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The PPC Composition Pack

Welcome to the Project Points Cost (PPC) Composition Pack for Warhammer: Age of
Sigmar!
The PPC is all about creating a balanced version of Age of Sigmar, one that can be
enjoyed no matter if you play competitively or casually. We aim to keep the game as
close to the rules as written as possible. Some things need to be addressed in order to
create balance, but we strive to make these adjustments of the game as small as
possible.
If you use the PPC and find something you feel is strangely valued in the comp, please
let us know about it and why you think its cost needs tweaking. We will do our best to
correct it.
The PPC is made by the community, for the community, and should you wish to
contribute in any way, please visit our forum threads:

PPC Comp Pack:


http://www.dakkadakka.com/dakkaforum/posts/list/657049.page
PPC Point Costs:
http://www.dakkadakka.com/dakkaforum/posts/list/655717.page

CREATING YOUR ARMY


Force Organisation

Your army may not contain more than 50% total army points worth of miniatures
with the HERO keyword, but must contain at least one hero.
It also may not contain more than 25% total army points worth of miniatures with
the MONSTER and WARMACHINE keywords.
This leaves a minimum of 25% left to spend on infantry and cavalry units.
Should a miniature contain both the HERO and the MONSTER keywords, it only
counts as having the HERO keyword when creating your army list.
There are three commonly used point limits of PPC:
Points Played

HEROES

MONSTERS &
WAR MACHINES

1000 pts

500 pts

250 pts

1500 pts

750 pts

375 pts

2000 pts

1000 pts

500 pts

Allies

Unless agreed upon by the players beforehand, the PPC assumes you only use
the miniatures in your particular army book, and no allies.

Battalions

Unless agreed upon by the players beforehand, the PPC assumes you do not
use any Battalions.

Using the army lists

Some units gain bonuses when above certain number of models. These units
are included in the army lists as separate entries, depending on the number of
models in the unit:
o 10 starting models are called Troops.
o 20 starting models are called Regiment.
o 30 starting models are called Horde.
o 40 starting models are called Legion.

RULES ALTERATIONS
1) Measuring between models

All measuring must be made from closest point of your models base to the
closest point of the enemy models base.

2) Dice Rolls

Any dice roll test for attacking or saving will always fail on a roll of 1. Likewise, if
all dice come up as 1 when casting a spell or making a charge, it is always
considered a failure.

3) Magic

Summoning has been changed in the PPC:


There are no specific summoning spells anymore. Instead, all armies that
have access to summoning spells, will have the option to upgrade each of their
wizards with a one or more generic summoning spells at a set cost/spell.
These spells will be noted in each army list.
Whenever a summoning spell has been cast, an enemy wizard can immediately
try to unbind it, and can do so from anywhere on the table.

4) Halving Wounds

Some units, such as an Ogre Stonehorn, have an ability that lets them halve any
wounds they receive. This only affects attacks that does multiple damage.
Ordinary attacks that do only 1 damage cannot be halved.

SCENARIOS AND TOURNAMENT PLAY


About the Scenarios
The following three scenarios are the official PPC scenarios for both
casual and tournament play. Each uses three different ways of
deployment, according to the main Age of Sigmar rules. This mean there
are nine different ways of playing the three scenarios.

Tournaments
Each scenario will include additional information on how to achieve an
additional score called a Tie Breaker. The Tie Breaker will only be of
importance when playing tournaments, where it will be the decider for two
players with equal amounts of victory points. In such a case, the player
with the highest Tie Breaker score wins. For casual play, simply ignore that
part of the scenario description.

Terrain
All scenarios assume you use the random terrain generator in the main
Age of Sigmar rules, or decide terrain setup with your opponent. In
tournaments, the organizer might have set any terrain up in advance.
The scenarios each describe a battlefield that measures 72x48, i.e. a
standard Warhammer battlefield size.

Holding objective zones


A unit that retreated or was deployed/re-deployed on the table during the
same battle round, cannot hold an objective zone.

SCENARIO 1 BATTLE ROYALE


Scenario Setup
- Roll a dice to determine the deployment type
for this battle:
1-2: Battleline

Time Length
Battle Royale uses a random turn limit. At
the end of the 6th turn, roll a dice:

Each player deploys up to 12 from the long table


edge.

