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Global Education Institute

International Conference on

Exercises, Gaming, and Simulations

for Intelligence and National Security

Georgetown University
Washington, DC
March 24-25, 2015



Welcome to the International Conference on Exercises, Gaming, and Simulations for
Intelligence and National Security in Washington, DC. This bi-national event is being
held in-conjunction between the Center for Intelligence Services and Democratic
Systems at Rey Juan Carlos University (Madrid, Spain) and the School of Continuing
Studies at Georgetown University. However, the topics discussed go beyond these two
countries, because national security is the concern of every country.
Over the last decade, training and education in national security have become more
complex from a pedagogical standpoint. The ever-changing technological landscape of
engagement between the teacher and the student has created various challenges and
opportunities. Students do not care, nor should they, to be content to sit and listen in a
classroom. The classroom should be a window to engagement that establishes and
applies knowledge.
This conference is an attempt to explore the past, present, and future of interactive
learning for intelligence and national security. We hope you enjoy the conference.
Dr. Jan Goldman, Georgetown University (U.S.)
Dr. Ruben Arcos Martin, Rey Juan Carlos University (Spain)

Bienvenidos a la Conferencia Internacional sobre Ejercicios, Juegos y Simulaciones
para Inteligencia y Seguridad Nacional en Washington, DC. Este evento binacional se
llevar a cabo en conjunto entre la Ctedra Servicios de Inteligencia y Sistemas
Democrticos de la Universidad Rey Juan Carlos (Madrid, Espaa) y la Escuela de
Estudios Continuos de la Universidad de Georgetown. Sin embargo, los temas tratados
van ms all de estos dos pases, ya que la seguridad nacional es una preocupacin de
todo pas.
Durante la ltima dcada, la formacin y la educacin de la seguridad nacional se ha
vuelto ms compleja desde el punto de vista pedaggico. El entorno tecnolgico de
interaccin entre el profesor y el estudiante en cambio constante ha creado varios retos
y oportunidades. Los estudiantes ni se conforman, ni deben conformarse, con sentarse y
escuchar en las aulas. El aula debe ser una ventana abierta a la participacin que
establece y aplica el conocimiento.
Esta conferencia persigue explorar el pasado, presente, y futuro de aprendizaje
interactivo para inteligencia y seguridad nacional. Esperamos que disfrute de la
Dr. Rubn Arcos Martn, Universidad Rey Juan Carlos (Espaa)
Dr. Jan Goldman, de la Universidad de Georgetown (EE.UU.)


Special Thanks for their support:

Rey Juan Carlos University (Spain)

Global Education Institute

Roman &Littlefield Publishers


Tuesday, March 24: Panels
08:30 to 09:00


09:00 to 09:10

Welcome - Auditorium

09:10 to 09:30

Keynote Speakers - Auditorium

09:30 to 10:30

Presentations - Auditorium

10:30 to 10:50


10:50 to 12:30

Panel - Auditorium

12:30 to 01:45


01:45 to 02:30

Panel - Auditorium

02:40 to 04:00

Panel Auditorium

04:10 to 05:15

Panel Auditorium

Wednesday, March 25: Presentations

09:00 to 09:10


09:10 to 09:40

Panel Auditorium

09:40 to 10:00


10:00 to 10:50

Presentations Two Locations

11:00 to 11:50

Presentations Two Locations

12:00 to 01:30


01:30 to 02:45

Presentations Two Locations

02:45 to 04:15

Presentations Auditorium

04:15 to 04:30

Closing Remarks - Auditorium

04:30 to 06:00

Spy Museum


Tuesday, March 24
8:30 to 9:00

Registration, lobby on the first floor.

9:00 to 9:10

Welcome, Jan Goldman and Rubn Arcos.

9:10 to 9:20 Strengthening Intelligence in Times of Crisis, Elena Snchez Blanco.

At a time when the long-term has been irreversibly shortened, and information flows
non-stop, Intelligence Services face the challenge of providing decision-makers with
accurate analysis in a timely fashion. Consequently, should the intelligence community
innovate or go back to basics to strengthen our capabilities?
No doubt technology is the key to avoid falling behind our adversaries, but, in order to
move forward, we need to open our minds to change and be ready to review and update
aspects of everyday work. We need to re-examine how we are organized and how we
operate with other agencies.
9:20 to 9:30 Setting the Tone for International Engagement, Jos Miguel Palacios.
Intelligence practitioners and academics have a symbiotic relation. Without
contributions from practitioners, intelligence studies lose contact with the real world.
But intelligence practice finds in academia the rigor and the innovative spirit it badly
needs if it wants to advance. If it wants to be a profession, rather than a craft, academic
support is necessary. And practitioners find in simulations designed and frequently
administered by academics a way of practicing new techniques, particular cases that
can be rarely found in real life. This can become the way to advance toward the dream
of transforming intelligence into a high reliability system.
9:30 to 10:00 Technology for Intelligence Simulation and Gaming
Computational Simulation in Intelligence Analysis, Edward Waltz.
This presentation will describe the roles for the use of computational simulations in
intelligence analysis, including evidence marshaling, causal explanation, prediction and
anticipation, and effects analysis to support collection and operations. The use of
explicit, dynamic, and immersive simulations provides the analyst with a unique means
to conduct analytic experiments to consider evidence, relationships, causal mechanisms,
and effects. This presentation explains the categories of simulations that may be
applied and the analytic tradecraft for their application, as well as the benefits and
limitations of their use. The potential of current simulation technology is illustrated, and
potential technology advances that will further benefit intelligence analysis are
10:00 to 10:30 Educating Competitive Intelligence Clients and Consumers, Nan
You have just landed a new job as the Head of Competitive and Market Intelligence for
Company A, and you have been asked to set up the first CI/MI intelligence function for
the organization. Simulating your entrance into an organization and desire to show
immediate ROI, you soon realize the need to step through certain challenges in setting
this up and making it viable in a reasonable amount of time.
Challenges: No one in the company knows what CI is, but the CEO read an article about
how intelligence can help the C-Suite make decisions, so he has asked the unmotivated
and non-believer Chief Marketing Officer to hire the function.

