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TABLE
3
OF
4
CONTENTS

2004 CDV Software Entertainment AG. All rights reserved. CDV, the CDV logo and BREED are either registered trademarks of CDV Software Entertainment AG or Brat Designs in
the US and/or UK and/or other countries.

3 SAFETY WARNING 4

Certain visual images can cause a small percentage of


people to experience a seizure, flashing lights and or
patterns that can appear in Video Games. Even those
people who have no previous history of epilepsy or seizures may have a condition that has not yet been
diagnosed. Photosensitive epileptic seizures can
appear in a number of forms and the symptoms usually
include light-headedness, altered vision, eye or face
twitches, shaking or jerking of legs or arms, becoming
disorientated, confused or a momentary loss of
awareness. Seizures may also cause convulsions and a
loss of consciousness that could result in injury from
a fall or impact with nearby objects.
Parents are advised to watch for and ask their children
about any of the above symptoms - teenagers and
especially children are more likely than adults to
experience seizures. Stop playing immediately if you
experience any of the above symptoms and consult a
doctor at the nearest opportunity.

Following these precautions may reduce the risk of a


photosensitive epileptic seizure.
4

Play in a well-lit room.

Avoid play if you are drowsy or fatigued.

Sit at a good distance away from the screen.


Take regular scheduled breaks and never play
for more than an hour at a time.

If you or any of your relatives are prone to, or have a


history of seizures or epilepsy, consult a doctor before
you play.
WARNING TO OWNERS OF PROJECTION
TELEVISIONS
Avoid repeated or regular use of video games on largescreen projection televisions as still pictures or images
may cause permanent picture-tube damage or mark the
phosphor of the cathode-ray tube.

INTRO
INSTALLATION
MAIN MENU
OPTIONS MENU
MULTIPLAYER
CHARACTER SETUP
JOIN A L AN GAME
JOIN AN INTERNET GAME
HOST A L AN GAME
HOST AN INTERNET GAME

HUD
SQUAD COMMANDS
USC DATABASE
WEAPONS
USC SQUAD ARCHETYPES

THE BREED
WEAPONS
COMMON BREED ENCOUNTERED

EQUIPMENT
USC VEHICLES
BREED VEHICLES
HINTS AND TIPS
CREDITS
LICENSE CONTRACT
CONTROLS
CHARACTER CONTROLS
DRIVING CONTROLS
FLIGHT CONTROLS
GENERAL CONTROLS

SUPPORT

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3

3 INTRO 4

constant supply of ground


forces - known as G R U N T S
(Genetically Revived UNiversal
Tactical Sentient). Fiercely loyal,
bred for combat and totally
expendable, these are the backbone of Earth's new breed of
warriors and defenders.
After one year the fleet arrives at
Besalius in 2604 and swiftly
engages the Breed across the
system. The battle is a long and hard
one. The Breed are not going to give
in without a fight and the aliens lack
of intelligence is more than compensated for by their ferocious nature in
battle.

Advances in technology and space


travel in Earths near future allow us
to venture further out even beyond
our solar system. In the year 2600
much of the planet's population have
left our blue-green orb and formed
colonies on the worlds of the
Besalius 'binary' star system. All
seemed peaceful in these fledgling
colonies but as the last shuttle
arrived in 2602 they were attacked
by a terrifying alien race that would in
T H E B R E E D '.
time be nicknamed 'T
These attacks seemed to be random
with little or no thought or logic, but
they were devastating nonetheless.
Under such an assault the colonies
4

had no choice but to send out a distress call to Earth. In 2603 Earth
had mobilised a great fleet of U n i t e d
S p a c e C o r p s attack cruisers in
answer, putting their very best and
brightest at the helm. These ships
now made the year-long trip to the
Besalius system - hoping that they
would not arrive too late. Every
cruiser was equipped with the latest
in technology and weapons and stocked with a full compliment of ground
assault vehicles and fighters. These
ships were the vanguard, sent from
earth into the void and carry inside
their vast hulls an array of genetic
gestation pods, capable of growing a

The Colony War takes its toll on


Earth's resources as well and during
the campaign they are stretched to
breaking point. In 2624 the USC
forces
claimed
victory
on
B E S A L I U S , but not without cost the colonies had been devastated
and the fleet badly damaged to a
point that only the U S C D a r w i n was
capable of making the journey back
to Earth. Captained by Saul Richter
(now a legend with over two hundred
victories against the Breed under
his belt), war weary and battle
scarred, the ship and remaining
crew began their journey back home.
It was in 2625 that the veterans of
Besalius finally returned to their
home system to find that instead of
a hero's welcome, something else

was
waiting.
The Breed had
outflanked them and
in a swift move eliminated any human
opposition; they were now in complete control of Earth. The colonies
were nothing more than a diversionary tactic - a plan to pull the bulk
of the planet's defence forces away,
leaving it ripe for invasion. The
population had been enslaved or
devastated, the survivors had been
forced into labour camps and made
to construct the Breed's machines
and installations.
But humankind was not quite ready
to descend into darkness just yet;
the USC Darwin was moved into
orbit around the Earth and remained
there under a cloaking system.
Saul's plan was to make key 'surgical
strikes' upon the Breed's incomplete
infrastructure, supporting the
reported pockets of resistance. The
remains of mankind waged a guerilla
war under the leadership of the
charismatic Carla Alvarez.
With the firepower of the hidden
cruiser, its endless supply of
GRUNTS and the skills of Carlas
forces behind the enemy lines the
Captain hoped that the tide would
turn in favor of the human race

3 INSTALLATION 4

3 MAIN MENU 4

There are a few steps to follow when installing Breed onto your PC.
It is not advisable to have any other programs (other than your Internet
access program) running while you install the game.

4 Place the BREED Install Disc into


your CD Drive and close the disc
tray.
4 Wait for a few seconds for the
drive to initialise. If you have
AUTORUN enabled on your PC,
Breed will automatically begin the
installation procedure. If you do
not have AUTORUN enabled
please go to the start menu and
select RUN. Type D:\setup
(Where D is the drive letter of
your CD Drive) and hit ENTER.
Alternatively you may doubleclick on the SETUP.EXE from the
BREED CD.
4 When the installation program
begins please follow the onscreen instructions to continue
the installation.
4 Breed requires Direct X 9.0 to
run, and will automatically
attempt to update your system
if an older version of Direct X is
located at the end of the
installation.

4 After installation you will be given


the opportunity to register your
game via the internet by clicking
on the link in the game folder in
the start menu. You are not
required to register the game
but you may miss out on valuable
support if you do not. Via a dialupconnection, please make sure to
close your Internet connection
after registration to prevent
further costs.
P L E A S E N O T E : When you select
"Multiplayer" from the main menu
and have automatic dialup enabled,
the dialup will be executed when
entering the lobby. The dialup will
NOT CLOSE automatically when you
leave this menu. To prevent
unneccessary online fees, please
make sure to deactivate automatic
dialup before launching the game.
Please look for the r e a d m e . t x t on
the Game CD for further information.

4 SINGLE PLAYER
Starts a single player game
4 MULTIPLAYER
Starts a multiplayer game
4 OPTIONS
Tweaks game options and settings
4 CREDITS
A list of people who helped to put this game together
4 QUIT
Exit the game

3 OPTIONS MENU 4

3 MULTIPLAYER 4
Not only can Breed be played Singleplayer but it can also be played
Multiplayer, what follows is a short tour of the MP game menus for a LAN
and Online play, since both follow the same rules. To play BREED Online you
will require a 56k Modem, Cable or some other connection to the Internet.
There are 3 main gametypes in Breed:
4 DEATHMATCH
An all out battle for the supremacy
of the server, the player with the
greatest amount of frags (kills)
walks away as the victor.

GRAPHICS OPTIONS
4 VIEW DISTANCE
With this option you determine how
far you can see (and recognize
enemies) in the game. General
speaking, the higher the value, the
farther you can see and the more
computing power is needed.

4 BRIGHTNESS
Here you may adjust the brightness
of the game.
4 SHADOWS
This allows you to change the quality
of the Shadows in the game, or turn
them off. Setting this to the highest
setting may impact performance on
some machines.

4 WATER REFLECTIONS
This governs the quality of reflection
on water. Setting this option to HIGH
will result in the best graphics but at
a cost of performance on some
machines.

