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H E L L G A T E:

L O N D O N

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Version 0.8A
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: October 31, 2007
===============================================================================
This Walkthrough is allowed to be hosted at the following sites:
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4.01 - Help Find the Cow Level
4.02 - Templar
4.02.01 - Guardian
4.13 - Transmogrifier List
4.14 - Achievements
5. Frequently Asked Questions
6. Patch Info
6.1 - Single Player
6.2 - Multiplayer
7. Online Features Info
8. Credit
9. Version History
10. Copyright
------------------------------------------------------------------------------2. Controls
------------------------------------------------------------------------------G - Guild Window (Subscribers Only)
J - Toggle Achievements window
/accept - Accept party invite
/autoparty - Toggle Autoparty

/boot [playername] - Boots player from your party


/channeljoin [channelname] - Join the specified chat channel
/channelleave [channelname] - Leave the specified chat channel
/channels - Lists the available channels
/decline - Decline party invite
/disband - Disband your party
/duel [playername] - Initiate a duel
/e [emotemessage] - Says your characters name doing the action you type
/emote [emotemessage] - Same command as /e
/fps - Toggles frames per second
/friend_accept [playersname] - Accept friend invite
/friend_add [playersname] - Send a friend invite to a player
/friend_decline - Decline friend invite
/friend_list - Lists your friends and gives you a total
/friend_pending_list - Lists the players you invited that haven't accepted or
Level Required: 4
Reward: 720 XP
210 Standing with The People of Covent Garden Station
I recommend you level up to at least level 6 or 7 for this quest.
Head over to talk to Murmur and he will tell you some advice to what you are
about to go up against. Head out through the portal that was previously locked
and you will immediatly receive a transmission from a Templar out in the field.
He tries to tell you that there was something that came out and took Fawkes in
to the Rift. Navigate through the city as you kill off the demons and close to
the back of the instance you will locate your first Hellrift.
Enter the Hellrift and a level 5 Boss, Shulgoth, will run up the stairs to
attack you. Try to stay on the top as there are a lot of Imps below. He can not
go through the Hellrift so you can use that as a make-shift wall. He will swing
at you with his large claw, getting it stuck in to the ground. Use this as an
opportunity to attack. Watch out for his flame breathe as this can torch you
fast.
Kill off the boss and then work on the Imps and possibly a range of other
monsters. Once they are all killed just work your way to the structure and
search the body of Dr. Fawkes for his remains and head back to Brandon Lann in
the station for your reward.
*******************************************************************************
3.01.03.02 - Test Monkey
*******************************************************************************

Prerequisite Quest: Hell's Yard


Type of Quest: Use Item
Receive Quest From: Brandon Lann
Receive Reward From: Brandon Lann
Quest Destination: British Museum
Level Required: 6
you haven't activated "Helping Hands" you will need to do so in order to
collect the reward.
*******************************************************************************
3.04.02.02 - Seeing for Suckers
*******************************************************************************
Prerequisite Quest: Big Sister's Song
Type of Quest: Exploration
Receive Quest From: Nasim
Receive Reward From: Nasim
Quest Destination: Eastcheap
Level Required: 18
Reward: 550 XP
100 Standing with The People of Monument Station
(One of the following)
Unidentified Hidden Armwraps
Unidentified Sibylline Glittens
Unidentified Brigadier Handguards
I recommend you level up to at least level 20 or 21 for this quest.
Head through the portal to Eastcheap and run around the entire area until it
tells you that you explored enough of the area. Head back to Monument Station
and talk to Nasim for your reward.
*******************************************************************************
3.04.02.03 - Only Human
*******************************************************************************
Prerequisite Quest: Monkey's Buisness and start Helping Hands
Type of Quest: Hunt
Monster Objective: Bighands
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Monument Tunnels
Level Required: 19
Reward: 570 XP
100 Standing with The People of Monument Station
(One of the following)
Unidentified Flamewave
Unidentified Enigmatic Radiant
Unidentified XM57 25mm Rifle
I recommend you level up to at least level 21 or 22 for this quest.
Head through the portal leading to the Monument Tunnels and hunt for the
monster named Bighands. Kill it and take the ear as proof from the body and
then head back to Monument Station to talk to Jons for your reward.
*******************************************************************************
3.04.02.04 - Date Escape

*******************************************************************************
Prerequisite Quest: Only Human
Type of Quest: Hunt
Monster Objective: Pain Leeches
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Monument Crawlway
Level Required: 19
Reward: 570 XP
42 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Bulwark Leg Guards
Unidentified Mistwalker Tassets
Unidentified Brigadier Reflex Guards
I recommend you level up to at least level 21 or 22 for this quest.
Head through the portal leading to Monument Tunnels and make your way to the
next portal. Enter it to reach Monument Crawlway and hunt down 9 Pain Leeches.
Once you kill all the Pain Leeches that you need to, head back to Monument
Station and talk to Jons for your reward.
*******************************************************************************
3.04.02.05 - Wanted: Peril
*******************************************************************************
Prerequisite Quest: Wanted: Lament
Type of Quest: Hunt
Monster Objective: Peril
Receive Quest From: Wanted Poster
Receive Reward From: Arphaun
Quest Destination: Monument Tunnels
Level Required: 19
Reward: 3,050 XP
225 Palladium
100 Standing with The People of Monument Station
I recommend you level up to at least level 21 or 22 for this quest.
Head through
named Peril.
your reward.
will need to

the portal leading to Monument Tunnels and hunt down the monster
Kill it and take the ear off the body to bring back to Arphaun for
If you haven't activated the current story quest from Arphaun you
do so before you can collect the reward.

*******************************************************************************
3.04.02.06 - Mad Love
*******************************************************************************
Prerequisite Quest: Date Escape
Type of Quest: Collection
Monster Objective: Random
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Waterman's Walk
Level Required: 19

Reward: 610 XP
45 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Homeguard Steelshanks
Unidentified Oracle Strides
Unidentified Oracle Movers
I recommend you level up to at least level 23 or 24 for this quest.
Head through the portal leading to Upper Thames and make your way to the other
side to enter the portal in to Waterman's Walk. Head around killing the
monsters you were randomly told to and collect the items that fall. Once you
get the needed amount of quest items head back to Monument Station and talk to
Jons for your reward.
*******************************************************************************
3.04.02.07 - Three's a Company
*******************************************************************************
Prerequisite Quest: Date Escape
Type of Quest: Use Item
Receive Quest From: Jons
Receive Reward From: Jons
Quest Destination: Upper Thames
Level Required: 19
Reward: 1,260 XP
45 Palladium
100 Standing with The People of Monument Station
(One of the following)
Unidentified Wardcleaver
Unidentified Enigmatic Core
Unidentified F-S Electropulse Rifle
I recommend you level up to at least level 23 or 24 for this quest.
Head through the portal leading to Upper Thames and navigate around the area
locating four computer terminals known as Scanners and activate them. Once you
find all four of the Scanners head back to Monument Station and talk to Jons
for your reward.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.04.03 - Templar Base Story Quests
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*******************************************************************************
3.04.03.01 - Tripping the Rift
*******************************************************************************
Prerequisite Quest: Helping Hands
Type of Quest: Use Item
Receive Quest From: Maxim
Receive Reward From: Maxim
Quest Destination: Ludgate Hill
Level Required:20
Reward: 3,990 XP
127 Palladium

I recommend you level up to at least level 23 or 24 for this quest.