The organization is set up a specific way, so that you need to understand the following;
- The hierarchies, the players, the requirements, and the expectations.
- Paths of least resistance and battle maps to understand who makes decisions and how
decisions are made.
- You will need to design a function and a level of effort to deliver outputs.
- You will need to develop and disseminate outputs that manifest accuracy and insight
and that deliver recommendations that drive strategic growth patterns.
- Develop an ROI mechanism to prove viability.
Let the games begin!
Set up the intelligence function, and determine why this function works for this
company; provide a set of ROI metric-based deliverables that support key topics that
will drive company As growth and success both in the long term and the short term;
that is all the direction you have. What do you do?
10:30 to 10:50


1050 to 12:30
Panel: Gaming and Modeling Before a Crisis to Prevent Harried
Thought During a Crisis, Kenneth Kligge (moderator).
This program brings together senior officials from across the interagency community
for a series of tabletop exercises looking at potential national security crises, most of
which have the possibility to occur just over the horizon.
Use of Gaming and Exercise as Part of an Engagement Strategy, Hyong Lee.
The old axiom that we train as we fight drives the need to conduct games and
exercises with our treaty allies and key partners around the world. U.S. strategy and
national policy rely on the maximum use of coalition operations across the spectrum of
conflict. A key second-order effect is the impact of using games and exercises to
improve relations between the U.S. and the host nation(s) and to lay the groundwork for
more willing partners for mutual security. This presentation will draw upon almost
twenty years of gaming experience and upon a number of bilateral and multilateral
exercises at the combatant command and national security policy level
Understanding Post-Transition Political TrajectoriesThrough Modeling PreTransition Regime and Opposition Interaction, Katrina Dusek.
The collapse of communism in Eastern Europe and the USSR took the world by
surprise. While the political environment of the region had long been the subject of
intense study, analysis, and prediction, the events of 1989 caught scholars unaware.
The transitions were surprising in three major ways: they were mostly peaceful, they
occurred in rapid succession, and although they were interdependent, each was a
consequence of the dynamic interaction between regimes and oppositions.
Using case studies from the region with known pre-transition regime-opposition
interaction and their known post-transition political trajectories to the present day, this
presentation will investigate pre-transition actor relationships to propose pre-transition
environments and interaction outcomes most suitable for long-term political stability.
Gaming the Nexus between Intelligence and Policy, Timothy Wilkie.
Gaming has potential as a means to study the use and application of indicators and
warnings, as well as the nexus of intelligence and policy. By providing a means to
contextualize hypothetical intelligence in a decision-making context, games can be tools
for considering relevance and timeliness. Events conducted by the Center for Applied

Strategic Learning at National Defense University provide examples of gaming's unique

suitability for addressing specific perception and coordination issues.
12:30 to 1:45

Lunch No Host

1:45 to 2:30
Panel: Simulating Intelligence Operations for the Public, Amanda
Ohlke and Jacqueline Eyl
Developing the Spy Immersive Experience. peration Spy at the International
Spy Museum offers guests the chance to assume the role of a U.S. intelligence officer
on an intrigue-filled international mission. This hour-long experience combines live
action, video, themed environments, special effects, and hands-on activities, to create a
series of reality-based challenges where guests think, feel, and act like real
intelligence officers in the field. Guests dont read about spies, they ARE the spies.
This groundbreaking spy adventure is based on actual cases drawn from intelligence
files. The plot is set in a far corner of the world, where U.S. intelligence has received
an anonymous tip that a top-secret device has gone missing. The Museums goal is to
reach guests on an intellectual and emotional level by placing them in a situation that
mirrors a real intelligence experience.
Developing the Cuban Missile Crisis Simulation. This simulation places
students in the role of CIA intelligence analysts in October 1962. By analyzing
declassified primary documents and U-2 photographs, students advise President
Kennedy of the "ground truth" at each stage of the crisis. Can sources be trusted? What
is REALLY going on? The outcome is in their hands. The Key Concepts and Skills
addressed are the following: History: Cold War/Cuban Missile Crisis; Government:
how intelligence is interpreted and informs policy decisions; Interpreting primary
(declassified) documents; and critical thinking and decision-making skills.
Global Positioning System- (GPS-) based Spy Games in the City. Spy in the
City are GPS-based interactive experiences for individuals and groups. Participants get
a spys-eye view of DC through a series of exciting, self-guided, outdoor missions.
Equipped with a Galaxy Tablet, players recover messages from sources and moles,
along with documents, codes, audio intercepts, and photos for analysis. Spy in the City
was crafted in collaboration with former intelligence officers. It delivers unique
missions inspired by real espionage cases and even gets players to consider the ethics of
spying. The exercise can range from one to three hours.
2:40 to 4:00 Panel: Introducing Intelligence Analysis Using Games
Synthesizing Theory into Game Design, Roger Mason.
Everyone has an opinion on what is needed to improve intelligence analysis. The
answer is developing experiential learning platforms, which incorporate learning theory
and specific approaches to teaching intelligence analysis.
Games as Experiential Learning Platforms, Peter Perla.
Games provide active learners the opportunity to experience a unique domain such as
intelligence analysis. Experiential learning platforms can provide the synthetic
experience that forms the foundation for critical problem solving.
Modeling Systems and Effects, Joseph Miranda.
A successful intelligence game requires the identification of specific effects, variables,
and systems unique to that domain. These factors must be converted in practical models
as part of the game design.


