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TABLE
3
OF
4
CONTENTS
2004 CDV Software Entertainment AG. All rights reserved. CDV, the CDV logo and BREED are either registered trademarks of CDV Software Entertainment AG or Brat Designs in
the US and/or UK and/or other countries.
3 SAFETY WARNING 4
INTRO
INSTALLATION
MAIN MENU
OPTIONS MENU
MULTIPLAYER
CHARACTER SETUP
JOIN A L AN GAME
JOIN AN INTERNET GAME
HOST A L AN GAME
HOST AN INTERNET GAME
HUD
SQUAD COMMANDS
USC DATABASE
WEAPONS
USC SQUAD ARCHETYPES
THE BREED
WEAPONS
COMMON BREED ENCOUNTERED
EQUIPMENT
USC VEHICLES
BREED VEHICLES
HINTS AND TIPS
CREDITS
LICENSE CONTRACT
CONTROLS
CHARACTER CONTROLS
DRIVING CONTROLS
FLIGHT CONTROLS
GENERAL CONTROLS
SUPPORT
help,
age
read p
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3
3 INTRO 4
had no choice but to send out a distress call to Earth. In 2603 Earth
had mobilised a great fleet of U n i t e d
S p a c e C o r p s attack cruisers in
answer, putting their very best and
brightest at the helm. These ships
now made the year-long trip to the
Besalius system - hoping that they
would not arrive too late. Every
cruiser was equipped with the latest
in technology and weapons and stocked with a full compliment of ground
assault vehicles and fighters. These
ships were the vanguard, sent from
earth into the void and carry inside
their vast hulls an array of genetic
gestation pods, capable of growing a
was
waiting.
The Breed had
outflanked them and
in a swift move eliminated any human
opposition; they were now in complete control of Earth. The colonies
were nothing more than a diversionary tactic - a plan to pull the bulk
of the planet's defence forces away,
leaving it ripe for invasion. The
population had been enslaved or
devastated, the survivors had been
forced into labour camps and made
to construct the Breed's machines
and installations.
But humankind was not quite ready
to descend into darkness just yet;
the USC Darwin was moved into
orbit around the Earth and remained
there under a cloaking system.
Saul's plan was to make key 'surgical
strikes' upon the Breed's incomplete
infrastructure, supporting the
reported pockets of resistance. The
remains of mankind waged a guerilla
war under the leadership of the
charismatic Carla Alvarez.
With the firepower of the hidden
cruiser, its endless supply of
GRUNTS and the skills of Carlas
forces behind the enemy lines the
Captain hoped that the tide would
turn in favor of the human race
3 INSTALLATION 4
3 MAIN MENU 4
There are a few steps to follow when installing Breed onto your PC.
It is not advisable to have any other programs (other than your Internet
access program) running while you install the game.
4 SINGLE PLAYER
Starts a single player game
4 MULTIPLAYER
Starts a multiplayer game
4 OPTIONS
Tweaks game options and settings
4 CREDITS
A list of people who helped to put this game together
4 QUIT
Exit the game
3 OPTIONS MENU 4
3 MULTIPLAYER 4
Not only can Breed be played Singleplayer but it can also be played
Multiplayer, what follows is a short tour of the MP game menus for a LAN
and Online play, since both follow the same rules. To play BREED Online you
will require a 56k Modem, Cable or some other connection to the Internet.
There are 3 main gametypes in Breed:
4 DEATHMATCH
An all out battle for the supremacy
of the server, the player with the
greatest amount of frags (kills)
walks away as the victor.
GRAPHICS OPTIONS
4 VIEW DISTANCE
With this option you determine how
far you can see (and recognize
enemies) in the game. General
speaking, the higher the value, the
farther you can see and the more
computing power is needed.
4 BRIGHTNESS
Here you may adjust the brightness
of the game.
4 SHADOWS
This allows you to change the quality
of the Shadows in the game, or turn
them off. Setting this to the highest
setting may impact performance on
some machines.
