Está en la página 1de 10

Bibliographie

Adob95 Photoshop 3.0. Adobe Systems Inc. 1995.


http://www.adobe.com

AmarBureSoqu93 Amar Gilbert, Burel Sébastien & Soquet Patrick. Apple Media
Tool. Encore Développements (Paris) et Apple Computer Inc.
1993.
http://quicktime.apple.com/tools.html

Appl88 Hypercard. Apple Computer Inc. 1988.


http://www.mcli.dist.maricopa.edu/authoring/hc.html
ftp://ftp.info.apple.com/Apple.Support.Area/Product.Informa-
tion.Sheets/Product_Datasheets_pdf/Apple_Software/Hypercard2.3.pdf

Appl93 Apple Computer Inc. Inside Macintosh: Quicktime. Addison


Wesley. 1993.
http://www.quicktime.apple.com/

Appl93b Apple Computer Inc. Inside Macintosh: More Macintosh tool-


box. Addison Wesley. 1993.

Appl94 ScriptX. Kaleida Labs puis Apple Computer Inc.1994.


http://www.devworld.apple.com/dev/sindex.shtml

Appl95 Apple Computer Inc. Inside Macintosh: 3D Graphics Pro-


gramming on the Macintosh Using QuickDraw 3D. Addison
Wesley. 1995 .

SYNTHESE MULTIMEDIA 163

Ce document a été créé à l’aide de FrameMaker 4.0.2


Bibliographie

http://www.quickdraw3d.apple.com/

Beau92 Beaudoin-Lafon Michel. Construction d’interfaces et nouvel-


les dimensions de l’interaction homme-machine. Thèse
d’habilitation à diriger des recherches. Rapport de recherche
768. LRI. Université de Paris-Sud. 1992.
http://www-ihm.lri.fr/

BeauCour91 Beaudouin-Lafon Michel & Courmarie Eric. Alien: a Prototype-


Based Constraint System Eurographics. Workshop on Object-
Oriented Graphics, Texel, Pays-Bas. 1991.
http://www-ihm.lri.fr/

BlooShoe91 Bloomenthal J. & Shoemake K. Convolution Surfaces. Compu-


ter Graphics (SIGGRAPH '91 Proceedings) Vol. 25 pp. 251-256.
1991 .

Brio89 Briot Jean-Pierre. Des Objets aux Acteurs, 1982-1989 : 7 Ans


de Réflexion. Habilitation à Diriger des Recherches - Mémoire
de Synthèse. LITP research-report, No 89-68, LITP, Paris,
France. 1989.
http://web.yl.is.s.u-tokyo.ac.jp/members/briot/actalk/actalk.html

Brio94a Briot Jean-Pierre. Modélisation des langages de programma-


tion concurrente à objets : l’expérience Actalk. Langages et
Modèles à Objets, Grenoble. 1994.
http://web.yl.is.s.u-tokyo.ac.jp/members/briot/actalk/actalk.html

Brio94b Briot Jean-Piere. Modeling and Classifying OOCP Languages


and Constructs Technical Report. The University of Tokyo.
1994 .
http://web.yl.is.s.u-tokyo.ac.jp/members/briot/actalk/actalk.html

BrioLesc92 Briot Jean-Pierre & Lescaudron Loic. Design of a Generic and


Reusable Scheduler for Smalltalk-80. ECOOP'92 Workshop on
Object-Based Concurrency and Reuse, Utrecht, The Nether-
lands. 1992.
http://web.yl.is.s.u-tokyo.ac.jp/members/briot/actalk/actalk.html

Byte95 Sculpt 3D. Byte by Byte. 1995.


http://bytebybyte.com

164 SYNTHESE MULTIMEDIA


CaroOrla91 Caron Thierry & Orlarey Yann. Interactors. Time Tech. 1991.
http://www.grame.fr/french/Inter_Actors.html

Clar95 ClarisWorks 4.0. Claris Corporation. 1995.


http://www.claris.com

Cohe93 Cohen Michael. Throwing, pitching, and catching sound:


Audio windowing models and modes. IJMMS, the journal of
person-computer interaction, 39(2):269-304. 1993.
http://www.u-aizu.ac.jp/public/www/brochure/SW/mcohen.html

CoinBrio89 Cointe Pierre & Briot Jean-Pierre. Programming with explicit


Metaclasses in Smalltalk-80. OOPSLA’89, New Orleans, USA.
1989.