4:00 to 5:15 Panel: United States Institute of Peace, Daryn Cambridge, Dominic
Kiraly, Jim Ruf.
This panel provides an in-depth look at how the United States Institute of Peace (USIP)
incorporates gaming and simulations into both their online courses and their civilmilitary trainings. USIP is an independent, nonpartisan institution established and
funded by Congress to increase the nation's capacity to manage international conflict
without violence. In 2014 USIP launched the Global Campus a suite of instructor-led
and self-paced online trainings that prepare individuals around the world to prevent and
transform violent conflict. The Global Campus approach to online learning guides
participants through a three-step process that involves: (1) immersing learners into
fictional scenarios the present them with a specific peace-building challenge, (2)
guiding participants through an interactive, online training that covers the knowledge
and skills needed to overcome this challenge, and (3) asking learners to apply what they
have learned by making decisions, and posing solutions to navigate the challenge with
success. USIPs civil-military team will share the Inter-organizational Tabletop
Exercise (ITX) - a new exercise framework they developed in partnership with the Joint
Staff J7.

Wednesday, March 25
09:00 to 09:10 Welcome Remarks. Jan Goldman and Rubn Arcos
09:10 to 09:40 Panel: Only for the kids eyes: Bringing institutions out from the
shadows, or the need for a simulation/gaming program in Spain
Looking at Primary and Secondary Education Through the Lenses of Intelligence
Culture, Fernando Velasco
The academic outreach policies implemented through CNIs Intelligence culture
initiative since 2003 have helped to provide information and understanding to society.
However, there is not and educational program under the Spanish Intelligence Culture
initiative aimed at children. The proposal makes the case for a specific program on
intelligence culture targeted to primary and secondary education.
Experiencing the Tradecraft: Designing the Intelligence Learning Experience with
Simulations and Games, Rubn Arcos
Active learning methodologies like simulations and games have been recently
introduced in academic programs on intelligence analysis in Spain. The presentation
provides examples and explains the design and use of some of these methodologies for
enhancing the learning experience of the students in specific areas of interest related to
analysis and communication of intelligence. Finally, some lines of action for a potential
program targeted to younger audiences are also suggested, stressing the importance of
using games and simulations as educational strategies.
09:40 to 10:00



10:00 to 10:50
Presentation Room A:
Challenges of Demonstrating Cyber Attacks for Health Care Training, Jean
The health care domain presents a number of challenges for cyber security training. For
example, many of the facilities are open to the public, so there is no way to block
physical access to those lacking badges. Further, many health care providers are not
employed by the health care institution (they have contracts to provide health care
services or they are independent clinicians provided with admitting privileges). The
training has to make rational sense to the clinical staff, and has to provide sufficient
rationale to ensure compliance. By focusing on training that demonstrates how and why
things can go wrong as well as how the individual can benefit from the knowledge, and
not just the organization, the lessons become relevant and relatable.
For management level staff, a series of demonstrations where actual attacks occurred
were performed in real time, using the organizations own systems. For a more general
audience, a program focusing on how to protect themselves in their personal lives
against cyber threats offers a great opportunity to demonstrate that many of the same
techniques that keep them safe will also keep the organization safe.
Timeless Lessons Learned from Historic Innovations in Exercises, Gaming, and
Simulations and their Applicability to Contemporary Challenges, Paul Byron
We sometimes think we have just invented new things, when in fact we have refined,
remixed, adapted, or simply digitized ideas and products previous generations may have
developed decades, centuries, or even millennia ago. The urgent requirements of
statecraft drove innovation and creativity in the evolution of exercises, gaming, and
simulations by savvy leaders and strategists who understood that even a modest
replication of real-world concepts in a defined setting would provide a good
environment in which to role play, experiment, learn from mistakes, test boundaries,
and expand horizons. Throughout history, exercises ranging from tabletops to full field
provided increasing levels of realism to planning, preparation, and rehearsing for
conflict. The games of Chess and Go were developed in India and Asia respectively as
learning mechanisms for the arts of strategy and war. Sand tables and miniatures were
used by the Roman Army to model terrains and plan engagements. This presentation
will take historic examples of innovation and treat them as case studies to show how
they can be applied to the contemporary challenges of individuals and organizations.
This is especially suited to those who may not think the lessons learned from exercises,
gaming, and simulations apply to them yet may have learned more than they realize
from participating in fire drills, playing popular board games, and taking drivers
education courses.
Presentation Room B:
Cyber-Attack and Ethics Simulations, Pablo G. Molina.
This presentation will use publicly-available simulations about a moral dilemma, a
credit-card heist, a cyber-attack on the United States, and the harassment of a college
professor, to teach about information security and ethics in technology management.
Using role-playing and multimedia materials, students learn how to investigate a cyber10 | P a g e

attack and how to respond to it. They explore the technical, legal, and social
ramifications of their actions. They learn from their mistakes and their successes
without negative consequences.
Intelligence Analysis Capstone Projects, Stephan Marrin.
For James Madison Universitys Intelligence Analysis major, a year-long capstone
sequence is required for all graduating seniors. The capstone sequence layers an applied
project on top of an educational (conceptual and contextual) foundation. This year, the
applied project will be done as a kind of analytic simulation, with real-world sponsors
as proxy decision-makers, giving the students questions and initial assistance in setting
the focus and scope, and providing feedback on delivery. This presentation will describe
the design and implementation process of this analytic simulation, and evaluate its
strengths and weaknesses.
11:00 to 11:50
Room A
Teaching Structured Analytic Techniques for Cyber Security through Role
Playing Exercises, Jim Jones, Jr.
Structured analytic techniques have a long history in the intelligence community.
Cybersecurity shares many of the analytic challenges of the broader intelligence
domain, but structured analytic techniques have not traditionally been taught in cybersecurity academic programs. In this paper, we report on our work to teach structured
analytic techniques in a graduate course on cyber-security analysis using a combination
of lecture, written assignments, and role-playing desktop exercises. Each technique is
introduced in lecture, then students apply the technique to a classic intelligence domain
problem as a guided homework assignment, and then we apply the technique to a cybersecurity problem in a live-classroom, role-playing exercise. This presentation will report
on the initial structure, exercises, and results of this approach delivered in 2013, a
revised version delivered in 2014, and plans for a subsequent revision to be delivered in
Induction Game and Intelligence Education, William F. Lawhead.
The Induction Game, as the name suggests, is a game designed to explore the nature
of inductive reasoning and to illustrate the principles and pitfalls of induction that we
face in intelligence analysis. This game provides a basic understanding of hypothesis
testing and pattern analysis, through a practical exercise of these skills. However,
because there are some obvious similarities between scientific reasoning and
intelligence analysis, I have begun to explore its effectiveness in courses in intelligence
analysis at various levels. The game is simple, yet engaging. In most games it is
important that everyone understand the rules before the game begins. In the Induction
Game, however, the process is reversed. The job of the participants is to figure out the
rule by examining the pattern of the cards that conform to the rule as well as the pattern
of the cards in each reject column. In playing the game, the participants are emulating
some of the basic thought processes of an analyst trying to uncover patterns in an
opponents behavior, or of a cryptologist trying to break a code.