4 WATER REFLECTIONS
This governs the quality of reflection
on water. Setting this option to HIGH
will result in the best graphics but at
a cost of performance on some
machines.
4 BACK
On all Menus BACK is the button that
is used the most; what could it
mean?!
4 TEXTURE QUALITY
Here you can set the quality of
surface textures. Settings are VERY
LOW, LOW , STANDARD , HIGH . Again
setting to the Highest Quality
textures may impact performance
on some machines.
4 TEAM DEATHMATCH
Team vs. Team with similar rules to
Deathmatch, the team with the
greatest amount of frags (kills)
walks away as the victor.
4 TEAM DEATHMATCH MELEE
This Mode is a variation of Team
Deathmatch. The spawnpoints are random for
both teams.
AUDIO LEVELS
CONFIGURE CONTROLS
Edit game controls and customize
your configuration.
CHARACTER SETUP
4 RESPAWN TIME
Set your favorite
respawning:
4 PLAYER NAME
Here you can enter your name.
4 TEAM
Choose your team colour.
4 CHARACTER
Choose your player model here.
4 PRIMARY WEAPON
Make your first weapon choice here.
4 SECONDARY WEAPON
Make your backup weapon choice here.
4 AUTO TAUNT
Choose if the game has control of
verbal taunting to leave your hands
free.
The
your
4 DEDICATED SERVER
Got a spare machine connected to
your LAN? If you have, why not use it
as a dedicated server?! Dedicated
servers are just that - you can't host
and play on them. If you want to host
and play at the same time, then
choose No.
4 GAME TYPE
Set your Gametype here: Deathmatch, Team Deathmatch or Team
Deathmatch Melee.
4 OVERHEAD MAP
Choose to have the Overhead Map
Display enabled or disabled here
4 PLAYER TAGS
Choose to have player tags displayed
or not.
for
4 SPECIFY SERVER
Enter an IP address to connect a
specified server.
4 HOST NAME
Bob's Server of Doom,
Deathmonkeys, whatever
server is called, it goes here.
rules
4 JOIN PASSWORD
Set a password for joining your
server.
4 FRAG LIMIT
Set how many kills it takes to achieve
victory, off means that there is no
limit.
4 TIME LIMIT
Set how long the map will take. The
team or player with the highest
score at the end is proclaimed
victor. Off means no limit.
4 FRIENDLY FIRE
This option makes it impossible to
hurt your teammates.
4 RESPAWN MODE
Set your favorite
respawning here.
rules
for
4 ADMIN PASSWORD
Set a password to administrate your
server.
4 SELECT MAP
You can choose a map available for
your game here. Note that not all
maps are available for all modes of
play.
4 START SERVER
As it says, it's time to let the bullets
fly and allow the carnage to
commence.
HOST AN INTERNET
GAME
see H O S T A L A N G A M E
4 MAX PLAYERS
Set the maximum number of supported players here.
11
3 HUD 4
The U S C G R U N T armour comes with a built in display that details the
environment and condition of the operative. Providing a simple Heads
U p D i s p l a y (HUD) readout of their health and vehicle armour. Alongside
this is navigational Compass Reticule that also gives distance and range
to Waypoint not to mention an aiming overlay crosshair to provide
increased fire accuracy.
The HUD shows the following information:
4 COMPASS
This large circle has the four main
compass directions around the
outer edge. Your Waypoint appears
as a small indicator pointing to the
outer edge and this always points to
your next objective location. You will
also find your crosshair at the centre
of the circle. The waypoint heightindicator shows you whether the
waypoint is higher in relation to your
actual position (arrow up) or lower
(arrow down).
4 HEALTH STATUS
A gauge measures how
much health you have,
12
MINIMAP
WAYPOINT
HEIGHT
FORMATION INDICATOR
COMPASS
SQUAD
HEALTH
STATUS
ENGINEER
PACKS
WEAPON
TYPE
HEALTH
STATUS
MEDIPACKS
AMMO COUNTER
PRIMARY AMMO
SECONDARY AMMO
4 ORDER ICONS
These are the commands that you
can give to your Squad, discussed in
detail in the section on Squad
Commands.
