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Pin (chess)
From Wikipedia, the free encyclopedia
In chess, a pin is a situation brought on by an attacking piece in which a defending piece cannot move without
exposing a more valuable defending piece on its other side to capture by the attacking piece. "To pin" refers to the
action of the attacking piece inducing the pin, and the defending piece so restricted is described as pinned.
Only pieces that can move an indefinite number of squares in a horizontal, vertical, or diagonal line, i.e., bishops,
rooks and queens, can pin opposing pieces. Kings, knights, and pawns cannot pin. Any piece may be pinned
except the king, as the king must be immediately removed from check under all circumstances.
Contents
1 Types
1.1 Example of pin in real game
2 Notes
3 See also
4 References
5 External links
Types
An absolute pin is one where the piece shielded by the pinned piece is the king. In this case it is illegal to move the
pinned piece out of the line of attack, as that would place one's king in check. A relative pin is one where the
piece shielded by the pinned piece is a piece other than the king, but typically more valuable than the pinned piece.
Moving such a pinned piece is legal, but may not be prudent as the shielded piece would then be vulnerable to
capture. (See diagram at right.)
If a rook or queen is pinned along a file or rank, or a bishop or queen is pinned along a diagonal, the pin is a partial
pin: the pinned unit can still move along its line but cannot leave that line. A partially pinned unit may break its own
pin by capturing the pinning piece; however, a partial pin can still be advantageous to the pinning player, for instance
if the queen is pinned by a rook or bishop, and the pinning piece is defended, so that capturing it with the queen
would lose material. Note that a queen can only ever be partially pinned, as it can move in any linear direction.
It is possible for two opposing pieces to be partially pinning each other. It is also possible for one piece to be
pinned in one direction (line of attack) and partially pinned in another, or otherwise pinned in two or more
directions.
The act of breaking a pin is unpinning. This can be executed in a number of ways: the piece creating the pin can be
captured; another unit can be moved onto the line of the pin; or the unit to which a piece is pinned can be moved.
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27...Rh1+
28.Kxh1 Qh2#
27.Nf4 Qh2+
28.Kf2 Rhxf3#
In this case, white could not take the mating rook now on f3 with the g2 pawn because the queen on h2 would now
be pinning the pawn with a horizontal line of attack. With mate against him being inevitable, white resigned after
move 26.
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Notes
1. Chess games played by Communists (http://budchess.sweb.cz/s&p.htm)
2. Lenin vs. Gorky (http://www.chessgames.com/perl/chessgame?gid=1387603)
See also
Chess terminology
Chess tactics
Skewer (chess)
References
Golombek, Harry (1977), Golombek's Encyclopedia of Chess, Crown Publishing, ISBN 0-517-53146-1
Hooper, David; Whyld, Kenneth (1992), The Oxford Companion to Chess (2nd ed.), Oxford University
Press, ISBN 0-19-866164-9
External links
Chess Tactics Repository - Pins (http://www.chesstr.com/problems?ta=2) - Collection of chess problems
involving pins
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Categories: Chess tactics Chess terminology
This page was last modified on 19 March 2015, at 22:39.
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