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"lang"

{
"Language"
"romanian"
"Tokens"
{
"DOTA_AttackMove"
"Micare de atac"
"[english]DOTA_AttackMove"
"Attack Move"
"DOTA_Move"
"Micare"
"[english]DOTA_Move"
"Move"
"DOTA_UnitQuery"
"Solicit un/o obiect/unitate"
"[english]DOTA_UnitQuery"
"Query an object/unit"
"DOTA_ExecuteAbility0" "Abilitatea #1"
"[english]DOTA_ExecuteAbility0" "Ability 1"
"DOTA_ExecuteAbility1" "Abilitatea #2"
"[english]DOTA_ExecuteAbility1" "Ability 2"
"DOTA_ExecuteAbility2" "Abilitatea #3"
"[english]DOTA_ExecuteAbility2" "Ability 3"
"DOTA_ExecuteAbility3" "Abilitatea #4"
"[english]DOTA_ExecuteAbility3" "Ability 4"
"DOTA_ExecuteAbility4" "Abilitatea #5"
"[english]DOTA_ExecuteAbility4" "Ability 5"
"DOTA_ExecuteAbility5" "Abilitatea Ultimat"
"[english]DOTA_ExecuteAbility5" "Ability Ultimate"
"DOTA_RespawnTime"
"nviere n %s1 secunde"
"[english]DOTA_RespawnTime"
"Respawning in %s1 seconds"
"DOTA_RespawnTimeShort" "nviere n %s1 sec"
"[english]DOTA_RespawnTimeShort"
"Respawn in %s1 secs"
"DOTA_UnitLevel"
"Nivel %s1"
"[english]DOTA_UnitLevel"
"Level %s1"
"DOTA_StrengthStatus" "%s1 STR"
"[english]DOTA_StrengthStatus" "%s1 STR"
"DOTA_STR"
"STR"
"[english]DOTA_STR"
"STR"
"DOTA_AgilityStatus"
"%s1 AGI"
"[english]DOTA_AgilityStatus" "%s1 AGI"
"DOTA_AGI"
"AGI"
"[english]DOTA_AGI"
"AGI"
"DOTA_IntellectStatus" "%s1 INT"
"[english]DOTA_IntellectStatus" "%s1 INT"
"DOTA_INT"
"INT"
"[english]DOTA_INT"
"INT"
"DOTA_DamageStatus"
"%s1 Damage"
"[english]DOTA_DamageStatus"
"%s1 Damage"
"DOTA_ArmorStatus"
"%s1 Armur"
"[english]DOTA_ArmorStatus"
"%s1 Armor"
"DOTA_ARMOR"
"ARMUR"
"[english]DOTA_ARMOR" "ARMOR"
"DOTA_UnitHold" "Pstreaz poziia"
"[english]DOTA_UnitHold"
"Hold Position"
"DOTA_UnitStop" "Oprete"
"[english]DOTA_UnitStop"
"Stop"
"DOTA_LevelUp" "MBUNT ETE NIVEL"
"[english]DOTA_LevelUp" "LEVEL UP"
"DOTA_LevelUp_Req"
"Necesit erou de nivel %s1"
"[english]DOTA_LevelUp_Req"
"Requires Hero Level %s1"
"DOTA_AttributesUp"
"NIVEL %s1"
"[english]DOTA_AttributesUp"
"LEVEL %s1"
"DOTA_Abilities"
"ABILITI"
"[english]DOTA_Abilities"
"ABILITIES"
"DOTA_Items"
"OBIECTE ECHIPATE"

"[english]DOTA_Items" "EQUIPPED ITEMS"


"DOTA_Shop"
"Bazar"
"[english]DOTA_Shop"
"Shop"
"DOTA_AttribArmor"
"Armur"
"[english]DOTA_AttribArmor"
"Armor"
"DOTA_AttribDamage"
"Damage"
"[english]DOTA_AttribDamage"
"Damage"
"DOTA_More"
"MAI MULTE"
"[english]DOTA_More"
"MORE"
"DOTA_Developer"
"Productor"
"[english]DOTA_Developer"
"Developer"
"DOTA_NeedMana" "%s1 sec"
"[english]DOTA_NeedMana"
"%s1 sec"
"DOTA_ManaCost" "COST MANA %s1"
"[english]DOTA_ManaCost"
"MANA COST %s1"
"DOTA_Basics" "ELEMENTE DE BAZ"
"[english]DOTA_Basics" "BASICS"
"DOTA_Upgrades" "UPGRADES"
"[english]DOTA_Upgrades"
"UPGRADES"
"DOTA_Attributes"
"ATRIBUTE"
"[english]DOTA_Attributes"
"ATTRIBUTES"
"DOTA_LevelLabel"
"Nivelul: %s1"
"[english]DOTA_LevelLabel"
"Level: %s1"
"DOTA_StackCount"
"Numr Suprapuneri: %s1"
"[english]DOTA_StackCount"
"Stack Count: %s1"
"DOTA_Charges" "Folosiri: %s1"
"[english]DOTA_Charges" "Charges: %s1"
"DOTA_Health" "VIA"
"[english]DOTA_Health" "HEALTH"
"DOTA_Mana"
"MANA"
"[english]DOTA_Mana"
"MANA"
"DOTA_Skills" "ABILITI"
"[english]DOTA_Skills" "SKILLS"
"DOTA_AttributeFooter" "DAMAGE: %s1 ARMUR: %s2"
"[english]DOTA_AttributeFooter" "DAMAGE: %s1 ARMOR: %s2"
"DOTA_UnitSelection_Title"
"SELECTAREA UNITILOR"
"[english]DOTA_UnitSelection_Title"
"UNIT SELECTION"
"DOTA_SelectHeroAndCenter"
"Selecteaz eroul i centreaz camera"
"[english]DOTA_SelectHeroAndCenter"
"Select Hero and Center Camera"
"DOTA_TabUnit" "Cicleaz printre unitaile selectate"
"[english]DOTA_TabUnit" "Cycle Through Selected Units"
"DOTA_ControlGroup1"
"Grup de Control 1"
"[english]DOTA_ControlGroup1" "Control Group 1"
"DOTA_ControlGroup2"
"Grup de Control 2"
"[english]DOTA_ControlGroup2" "Control Group 2"
"DOTA_ControlGroup3"
"Grup de Control 3"
"[english]DOTA_ControlGroup3" "Control Group 3"
"DOTA_ControlGroup4"
"Grup de Control 4"
"[english]DOTA_ControlGroup4" "Control Group 4"
"DOTA_ControlGroup5"
"Grup de Control 5"
"[english]DOTA_ControlGroup5" "Control Group 5"
"DOTA_StatTooltip_Header"
"Atributele eroului:\n\n"
"[english]DOTA_StatTooltip_Header"
"Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength"
"Strength:"
"[english]DOTA_StatTooltip_Strength"
"Strength:"
"DOTA_StatTooltip_Agility"
"Agility:"
"[english]DOTA_StatTooltip_Agility"
"Agility:"
"DOTA_StatTooltip_Intelligence" "Intelligence:"
"[english]DOTA_StatTooltip_Intelligence"
"Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib"
"Atribut primar\n"

