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Cryomancer Spells
p Blood Ice
Cryomancer Attack 11
You freeze your opponents blood in its veins. Your foe doubles
over in pain.
Encounter Arcane, Cold, Implement, Necrotic
Standard Action
Ranged 20
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 4d8 + Intelligence modifier cold damage, and ongoing
10 necrotic damage (save ends).
r Ice Bridge
Cryomancer Utility 12
The ice flowing from your fingers takes the shape of an arched
bridge, which you and your allies can safely cross.
Daily Arcane, Conjuration
Move Action
Melee touch
Effect: You conjure a solid bridge of contiguous squares filled
with arcane ice, which you and your allies can safely cross.
The bridge is difficult terrain to all those who cross it and
are more than 2 squares away from you. The bridge is a
number of squares long equal to your level + your Intelligence modifier and can have a maximum inclination of
20% (1 square up for every 5 squares of length).
Special: As a standard action, a creature can attack the
bridge. Each square has 40 hit points. The bridge has
vulnerability 25 to fire. If the bridge is not destroyed, it
melts away after 1 hour.
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r Frozen Shards
Cryomancer Attack 20
Kestra Frostgaze,
Cryomancer
Emiliano Petrozzi
Level 18 Artillery
XP 2,000
Initiative +10
Senses Perception +12; low-light vision
HP 129; Bloodied 64
AC 31; Fortitude 31, Reflex 31, Will 29
Saving Throws +5 against poison effects
Speed 5
m +3 Frost Dagger (standard; at-will) Cold, Weapon
+20 vs. AC; 1d4 + 8 cold damage.
r Ray of Frost (standard; at-will) Arcane, Cold, Implement
Ranged 10; +21 vs. Fortitude; 1d6 + 12 cold damage. See
the D&D 4E Players Handbook.
R Blood Ice (standard; encounter) Arcane, Cold,
Implement, Necrotic
Ranged 20; +21 vs. Fortitude; 4d8 + 12 cold damage, and
ongoing 10 necrotic damage (save ends).
R Ice Tomb (standard; encounter) Arcane, Cold,
Implement
Ranged 20; +21 vs. Reflex; 3d10 + 12 cold damage. See the
D&D 4E Players Handbook.
C Blast of Cold (standard; daily) Arcane, Cold, Implement
Close blast 5; +21 vs. Reflex; 6d6 + 12 cold damage. See
the D&D 4E Players Handbook.
M Ice Bridge (move; daily) Arcane, Conjuration
Melee touch; Kestra conjures a solid bridge of contiguous
squares filled with arcane ice, which she and her allies can
safely cross. The bridge is difficult terrain to all those who
cross it and are more than 2 squares away from Kestra. The
bridge is 23 squares long, 3 squares wide and can have a
maximum inclination of 3 squares.
C Invisible Mantle (standard; sustain standard; daily)
Arcane, Illusion
Close burst 5; Kestra and each ally in burst; the target gains
total concealment and a +2 power bonus to all defenses.
Stand Your Ground
See the D&D 4E Players Handbook.
Alignment Unaligned
Languages Common,
Dwarven
Skills Arcane +19, Nature +19
Str 13 (+10)
Dex 12 (+10)
Wis 16 (+12)
Con 21 (+14)
Int 21 (+14)
Cha 11 (+9)
Equipment +3 frost dagger, spellbook, +3 orb of reversed
polarities
Rituals Arcane Lock, Endure Elements, Eye of Exploration*,
Knock, View Object, Water Breathing
*New ritual introduced in Chapter 2: A Wizards Power.
Kestra Frostgaze
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