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CAMBRIDGE PRIMARY

Mathematics
Games Book

with

CD-ROM

Cherri Moseley and Janet Rees

100 Square Muddle


Maths focus: This game will help learners to become familiar
with the layout and patterns of numbers in a 100 square.
A game for two or three players

4. For an extension activity, give learners a 100 square and a


blank 100 square to enable them to make up their own 100
Square Muddle. They could play the game with a partner or
challenge them to spot and colour the swaps.

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You will need:


A 100 Square Muddle board (page xx).
A different coloured counter or alternative for each player.
A number or spot dice.
How to play

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1. In order to help learners work out where to move their counter


to, it may be useful to explore which numbers have been
swapped and how they link to each other before starting the
game.
2. Players put their coloured counter on start (1) then take it in
turns to roll the dice and move their counter along the 100
square by the number of spaces shown on the dice. Players
need to take care to progress along the square, and at the end
of each row, they must move their counter on to the beginning
of the next row.
3. Some of the numbers have been swapped. If a player lands on
a swapped number (for example 60 in the first row) they must
move their counter to where the correct number is (in this case,
6). Sometimes this will take them closer to the Finish (100) and
sometimes this will take them back towards the start. The winner
is the first player to land on 100.

Cambridge Primary Mathematics Game Book 2: Number

22
32
42
25
62
72
82
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60

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96

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33

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Original material Cambridge University Press 2014

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11

Start

100 Square Muddle

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87

68

85

48

83

28

18

99

98

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59

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Finish

100

90

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10

100 square games


Maths focus: These games help learners to focus on the number
pattern produced when adding or subtracting 10 repeatedly.

Game 2: Taking away 10

A game for two or three players

1. As Game 1, but players start by putting their coloured counter


on any number in the last row of the 100 square, 91 to 100.
Players then take it in turns to roll the dice. If the number rolled
is odd (1, 3 or 5) the players counter stays where it is. If the
number rolled is even (2, 4 or 6) the player moves their counter
one row up the 100 square, taking away (subtracting) ten. For
example if the player starts on 93:
93210 5 83
83210 5 73
73210 5 63 and so on.
2. The winner is the first player to reach the first row of the
100 square.

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You will need:


A 100 Square board.
A different coloured counter or alternative for each player.
A number or spot dice.

How to play

Game 1: Adding 10
How to play

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1. Players put their coloured counter on any singledigit number.


Players then take it in turns to roll the dice. If the number rolled
is odd (1, 3 or 5) the players counter stays where it is. If the
number rolled is even (2, 4 or 6) the player moves their counter
one row down the 100 square, adding ten.
2. Players record their journey down the hundred square. For
example if the player starts on 6:
6110 516
16110 5 26
26110 5 36 and so on.
3. The winner is the first player to reach the bottom row of the
100 square.

Cambridge Primary Mathematics Game Book 2: Number

12
22
32
42
52
62
72
82
92

11
21
31
41
51
61
71
81
91

93

83

73

63

53

43

25

15

94

84

74

64

54

44

34

95

85

75

65

55

45

35

26

16

96

86

76

97

87

77

67

57

47

37

27

17

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66

56

46

36

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24

14

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Original material Cambridge University Press 2014

100 Square games

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88

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68

58

48

38

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90

80

70

60

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40

30

20

10

99 100

89

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69

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49

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100 Target board


Maths focus: These games will help learners to recall all the
addition and subtraction facts for the pairs of multiples of 10 with
a total of 100.

Game 2: Subtraction
As Game 1, but the player says the subtraction fact. For example,
if a 60 card is turned over, the player says
100260 5 40 and places the card on their 40.

Game 1: Addition

Maths focus: This game will help learners to practise rounding


numbers to the nearest 10.

A game for two players

Game 3: Rounding

A game for two players

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You will need:


A 100 Target board for each player.
Two sets of 0 to 100 multiples of 10 cards. If the cards from
the Multiples of 10 sheet are used, only one 50 from each
set is needed.

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How to play

Players take a 100 Target board each. They shuffle the two sets
of cards and place the pile of cards face down between them.
The players take it in turns to turn the top card over and place it
on the other number of the pair to make 100, saying the addition
fact. For example, if a 60 card is turned over, the player says
60+40 = 100 and places the card on their 40. If the number is
already covered by a card, the card is returned face down to the
bottom of the pile. The winner is the first player to match all the
numbers on their target board.

10

You will need:


A 100 Target board for each player.
A set of 0 to 100 cards, with the tens numbers and zero
removed.

Cambridge Primary Mathematics Game Book 2: Number

How to play

Players take a 100 Target board each. They shuffle the cards and
place the pile of cards face down between them. The players take
it in turns to turn the top card over. They round the number to the
nearest 10 and place the card on that number. The winner is the
first player to cover all the numbers on their target board

Target

100 Target Board

50

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90

20

40

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100 30 100 10

70

Original material Cambridge University Press 2014

Playing with 20
Maths focus: These games help learners to practise number pairs
from 11 to 20 or subtraction pairs from 11 to 20. By blocking off
an appropriate number of squares on each side of the Playing
with 20 game board, number pairs or subtraction pairs for any
number between 10 and 20 can be explored.
Game 1: 20 Pairs

You will need:


11 to 19 counters (or alternative), cubes or other counting
equipment small enough to fit one in each square. The
number of counters needed depends on the number being
explored. Cross out the 20 in the title and write the number the
learners are exploring.
A 1 to 6 dice or spinner.