4 BACK
On all Menus BACK is the button that
is used the most; what could it
mean?!

4 TEXTURE QUALITY
Here you can set the quality of
surface textures. Settings are VERY
LOW, LOW , STANDARD , HIGH . Again
setting to the Highest Quality
textures may impact performance
on some machines.

Change audio settings, game music


volume and sound effect levels.

4 TEAM DEATHMATCH
Team vs. Team with similar rules to
Deathmatch, the team with the
greatest amount of frags (kills)
walks away as the victor.
4 TEAM DEATHMATCH MELEE
This Mode is a variation of Team
Deathmatch. The spawnpoints are random for
both teams.

AUDIO LEVELS

CONFIGURE CONTROLS
Edit game controls and customize
your configuration.

CHARACTER SETUP

4 RESPAWN TIME
Set your favorite
respawning:

JOIN AN INTERNET GAME


4 SEARCH FOR SERVER
Find Internet games that are running
the specific type you're looking for.

Every x secs: All dead players will


respawn in a x second cycle. No
matter when they died.
4 TEAM KILL KICK
Set the rule for automatic kicking of
teamkillers.

HOST A LAN GAME

4 PLAYER NAME
Here you can enter your name.
4 TEAM
Choose your team colour.
4 CHARACTER
Choose your player model here.
4 PRIMARY WEAPON
Make your first weapon choice here.
4 SECONDARY WEAPON
Make your backup weapon choice here.
4 AUTO TAUNT
Choose if the game has control of
verbal taunting to leave your hands
free.

JOIN A LAN GAME


4 SEARCH FOR SERVER
Find LAN games running on your
network that match the Gametype.
4 SPECIFY SERVER
Enter an IP address to connect a
specified server.
10

The
your

4 DEDICATED SERVER
Got a spare machine connected to
your LAN? If you have, why not use it
as a dedicated server?! Dedicated
servers are just that - you can't host
and play on them. If you want to host
and play at the same time, then
choose No.
4 GAME TYPE
Set your Gametype here: Deathmatch, Team Deathmatch or Team
Deathmatch Melee.
4 OVERHEAD MAP
Choose to have the Overhead Map
Display enabled or disabled here
4 PLAYER TAGS
Choose to have player tags displayed
or not.

for

After x secs: The player will respawn


x seconds after he died.

4 SPECIFY SERVER
Enter an IP address to connect a
specified server.

4 HOST NAME
Bob's Server of Doom,
Deathmonkeys, whatever
server is called, it goes here.

rules

4 JOIN PASSWORD
Set a password for joining your
server.
4 FRAG LIMIT
Set how many kills it takes to achieve
victory, off means that there is no
limit.
4 TIME LIMIT
Set how long the map will take. The
team or player with the highest
score at the end is proclaimed
victor. Off means no limit.
4 FRIENDLY FIRE
This option makes it impossible to
hurt your teammates.
4 RESPAWN MODE
Set your favorite
respawning here.

rules

for

4 ADMIN PASSWORD
Set a password to administrate your
server.
4 SELECT MAP
You can choose a map available for
your game here. Note that not all
maps are available for all modes of
play.
4 START SERVER
As it says, it's time to let the bullets
fly and allow the carnage to
commence.

HOST AN INTERNET
GAME
see H O S T A L A N G A M E

4 MAX PLAYERS
Set the maximum number of supported players here.

11

3 HUD 4
The U S C G R U N T armour comes with a built in display that details the
environment and condition of the operative. Providing a simple Heads
U p D i s p l a y (HUD) readout of their health and vehicle armour. Alongside
this is navigational Compass Reticule that also gives distance and range
to Waypoint not to mention an aiming overlay crosshair to provide
increased fire accuracy.
The HUD shows the following information:
4 COMPASS
This large circle has the four main
compass directions around the
outer edge. Your Waypoint appears
as a small indicator pointing to the
outer edge and this always points to
your next objective location. You will
also find your crosshair at the centre
of the circle. The waypoint heightindicator shows you whether the
waypoint is higher in relation to your
actual position (arrow up) or lower
(arrow down).
4 HEALTH STATUS
A gauge measures how
much health you have,

if this depletes fully you're dead. Next


to the indicator is also an icon of the
character that you are currently
controlling. Under 25% you will bleed
to death, over 50% you'll heal back to
90% health.
4 SQUAD HEALTH STATUS
These indicators show the healthstatus of your team.
4 FORMATION INDICATOR
If the red point appears on the
screen a teammember left your
formation.
4 VEHICLE 'HULL STRENGTH'
INDICATOR
Similar to the health gauge, if this is
reduced to zero the vehicle you are in
is destroyed. If you survive the
destruction of an airborne vehicle,
prepare for a rude awakening with
the ground.
4 WEAPON AND AMMO
INDICATORS
This shows the weapon that you are
currently using and the amount of
ammo/clips remaining. Always keep

12

SQUAD COMMAND LIST

MINIMAP

WAYPOINT
HEIGHT

FORMATION INDICATOR
COMPASS
SQUAD
HEALTH
STATUS
ENGINEER
PACKS
WEAPON
TYPE

HEALTH
STATUS

MEDIPACKS

AMMO COUNTER
PRIMARY AMMO
SECONDARY AMMO

an eye on this indicator and reload


before the next firefight. Running out
of ammo in the middle of a firefight is
not only embarrassing but also often
deadly.

4 ORDER ICONS
These are the commands that you
can give to your Squad, discussed in
detail in the section on Squad
Commands.

4 MEDIPACKS
Shows the amount of carried packs
remaining.

4 MINIMAP
By using your Map Key you can either
call up a 2D map of the area or hide it.
The map is simple to use and shows
your forces in blue and the enemy
force in red. It's advisable to bring up
the map to give you a detailed aerial
view of your location, and help in
planning your mission.

4 ENGINEER PACKS
Shows the amount of carried
engineer packs remaining. They
enable you to repair your vehicles.

13

3 SQUAD COMMANDS 4

EYES ONLY CLEARANCE REQUIRED:


Special Restriction Alpha in effectsee later note.

The USC GRUNTs can be ordered by using a simple audio system of


commands. By pressing the chosen key you can give your Squad set orders
to regroup, stop and cease-fire.

3 USC DATABASE 4

The commands are as follows:

WEAPONS
ASSAULT RIFLE

SNIPER RIFLE

THE USC 'COBRA-R340'


ASSAULT RIFLE

THE USC 'SUREKILL-L220'


SNIPER RIFLE

This is the primary assault weapon of


the USC ground forces. It has a
compact design and a solid build,
advanced manufacturing techniques
and materials used in the weapons
construction allow for a more
modular design.

This is the latest addition and


refinement to the popular class of
'Longshot' Rifles used by Earth
forces.

F1 - CLOSE IN Brings your squad closer to you.


F2 - SPREAD OUT Causes your squad to move
further away from you.
F3 - WAIT HERE Your squad will wait here until told
to regroup.
F4 - REGROUP Your squad will return to you.
F5 - CEASE FIRE/FIRE AT WILL
Orders your squad to stop firing
or fire at will
F6 - FORMATION CONTROL Cycles a number of preset
formations.
F7 - MEDICAL ASSISTANCE You will be given a medipack by
your team-members.
F8 - AMMUNITION CALL Your team-members will give you
an ammo pack.

14

The weapon is capable of a sustained


auto fire or a secondary grenade
mode via the integral grenade
launcher. Recoil suppression and
venting allow the weapon to remain in
operation for longer periods of time,
much more so than the Colony
counterpart the 'Shiver' 2360 AR.
During the war against the Breed
the 'Cobra - R340' saw widespread
use in many different combat
environments and therefore is
configured for operations in a variety
of weather conditions.

During the war with the Breed the


'SUREKILL' was in use throughout
the Besalius system and distinguished itself as the premier Sniper
weapon in the USC.
The weapon is designed to be silent
and has a very limited muzzle flash,
the slug that it spits out is a
refinement of the 7.62 20th
Century NATO round and is capable
of
penetrating
the
Breed's
armoured casings and causing
severe impact trauma damage. It
comes equipped with a 12x scope
and is extremely light and durable, like
the 'Cobra' it can operate in a variety
of conditions.