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Room B
Simulating Stress and Crisis within an Intelligence Driven Scenario, Omid
Intelligence is often misconstrued and taken to be a catch-all term by students. Many
struggle to even define what intelligence actually is. Students often confuse collection,
analysis, dissemination, and consumption of intelligence as intelligence itself. On Nov
8-9 2014, Stratcon LLC teamed up with Young Professionals in Foreign Policy to put
on a crisis entitled Mideast Tensions at an All-Time High. These two days were
meant to simulate an impending missile attack by Iran on Israel, after Israel re-occupied
the Gaza Strip. There were nine countries within the scenario, and each country had at
least four officers: diplomatic, military, intelligence, and economic. The parameters of
the scenario were set in place by giving each country (UK, US, Iran, Israel, Russia,
Syria, Turkey, Saudi Arabia, and China) competing objectives and different assets to
pursue those objectives. We utilized technology to record all actions and military
maneuvers. Each time a country wanted to take action, they would need to submit a
form through the internet in our closed network environment. The value of intelligence,
and how the participants used it, became quickly realized after several rounds. This
presentation is meant to discuss and analyze how educators can generate and convey the
role of intelligence in a high-stress environment through simulation.
Comparing the Utility of On-line Learning Technologies, Randy Pherson.
Both academia and the intelligence community have shown growing interest in using
distance-learning platforms for education and training. Adoption of these platforms has
grown substantially in recent years, powered by the expansion of home access to highspeed internet. Academia sees these platforms as valuable online delivery vehicles for
reaching large numbers of students. Business and government interest has also
expanded in recent years, in part because of the desire to avoid paying travel costs.
Despite the use of such systems for well over a decade, understanding of the relative
value of different online learning systems remains immature; it is unclear which system
is best for transferring knowledge versus teaching critical skills. This paper compares
and contrasts the use of avatar-based virtual environments such as TH!NK Live with
Adobe.connect, Blackboard, Canvas, Moodle, and Computer-Based Training (CBT)
12:00 to 01:30


01:30 to 02:20


Room A
Simulations for intelligence and security education and training: serious gaming &
how to create visionary practitioners and policy makers, Cristina Ivan.
This presentation provides a practical-based approach to interactive education
techniques and promotes an integrated learning environment model, in which students
can experience the tradecraft of early detection, understanding and countering of
security threats via group immersion in challenging, gradually unfolding, complex
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scenarios. It mainly draws on the lessons learned by designing and applying a model of
an integrated learning environment in two distinct learning contexts: first, the
simulation exercise (serious gaming) has been used in the training of a group of
undergraduate students in intelligence studies.
The serious gaming exercise was designed as a virtual framework in which participants
could use knowledge acquired during the program and their own skills as policy makers
and strategists, to create new approaches to energy security in a challenging setting.
Given this overall landscape, the main task of the participants in the exercise was to
document the state of the art in the imaginary country of Caesaria and the Black Sea
region, to understand challenges and opportunities, and to design public policy solutions
to enhance energy security in the mentioned country. Public policy solutions were
outlined in general terms, in the form of: a vision, a limited set of goals and correlated
smart objectives that best express participants outlook on the future development of the
Potential in Nonrepresentational Concrete Tabletop Exercises for Analysts, Noel
A semester-long experimental course will be explored in which five specific prominent
Eurogames could be tied to a specific cognitive skill, by having students repeatedly
play games while trying to employ the (previously learned) methods connected to those
skills. In particular, five games will be described (to include 7 Wonders, Puerto Rico,
Stone Age, Alhambra, and Macao) as well as the cognitive methods that were hoped
students would hone while playing them (such as hypothesis testing, causal analysis,
systems thinking, scenario development, and strategy development). Additional
discussion will focus on what seemed to work and what seemed not to work, as well as
on suggestions and arguments as to how playing Eurogames can contribute to the
development of core cognitive skills among analysts.
Room B
The Body in the Bag: A scenario-based approach for developing the links
between analysis, assessment, and reporting, Julian Richards.
Much of the work on using simulations and gaming in support of intelligence and
national security endeavors can focus on analysis, assessment, or reporting as somewhat
discrete elements of the process. In some ways this is not surprising, since all are
complex and multi-faceted elements of the Intelligence Cycle, on which a great deal of
training and familiarization is necessary before the analyst feels comfortable. In this
paper, a scenario-based approach is presented, which ties the three elements closely
together in the same exercise, and which relates them to the real intelligence process,
taking the UKs Joint Intelligence Committee (JIC) machinery as a model. Discussion
of the JIC and its process, including its benefits and pitfalls, has the supplementary
benefit for students of thinking about how the Intelligence Cycle performs when it
interfaces with a real intelligence system. In this way, knowledge of intelligence
machinery is supplemented with a challenging exercise that develops analysis,
assessment, and reporting skills in the shape of a whole, dynamic process.
Composite Signatures Analyst Learning Tool: Supporting the Analyst with
Scenario-Based Methodology Training, Benjamin Bell.
Analysts across the Intelligence Community (IC), including Department of Defense
(DOD) intelligence components, face rapid growth in the volume and levels of fidelity
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of data to be transformed into intelligence. At the same time, the IC is experiencing a