4 MEDIPACKS
Shows the amount of carried packs
remaining.
4 MINIMAP
By using your Map Key you can either
call up a 2D map of the area or hide it.
The map is simple to use and shows
your forces in blue and the enemy
force in red. It's advisable to bring up
the map to give you a detailed aerial
view of your location, and help in
planning your mission.
4 ENGINEER PACKS
Shows the amount of carried
engineer packs remaining. They
enable you to repair your vehicles.
13
3 SQUAD COMMANDS 4
3 USC DATABASE 4
WEAPONS
ASSAULT RIFLE
SNIPER RIFLE
14
15
SHOTGUN
ROCKET LAUNCHER
16
17
18
HEAVY FLAMETHROWER
USC 'UBERGUN'
STATIONARY GUN
HEAVY GUNNER
The favoured unit when you
need to conduct a heavy
assault upon a particularly welldefended target. The USC Heavy
Gunner is certified to use the
'ATROCITY' and other large calibre
weapons. The GRUNTS armour has
been modified, fitted with strength
enhancers and a polymer sealing
NANITE group that acts to close
minor breaches in the armour. The
armour itself is stronger than the
other GRUNT types and can take
much more punishment. The
offensive and defensive capabilities
of this unit are far in advance of the
19
SNIPER
Brute force is often useful,
but just for a limited time.
The USC have an elite division of their
GRUNT units that are women. The
Sniper Corps of the USC's GRUNTS
are feared and respected by those
who they serve with. Mostly insular
and highly trained in the use of the
'SUREKILL' Sniper rifle, these deadly
ladies can pick a target off from a
great distance. Armed with a
secondary light machine gun and
equipped with the lightest armour of
the USC forces. They have the
fastest movement of all the USC
units and are deadly infiltrators and
saboteurs.
USC BODYSUIT
There is rumoured to be a
highly devastating USC
secret weapons program that puts
a GRUNT inside a large walking tank.
This program is classified information only and the clearance for
this document has been limited to
current units, weapons, vehicles and
equipment.
20
3 THE BREED 4
This section is classified EYES ONLY and has been declassified under the
current circumstances to prepare you for the Coming Conflict under the
USC Operations Governing Code.
WEAPONS
PLASMA GUN
DISCHARGER GL2
BOLT THROWER
INTRUDER Z111
21
VIOLATOR VX6
EKTO BOLT
22
COMMON BREED
ENCOUNTERED
THE SOLDIER
We have named this Breed
archetype as such; the
Soldier seems to be the rank and file
combatant
encountered
when
combating the Breed. Soldiers are
usually coloured gunmetal grey and
their single eye glows a vibrant blue. It
is not known exactly how strong
their armour is or what the casing is
made from.
THE WARRIOR
The Warrior variant of the
Breed's forces is a stronger and tougher opponent than the
Soldier. The Warrior has better
armour and weapons, and can be
recognised by the bright Cyan casing
and orange glowing camera-lens eye.
Warriors are usually used as
frontline assault troops and are also
employed as guards to strategic
targets.
THE HUNTER
The Hunter variant of the
Breed's forces is even
stronger than the previous archetypes; this unit has better weapons
and armour. It is also faster and
deadlier than the Warrior and the
Soldier. It can be recognised by the
blood red casing and the fact that
the usual camera-eye is not
prevalent in the head design.
23
3 EQUIPMENT 4
4 BINOCULARS
These are the M321 'Cats-Eye'
Internal Armour Binoculars and provide a greater visual range with
image enhancement and anti-jitter
technology.
4 MEDIPACKS
These are available in various sizes
and the larger packs allow the
GRUNT to augment health beyond
normal operational capabilities - the
extra health boost lowers over time
and provides a quick means to
increase combat effectiveness.
