Documentos de Académico
Documentos de Profesional
Documentos de Cultura
DFT3123
HUMAN COMPUTER INTERACTION
Table of Contents
TOPICS
ACTIVITY 1:
PAGES
ACTIVITY 3:
Introduction
to
Human
Interaction
Introduction
to
Human
Interaction
The Design Process
ACTIVITY 4:
14
ACTIVITY 5:
15
ACTIVITY 6:
16
ACTIVITY 7:
Evaluation Techniques
17
ACTIVITY 8:
Evaluation Techniques
18
ACTIVITY 9:
Evaluation Techniques
21
ACTIVITY 10:
Evaluation Techniques
23
ACTIVITY 11:
Universal Design
27
ACTIVITY 12:
Universal Design
29
ACTIVITY 2:
Computer
Computer
8
13
Activity 1A:
Discuss and list three example of software that used command line interface in real life
application.
Activity 1B:
WIMP interface stands for Window, icon, menu and pointer. In a group discuss the
advantages and disadvantages of WIMP interface.
Advantages and Disadvantages of WIMP
Advantages
Disadvantages
Activity 1C:
List features of Question/answer and query dialog.
3. _______________________________________________
_______________________________________________
_______________________________________________
____________
4. _______________________________________________
____
_______________________________________________
_______________________________________________
________
Activity 1D:
In a group discuss applications of 3D interfaces technology.
Activity 1E:
Todays smartphone owners use their phones to perform specific tasks such as checking
locations of destinations, public transit schedules, and bank balances. While internet
browsing on handheld devices does occur when many people prefer to surf the web from the
comfort of their home or office.
In a group discuss the best practices for navigation on the mobile web.
Activity 2A
1. Open website as follow http://www.exmouth-view.co.uk/.
4. Discuss the arrangement of the text, menu and image in the website.
5. Create re-designs (hand sketches) the better interface of the website. Give a
suggestion on identified problem.
10
Activity 2B
Identify the activities in model of interaction and understand the framework.
Normans model of interaction is perhaps the most influential in HCI. The interactive cycle
can be divided into three phases:
form goal
execute
evaluate
These can then be subdivided into further stages, giving seven in all.
Seven Stages of Action
establishing the goal
forming the intention
specifying the action sequence
executing the action
perceiving the system state
interpreting the system state
evaluation the system state with respect to the goals and intentions
Does the system perform the action and meet the goal?
11
O
output
core
task
I
input
12
Activity 3A
Complete the table given with correct definition for the principles and give an example for
each principle.
NO.
PRINCIPLES
LEARNABILITY :
EXAMPLE
Predictability
Synthesizability
Familiarity
Generalizability
maximal performance.
DEFINITION
Consistency
Dialog Initiative
FLEXIBILITY :
Multithreading
Task
migratability
exchange information.
Substitutivity
Customizability
Observability
ROBUSTNESS :
The level of support
3
Recoverability
Responsiveness
determining successful
Task
achievement and
Conformance
assessment of goals
13
Activity 4A
Semester break is just around the corner. You and six other friends are planning to have a
vacation to the interesting travel destination. Referring to the situation, produce a graphic
solution using design space analysis (QOC notation) to indicate transportation method to
your selected destination.
i)
14
Activity 5A
Select a suitable example for each of the following environments.
i)
ii)
Programming environments
a. Snap shot the interface design selected and find where the interfaces does meets the
Schneidermans Eight Golden Rules that you had learned.
b. Suggest potential interface design improvements and recommendations.
15
Activity 6A
In a group, you are required to select a suitable example for each of the following
environments.
i)
ii)
iii)
Multimedia Environments
a. Snap shot the interface design selected and find where the interfaces does meets the
Schneidermans Eight Golden Rules that you had learned.
b. Suggest potential interface design improvements and recommendations.
16
Activity 7A
Step 1: Open two existing Interactive system from website.
i.
www.psmza.edu.my
ii.
www.psis.edu.my
Step 2: Explore each website chosen using its navigation provided within 15 minutes.
Step 3: Make some comparison between the systems. Explain the PRINCIPLES OF
LEARNABILITY
Step 4: Describe how interfaces influence the user on element below:
i.
ii.
iii.
17
Activity 8A
Types of questions in questionnaire design are:
1.
2.
Likert questions
18
3.
Dichotomous questions
Step 1: Open www.nst.com.my as a reference for your research. All the questions should
be referring to the website.
Step 2: Use Microsoft Word to create the questionnaire.
Step 3: The title of research is THE USABILITY AND FUCTIONALITY OF A WEBSITE.
Insert the question wording for category below:
a) Demographic information ( 5 questions )
b) Usability of the system ( 10 questions )
c) System Design (5 questions )
19
20
Activity 9A
Example:
Variables:
Example:
Hypotheses:
Example:
21
Example:
2.
You are required to design an experiment to test whether the learning style of
Soft skill will improve students assessment in university
Participants
ii) Hypothesis
22
Activity 10A
Step 1: You are required to develop a simple web design prototype by using Microsoft
PowerPoint. The title of web page is Dynamic Tuition Centre.
Step 2: Your prototype must include the items below:
-
Texts
Graphics
Company Logo
Menu Buttons
23
24
ii.
iii.
25
iv.
Step 3: The lecturer will evaluate the prototype after finish (Evaluation Method : Think Aloud)
26
Activity 11A
1. In a group, design an interface of the email application. The interface would only
cater for the main page of the email and compose page. The application needs to
include the entire following alternative mode:
a.
b.
c.
Handwriting recognition
d.
Gesture recognition
b.
Explanation of how the usage of the alternative mode would improve the
design of the email application.
c.
Demonstration for each of the alternative mode being used in the application.
27
Activity 11B
Activity 11C
1. In a group, demonstrate the accessibility features in user interfaces:
a.
b.
Narrator
28
Activity 12A
In a group discuss the following issues:
a. How wearable computing differs from mobile computing?
b. What is the difference between wearable computing and mobile computing?
c. Why do we need sensors for wearable computing?
Activity 12B
1. In a group discuss the following issue:
a. The impacts of emerging technologies towards user interface in the society.
2. Prepare and present a presentation which consists:
a. Introduction
b. Example of emerging technologies
c. Impacts of emerging technologies towards user interface in the society.
29