Take the Hellrift Revealer and Detector items from Maxim and head for the Bell
Yard portal. Navigate through the area to locate the portal leading to Fleet
Street and enter it. Help all of the NPC's against the onslaught of evil as you
make it for the next portal leading to Ludgate Hill and enter it. Use the
Hellrift revealer and a radar will appear in the bottom left of your screen.
Navigate yourself to one of the shapes on the radar and then go in to your
inventory and drag the Hellrift Revealer on to your quick inventroy menu to
access with a single button click. Walk around to the areas on the map and
start the revealer. When you find a spot some monsters may appear to defend it.
Once they are out of the way you will find a sphere of a hellrift not fully
formed yet. Destroy it and continue to look for more of them.
*******************************************************************************
3.04.03.02 - Secret
*******************************************************************************
Fixed a bug that sometimes caused Unique items to drop without special
properties. Old unique items that did not have special properties are not
changed by this fix. We are looking into whether we can fix the old items,
but we don't currently have a solution.
Items dropped in the world now have slightly lower overall feed requirements.
Analyzers now work as expected on stashed items.
Random recipes (including those found at Crafters) no longer produce Unique
items.
Monsters
Addressed numerous sync issues with Ravagers.
Environments
More chests have been added to the Underground Cave passage set.
World Movement
Fixed known issues which occasionally prevented characters from being able to
load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug causing some players to become stuck at St. Paul's in Nightmare
difficulty.
Fixed a bug that caused players to be randomly teleported under certain
circumstances.
------------------------------------------------------------------------------Patch 1 (Patch 0 Fixed) - 11/08/2007
Patch 0 - 10/31/2007 (Bugged)
New game version - 1.43.25.4015
------------------------------------------------------------------------------NPC Tweaks
In general, the vocal responses given by NPCs have been tuned so that they tend
more towards the serious and "normal" in nature
Gossip
We've added a large amount of additional details on the people and places in
the game through gossip told by various NPCs in the world. NPCs with some
gossip to tell will have a purple (" ") icon above their heads
Elite Mode* (Subscribers Only)
The demons are tougher, deal out more damage, move faster, travel in larger
groups, and have more champions at the ready. Numerous tweaks to the overall

balance and progression of the game make this an extremely challenging mode
*Elite Mode is unlocked only to subscribers who have also beaten the game at
least once. Once the mode is unlocked, new characters may be designated as
Elite through a toggle in the character creation screen
Tuned Game Progression
Level and monster progression is now much more thematic in nature. While this
does not affect the overarching layout of the world map, it does make each
act feel more defined and focused
Bigger levels in Nightmare Mode increases the time players spend in each
area, giving the game a more expansive feel at higher difficulty levels
Several new level varieties have been added
Players will now receive a completion message upon finishing an Act
The experience required to level between levels 30 and 50 has been rebalanced
Graphics
Improved memory usage and long-term stability
Improved station performance and stability
Improved multi-monitor compatibility
Texture Detail option now behaves more predictably
Improved DX10 initial load time
Improved performance in DX10
Improved appearance of motion-blur in DX10
DX10 smoke now scales better with multi-GPU
More noticeable get-hit effect, prevents "always grey" when getting
frequently damaged by small amounts
Tweaked FOV limits to avoid excessive fish-eye
Anti-aliasing now supported for ATI 2x00 series cards
Initial settings detection is now more effective
Fixed several loading screen bugs
Fixed issues with "Low" Shadow Detail
Fixed overly shiny characters when Shader Detail is set to "High"
Sound
Sound Effects and Music: Volumes and roll-off levels have been changed for
various guns and monsters
Updated version of FMOD
Sound initialization improvements
Tweaked several sound effects volumes
/////////////////////
//6.2 - Multiplayer//
/////////////////////
------------------------------------------------------------------------------Patch 1.1b - 02/14/08
------------------------------------------------------------------------------Monsters
Moloch has learned a host of new skills, including the ability to summon
minions.
Moloch's drops have been improved.
General
The ignore list limit has been increased to 128 accounts, from 32.
Super chests in The Wild now drop the occasional essence and/or nanoshard.
Some chests in The Wild levels have a chance to contain better loot than
chests in other areas of the game.

------------------------------------------------------------------------------Patch 1.1 - 01/31/08


New Game Version - 1.21.50.4101
------------------------------------------------------------------------------General
All Guardians, Evokers, and characters on Subscription accounts will have one
Skill Retrainer when logging in after this patch goes live.
The timer and quest requirement have been removed from the mini-game.
Fixed a bug where chat entry became visible in the Character Select screen
after logging in and then logging out of the game.
Fixed a crash bug associated with exiting out of the Character Creation menu.
Players that had beaten Normal mode with a character but then were unable to
access Elite mode (and Hardcore mode for subscribers) with a new character
should now have access to that game mode by logging in once with the
character that completed Normal Mode.
Fixed a bug which caused audio and sound effects to sometimes stop playing.
Party and PRD Portals created by a character in a group will now properly
close when that character leaves the group.
Monsters
The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if
the player has previously completed their associated quests.
Fixed a bug which would sometimes prevent Oculis or the Furuncle from
spawning properly.
The loot algorithm for Ash (Beast Caste General) has been adjusted to drop
better items.
Errgoth (Demon Caste General) now does less damage.
Stalkers and Burning Fiends are now part of the Beast caste and Tortured
Souls are now part of the Spectral caste (to balance a disparity of Essence
drop rates between castes). This applies to all types of Stalkers, Burning
Fiends, and Tortured Souls.
User Interface
Offline friends are now properly displayed in the Friends List.
The "Player Requests" confirmation buttons have been reordered to [accept]
[decline] [ignore].
Skill Retrainers now have a confirmation dialogue to help players from
accidentally using them.
Items
Armors with the "minion damage bonus" affix now work for the Engineer.
Restorative injectors are usable when either health or power is below the
player's maximum since they can help recover both health and power for the
user.
Increased the amount of Shields found on items and affixes, ramping up after
level 10. Note that this change is not retroactive and will not apply to
existing items; however, newly dropped items and existing items upgraded
through the Nanoforge will receive the adjusted amount of shields.
Guild Heralds can now be sold back to merchants for full price.
Skills
Increasing ranks of Drain Power now work properly at all power ranges.
Increased the amount of Shields granted by skills that provide Shields.
Engineer Drones now come with a base armor rating.
Stonehenge Bug Fixes
Players may now Recall or Party Portal out of the Hell's Heart level.
Party Portal limitations have been removed from the Stonehenge levels.
Stonehenge now appears as a destination on the Station Transit Terminal.