24
4 AMMO PACKS
Left behind from other USC
operations or dropped in special
impact protected containers, these
contain a variety of ammunition
types for the various weapons in the
USC arsenal.
3 USC VEHICLES 4
4 USC 'EAGLE' CLASS DROPSHIP
25
26
While the Dropship is a perfect support vehicle, it's size and issues with
maneuverability make it a less than
ideal 'dog fighting' vehicle. So the USC
Techs produced the 'Falcon' fighter
to support the Dropship initially - the
first few tests saw a radical change
in design, bigger engines were added
and the hull was treated and
reinforced to allow the vehicle to
operate in harsher environments
and take more punishment. The twin
'Turbodyne'
engines
were
restructured and their power
outputs altered to compensate for
the vehicles need for speed and
agility.
27
28
29
NANNIES
(Neural Advanced Nominal Nanite
Injected Interface Expert
Systems)
Small
micro-machines
(The
NANNIES) were injected into the
bodies of the infant GRUNTS and stimulated their various pleasure and
pain centres along with providing the
30
31
3 BREED VEHICLES 4
4 BREED DROPSHIP
32
4 BREED MINIGUN
PLATFORM
4 BREED FIGHTER
4 BREED TANK
33
---------------------------------------
INFANTRY TIPS
---------------------------------------
AEROSPACE
VEHICLE TIPS
The Dropship is heavier than the
fighter and it takes a good deal of
time to turn compared to the
Maverick. Always try and keep the
Dropship out of direct confrontations with enemy fighters,
unless you have a good set of gunners.
---------------------------------------
---------------------------------------
---------------------------------------
---------------------------------------
---------------------------------------
---------------------------------------
34
35
36
How to fly
BRAT DESIGNS 4
CREDITS
Lifting off
1. Get in an aircraft (standard "f")
2. Release the break (standard "b")
3. Press the forward button (standard "w") to increase the thrust in
steps of 10%, or press 1-9 to
instantly set the thrust level.
Flying around
1. Switch the thrust vector angle to
forward (standard "e"). Accordingly
you can see the icon for the thrust
mode changing on the hud. When
you are in this mode your speed is
displayed too.
2. Alter your speed with the
forward (standard "w") and back
button (standard "s") to speed up or
down. You can also use "1-9" to
change the speed of your aircraft.
3. Use your mouse to change the
direction you want to fly to.
Landing
1. Try to get in an stable flightposition then use the "e" button
(standard) to prepare for landing
2. Decrease your speed by pressing
the "s" button (std.) in steps of 10%.
3. After landing press the "f" button
to get out of the aircraft.
DIRECTOR/LEAD
PROGRAMMER
Ed Scio
VEHICLE ARTIST
Jef Wall
Jason Gee
ADDITIONAL
SOUND EFFECTS
Luke Cosh
DIRECTOR/LEAD
ARTIST
Jason Gee
PROMOTIONAL ARTIST
Jef Wall
SPECIAL THANKS TO
All our neglected girlfriends/wives, families,
Max Scio (RIP), Mathias
Reichert, Anthony
Fenton, Brian Aikmus,
Aaron Potts, Henry
Sung-Chan Pak,
Jonathan Keith
Withington, Andrew
Iannetta, Edward A.
Kimsa Rowntree, Daniel
Mcelcheran, Stephen
Scott, Andrew J Hicks,
Dominic Stubbs, Steven
Bornstein, Davyd James
Miller, Tom Mcleod, Keith
Hardy, Andy Hoult, Chris
Maton, Justin
Struthers, Chris Aird,
Alan Moulding, Desmond
Choong Ming Tien, Jos
Jongejan and anyone
else we may have
forgotten.
ORIGINAL GAME
CONCEPT & DESIGN
Ed Scio &
Jason Gee
PRODUCER
Spencer Low
LEVEL DESIGN
SCRIPTING
Andy Wright,
Ben Cosh,
Andy Catling,
and Jason Gee.