3-4: Hammer and Anvil

Victory Conditions
To win this scenario, you must primarily
destroy as much of the enemy force as
possible:

Each player deploys up to 24 from the short table


edge.

5-6: Meeting Engagement

Any unit of up to 200 pts is worth 2


victory points if destroyed, or 1 victory
point if it has less than 50% of its
starting wounds left.
Any unit of more than 200 pts, but less
than 400 pts is worth 3 victory points if
destroyed, or 1 VP if it has less than
50% of its starting wounds left.
Any unit of more than 400 pts is worth 4
victory points if destroyed, or 2 VPs if it
has less than 50% of its starting wounds
left.

You can also achieve bonus victory points


for the following:

Each player deploys up to 12 from the short table


edge, and up to 12 into half the long.

If the dice shows a result of 1-3, the


battle ends. Count any victory points as
described in the Victory Conditions.
On a roll of 4-6, there is a final 7th turn,
after which victory points are calculated.

Slay the General: If you have killed the


enemy general, you gain another +2
victory points.
Linebreaker: If you have a unit
completely within 6 of the enemy
battlefield edge, you gain another +2
victory points. This is the long edge for
the Battleline setup, and the short edge
of the other two setups.

Tournament Play
If you manage to get both the Slay the General
and Linebreaker victory conditions, you score a
Tie Breaker.

SCENARIO 2 CLEANSE
Scenario Setup
- Divide the battlefield into six equally large
square zones. For example, a regular battlefield
will have six 24x24 large zones, just like the
pictures below. These six zones are the
objective zones in this mission.
- Roll a dice to determine the deployment type
for this battle:

Time Length
Cleanse uses a random turn limit. At the
end of the 6th turn, roll a dice:

If the dice shows a result of 1-3, the


battle ends. Count any victory points as
described in the Victory Conditions.
On a roll of 4-6, there is a final 7th turn,
after which victory points are calculated.

1-2: Battleline

Victory Conditions
To win this scenario, you must primarily
hold as many objective zones as possible:

Each player deploys up to 12 from the long table


edge.

3-4: Hammer and Anvil

You can also achieve bonus victory points


for killing enemy units:

Each player deploys up to 24 from the short table


edge.

5-6: Meeting Engagement

Each player deploys up to 12 from the short table


edge, and up to 12 into half the long.

To hold a zone, you must have a unit


completely inside it, and there must be
no enemy units completely inside the
zone. You gain 4 victory points for each
zone you hold at the end of the game.

Any enemy unit worth up to 300 points


that is completely destroyed gives 1
victory point at the end of the game.
Any enemy unit worth more than 300
points that is completely destroyed
gives 2 victory points at the end of the
game.

Tournament Play
If you hold at least two enemy zones at the end
of the game, you score a Tie Breaker. This
counts the middle zones for Hammer and Anvil.

SCENARIO 3 - CAPTURE
Scenario Setup
- This scenario uses five objective zones:

Place one round 12cm objective zone (the


size of a DVD disc) at the exact center of
the battlefield.
Place four more objective zones in each
direction, 18 and 12 away from the center
one as shown below. Dont mind the
different colours of the objective zones for
now.

Time Length
Capture uses a random turn limit. At the
end of the 6th turn, roll a dice:

If the dice shows a result of 1-3, the


battle ends. Count any victory points as
described in the Victory Conditions.
On a roll of 4-6, there is a final 7th turn,
after which victory points are
calculated.

- Roll a dice to determine the deployment type


for this battle:
1-2: Battleline

Each player deploys up to 12 from the long table


edge.

Victory Conditions
To win this scenario, you must hold as
many objective zones as possible:

To hold a zone, there must be at least


one of your models completely inside it,
and no enemy models completely
inside it.

Each of the three middle objective


zones (marked green in the pictures)
are worth 6 victory points if you hold it
at the end of the game.
The blue objective zone is worth 3
victory points to the blue player, but 9
victory points to the enemy.
Likewise, the red objective zone is
worth 3 victory points to the red player,
but 9 victory points to the enemy.

3-4: Hammer and Anvil

Tournament Play

Each player deploys up to 24 from the short table


edge.

5-6: Meeting Engagement

Each player deploys up to 12 from the short table


edge, and up to 12 into half the long.

If you hold the enemy objective zone (i.e. the


red zone for the blue player or the blue zone for
the red player) at the end of the game, you gain
1 Tie Breaker Point.

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