Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Bangalore
Submitted by
Tojo Mathew Thomas
University Reg. No. 09JJCMA058
SYNOPSIS
Submitted for MBA Programme
Project Title
A service gap analysis on gaming industry: A customer perspective
Introduction:
The gaming industry is relatively young, but then again so is the so is the entire
computer industry. In the beginning, the industry was dominated by coin-operated arcade
games. But now the emphasis is on personal gaming hardware such as Microsofts Xbox,
Sonys Playstations, Nintendos Gamecube and Wii and the PC for home and the mobile
gaming industry being the latest addition to the industry. There are many game software
development studios and Publishing houses such as massive companies such as Activision
and Electronic Arts.
behaviour and an exploratory study of the market strategies of different gaming companies.
In this context its very necessary to analyse the gaps between gaming companys perception
and gamers perception.
Research Instruments:Questionnaires with open ended, closed ended and multiple choices questions.
All the aspects of necessary variables will be taken into account for the
questionnaire design.
Proposed Chapters:
Introduction Topic, objectives, scope, Limitations.
Research Design methodology, data collection, type of research, statistical tools,
Suggestions
Bibliography
Signature of Student:
__________________
Name of the Guide: Prof. Vinod Joseph
Tojo Mathew Thomas