LEVEL DESIGN LAYOUT
Aled Lloyd,
Jason Gee,
Andy Catling &
Andy Wright
PROGRAMMING
Steve Snake
ARCHITECTURE ARTIST
Aled Lloyd
LANDSCAPE &
ENVIRONMENTS
ARTIST
Andy Catling
CONCEPT ARTIST
Andy Wright
WRITER
Darren Pearce
VOICES
Jef Wall,
Sharon Wall,
Ed Scio,
Jason Gee,
Aled Lloyd,
Spencer Low &
Darren Pearce
MUSIC
Nathan McCree &
Dr. Giovanni Vindigni
SOUND EFFECTS
Gabriel Wetz,
Jef Wall,
Spencer Low
& Jason Gee
SYSTEMS NETWORK
Ed Scio &
Ben Cosh
ANIMATIONS
Billy Allison
ADDITIONAL
LEVEL SCRIPTING
SUPPORT
Adam Perfect,
Christian Perfect
& Kenneth Lee
CHARACTER ARTIST
Jef Wall &
Jason Gee
ADDITIONAL
DESIGN DOCUMENTING
Oliver Davies
37
3
DEVELOPMENT
DIRECTOR
Dirk Weber
PRODUCER
Sven Schmidt
Elmar Grunenberg
PROJECT MANAGER UK
Mathias Reichert
PRODUCT
COORDINATOR
Jochen von Nida
LOCALIZATION
MANAGER
Thomas Krll
Oliver Silski
VOICE RECORDING
Translocacell &
WAVE studios
INGAME MUSIC
DOGMA Projectstudio
[Beat4Breed] Contest
ADDITIONAL SOUND FX
DOGMA Projectstudio
QUALITY ASSURANCE
QA DIRECTOR
Peter Oehler
QA MANAGER
Thomas Heil
SENIOR QA
COORDINATOR
Andr Dordel
CO-LEAD TESTER
Daniel Schmperlen
Dietmar Hess
CDV
4
CREDITS
QA TESTERS AND
GAME IMPROVEMENT
Bogdan Warri Trifan
Christoph Ghost Weinstein
Eric Hudson Schreiber
Stefan Defense Schreiber
Torsten Netsrot Weinstein
QA TESTERS
Andr Mehnert
Benita Liebel
Christian Schpf
Christine Chrissie Jung
Daniel Pathmaperuma
Gven Altun
Holger Heinz
Johannes Kristmann
Karin Dai
Michael Fochler
Pascal Walker Renschler
Per Dr. Mabuse Piper
Roland SoNNe Thimister
Sebastian Protagonist Merkel
Simon Wiesmayr
Sebastian Kaluza
Stefan Hellraiser Prll
Stefan Thom
Thomas 3r4 Heilbronner
Tobias Henken
Tony Bernardin
Werner Aaron
Yasmin Mller
MARKETING & PR
MARKETING & PR
DIRECTOR
Eric Standop
MARKETING MANAGER
Randy Dohack
CHIEF GRAPHIC
DESIGNER
Oliver Krainhfner
SENIOR GRAPHIC
DESIGNER
A. Adrian Alonso
38
LICENSE CONTRACT
With the use/installation of the CD "BREED", you agree to the following
license agreement:
Product name: "BREED"
GRAPHIC DESIGNER
Sara Stehlin
SPECIAL THANKS
Wolfgang Gbler
Mathias Reichert
Sven Graf
Hasan Caliskan
Achim Heidelauf
Martin Deppe
Evelyn Reina
Pascal Schmidt
Daniel Jnsch
Gregor Bellmann
Christine Richter
Henry Graffmann
Stefan Schwbel
Daniel Oberlerchner
Toxic Avenger
Daniel Busch
Uwe Schleicher
Rainer Kretz
The fabulous Pendel Bar
Myownmusic.com
Nagual Pictures Ltd.