reduction of skilled senior analysts due to attrition and budget compression. At a time
when all-source, multi-int, and open-source analysis are becoming critical to combating
state-sponsored terrorism, transnational threats, and hostile proto-states, any gaps in
knowledge, skills, or experience must be seriously examined and remedied.
These challenges are familiar, but new influences are exacerbating these gaps. Opensource information has grown dramatically, driven by traditional news outlets offering
digital editions, as well as nontraditional conduits such as blogs and social media.
Open-source intelligence (OSINT) has assumed greater importance as conflict zones are
often in regions that lack traditional infrastructure and communications networks. In
summary, analysts are facing unprecedented volumes of information and an acute
requirement for advanced analytical techniques. A systemic improvement that could
address these challenges is a new approach to training that promotes the effective use of
composite signatures as a tool for intelligence analysis. The Composite Signatures
Analyst Learning Tool (CSALT) applies scenario-based, technology-enriched training
to create web-accessible interactive training scenarios.
02:50 to 4:15
Predicting Migratory Patterns Through Gamification and
Simulation, Melonie K. Richey.
This presentation will draw on a body of work surrounding a simulation method
developed to predict migratory patterns. Additionally, through gamification, both the
simulation method and the topic of analysis (in this case, the conflict in the Central
African Republic), is introduced to students within the intelligence classroom. Through
multiple implementations of this simulation method (e.g. case studies in Syria, Central
African Republic, and Nigeria) it is possible to introduce broader conclusions on the use
of simulations and gamification within intelligence pedagogy.
Simulation-Based Analysis and Training (SimBAT), Timothy J. Smith.
The Office of Naval Intelligences (ONI) Simulation-Based Analysis and Training
(SimBAT) activity is intended to develop and institutionalize advanced methodology in
intelligence analysis and production. SimBAT has both an analytic and a training
component. SimBAT-Analysis (SimBAT-A) involves computational simulation for
the purposes of intelligence analysis and production at the strategic, operational, and
tactical levels of war. SimBAT-Training (SimBAT-T) lays the groundwork for
SimBAT-A by familiarizing analysts with the basic principles of simulation modeling
and analysis, and by exposing them to the power of discovery inherent in the
SimBAT-T courses consist of basic familiarization briefs, structured analytic
intelligence and operations-planning exercises, and a capstone tabletop training
exercise (wargame). The wargame employs one or more manual, commercial off-the
shelf (COTS) models and is implemented using classic Naval War College wargaming
Leveraging and Scaling Scenario-based Training Simulations for Better
Intelligence Analysis, Jacqueline Barbieri.
There are several key factors that impact the applied practice of intelligence analysis,
including: technology, methodology, data, mission, and culture. Legacy approaches to
training intelligence analysts tend to be stove=piped in each of these areas, linear in
nature, and do not adequately exercise analysts in maintaining performance under
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pressure. This presentation examines lessons learned from the experience of running a
multi-agency experiment to train intelligence analysts that leveraged a live exercise to
both simulate a realistic, deployed environment and to present trainees with multifaceted, non-linear challenges in a safe setting. It will explore the key components of
the scenario-based, live, capstone approach borrowed from the military community
for this experiment, and explore the components costs and benefits. Next, it describes
the philosophy that informed the execution of the experiment, and its impact on the
trainee experience. It concludes with a discussion of a potential path forward for
scaling this approach to training without degrading the value of the experience for
04:15 to 04:30

Closing Remarks

04:30 to 6:00

SPY Museum

Rubn Arcos is professor of communication sciences at Rey Juan Carlos University
(Madrid, Spain). He is deputy director at the Centre for Intelligence Services and
Democratic Systems, and coordinator of the MA Program in Intelligence Analysis. He
is also founder and Chair of Spain Chapter of Strategic and Competitive Intelligence
Professionals; recent publishing includes The Art of Intelligence: Simulations,
Exercises, and Games, and he is deputy editor of Inteligencia y Seguridad (Journal of
Jacqueline Barbieri is the co-founder and CEO of Whitespace Solutions, LLC. She
has over a decade of experience developing and implementing ground-breaking
collection and analytic approaches, ranging from threat emulation to qualitative
modeling of adversary behavior based on technical and open-source intelligence.
Barbieri has managed advanced analytical projects and capability research and
development efforts for government customers across the Intelligence Community, Law
Enforcement organizations and the Department of Defense. Most recently, Jackie led
several Activity-Based Intelligence (ABI) projects, and a team of expert practitioners
and software engineers in this space. She launched an effort that developed and
executed live ABI experiment scenarios at the premier venue for ABI training and
tradecraft development.
Benjamin Bell is a principal and founder with Aqru Research and Technology which
addresses the use of advanced technologies for decision support, training and education
across a spectrum of applications, including K-12, higher education, military, and
national security training. He is an associate editor for IEEE Transactions on HumanMachine Systems. Dr. Bell holds a Ph.D. from Northwestern University.
Elena Snchez Blanco has been working at the Spanish Intelligence Service (CNI,
Centro Nacional de Inteligencia) for over twenty-six years and has extensive experience
in counter-terrorism, counter-intelligence, the Middle East, and the Maghreb. From
2008 to 2012, she was the Secretary General of CNI and from 2006 to 2008 she was
Assistant Director of Intelligence. Snchez Blanco holds graduate degrees in

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Translation from the Universidad Complutense de Madrid and in The Contemporary