CoinRode84 Cointe Pierre & Rodet Xavier. Formes: an object and time
oriented system for music composition and synthesis. ACM
Conference on Lisp and Functional Languages. 1984.
http://www.ircam.fr/

DahlNyga66 Dahl Ole-Johan & Nygaard Kristen. SIMULA. A language for


programming and description of discrete event systems.
Introduction and user's manual. Oslo, Norwegian Computing
Center. 1966.

DanfForm89 Danforth Scott & Forman Ira R. Reflections on Metaclass Pro-


gramming in SOM. 440-452 OOPSLA'94, Ninth Annual Confer-
ence on Object-Oriented Programming Systems, Languages,
and Applications, 23-27 October, Portland, Oregon, USA, Pro-
ceedings. SIGPLAN Notices 29(10). pp 440-452. 1989.

DesbTsinGasc95 Desbrun Mathieu, Tsingos Nicolas & Gascuel Marie-Paule.


Adaptative Sampling of Implicit Surfaces for Interactive
Modeling and Animation. Implicit Surfaces’95. 1995.
http://w3imagis.imag.fr/Publications/index_fr.html
http://safran.imag.fr/Membres/Mathieu.Desbrun/publi_sampl.html

EckeIovi94 Eckel Gerard & Iovino Francisco. Notes on the FOF-FTS


implementation. IRCAM internal report. 1994.
http://www.ircam.fr

Emag93 Logic Audio. Emagic Gmbh. 1993.

SYNTHESE MULTIMEDIA 165


Bibliographie

http://www.emagicusa.com

Frac95 Designer. Fractal Designs Inc.1995.


http://www.fractal.com
http://www.raydream.com

Gasc93 Gascuel Marie-Paule. An Implicit Formulation for Precise


Contact Modeling Between Flexible Solids. ACM Computer
Graphics, Volume 27, pp 313-320. 1993.

GascGasc92 Gascuel Jean-Dominique & Gascuel Marie-Paule. Displace-


ment Constraints: a New Method for Interactive Modeling and
Animation of Articulated Structures. 3rd Eurographics
Workhop on Animation and Simulation. 1992.

GascGasc94 Gascuel Jean-Dominique & Gascuel Marie-Paule. Displace-


ment Constraints for Interactive Modeling and Animation of
Articulated Structures. The Visual Computer. Volume 10 num-
ber 4.1994.

Gene93 General Magic Inc. Magic Cap Programmer's Cookbook.


Addison-Wesley Publishing Company. 1993.
http://www.genmagic.com/

Gold84 Goldberg Adele. Smalltalk-80 - The Interactive Programming


Environment. Addison-Wesley. 1984.

HelmHollGang90 Helm Richard, Holland Ian & M. Gangopadhyay Dipayan.


Contracts: Specifying Behavioral Compositions in Object-
Oriented Systems. Proceedings OOPSLA/ECOOP '90, ACM
SIGPLAN. Notices, vol. 25, no. 10, Oct. 1990, pp.69-180. 1990.

InouShioNize94 Inoue Yutaka, Shioiri Atsuhiko & Nizeki Shoko. Xaxa Machine.
Media Magic Inc. Tokyo. 1994.

Inte88 MIDI Files 1.0. The International MIDI Association. 1988.

Java95 Java Development Kit. Javasoft Inc. 1995


http://www.javasoft.com

LamoGascGasc95 Alexis Lamouret, Marie-Paule Gascuel & Jean-Dominique


Gascuel. Combing Physically-based Simulation of Colliding

166 SYNTHESE MULTIMEDIA


Objects with Trajectory Control. The Journal of Visualization
and Computer Animation. Vol 6 pp 71-90. 1995.

Louvre93 Le Louvre. Réunion des musées de France-Ed. Montparnass,


Paris. 1993.

