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Dragon Quest Solitaire Card Game

You are a peasant shepherd attempting to rescue the Kings daughter by vanquishing the Dragon guarding her. King has sent many of his
knights inside but they have all been defeated. Their weapons, armour and supplies litter the caverns. He will not send anymore of his knights
inside. You have endeavored to rescue her yourself. You have nothing but a stick and no armour to begin with. Your starting FS is 1-15, 15
being easiest game difficulty and 1 being most difficult. Gather armour and weapons and health elixirs to gain additional FS. Also gain FS by
defeating monsters. Hopefully you will have enough FS and luck to defeat the Dragon when you find him.

Played with regular playing cards. Draw one card each turn and refer to table below. Lay down cards which refer to dungeon layout.
Resolve all encounters by drawing cards. Reshuffle deck.
Combat Resolution: Your Fighting Strength (FS) minus Opponents FS, highest gets to add excess as bonus; each side draws a card:
You vs. Monsters=best of 5 rounds (1st to win 3); You vs. Dragon=best of 9 rounds (1st to win 5); Aces always win; 2s always lose; in
case of a tie both draw again. If you defeat monster, then suffer -1 FS for each round of combat lost, then add applicable bonus FS for
the combat experience. To retreat from monster before engaging in combat= -1 FS damage; once you begin combat you must fight
until combat is resolved. To backtrack through previously explored tunnel= -1 FS per 5 spaces due to weariness.
A Spades
A Clubs
A Hearts
A Diamonds
K Spades
K Clubs
K Hearts
K Diamonds
Q Spades
Q Clubs
Q Hearts
Q Diamonds
J Spades
J Clubs
J Hearts
J Diamonds
10 Spades
10 Clubs
10 Hearts
10 Diamonds
9 Spades
9 Clubs
9 Hearts
9 Diamonds
8 Spades
8 Clubs
8 Hearts
8 Diamonds
7 Spades
7 Clubs
7 Hearts
7 Diamonds
6 Spades
6 Clubs
6 Hearts
6 Diamonds
5 Spades
5 Clubs
5 Hearts
5 Diamonds
4 Spades
4 Clubs
4 Hearts
4 Diamonds
3 Spades
3 Clubs
3 Hearts
3 Diamonds
2 Spades
2 Clubs
2 Hearts
2 Diamonds

Large Chamber; Encounter: Dragon +25


Encounter: Giant Viper +17, +4 FS if defeated; Passage continues straight
Item: Full Plate Armour and Shield +4 FS; Passage continues straight
Item: Broad Sword + 4 FS; Passage continues straight
Encounter: Stone Troll +16, +3 FS if defeated; Passage continues straight
Encounter: Goblin +15, +3 FS if defeated; Passage continues straight
Item: Half Plate Armour and Shield +3 FS; Passage continues straight
Item: Short Sword +3 FS; Passage continues straight
Encounter: Giant Centipede +14, +2 FS if defeated; Passage continues straight
Encounter: Giant Spider +13, +2 FS if defeated; Passage continues straight
Item: Chain Mail Armour and Shield +2 FS; Passage continues straight
Item: Morning Star +2 FS; Passage continues straight
Encounter: Cave Wolf +12, +1 FS if defeated; Passage continues straight
Encounter: Giant Rat +11, +1 FS if defeated; Passage continues straight
Item: Dagger +1 FS; Passage continues straight
Item: Leather Armour and Shield +1 FS; Passage continues straight
Poison Dart Trap -3 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Dead End (if no other options, then passage continues straight); Health Elixir +1 FS
Dead End (if no other options, then passage continues straight)
Spiked Pit Trap -2 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage makes 90 turn to the right; Health Elixir +1 FS
Passage makes 90 turn to the right
Slicing Blade Trap -2 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage makes 45 turn to the right; Health Elixir +1 FS
Passage makes 45 turn to the right
Smashing Walls Trap -2 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage makes 45 turn to the left; Health Elixir +1 FS
Passage makes 45 turn to the left
Flame Trap -2 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage makes 90 turn to the left; Health Elixir +1 FS
Passage makes 90 turn to the left
Water Gush Trap -1 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage continues straight and a passage opens on left; Health Elixir +1 FS
Passage continues straight and a passage opens on left
Pit Trap -1 FS (50% chance of dodging); Passage continues straight
Passage continues straight
Passage continues straight and a passage opens on right; Health Elixir +1 FS
Passage continues straight and a passage opens on right
Swinging Pendulum Trap -1 FS (50% chance of dodging); Passage continues straight
Passage continues straight
4-way intersection, passage continues straight with passage to right and left; Health Elixir +1 FS
4-way intersection, passage continues straight with passage to right and left
Falling Rock Trap -1 FS (50% chance of dodging); Passage continues straight
Passage continues straight
T-intersection, passage to right and left; Health Elixir +1 FS
T-intersection, passage to right and left

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