15

SHOTGUN

HEAVY MACHINE GUN

SUB MACHINE GUN

ROCKET LAUNCHER

THE USC 'BUTCHER - 44K'


SHOTGUN

THE USC 'ATROCITY - Z650'


HEAVY MACHINE GUN

THE USC 'SNUFF BUDDY - M4'


SUBMACHINE GUN

THE USC 'GENOCIDE DELUX'


ROCKET LAUNCHER

Shotguns have always been in use in


Military and Police forces since the
need to disperse slugs in a wide area.
While they lack the range of a standard Assault Weapon the Shotguns
of the USC Earth Forces pack a
serious punch when you're up close
and personal.

The Breed are numerous and often


assault in great numbers, they have
a highly armoured skeleton and often
take a good few hits with regular
weapons to take down. So the USC
R&D team produced the 'Atrocity'
HMG.

Pitched between an Assault Rifle and


a Heavy Machine gun is the 'Snuff
Buddy' SMG, the second most
popular close assault weapon of the
USC Earth forces. The weapon is
lighter and easier to handle than the
'Cobra' and can produce a higher
rate of fire.

Sometimes you need a bigger punch


than even the HMG can provide, so
you turn to the oldest weapon known
to man.

The weapon is light and has two


modes of fire; the secondary mode
of fire unloads a wider spread of
slugs in a greater arc and sacrifices
power for increased area of effect.
While the primary fire mode focuses
the weapon's slugs into a smaller
area for increased stopping power.
The no-nonsense design and construction provides an intimidating
weapon for use in many hostile
weather conditions and environments, a proprietary anti-jamming
mechanism
ensures
smooth
operations and a longer shelf life.

The weapon has a high velocity


cycling barrel that spits out slugs
faster than normal assault weapons.
It has a higher capacity magazine and
gas-vent cooling systems that keep
the barrel temperatures normal and
within safe operating limits. The high
penetration slugs that are fired from
the weapon can usually deforest a
small area, cutting down trees and
Breed alike. It comes set with two
fire modes; while both spit leaden
death at high speeds the secondary
fire mode unleashes a wider spread
of fire at the expense of range and
speed.
The weapon however requires a
strong GRUNT to lift it and takes a
short while to spin up; it is best suited for support and defence.

16

The comfortable design and construction, along with the materials


and the ease of use makes the
weapon a good all round choice for
many operations in the USC ground
attack squads. Depending on the
mission parameters the weapon can
also be configured to mount a scope,
which can be used to spy out further
than the normal sight. While the
drawback is range, this is an
excellent way to recon an area
before continuing any further
(Without engaging Binoculars).
Like all USC weapons this one is also
configured for a variety of combat
theatres and hostile environments,
featuring anti-slip grips and gas-vent
cooling. Primary fire on the 'Snuff
Buddy' produces a sustained burst that
is quicker than the R340 Assault rifle.

The Rocket Launcher, fitted with an


integral scope and the latest in
stabilising technology, this weapon is
at the peak of Earth's newest projectile weapons technology. Highgrade construction materials ensure
that the 'GD' is capable of extended
operation as internal heat is vented
through several heat sinks and coolant tanks. Once more like the rest of
the USC arsenal the 'GD' can
operate in a variety of weather
conditions and environments. It has
two fire modes: The primary fire is a
traditional line-of-fire weapon, the
secondary fire engages the 'Piper'
tracking mechanism that monitors
the orientation of the weapon and
guides the projectile to the point of
impact indicated by the crosshair.
While requiring some practice to use
the rocket can be successfully
guided to the impact point hopping
over walls and past certain obstacles. In primary fire the weapon will

17

18

autoload, the autoload was disabled


for secondary fire due to mishaps
during testing, and often the rocket
returned to the weapon's point of
origin or blew up harmlessly on the
ground away from the target.

come into contact with the air - the


result is a highly concentrated
searing flame that can barbeque a
chicken in a few seconds or render a
human body into a toasty in the time
it takes to say 'light me'.

HEAVY FLAMETHROWER

USC STATIONARY GUNS

THE USC 'CREMATOR' HEAVY


FLAMETHROWER

USC 'UBERGUN'
STATIONARY GUN

Whether it's the Breed you're


melting down into 'slag' metal or the
vast copious forests of your mother
planet, you need a weapon that can
spit fire faster and further than a
can of 'Gray Be Gone' Hairspray and
a lighter. The USC R&D poured their
collective technical minds into the
design of a Heavy Flamethrower and
after a few hard months of
research, they came up with the
'Cremator'. The weapon is surprisingly light and fairly compact, the
backpack fuel cell and the armoured
tank take up most of the space, this
protects
the
wearer
from
premature explosion due to hostile
fire from the rear. There is a three
valve two stage combination pipe
that mixes a refined version of the
Darwin's vehicle fuel with an liquid gel
substance, when the two mix and

Man portable weapons of mass


destruction are all well and good, but
sometimes the USC needs to defend
a single area with more firepower
than a lone GRUNT can handle. This
is the job of the USC 'UBERGUN'
Stationary Gun. A Platform based
weapon with a single mode of fire and
placed upon a rotational ball and
socket joint, allowing it freedom of
movement in a defined arc. The
weapon of choice is a modified
Dropship 'Ubergun' that can spit
leaden death at a high rate of fire.
Usually the 'UBERGUN' is placed
upon a high vantage point or used in a
choke point of a valley or other such
area. The recoil suppression system
built into the weapon and the
platform allows for a high degree of
accuracy and devastating firepower.

USC SQUAD ARCHETYPES


--------------------------------N o t e 0 2 1 : A short description of the USC Squad Archetypes follows listing
the offensive and defensive capabilities of each USC unit.

For security clearance reasons information on the Breed in this document


has not been released at this time - those with EYES ONLY clearance are
allowed to view this information, command level staff and upwards, unless at
a time of emergency - covered by section 31A of
the USC Operations Governing Code.
--------------------------------GRUNT
Your
basic
unit,
the
GRUNTS of the USC Darwin are all round soldiers and given
basic training with a variety of
weapons. They have light offensive
capabilities and light defensive
capabilities. They move much faster
than the other units and are plentiful
in supply.

HEAVY GUNNER
The favoured unit when you
need to conduct a heavy
assault upon a particularly welldefended target. The USC Heavy
Gunner is certified to use the
'ATROCITY' and other large calibre
weapons. The GRUNTS armour has
been modified, fitted with strength
enhancers and a polymer sealing
NANITE group that acts to close
minor breaches in the armour. The
armour itself is stronger than the
other GRUNT types and can take
much more punishment. The
offensive and defensive capabilities
of this unit are far in advance of the

standard types, but the movement


speed is greatly reduced.
MEDIC
When the body fails and
damage is too great for
automated healing systems, the
USC turn to the tried and trusted
method of 'field' medicine. The Medic
is trained with small firearms and is
highly skilled at patching up injured
GRUNTS. As an offensive and
defensive unit the Medic is one of the
weaker units in the USC and it is
advised to keep them close to the
back or behind a Heavy Gunner. They
have a medium movement speed and
only limited access to offensive
equipment.
ENGINEER
Equipment gets damaged,
guns break down and
vehicles throw wheels. If an engine
overheats or a axle bends, it's the job
of the USC Engineer to make sure
the vehicle is back up and running in

19

record time. Armed with medium


weapons and packing a heavier form
of the GRUNTS standard armour,
plus a reinforced toolkit, the
Engineer
can
repair
broken
equipment, weapons, vehicles and
installations if given enough time.
Engineers can also work quickly with
various data terminals and are
expert hackers. The move at about
the same rate as other medium units
and are vital to many of the USC
covert operations.

SNIPER
Brute force is often useful,
but just for a limited time.
The USC have an elite division of their
GRUNT units that are women. The
Sniper Corps of the USC's GRUNTS
are feared and respected by those
who they serve with. Mostly insular
and highly trained in the use of the
'SUREKILL' Sniper rifle, these deadly
ladies can pick a target off from a
great distance. Armed with a
secondary light machine gun and
equipped with the lightest armour of
the USC forces. They have the
fastest movement of all the USC
units and are deadly infiltrators and
saboteurs.
USC BODYSUIT
There is rumoured to be a
highly devastating USC
secret weapons program that puts
a GRUNT inside a large walking tank.
This program is classified information only and the clearance for
this document has been limited to
current units, weapons, vehicles and
equipment.

20

3 THE BREED 4
This section is classified EYES ONLY and has been declassified under the
current circumstances to prepare you for the Coming Conflict under the
USC Operations Governing Code.

