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system that helps a user to navigate her vehicle through a city, the
information turn right only makes sense at a very well defined point
in space and time. An information delay is not acceptable. Even though
space and time are the most prominent context factors in systems
today, other context factors may also play a big role.
An interface can adapt to such context factors and take into account
what is going on. In particular, the user might not have the focus of
attention on the system but rather might be busy doing something
else. But not only user-driven activities can distract the user; other
people and events are not the exception but the normal case in many
ubiquitous computing scenarios.
The typical list of usability goals contains at least the following five
(ISO 9241, 2006):
Safety and Security: Good design should not harm users or other
people affected by
the use of a product. It should also help to avoid errors made by
humans in using the
system.
Effectiveness: A good user interface supports a user in solving a
task effectively, that is, all aspects of a task can be actually handled.
Efficiency and Functionality: A well-designed and usable system
should allow for quick and timely work.
Joy and Fun: How enjoyable is it to work (or play) with the system?
Is it fun or is it a pain to interact with it?
Ease of Learning and Memorizing:
How fast can new users interact with the system and will they
remember what they learned?
Intelligent user interfaces for ubiquitous computing will be a
necessary thing in the future. However, there are multiple competing
views and philosophies. In general, three things could be intelligent:
the user, the system or the way in which they interact. Most
researchers focus on enhancing the systems intelligence and the
assumption is that this will lead to a better usability.
4. Evaluasi dan Problem
A final point to note is that evaluation is a process of comparing the
product against something else, for example, other products, design
targets, requirements, standards. Thus, evaluation requires a referent
model (Baber, 2005). It is nave to believe that one can evaluate
something in a vacuum, that is, to think that one can take a single
product and evaluate it only in terms of itself. In many ways this is
akin the concept of a control condition in experimental design; one
might be able to measure performance, but without knowing what
would constitute a baseline for the measure, it is not possible to
determine whether it is good or bad.
Referensi
1. Introduction to Ubiquitous Computing, Max Mhlhuser,
Technische Universitt Darmstadt, Germany; and Iryna Gurevych,
Technische Universitt Darmstadt, Germany
2. Ubiquitous Computing and the Concept of Context, Antti
Oulasvirta, Helsinki Institute for Information Technology, Finland;
and Antti Salovaara, Helsinki Institute for Information Technology,
Finland
3. Evaluating Mobile Human-Computer Interaction, Chris Baber,
The University of Birmingham, UK
4. Security for Ubiquitous Computing, Tobias Straub, Fraunhofer
Institute for Secure Information Technology, Germany; and Andreas
Heinemann, Technical University of Darmstadt, Germany
5. Designing for Tasks in Ubiquitous Computing: Challenges
and Considerations, Stephen Kimani, Jomo Kenyatta University of
Agriculture and Technology, Kenya; Silvia Gabrielli, University of
Rome La Sapienza, Italy; Tiziana Catarci, University of Rome La
Sapienza, Italy; and Alan Dix, Lancaster University, UK
6. Content Personalization for Mobile Interfaces, Spiridoula
Koukia, University of Patras, Greece; Maria Rigou, University of
Patras, Greece & Research Academic Computer Technology
Institute, Greece; and Spiros Sirmakessis, Technological Institution
of Messolongi, Greece & Research Academic Computer Technology
Institute, Greece
7. Human Factors Problems of Wearable Computers, Chris
Baber, The University of Birmingham, UK; and James Knight, The
University of Birmingham, UK
8. Device Localization in Ubiquitous Computing Environments,
Rui Huang, University of Texas at Arlington, USA; Gergely V. Zruba,
University of Texas at Arlington, USA; and Sajal Das, University of
Texas at Arlington, USA
9. Voice-Enabled User Interfaces for Mobile Devices, Louise E.
Moser, University of California, Santa Barbara, USA; and P. M.
Melliar-Smith, University of California, Santa Barbara, USA