Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Asset
Easy
Average
x4
x2
Difficult
Formidable
x1
x1/2
Impossible
x1/4
NPC Stats
Level
Initiative
Crawl
8
7
6
15
13
11
5
4
3
Novice
Walk
Trot
Run
Die
30
30
30*
30
60
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
Vehicle
Vessel
p.297
Aircraft
Hull
Hull
Hull
Hull
Hull
Hull
Small Turret Superstructure
Turret
Superstructure
Suspension
Waterline
Suspension
Waterline
+1 to die roll for side shots
Wing
Wing
Wing
Hull
Hull
Hull
Hull
Vehicle Damage
p.299
Turret
Hull
Die Minor Result
Die Minor Result
1 crew/loader
1 crew/sensor
Sensor
Traverse
Secondary
Major Turret
1
2
3
4
5
6
1 crew
Loader
2 passenger
2 passenger
Radio
Major Hull
Die
Major Result
1
2
1 crew/main arm
2 crew/main arm
1
2
Engine
Engine
3
4
main armament
main armament
3
4
5
6
ammo
Minor Hull
5
6
Biped
Multiped
Head
Head
Right Arm
Forequater
Left Arm
Forequater
Chest
Forequater
Abdomen
Chest
Abdomen
Chest
Right Leg
Abdomen
Right Leg
Hindquater
Left Leg
Hindquater
Left Leg
Hindquater
(page 269 for comments)
1
2
3
4
5
6
Damage
5
4
3
Human
2
10
20
Vargr
2
10
20
Aslan
2
10
20
Hiver
2
10
20
Droyne
2
10
20
Kkree
10
30
*May sprint 60 one out of every six turns
Die
Asset
Elite
Veteran
Experienced
Attributes
No effect
1 minor damage
2 minor damage
1 major damage
2 major damage
3 major damage
1 crew
Controls
Controls
2 passenger
Radio
Major hull
1
2
3
4
5
6
No effect
No effect
Controls
Controls
Controls
Major Wing
Die
Major Result
Engine
Controls
Fuel
Fuel
2
3
4
Engine
Instruments
Instruments
2
3
4
Fuel
Fuel
Fuel
Ammo
Ammo
5
6
Weapon/Ammo
Minor Wing
5
6
Fuel
Fireball
Attack Type
Difficulty
Asset
Effect
Hand Strike
Kick
Difficult
Difficult
Damage UCDR*
Damage UCDR*x1.5
Block
Aimed Strike
Formidable
Formidable
Leaping Kick
Avoid Leaping Kick
Grapple
Grapple Escape
Strangling
Strangle Block
Combat Throw
Limit Throw Damage
Avoid Diving Blow
Difficult
Difficult
Average
Average
Average
Average
Formidable
Difficult
Average
Agility**
Agility**
Agility**
Agility**
Agility**
Agility**
Unarmed Martial Arts
Agility**
Agility**
*
**
***
Attack Type
Difficulty
Asset
Effect
Attack
Block
Aimed Attack
Difficult
Formidable
Formidable
Damage by Weapon
Aviod Strike/Lose Action
Damage Chosen Location
*
**
Attack Type
Difficulty
Asset
Effect
Throw
Difficult
Thrown Weapon
Damage STR+1D6*
Throw, Long Range
Formidable
Thrown Weapon
Damage STR+1D6*
* For most objects. Throwing knife is always 1D6; grenades do explosive damage
Direct Fire Combat
Attack Type
Difficulty
Average
Appropriate to Weapon
Damage by Weapon
Difficult
Appropriate to Weapon
Damage by Weapon
Formidable
Appropriate to Weapon
Damage by Weapon
Impossible
Appropriate to Weapon
Damage by Weapon
+1 Level*
Appropriate to Weapon
Damage by Weapon
+1 Level
Appropriate to Weapon
Damage by Weapon
**
**
Damage by Weapon
*
Not possible at extreme range
**
See automatic fire rules (page 276)
Attack Type
Difficulty
Conventional
Hand-Held
Formidable
Impossible
Asset
Effect
Effect
Explosive Damage
Explosive Damage
* or approproate weapon asset of the firing character, whicheveris lower. Bonus for repeated fire.