston once the capsule has been used.
Foodini contains five reusable stainless steel capsules. It works with textures ranging from sauces to
minced meat; those are not too watery or dense.
The aim of this workshop is to develop two gadgets; both of which must be "food safe" as they come
into contact with food. The first one enables the user to fill the capsules in a simple and clean way,
considering the wide range of textures and ingredients that can be stored in them.
The second facilitates the action of inserting and placing pressure on the food and later removing
the piston easily and safely.
Emilio Sepulveda loves exploring alternative applications for technology - which partially explains why he thought 3D
printing could be applied to food. Emilio is Co-founder and CEO at Natural Machines, the makers of Foodini: the first 3D
food printer kitchen appliance to contribute to a healthy eating lifestyle. As an entrepreneur Emilio has proven
experience in global markets and technology innovation with over 20 years of hands-on experience in the technology
sector. Emilio always envisioned creating robots that would help people to have a better lifestyle. Combine that with his
concern for the peoples health in general, and all this is brought together at Natural Machines.
Keywords: food, 3D printer
12
DESIGN AND PLAY WITH HAND MOULDING PLASTIC
Mikel Garate & Andreu Capdevila
www.themethodcase.com
Creative professionals are continuously looking for new paths. Designers are increasingly
claiming control over their creations. Designers like to use both new and old technologies and
transform them through innovative use.
THE METHOD CASE suggests an alternative to industrialisation and production within the
design process. Hence, the workshop seeks to experiment with an easy hand moulding plastic
(Polycapralactone) and processes for students to produce their own objects. The relationship
between material, process, shape and texture is a fundamental aspect to explore and create the
final product or object.
Basically, caprolactone thermoplastics are long-chain polymers that can be formed and moulded
when heated. The good thing about these polymers is that they melt at only 60 C, making them
very good for modelling and sculpting using hot water or a hand-held heat gun.
Mikel Garate studied Product Design at ELISAVA and TU Delft. Following his work experience in the London-based
studio of Oscar Diaz and the Kwamura-Ganajvian Studio in Madrid, Mikel and his partner started AIBA, their own
multidisciplinary design studio.
Andreu Capdevila studied Industrial Design Engineering and a obtained a Postgraduate Degree in Product Design.
Awarded with the Silver Adi11 medal, he designed and developed the 2012 ADI medals in collaboration with
Ane Eguiguren. Currently, he is working in the interior lighting department of Santa & Cole and Design Manager at
Indoors.
Keywords: Plastic, design and play
13
BEYOND THE SURFACE. DESIGNING SURFACES
Beatrice Lerma
Doriana Dal Pal
http://areeweb.polito.it/ricerca/MATto.it/
Beatrice Lerma
The workshop area is SURFACES and the research approach is a transversal reading of casestudy material samples brought from the MATto material library of Politecnico di Torino to
understand the nature of the phenomena and develop solutions that are neither pre-constructed
nor confined by custom. Students can set up strategies that lead to system-product design
hypotheses, original and innovative services, leading to new fashions and areas of activity in
which the committee may be involved subsequently. Free from feasibility and committee
restraints, students will carry out a brainstorming activity to reflect on the approach of area-goal
identifying and analysing its sub-areas. Then, through methodological feedback, they will
describe the cultural and technical scenarios from which the design-goal of a product or service
may result in the final summary of a broad reflection.
Beatrice Lerma
Designer, PhD research fellow at Dept. of Architectural and Design, adjunct lecturer at the Design and Visual
Communication graduate course, Politecnico di Torino. Since 2010 she has worked on the development of MATto
materials library and of the consultancy service MATto_materiali per il design. Her research concern focuses on
materials, innovative production processes, sensoriality, sustainability and perceived quality.
Doriana Dal Pal
Graduate in Eco-Design and doctorate student in Technological Innovation for Built Environment, she is passionate in
multisensory design and deals with auditory perception in her research, focused on aiding the planning of
sounding objects. She works as teaching assistant at the Concept Design and Exploring Design courses at
Politecnico di Torino.