Worldwide BREED
community
- CDV UK WEBMASTER UK
Edward Willey
PR MANAGER UK
Babette Eikelmann
- CDV USA CEO AND CFO USA
Robert Pickens
MARKETING/PR
MANAGER
Wendy Beasley
QA & CUSTOMER
SUPPORT MANAGER
David Green
License warranty:
This EULA warrants you a license with the following rights: Use of the delivered software. This software product must only be used by you. You are allowed
to install this software product and use it on one computer only.
2)
Restrictions concerning Reverse Engineering, Decompilation and Disassembling. You are not allowed to change the software product, subject it to a
Reverse Engineering, decompilize, or disassemble it. The software product is
licensed in a whole. Its parts must not be separated, to use them on more than
one computer.
Hiring out. You must never lease, rent or lend the software product to anybody.
Software negotiation. You are allowed to negotiate all rights you are entitled
to under this EULA completely and durable, as far as you (a) do not retain any
copies (of the whole software product or single parts of it), (b) negotiate the
whole software product (including all covering material (in media- or form),
upgrades, and the EULA durable and completely to the consignee.
3) Copyright and trademark rights:
The software product (inclusive all illustrations, photos, animation sequences,
video-, audio-, music- and text parts, which were embedded in the software
product), as well as all the connected trade-mark and rights of usufruct, the
covering, printed materials and all copies of the software products are property of CDV Software Entertainment AG or a connected enterprise. The software
product is protected copyright and trade-mark-legal by national law , international law and international contract stipulations.
With regards to archives purposes, you must handle the software product like
any other by copyright protected work, and you must not make copies of the
printed materials which are covering the software product. You must not
remove, modify or change the hints about copyrights and trade-marks from
the software product. This particularly regards to hints on the packing and the
data media, in hints which are published on the web site or which are accessible
by internet, or others which are included in the software product or are created
from this.
4) Limited Warranty:
Limited warranty. CDV Software Entertainment AG warrants, that (a) the
software product essentially works in agreement with the written records being
supplied with the software product from CDV Software Entertainment AG. This
warranty covers 90 days, beginning with the date stated on the receipt.
Legal remedy of the customers. The responsibility of CDV Software
Entertainment AG and their suppliers as well as their excluding guarantee
claims limit to - by choice of CDV Software Entertainment AG - (a) the payback
of the license fee you paid, as far as those was paid and do not overstep the
recommended retail price, or (b) repair or replacement of the part, or the parts
of the software product, which efficiency CDV Software Entertainment AG must
guarantee for, as far as the software product is given back to CDV Software
Entertainment AG , including a copy of your receipt. This limited warranty is
not valid, if the defect is based on an accident or misused or faulty handling.
For each replaced software product, the guarantee for a period of 30 days, or,
as far as it causes a longer period of warranty, is taken over from the first
guarantee period CDV Software Entertainment AG yields this guarantee steps
and product services only, when it is proved, that the software product was
obtained legally.
No further warranties. CDV Software Entertainment AG and their suppliers
exclude, as far as this is permitted by practicable law, any further warranty, as
well as the liability for occurring or failure of an explicit or tacitly agreed
condition. This includes especially the concludant legal warranty for
marketable quality, for the suitability for a special aim, for property, for the
non-violation, concerning the software product and the stipulation, which
assigns service activities, respective for shortcomings in the field of service
activities.
5) Limited Liability:
As far as this is permitted by practicable law, CDV Software Entertainment AG
and their suppliers are not liable for special damages being based on accident,
or mediate damages, just as little as for any following damages, especially for
compensation for the loss of business takings, for the interruption of business
operation, for the loss of business information or any other financial damages,
arising from the use or an impossibility of the use of the software product, or
from the guarantee or abstained guarantee of service activities. This even applies, if CDV Software Entertainment AG was drawn to the possibility of such
damages. In any case, CDV Software Entertainment AGs entire liability will be,
by instruction of this EULA, limited to the amount you actually paid for the
software product. All this restrictions are not valid, if CDV Software
Entertainment AG caused the damage willfully.