"[english]DOTA_StatTooltip_PrimaryAttrib"
" Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus"
"- Fiecare punct mrete punctele de via cu 19
\n- Fiecare punct mrete regenerarea punctelor de via cu 0.03\n"
"[english]DOTA_StatTooltip_StrengthBonus"
"- Each point increases hit poin
ts by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus" "- Fiecare 7 puncte mresc armura cu 1\n- Fiecare
punct mrete viteza de atac cu 1%\n"
"[english]DOTA_StatTooltip_AgilityBonus"
"- Every 7 points increase armor
by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus"
"- Fiecare punct mrete mana cu 13\n- Fieca
re punct mrete regenerarea de mana cu 0.04\n"
"[english]DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by
13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_PrimaryBonus" "- Fiecare punct mrete daunele cu 1\n"
"[english]DOTA_StatTooltip_PrimaryBonus"
"- Each point increases damage b
y 1\n"
"DOTA_StatTooltip_Buyback"
"Costul curent de rscumprare: %s1\n"
"[english]DOTA_StatTooltip_Buyback"
"Current Buy Back Cost: %s1\n"
"DOTA_GoodGuys" "Radiant"
"[english]DOTA_GoodGuys"
"The Radiant"
"DOTA_BadGuys" "Dire"
"[english]DOTA_BadGuys" "The Dire"
"DOTA_Towers" "Turnuri rmase: %s1"
"[english]DOTA_Towers" "Remaining Towers: %s1"
"DOTA_Barracks" "Barci: %s1"
"[english]DOTA_Barracks"
"Barracks: %s1"
"DOTA_NotAvailable"
"Nu este disponibil"
"[english]DOTA_NotAvailable"
"Not Available"
"DOTA_MoveForward"
"Camera nainte"
"[english]DOTA_MoveForward"
"Camera Forward"
"DOTA_MoveBack" "Camera napoi"
"[english]DOTA_MoveBack"
"Camera Back"
"DOTA_MoveLeft" "Camera stnga"
"[english]DOTA_MoveLeft"
"Camera Left"
"DOTA_MoveRight"
"Camera dreapta"
"[english]DOTA_MoveRight"
"Camera Right"
"DOTA_CameraGrip"
"Controlul camerei"
"[english]DOTA_CameraGrip"
"Camera Grip"
"DOTA_HeroSelect"
"Alege erou"
"[english]DOTA_HeroSelect"
"Select Hero"
"DOTA_HeroCenter"
"Centreaz erou"
"[english]DOTA_HeroCenter"
"Center Hero"
"DOTA_HeroMoveHome"
"Deplaseaz eroul acas"
"[english]DOTA_HeroMoveHome"
"Hero Move Home"
"DOTA_ControlGroupCycle"
"Tasta grupului de control"
"[english]DOTA_ControlGroupCycle"
"Control Group Tab"
"DOTA_ControlGroup6"
"Grup de Control 6"
"[english]DOTA_ControlGroup6" "Control Group 6"
"DOTA_Escape" "Scap"
"[english]DOTA_Escape" "Escape"
"DOTA_Scoreboard"
"Tabel de Scor"
"[english]DOTA_Scoreboard"
"Scoreboard"
"DOTA_Screenshot"
"Captur de ecran"
"[english]DOTA_Screenshot"
"Screenshot"
"DOTA_Voice"
"Voce"
"[english]DOTA_Voice" "Voice"
"DOTA_VoiceLane"
"Voce culoar"
"[english]DOTA_VoiceLane"
"Voice Lane"
"DOTA_ChatGlobal"
"Discuie toi"
"[english]DOTA_ChatGlobal"
"Chat All"

"DOTA_ChatTeam" "Discuie echip"


"[english]DOTA_ChatTeam"
"Chat Team"
"DOTA_Learn_Abilities" "nva abilitatea"
"[english]DOTA_Learn_Abilities" "Ability Learn"
"DOTA_Learn_Stats"
"mbunt ete abilit i"
"[english]DOTA_Learn_Stats"
"Upgrade Stats"
"DOTA_UseActionItem_Key"
"Obiect de aciune"
"[english]DOTA_UseActionItem_Key"
"Action Item"
"DOTA_StatTooltip_TotalAttributesSkilled"
"Atribute de nivel: "
"[english]DOTA_StatTooltip_TotalAttributesSkilled"
"Attributes Level: "
"DOTA_DmgArmorTooltip_AttackSpeed"
"Vitez de atac: "
"[english]DOTA_DmgArmorTooltip_AttackSpeed"
"Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds"
"sec pe atac"
"[english]DOTA_DmgArmorTooltip_AttackSpeedSeconds"
"s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed"
"Vitez de micare: "
"[english]DOTA_DmgArmorTooltip_MoveSpeed"
"Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage"
"Damage atac:"
"[english]DOTA_DmgArmorTooltip_AttackDamage"
"Attack Damage: "
"DOTA_DmgArmorTooltip_AttackRange"
"Distan atac:"
"[english]DOTA_DmgArmorTooltip_AttackRange"
"Attack Range: "
"DOTA_DmgArmorTooltip_Armor"
"Armur fizic: "
"[english]DOTA_DmgArmorTooltip_Armor" "Physical Armor: "
"DOTA_DmgArmorTooltip_DmgResist"
"Rezisten la damage fizic: "
"[english]DOTA_DmgArmorTooltip_DmgResist"
"Physical Damage Resistance: "
"DOTA_DmgArmorTooltip_MagicArmor"
"Armur magic: "
"[english]DOTA_DmgArmorTooltip_MagicArmor"
"Magical Armor: "
"DOTA_DmgArmorTooltip_MagicDmgResist" "Rezisten la Magical Damage:"
"[english]DOTA_DmgArmorTooltip_MagicDmgResist" "Magical Damage Resistance: "
"DOTA_HeroTaunt_Key"
"Obiect de batjocur"
"[english]DOTA_HeroTaunt_Key" "Taunt Item"
"DOTAUI_AspectNormal" "4:3"
"[english]DOTAUI_AspectNormal" "4:3"
"DOTAUI_AspectWide16x9" "16:9"
"[english]DOTAUI_AspectWide16x9"
"16:9"
"DOTAUI_AspectWide16x10"
"16:10"
"[english]DOTAUI_AspectWide16x10"
"16:10"
"DOTAUI_Fullscreen"
"Ecran ntreg"
"[english]DOTAUI_Fullscreen"
"Fullscreen"
"DOTAUI_Window" "Fereastr"
"[english]DOTAUI_Window"
"Window"
"DOTAUI_BorderlessWindow"
"Fereastr fr margini"
"[english]DOTAUI_BorderlessWindow"
"Borderless Window"
"DOTA_Welcome" "Bun venit la DotA"
"[english]DOTA_Welcome" "Welcome to DotA"
"DOTA_Chat_Team"
"[ALIAI] %s1: %s2"
"[english]DOTA_Chat_Team"
"[ALLIES] %s1: %s2"
"DOTA_Chat_Team_Dead" "*MORT*[ALIAI] %s1: %s2"
"[english]DOTA_Chat_Team_Dead" "*DEAD*[ALLIES] %s1: %s2"
"DOTA_Chat_Spec"
"[Spectator] %s1: %s2"
"[english]DOTA_Chat_Spec"
"[Spectator] %s1: %s2"
"DOTA_Chat_All" "%s1: %s2"
"[english]DOTA_Chat_All"
"%s1: %s2"
"DOTA_Chat_PlayerKilled"
"%s1 tocmai a spulberat capul lui %s2 pentru %s3
aur!"
"[english]DOTA_Chat_PlayerKilled"
"%s1 just pwned %s2's head for %s3 gold!
"
"DOTA_Chat_PlayerDenied"
"%s1 tocmai a fcut deny la %s2!"
"[english]DOTA_Chat_PlayerDenied"
"%s1 just denied %s2!"
"DOTA_Chat_PlayerDeniedSelf"
"%s1 tocmai s-a sinucis!"
"[english]DOTA_Chat_PlayerDeniedSelf" "%s1 just committed suicide!"