LescBrioBoua91 Lescaudron Loic, Briot Jean-Pierre & Bouabsa Malik. Prototy-


ping Programming Environments for Object-Oriented Concur-
rent Languages: a Smalltalk-Based Experience. 5th
Conference on the Technology of Object-Oriented Languages
and Systems (Tools Usa'91). 1991.
http://web.yl.is.s.u-tokyo.ac.jp/members/briot/actalk/actalk.html

Lieb86 Lieberman Henry. Using Prototypical Objects to Implement


Shared Behavior in Object Oriented Systems. OOPSLA, pp.
214-223. 1986.

LuciCado80 Luciani Annie & Cadoz Claude. Informatique Musique Image


Animée ACROE. Rapport de recherche INPG. Grenoble. 1980.

Macr90 Director. Macromedia Inc. 1990.


http://www.macromedia.com/

MailYahiVerr93 Maillot Jérôme, Yahia Hussein & Verroust Anne. Interactive


Texture Mapping. ACM Computer Graphics, Volume 27, pp
27-34. 1993.

Mars94 Marshall Jules. Zippies! WIRED 2.05. 1994.


http://www.vmg.co.uk/fsol/
http://www.vmg.co.uk/fsol/lev4/riphead.html
http://www.wired.com/

Mede94 Medeiros (de) Olivier. Culture Dance. Mémoire de DEA, Ecole


des hautes études en sciences sociales, Paris. 1994.

Namc94 Ridge Racer. Namco, Tokyo. 1994.


http://www.namco.co.jp

Nets95 Navigator 2.0. Netscape Inc. 1995.


http://home.netscape.com

SYNTHESE MULTIMEDIA 167


Bibliographie

OpalMaddo93 Agata Opalach & Steve Maddock. Implicit Surfaces: Appea-


rance, Blending and Consistency. 4th Eurographics Workshop
on Animation. 1993.

Opco90 Max. Opcode Inc. 1990.


http://www.opcode.com

Open93 OpenGL Architecture Review Board. OpenGL reference


manual : the official reference document for OpenGL,
release 1. Addison-Wesley. 1993.
http://www.sgi.com

Open94 OpenDoc Design Team. OpenDoc Technical Summary. Apple


Computer Technical Report. 1994.
http://www.opendoc.apple.com

Paep93 Paepcke Andreas. Object-oriented programming : the CLOS


perspective. Cambridge, Mass. : MIT Press. 1993.

PaskPily88 Pasko A. A. & Pilyugin V. V. Geometric Modeling in the Analysis


of Trivariate Functions. Computer & Graphics Vol. 12, Nos. 3/4
pp. 457-465, Pergamon Press Plc. 1988.

PaskSavcAdzh93 Pasko Alexander, Savchenko Vladimir & Adzhiev Valery. Multi-


dimensional Geometric Modeling and Visualization Based on
the Function Representation of Objets. Technical Report 93-1-
008, Department of Computer Software, The University of
Aizu, Fukushima, Japon. 1993.

Prog93 Prograph CPX. Pictorius Inc. 1993.


http://www.pictorius.com

Quas93 SmalltalkAgents. Quasar Knowledge Systems. 1993.


http://www.qks.com

Quéa93 Quéau Philippe. Televirtuality: The Merging of Telecommuni-


cations and Virtual Reality. Computers and Graphics, 17(6),
1993, 691-693.1993.

Reff79 Reffye (de) Philippe. Modélisation de l’architecture des arbres


par des processus stochastiques : simulation spatiale des

168 SYNTHESE MULTIMEDIA


modèles tropicaux sous la pesanteur. Application au Coddea
Robusta. Thèse de doctorat. Université de Paris-Sud. 1979.

Reyn87 Reynolds Craig. W. Flocks, Herds and Schools: A Distributed


Behavioral Model. ACM Computer Graphics, Volume 21,
Number 4. 1987.

Robi95 Robine Olivier. CA-Unicenter entre dans l’ère du jeu vidéo. Le


Monde Informatique. Septembre 1995.

Rode77 Rodet Xavier. Analyse du signal vocal dans sa représentation


amplitude-temps. Synthèse de parole par règles. Thèse
d’Etat. Université de Paris VI. 1977.

RodePotaBarr85 Rodet Xavier, Potard Yves & Barrière Jean-Baptiste. Chant. De


la synthèse de la voix chantée à la synthèse en général. Rap-
port de recherche Nº 35. IRCAM. 1985.