WEAPONS
PLASMA GUN

DISCHARGER GL2

A medium rate of fire weapon used


by Breed Soldiers, this is the staple
weapon of the enemy. It has a single
shot and should not be underestimated, the acceleration of the
plasma to the point of impact can
make the weapon easy to dodge if the
bright blue flash is spotted in time.

This is a rapid-fire multi-shot Breed


weapon that is a similar match to the
USC Heavy Machinegun. It fires highspeed plasma shards and can devastate a target in a few seconds, the
speed of the weapon and the spread
of the shards makes this weapon
hard to predict.

BOLT THROWER

INTRUDER Z111

An infantry support weapon, this is a


dangerous long range Breed weapon
that projects a plasma bolt similar to
the fixed Artillery, while the damage
ratio of this weapon is lower than the
mounted counterpart it is still a
formidable gun. It has a slow rate of
fire and considerable splash damage.

This weapon fires a slow moving


plasma rocket at a target and comes
equipped with a self-stabilising scope.
Secondary fire activates the scope
and primary launches the warhead to
the point of impact. The weapon
must be reloaded every shot and can
be dodged fairly easily due to the
time it takes the payload to arrive.

21

VIOLATOR VX6

The Breed employ a plasma-shard


based Sniper Rifle that has a high
armour penetration ratio and a
decent range. The weapon has a
powerful optical scope designed to
activate with secondary fire and is
accurate at long ranges. The plasma
bolt travels slower than the USC
weapon but the kill probability is just
the same.

EKTO BOLT

This is the Breed variant on the USC


Shotgun and it fires several plasma
shards outwards at speed. The
shards are given a slight variance
from the muzzle and each blast produces a dangerous swarm of these
projectiles.
PLASMA LANCE

A medium range weapon that the


Breed employ that could be
described as a variant of the USC's
Flame Thrower, this is basically a
charged plasma beam that is held in a
shaped magnetic field and formed
into a medium ranged beam. It can
cut through GRUNT armour in a
matter of seconds.

22

COMMON BREED
ENCOUNTERED
THE SOLDIER
We have named this Breed
archetype as such; the
Soldier seems to be the rank and file
combatant
encountered
when
combating the Breed. Soldiers are
usually coloured gunmetal grey and
their single eye glows a vibrant blue. It
is not known exactly how strong
their armour is or what the casing is
made from.
THE WARRIOR
The Warrior variant of the
Breed's forces is a stronger and tougher opponent than the
Soldier. The Warrior has better
armour and weapons, and can be
recognised by the bright Cyan casing
and orange glowing camera-lens eye.
Warriors are usually used as
frontline assault troops and are also
employed as guards to strategic
targets.

THE HUNTER
The Hunter variant of the
Breed's forces is even
stronger than the previous archetypes; this unit has better weapons
and armour. It is also faster and
deadlier than the Warrior and the
Soldier. It can be recognised by the
blood red casing and the fact that
the usual camera-eye is not
prevalent in the head design.

Hunters are equipped for stealth


operations and assassination missions, they are classified a level one
threat.
THE GENERAL
This is a large and deadly
Breed unit, denoted by the
black and gold casing. The unit's single camera-eye is a glowing red light
and the whole unit is fierce and
dangerous in battle. They are used to
direct the actions of the other
Breed units and are classified as a
level one threat. Breed Generals
carry vital information in their
encrypted memory cores.
SCUTTERS
These are small mobile
plasma defence droids,
when applied in large numbers they
can swiftly overwhelm even the most
trained USC units. They are tiny
robots that have dark blue and green
casings, a single blue eye that can fire
a short ranged blast of concentrated plasma. They may appear
comical in nature but do not be
fooled.
"They came running down the corridor,
there had to be hundreds of them.
Some of the guys just laughed and
laughed when they saw these things. It
was when the dying started that the
laughter turned to fearScutters they
called them, stupid name - deadly in
numbers."
~ USC Veteran Arnold 'TinCan' Jones.

23

3 EQUIPMENT 4
4 BINOCULARS
These are the M321 'Cats-Eye'
Internal Armour Binoculars and provide a greater visual range with
image enhancement and anti-jitter
technology.
4 MEDIPACKS
These are available in various sizes
and the larger packs allow the
GRUNT to augment health beyond
normal operational capabilities - the
extra health boost lowers over time
and provides a quick means to
increase combat effectiveness.

EYES ONLY CLEARANCE


REQUIRED: Special Restriction
Alpha in effectsee later note.

24

4 AMMO PACKS
Left behind from other USC
operations or dropped in special
impact protected containers, these
contain a variety of ammunition
types for the various weapons in the
USC arsenal.

3 USC VEHICLES 4
4 USC 'EAGLE' CLASS DROPSHIP

4 USC ASSAULT HUMVEE

The USC Dropships are the primary


assault, recon and support vessels in
Earth's fight against the Breed. The
'Eagle' class are highly manoeuvrable
VTOL capable vehicles, configured for
both atmospheric and space flight.
They can be pre-loaded with a variety
of payloads and are used to ferry
GRUNTS and other vehicles from the
Darwin to the planet. Equipped with a
nose-mounted chaingun, two sidemounted 'Uberguns' a top turret for
defence and a twin rocket launcher,
the 'Eagle' class can also serve as a
mobile weapons and assault platform
supporting ground based assaults
and aerial sorties.

The USC requires the ability to move


a small group of ground troops in at
speed, so they designed the 'AJ' class
of Humvee, while not a traditional
20th Century looking Hummer, the
design
boasts
an
increased
armoured shell and a powerful
modified V8 engine that can churn
the ground into dust. The vehicle can
seat up to four GRUNTs and comes
with a heavy 'Chaingun' mounted on
the back for offence and defence.

Two powerful 'Turbodyne Corporation'


engines can be rotated to provide vertical take off and landing capacity as well
as boost the ship to high speeds while
in the flight position. The medium
armour is capable of taking prolonged
bursts of fire and soaking medium
impact damage. The rear-loading bay of
the Dropship can be configured to hold
GRUNT assault squads or vehicles
such as the APC and USC Tank.

Four reinforced tires are mounted on


a high impact axle. The axle itself is
connected to a small control system
that monitors the vehicles performance, making adjustments to the
torque and pressure of the tires to
compensate for various terrain
types. The whole vehicle is constructed out of next generation polymers and metals, giving it an
unprecedented
shelf
life
and
durability. An economic synthesised
fuel powers it and the USC R&D
technical department has further
enhanced the engines performance
by using modular parts.

25

4 THE USC TANK

Certain situations can also see the


Tank outfitted with a guided rocket
launcher.
4 THE USC ARMOURED
PERSONNEL CARRIER

One of the steadfast members of


the USCs heavy assault arsenal, this
massive war machine is designed to
strike fear into the hearts of the
enemy and deliver a deadly punch
over medium to long ranges. It is
equipped with the 'Indigo' Plasma
cannon and the 'Ravager' medium
assault Chaingun for taking out light
to heavy infantry. The Tank's armour
is a composite material and capable
of sustaining heavy fire for extended
periods of time, the machine is not
unbreakable however and too much
damage results in the power core
being breached and a medium sized,
deadly explosion.
For extra firepower a smaller gun is
mounted on the front of the tank in
compliment to the one that is
mounted on the topside of the
turret. The tracks are lightly
armoured and have enough strength
to pulverise small rocks and other
debris. When the Tank moves, it
grinds forward with a low menacing
rumble, shaking nearby allies and providing valuable fire support. The
heavy vehicle's design came about
due to the need for a larger support
unit on the ground, to combat the
BREED's own technology.