"DOTA_Chat_PlayerKilledGood"
"%s1 tocmai a fost omort de ctre Dire!"
"[english]DOTA_Chat_PlayerKilledGood" "%s1 was just killed by The Dire!"
"DOTA_Chat_PlayerKilledBad"
"%s1 tocmai a fost omort de ctre Radiant!"
"[english]DOTA_Chat_PlayerKilledBad"
"%s1 was just killed by The Radiant!"
"DOTA_Chat_PlayerKilledGeneric" "%s1 tocmai a fost omort de ctre un Neutru!"
"[english]DOTA_Chat_PlayerKilledGeneric"
"%s1 was just killed by a Neutra
l!"
"DOTA_Chat_PlayerKilledAssist" "%s1 tocmai a fost omort! %s2 aur este mpr it ntre asi
sten e:"
"[english]DOTA_Chat_PlayerKilledAssist" "%s1 was just killed! %s2 gold is split
among assists:"
"DOTA_Chat_TowerPlayerKilled" "%s1 a distrus un turn!"
"[english]DOTA_Chat_TowerPlayerKilled" "%s1 destroyed a tower!"
"DOTA_Chat_TowerKilledGood"
"Un turn a fost distrus de ctre Dire!"
"[english]DOTA_Chat_TowerKilledGood"
"A tower was destroyed by The Dire!"
"DOTA_Chat_TowerKilledBad"
"Un turn a fost distrus de ctre Radiant!"
"[english]DOTA_Chat_TowerKilledBad"
"A tower was destroyed by The Radiant!"
"DOTA_Chat_BarracksKilled"
"Baraca %s1 %s2 %s3 a fost distrus!"
"[english]DOTA_Chat_BarracksKilled"
"%s1 %s2 %s3 Barracks has been destroyed
!"
"DOTA_Chat_TowerDenied" "%s1 a facut deny la un turn!"
"[english]DOTA_Chat_TowerDenied"
"%s1 denied a tower!"
"DOTA_Chat_FirstBlood" "%s1 a cauzat first blood omorndu-l pe %s2!"
"[english]DOTA_Chat_FirstBlood" "%s1 drew first blood by killing %s2"
"DOTA_Chat_DoubleKill" "%s1 a ob inut un double kill!"
"[english]DOTA_Chat_DoubleKill" "%s1 got a double kill!"
"DOTA_Chat_TripleKill" "%s1 are un TRIPLE kill!"
"[english]DOTA_Chat_TripleKill" "%s1 has a TRIPLE kill!"
"DOTA_Chat_QuadKill"
"%s1 a obinut un ULTRA KILL!"
"[english]DOTA_Chat_QuadKill" "%s1 earned an ULTRA KILL!"
"DOTA_Chat_QuintupleKill"
"%s1 ESTE PE UN RAMPAGE!!"
"[english]DOTA_Chat_QuintupleKill"
"%s1 IS ON A RAMPAGE!!"
"DOTA_Chat_KillStreak_3"
"killing spree"
"[english]DOTA_Chat_KillStreak_3"
"killing spree"
"DOTA_Chat_KillStreak_4"
"dominating"
"[english]DOTA_Chat_KillStreak_4"
"dominating"
"DOTA_Chat_KillStreak_5"
"mega kill"
"[english]DOTA_Chat_KillStreak_5"
"mega kill"
"DOTA_Chat_KillStreak_6"
"unstoppable"
"[english]DOTA_Chat_KillStreak_6"
"unstoppable"
"DOTA_Chat_KillStreak_7"
"wicked sick"
"[english]DOTA_Chat_KillStreak_7"
"wicked sick"
"DOTA_Chat_KillStreak_8"
"monster kill"
"[english]DOTA_Chat_KillStreak_8"
"monster kill"
"DOTA_Chat_KillStreak_9"
"GODLIKE"
"[english]DOTA_Chat_KillStreak_9"
"GODLIKE"
"DOTA_Chat_KillStreak_10"
"GODLIKE"
"[english]DOTA_Chat_KillStreak_10"
"GODLIKE"
"DOTA_Chat_KillStreakIs"
"%s1 este %s2"
"[english]DOTA_Chat_KillStreakIs"
"%s1 is %s2"
"DOTA_Chat_KillStreakIsOn"
"%s1 este pe un %s2"
"[english]DOTA_Chat_KillStreakIsOn"
"%s1 is on a %s2"
"DOTA_Chat_KillStreakHas"
"%s1 are un %s2"
"[english]DOTA_Chat_KillStreakHas"
"%s1 has a %s2"
"DOTA_Chat_KillStreakMax"
"%s1 este mai presus de %s2, cineva s l ucid!!"
"[english]DOTA_Chat_KillStreakMax"
"%s1 is beyond %s2, someone kill him!!"
"DOTA_Chat_KillStreak_Ended"
"%s1 tocmai a ncheiat un %s3 al lui %s2 pentru %s
4 aur!"
"[english]DOTA_Chat_KillStreak_Ended" "%s1 has just ended %s2s %s3 streak for %
s4 gold!"