Keywords: exploring design, innovative materials, new surfaces
14
TOYS & ARTICLES FOR KIDS FEATURING VELCRO
Carlos Sez & Mireia Rius
csaez@velcro.com / mrius@velcro.com
The idea behind this workshop is to focus on the development of toys and objects for kids that
will use VELCRO as the medium for creating joy, fun and usefulness. The only requirement
will
be the usage of VELCRO materials as a remarkable characteristic of the final designed
product, and a specifically targeted audience: kids!
We will briefly go through the history and evolution of the VELCRO family of products, detailing
the great variety of applications and divisions within the VELCRO catalogue, and mentioning
some examples of commercial products specially designed for kids. By doing so, we will seek to
stimulate students creativity and allow them to acquire a broader perspective of objects that can
be designed by using VELCRO.
Carlos Sez Comet (1979, Zaragoza) is a materials and mechanical engineer with 10 years of experience on
various R&D departments of companies and research institutions across Europe. He has been working with a wide
range of materials and their combinations, and recently he joined VELCRO Europe S.A. as an R&D Engineer. Hes
an industrial advisor on European-7th framework program projects and collaborates with the association Biomimicry
Europe.
Mireia Rius Sol (1989, Barcelona). Designer with degrees in industrial and product design from ELISAVA. She
completed the last two years of study while working as an intern at several companies. Since January 2014 she
has worked at Velcro in the R&D department as a design engineer. She is also developing new concepts and
applying existing ones into new and different applications. Shes also developed and commercialised her own
range of Volto products (www.volto.es).
Keywords: Velcro, Kids, Toys
15
PROTOTYPING SPIRULINA'S GROWING SYSTEMS IN OPEN
SOURCE
Joan Sol & Nria Conde
www.xarxaespirulina.cat
Spirulina is a blue-green micro-algae that has been identified as one of the best food sources
in the world by the United Nations. Its efficiency in fixing solar light and CO2 brings us to a
scenario where everybody can obtain the daily amount of protein in 1m square. It has been on
Earth for 3.5 billion years. Rediscovered in the early 20th century, it is the most cultivated
micro-algae in the 21st century.
In this workshop students will be introduced at the microcosms of spirulina, and the parameters to
make it grow.
The objective is to design open-source prototypes for different situations: common cultures in
rooftops or private balconies, indoor cultures for public spaces or living-rooms or a bioreactor for
research purposes, paying special attention to the automation of the culture system.
Participants will build some of these prototypes with paper, cardboard,
plastic, etc.
Joan Sole is an engineer with a strong focus in self-sufficiency technologies. He is one of the founders of Xarxa
Espirulina and its current coordinator. Professionally, he developed a pedagogical project called L'art du Soleil, which
explains spirulina and other technologies like using hydrogen, or recycled vegetable oil, as a fuel.
Nria Conde is a biologist and computer engineer. She carried out her doctoral research at the Complex Systems
laboratory at UPF on genetic data analysis and genetic engineering applied to Biocomputation. She is founder and
active member of biohackers DiyBioBcn organization. Currently she is a postdoc at UPF and consultant of IAAC.
16
HOW TO USE OUR SENSES TO CONNECT WITH OUR
FELLOW CITIZENS
Cecilia Tham
https://es.linkedin.com/in/ceciliatham
In our current digital world, a great chuck of our communication with our fellow citizens of the world
is via digital means. The challenge for this studio is to find a way to bring back our senses as
beings and reconnect with our neighbours, friends, acquaintances near or far in ways that are
more human, tactile and experiential, whether via technology, materials or beyond.
The experience will be segmented into three parts.
THINK// Brain Storming, Team Building, Co-creation
MAKE// Implementation, prototyping, iteration and testing
ENGAGE// Business Modelling, Storytelling and Pitch
Together as a group, we will work in creative thinking sessions to come up with an idea or ideas
that can be implemented and tested.
Cecilia Tham is the mastermind at MOB, FabCafe Barcelona, and MEAT. She is a designer and biologist by training
but a serial entrepreneur by choice. Cecilia has been a speaker at TEDx Barcelona, an adjunct part-time faculty at
Parsons, and a mentor at Google Launchpad Barcelona and Harvard Innovation Lab.