Rvac63 Rvachev V.L. On the analytical description of some geometric


objects. Report of the Ukrainian Academy of Science vol. 153,
No. 4, pp. 765-767. 1963.

Said96 Said Carolyn. Object-oriented apps try to catch Director.


Macweek Vol. 10 No. 3. 1996.
http://www.macweek.com/mw_1003/ga_object.html

Shon94 Shono Haruhiko. Gadget. Toshiba-EMI, Tokyo. 1994.


http://www.hotwired.com/wired/4.03/features/gadget.html

Smet93a Smets-Solanes Jean-Paul. Sound Textures with Multimedia.


4th Eurographics Workshop on Animation. 1993.

Smet93b Smets-Solanes Jean-Paul. Hypermédia : nouvelles tendances


de la recherche. Japon IA 23, ADIT, Strasbourg. 1993.

Smet93c Smets-Solanes Jean-Paul. Surfacic textures for animated


implicit surfaces : the 2D case. 4th Eurographics Workshop on
Animation. 1993.

Smet96 Smets-Solanes Jean-Paul. Vector Field Based Texture Map-


ping of Animated Implicit Objects. Eurographics’96. 1996.

Snid94 Snider Burr. Rocket Science. Wired 2.11 pp 108-115. 1994.

SYNTHESE MULTIMEDIA 169


Bibliographie

Stee84 Steele Guy L. COMMON LISP : the language. Burlington, MA :


Digital Press. 1984.

Ster86 Stern Jacques. Fondements mathématiques de l'informatique.


Mc Graw Hill. 1986.

TakaHahn92 Takala Tapio Hahn James Sound Rendering ACM Computer


Graphics, Volume 26, Number 2 1992

TakeNaga93 Takeuchi A. & Nagao K. Communicative Facial Displays as a


New Conversational Modality Human Factors in Computing
Systems. INTERCHI'93 Conference Proceedings, ACM. 1993.
http://www.csl.sony.co.jp/

TestSmet94 Testard-Vaillant François-Xavier & Smets-Solanes Jean-Paul.


Le multimédia au Japon. ADIT, Strasbourg. 1994.

ThalRenaMagn90 Thalmann Daniel, Renault Olivier & Magnenat Thalmann


Nadia. A Vision-Based Approach to Behavioral Animation.
Journal of Visualization and Computer Animation Vol. 1 No. 1
pp 18–21. 1990.

Tsuy94 Tsuyoshi Takashiro. Frankie Online. Future Pirates Inc. 1994.


http://www.fpi.com

Udel94 Udell Jon. Componentware. Byte, May. 1994.


http://www.byte.com/art/9405/sec5/art1.htm

UngaChamChan91 Ungar David, Chambers Craig, Chang Bay-Wei & Hölzle Urs.
Organizing Programs Without Classes. Lisp and Symbolic
Computation 4. 1991.

VanB95 VanBrink David. Music the Easy Way: The Quicktime Music
Architecture. Develop 23, The Apple Technical Journal. 1995.

Wern94 Wernecke Josie. The Inventor mentor : programming object-


oriented 3D graphics with Open Inventor, release 2. Addison-
Wesley Pub. Co. 1994.

Woli90 Wolinski Francis. Étude des capacités de modélisation des


langages à objets en robotique. Thèse de doctorat, Labora-

170 SYNTHESE MULTIMEDIA


toire Formes et Intelligence Artificielle, Institut Blaise Pascal,
Paris. 1990.

Vrml95 The Virtual Reality Modeling Language Version 2.0.


http://webspace.sgi.com/moving-worlds/

YokoTeraToko93 Yokote Yasuhiko, Teraoka Fumio & Tokoro Mario. A Reflective


Architecture for an Object-Oriented Distributed Operating.
System Sony CSL technical report SCSL-TR-89-001, Procee-
dings of European Conference on Object-Oriented Program-
ming '89. 1989.
http://www.csl.sony.co.jp/project/Apertos/

Yone90 Yonezawa Akinori. ABCL: an Object-Oriented Concurrent


System. MIT Press. 1990.
http://marylin.is.s.u-tokyo.ac.jp/members/yonezawa/

SYNTHESE MULTIMEDIA 171


Bibliographie

172 SYNTHESE MULTIMEDIA

También podría gustarte