"DOTA_Chat_BuyBack"
"%s1 tocmai a revenit n joc!"
"[english]DOTA_Chat_BuyBack"
"%s1 just bought back into the game!"
"DOTA_Chat_PickedUpAegis"
"%s1 a ridicat Aegis of the Immortal!"
"[english]DOTA_Chat_PickedUpAegis"
"%s1 picked up Aegis of the Immortal!"
"DOTA_Chat_KilledRoshanGood"
"Roshan a fost ucis de ctre Radiant! %s1 aur pent
ru fiecare erou Radiant!"
"[english]DOTA_Chat_KilledRoshanGood" "Roshan has been killed by the Radiant!
%s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad"
"Roshan a fost ucis de ctre Dire! %s1 aur pentru
fiecare erou Dire!"
"[english]DOTA_Chat_KilledRoshanBad"
"Roshan has been killed by the Dire! %s1
gold to each hero of The Dire!"
"DOTA_Chat_SuperCreepsGood"
"Toate barcile Dire au czut. Radiant au acum Mega
creeps!"
"[english]DOTA_Chat_SuperCreepsGood"
"All of the Dire Barracks have fallen. T
he Radiant now have Mega creeps!"
"DOTA_Chat_SuperCreepsBad"
"Toate barcile Radiant au czut. Dire au acum Mega
creeps!"
"[english]DOTA_Chat_SuperCreepsBad"
"All of the Radiant Barracks have fallen
. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase"
"%s1 tocmai a cumprat %s2!"
"[english]DOTA_Chat_ItemPurchase"
"%s1 just purchased %s2!"
"DOTA_Chat_Connect"
"%s1 s-a conectat la joc."
"[english]DOTA_Chat_Connect"
"%s1 has connected to the game."
"DOTA_Chat_Disconnect" "%s1 s-a deconectat de la joc."
"[english]DOTA_Chat_Disconnect" "%s1 has disconnected from the game."
"DOTA_Chat_DisconnectWaitForReconnect" "%s1 s-a deconectat de la joc. V rugm s atep
tai s se reconecteze."
"[english]DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected from the g
ame. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining"
"<font color='#FF0000'><b>%s1 are %s2 mi
nut rmas pentru a se reconecta.</b></font>"
"[english]DOTA_Chat_DisconnectTimeRemaining"
"<font color='#FF0000'><b>%s1 ha
s %s2 minute left to reconnect.</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural"
"<font color='#FF0000'><b>%s1 ar
e %s2 minute rmase pentru a se reconecta.</b></font>"
"[english]DOTA_Chat_DisconnectTimeRemainingPlural"
"<font color='#FF0000'><
b>%s1 has %s2 minutes left to reconnect.</b></font>"
"DOTA_Chat_SafeToLeave" "<font color='#FF0000'><b>Jocul acesta poate fi prsit acum
n siguran.</b></font>"
"[english]DOTA_Chat_SafeToLeave"
"<font color='#FF0000'><b>This game is n
ow safe to leave.</b></font>"
"DOTA_Chat_Reconnect" "%s1 s-a reconectat la joc."
"[english]DOTA_Chat_Reconnect" "%s1 has reconnected to the game."
"DOTA_Chat_Abandon"
"%s1 a abandonat jocul."
"[english]DOTA_Chat_Abandon"
"%s1 has abandoned the game."
"DOTA_Chat_Rune_DoubleDamage" "%s1 a activat o run de <font color='#82CAFF'>Dub
le Damage</font>."
"[english]DOTA_Chat_Rune_DoubleDamage" "%s1 activated a <font color='#82CAFF'>D
ouble Damage</font> rune."
"DOTA_Chat_Rune_Haste" "%s1 a activat o run de <font color='#F62817'>Haste</font
>."
"[english]DOTA_Chat_Rune_Haste" "%s1 activated a <font color='#F62817'>Haste</fo
nt> rune."
"DOTA_Chat_Rune_Illusion"
"%s1 a activat o run de <font color='#FFD700'>Ill
usion</font>."
"[english]DOTA_Chat_Rune_Illusion"
"%s1 activated an <font color='#FFD700'>
Illusion</font> rune."
"DOTA_Chat_Rune_Invisibility" "%s1 a activat o run de <font color='#8B008B'>Inv
isibility</font>."

"[english]DOTA_Chat_Rune_Invisibility" "%s1 activated an <font color='#8B008B'>


Invisibility</font> rune."
"DOTA_Chat_Rune_Regeneration" "%s1 a activat o run de <font color='#7FFF00'>Reg
eneration</font>."
"[english]DOTA_Chat_Rune_Regeneration" "%s1 activated a <font color='#7FFF00'>R
egeneration</font> rune."
"DOTA_Chat_Rune_Bottle_DoubleDamage"
"%s1 a mbuteliat o run de <font color='#82
CAFF'>Double Damage</font>."
"[english]DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 has bottled a <font color='
#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Bottle_Haste" "%s1 a mbuteliat o run de <font color='#F62817'>Ha
ste</font>."
"[english]DOTA_Chat_Rune_Bottle_Haste" "%s1 has bottled a <font color='#F62817'
>Haste</font> rune."
"DOTA_Chat_Rune_Bottle_Illusion"
"%s1 a mbunteliat o run de <font color='#F
FD700'>Illusion</font>."
"[english]DOTA_Chat_Rune_Bottle_Illusion"
"%s1 has bottled an <font color=
'#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Bottle_Invisibility"
"%s1 a mbuteliat o run de <font color='#8B
008B'>Invisibility</font>."
"[english]DOTA_Chat_Rune_Bottle_Invisibility" "%s1 has bottled an <font color=
'#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Bottle_Regeneration"
"%s1 a mbuteliat o run de <font color='#7F
FF00'>Regeneration</font>."
"[english]DOTA_Chat_Rune_Bottle_Regeneration" "%s1 has bottled a <font color='
#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_NoHero"
"Niciun erou"
"[english]DOTA_Chat_NoHero"
"No Hero"
"DOTA_Chat_InTheBag"
"%s1 a bgat-o n sac!"
"[english]DOTA_Chat_InTheBag" "%s1 has bagged it!"
"DOTA_Chat_SecretShop" "Mergi la magazinul secret pentru a primi %s1"
"[english]DOTA_Chat_SecretShop" "Go to the secret shop to get a %s1"
"DOTA_Chat_ItemAutoPurchased" "Obiectul %s1 a fost achizi ionat pentru tine!"
"[english]DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased for you
!"
"DOTA_Chat_ItemsCombined"
"Obiectele tale s-au combinat pentru a forma %s1
!"
"[english]DOTA_Chat_ItemsCombined"
"Your items have combined to form a %s1!
"
"DOTA_Chat_CourierLostGood"
"Curierul Radiant a fost ucis."
"[english]DOTA_Chat_CourierLostGood"
"Radiant's courier has been killed."
"DOTA_Chat_CourierLostBad"
"Curierul Dire a fost ucis."
"[english]DOTA_Chat_CourierLostBad"
"Dire's courier has been killed."
"DOTA_Chat_GlyphUsedGood"
"Cldirile Radiant au fost fortificate."
"[english]DOTA_Chat_GlyphUsedGood"
"Radiant structures have been fortified.
"
"DOTA_Chat_GlyphUsedBad"
"Cldirile Dire au fost fortificate."
"[english]DOTA_Chat_GlyphUsedBad"
"Dire structures have been fortified."
"DOTA_Chat_CantUseActionItem" "Nu po i folosi '%s1' deocamdat - %s2."
"[english]DOTA_Chat_CantUseActionItem" "You can't use '%s1' right now - %s2."
"DOTA_Chat_ChargesExhausted"
"Ai folosit ultima ncrctur a obiectului '%s1'."
"[english]DOTA_Chat_ChargesExhausted" "You have used the last charge on your i
tem '%s1'."
"DOTA_Chat_Bot_Gank"
"Atacm %s1!"
"[english]DOTA_Chat_Bot_Gank" "Attacking %s1!"
"DOTA_Chat_Bot_PushTower"
"Avansm %s1"
"[english]DOTA_Chat_Bot_PushTower"
"Pushing %s1"
"DOTA_Chat_Bot_Defend" "Aprm %s1"
"[english]DOTA_Chat_Bot_Defend" "Defending %s1"
"DOTA_Chat_Bot_Roam"
"Cutreierm spre %s1 pentru a-l ganka"

"[english]DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank"