26

A sufficiently large impact however


will render the vehicle inoperable and
possibly causes a massive explosion.
Drivers are advised to keep this
hardware intact as they are in limited
supply and resources are tight.
4 THE USC 'FALCON' AEROSPACE
SUPERIORITY FIGHTER

The R&D techs that created this


vehicle have another nickname for it,
they call it the 'Sardine Tin' and the
premise is quite simple. Pack in
enough GRUNTs into an enclosed
and armoured space and move them
at speed across hostile terrain. The
'Armadillo' is a rugged vehicle and can
be equipped with a number of
weapons, from Chainguns to Missile
Launchers. The modular design of
the vehicle allows the Techs to quickly change Loadout on the Darwin and
outfit it for a number of scenarios.
The armoured hull of the APC is
capable of withstanding prolonged
fire from a variety of weapons and
uses composite materials in its
structure. The metal composite is
also treated with a special coating
codenamed '3864' which is an 'anti
fragmenting' bonding material, this
stops one of the largest causes of
passenger death from hostile fire namely the fragmentation of the
vehicles outer and inner skin, due to
high impact projectiles.

number of weapon loadouts, the


most common being rockets and
guided missiles. Complimenting this is
a Chaingun and the addition of an
external hardpoint for mounting
bombs for Aerial sorties on fortified
installations.
4 THE USC 'CHEETAH'
ASSAULT BUGGY

While the Dropship is a perfect support vehicle, it's size and issues with
maneuverability make it a less than
ideal 'dog fighting' vehicle. So the USC
Techs produced the 'Falcon' fighter
to support the Dropship initially - the
first few tests saw a radical change
in design, bigger engines were added
and the hull was treated and
reinforced to allow the vehicle to
operate in harsher environments
and take more punishment. The twin
'Turbodyne'
engines
were
restructured and their power
outputs altered to compensate for
the vehicles need for speed and
agility.

In the war against the Breed it


became apparent that the USC
needed a vehicle that was capable of
recon sorties and light skirmish
attacks. Their R&D techs turned
their minds to devising a small singleseat 'one' man Buggy that could get
in and out of a mission zone with little
or no support, perfect for high speed
chases and ground assaults and furthermore could operate as a single
'cell' out on the field. The 'Cheetah' as
it became known is a light vehicle that
can take only a limited amount of
punishment before it is critically
damaged.

The 'Falcon' distinguished itself in the


Besalius conflict as one of the few
Space and Air vehicles to effectively
match their far more technologically
advanced Breed counterparts.
Capable of both Atmospheric and
Space operation the vehicle has a

High impact polymers and second


generation construction materials
were combined with a hollow, almost
bird-like, bone-structure to the
vehicle so that the shell remained
light and tough enough to provide a
decent level of protection for the

27

driver - to provide an extra level of


protection the hollow interior was
filled with an impact sensitive gel
compound. The 'Cheetah' Buggy has
a toughened front bubble-like cockpit
to allow a greater field of vision and
provide a clearer view of the driver's
surroundings. On board computers
provide feedback to the axle and the
steering to keep the vehicle stable on
most surfaces, while the compact
design allows for a quick recovery if
the unfortunate happens and the
vehicle is flipped over.
With both front and rear wheel drive
the Buggy is capable of a tight
turning circle and can cope with the
most formidable terrain, while keeping enough traction on ice and
water/mud to give it the speed of it's
namesake. But the 'Cheetah' isn't
just about high speed racing style
rally handling - it's about fast attack,
so it comes armed with a Chaingun
and a mortar hardpoint for when the
driver really has to clear the way.
To make sure that the vehicle
maintains a high degree of performance and a decent speed, any
excess weight and load has been
stripped from the Buggy (This
means that it can only seat one person, and not carry any passengers).
All essential electronics are stored in
the front compartment and the
engine is lightly armoured, and based
on a modified 'V8' - when the
'Cheetah' roars you can feel the
power and the thunder as the engine

28

pushes out serious amounts of


torque.
This one man Buggy is the serious
choice for those USC drivers who
require a fix and dose of ground
based speed.

"Oh man, when I strapped myself into


this baby in R&D - I tell you now, you
could hear her purr, and when I put
my foot on that acceleratorthat
purr became a roar, now I really want
one for my kids."
~ L t P e t e r C r a v e n : USC Recon team
Delta. 'Roughriders'
4 THE USC SCOUT - STEALTH
INFILTRATION VEHICLE

There are times when brute force


isn't the answer, when a hoard of
battle-hardened and psyched-up
USC GRUNTS won't do the job. Nor
will a wing of fighters or an APC packed into the bay of an 'Eagle' Dropship.
The USC needed a method of getting
a single soldier deep into enemy
territory, undetected, so they began
to experiment with a new kind of hull
material, one that had a low
tolerance to penetration by weapons
fire but could easily slip through a
Radar or Sensor net.

At the time the Darwin and the


Magellan were commissioned they
had their breakthrough with the SIV
Scout. The Scout is a single seater
twin-engine light atmospheric vehicle
that can move through hostile
territory - it has a low visibility signature and the Radar and Sensor
signatures are virtually non-existent.
It is the perfect vehicle for the USC
to infiltrate a single operative into
the Breed's territory. While it is not
an Aerospace vehicle it is considered
at least an Air vehicle. Its not made
for a dogfight since it is only lightly
armed with dual miniguns and can
never replace the much more agile
and durable Falcon Fighter even if it
was armed with a lethal arsenal of
weapons.
The SIV Scout is a slow vehicle but it
needs to be. Engine power and emissions are vastly reduced compared
to the other vehicles and it requires
a Dropship to bring it down to Earth.
Once deployed a significant safe distance from the target zone the SIV
Scout can then make its way to the
objective virtually unmolested. It can
also be programmed with a 'return'
course so the pilot doesnt need to
worry about leaving the SIV in an
awkward place - it is most often used
to get a USC Sniper into position or
infiltrate areas where a normal
Dropship assault would be too risky.
A lone operative can enter quietly
and undetected, shut down any SAM
or defences in the area and make

way for a larger standby assault


force.
4 THE USC DARWIN 'EVOLUTION'
CLASS BATTLESHIP

In 2603 the distress call from the


Colonies finally reached Earth and a
meeting of the UEG (United Earth
Government) was called. After many
long hours of debate it was decided
that two unique ships would be commissioned and built at Anderson
Spacedock - they would be the
Magellan and her sister ship the
Darwin. Both of them would be
identical and carry the name of
'Evolution' class into the stars, along
with the hopes, dreams and hearts of
the people on Earth and in Besalius.
The construction of both of these
vessels, thanks to advances in
manufacturing
techniques
and
materials, only took a matter of
around three months. Nearly 800
meters from stem to stern these
ships are the central operation cores
of the USC presence in Besalius
during the time of the 'Colony Wars'
and have proven themselves time and
time in battle. The USC Darwin was
the first to be built and is captained
by the now legendary Saul Richter, a

29

shrewd and cunning tactician who has


distinguished himself in the Besalius
conflict many times over.
Right from the outset it was decided
that the Evolution class of Battleship
should be capable of creating and
maintaining a self-replenishing 'army'
of sorts, so the R&D techs began to
work on adapting 'Cloning' technology
to perfect the ultimate soldier. Since
the cloning process had already been
successfully utilised it only remained
to tailor the specific Genomes to the
task at hand. This ensured that the
soldiers retained higher levels of
competence, respect and greater
degrees of endurance than normally
trained and educated combatants of
this type.
When the Darwin set off from Earth
in 2603 it already had a large
number of GRUNTS (Genetically
Revived UNiversal Tactical Sentient)
onboard, although they were still in
an infantile state the soldiers were
already being 'educated' by the
onboard computer systems that the
technicians had nicknamed.

NANNIES
(Neural Advanced Nominal Nanite
Injected Interface Expert
Systems)

Small
micro-machines
(The
NANNIES) were injected into the
bodies of the infant GRUNTS and stimulated their various pleasure and
pain centres along with providing the

30

right shots of the various drugs as


they grew into the USC soldiers over
a period of around 6-8 months
depending on the building blocks used
in the Genetic Construction.
At a certain age the NANNIES began
to stimulate and program the
GRUNTs military education giving
them an advanced knowledge of
vehicle manipulation, weapons and
tactics, taken from Sgt Gunny and
Captain Richter. Two of the USC's
finest in command. By the time that
the GRUNTS were ready to leave
the clone-vats deep in the Darwin,
they were already 'programmed'
with enough information to fight a
one-man war, each of them possessing the accumulated knowledge of
months of accelerated learning.
In addition to the ability to
manufacture troops, the Darwin also
contains vehicle and weapon construction bays and facilities. Utilising
the same advanced techniques and
materials that built both of these
giant Warships, it means that in a
matter of hours and not months,
vehicles and weapons can be
manufactured swiftly. Of course this
all consumes resources that must
be converted by the equipment
aboard the ship.
The 'Turbodyne' Corporation has a
large stake in the Darwin's operation
and
provided
the
technical
specifications and plans for the
engines that allow the various
Aerospace vehicles to operate

effectively, their Sister Corporation.


