Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Annotation
This source discusses the techniques
used in the 90s to produce Virtual
Reality. It also resembles the way
they felt about this new idea, and
whether or not it could be
implemented. The section that I am
specifically citing is in Chapter 12,
the chapter called Simulated World
as Classroom: The Potential For
Designed Learning within Virtual
Environments. This chapter goes into
the idea of looking at virtual reality in
the aspect of education. It even
mentions that history lessons would
be completely revolutionized. Since
you would experience the historical
events first hand, then it is proposed
that students would learn faster, and
more efficiently. Especially if an
entire event is rendered in 3D, in a
virtual environment. This book and
especially this chapter, show that
Virtual Reality can be used for much
more than just entertainment. Then
once this book is linked with other
sources, I can begin to form a clearer
picture on the direction of Virtual
Reality in this world.
This book discusses virtual reality in
general, and can help me build my
arguments for its viability in todays
world. However the book also
addresses some issues that may
arise from the invention of Virtual
Reality. Such as the possibility of
certain aspects of humanity
becoming obsolete. The author even
mentions that our species may enter
into what he calls Man-Computer
Symbiosis. Will virtual reality
technology enable us to enter some
sort of symbiotic relationship with
computers? He mentioned this
possibility in 1991, and in my opinion
mankind is already reaching this
point of dependence. A point of
Thoughts
I thought that
using this book
would show a
great
representation
of virtual reality
in the
educational
space. Which
has been
mentioned in
many of the
sources that I
have gathered.
Its goes into
great detail on
the past
projects that
were done by
NASA on the
topic of Virtual
Reality
well-rounded
opinion of a
topic.
I latched onto
this source
mainly because
it is related to
gaming, which
is a main use of
virtual reality in
the future. The
entertainment
industry is the
most viable
place in which
Virtual Reality
will thrive.
I picked this
source with a
desire to prove
that there is a
market for the
Oculus Rift.
With something
like the design
of a virtual
movie theater
displayed in the
YouTube video.
It shows that
I connected
with this source
mainly because
of its relation to
This source is
mainly
connected to
the educational
aspect of
Virtual Reality.
It also
describes some
medical uses as
well.
Source
Annotation
Thoughts
KEY:
RED: The red text represents the history of Virtual Reality.
ORANGE: The blue text represents the possibilities of Virtual Reality, the WAY its
going to change the world.
GREEN: The green text represents the viability of Virtual Reality in the world
market.