"DOTA_Chat_Bot_RoamGank"
"Continu %s1!"
"[english]DOTA_Chat_Bot_RoamGank"
"Go on %s1!"
"DOTA_Chat_Bot_GankRetreat"
"M-am retras"
"[english]DOTA_Chat_Bot_GankRetreat"
"I'm out"
"DOTA_Chat_Bot_RuneTop" "Verific runa de sus"
"[english]DOTA_Chat_Bot_RuneTop"
"Checking top rune"
"DOTA_Chat_Bot_RuneBottom"
"Verific runa de jos"
"[english]DOTA_Chat_Bot_RuneBottom"
"Checking bottom rune"
"DOTA_Chat_Bot_Roshan" "La Roshan!"
"[english]DOTA_Chat_Bot_Roshan" "Doing Roshan!"
"DOTA_LaneNameNone"
"baz"
"[english]DOTA_LaneNameNone"
"base"
"DOTA_LaneNameTop"
"top"
"[english]DOTA_LaneNameTop"
"top"
"DOTA_LaneNameMiddle" "mid"
"[english]DOTA_LaneNameMiddle" "mid"
"DOTA_LaneNameBottom" "bot"
"[english]DOTA_LaneNameBottom" "bot"
"DOTA_Chat_ActionItemReason_Unknown"
"acum nu e un moment bun"
"[english]DOTA_Chat_ActionItemReason_Unknown" "now isn't a good time"
"DOTA_Chat_ActionItemReason_Dead"
"eti mort"
"[english]DOTA_Chat_ActionItemReason_Dead"
"you are dead"
"DOTA_Chat_ActionItemReason_Cooldown" "obiectul a fost folosit recent"
"[english]DOTA_Chat_ActionItemReason_Cooldown" "the item was used recently"
"DOTA_MiniKillCam_KillerInfo" "UCIS DE\n%s1"
"[english]DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn"
"Pregtete-te s nvii!"
"[english]DOTA_MiniKillCam_ReadytoRespawn"
"Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"[english]DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"DOTA_MiniKillcam_OtherDamage" "Damage Unit i"
"[english]DOTA_MiniKillcam_OtherDamage" "Creep Damage"
"DOTA_MiniKillcam_KilledByGood" "UCIS DE\nRadiant!"
"[english]DOTA_MiniKillcam_KilledByGood"
"KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad" "UCIS DE\nDire!"
"[english]DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_Timer"
"%s1:%s2"
"[english]DOTA_MiniKillcam_Timer"
"%s1:%s2"
"DOTA_Chat_Good"
"Radiant"
"[english]DOTA_Chat_Good"
"The Radiant"
"DOTA_Chat_Bad" "Dire"
"[english]DOTA_Chat_Bad"
"The Dire"
"DOTA_Chat_Melee"
"melee"
"[english]DOTA_Chat_Melee"
"Melee"
"DOTA_Chat_Ranged"
"Ranged"
"[english]DOTA_Chat_Ranged"
"Ranged"
"DOTA_Chat_LaneTop"
"top"
"[english]DOTA_Chat_LaneTop"
"Top"
"DOTA_Chat_LaneMid"
"mid"
"[english]DOTA_Chat_LaneMid"
"Mid"
"DOTA_Chat_LaneBot"
"bottom"
"[english]DOTA_Chat_LaneBot"
"Bottom"
"DOTA_Lobby_Player_Joined"
"%s1 s-a alturat."
"[english]DOTA_Lobby_Player_Joined"
"%s1 joined."
"DOTA_Lobby_Player_Left"
"%s1 a plecat."
"[english]DOTA_Lobby_Player_Left"
"%s1 left."
"DOTA_Lobby_Become_Leader_Self" "Eti acum liderul camerei."
"[english]DOTA_Lobby_Become_Leader_Self"
"You are now the Lobby Leader."
"DOTA_Lobby_Become_Leader"
"%s1 este acum liderul camerei."

"[english]DOTA_Lobby_Become_Leader"
"%s1 is now the Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup" "SETRI LOBBY DE EXERCI IU ONLINE"
"[english]DOTA_Lobby_Game_Lobby_Setup" "ONLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Name" "NUME JOC"
"[english]DOTA_Lobby_Game_Name" "GAME NAME"
"DOTA_Lobby_Game_Mode" "MOD JOC"
"[english]DOTA_Lobby_Game_Mode" "GAME MODE"
"DOTA_Lobby_Region"
"LOCAIE SERVER"
"[english]DOTA_Lobby_Region"
"SERVER LOCATION"
"DOTA_Lobby_Team_1_Logo"
"LOGO ECHIPA 1"
"[english]DOTA_Lobby_Team_1_Logo"
"TEAM 1 LOGO"
"DOTA_Lobby_Team_2_Logo"
"LOGO ECHIPA 2"
"[english]DOTA_Lobby_Team_2_Logo"
"TEAM 2 LOGO"
"DOTA_Lobby_Team_1_Name"
"NUME ECHIPA 1"
"[english]DOTA_Lobby_Team_1_Name"
"TEAM 1 NAME"
"DOTA_Lobby_Team_2_Name"
"NUME ECHIPA 2"
"[english]DOTA_Lobby_Team_2_Name"
"TEAM 2 NAME"
"DOTA_Lobby_Enable_Cheats"
"Activeaz Coduri"
"[english]DOTA_Lobby_Enable_Cheats"
"Enable cheats"
"DOTA_Lobby_Fill_Bots" "Umple sloturile goale cu boi"
"[english]DOTA_Lobby_Fill_Bots" "Fill empty slots with bots"
"DOTA_Lobby_Intro_Mode" "Mod Introductiv"
"[english]DOTA_Lobby_Intro_Mode"
"Intro Mode"
"DOTA_UI_Cancel"
"ANULEAZ"
"[english]DOTA_UI_Cancel"
"CANCEL"
"DOTA_UI_Ok"
"OK"
"[english]DOTA_UI_Ok" "OK"
"dota_region_automatic" "Automat"
"[english]dota_region_automatic"
"Automatic"
"dota_region_us_west" "SUA Vest"
"[english]dota_region_us_west" "US West"
"dota_region_us_east" "SUA Est"
"[english]dota_region_us_east" "US East"
"dota_region_europe"
"Luxemburg"
"[english]dota_region_europe" "Luxembourg"
"dota_region_hong_kong" "Hong Kong"
"[english]dota_region_hong_kong"
"Hong Kong"
"dota_region_singapore" "Singapore"
"[english]dota_region_singapore"
"Singapore"
"dota_region_shanghai" "Shanghai"
"[english]dota_region_shanghai" "Shanghai"
"dota_region_beijing" "Beijing"
"[english]dota_region_beijing" "Beijing"
"dota_region_malaysia" "Malaezia"
"[english]dota_region_malaysia" "Malaysia"
"dota_matchgroup_na"
"America de Nord"
"[english]dota_matchgroup_na" "North America"
"dota_matchgroup_sa"
"America de Sud"
"[english]dota_matchgroup_sa" "South America"
"dota_matchgroup_as"
"Asia"
"[english]dota_matchgroup_as" "Asia"
"dota_matchgroup_eu"
"Europa de Vest"
"[english]dota_matchgroup_eu" "Europe West"
"DOTA_Hero_Selection_Timer_Second"
"SECUND"
"[english]DOTA_Hero_Selection_Timer_Second"
"SECOND"
"DOTA_Hero_Selection_Timer_Seconds"
"SECUNDE"
"[english]DOTA_Hero_Selection_Timer_Seconds"
"SECONDS"
"DOTA_Hero_Selection_Search_Field_Default"
"CAUT EROI"
"[english]DOTA_Hero_Selection_Search_Field_Default"
"SEARCH HEROES"
"DOTA_Hero_Selection_Filter_All"
"TOI EROII"