Galdyne is responsible for the
Galdyne 050 series of sublight drives
which allow the Warships to make
their yearlong journey to Besalius
and back. Galdyne's 050 engines are
at the core of the Darwin's ability to
move swiftly from one theatre of
operations to the next in a short
time, usually a matter of hours,
unless the distance is vast such as
the trip from Earth to the Colonies.
Powering the massive engines are a
bank of reactors that sit deep within
the core of the vessel, protected by
strengthened armours and casings.
They are almost impregnable - technicians have theorised that while the
ship could explode into a thousand
parts, the reactors might well just
sit there and stubbornly refuse to
join the rest of the vessel.
They also provide power to the
primary
and
secondary
subsystems,
life
support
and
weapons/defences aboard the
Evolution class - these include the
large defence turrets and the
'Miltek' cloaking system.
While not a true cloaking device it
renders the Darwin near invisible
from scanners and sensors while in
orbit around a planet, allowing the
large ship to gather data from its
own sensors and send out recon and
assault sorties to support and assist
other USC vessels and units.

The Darwin is an astounding vessel,


six decks deep and would take a
whole book to describe in full. It is
packed to the brim with cutting-edge
technology and weapons, provides a
stable and clandestine assault base
from which to lead the fight against
the Breed. This Evolution class ship is
the last of her kind, since the
Magellan failed to return to Earth
after the USC's hard-won victory in
the Colonies, it now stands as a
proud war-torn reminder of the indomitable spirit of the human race and
their desire to fight hard for what is
rightly theirs
It remains to be seen if the ship and
her crew can win this new battle
against the Breed but with such a
vessel and such a Captain it might
just be possible.
"I first saw the Darwin while I was at
Anderson with Saul and Gunny, I'd been
headhunted to join an elite Fighter
Squadron while the GRUNTS were
being born, can I say born? Well
created, whateverI was stunned by
the majesty of the vessel and I could
only think of one thingthere has to be
one heck of a coffee machine
somewhere aboard that thing."
~ Captain Jack Morgan U S C ' W o l f '
Squadron

This is not an exhaustive list of


v e h i c l e s ! There are others, but
due to the Mission Critical
situation, there was not
sufficient time to have them
uploaded.

31

3 BREED VEHICLES 4
4 BREED DROPSHIP

32

4 BREED MINIGUN
PLATFORM

A stationary weapons platform that


has a pair of plasma rocket launchers
for attack, they are a Primary Target
of the USC's strike operations when
attacking enemy bases, installations
and fortifications. Their weapon
Loadout can fetch down an Eagle
Dropship unless they are taken out.

You will often find this stationary


Minigun platform used to guard
possible
Landing
Zones
and
Ingress\Egress points in a mission.
The Breed Minigun is a devastating
rapid-fire weapon that can lay down a
punishing spread of concentrated
plasma in seconds. Due to the lethal
nature of this weapon the GRUNTS
have nicknamed the experience of
being in a crossfire set up by these
weapons as 'walking into a Grinder'.

4 BREED MEDIUM FIGHTER AKA


BOMBER

Not much is known about this vehicle


apart from that it's a worthy
counterpart to the USC's own Eagle
and has a compliment of Breed
troops onboard. The vessel however
is vulnerable to assault fire from a
heavy
calibre
weapon
while
attempting to drop its cargo. If you
can get to the soft underbelly it's
possible to render the threat inoperable.

This is a heavier armed, armoured


and slower moving vehicle than its
lighter counterpart. It has two layers
of armour and a matrix of plasma
based shielding that keeps the hull
together. The Breed Bomber packs
a devastating punch from its
payload: they are a 'Priority Target'
when you are stationed on Base
Defence.

4 BREED FIGHTER

4 BREED TANK

The Breed fighter seems to come in


two variants, the first is a light version and is highly maneuverable. It is
not known what the extended
armaments are on the ships but the
staples seem to be plasma guns and
guided plasma rockets. This type is
recognised by the odd fin that protrudes out of the top of the vessel.

4 BREED SAM (SURFACE TO AIR


MISSILE) PLATFORM

Usually armed with a long-range


heavy plasma cannon, the Breed
tank is a dangerous mobile weapons
platform. Because of the modular
design of most Breed vehicles it is
easy for them to switch out
weapons and change the Loadout of
their vehicles - there are rumoured
to be other Tank variants with double
plasma cannons and rockets.

4 NOTE 424: As with the USC


Weapons, Vehicles and Archetypes:
This is not a full list, GRUNTS are
encouraged to download new mission
data into the correct terminal
aboard the USC Darwin every mission debrief. A prize will be given to
the GRUNT who manages to spot all
of the Breed Units and designations
prior to their immediate destruction.

33

HINTS AND TIPS

---------------------------------------

INFANTRY TIPS

Don't forget the importance of


height; a well-placed sniper can be
the key to a tactical turnaround.

Use the terrain. I can't stress this


enough, stay low and keep to cover
you'll have a better chance of
avoiding the loss of your armour and
your body fluids.
--------------------------------------Make sure you know where the hell
you are; keep an eye on your HUD
for Waypoints as well as the
feedback from your surroundings.
--------------------------------------Look for your men and make sure
you have a clean line of fire. I don't
want to have to pick slugs out of my
ass again, or someone's going down.
--------------------------------------Remember grenades and other
indirect fire weapons have splash
damage. The next GRUNT who so
much as scratches the paintwork on
my armour will be scrubbing the
outer hull of the Darwin.

--------------------------------------Always keep your map handy, not


only does it show the location of
important objectives it also shows
enemy and friendly forces.
--------------------------------------Try to remember you're not a fish,
GRUNT armour does not come with
breathing apparatus and it's damn
heavy. You fall into the ocean; you're
going to sink like a rock. And I don't
care if you can hold your breath for
ten minutes, it is not gonna help.
--------------------------------------Remember your SQUAD
COMMANDS GRUNTS! The
command: WAIT HERE is probably
not only going to save your Team
from an embarrassing incident with
a SNIPER but it's going to save you
from having to explain why you took
a Squad of my best men into a death
trap.

--------------------------------------Keep an eye on your GRUNTs health.


Use Medical packs if you run too low.

---------------------------------------

GROUND VEHICLE TIPS


These things are not Dropships or
Fighters, you might think they can fly
but I can tell you, they don't. While
I'm not against reckless stunt
driving, try and remember the
vehicles you drive are in limited supply - you wreck 'The Daddy's Car',
you will be a hood ornament on an
APC.

AEROSPACE
VEHICLE TIPS
The Dropship is heavier than the
fighter and it takes a good deal of
time to turn compared to the
Maverick. Always try and keep the
Dropship out of direct confrontations with enemy fighters,
unless you have a good set of gunners.

---------------------------------------

---------------------------------------

Watch your speed, make sure you


don't overshoot. I don't want to have
to dig your ass out of the water.
These things are not submarines!

Remember, when you're piloting a


Dropship or a Fighter, that the
ground is not your friend. It might
look warm and soft down there, but
if you don't keep an eye on your
altitude, you're going to be meeting
it with a view to a terminal landing.

--------------------------------------Keep an eye on the terrain around


you. Driving a Tank is not like driving
a Buggy. They're slower and they
take a lot longer to stop. On the
upside however they tend to pulverise trees in their wake.

---------------------------------------

--------------------------------------Keep an eye on your vehicles


armour gauge and make sure you
get out before it explodes. I'd rather
have men coming back than vehicles,
but if you can get yourself and your
vehicle back home...

---------------------------------------

---------------------------------------

Remember that you don't have to


rush things, try and use tactics and
you'll stay alive a lot longer.

Don't be afraid of a little


experimentation. Each vehicle performs differently and the Techs set
them up prior to Mission Go.

