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<?xml version="1.0" encoding="UTF-8"?

>
<game_info internet_speed="3000">
<gametype_settings>
<!-- Last edited by Mattias Wiking, GRIN Inc, 21st November 2007
-->
<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score
system -->
<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score
system -->
<advanced_cheat_check value="false"/> <!-- If more advanced anti
cheat checks shall be made. -->
<advanced_cheat_check_time value="5"/> <!-- How often the check
should be done -->
<advanced_cheat_timeout_time value="15"/> <!-- If the client doe
snt answer the cheat check. This is the time before the player get kicked. -->
<advanced_cheat_trys value="5"/> <!-- How many failed trys in a
row before getting kicked. This should be atleast a couple. Lag and packetloss c
an sometimes fail a client -->
<adversarial value="false"/> <!-- OGR coop option -->
<allow_sidechange_under_match value="true"/> <!-- Allow players
to change side during game -->
<allowed_movement_deviant value="10"/> <!-- The allowed amount i
n % speed diffrence foe the player on the server and the client. -->
<allowed_movement_deviant_check value="true"/> <!-- Advanced spe
edhack check -->
<allowed_movement_deviant_trys value="0"/> <!-- Number of allowe
d failed movement checks before player get kicked -->
<always_reload_map value="false"/> <!-- this is only true in OGR
coop, we must reload the map to spawn the enemies-->
<auto_balance value="true"/> <!-- Autobalance the team -->
<auto_balance_limit value="2"/> <!-- Allowed missbalance if Auto
balance is true -->
<auto_kick value="false"/> <!-- not used -->
<auto_kick_time value="240"/> <!-- not used -->
<auto_screenshot value="false"/> <!-- If the server should take
screenshots automatic -->
<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 s
ec. We dont want to flood the server and the clients with SS data -->
<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x48
0, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS
so be carefull -->
<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 se
c. The client must have a chance to answer, and the screenshot funktion is low p
riority for the CPU. We dont want to lag the client -->
<awa_distance value="15000"/>
<both_side_ready_required value="true"/>
<capture_time value="5"/> <!-- In Seige, time in seconds to take
over the siege zone -->
<clan_game value="false"/> <!-- If its a clan game -->
<coop_difficulty value="normal"/> <!-- not used -->
<death_cam value="true"/> <!-- Use deathcam if the gametype allo
w it -->
<dedicated_server value="false"/> <!-- not used -->
<end_round_message value="round"/> <!-- "round" will show the no
rmal "round score". "deathmatch" will show deathamtch localized. If there is som
ething else the text will be displayed as its written. this is for the modders.->
<even_round value="false"/> <!-- If an extra round should be pla
yed if its uneven number of rounds -->
<fail_on_leader_death value="false"/> <!-- not used -->

<friendly_fire value="true"/> <!-- Use friendky fire. False mean


no Teamkilling is possible -->
<game_difficulty value="normal"/>
<game_mode value="MPCoop"/> <!-- Only used internal, does not ef
fect when changed -->
<gamespy_ranked value="true"/>
<has_mp_map value="true"/> <!-- Only used internal, does not eff
ect when changed -->
<has_tag_data_system value="false"/> <!-- The extended data abou
t tagged units, name, class, rank -->
<has_tag_system value="true"/> <!-- True if the players should b
e enabled to tag. -->
<has_xcom value="true"/>
<hud_abc_objectives value="false"/>
<immortality_duration value="9"/>
<kill_limit2 value="9"/> <!-- RvsA Score value -->
<kill_limit3 value="4"/> <!-- RvsA Score value -->
<kill_score1 value="5"/> <!-- This score is given if there are m
ore than or equal to kill_limit_b enemies left -->
<kill_score2 value="3"/> <!-- This score is given if there are l
ess than kill_limit_b enemies left -->
<kill_score3 value="2"/> <!-- This score is given if there are l
ess than kill_limit_c enemies left -->
<kill_score_a value="1"/> <!-- This the normal score given to a
team_a player for killing another team player -->
<kill_score_b value="1"/> <!-- This the normal score given to a
team_b player for killing another team player -->
<ladder_id value="false"/> <!-- Only used internal, does not eff
ect when changed -->
<level value="transition"/> <!-- Only used internal, does not ef
fect when changed -->
<load_next_map value="true"/>
<lock_spawn_time value="60"/> <!-- (Seconds) Lock the player fro
m being able to spawn -->
<map_cycle value=""/> <!-- (Mapnames) A string with space separa
ted map names, "mp01 mp02 mp05" -->
<match_is_one_round value="false"/> <!-- this is only true in OG
R coop, else next map wont load -->
<match_length value="15"/> <!-- Match time -->
<match_points value="35"/> <!-- Points to win the match. -->
<match_start_time value="5"/> <!-- Time till match start, when s
tarting condition is meet -->
<max_ai_ghosts value="3"/>
<max_deaths value="0"/> <!-- Number of death before permantly de
ad. 0 means unlimited respawns -->
<max_move_without_ack_time value="2"/> <!-- (Seconds) How long a
player may keep moving without server verification. Lower will make it harder f
or cheaters and people with bad connections -->
<max_players value="32"/> <!-- Max players on the server. -->
<member_info_broadcast_interval value="2"/> <!-- (Seconds) How o
ften non-essential information about kills, deaths and score is sent to clients
-->
<message_of_the_day value=""/>
<message_of_the_day_interval value="90" /> <!-- How often the MO
TD shall be displayed in the chat. In seconds and must be over 45, else it will
not be displayed at all. -->
<minimap_enemy_markers value="true"/> <!-- Show enemy on the min
imap -->
<minimap_friendly_markers value="true"/> <!-- Show friends on th
e minimap -->