Maghreb from Universidad Nacional de Educacin a Distancia.
Daryn Cambridge is a Senior Program Officer at the United States Institute of Peace
(USIP) where he leads curriculum development and educational design for USIPs
Global Campus - a suite of online courses exploring conflict management and peacebuilding themes and skills. Daryn is also a peace educator in residence and adjunct
professor at American University in Washington, DC, where he teaches courses on
education for international development, peace pedagogy, and nonviolent action.
Katrina N. Dusek joined the Center for Applied Strategic Learning at the National
Defense University (NDU) in July of 2011. As a Research Analyst, she researches,
develops and facilitates games and tabletop exercises in support of military education.
Most recently, she has served as an Intelligence Analyst for NATO Maritime Command
Headquarters and in the Defense Intelligence Agencys Afghanistan-Pakistan Task
Force. She received a Master of Arts in Russian and East European Studies from the
University of North Carolina at Chapel Hill in 2008.
Jacqueline Eyl is International Spy Museums Youth Education Director and holds an
M.A.T. in Museum Education and a BA in archaeology from Emory University. For
the past eleven years at the International Spy Museum, Ms. Eyl has developed the
Museums KidSpy series of public programming in which young people learn about
various aspects of intelligence and espionage and participate in simulated mission-based
activities. She also creates in-service trainings for teachers that use intelligence studies
as a lens for classroom curriculum. She has written and developed seven curriculum
publications that provide educators with tools and lesson plans to integrate.
Jan Goldman has been teaching intelligence courses for more than 30 years. He is the
editor of a series of intelligence textbooks, and an internationally recognized expert on
ethics and intelligence. He is the editor of two books released this year, The Central
Intelligence Agency: An Encyclopedia of Covert Operations, Intelligence Gathering,
and Spies, and War on Terror Encyclopedia: From the Rise of Al Qaeda to 9/11 and
Noel Hendrickson is Associate Professor and Director of the Intelligence Analysis
Program at James Madison University. Hendrickson earned a Ph.D. in Philosophy from
the University of Wisconsin in 2002. He has written articles on action theory and
critical thinking for intelligence analysis, and is the author of Counterfactual
Reasoning: A Basic Guide for Analysts, Strategists, and Decision-Maker; a co-author of
Handbook of Critical Thinking; and a co-author of the Digital Logic and Critical
Thinking (Pearson Prentice Hall, forthcoming).
Jim Jones is an Associate Professor in the Computer Forensics program at George
Mason University. He has been a cyber-security practitioner and researcher for almost
20 years. He has performed network and system vulnerability and penetration tests, led
a cyber-incident response team, conducted digital forensics investigations, and taught
university courses. His research interests are focused on digital artifact extraction,
analysis, and manipulation, as well as on offensive cyber deception in adversarial

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environments, and analytic techniques for cyber security. Jones holds a Ph.D. from
George Mason University in Computational Sciences and Informatics.

