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Background
Megonigal(2011) Games today come in more forms, platforms, and genres
than any other time in human history. We have single-player, multiplayer,
and massively multiplayer games. We have games you can play on your
personal computer, your console, your hand-held device, and your mobile
phone not to mention the games we still play on fields or on courts, with
cards or on boards.
So what are the factors why people play these games?.So how does it really
affect us students? Change our routines, alter our study habits, way of
approaching to others, our academic performance? And eventually affecting
those we hold most dear. Also Burgess, Stephen R.; Stermer, Steven Paul and
Burgess, Melinda C. R. of College Student Journal , Vol. 46, No. 2 said that,
The relations between media consumption, especially TV viewing, and
school performance have been extensively examined. However, even though
video game playing may have replaced TV viewing as the most frequent
form of media usage, relatively little research has examined its relations to
school performance, especially in older students. We surveyed 671 college
students concerning their history of video game usage and school
performance. In general, video game players had lower GPAs, but this finding
varied by gender. Video game players also reported a greater likelihood of
playing video games to avoid doing homework. There were consistent
negative associations between liking to play violent video games and school
performance." Being said, we can conclude that videogames have taken up
pace and is dominating over T.V. as the most frequent media usage, which in
fact may spell trouble for students. It is also said that students who play
videogames reportedly have lower GPAs meaning it (videogames) are taking
away students attention from their studies. But why do students get involved
in playing videogames? What factors are involved? Why students are
immersed in this so called escape from reality?
Statement of problem
This paper aims to know the factors why students are engaged in computer
games. It encompasses variables that may affect the desire of the students
to play. Also it will find out the leading factor on why the students of OLLCS