How to play

How to play

1. Place the 20 counters in the grey oval. Each player uses one
pair of 10 frames as their base board. Players take turns to roll
a dice and take that number of counters from the grey oval.
They then place one in each square on their base board. If
there are not enough counters in the grey oval to match the
dice number, players may take counters from the other players
frames. The winner is the first player to have all 20 counters,
filling both their ten frames.
2. Each time there are no counters left in the central oval, players
can see a pair of numbers with a total of 20. They can record
these as addition facts, either in the oval or on a separate
piece of paper. For example, if there are 14 counters on the first
pair of ten frames and 6 on the second pair of ten frames, then

12

A game for two players

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You will need:


20 counters (or alternative), cubes or other counting
equipment small enough to fit one in each square of
the Playing with 20 board.
A 1 to 6 dice.

Game 2: Playing with 11 to 19

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A game for two players

14+6 = 20. As the dice is rolled and counters moved, a new


pair of numbers with a total of 20 will be revealed and can be
recorded in the same way.

Cambridge Primary Mathematics Game Book 2: Number

1. Each player needs to colour in one or more squares on the


second of their ten frames, starting from the bottom, in twos.
So if the game is 18 Pairs, they must colour in the bottom two
squares on the second ten frame, leaving a ten frame and an
eight frame as their base board. The coloured spaces cannot
be used in the game.
2. Place the counters in the grey oval. Each player uses one pair
of partly coloured ten frames as their base board. Players take
turns to roll a dice and take that number of counters from the
grey oval. They then place one in each square on their base
board. If there are not enough counters in the grey oval to
match the dice number, players may take counters from the
other players frames. The winner is the first player to fill both
their frames.

3. When there are no counters left in the central oval, players can
see a pair of numbers with a total of 18 (or whatever number
they are working with). They can record these as addition facts,
either in the oval or on a separate piece of paper. For example
if there are 12 counters on the first pair of ten frames and 6 on
the second pair of ten frames, then 12+6 = 18. As the dice is
rolled and counters moved, a new pair of numbers with a total
of 18 will be revealed and can be recorded in the same way.
Game 3: 20 Take away
A game for two players

A game for two players


You will need:
11 to 19 counters (or alternative), cubes or other counting
equipment small enough to fit one in each square. The
number of counters needed depends on the number being
explored. It is better if each player has a different colour or
different objects. Cross out the 20 in the title and write the
number the players are working with.
A 1 to 6 dice or spinner.

ft

You will need:


20 counters (or alternative), cubes or other counting
equipment for each player. They must be small enough to fit
one in each square.
It is better if each player has a different colour or different objects.
A 1 to 6 dice or spinner.

Game 4:11 to 19 Take away

1. Each player needs to colour in one or more squares on the


second of their ten frames. So if they are going to explore
subtraction pairs for 18, they must colour in the bottom two
squares on the second ten frame, leaving a ten frame and an
eight frame as their base board. The coloured spaces cannot
be used in the game.
2. Play as for 20 Take away but with the appropriate number of
counters.
3. As players remove counters from their ten frames, they record
the subtraction they have carried out. So if the game is 18
Take away and a player starts by rolling a 3 and removes three
counters, they can record this as 1823 5 15. If their next roll of
the dice is a 5, they remove five more counters. Their ten frames
now show 1828 (as they have taken away eight counters
altogether) 5 10 as they have ten counters left on their ten
frame.

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How to play

How to play

1. E
ach player starts with 20 items on their two ten frames. They
take it in turns to roll a dice or spin a spinner and remove that
number of counters from their frame, placing them on the grey
oval. Players can only remove the number of counters which is
indicated by the number on the dice. For example, if they throw
a 5, but have only four counters, they miss a turn. The first player
to remove all 20 of their counters is the winner.
s players remove counters from their ten frames, they record
2. A
the subtraction they have carried out. So if a player starts by
rolling a 3 and removes three counters, they can record this
as 2023 5 17. If their next roll of the dice is a 5, they remove
five more counters. Their ten frames now show 208 (as they
have taken away 8 counters altogether) 5 12 as they have 12
counters left on their ten frames.

Cambridge Primary Mathematics Game Book 2: Number

13

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Playing with 20

Original material Cambridge University Press 2014

Adding game
Maths focus: This game generates numbers for players to add
together so that they can practise different addition strategies.
A game for two players

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You will need:


An Adding game board.
A counter (or alternative) for each player.
A 1 to 6 dice or spinner.

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How to play
1. Players place their counter on Start. They take it in turns to roll
the dice (or to spin the spinner) and move their counter that
number of spaces. Players collect the numbers they land on by
recording them on a piece of paper or whiteboard. When they
reach Finish, they total their numbers any way they choose.
They then swap lists and check each others calculation by
adding the numbers in a different way. The winner is the player
with the greatest total.