Dominic Kiraly is Director for Educational Technology at the United States Institute of
Peace, where he founded and leads USIPs Global Campus, which prepares individuals
worldwide to prevent and transform violent conflict. In this role, he leads a multidisciplinary team that creates innovative training tools with global accessibility. Kiraly
is the co-founder and former vice president of the Washington, DC-based consulting
company TechChange (The Institute for Technology and Social Change).
Kenneth Kligge is the Director of the Wargaming Division at the Center for Applied
Strategic Learning and responsible for all aspects of development and delivery of
experiential learning events. He directs and leads the externally funded team responsible
for the Office of the Secretary of Defense National Security Policy Analysis Forum
William Lawhead retired from the University of Mississippi in 2012 after forty-one
years of teaching philosophy and seven years as Chair of the Department of Philosophy
and Religion. He has served on the advisory board of the University of Mississippis
Center for Intelligence and Security Studies. He is the author of Western Philosophy,
The Voyage of Discovery, 4th ed. (Cengage, 2015) and The Philosophical Journey, 6th
ed. (McGraw-Hill, 2014). Dr. Lawhead received his Ph.D. in philosophy from the
University of Texas, Austin.
Hyong M. Lee is a Senior Policy Analyst with the Center for Applied Strategic
Learning (CASL). He joined National Defense University in January, 2002, when he
started working at the National Strategic Gaming Center, the prior incarnation of CASL.
As part of the CASL, he supports exercise efforts for the various components of
National Defense University, the Joint Staff, combatant commanders, and CASL
outreach audiences.
Stephen Marrin is an associate professor in the Department of Integrated Science and
Technology at James Madison University, teaching in its Intelligence Analysis program.
He was an analyst with the Central Intelligence Agency and then the US Government
Accountability Office. He holds a Ph.D. from the University of Virginia, and he is Chair
of the Intelligence Studies Section of the International Studies Association.
Roger Mason is co-founder of LECMgt, a strategic analysis and simulation design
company in Porter Ranch, California. Dr. Mason has designed simulations for a variety
of clients from federally funded research and development centers, to educational
institutions, to local and regional governments, and is a contributing author to Modern
War magazine.
Joseph Miranda is editor of Modern War magazine. Mr. Miranda has designed over
200 commercial wargames and simulations. He has designed simulations for DARPA
and the US Department of Defense. He is a prolific author and professional speaker on
the topics of simulation design. Miranda served as an officer with the US Army and
served as an instructor in counter=terrorism and intelligence at the John F. Kennedy
Special Warfare Center at Ft. Bragg.
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Pablo Molina is the Executive Director of the International Applied Ethics and
Technology Association and the Chief Information Officer at the Association of
American Law Schools. He is an adjunct professor at Georgetown University, where he
teaches graduate courses in ethics and technology management, in managing
information security, and in Internet governance. He holds a doctorate degree from
Georgetown University on the adoption of technology in higher education and an MBA
from Saint Louis University. In 2013 and 2014, he was named one of the most
influential Hispanics in information technology.
Amanda A. Ohlke is the Adult Education Director at the International Spy Museum in
Washington, DC. She specializes in developing innovative programming using
espionage-related subject matter such as Spy in the City, GPS-based interactive
missions drawn from real spy cases; Spy City Tours, an interactive bus tour of spyrelated sites in DC featuring a spy tradecraft-based mission; and Surveillance
Workshops taught in the streets and historic buildings of DC. Her paper, Developing
the Spy in the City Game at the International Spy Museum, received an Honorable
Mention, in the AAM Brooking Paper Competition on Creativity in Museums, in 2012.
She has a Master of Arts and Teaching in Museum Education from The George
Washington University.
Jos Miguel Palacios is Head of the Analysis Division at the EU Intelligence Analysis
Centre (EU INTCEN) of the European External Action Service in Brussels since 2011.
He joined SITCEN in 2006 after having developd his professional career as an analyst
at Spanish Ministry of Defense. Dr Palacios holds a PhD in Political Science and is the
author of "Transicin democrtica postcomunista: democratizacin y estatalidad en la
Unin Sovitica y en Yugoslavia" (2003). Recent publishing includes the article
Towards a European Concept of Intelligence for the journal Inteligencia y seguridad.
Paul Byron Pattak has extensive experience as a designer, planner, controller,
evaluator, role player, and game director in the planning, preparation, and
administration of war games and exercises for the Department of Homeland Security,
theFederal Emergency Management Agency, the Department of Energy, and the
military and intelligence communities. His areas of focus are on cyber security, disaster
response, continuity of government, continuity of operations, nuclear weapons accident
response, and contingency planning for senior leadership.
Peter Perla has over 30 years of experience in operations research and analysis,
organizational assessment, and systems simulation and gaming for government and
commercial clients. He is the author of The Art of Wargaming, (Naval Institute Press).
Randolph H. Pherson, Chief Executive Officer (CEO) of Globalytica, LLC, teaches
advanced analytic techniques and critical thinking and writing skills to analysts in both
the government and the private sector. He collaborated in several books to include with
Structured Analytic Techniques for Intelligence Analysis, in 2015. Mr. Pherson
developed a suite of collaborative web-based software tools and is currently developing
several other tools for challenging assumptions and generating alternative futures. In
2000, he completed a 28-year career in the Intelligence Community. He is the recipient
of both the Distinguished Intelligence Medal for his service as NIO for Latin America,
and the Distinguished Career Intelligence Medal.
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Julian Richards spent nearly 20 years working in intelligence and security for the
British government. In 2008, he co-founded the Centre for Security and Intelligence
Studies at the University of Buckingham, where he teaches on two graduate programs in
Intelligence Studies and Global Security. He is the author of The Art and Science of
Intelligence Analysis and A Guide to National Security: Threats, Responses and
Strategies; and Cyber-War: The Anatomy of the Global Security Threat. He holds a
doctorate from Cambridge University in 1993.
Melonie K. Richey is currently the Deputy Director of the Virginia Operations National
Intelligence Division at Camber Corporation. Formerly a research analyst within
Mercyhurst Universitys Tom Ridge School of Intelligence Studies and Information
Science, Ms. Richeys areas of analytic expertise are network analysis, geospatial
modeling, and interdisciplinary intelligence training.
Jim Ruf is a member of the U.S. Institute of Peaces Academy for International
Conflict Management and Peacebuilding team, where he serves as a senior program
officer for civilian military affairs. In this capacity Jim represents the Institute to both
military and civilian organization officials to reinforce USIPs position as a respected
facilitator of civ-mil relations. Additionally, he creates and maintains efforts to develop
relevant workshops, engagements, and education and outreach programs. Jim joined
USIP after successfully completing a 32=-year assignment in the U.S. military.
Timothy J. Smith is a senior analyst and analytic methodologist with the Office of
Naval Intelligence (ONI) and manager of ONIs Simulation-Based Analysis and
Training (SimBAT) activity. He commenced duty in the mid-1980s, as an operational
intelligence watch officer tracking the activities of the then-Soviet Navy. He transferred
over to ONI's air warfare division, serving as an integration analyst during the Gulf War
and after, for which he was awarded a Meritorious Civilian Service Award. In the past,
Mr. Smith undertook an analytic modernization portfolio, developing methodology that
has been recognized in three Galileo Award-winning papers. When not at work, Mr.
Smith runs an historical strategy-gaming club and offers strategy game-based cognitivedevelopment courses for children.
Jean Stanford has worked in the health care information technology field for over forty
years. She has led teams of developers and subject=matter experts in assessing existing
systems, analyzing requirements, and building new systems in both the public and
private sectors. Currently she is an adjunct instructor for the Graduate Program in
Technology Management at Georgetown University (teaching health informatics and
cyber security) and is manager partner of Del Rey Analytics (a health cyber-security
Omid Townsend is the founder and CEO of Stratcon, LLC, a cyber and intelligence
education firm, and the lead instructor for the intelligence analysis program at the
University of West Florida. He is currently a counter-narcotics investigator in the Office
of Foreign Assets Central at the US Treasury. He is a reserve military intelligence
officer who served in Kabul, Afghanistan, in support of counter-corruption and counterthreat finance initiatives. He holds an MALS from Georgetown University.

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Fernando Velasco is associate professor of Moral Philosophy and Director of the

Centre for Intelligence Services and Democratic Systems at Rey Juan Carlos University.
He is co-director of the MA Program in Intelligence Analysis. He is co-editor of
Inteligencia y Seguridad: Revista de anlisis y prospectiva. He has published a number
of articles in journals and is the coeditor of Intelligence as a Scientific Discipline,
Cultura de Inteligencia (Intelligence Culture), 2012) and Estudios de Inteligencia
(Intelligence Studies).
Edward Waltz is a Distinguished Member of the Technical Staff at Virginia Tech. He
was the Chief Scientist for Intelligence at BAE Systems Technology Solutions over the
last decade. He has led numerous hard=target and counter-denial and -deception
programs, applying computational modeling and simulation to understand target
dynamics for the Intelligence Community and the U.S. Department of Defense.
Previously he develped data=-fusion technology and systems for airborne non-acoustic
anti-submarine warfare, the Space Shuttle, and air-combat target recognition.
Tim Wilkie is a Research Fellow in the Wargaming Division of the Center for Applied
Strategic Learning (CASL) at National Defense University (NDU). His work as a game
designer supports the educational mission of NDU's component schools. He initiated
and continues to organize CASL's Roundtables on Innovation in Strategic Gaming, and
serves as co-chair of the Connections interdisciplinary wargaming conference.
Previously he worked as a Foreign Service Officer for the Department of State. He is a
graduate of the University of Chicago and The Fletcher School of Law and Diplomacy.

