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CRYOMANCER

Taste my icy grip, feel its arctic and crystalline power as it


draws the warmth from your flesh
Prerequisite: Wizard class
This wizards powers center around cold and ice. The
cryomancer unleashes the full fury of ice against her foes,
holding, freezing or slowing them down as a storm of icy
energy rains on them. A cryomancer boldly faces all challenges, certain that she will be a force to be reckoned with
on every occasion. The most powerful cryomancers are
some of the most feared wizards in the world.

Cryomancer Path Features


Chapter 3: A Wizard's Path

Freezing Action (11th level): When you spend an


action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing
5 + your Constitution modifier cold damage (save ends).
Polar Slow (11th level): Any enemy that moves
adjacent to you or starts its turn adjacent to you is
slowed until the end of its next turn.
Arctic Catharsis (16th level): When you first
become bloodied in an encounter, all your attacks until
the end of your next turn also deal ongoing cold damage equal to your Constitution modifier (save ends).

Cryomancer Spells
p Blood Ice

Cryomancer Attack 11

You freeze your opponents blood in its veins. Your foe doubles
over in pain.
Encounter Arcane, Cold, Implement, Necrotic
Standard Action
Ranged 20
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 4d8 + Intelligence modifier cold damage, and ongoing
10 necrotic damage (save ends).

r Ice Bridge

Cryomancer Utility 12

The ice flowing from your fingers takes the shape of an arched
bridge, which you and your allies can safely cross.
Daily Arcane, Conjuration
Move Action
Melee touch
Effect: You conjure a solid bridge of contiguous squares filled
with arcane ice, which you and your allies can safely cross.
The bridge is difficult terrain to all those who cross it and
are more than 2 squares away from you. The bridge is a
number of squares long equal to your level + your Intelligence modifier and can have a maximum inclination of
20% (1 square up for every 5 squares of length).
Special: As a standard action, a creature can attack the
bridge. Each square has 40 hit points. The bridge has
vulnerability 25 to fire. If the bridge is not destroyed, it
melts away after 1 hour.

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r Frozen Shards

Cryomancer Attack 20

An explosion of frozen crystals bursts from your body, striking


all nearby enemies. The shards pierce the targets flesh and
turn them into ice blocks.
Daily Arcane, Cold, Implement, Zone
Standard Action
Close burst 3
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 5d6 + Intelligence modifier cold damage, and the target
is immobilized (save ends).
Miss: Half damage.
Effect: The burst creates a zone of ice. The zone is difficult
terrain until the end of your next turn. Any creature
that enters the area or starts its turn there takes 10 cold
damage. You can end this effect as a minor action.

Kestra Frostgaze,
Cryomancer

Occupation: Kestra spent many years looking for


a master who could teach her magics deepest secrets.
After many years spent on the road, she came to the
doorstep of Ophren, an old dwarf who had resigned
from his seat in the Runic Tetracle many years ago (see
Chapter 6: Organizations) and now lived in solitude on
the highest peak of a lonely mountain.
Kestra spent fifteen long years at Ophrens feet,
eager to learn all his secrets and barely concealing her
jealousy for her masters grandeur, especially compared
with her own failures. One day, enraged by her perceived inadequacy compared to her master, she planned
to kill him by using his own magic against him. Yet,
at the last moment, she repented and left, choosing a
solitary life in search of her own place in the world.
Physical Description: Kestra is a sturdy female
dwarf whose scowling features disguise a sad gaze. She
wears a thick wolf pelt to protect her from the cold of
the mountains. She bears a frozen dagger at her belt
and wields a wand of pine wood.
Attributes and Skills: Kestra is very determined
and always seems to know what she is doing. Actually,
behind her determination lies an insecure soul.
Values and Motivations: Kestra is still looking
for something that might give meaning to her life. She
feels she has high potential, but she still hasnt found
how to live up to it.
Behavior: Kestra usually acts harsh and aloof, an
attitude that earned her the moniker of Frostgaze. In
truth she is a sensitive, albeit troubled, soul.
Useful Knowledge: Kestra knows the dwarven
territories and mountains like the back of her hands.
She can easily walk in the middle of a snowstorm and
knows many secrets buried beneath the snow.

Medium natural Humanoid, dwarf wizard

Emiliano Petrozzi

Mannerisms: Kestra usually narrows her eyes


when she is bothered by something. She doesnt like to
be called a wizard, as she feels somewhat diminished by
that title.
Origin: Kestra has selected the apprentices origin
(see Chapter 1). Each time she manages to display her
arcane skills in a successful way, she gains a +2 bonus
to her Will defense, until the end of the encounter.

Level 18 Artillery

XP 2,000

Initiative +10
Senses Perception +12; low-light vision
HP 129; Bloodied 64
AC 31; Fortitude 31, Reflex 31, Will 29
Saving Throws +5 against poison effects
Speed 5
m +3 Frost Dagger (standard; at-will) Cold, Weapon
+20 vs. AC; 1d4 + 8 cold damage.
r Ray of Frost (standard; at-will) Arcane, Cold, Implement
Ranged 10; +21 vs. Fortitude; 1d6 + 12 cold damage. See
the D&D 4E Players Handbook.
R Blood Ice (standard; encounter) Arcane, Cold,
Implement, Necrotic
Ranged 20; +21 vs. Fortitude; 4d8 + 12 cold damage, and
ongoing 10 necrotic damage (save ends).
R Ice Tomb (standard; encounter) Arcane, Cold,
Implement
Ranged 20; +21 vs. Reflex; 3d10 + 12 cold damage. See the
D&D 4E Players Handbook.
C Blast of Cold (standard; daily) Arcane, Cold, Implement
Close blast 5; +21 vs. Reflex; 6d6 + 12 cold damage. See
the D&D 4E Players Handbook.
M Ice Bridge (move; daily) Arcane, Conjuration
Melee touch; Kestra conjures a solid bridge of contiguous
squares filled with arcane ice, which she and her allies can
safely cross. The bridge is difficult terrain to all those who
cross it and are more than 2 squares away from Kestra. The
bridge is 23 squares long, 3 squares wide and can have a
maximum inclination of 3 squares.
C Invisible Mantle (standard; sustain standard; daily)
Arcane, Illusion
Close burst 5; Kestra and each ally in burst; the target gains
total concealment and a +2 power bonus to all defenses.
Stand Your Ground
See the D&D 4E Players Handbook.
Alignment Unaligned
Languages Common,

Dwarven
Skills Arcane +19, Nature +19
Str 13 (+10)
Dex 12 (+10)
Wis 16 (+12)
Con 21 (+14)
Int 21 (+14)
Cha 11 (+9)
Equipment +3 frost dagger, spellbook, +3 orb of reversed
polarities
Rituals Arcane Lock, Endure Elements, Eye of Exploration*,
Knock, View Object, Water Breathing
*New ritual introduced in Chapter 2: A Wizards Power.

Chapter 3: A Wizard's Path

Kestra Frostgaze

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