6) Final Restrictions:
Should restrictions of this contract be not legally binding in whole or in part,
and/or not practicable, and/or loose their legal force later, the validity of the
remaining restrictions of the contracts shall not be touched. This also applies,
if it should be proved, that the contract includes a settlement gap.
Instead of the ineffective and/or impracticable restriction or for filling the gap,
an adequate settlement shall be valid, which, as far as legally possible,
approaches best to the intended settlement.
39
3 CONTROLS 4
CHARACTER
CONTROLS
FLYING
CONTROLS
VIEW UP
Mouse up
TURRET UP
Mouse up
YOKE FORWARD
Mouse up
VIEW DOWN
Mouse down
TURRET DOWN
Mouse down
YOKE BACK
Mouse down
VIEW LEFT
Mouse left
TURRET LEFT
Mouse left
YOKE LEFT
VIEW RIGHT
Mouse right
TURRET RIGHT
Mouse right
ACCELERATOR
BRAKE
THROTTLE DOWN S
STEER LEFT
RUDDER LEFT
STEER RIGHT
RUDDER RIGHT
PRIMARY FIRE
PRIMARY FIRE
SECONDARY FIRE
NEXT WEAPON
MOVE
FORWARDS
MOVE BACK
STRAFE LEFT
STRAFE RIGHT
RUN / WALK
Left Shift
PRIMARY FIRE
GENERAL
CONTROLS
NEXT
CHARACTER
Page Up
Mouse left
PREVIOUS
CHARACTER
Page Down
YOKE RIGHT
Mouse right
THROTTLE UP
OBJECTIVES
Tab
GIVE MEDIPACK
USE MEDIPACK
ACTION
SECONDARY FIRE
MAP TOGGLE
Mouse Wheel Up
NEXT WEAPON
MAP ZOOM
Comma
SECONDARY FIRE
PREVIOUS
WEAPON
PREVIOUS
WEAPON
RELOAD
VIEW MODE
CYCLE
DROP WEAPON
NEXT TARGET
Backspace
NEXT TARGET
Backspace
BINOCULARS
NEXT WEAPON
Mouse Wheel Up
BREAK on/off
VECTOR THRUST
HUD TOGGLE
PREVIOUS
WEAPON
Mouse Wheel
Down
Controls speed
(9 - Fastest)
1-9
GEAR up/down
G
B
NEXT TARGET
Backspace
Engines off
0 (zero)
Toggle Air or
ground based
targeting.
Left Control
BREAK on/off
Quick Save
Shift + F11
Spacebar
Controls thrust
& Engine speed
(9 - Fastest)
1-9
GET UP/
JUMP KEY
Quick Load
Shift + F12
GET DOWN
Engines off
0 (zero)
LEAN LEFT
LEAN RIGHT
40
DRIVING
CONTROLS
F1-F8
Squad Commands
CHAT
TEAMCHAT
41
COMPUTER DETAILS:
4 Computer make and model
4 Windows version
4 Speed and manufacturer of the
processor
4 Speed and manufacturer of the
CD ROM drive
CONTACT:
www.breedgame.com/english/support
42
No
Yes
No comment
No
Date:
Yes
4 E-mail address
PERSONAL DETAILS:
Registration
Purchased at:
Please write down all important specification information for your computer
and an exact description (when, how and where the error occurred; what
exactly were you doing), before contacting our technical support. This
guarantees that we can help you in a fast and efficient way.
3 SUPPORT 4
Date, Signature
Country
www.cdv.de
+49-(0721) 97224-24
+49-(0721) 97224-0
Tel. +49-(0)721-97224-0
Fax +49-(07)21-97224-24
Address
2 3 8 4 2 6 3 7
+49 700-CDVGAMES
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CDV Software
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