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Call us so we can talk about solutions to your challenges.


11145 Tampa Ave Suite 24A

Porter Ranch, California 913226, Call Toll Free: 866-934-6258

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Georgetown Global Education Institute

The Georgetown Global Education Institute (GGEI) is an
international executive training program that provides education,
training, and mentoring to leaders and administrators from
emerging economies. GGEI brings together the worlds leaders in
a collaborative educational environment tailored for senior
government officials and corporate executives from around the
world, including China, Japan, India, and Brazil. Georgetown has
created an interactive network of institutions and organizations
that provide expertise in the areas of urban development, financial
management, sustainability, public policy and innovation, and
entrepreneurship. Program participants travel to various cities in
the U.S. and gain the knowledge they need to better understand
global, national, and regional issues facing governments today, as
well as the strategies needed to address those issues.

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Published by the Research Institute for European and American Studies (RIEAS)
The Research Institute for European and American Studies (RIEAS) based in Athens,
Greece publishes the Journal of Mediterranean and Balkan Intelligence (JMBI), which
is an international postgraduate, academic-led scholarly publication focused on the field
of intelligence, counterintelligence, terrorism, counterterrorism, geopolitics, and
international relations. In the global society we live in today, it is important more than
ever to work together in order to solve our common problems. The JMBI aims to
provide opportunity to young, postgraduate scholars to prepare for careers in academics,
government, and journalism, as well as in the private sector. The JMBI is committed to
provide an outlet for reasoned intellectual study and the Editorial Team of the Journal
hopes to ignite a blaze of future success.
The Research Institute for European and American Studies promotes the
understanding of international affairs. Special attention is devoted to transatlantic
relations, intelligence studies and terrorism, European integration, international
security, Balkan and Mediterranean studies, and Russian foreign policy, as well as
policy=-making on national and international markets. The Institute seeks to
achieve this objective through research, by publishing its research papers on
international politics and intelligence studies, by organizing seminars, as well as by
providing analyses via its web site. The Institute is an autonomous organization,
and its activities and views are independent of any public or private bodies; the
Institute is not allied to any political party, denominational group, or ideological
For more information, contact
Dr. John M. Nomikos
Founding Editor, Journal of Mediterranean and Balkan Intelligence (JMBI)
Director, Research Institute for European and American Studies (RIEAS)
1, Kalavryton Street, Alimos, 17456, Athens, Greece.
Emails: (work)
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Handbook of Warning Intelligence: Assessing

the Threat to National Security - The Complete
Declassified Edition (Cynthia Grabo)
This new and final edition is a follow-up to the
authors Handbook of Warning Intelligence
(Scarecrow Press, 2010), published after it was
agreed that the last ten chapters would remain
classified. These final ten chapters have recently
been released by the government and complete the
manuscript as it was originally intended to be
published by the author in 1972.

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To be released This summer !!

The Central Intelligence Agency

Encyclopedia of Covert Operations, Intelligence Gathering, and Spies

Jan Goldman, Editor

This two-volume work traces, through facts

and documents, the history of the CIA, from
the people involved to the operations
conducted for national security. What covert
actions have been undertaken by the CIA to
kill foreign leaders? This two-volume
reference work offers both students and
general-interest readers a definitive resource
that examines the impact the CIA has had on
world events throughout the Cold War and
beyond. From its intervention in Guatemala in
1954, through the Bay of Pigs, the Vietnam
War, the Iran-Contra Affair, and its key role in
Afghanistan following the terrorist attacks of
September 11th, 2001, this objective, apolitical work covers all of this
controversial intelligence agency's most notable successes and failures. The
content focuses on describing how a U.S. government organization that is
unlike any other conducts covert warfare, surreptitiously collects
information, and conducts espionage. The work allows for easy reference
of former CIA operations and spies, looking at the positive and negative
aspects of each operation and the "why" and "how" of its execution. The
second volume provides documentation that supports and amplifies more
than 200 cross-referenced entries. Readers will be able to understand the
reasons behind the CIA's various actions, perceive how the agency's role
has evolved across its 75-year history, and intelligently consider the
viability and future of the CIA.

Publication Date: August 2015, Pages: 891,Volumes: 2

Hardcover, ISBN # 978-1-61069-092-8
ISBN # 978-1-61069-091-1

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The War on Terror Encyclopedia

From the Rise of Al Qaeda to 9/11 and Beyond
Jan Goldman, Editor

The practice of rendition began in the United

States long before the events of September 11,
2001. This fascinating reference chronicles the
individuals, operations, and events of the War on
Terror around the world, exploring its causes and
consequences through the lenses of policy,
doctrine, and tactics of combat. The War on
Terror is more than a political movement to
identify and prosecute terrorists ... it has become
a cornerstone of economic and military
importance. This campaign has shaped policy in
the Middle East, prompted uprisings of Islamic
fundamentalists against the West, and redefined
the ideology of warfare. This single-volume encyclopedia provides readers
with more than 200 engaging entries on the myriad events, key individuals,
and the organizations that have played a major role in the War on Terror.
The AZ entries define the policies and doctrines; describe the armies,
battlefields, and weapons employed; and profile the figures whose actions
and decisions set the course of history. The expert contributors decode
military jargon for non-specialist readers and explain the unconventional
tactics used in the War on Terror, shedding light on the reasons behind the
attacks, the political maneuvering of the leaders involved, and the internal
conflicts and external clashes that drove terrorists to settle all over the
world. The book also includes detailed essays on the impact of the
September 11 attacks on U.S. foreign policy, presidential powers, and
public opinion.

Hardcover, ISBN # 978-1-61069-510-7

eBook ISBN # 978-1-61069-511-4

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