Stonehenge weapons can now have Mod slots.


The stash in Stonehenge now properly detects collision.
Fixed a blocking bug in the Essence Caves which prevented a portal into that
specific Caste General's Lair from opening.
Essence drop chance increased from 15% to 20%.
Fixed rare cases where Essence Caves were not connected to the next level.
Fixed bad pathing around the Stonehenge wilderness huts.
Fixed a bug causing additional Skill Retrainers to spawn when they shouldn't
have. Duplicate Skill Retrainers should now be removed.
------------------------------------------------------------------------------Patch 1.0 - 01/22/08
New Game Version - 1.0.27.4101
------------------------------------------------------------------------------General
Based on the number and depth of balance changes to skills in this update,
certain characters will be provided a "respec token" that allows them to
reassign their skill points. This token is automatically placed in the
character's inventory and can be used at any time.
All Evokers and Guardians will receive respec tokens, as will all characters
in Subscription Member accounts.
PvP
A Dueling Arena has been built for those who wish to test their mettle
against each other. When challenging another character to a duel, the
invitation dialogue indicates that the duel will take place in the Arena.
When the duel is accepted, both characters are instantly transported there.
When both characters have loaded into the Arena, a countdown begins. During
the countdown, characters can move, but they cannot use skills, activate
items, cast spells, or attack their opponent. After a duel has been won, the
defeated character is reset, as is their opponent and a new countdown clock
begins. Players can leave the Dueling Arena by activating their Recall
device.
Players can still duel in other areas by joining the same party and
activating their /pvp flag as before.
Group Play
Increased experience and treasure bonus for groups. Characters now receive
more experience and treasure on a greatly accelerated scale based on number
of players in a group.
Fixed a bug where grouped players that were separated from the rest of their
party were receiving extra experience for all of the other group members.
Graphics
Templar melee animations have been tweaked for smoother combat flow.
Memory Manager
Party members will now show up in higher resolutions. Players will not see
the change until they move to a different zone and users must have Textures
at least set to High.
User Interface
The Mini Map is now set to the top right of the screen with character state
icons appearing below.

The Chat Window is now scalable. To adjust the size of the chat window, hold
down the ALT key. There is a small tab in the upper right hand corner of the
chat interface that can be used to resize the window.
The LFG interface has received new functionality. To activate the LFG
Interface, simply press the 'P' key.
The screen has been re-arranged to allow for more information and
additional features.
Party Leaders can advertise existing groups to add new members.
Individuals can advertise themselves as being available for a group. To
instead create an entirely new group, select the CREATE PARTY option.
Otherwise, the character is listed as an individual looking for a group to
join.
New search filters have been added to better find the right group dynamic.
Players can now Invite, Join and Whisper to individuals or groups listed in
the LFG interface.
Skills
There are a wide variety of balance tweaks across the Templar and Cabalist
factions.
Cabalist
Brom's Curse
This spell now heals a fixed amount based on the attacker's level instead
of being based on a percentage of the attacker's health.
The rank progression of this spell has been adjusted. Brom's Curse affects
up to 4 targets for 5 seconds at rank 1. The maximum number of targets is
increased by 1, the duration increased by 1 second, and the amount healed
is increased by 12.5% per rank.
This spell may now be cast while moving.
The range of Brom's Curse has been increased to 20 meters.
Afterlife
The power cost of this spell has been reduced.
Elemental Drain
The power cost of this spell has been greatly reduced.
The casting time has been reduced by 1 second.
Word of Fear
The Fear Attack Strength of this spell now properly scales with the
caster's level.
The base Fear Attack Strength of this spell has been increased by 25%.
The rank progression of this spell has been adjusted. Word of Fear now
gains 33% more Fear Attack Strength per rank.
Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on
their initial rank 1 effect. For example, Spectral Bolt now displays no Phase
Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase
Attack Strength per additional rank.
Spectral Curse
Spectral Curse now also reduces targets' movement speed by 10%.

The rank progression of this spell has been adjusted. Spectral Curse now
affects up to 4 targets for a 5 seconds at rank 1. The maximum number of
targets is increased by 1, the duration increased by 1 second, and movement
speed penalty increased by 5% per rank.
This spell may now be cast while moving.
The power cost of has been reduced substantially, and the range has been
increased to 20 meters.
The explosion damage caused by Spectral Curse has been increased.
Drain Power
The damage of this spell has been increased significantly.
Drain Life
The damage of this spell has been doubled.
Arcane Shield
The rank progression of this spell has been adjusted, providing slightly
less shields at lower ranks.
Arcane Shield is unaffected by the Evoker's movement.
This spell now lasts for 10 seconds with a 25 second recast time.
Concentrate Damage
The rank progression of this spell has been adjusted. Concentrate Damage
now provides a lower initial damage bonus, but grants a greater bonus per
rank.
Concentrate Damage's new damage bonus progression surpasses its previous
curve damage bonus progression at rank 4.
Summon Ember
The rank progression of this spell has been adjusted. Additional ranks of
this skill now provide 15% more damage instead of 20%, but the base damage
of the Ember pet is significantly higher across all ranks.
The Ember's Health, Damage, Ignite Attack Strength, Critical Chance,
Interrupt Strength, Interrupt Defense, and Armor have been increased.
Firestorm
The rank progression of this spell has been re-designed. Additional ranks
of Firestorm now provide a 5% increase in damage rather than an increase in
Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
The Ignite Attack Strength of this spell has been reduced.
The range of this spell has been increased to 10 meters.
Flameshards
The Flameshards spell has been re-worked. The number of shards fired is now
fixed at 7, but multiple shards stack with each other. Individual shard
damage has been decreased slightly to take damage stacking into account.
Increased ranks in Flameshards now increases each shard's Ignite Attack
Strength by 25%.
The spells now has a cool-down time of 2 seconds.
This spell's power cost has been decreased.
The base Ignite Attack Strength of this spell has been increased by 25%.
The range of this spell has been increased to 25 meters.
The explosion delay of Flameshards has been decreased to 1 second.
Hellfire
This spell's casting time and initial power cost have been reduced
significantly. Additional ranks now provide a slightly smaller decrease in
power cost.
This spell now has a cool-down time of 2 seconds.
The damage and Ignite Attack Strength of this spell have been increased