"[english]DOTA_Hero_Selection_Filter_All"
"ALL HEROES"
"DOTA_Hero_Selection_AdvFilter_Carry" "Carry"
"[english]DOTA_Hero_Selection_AdvFilter_Carry" "Carry"
"DOTA_Hero_Selection_AdvFilter_Initiator"
"Initiator"
"[english]DOTA_Hero_Selection_AdvFilter_Initiator"
"Initiator"
"DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"[english]DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"DOTA_Hero_Selection_AdvFilter_Support" "Suport"
"[english]DOTA_Hero_Selection_AdvFilter_Support"
"Support"
"DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher"
"[english]DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher"
"DOTA_Hero_Selection_Team_Good" "RADIANT"
"[english]DOTA_Hero_Selection_Team_Good"
"THE RADIANT"
"DOTA_Hero_Selection_Team_Bad" "DIRE"
"[english]DOTA_Hero_Selection_Team_Bad" "THE DIRE"
"DOTA_Hero_Selection_STR"
"STRENGTH"
"[english]DOTA_Hero_Selection_STR"
"STRENGTH"
"DOTA_Hero_Selection_AGI"
"AGILITY"
"[english]DOTA_Hero_Selection_AGI"
"AGILITY"
"DOTA_Hero_Selection_INT"
"INTELLIGENCE"
"[english]DOTA_Hero_Selection_INT"
"INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good" "RADIANT: STRENGTH"
"[english]DOTA_Hero_Selection_STR_Good" "THE RADIANT: STRENGTH"
"DOTA_Hero_Selection_AGI_Good" "AGILITY"
"[english]DOTA_Hero_Selection_AGI_Good" "AGILITY"
"DOTA_Hero_Selection_INT_Good" "INTELLIGENCE"
"[english]DOTA_Hero_Selection_INT_Good" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Bad" "DIRE: STRENGTH"
"[english]DOTA_Hero_Selection_STR_Bad" "THE DIRE: STRENGTH"
"DOTA_Hero_Selection_AGI_Bad" "AGILITY"
"[english]DOTA_Hero_Selection_AGI_Bad" "AGILITY"
"DOTA_Hero_Selection_INT_Bad" "INTELLIGENCE"
"[english]DOTA_Hero_Selection_INT_Bad" "INTELLIGENCE"
"DOTA_Hero_Selection_Random"
"Erou aleator"
"[english]DOTA_Hero_Selection_Random" "Random Hero"
"DOTA_Hero_Selection_Confirm" "Selecteaz %s1"
"[english]DOTA_Hero_Selection_Confirm" "Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm"
"Baneaz %s1"
"[english]DOTA_Hero_Selection_Ban_Confirm"
"Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm"
"Alege %s1"
"[english]DOTA_Hero_Selection_Pick_Confirm"
"Pick %s1"
"DOTA_Hero_Selection_Pick"
"F ALEGEREA #%d"
"[english]DOTA_Hero_Selection_Pick"
"SELECT PICK #%d"
"DOTA_Hero_Selection_Ban"
"F BANUL #%d"
"[english]DOTA_Hero_Selection_Ban"
"SELECT BAN #%d"
"DOTA_Hero_Selection_Complete" "COMPLET"
"[english]DOTA_Hero_Selection_Complete" "COMPLETE"
"DOTA_Hero_Selection_Instruction"
"Ai %s1 pentru a alege un erou."
"[english]DOTA_Hero_Selection_Instruction"
"You have %s1 to choose a hero."
"DOTA_Hero_Selection_Instruction_Other" "Ceilali juctori i aleg eroii lor."
"[english]DOTA_Hero_Selection_Instruction_Other"
"Other players are choos
ing their heroes."
"DOTA_Hero_Selection_Filter_Starter"
"EROI RECOMANDA I PENTRU NCEPTORI"
"[english]DOTA_Hero_Selection_Filter_Starter" "RECOMMENDED STARTER HEROES"
"DOTA_Hero_Selection_Filter_Favorites" "Preferate"
"[english]DOTA_Hero_Selection_Filter_Favorites" "Favorites"
"DOTA_Hero_Selection_Filter_Recent"
"RECENT"
"[english]DOTA_Hero_Selection_Filter_Recent"
"RECENT"
"DOTA_CombatLogHeading" "Jurnal de lupt"
"[english]DOTA_CombatLogHeading"
"Combat Log"

"DOTA_ToolTip_Ability" "ABILITATE:"
"[english]DOTA_ToolTip_Ability" "ABILITY:"
"DOTA_ToolTip_Ability_NoTarget" "NICIO INT"
"[english]DOTA_ToolTip_Ability_NoTarget"
"No Target"
"DOTA_ToolTip_Ability_Passive" "Pasiv"
"[english]DOTA_ToolTip_Ability_Passive" "Passive"
"DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
"[english]DOTA_ToolTip_Ability_AutoCast"
"Auto-Cast"
"DOTA_ToolTip_Ability_Aura"
"Aur"
"[english]DOTA_ToolTip_Ability_Aura"
"Aura"
"DOTA_ToolTip_Ability_Toggle" "Comut"
"[english]DOTA_ToolTip_Ability_Toggle" "Toggle"
"DOTA_ToolTip_Ability_Target" " intire Unitate"
"[english]DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point"
" intire Punct"
"[english]DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting"
"AFECTEAZ:"
"[english]DOTA_ToolTip_Targeting"
"AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" "Inamici"
"[english]DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyHero"
"Eroi inamici"
"[english]DOTA_ToolTip_Targeting_EnemyHero"
"Enemy Heroes"
"DOTA_ToolTip_Targeting_Self" "Sine"
"[english]DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" "Aliai"
"[english]DOTA_ToolTip_Targeting_Allies"
"Allies"
"DOTA_ToolTip_Targeting_Trees" "Copaci"
"[english]DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_ToolTip_Level"
"NIVEL"
"[english]DOTA_ToolTip_Level" "LEVEL"
"DOTA_Hero_Tooltip_Level"
"Nivel %s1"
"[english]DOTA_Hero_Tooltip_Level"
"Level %s1"
"AbilityDuration"
"DURAT:"
"[english]AbilityDuration"
"DURATION:"
"AbilityDamage" "DAMAGE:
"
"[english]AbilityDamage"
"DAMAGE:"
"DOTA_Chat_Prompt"
"Scrie:"
"[english]DOTA_Chat_Prompt"
"Say:"
"dota_dashboard_players_online" "%s1 JUCTORI ONLINE"
"[english]dota_dashboard_players_online"
"%s1 PLAYERS ONLINE"
"dota_dashboard_welcome"
"BUN VENIT N REEAUA DOTA"
"[english]dota_dashboard_welcome"
"WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions"
"ACIUNI:"
"[english]dota_dashboard_actions"
"ACTIONS:"
"dota_dashboard_start_playing" "JOAC"
"[english]dota_dashboard_start_playing" "PLAY"
"dota_dashboard_action_matchmaking"
"MATCHMAKING"
"[english]dota_dashboard_action_matchmaking"
"MATCHMAKING"
"dota_dashboard_action_matchmaking_label"
"joac cu oameni aproape la fel de
buni ca tine"
"[english]dota_dashboard_action_matchmaking_label"
"play with people almost
as good as you"
"dota_dashboard_action_private" "PRIVAT"
"[english]dota_dashboard_action_private"
"PRIVATE"
"dota_dashboard_action_private_label" "joac cu reeaua ta de prieteni"
"[english]dota_dashboard_action_private_label" "play with your network of frien
ds"
"dota_dashboard_action_ai"
"A.I."
"[english]dota_dashboard_action_ai"
"A.I."
"dota_dashboard_action_ai_label"
"joac cu boi"