---------------------------------------

34

35

Always try and get behind your


enemy and lock on with guided
missiles, they make the best bang
for your bucks and plus, they're
guided what more can I say? Oh
yeah, don't forget to watch for
enemy missiles and try and evade
them.
--------------------------------------I can't stress the importance of
'Vertical Thrust' enough; the
Aerospace vehicles are all capable of
both jet and VTOL modes of flight.
Monitor your altitude and reduce
your throttle until you can touch
down safely. One more thing, it's
best if you bring your gear down
first.
--------------------------------------Use your HUD, your Map and Radar,
anything to keep an eye on your
situation. It's like watching three dinners cooking, if one of them boils
over you're going to be in hot water.
--------------------------------------In a dogfight, you should know by
now your 'Six' is a vulnerable location,
so if you can, always keep an eye on
your 'Six' for Breed fighters. They
like to gang up and introduce your
ass to hot plasma, that might be ok
for some of you, but for me it's
something I don't want to have to
repair on these birds.
---------------------------------------

36

How to fly

BRAT DESIGNS 4
CREDITS

Lifting off
1. Get in an aircraft (standard "f")
2. Release the break (standard "b")
3. Press the forward button (standard "w") to increase the thrust in
steps of 10%, or press 1-9 to
instantly set the thrust level.
Flying around
1. Switch the thrust vector angle to
forward (standard "e"). Accordingly
you can see the icon for the thrust
mode changing on the hud. When
you are in this mode your speed is
displayed too.
2. Alter your speed with the
forward (standard "w") and back
button (standard "s") to speed up or
down. You can also use "1-9" to
change the speed of your aircraft.
3. Use your mouse to change the
direction you want to fly to.
Landing
1. Try to get in an stable flightposition then use the "e" button
(standard) to prepare for landing
2. Decrease your speed by pressing
the "s" button (std.) in steps of 10%.
3. After landing press the "f" button
to get out of the aircraft.

DIRECTOR/LEAD
PROGRAMMER
Ed Scio

VEHICLE ARTIST
Jef Wall
Jason Gee

ADDITIONAL
SOUND EFFECTS
Luke Cosh

DIRECTOR/LEAD
ARTIST
Jason Gee

PROMOTIONAL ARTIST
Jef Wall

SPECIAL THANKS TO
All our neglected girlfriends/wives, families,
Max Scio (RIP), Mathias
Reichert, Anthony
Fenton, Brian Aikmus,
Aaron Potts, Henry
Sung-Chan Pak,
Jonathan Keith
Withington, Andrew
Iannetta, Edward A.
Kimsa Rowntree, Daniel
Mcelcheran, Stephen
Scott, Andrew J Hicks,
Dominic Stubbs, Steven
Bornstein, Davyd James
Miller, Tom Mcleod, Keith
Hardy, Andy Hoult, Chris
Maton, Justin
Struthers, Chris Aird,
Alan Moulding, Desmond
Choong Ming Tien, Jos
Jongejan and anyone
else we may have
forgotten.

ORIGINAL GAME
CONCEPT & DESIGN
Ed Scio &
Jason Gee
PRODUCER
Spencer Low
LEVEL DESIGN
SCRIPTING
Andy Wright,
Ben Cosh,
Andy Catling,
and Jason Gee.
LEVEL DESIGN LAYOUT
Aled Lloyd,
Jason Gee,
Andy Catling &
Andy Wright
PROGRAMMING
Steve Snake
ARCHITECTURE ARTIST
Aled Lloyd
LANDSCAPE &
ENVIRONMENTS
ARTIST
Andy Catling

CONCEPT ARTIST
Andy Wright
WRITER
Darren Pearce
VOICES
Jef Wall,
Sharon Wall,
Ed Scio,
Jason Gee,
Aled Lloyd,
Spencer Low &
Darren Pearce
MUSIC
Nathan McCree &
Dr. Giovanni Vindigni
SOUND EFFECTS
Gabriel Wetz,
Jef Wall,
Spencer Low
& Jason Gee
SYSTEMS NETWORK
Ed Scio &
Ben Cosh

ANIMATIONS
Billy Allison

ADDITIONAL
LEVEL SCRIPTING
SUPPORT
Adam Perfect,
Christian Perfect
& Kenneth Lee

CHARACTER ARTIST
Jef Wall &
Jason Gee

ADDITIONAL
DESIGN DOCUMENTING
Oliver Davies

37

3
DEVELOPMENT
DIRECTOR
Dirk Weber
PRODUCER
Sven Schmidt
Elmar Grunenberg
PROJECT MANAGER UK
Mathias Reichert
PRODUCT
COORDINATOR
Jochen von Nida
LOCALIZATION
MANAGER
Thomas Krll
Oliver Silski
VOICE RECORDING
Translocacell &
WAVE studios
INGAME MUSIC
DOGMA Projectstudio
[Beat4Breed] Contest
ADDITIONAL SOUND FX
DOGMA Projectstudio
QUALITY ASSURANCE
QA DIRECTOR
Peter Oehler
QA MANAGER
Thomas Heil
SENIOR QA
COORDINATOR
Andr Dordel
CO-LEAD TESTER
Daniel Schmperlen
Dietmar Hess

CDV
4
CREDITS

QA TESTERS AND
GAME IMPROVEMENT
Bogdan Warri Trifan
Christoph Ghost Weinstein
Eric Hudson Schreiber
Stefan Defense Schreiber
Torsten Netsrot Weinstein
QA TESTERS
Andr Mehnert
Benita Liebel
Christian Schpf
Christine Chrissie Jung
Daniel Pathmaperuma
Gven Altun
Holger Heinz
Johannes Kristmann
Karin Dai
Michael Fochler
Pascal Walker Renschler
Per Dr. Mabuse Piper
Roland SoNNe Thimister
Sebastian Protagonist Merkel
Simon Wiesmayr
Sebastian Kaluza
Stefan Hellraiser Prll
Stefan Thom
Thomas 3r4 Heilbronner
Tobias Henken
Tony Bernardin
Werner Aaron
Yasmin Mller
MARKETING & PR
MARKETING & PR
DIRECTOR
Eric Standop
MARKETING MANAGER
Randy Dohack
CHIEF GRAPHIC
DESIGNER
Oliver Krainhfner
SENIOR GRAPHIC
DESIGNER
A. Adrian Alonso

38

LICENSE CONTRACT
With the use/installation of the CD "BREED", you agree to the following
license agreement:
Product name: "BREED"

GRAPHIC DESIGNER
Sara Stehlin
SPECIAL THANKS
Wolfgang Gbler
Mathias Reichert
Sven Graf
Hasan Caliskan
Achim Heidelauf
Martin Deppe
Evelyn Reina
Pascal Schmidt
Daniel Jnsch
Gregor Bellmann
Christine Richter
Henry Graffmann
Stefan Schwbel
Daniel Oberlerchner
Toxic Avenger
Daniel Busch
Uwe Schleicher
Rainer Kretz
The fabulous Pendel Bar
Myownmusic.com
Nagual Pictures Ltd.
Worldwide BREED
community
- CDV UK WEBMASTER UK
Edward Willey
PR MANAGER UK
Babette Eikelmann
- CDV USA CEO AND CFO USA
Robert Pickens
MARKETING/PR
MANAGER
Wendy Beasley
QA & CUSTOMER
SUPPORT MANAGER
David Green

IMPORTANT: PLEASE READ THROUGH THIS CAREFULLY!


This end-user-license-agreement ("EULA") is a legal binding contract between
you and CDV Software Entertainment AG for the above mentioned software
product, consisting of the computer software and possible relevant media,
printing material and electronic operating instructions (the "software product"). By installing the software product, copying it or using it in any other
way, you admit to the conditions of this EULA unlimited. Should you not agree
to the conditions of this EULA, do not install this software product, but hand it
back to the person you received it from, in return for refund of the license fee
within 30 days.
Software product license
This software product is copyrighted (by national law and international contracts.). This software product has not been sold to you, but is only licensed to
you.
1)

License warranty:

This EULA warrants you a license with the following rights: Use of the delivered software. This software product must only be used by you. You are allowed
to install this software product and use it on one computer only.
2)

Description of further rights and restrictions:

Restrictions concerning Reverse Engineering, Decompilation and Disassembling. You are not allowed to change the software product, subject it to a
Reverse Engineering, decompilize, or disassemble it. The software product is
licensed in a whole. Its parts must not be separated, to use them on more than
one computer.
Hiring out. You must never lease, rent or lend the software product to anybody.
Software negotiation. You are allowed to negotiate all rights you are entitled
to under this EULA completely and durable, as far as you (a) do not retain any
copies (of the whole software product or single parts of it), (b) negotiate the
whole software product (including all covering material (in media- or form),
upgrades, and the EULA durable and completely to the consignee.
3) Copyright and trademark rights:
The software product (inclusive all illustrations, photos, animation sequences,
video-, audio-, music- and text parts, which were embedded in the software
product), as well as all the connected trade-mark and rights of usufruct, the
covering, printed materials and all copies of the software products are property of CDV Software Entertainment AG or a connected enterprise. The software
product is protected copyright and trade-mark-legal by national law , international law and international contract stipulations.
With regards to archives purposes, you must handle the software product like
any other by copyright protected work, and you must not make copies of the
printed materials which are covering the software product. You must not
remove, modify or change the hints about copyrights and trade-marks from
the software product. This particularly regards to hints on the packing and the

data media, in hints which are published on the web site or which are accessible
by internet, or others which are included in the software product or are created
from this.
4) Limited Warranty:
Limited warranty. CDV Software Entertainment AG warrants, that (a) the
software product essentially works in agreement with the written records being
supplied with the software product from CDV Software Entertainment AG. This
warranty covers 90 days, beginning with the date stated on the receipt.
Legal remedy of the customers. The responsibility of CDV Software
Entertainment AG and their suppliers as well as their excluding guarantee
claims limit to - by choice of CDV Software Entertainment AG - (a) the payback
of the license fee you paid, as far as those was paid and do not overstep the
recommended retail price, or (b) repair or replacement of the part, or the parts
of the software product, which efficiency CDV Software Entertainment AG must
guarantee for, as far as the software product is given back to CDV Software
Entertainment AG , including a copy of your receipt. This limited warranty is
not valid, if the defect is based on an accident or misused or faulty handling.
For each replaced software product, the guarantee for a period of 30 days, or,
as far as it causes a longer period of warranty, is taken over from the first
guarantee period CDV Software Entertainment AG yields this guarantee steps
and product services only, when it is proved, that the software product was
obtained legally.
No further warranties. CDV Software Entertainment AG and their suppliers
exclude, as far as this is permitted by practicable law, any further warranty, as
well as the liability for occurring or failure of an explicit or tacitly agreed
condition. This includes especially the concludant legal warranty for
marketable quality, for the suitability for a special aim, for property, for the
non-violation, concerning the software product and the stipulation, which
assigns service activities, respective for shortcomings in the field of service
activities.
5) Limited Liability:
As far as this is permitted by practicable law, CDV Software Entertainment AG
and their suppliers are not liable for special damages being based on accident,
or mediate damages, just as little as for any following damages, especially for
compensation for the loss of business takings, for the interruption of business
operation, for the loss of business information or any other financial damages,
arising from the use or an impossibility of the use of the software product, or
from the guarantee or abstained guarantee of service activities. This even applies, if CDV Software Entertainment AG was drawn to the possibility of such
damages. In any case, CDV Software Entertainment AGs entire liability will be,
by instruction of this EULA, limited to the amount you actually paid for the
software product. All this restrictions are not valid, if CDV Software
Entertainment AG caused the damage willfully.
6) Final Restrictions:
Should restrictions of this contract be not legally binding in whole or in part,
and/or not practicable, and/or loose their legal force later, the validity of the
remaining restrictions of the contracts shall not be touched. This also applies,
if it should be proved, that the contract includes a settlement gap.
Instead of the ineffective and/or impracticable restriction or for filling the gap,
an adequate settlement shall be valid, which, as far as legally possible,
approaches best to the intended settlement.

39

3 CONTROLS 4
CHARACTER
CONTROLS

FLYING
CONTROLS

VIEW UP

Mouse up

TURRET UP

Mouse up

YOKE FORWARD

Mouse up

VIEW DOWN

Mouse down

TURRET DOWN

Mouse down

YOKE BACK

Mouse down

VIEW LEFT

Mouse left

TURRET LEFT

Mouse left

YOKE LEFT

VIEW RIGHT

Mouse right

TURRET RIGHT

Mouse right

ACCELERATOR

BRAKE

THROTTLE DOWN S

STEER LEFT

RUDDER LEFT

STEER RIGHT

RUDDER RIGHT

PRIMARY FIRE

Left Mouse Button

PRIMARY FIRE

SECONDARY FIRE

Right Mouse Button

NEXT WEAPON

MOVE
FORWARDS

MOVE BACK

STRAFE LEFT

STRAFE RIGHT

RUN / WALK

Left Shift

PRIMARY FIRE

Left Mouse Button

GENERAL
CONTROLS

NEXT
CHARACTER

Page Up

Mouse left

PREVIOUS
CHARACTER

Page Down

YOKE RIGHT

Mouse right

SELECT CHARACTER Enter

THROTTLE UP

OBJECTIVES

Tab

GIVE MEDIPACK

USE MEDIPACK

USE ENG. PACK

Left Mouse Button

ACTION

SECONDARY FIRE

Right Mouse Button

MAP TOGGLE

Mouse Wheel Up

NEXT WEAPON

Mouse Axis 2 Pos.

MAP ZOOM

Comma

SECONDARY FIRE

Right Mouse Button

PREVIOUS
WEAPON

Mouse Axis 2 Neg.

PREVIOUS
WEAPON

Mouse Wheel Down

RELOAD

VIEW MODE
CYCLE

DROP WEAPON

NEXT TARGET

Backspace

NEXT TARGET

Backspace

BINOCULARS

NEXT WEAPON

Mouse Wheel Up

BREAK on/off

VECTOR THRUST

HUD TOGGLE

PREVIOUS
WEAPON

Mouse Wheel
Down

Controls speed
(9 - Fastest)

1-9

GEAR up/down

G
B

NEXT TARGET

Backspace

Engines off

0 (zero)

Toggle Air or
ground based
targeting.

Left Control

BREAK on/off

Quick Save

Shift + F11

Spacebar

Controls thrust
& Engine speed
(9 - Fastest)

1-9

GET UP/
JUMP KEY

Quick Load

Shift + F12

GET DOWN

Engines off

0 (zero)

LEAN LEFT

LEAN RIGHT

40

DRIVING
CONTROLS

F1-F8

Squad Commands

CHAT

TEAMCHAT

41

COMPUTER DETAILS:
4 Computer make and model
4 Windows version
4 Speed and manufacturer of the
processor
4 Speed and manufacturer of the
CD ROM drive

CONTACT:

4 Total System RAM

You'll find the support department's


online support form under

4 Video card make and model

www.breedgame.com/english/support

4 Sound card make and model


4 Mouse and driver information as
well as information on any
further peripherals (e.g. joysticks)

42

Please note that we do not offer


support for enclosed game editors.
Please do not direct support re quests to our company address or
telephone number as staff cannot
answer any technical questions.

NEW: Register Online!


www.cdv.de/register

No
Yes

No comment
No

Date:

Do you require information on updates and


other products?

If you contact us from outside


Germany, please provide us with
information on your location and the
l a n g u a g e v e r s i o n of the program you
are using.

Yes

4 E-mail address

In order to get this information,


R UN " in your Windows
please go to "R
s t a r t - m e n u and type "d
d x d i a g " in the
command line, before confirming it by
pressing the Enter-key. Now the
DirectX diagnostic program will
start. It mainly shows all the relevant
driver files of your system
components. In order to receive a
text file of this information, simply
Save All Infor click the button "S
m a t i o n ". You can then place a text file
with all the relevant data on your
hard drive in order to send it via
e-mail or keep it for future reference.

Are you satisfied with the game?

PERSONAL DETAILS:

Registration

Please provide us with the following information:

Purchased at:

Please write down all important specification information for your computer
and an exact description (when, how and where the error occurred; what
exactly were you doing), before contacting our technical support. This
guarantees that we can help you in a fast and efficient way.

Ive purchased BREED and would like to be


registered at CDV headquarters! Please inform
me as soon as further news arrives. Please fill in:

3 SUPPORT 4

Date, Signature

E-Mail

Country

www.cdv.de

+49-(0721) 97224-24

+49-(0721) 97224-0

Client number (if known)

Tel. +49-(0)721-97224-0
Fax +49-(07)21-97224-24

Inter net: www.cdv.de


www.br e edgame.com

ZIP/Postal Code, City

Address

Last name, First name

please remember to fill in your adress

2 3 8 4 2 6 3 7

+49 700-CDVGAMES

ORDER:

P.O. Box 2749


76014 Karlsruhe
Germany

CDV Software
Entertainment AG

place
stamp
here

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