Keywords: challenge, digital
17
EMOTIONAL SKIN. PERFORMANCE-SPACE EXPRESSION
SENSING SPATIAL EXPERIENCE
Sonia Cillari
www.soniacillari.net
Human beings experience physical reality by means of their sensory system, which enable our
consciousness to map the world around us. To create higher levels of dynamic physical interactions
with our environment, new spatial behaviours and stimuli need to emerge. We need to apply multisensory immersivity to expand our experience of spatial sensibility and actuate the evolutionary
refinement of perception, allowing us to partake in the immense non void that surrounds us, and
in which we are immersed as body and as agents of emotions.
In exploring two fields of investigation - Performative Spaces and Body as Interface - the workshop
will focus on the creation of sensorial and perceptual mechanisms in immersive and responsive
environments. Participants will acquire an analytic approach to develop multi- dimensional
spatialities that are experientially relevant.
Sonia Cillari is a media artist and architect, expert in integration processes between art, architecture, new
media and science.
Artist in residence at Rijksakademie, Netherlands Media Art Institute, STEIM (Amsterdam) andV2_ (Rotterdam), her
installations - at the intersection of architecture and performance art - have been exhibited internationally. Receiver among others - of the First Prize at VIDA 13.0 (Madrid) and the Art Division Excellence Award at the 11th Japan
Media Arts Festival (Tokyo).
Teacher in various schools of art and universities in Europe, she has been jury member of Prix Ars Electronica Interactive Art and Prix Ars Electronica - Hybrid Art (Linz).
Keywords: performative spaces, body as interface, immersive and responsive environments.
18
READY MADE LANDSCAPE
Toni Montes
www.mibaarq.com
Public urban space is the physical portrait of a society. The way it is designed and used tells us
more about the democratic health of a city than any political or sociological report. In many cases, a
society that describes itself as progressive has extremely over-designed, determinist and highlyregulated public spaces.
This workshop looks at alternative ways of designing urban public space for contemporary cities
based on Open Source criteria in performance as well as design aspects.
On the one hand, it explores design Open Source strategies to create spaces that citizens can
decide how to use, experience and appropriate.
On the other, it does so by generating Open Source design systems: Solutions based on limited
series of elements and unlimited combination options that enable cities and other designers to use
them in future scenarios.
Toni Montes is an architect (ETSAB, 2000) founding partner of MIBA architects and director of the Master in
Ephemeral Architecture and Temporary Space at Elisava.
He was member of the editorial board of Quaderns dArquitectura i Urbanisme and has taught at IaaC (Institut
dArquitectura Avanada de Catalunya), Eina Design School and BAC (Barcelona Architecture Centre).
MIBA is a platform devoted to architectural design and research embracing multiple design scales, from product
design, to architecture, urban and landscape design.
MIBAs work has been developed, awarded, exhibited and published in Asia, North and South America, Africa and
Europe.
19
STEP BY STEP
LOOK AGAIN
Cris Blanco
www.tea-tron.com/cristinablanco
https://www.youtube.com/watch?v=Ne10j-STC3g
https://www.youtube.com/watch?v=DNaKXUf8Hhs
https://www.youtube.com/watch?v=O2oihQbu1RE
I propose to play with the meaning of everyday signs and objects, to pluck them out of context time
and time again, to look again to everyday things and manipulate our everyday codes of language
in order to create a different language, to add fiction to our reality and to use literality as our main
tool to get it.
Cris Blanco works in performing arts as a director and performer. The transformation of codes and objects, the mixing
of genres, low tech, obvious tricks, science fiction and dramatic conventions all are related to her work.
She has made her own pieces since 2003, such as cUADRADO_fLECHA_pERSONA qUE cORRE (2004) Caja
negra 2006 with Claudia Mller The Set Up with Cuqui jerez, Mara Jerez and Amaia Urra in 2008,
TELETRANSPORTATION(2010), ciencia_ficcin 2010 and The Vortex Agitator 2014.
She is a member of the music bands The Elements and CALOR.
Workshop sessions:
Keywords: literality, reality/fiction, new meaning of objects and signs, performing arts, handmade.