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Jeromy Michael Maligie

363 Rio Lindo Avenue, Apt. 20, Chico, CA 95926


530.520.8724
jmaligie@gmail.com
Objective To intern at a video game production studio, working with an experienced team to design (or
model, or texture...) exciting worlds in outstanding games while continuing to expand and build
my skill set in a creative environment.
Experienc
e
D.A.V.I.S. - Chico State Game Studios
May 2008 – August
Designer, Creative Team Member, Assistant Director 2009
• Developed an original concept which was publically pitched, and subsequently chosen by the Chico State
Game Studios executive committee.
• Worked with the chosen project director to develop a realistic atmosphere, setting, and characters in pre-
production.
• Worked with a small 6 person creative team strengthening and further developing gameplay and story for
the following 12 months
• Chosen as Assistant Director for the project with a team of 50.
• Refined the organization’s tracking and asset management system to make it viable for 200+ custom
static meshes.
• Introduced the organization to project management strategies such as time boxing and milestones.
• Solved unique problems from a top down perspective- i.e. making a game plan and pulling multiple teams
together to produce a solution in a timely manner without the creation of kinks in the pipeline.
High Noon 2.0 - Chico State Game Studios January – December 2008
Surfacing/Technical Art Lead, Asset Manager
• Created and implemented complex multi-node materials in Unreal 3 including generation and
customization of normal, specularity, and emissive maps in Adobe Photoshop CS3.
• Developed an asset management system from scratch. Prior to that time, the organization had no such
asset management in place.
• Managed and mentored two other technical artists, and delegated work as needed to keep the pipeline
flowing.
• Gained significant experience with advanced material creation techniques, and solved unique art and
game design requests and problems with custom materials.
Dark Deed - MAGMAPOD (Chico State Game Studios) August - December 2008
Designer/Art Director
• Designed and pitched an original game idea to a class and formed a team of five to implement the idea in the
GarageGames Torque GameBuilder engine.
• Significant contributions included game design- including concept, pitch, design of gameplay elements and
rules.
• Provided art direction- including visual style, music, sound effects, themes and the overall look and feel of the
game.
• Produced 2D art assets including sprites, typography, UI, and menu screen.
CSU Chico Research Foundation Administration Office July 2007 - Current
Student Computer Assistant
• Consistently called on to work autonomously to complete a variety of daily tasks in addition to long
term projects.
• Created extensive documentation for department processes and procedures
• Personally support an everyday in-office client base of 30-50, duties for these clients include technical
support for any/all software and hardware issues for the office.
• Closely involved with researching, purchasing, and assembling new hardware for all office
workstations and equipment.
• Developed, designed, and currently maintain the company’s website
• Administer a mission-critical file server, including OS maintenance and backups.
Software Epic Unreal Editor 3, GarageGames Torque Game Builder, Neversoft Silo, Pixologic Zbrush,
Proficien Autodesk Maya NewTek Lightwave, Adobe Photoshop, Adobe Illustrator, Bauhaus Mirage,
cy PortalGraphics OpenCanvas, Microsoft Office
Educati Bachelor of Science, Applied Computer Graphics
on California State University, Chico (Current Standing: Senior. Expected Graduation
Date: December 2010)
Minor: Japanese
Relevant Coursework
Video Game Design, Video Game Development, Video Game Production, Advanced Video Game
Production, 3D Modeling, 3D Character Modeling, Media Aesthetics, Advanced Animation
Preproduction, Computer Graphics, Computer Assisted Art, Writing for Electronic Media,
Interactive Media Design, Concept Art and Storyboarding
References Available upon Request

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