substantially.
The range of Hellfire has been decreased to 25 meters.
The targeting of this spell has been fixed.
Spectral Bolt
The rank progression of this spell has been adjusted. Spectral Bolt now
provides an additional 25% Phase Attack Strength per rank. The initial
Phase Attack Strength of Spectral Bolt has been slightly increased.
The power cost of this spell has been decreased, and the Phase duration has
been increased by 1 second.
The cooldown of Spectral Bolt has been decreased to 1 second.
The base Phase Attack Strength of this spell has been increased by 25%.
Spectral Lash
The damage of this spell has been increased by 35%.
Spectral Lash Mastery
The damage of the explosion caused by this spell has been doubled.
The rank bonus of this spell is now applied to the explosion effect
properly.
Lightning Field
The damage of the Lightning Field has been increased substantially.
The power cost of this skill has been decreased.
This spell now has a cool-down time of 2 seconds.
The rank bonus tooltip now properly displays a 15% instead increase in
radius.
The splash damage of the initial effect has been increased by an additional
17%.
Tempest
The casting time, power cost, and cool-down of Tempest have been decreased.
The base damage of Tempest has been decreased.
The strike frequency bonus per rank of Tempest has been decreased to 10%
per rank.
Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
The rank bonus of this spell now properly increases the frequency of
lightning strikes.
Arc Legion
The rank progression bonus of this spell has been changed. Additional ranks
now increase the Shock Attack Strength and Shock Effect Damage of Arc
Legion by 25%.
The range of this spell has been fixed at 18 meters.
The damage of this spell has been increased.
Demonspine
The rank bonus of this spell has been slightly adjusted to a 25% increase
in Stun Attack Strength per rank.
The power cost of this spell has been decreased.
The damage of this skill has been increased.
The base Stun Attack Strength of Demonspine has been increased by 20%.
Boneshards
The rank bonus of this spell has been slightly adjusted to a 50% increase
in Stun Attack Strength per rank.
The damage of this spell has been increased by 60%.
The cooldown of this skill has been decreased to 6 seconds.
The base Stun Attack Strength of Boneshards has been increased by 25%.
The power cost of this skill has been increased.

Skullsplitter
The rank progression of this spell has been adjusted. Skullsplitter now
begins with 12 fragments and gains 2 additional fragments per rank.
Skullsplitter now explodes into a significantly more predictable nova
pattern.
The power cost and cool-down of this spell have been slightly decreased.
Venomous Spirit
The damage of this spell has been increased and the power cost has been
decreased.
The Fear Attack Strength of this spell now scales properly with the
caster's level and has been increased significantly. Additional ranks of
Venomous Spirit no longer provide an increase in Fear Duration.
The travel speed of the Venomous Spirit has been increased significantly.
Venom Armor
Several bugs with which allowed the swarms created by Venom Armor to bypass
its intended cool-down time have been fixed.
The damage of each swarm created by this spell has been increased, and each
swarm now lasts for a fixed amount of time on their target.
The initial armor provided by this spell has been decreased, but the
absolute bonus to armor per rank has been increased, reaching the previous
maximum armor bonus at rank 10.
Swarm
The rank progression of this spell has changed. Additional ranks in Swarm
now increase the Poison Attack Strength and Poison Duration of Swarm by
20%.
The cool-down of this spell is now fixed at 6 seconds.
The power cost of this spell has been decreased significantly.
Templar
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have
been rebalanced. Additionally, their skill rank progressions have been
normalized to provide a 33% increase in effectiveness per skill level.
Blademasters and Guardians will now see more return on investment in these
auras.
Aura of Power
The power regeneration granted by Aura of Power has been decreased. At rank
10, Aura of Power grants 94% of the power it gave previously.
Blademaster
Call of the Chosen
The Taunt and Fear Attack Strengths of this skill now properly scale with
the Blademaster's level.
Guardian
Aura of Renewal
The initial health regeneration granted by Aura of Renewal has been
slightly decreased. By rank 10, this aura provides significantly more
health regeneration than it did previously.
Aura of Defense
The armor bonus granted by Aura of Defense has been decreased.
Aura of Salvation
The initial elemental attack defense granted by Aura of Salvation has been
slightly decreased. By rank 10, this aura provides significantly more

elemental attack defense than it did previously.


Grand Aura
This skill now provides an equal percentage increase to the Guardian's Holy
Aura radius at each rank, ending with the same total increase at rank 5 as
it did previously.
Challenge
The Taunt Attack Strength of this skill now properly scales with the
Guardian's level.
Denounce
The Taunt Attack Strength of this skill now properly scales with the
Guardian's level.
Quests
Certain quests that could not be completed after defeating Sydonai because
Emmera was no longer accessible can now be turned in to a new NPC named
Sammy.
Items
Unique items that were found before Patch 0.5 that are missing special
attributes may now be rerolled for free. The process is as follows:
All mods must first be removed using a Delux De-Modificator. This is
available once at no cost for qualifying items.
Once all the mods are removed, insert the item into an Augmentrex 3000. Now
click any of the three "Add Property" buttons to reroll the item attributes.
All item attributes will be rerolled and the item balance will be up-to-date.
If the item level was previously upgraded with the Nano Forge, the additional
item levels will be added to the newly generated base level after the item
reroll. This means that the new item level may not be the same.
The Stun Defense granted by the Gyro Stabilizer has been increased.
Health and Power injectors now show up in high level stations.
Fire Extinguishers now give the appropriate Ignite Defense.
Monsters
Monsters with the Infested ability have had their damage reduced.
Crafting
The limit on number of times an item can be upgraded has been raised to 10.
Upgrading an item takes 50% less resources.
A new, rare salvaged material crafting material called Nanoshards are now
required to upgrade items.
Nanoshards can be obtained from any item, but the chance to salvage one is
increased when disassembling rarer items.
The number of Nanoshards required to upgrade an item increases each time the
same item is upgraded.
Fixes
The mini-game now has a timer. This is partly a fix for characters at level
50 who have finished all the quests and get the quest icon and therefore
cannot finish it.
Fixed a bug where characters would not save when they killed 65,534 monsters
in one session.
Grappler no longer changes a character's position in PvP.
Fixed a rare bug where equipping the Cleanser and a shield can delete the
shield.
Fixed a rare bug where Templar could equip both the Cleanser and a shield.
SUBCRIBER ONLY FEATURES