<minimap_hh_slider value="true"/>
<minimap_player_marker value="true"/> <!-- Show the player on th
e minimap -->
<mpcoop_timer value="5"/> <!-- not used -->
<name value="GRAW2 Server"/> <!-- Server name -->
<next_map value=""/> <!-- Only used internal, does not effect wh
en changed -->
<next_round_time value="10"/> <!-- Time till next round will sta
rt, when stats is showing -->
<players_ready_required value="2"/> <!-- (Players) How many peop
le in total that has to be ready before match starts -->
<port value="16250"/>
<punish_tk value="true"/> <!-- Kick team killers -->
<punish_suicide value="false"> <!-- This could be used in Clan g
ames to be punish the player when he kills himself -->
<ranked_game value="true"/> <!-- If this server is a ranked serv
er -->
<ranking_system value="false"/> <!-- Use ranks for the class sel
ection. Only true in RvsA -->
<reset_kills_per_rounds value="false"/> <!-- Only used internal,
does not effect when changed -->
<resupply_ammo_time value="20"/> <!-- Only used internal, does n
ot effect when changed -->
<round_length value="10"/> <!-- round time -->
<rvsa_rank1 value="0"/> <!-- Value to gain rank 1 in RvsA mode,
you start as rank 1 so this should be 0. -->
<rvsa_rank2 value="10"/> <!-- Value to gain rank 2 in RvsA mode
-->
<rvsa_rank3 value="20"/> <!-- Value to gain rank 3 in RvsA mode
-->
<rvsa_rank4 value="40"/> <!-- Value to gain rank 4 in RvsA mode
-->
<rvsa_rank5 value="70"/> <!-- Value to gain rank 5 in RvsA mode
-->
<rvsa_rank6 value="100"/> <!-- Value to gain rank 6 in RvsA mode
-->
<rvsa_rank7 value="130"/> <!-- Value to gain rank 7 in RvsA mode
-->
<scan_for_cheats value="true"/> <!-- scan for file diffrence -->
<score_listing_type value="0"/>
<server_log value="true"/> <!-- A minor log on the server side t
hat put down events to a log file -->
<server_log_chat value="true"/> <!-- If the chat should be put d
own in that file to. Both values need to be true -->
<show_attachable_early value="false"/>
<show_player value="true"/>
<show_supply value="false"/>
<show_teammates value="true"/>
<show_who_killed_who value="true"/> <!-- show "Who killed who" t
ext -->
<show_zoomed_markers value="true"/> <!-- not used -->
<siege_time value="5"/> <!-- not used -->
<silent_screenshot" value="false" /> <!-- If the server should b
roadcast that a SS has been taken -->
<skip_insertion value="false"/> <!-- not used -->
<smoke_occluders value="true"/> <!-- Only used internal, does no
t effect when changed -->
<spawn_on_side_switch value="true"/> <!-- this defines if you ar
e able to spawn when you change team -->
<spawn_time value="15"/> <!-- the respawn time -->

<start_condition value="4"/> <!-- 1=All slots full, 2=All playe


rs, 3=Server ready, 4=One per team -->
<swap_method value="side"/> <!-- Can be "side" (the sides are ch
anged) or spawn (only the spawnlocations are switched) -->
<switch_sides value="true"/> <!-- switch side bwtween rounds -->
<teamkill_kick_limit value="2"/> <!-- (Kills) After how many tea
mkills a player will be kicked -->
<timer_type value="normal"/> <!-- "normal" is round and Match ti
me. "mission" is one timer that counts up -->
<tk_scoring value="false"/> <!-- This score is given if there ar
e more than or equal to kill_limit_b enemies left -->
<update_markers value="team"/>
<use_side_score value="false"/>
<use_sides value="two"/> <!-- "one", "two", "coop" -->
<use_victory_points value="true"/>
<vote_enabled value="true"/> <!-- If players are allowed to star
t votes -->
<vote_kick_starters value="2"/> <!-- number of vote-kick's the p
layer are allowed to start -->
<vote_map_starters value="2"/> <!-- number of vote-map the playe
r are allowed to start -->
<vote_ratio value="51"/> <!-- ( % of all players ) -->
<vote_time value="45"/> <!-- Time that the vote is active -->
<win_condition value="1"/> <!-- not used -->
<win_method value="side"/> <!-- Can be "swap" or "side" -->
</gametype_settings>
</game_info>

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