"[english]dota_dashboard_action_ai_label"
"play with bots"
"dota_dashboard_action_tutorial"
"TUTORIAL"
"[english]dota_dashboard_action_tutorial"
"TUTORIAL"
"dota_dashboard_action_tutorial_label" "joac cu ghid"
"[english]dota_dashboard_action_tutorial_label" "play with guide"
"dota_dashboard_action_friends_game"
"JOCURILE PRIETENILOR"
"[english]dota_dashboard_action_friends_game" "FRIENDS' GAMES"
"dota_dashboard_action_friends_game_label"
"prietenii care sunt ntr-un lobby
."
"[english]dota_dashboard_action_friends_game_label"
"friends currently in a
game lobby"
"dota_dashboard_prepareresearch"
"PREGTIRE/CERCETARE"
"[english]dota_dashboard_prepareresearch"
"PREPARE/RESEARCH"
"dota_dashboard_helpout"
"AJUT"
"[english]dota_dashboard_helpout"
"HELP OUT"
"dota_dashboard_action_mentor" "MENTOR"
"[english]dota_dashboard_action_mentor" "MENTOR"
"dota_dashboard_action_mentor_label"
"adopt un nceptor, raspunde la o ntrebare"
"[english]dota_dashboard_action_mentor_label" "adopt a newb, answer a question
"
"dota_dashboard_action_contribute"
"CONTRIBUIE"
"[english]dota_dashboard_action_contribute"
"CONTRIBUTE"
"dota_dashboard_action_contribute_label"
"scrie un ghid pentru eroi, eval
ueaz un ghid"
"[english]dota_dashboard_action_contribute_label"
"write a hero guide, rat
e a guide"
"dota_dashboard_start_learning" "NCEPE S NVEI:"
"[english]dota_dashboard_start_learning"
"START LEARNING:"
"dota_dashboard_guides" "GHIDURI"
"[english]dota_dashboard_guides"
"GUIDES"
"dota_dashboard_heropedia"
"HEROPEDIA"
"[english]dota_dashboard_heropedia"
"HEROPEDIA"
"dota_dashboard_action_heroes" "EROI"
"[english]dota_dashboard_action_heroes" "HEROES"
"dota_dashboard_action_items" "OBIECTE"
"[english]dota_dashboard_action_items" "ITEMS"
"dota_dashboard_action_replays" "RELURI"
"[english]dota_dashboard_action_replays"
"REPLAYS"
"dota_dashboard_action_comma" ", "
"[english]dota_dashboard_action_comma" ", "
"dota_dashboard_tips" "SFATURI"
"[english]dota_dashboard_tips" "TIPS"
"dota_dashboard_configure"
"CONFIGURARE:"
"[english]dota_dashboard_configure"
"CONFIGURE:"
"dota_dashboard_settings"
"Setri"
"[english]dota_dashboard_settings"
"Settings"
"dota_dashboard_quit" "nchide"
"[english]dota_dashboard_quit" "Quit"
"dota_dashboard_profile"
"PROFILUL TU"
"[english]dota_dashboard_profile"
"YOUR PROFILE"
"dota_dashboard_chat" "CHAT"
"[english]dota_dashboard_chat" "CHAT"
"dota_dashboard_community"
"CHAT"
"[english]dota_dashboard_community"
"CHAT"
"dota_dashboard_join_chat"
"ALTUR-TE CANALULUI"
"[english]dota_dashboard_join_chat"
"JOIN CHANNEL"
"dota_dashboard_category_today" "ASTZI"
"[english]dota_dashboard_category_today"
"TODAY"
"dota_dashboard_category_updates"
"ACTUALIZRI"
"[english]dota_dashboard_category_updates"
"UPDATES"

"dota_dashboard_category_play" "JOAC"
"[english]dota_dashboard_category_play" "PLAY"
"dota_dashboard_category_watch" "PRIVETE"
"[english]dota_dashboard_category_watch"
"WATCH"
"dota_dashboard_category_learn" "NVA "
"[english]dota_dashboard_category_learn"
"LIBRARY"
"dota_dashboard_category_socialize"
"COMUNITATE"
"[english]dota_dashboard_category_socialize"
"COMMUNITY"
"dota_profile_mini_title"
"PROFIL"
"[english]dota_profile_mini_title"
"PROFILE"
"dota_profile_mini_party"
"GRUP"
"[english]dota_profile_mini_party"
"PARTY"
"dota_profile_mini_2" "EROI RECENI"
"[english]dota_profile_mini_2" "RECENT HEROES"
"matchmaking_status_title"
"Stare matchmaking"
"[english]matchmaking_status_title"
"Matchmaking Status"
"matchmaking_status_text"
"Jocul tu este pregtit"
"[english]matchmaking_status_text"
"Your game is ready"
"matchmaking_ready_text"
"%s1 Pregtit"
"[english]matchmaking_ready_text"
"%s1 Ready"
"matchmaking_player_afk"
"Jucatorul nu este pregtit"
"[english]matchmaking_player_afk"
"Player not ready"
"matchmaking_player_cancel"
"Juctorul a anulat"
"[english]matchmaking_player_cancel"
"Player cancelled"
"matchmaking_player_rematch"
"Cutare juctori noi"
"[english]matchmaking_player_rematch" "Finding new players"
"matchmaking_waiting_for_players"
"Se ateapt ali juctori"
"[english]matchmaking_waiting_for_players"
"Waiting for other players"
"matchmaking_player_declined" "Un juctor a refuzat meciul"
"[english]matchmaking_player_declined" "A player declined the match"
"returning_top_of_queue"
"Se revine la matchmaking cu prioritate elevat"
"[english]returning_top_of_queue"
"Returning to matchmaking with high prio
rity"
"dota_ready_fail"
"A EUAT PREGTIREA"
"[english]dota_ready_fail"
"FAILED TO READY UP"
"dota_ready_fail_desc" "Sesiunea s-a ncrcat, ns ai euat n a rspunde la timp i ai f
cos din selecia pentru matchmaking."
"[english]dota_ready_fail_desc" "Your match was ready, but you failed to respond
and have been removed from the matchmaking pool."
"dota_ready_fail_return"
"Gsete alt meci?"
"[english]dota_ready_fail_return"
"Find another match?"
"matchmaking_label"
"Matchmaking"
"[english]matchmaking_label"
"Matchmaking"
"matchmaking_wait_time" "Timpul de ateptare estimat: nnn"
"[english]matchmaking_wait_time"
"Estimated wait time: nnn"
"matchmaking_exp_geo" "Se caut n afara zonei tale"
"[english]matchmaking_exp_geo" "Searching outside your location"
"matchmaking_exp_skill" "Se caut fr a ine cont de nivelul tu de juctor"
"[english]matchmaking_exp_skill"
"Searching outside your player level"
"matchmaking_region_active"
"SELECTAT"
"[english]matchmaking_region_active"
"SELECTED"
"matchmaking_region_inactive" "NESELECTAT"
"[english]matchmaking_region_inactive" "UNSELECTED"
"matchmaking" "REGIUNI ACTIVE"
"[english]matchmaking" "ACTIVE REGIONS"
"today_in_dota" "ASTZI N DOTA"
"[english]today_in_dota"
"TODAY IN DOTA"
"matches_in_progress" "TOP MECIURI LIVE"
"[english]matches_in_progress" "TOP LIVE MATCHES"
"findmatch"
"CAUT MECI"