Stonehenge is a new, non-linear adventuring area that can be accessed through


a special portal in Templar Base. The quests and areas around Stonehenge
scale in difficulty to challenge characters of any level. This is to allow
players to return to this section of the world numerous times and complete
the longer associated quests, missions, and raid areas.
Stonehenge itself is a new hub that holds a larger number of players than
most Underground Stations. There are new NPCs, new quests, and most
importantly, new adventuring areas that are unlike anything within the
confines of London.
Quests
A new series of non-linear quests introduce the area surrounding the great
druidic monument of Stonehenge.
The Caste Caves
These mystic caves can be found in the wilderness areas outside of
Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus
has a
powerful overlord that resides in these caves. The caves themselves are
sealed by the essential aspect of their master's caste. These caves cannot be
entered until the essence of five (5) Champions of the matching demonic caste
has been collected. Essence can be collected from any Champion, so
adventuring above and below the streets of London may gain you the keys to
unlocking these special areas.
Once a character has gathered the required essence of a single Caste, they
can either solo or lead a party into the caves and battle against the
resident overlord. Not only are there great and special riches to be won, but
the head of the caste overlord is also claimed. Once a character has
collected the heads of the Beast, Necro, Spectral, and Primus overlords, the
adventure continues.
Moloch's Lair
A great and powerful Demon known as Moloch resides in the rough countryside
surrounding Stonehenge, and only the worthy may enter his domain. Characters
that have collected the heads of the Beast, Necro, Spectral, and
Primus overlords can then make their way deep into the realms of Moloch, the
Pit Baron.
Moloch has very unique items that can only be won by defeating him in
combat, so the journey to his defeat can be well worth the effort. His soul
is eternal, however, so the process of opening his sanctum and destroying his
corporeal form is a never-ending challenge.
The Wild
The other main area that lies outside of Stonehenge is known only as The
Wild. The challenges here are far greater than anywhere else in or around
London, requiring raiding parties to properly navigate them.
The Wild is divided into three increasingly difficult sections that are
balanced for parties of six, seven, and eight. This is regardless of the
number of characters that enter The Wild, so while you could try to make your
way slowly with a smaller group, the going will not be easy.
Items
There are new weapons and armor that can only be found in the areas
surrounding Stonehenge. These new items have very different appearances from
those found within London, so keep a sharp lookout for them.

13 new base weapon types divided amongst the Templar, Cabalist, and Hunters.
Each faction also has two all-new Helmet types.
Environments
Apart from the settlement that has secreted itself at the Stonehenge
triliths, there are numerous new areas to explore. Chief amongst these are
the various Caste Caves and grand expanses and dark forests of The Wild.
There are also new undergrounds and interiors to explore scattered throughout
the countryside.
Monsters
The areas around Stonehenge also have spawned new Demons. The Winged Imps
rain death down from the skies and swoop in to sever heads of those foolish
enough to seek them out. Burning Fiends move amongst the underbrush and
between the windswept trees. Moloch, the Pit Baron, also makes his fiery
presence felt for the first time.
------------------------------------------------------------------------------Patch 0.7 - 12/20/07 (2 Main memory issues fixed)
New Game Version - 1.35.44.4020
------------------------------------------------------------------------------Memory Usage
Memory manager rewritten for better performance and stability.
Fixed a UI-related memory leak.
Fixed a clothing and armor texture-related memory issue.
User Interface
New Looking For Group interface that allows players to more easily find each
other for creating specific groups.
Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to
appear in the left-hand panel area.
Added an auto-transparency feature to the chat window.
Players can skip all logo splash-screens with a single click.
Nightmare Difficulty
The difficulty of Nightmare has been rebalanced. More overall experience is
earned in Nightmare levels, scaling of group experience and difficulty has
been improved, and the overall level progression has been adjusted.
Skills
Fixed skills being added to and/or removed from Shift activation when
swapping weapons.
Investing a skill point into an Aura skill will no longer automatically
cause it to activate.
Templar
Taunt skills are no longer reduced in effectiveness when in a group.
Blademaster
Path of Righteousness now applies damage from offhand melee weapons.
Guardian
Prayer of Retribution can now be used while poisoned.
Prayer of Healing can no longer be used while poisoned.
Cabalists
The Summon Ember and Summon Fire Elemental skills no longer conflict when
granted through items.

Evokers
Fixed a bug that caused Drain Power to charge an upfront power cost.
Tempest's targeting range has been increased and properly loses targets that
move out of range.
Fixed a bug which prevented Boneshards from having any effect on every other
cast.
Fixed a bug which prevented Evokers from using any other skills for two
seconds after casting Boneshards.
Summoners
Hand of Nostrom correctly adds more beams as the skill level increases.
Fixed a bug which sometimes caused the Warper minion icon to not display.
Master of the Flame skill effects now display properly in the skill
description tooltip.
Hunters
Engineers
Engineer Drone behavior improved.
Fixed a bug that allowed Repair Drone to be used at no cost.
Drones will now level properly along with their owner. Existing Drones that
are below your character's level will automatically be raised to the correct
level.
Drones now receive correct health bonuses with skill level after they are
re-summoned.
Marksmen
Overshield now gives the correct amount of shields.
Fixed a bug that prevented Homing Shot from activating properly.
Quests
Fixed a bug with the Cannon Street Rails quest.
Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun
occupy the same place.
Fixed a bug with the Regular Customer quest where Slaughterbeast
occasionally wouldn't spawn as expected.
Characters stuck in the Holborn station after completing the game in normal
mode should be able to progress.
Items
Improved the drop rate of analyzers and various recipes.
New blueprints have been added for Focus Items and Boots.
Focus Items and Boots can now be made by crafters.
Fixed a bug where already activated Auras would turn on and off when
swapping weapons that grant Aura skills.
Guilds and Groups
Fixed a bug where players were not seeing Guild invites.
Introduced new Auto-Party logic to provide better matches.
World Movement
Fixed additional instances where players were sometimes randomly teleported
when other people used portals.
Players can now use the /stuck command when in Ghost form.
Fixed rare instances where certain areas were impassible.
Miscellaneous
Fixed a bug where Founders saw all character names in blue text.
Fixed rare issues with being unable to properly apply the Multiplayer patch.
Fixed a bug with mods on weapons not being properly equipped when loading a

character.
Fixed rare cases where the PRD became unusable.
Fixed a bug where numerous pets would show up in Stations.
SUBCRIBER ONLY FEATURES
The Transmogrifier
This mystic box transforms the junk you put in it into something new and
wonderful. When you discover a new Transmogrifier formula, it is
automatically stored in a special recipe list.
12 Unique Items
New Unique weapons spread across all three factions.
------------------------------------------------------------------------------Patch 0.6 - 12/04/07
New Game Version - 1.27.44.4020
------------------------------------------------------------------------------General
Fixed a bug that caused group members to be invisible to other group members.
Chat
The chat window no longer overlaps the Crafter merchant UI panel.
Fixed a bug that prevented the user from interacting with the chat panel via
the mouse when the Buddy List or Guild Panel is open.
System messages are now displayed in all chat tabs.
The scroll bar on the Guild Panel should now function properly.
Items
Items dropped in the world now have slightly lower overall feed requirements.
Analyzers now work as expected on stashed items.
Engineers
Fixed a bug that caused items equipped on an Engineer Drone to be unequipped
when the Engineer summoned the Drone after changing levels.
World Movement
Fixed a bug that caused players to be randomly teleported under certain
circumstances.
Warp restriction text clarified to, "Warp Restricted. You don't have a
waypoint far enough to warp to this level."
Fixed an infinite loading issue for Russell Square. Some of those characters
may not yet be able to progress in the story/areas, however, without getting
a party portal to Russell Square to complete the "Forage" quest.
------------------------------------------------------------------------------Patch 0.5 - 11/20/07
New Game Version - 1.0.43.4020
------------------------------------------------------------------------------General
All players now have 24 character slots, including non-subscribers
Fixed a known issue with the inventory user interface that caused the
client to lock up
Fixed a bug which caused the Mini-game to sometimes become stuck
Added a /help command to provide assistance using available / commands
Some new posters have been added to stations for players to look at
Connection Issues