Cambridge Primary Mathematics Game Book 2: Number

15

Start

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2
9

Original material Cambridge University Press 2014

Finish

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X grid
Maths focus: This game will help learners to focus on what
multiplication is, by focusing on multiplying two dice numbers
together.
A game for two players

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You will need:


An X grid board.
A 1 to 6 dice.
A dice with faces showing 2, 5, 10, 2, 5, 10.
Counters (or alternative) or cubes in two different colours.

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How to play
1. Players take it in turns to roll both dice. The 1 to 6 tells them
how many times and the 2, 5, 10 tells them the number they
are multiplying. So a 3 and a 10 means 3 times 10.
2. Players cover the number (found by multiplying the two
numbers together) on the X grid board with a counter or
cube. If the number is already covered, they miss that turn.
The winner is the first player to get three counters in a row
horizontally, vertically or diagonally.

Cambridge Primary Mathematics Game Book 2: Number

17

X grid

8 10 12

5 10 15 20 25 30

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10 10 20 30 40 50 60
Original material Cambridge University Press 2014

Playing with 100


Maths focus: These games help learners to practise finding
pairs of multiples of 10 with a total of 100 and record the related
addition and subtraction facts.
Game 1: Playing with 100

written on them) = 100 (ten counters each with 10 written on


them). As the dice is rolled and counters moved, a new pair of
multiples of 10 with a total of 100 will be revealed and can be
recorded in the same way.
Game 2: 100 Take away

A game for two players

A game for two players


You will need:
A Playing with 100 board.
20 counters (or alternative), all with 10 written on the front
and back (the colour of the counter is not important, but it
is better if each player has a different colour).
A 1 to 6 dice.

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ft

You will need:


A Playing with 100 board.
Ten counters (or alternative), all with 10 written on the front
and back (the colour of the counter is not important, but it
is better if they are all the same colour).
A 1 to 6 dice.

How to play
1. Place the ten counters in the grey oval. Players might like to
count in tens as they place each counter in the oval, to remind
themselves that each counter is worth 10. Each player uses
one 10 frame as their base board. Players take turns to roll a
dice and take that number of counters from the grey oval and
place one in each square on their base board. If there are not
enough counters in the grey oval to match the dice number,
players may take counters from the other players frame. The
winner is the first player to fill their ten frame.
2. When there are no counters left in the central oval, players can
see pairs of multiples of 10 with a total of 100. They can record
these as addition facts, either in the oval or on a separate
piece of paper. For example if there are four counters on one
players ten frame and six on the other, then 40 (four counters
each with 10 written on them)160 (six counters each with 10

How to play
1. Each player starts with ten counters on their ten frame. They
take it in turns to roll a dice and remove that number of
counters from their frame, placing them on the grey oval.
Players can only remove the amount shown on the dice. For
example, if players roll a 5 and there are only four counters
remaining on their ten frame, they must miss that turn because
they cannot remove the number shown on the dice. The first
player to remove all ten of their counters is the winner.
2. As players remove counters from their ten frame, they record
the subtraction they have carried out. So if a player rolls a 3
and removes 3 (worth 30) counters, they can record this as
100230 5 70. If their next roll of the dice is a 5, they remove
five more counters (worth 50), their ten frame is now showing
100280 (as they have taken away eight counters, worth 80) 5
20 (as they have two counters, worth 20, left on their ten frame.

Cambridge Primary Mathematics Game Book 2: Number

19

Game 3: Playing with 100 add and subtract


A game for two players
You will need:
A Playing with 100 board.
Ten counters (or alternative), all with 10 written on the front
and back (the colour of the counter is not important, but it
is better if they are all the same colour).
A 1 to 6 dice.

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How to play
1. Place the ten counters in the grey oval. Players might like to
count in tens as they place each counter in the oval, to remind
themselves that each counter is worth 10. Each player uses
one ten frame as their base board. Players take turns to roll a
dice and take that number of counters from the grey oval and
place one in each square on their base board. If there are not
enough counters in the grey oval to match the dice number,
players may take counters from the other players frame. The
winner is the first player to fill their ten frame.
2. When there are no counters left in the central oval, players can
see pairs of multiples of 10 with a total of 100. They can record
the addition and subtraction facts for what they can see, either
in the oval or on a separate piece of paper. For example if
there are four counters on the first ten frame and six on the
second ten frame, then they can see that:
40160 5 100, and:
60140 5 100 by looking at the frames in a different order.

They can also see that:


100240 5 60, and:
100260 5 40
by remembering that they started with 100; one player has 40
of them and the other 60:
3. 40 (four counters each with 10 written on them) 1 60 (six
counters each with 10 written on them) 5 100 (ten counters
each with 10 written on them). As the dice is rolled and
counters moved, a new pair of multiples of 10 with a total of
100 will be revealed and can be recorded in the same way.

20

Cambridge Primary Mathematics Game Book 2: Number

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Playing with 100

Original material Cambridge University Press 2014

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