Documentos de Académico
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CAMBRIDGE PRIMARY
Mathematics
Games Book
with
CD-ROM
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Start
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Finish
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How to play
Game 1: Adding 10
How to play
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Game 2: Subtraction
As Game 1, but the player says the subtraction fact. For example,
if a 60 card is turned over, the player says
100260 5 40 and places the card on their 40.
Game 1: Addition
Game 3: Rounding
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How to play
Players take a 100 Target board each. They shuffle the two sets
of cards and place the pile of cards face down between them.
The players take it in turns to turn the top card over and place it
on the other number of the pair to make 100, saying the addition
fact. For example, if a 60 card is turned over, the player says
60+40 = 100 and places the card on their 40. If the number is
already covered by a card, the card is returned face down to the
bottom of the pile. The winner is the first player to match all the
numbers on their target board.
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How to play
Players take a 100 Target board each. They shuffle the cards and
place the pile of cards face down between them. The players take
it in turns to turn the top card over. They round the number to the
nearest 10 and place the card on that number. The winner is the
first player to cover all the numbers on their target board
Target
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100 30 100 10
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Playing with 20
Maths focus: These games help learners to practise number pairs
from 11 to 20 or subtraction pairs from 11 to 20. By blocking off
an appropriate number of squares on each side of the Playing
with 20 game board, number pairs or subtraction pairs for any
number between 10 and 20 can be explored.
Game 1: 20 Pairs
How to play
How to play
1. Place the 20 counters in the grey oval. Each player uses one
pair of 10 frames as their base board. Players take turns to roll
a dice and take that number of counters from the grey oval.
They then place one in each square on their base board. If
there are not enough counters in the grey oval to match the
dice number, players may take counters from the other players
frames. The winner is the first player to have all 20 counters,
filling both their ten frames.
2. Each time there are no counters left in the central oval, players
can see a pair of numbers with a total of 20. They can record
these as addition facts, either in the oval or on a separate
piece of paper. For example, if there are 14 counters on the first
pair of ten frames and 6 on the second pair of ten frames, then
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3. When there are no counters left in the central oval, players can
see a pair of numbers with a total of 18 (or whatever number
they are working with). They can record these as addition facts,
either in the oval or on a separate piece of paper. For example
if there are 12 counters on the first pair of ten frames and 6 on
the second pair of ten frames, then 12+6 = 18. As the dice is
rolled and counters moved, a new pair of numbers with a total
of 18 will be revealed and can be recorded in the same way.
Game 3: 20 Take away
A game for two players
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How to play
How to play
1. E
ach player starts with 20 items on their two ten frames. They
take it in turns to roll a dice or spin a spinner and remove that
number of counters from their frame, placing them on the grey
oval. Players can only remove the number of counters which is
indicated by the number on the dice. For example, if they throw
a 5, but have only four counters, they miss a turn. The first player
to remove all 20 of their counters is the winner.
s players remove counters from their ten frames, they record
2. A
the subtraction they have carried out. So if a player starts by
rolling a 3 and removes three counters, they can record this
as 2023 5 17. If their next roll of the dice is a 5, they remove
five more counters. Their ten frames now show 208 (as they
have taken away 8 counters altogether) 5 12 as they have 12
counters left on their ten frames.
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Playing with 20
Adding game
Maths focus: This game generates numbers for players to add
together so that they can practise different addition strategies.
A game for two players
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How to play
1. Players place their counter on Start. They take it in turns to roll
the dice (or to spin the spinner) and move their counter that
number of spaces. Players collect the numbers they land on by
recording them on a piece of paper or whiteboard. When they
reach Finish, they total their numbers any way they choose.
They then swap lists and check each others calculation by
adding the numbers in a different way. The winner is the player
with the greatest total.
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Start
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Finish
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X grid
Maths focus: This game will help learners to focus on what
multiplication is, by focusing on multiplying two dice numbers
together.
A game for two players
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How to play
1. Players take it in turns to roll both dice. The 1 to 6 tells them
how many times and the 2, 5, 10 tells them the number they
are multiplying. So a 3 and a 10 means 3 times 10.
2. Players cover the number (found by multiplying the two
numbers together) on the X grid board with a counter or
cube. If the number is already covered, they miss that turn.
The winner is the first player to get three counters in a row
horizontally, vertically or diagonally.
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X grid
8 10 12
5 10 15 20 25 30
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10 10 20 30 40 50 60
Original material Cambridge University Press 2014
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How to play
1. Place the ten counters in the grey oval. Players might like to
count in tens as they place each counter in the oval, to remind
themselves that each counter is worth 10. Each player uses
one 10 frame as their base board. Players take turns to roll a
dice and take that number of counters from the grey oval and
place one in each square on their base board. If there are not
enough counters in the grey oval to match the dice number,
players may take counters from the other players frame. The
winner is the first player to fill their ten frame.
2. When there are no counters left in the central oval, players can
see pairs of multiples of 10 with a total of 100. They can record
these as addition facts, either in the oval or on a separate
piece of paper. For example if there are four counters on one
players ten frame and six on the other, then 40 (four counters
each with 10 written on them)160 (six counters each with 10
How to play
1. Each player starts with ten counters on their ten frame. They
take it in turns to roll a dice and remove that number of
counters from their frame, placing them on the grey oval.
Players can only remove the amount shown on the dice. For
example, if players roll a 5 and there are only four counters
remaining on their ten frame, they must miss that turn because
they cannot remove the number shown on the dice. The first
player to remove all ten of their counters is the winner.
2. As players remove counters from their ten frame, they record
the subtraction they have carried out. So if a player rolls a 3
and removes 3 (worth 30) counters, they can record this as
100230 5 70. If their next roll of the dice is a 5, they remove
five more counters (worth 50), their ten frame is now showing
100280 (as they have taken away eight counters, worth 80) 5
20 (as they have two counters, worth 20, left on their ten frame.
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How to play
1. Place the ten counters in the grey oval. Players might like to
count in tens as they place each counter in the oval, to remind
themselves that each counter is worth 10. Each player uses
one ten frame as their base board. Players take turns to roll a
dice and take that number of counters from the grey oval and
place one in each square on their base board. If there are not
enough counters in the grey oval to match the dice number,
players may take counters from the other players frame. The
winner is the first player to fill their ten frame.
2. When there are no counters left in the central oval, players can
see pairs of multiples of 10 with a total of 100. They can record
the addition and subtraction facts for what they can see, either
in the oval or on a separate piece of paper. For example if
there are four counters on the first ten frame and six on the
second ten frame, then they can see that:
40160 5 100, and:
60140 5 100 by looking at the frames in a different order.
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