Fixed known issues which sometimes caused players to be disconnected and


receive an erroneous network error message
Fixed an issue where some home routers would disconnect a user due to an
inactive connection
Fixed known bugs which sometimes disconnected players during multiplayer
quests.
Fixed problems with NetLimiter 1.30 and some older versions of Norton
Antivirus and McAfee Antivirus which would make the user entirely unable
to connect to the game.
Chat
Made several chat interface improvements and the text entry more intuitive.
Chat window is now open by default in multiplayer.
Fixed chat window closing when traveling between zones.
Fixed several cases where the chat window would obstruct other UI components.
Chat context (such as Party and Guild) is now more clearly defined in the
text entry window, including a color-coded border.
Chat window is now more transparent.
Added /g command. This is equivalent to /gchat command (guild chat).
Whisper text now shows up on all chat tabs.
Whisper messages and admin announcements auto-open the chat panel.
Auto-switch to the appropriate tab (such as Party and Guild) if you type text
to that channel and are not in a tab that shows the text.
PageUp/PageDown cycle through chat tabs when text entry is active.
Chat panel now auto-opens if you type text and press Enter while the panel is
closed.
Chat text entry deactivates after entering text.
Chat panel no longer closes if you press Enter on a blank line.
Additional miscellaneous bug fixes.
Items
Fixed known bugs that caused players to sometimes lose items.
Fixed a bug with the Nanoforge that caused it to inaccurately modify the
stats of higher-quality items.
Fixed a bug that sometimes caused Unique items to drop without special
properties. Old unique items that did not have special properties are not
changed by this patch. We are looking into whether we can fix the old items,
but we don't currently have a solution.
Quests
Fixed various known issues which prevented players from being able to
continue interrupted side-quests.
Quest items should no longer remain in the player inventory after the
associated quest has been completed. Players with old quest items (such as
Train Parts) associated with quests they've already completed or no longer
should find these items removed upon logging in.
Fixed an issue that sometimes prevented players from receiving credit for
killing the "5 Lies" in The Hellgate quest. Players should now be able to
properly advance in this quest.
In order to obtain the Fawkes Force Five item, the player must have completed
Stopping Some Guy quest and not have the 'Blueprints of Fawkes Force Five' or
'Fawkes Force Five' in their inventory or stash. If they completed the quest
and don't have the Blueprints or Fawkes Force Five, then it rewards them with
a completed Fawkes Force Five.
Engineers
Fixed known bugs which prevented Engineer Drones from saving properly.
PVP
Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP

situations to be much higher than intended.


World Movement
Fixed known issues which occasionally prevented characters from being able to
load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug causing players to become stuck at St. Pauls in Nightmare
difficulty.
Portals to party members should now automatically close if the associated
party member leaves the game.
------------------------------------------------------------------------------11/6/07
------------------------------------------------------------------------------Re-enables Halloween items that disabled when Guy Fawkes Day theme was released
------------------------------------------------------------------------------11/5/07
------------------------------------------------------------------------------SUBCRIBER ONLY FEATURES
Guy Fawkes Day (November 5, 2007
November 11, 2007)
(Extended until November 20, 2007)
Nemo - Master of Festivities
Everyone's favorite profane master of themed events has moved to Templar
Base and has several surprises for adventurous souls.
Guy Fawkes Quests
There are bigger Demons out there, and perhaps they're being drawn to the
flames that erupt on Bonfire Night. Track down a series of named
monstrosities and explore new areas as you seek to keep these explosive
horrors at bay.
Bonfire Nightmares
Increased Demonic activity and the explosive nature of the times have made
parts of the city even more fiery than usual. Keep an eye out for these
rare locations.
Grenades
What would this celebration be without explosions? Lots of explosions...
So many, in fact, that everyone can get in on the fun of hurling the
Marksman's staple Grenades. Now, imagine what else you could do with
them.
Guy Fawkes Recipes
Making things is a big part of remembering Guy Fawkes for the survivors of
London's fall. The ingenuity of Guy Fawkes is represented in the numerous
recipes and schematics that crop up during this themed timeframe.
Guy Fawkes Treats
Bonfire Toffee, Toffee Apples, Baked Potatoes
all of the expected
foodstuffs (and more) to keep winter's chill at bay and bolster characters
with a wide variety of beneficial boosts.
Fawkes' Flameguards
Handling explosives can be tricky, so you'll want to make sure to find the
right pair of gloves to keep your hands safe and sound.

The Legacy of Guy Fawkes


The Techsmiths have been busier than usual, so you'll never know when gear
might drop that is thematically bound to the festivities.
------------------------------------------------------------------------------10/31/2007
New game version - 1.0.32.4020
------------------------------------------------------------------------------Player vs. Player Mode
Players can Duel or elect to play Free-for-All PvP
Players can initiate a duel by right-clicking the portrait of the group
member they wish to duel and selecting the "Duel" option if they are both
in an adventuring area. Players can also use the /duel [playername] command
to initiate a duel.
Players may also toggle their PvP mode through the /pvp command
While PvP is activated, the player may be attacked and harmed outside of
Stations by any other group members who are also flagged for PvP
Elite Mode* (Subscribers Only)
The demons are tougher, deal out more damage, move faster, travel in larger
groups, and have more champions at the ready. Numerous tweaks to the overall
balance and progression of the game make this an extremely challenging mode
*Elite Mode is unlocked only to subscribers who have also beaten the game at
least once. Once the mode is unlocked, new characters may be designated as
Elite through a toggle in the character creation screen
Achievements
These are meant to be long-term goals for all players. Players start with a few
new goals in their Achievement Log (default hotkey is "J") and can unlock more
as they play
Guilds
While only subscribers can start one, anyone may join a guild
Guild members can communicate in their own private channel using /gchat
NPC Tweaks
In general, the vocal responses given by NPCs have been tuned so that they tend
more towards the serious and "normal" in nature
Gossip
We've added a large amount of additional details on the people and places in
the game through gossip told by various NPCs in the world. NPCs with some
gossip to tell will have a purple (" ") icon above their heads
Tuned Game Progression
Level and monster progression is now much more thematic in nature. While this
does not affect the overarching layout of the world map, it does make each
act feel more defined and focused
Bigger levels in Nightmare Mode increases the time players spend in each
area, giving the game a more expansive feel at higher difficulty levels
Several new level varieties have been added
Players will now receive a completion message upon finishing an Act
The experience required to level between levels 30 and 50 has been rebalanced
Graphics
Improved memory usage and long-term stability
Improved multiplayer stability
Improved station performance and stability

