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>
<game_info internet_speed="3000">
<gametype_settings>
<!-- Last edited by Mattias Wiking, GRIN Inc, 21st November 2007
-->
<adv_scoring_a value="false"/> <!-- If gamemode uses RVSA score
system -->
<adv_scoring_b value="false"/> <!-- If gamemode uses RVSA score
system -->
<advanced_cheat_check value="false"/> <!-- If more advanced anti
cheat checks shall be made. -->
<advanced_cheat_check_time value="5"/> <!-- How often the check
should be done -->
<advanced_cheat_timeout_time value="15"/> <!-- If the client doe
snt answer the cheat check. This is the time before the player get kicked. -->
<advanced_cheat_trys value="5"/> <!-- How many failed trys in a
row before getting kicked. This should be atleast a couple. Lag and packetloss c
an sometimes fail a client -->
<adversarial value="false"/> <!-- OGR coop option -->
<allow_sidechange_under_match value="true"/> <!-- Allow players
to change side during game -->
<allowed_movement_deviant value="10"/> <!-- The allowed amount i
n % speed diffrence foe the player on the server and the client. -->
<allowed_movement_deviant_check value="true"/> <!-- Advanced spe
edhack check -->
<allowed_movement_deviant_trys value="0"/> <!-- Number of allowe
d failed movement checks before player get kicked -->
<always_reload_map value="false"/> <!-- this is only true in OGR
coop, we must reload the map to spawn the enemies-->
<auto_balance value="true"/> <!-- Autobalance the team -->
<auto_balance_limit value="2"/> <!-- Allowed missbalance if Auto
balance is true -->
<auto_kick value="false"/> <!-- not used -->
<auto_kick_time value="240"/> <!-- not used -->
<auto_screenshot value="false"/> <!-- If the server should take
screenshots automatic -->
<auto_screenshot_interval value="45"/> <!-- Minumum time is 30 s
ec. We dont want to flood the server and the clients with SS data -->
<auto_screenshot_size value="1"/> <!-- Screenshot size 1=640x48
0, 2=800x600, 3=1024x768, 4=Clients screensize. NOTE* this can generate large SS
so be carefull -->
<auto_screenshot_timeout value="20"/> <!-- Minumum time is 10 se
c. The client must have a chance to answer, and the screenshot funktion is low p
riority for the CPU. We dont want to lag the client -->
<awa_distance value="15000"/>
<both_side_ready_required value="true"/>
<capture_time value="5"/> <!-- In Seige, time in seconds to take
over the siege zone -->
<clan_game value="false"/> <!-- If its a clan game -->
<coop_difficulty value="normal"/> <!-- not used -->
<death_cam value="true"/> <!-- Use deathcam if the gametype allo
w it -->
<dedicated_server value="false"/> <!-- not used -->
<end_round_message value="round"/> <!-- "round" will show the no
rmal "round score". "deathmatch" will show deathamtch localized. If there is som
ething else the text will be displayed as its written. this is for the modders.->
<even_round value="false"/> <!-- If an extra round should be pla
yed if its uneven number of rounds -->
<fail_on_leader_death value="false"/> <!-- not used -->
<minimap_hh_slider value="true"/>
<minimap_player_marker value="true"/> <!-- Show the player on th
e minimap -->
<mpcoop_timer value="5"/> <!-- not used -->
<name value="GRAW2 Server"/> <!-- Server name -->
<next_map value=""/> <!-- Only used internal, does not effect wh
en changed -->
<next_round_time value="10"/> <!-- Time till next round will sta
rt, when stats is showing -->
<players_ready_required value="2"/> <!-- (Players) How many peop
le in total that has to be ready before match starts -->
<port value="16250"/>
<punish_tk value="true"/> <!-- Kick team killers -->
<punish_suicide value="false"> <!-- This could be used in Clan g
ames to be punish the player when he kills himself -->
<ranked_game value="true"/> <!-- If this server is a ranked serv
er -->
<ranking_system value="false"/> <!-- Use ranks for the class sel
ection. Only true in RvsA -->
<reset_kills_per_rounds value="false"/> <!-- Only used internal,
does not effect when changed -->
<resupply_ammo_time value="20"/> <!-- Only used internal, does n
ot effect when changed -->
<round_length value="10"/> <!-- round time -->
<rvsa_rank1 value="0"/> <!-- Value to gain rank 1 in RvsA mode,
you start as rank 1 so this should be 0. -->
<rvsa_rank2 value="10"/> <!-- Value to gain rank 2 in RvsA mode
-->
<rvsa_rank3 value="20"/> <!-- Value to gain rank 3 in RvsA mode
-->
<rvsa_rank4 value="40"/> <!-- Value to gain rank 4 in RvsA mode
-->
<rvsa_rank5 value="70"/> <!-- Value to gain rank 5 in RvsA mode
-->
<rvsa_rank6 value="100"/> <!-- Value to gain rank 6 in RvsA mode
-->
<rvsa_rank7 value="130"/> <!-- Value to gain rank 7 in RvsA mode
-->
<scan_for_cheats value="true"/> <!-- scan for file diffrence -->
<score_listing_type value="0"/>
<server_log value="true"/> <!-- A minor log on the server side t
hat put down events to a log file -->
<server_log_chat value="true"/> <!-- If the chat should be put d
own in that file to. Both values need to be true -->
<show_attachable_early value="false"/>
<show_player value="true"/>
<show_supply value="false"/>
<show_teammates value="true"/>
<show_who_killed_who value="true"/> <!-- show "Who killed who" t
ext -->
<show_zoomed_markers value="true"/> <!-- not used -->
<siege_time value="5"/> <!-- not used -->
<silent_screenshot" value="false" /> <!-- If the server should b
roadcast that a SS has been taken -->
<skip_insertion value="false"/> <!-- not used -->
<smoke_occluders value="true"/> <!-- Only used internal, does no
t effect when changed -->
<spawn_on_side_switch value="true"/> <!-- this defines if you ar
e able to spawn when you change team -->
<spawn_time value="15"/> <!-- the respawn time -->