Improved multi-monitor compatibility


Texture Detail option now behaves more predictably
Improved DX10 initial load time
Improved performance in DX10
Improved appearance of motion-blur in DX10
DX10 smoke now scales better with multi-GPU
More noticeable get-hit effect, prevents "always grey" when getting
frequently damaged by small amounts
Tweaked FOV limits to avoid excessive fish-eye
Anti-aliasing now supported for ATI 2x00 series cards
Initial settings detection is now more effective
Fixed several loading screen bugs
Fixed issues with "Low" Shadow Detail
Fixed overly shiny characters when Shader Detail is set to "High"

Sound
Sound Effects and Music: Volumes and roll-off levels have been changed for
various guns and monsters
Updated version of FMOD
Sound initialization improvements
Tweaked several sound effects volumes
Templar
Can no longer change targets mid-charge (Charge and Shield Charge) to hit a
target that is out of range
Guardian
Shield Wall can now be held indefinitely until cancelled
Stampede's skill description has been updated to display that the skill moves
the player forward 15 meters
Anchor now has a 6-second cooldown
Hamper skill now lists its duration.
Cabalists
Drain Life now deals a significant amount of damage, but costs 100% more
power per second and returns less health to the Cabalist
Cabalist beam skills now properly stop casting when the Cabalist runs out of
power
Evokers
Flameshards no longer has a hidden limit of 10 shards. Each shard now has a
small radius (1.0 meters), greatly improving the skill's effectiveness. To
balance this change, Flameshards power cost has been increased by 46% and
individual shard damage has been decreased by 24%
Firestorm no longer provides an initial bonus to Ignite Attack Strength at
rank 1
Arcane Shield now displays the proper shield bonus
Bone Shards is now instant cast and has had its radius increased to 10 meters
Arc Legion damage has been increased by 25%, but costs 50% more power per
second
Drain Power now returns less power per second
Spectral Lash damage has been decreased by 13%
Summoners
The Carnagor's damage has been reduced by 45% and stun defense reduced by 33%
The Carnagor now taunts slightly earlier and more frequently while Meat
Shield is active
Meat Shield has had its effective taunt radius reduced to 20 meters
Additional levels of Meat Shield no longer increase its taunt radius
The duration of Meat Shield's taunt effect has been reduced to 10 seconds

The Dominate skill can no longer be used with pets other than the Witch
Doctor
Elemental Nova no longer destroys Elementals
Fire Elemental health has been slightly increased
Fire Elemental Ignite Attack Strength has been reduced by 75%
Fire Elemental power cost has increased by 25%
Spectral Elemental health has been slightly increased
Spectral Elemental Phase Attack Strength has been decreased by 17%
Spectral Elemental Phase Attack Duration has been reduced to 5 seconds
Spectral Elemental power cost has been slightly increased and now correctly
scales up with the Summoner's level
Force Elemental health has been slightly increased
Force Elemental Stun Attack Strength has been reduced by 25%
Force Elemental power cost has increased by 30%
Storm Elemental Shock Attack Strength has been increased by 100%
Storm Elemental Shock Attack Duration has been increased to 4 seconds from 2
seconds
Storm Elemental Shock Attack Damage has been increased to 100% from 25%
Storm Elemental power cost has been decreased slightly
Storm Elemental health has been decreased
Storm Elemental damage has been decreased significantly
Hunters
Beacon no longer charges the power cost and cooldown of the skill when the
target is out of range
The per-level effects of Phase Grenade have changed to an increasing Phase
Attack Strength
Marksmen
Sniper Stance now increases Weapon Energy Consumption by 300% while firing
The per-level effects of Toxic and Flashcrasher Grenades have changed: they
now gain increases to their Special Effect Attack Strengths
Engineers
Tactical Mode and Advanced Tactical Mode have switched places with Armor
Retrofit and Master Engineer in the Engineer Drone skills tree
Bomber Bot damage has been increased significantly
Bomber Bot Phase Attack Strength and Duration have been slightly decreased
Concussive Crash power cost has been decreased to 5
Concussive Crash has a decreased initial Stun Attack Strength but now
properly scales up with the Engineer's level
Molotov Assault power cost has been decreased to 10
Concussive Crash and Molotov Assault now have 10 second but separate
cooldowns
Engineer Drones now properly save their attribute assignments and items upon
death and zoning
Inhibitor Bots now properly slow their targets
Combat
The Special Effect Attack and Interrupt Strengths of weapons which attack
significantly faster or slower than once per second now scale properly. Faster
weapons and attacks (including field and splash damage) now appropriately have
a lesser chance to land successful special effects or interrupts. Slower
weapons and attacks now appropriately have a greater chance to land successful
special effects and interrupts
Items
Skill bonus affixes now only appear on weapons
Power Regeneration boosts (i.e. Powerpacks) now function better
All Swords have had their damage reduced by 10%; however, Shield

Overload-modified damage now correctly deals damage to a target's health if


the damage exceeded the amount of shields.
Increased the range and accuracy of all Hunter machine guns (non-splash,
non-beam)
The Weapon Energy Consumption system for beam and streaming weapons has been
somewhat rebalanced. At of a full bar, the weapon's damage will begin to
decrease until the bar reaches 0, where the weapon will deal only 25% of its
maximum damage.
Rebalanced the ratio of Unique, Legendary, Rare, and Enhanced items within
the subset of magical items. Players will still find the same ratio of
magical to non-magical items.
Rebalanced the ratio of Legendary and Rare Mods
Rebalanced the benefit of Luck
Decreased XM107 and XM237 Firefox Launcher damage by 10%
Decreased XM107 and XM237 Firefox Launcher Interrupt Strength by 45%
Decreased XM803 Zeus Rifle damage by 15%
Decreased XM923 Zeus Rifle damage by 5%
Decreased Nanodyne Venom Lance damage by 20%

Crafting
Crafting machines are now equipped to hold larger items
Items can only be upgraded a maximum of 5 times each
Item upgrading now costs significantly more scrap
Monsters
The Eyes of Oculis summoned by Oculis the All-Seeing have had their damage
increased by 60%
Fiend Master damage has been increased significantly
Emperor Gulkar's damage has been increased significantly
Defilers now perform their fade skill less often
Grouping
Difficulty has been scaled up significantly, particularly when more than 2
players are in an instance
All players in a group receive full experience from each kill
Special Effect Attack and Interrupt Strengths now properly scale in
multiplayer situations
The Auto-party feature will now only group players playing the same mode
Quests
Fixed a bug where some quests wouldn't show up at the right time
"Tripping the Rift"
the radar will properly disappear after completing
this quest
"The Final Test" all eligible players in the party can now speak to Murmur
to complete this quest
Truth portals no longer disappear in multiplayer when other players enter
the portal
Quest drops should now properly drop for all players in the group in the
appropriate instance
Players can now properly interact with Jessica Summerisle in the Necropolis
Pratch no longer repeatedly issues the same quest
Assorted Fixes
Pets can now be released in town
Pets now disappear from an instance when the owner leaves
The mini-game has been somewhat adjusted
Footsteps in 1st-person now play properly and respect the floor material
Fixed a bug causing the camera to change positions upon zoning
Fixed bugs preventing players from resurrecting after dying
Fixed some town portal bugs

Fixed some boss farming exploits


Fixed some character saving issues
Fixed several crash bugs
The /stuck command has been re-enabled. Using this command will transport the
player back to the beginning of the current adventure level after a short
period of time

SUBCRIBER ONLY FEATURES


Hardcore Mode
Characters have one life, and ONLY one life, to give for the cause. There is no
resurrecting your downed hero in Hardcore mode, so different tactics, skills
and items rule the day. For the gamer that wants the ultimate test, try playing
an Elite Hardcore character.
Themed Events and Items
Special storylines, quests, NPCs and events designed to celebrate special
seasons or provide different themed challenges. Some of these take place every
so often, while others only happen at a specific time of year.
Halloween (October 31, 2007
November 4, 2007)
Zombot
A special pet just for the All Hallows' celebration. This amalgam of meat
and metal is sure to frighten and delight those players that are willing
to put in the time to find all the necessary pieces in order to construct
him.
All Hallows' Visage
A Unique Helm that has not only very special properties, but as well a
fierce look unlike any other helm in the game.
All Hallows' Treats
Delicious and devious, these different delights do everything from
temporarily boosting stats to altering the appearance of the devourer.
All Hallows' Quests
There are a pair of special quests available, including one that is
repeatable for continuous fun.
Nemo, Master of Festivities
This special NPC can first be found in Covent Garden Station
Guild creation and Management
While only subscribers can start one, anyone may join a guild
Subscribers may create a guild by purchasing and using a Guild Herald,
available from vendors
Guild leaders can invite new members through the Guild panel (default hotkey
is "G") or through the "invite to guild" button on the radial menu activated
by right-clicking on a player in their buddy list or in-person
Guild members can communicate in their own private channel using /gchat
Additional Character Slots
24 character slots to make a ton of different character builds
Expanded Stash
Each character gets an extra 6x8 section in their storage locker
------------------------------------------------------------------------------7. Online Features Info
------------------------------------------------------------------------------As of February 17, 2008
Players can get online and play for FREE, or pay to play online and get content

as it is released through the subscription membership. The following may change


at any time please direct yourself to the following page for any updates:
http://hellgatelondon.com/subscriber-chart
FEATURE & BENEFITS
-----------------Complete Storyline Game

FREE ONLINE PLAY


---------------YES

SUBSCRIPTION ONLINE PLAY


-----------------------YES

Hosted Gameplay

YES

YES

Nightmare Mode

YES

YES

Elite Mode

YES

YES

Hardcore Mode

NO

YES

Player Vs. Player

YES

YES

Achievements

YES

YES

Create Guild

NO

YES

Manage Guild

NO

YES

Join Guild

YES

YES

Buddy List

YES

YES

Larger Stash

NO

YES

Additional Character Slots

YES

YES

Themed Events & Quests

NO

YES

Unique Event Items

NO

YES

Special Event Pets

NO

YES

Auction Houses

IN PROGRESS

IN PROGRESS

In-Game Email

IN PROGRESS

IN PROGRESS

New Levels to Explore

NO

YES

New Monsters

NO

YES

New Weapons

NO

YES

New Skills & Spells

NO

IN PROGRESS

New Quests & Storylines

NO

YES

New Character Classes

NO

IN PROGRESS

Raid-Level Areas

NO

IN PROGRESS

More Seasonal/Theme Events

NO

IN PROGRESS

More Season/Theme Items

NO

IN PROGRESS

Additional Difficulty Modes

NO

IN PROGRESS

Additional Gameplay Modes

NO

IN PROGRESS

Additional PvP Modes & Rewards

NO

IN PROGRESS

Achievement Rewards

NO

IN PROGRESS

Advanced Guild Management Tools

NO

IN PROGRESS

Web-based Rankings

NO

IN PROGRESS

Character Viewing

NO

IN PROGRESS

------------------------------------------------------------------------------8. Credit
------------------------------------------------------------------------------Yocum - Updated and fixed parts to the Transmogrifier list
Killer Ewok - Clue to the Cow Level with Diablo 1 theory information
margaret lion - For a very generous donation :) Thank you
Firesky - For a very generous donation :) Thank you
Wigen - For putting together an almost complete Transmogrofier List
Stupidkid282 - Location of where to activate the Oracle
jdirienzi - Explanation for when Chocolate Park opens
TheTrueNemesis - All area types, percentages, and enemy levels
------------------------------------------------------------------------------9. Version History
------------------------------------------------------------------------------Version 0.8A - Added the area percentages and station links for Act IV
Version 0.8 - New clue to the "Hidden Cow Level" possibly, updated the
Transmogrifier list, added a temporary fix to the "Proper Notice"
quest, updated the patch information section, completed Act 4,
updated a little bit of the "Hidden Cow Level" based off
information from patch 1.0, fixed a quest that was messed up,
updated a small portion on how the patch update system works
Version 0.6 - New clues to the "Hidden Cow Level" possibly revealed, explaining
new way to download the single player updates, updated new single
player patch notes, updated multiplayer notes, made update notes
easier to see between the patches, added a Transmogrifier List
section, fixed a small problem in the quest numbering system for
Act 3, Finished Act 3
Version 0.3A - Added the missing Side Quests to Act 2 in Oxford Circus Station
Version 0.3 - Finished Act 2 and added all commands to the controls section
with explanations for the people that requested it, updated the

Achievements section, added a few Frequently Asked Questions,


added Patch 0.6 notes, added a new section for players that would
like to help locate the "Secret Cow Level"
Version 0.2A - Fixed a few precentages
Version 0.2 - Finished Act 1 and worked on Frequently Asked Questions, Patch
Info, and Online Features Info
Version 0.1 - Worked on the character creation details to Templar Guardian
character stats
------------------------------------------------------------------------------10. Copyright 2007 - 2008
------------------------------------------------------------------------------This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2007-2008 Alan Stupak
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com
Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com
Cheat Code Central - www.cheatcc.com
Game Border - www.gameborder.com
Gamer Help - www.gamerhelp.com
Cheating Dome - www.cheatingdome.com
Cheat Channel - www.cheatchannel.com
Cheat Book - www.cheatbook.de
Cheats Guru - www.cheatsguru.com
Trainers City - www.trainerscity.com

Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654

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