"[english]findmatch"
"FIND MATCH"
"players_online"
"JUCTORI ONLINE"
"[english]players_online"
"PLAYERS ONLINE"
"dota_profile_prestige" "PRESTIGIU"
"[english]dota_profile_prestige"
"PRESTIGE"
"dota_profile_wins"
"VICTORII:"
"[english]dota_profile_wins"
"WINS:"
"dota_profile_losses" "NFRNGERI"
"[english]dota_profile_losses" "LOSSES"
"dota_profile_leaves" "ABANDONRI"
"[english]dota_profile_leaves" "ABANDONED"
"dota_join_chat_channel_prompt" "Canal:"
"[english]dota_join_chat_channel_prompt"
"Channel:"
"dota_join_chat_channel_button" "ALTUR-TE"
"[english]dota_join_chat_channel_button"
"JOIN"
"dota_join_chat_channel_name_header"
"Nume Canal"
"[english]dota_join_chat_channel_name_header" "Channel Name"
"dota_join_chat_channel_startup_header" "Altur-te la pornire"
"[english]dota_join_chat_channel_startup_header"
"Join On Startup"
"dota_chat_party_tab" "Grup"
"[english]dota_chat_party_tab" "Party"
"dota_chat_lobby_tab" "Lobby"
"[english]dota_chat_lobby_tab" "Lobby"
"dota_game_lobby_title" "CAMER DE JOC"
"[english]dota_game_lobby_title"
"GAME LOBBY"
"dota_match_history"
"ISTORIC MECI"
"[english]dota_match_history" "MATCH HISTORY"
"dota_match_history_details"
"DETALII MECI"
"[english]dota_match_history_details" "MATCH DETAILS"
"dota_match_history_win"
"VICTORIE"
"[english]dota_match_history_win"
"WIN"
"dota_match_history_loss"
"NFRNGERE"
"[english]dota_match_history_loss"
"LOSS"
"dota_match_history_back"
"NCHIDE"
"[english]dota_match_history_back"
"CLOSE"
"dota_match_history_Winner_GoodGuys"
"CTIGTOR: Radiant"
"[english]dota_match_history_Winner_GoodGuys" "WINNER: The Radiant"
"dota_match_history_Winner_BadGuys"
"CTIGTOR: Dire"
"[english]dota_match_history_Winner_BadGuys"
"WINNER: The Dire"
"page_previous" "PRECEDENT"
"[english]page_previous"
"PREVIOUS"
"page_next"
"URMTORUL"
"[english]page_next"
"NEXT"
"page_counter" "Pagina: %s1"
"[english]page_counter" "Page: %s1"
"page_back"
"NAPOI"
"[english]page_back"
"BACK"
"dota_load_game_title" "NCARC JOCUL"
"[english]dota_load_game_title" "LOAD GAME"
"dota_watch_replay"
"VEZI RELUARE"
"[english]dota_watch_replay"
"WATCH REPLAY"
"dota_download_replay" "DESCARC RELUAREA"
"[english]dota_download_replay" "DOWNLOAD REPLAY"
"dota_replay_unavailable"
"RELUARE INDISPONIBIL"
"[english]dota_replay_unavailable"
"REPLAY UNAVAILABLE"
"dota_profile_show_match_history"
"ISTORIC MECI"
"[english]dota_profile_show_match_history"
"MATCH HISTORY"
"dota_persona_panel_title"
"DETALII JUCTOR"
"[english]dota_persona_panel_title"
"PLAYER DETAILS"
"dota_downloading_replay"
"Se descarc..."

"[english]dota_downloading_replay"
"Downloading..."
"dota_persona_karma"
"KARMA:"
"[english]dota_persona_karma" "KARMA:"
"dota_persona_rank"
"ELO:"
"[english]dota_persona_rank"
"ELO:"
"dota_finding_match"
"Gsire meci... [%s1]"
"[english]dota_finding_match" "Finding match... [%s1]"
"dota_finding_match_time_only" "Gsire meci... [%s1]"
"[english]dota_finding_match_time_only" "Finding match... [%s1]"
"dota_num_players_searching"
"SE CAUT: %s1 JUCTORI"
"[english]dota_num_players_searching" "PLAYERS SEARCHING: %s1"
"dota_search_range"
"RAZ DE CUTARE"
"[english]dota_search_range"
"SEARCH RANGE"
"dota_num_matching_players"
"JUCTORI GSI I: %s1 din 10"
"[english]dota_num_matching_players"
"MATCHING PLAYERS: %s1 of 10"
"dota_cancel_match_find"
"ANULARE CUTARE"
"[english]dota_cancel_match_find"
"CANCEL SEARCH"
"dota_match_in_progress"
"Joc n desfurare"
"[english]dota_match_in_progress"
"Game in progress"
"dota_match_finished" "Jocul este terminat"
"[english]dota_match_finished" "Game is finished"
"dota_match_connecting" "Se conecteaz la joc..."
"[english]dota_match_connecting"
"Connecting to game..."
"dota_match_connected" "Conectat la joc"
"[english]dota_match_connected" "Connected to game"
"dota_reconnect_to_game"
"RECONECTARE"
"[english]dota_reconnect_to_game"
"RECONNECT"
"dota_abandon_game"
"PRSETE JOCUL"
"[english]dota_abandon_game"
"LEAVE GAME"
"dota_disconnect_game" "DECONECTARE"
"[english]dota_disconnect_game" "DISCONNECT"
"dota_match_find_server"
"Se caut server... [%s1]"
"[english]dota_match_find_server"
"Finding server... [%s1]"
"dota_match_game_ui"
"Setare Camer Privat"
"[english]dota_match_game_ui" "Private Lobby Setup"
"dota_number_of_spectators"
"Numr de spectatori: %s1"
"[english]dota_number_of_spectators"
"Number of Spectators: %s1"
"dota_abandon_dialog_title"
"ABANDONEAZ JOCUL"
"[english]dota_abandon_dialog_title"
"ABANDON GAME"
"dota_abandon_dialog_warning" "Abandonarea jocului nainte ca acesta s se fi term
inat poate ruina jocul pentru al i juctori."
"[english]dota_abandon_dialog_warning" "Abandoning a game before it has finishe
d may ruin the game for other players."
"dota_abandon_dialog_confirm" "Eti sigur c vrei s abandonezi acest joc?"
"[english]dota_abandon_dialog_confirm" "Are you sure you want to abandon this g
ame?"
"dota_play_matchmaking" "JOAC"
"[english]dota_play_matchmaking"
"PLAY GAME"
"dota_play_practice"
"PRIVAT"
"[english]dota_play_practice" "PRIVATE"
"dota_play_tournament" "TURNEU"
"[english]dota_play_tournament" "TOURNAMENT"
"dota_play_tutorial"
"TUTORIAL"
"[english]dota_play_tutorial" "TUTORIAL"
"dota_watch_game"
"PRIVETE"
"[english]dota_watch_game"
"WATCH"
"dota_play_matchmaking_desc"
"Gsete un meci cu juctori din regiunea ta cu experi
en asemntoare."
"[english]dota_play_matchmaking_desc" "Find a match with players of similar ex
perience in your region."

"dota_play_practice_desc"
"Creeaz o camer privat pentru a juca mpreun cu priete
nii ti sau cu A.I."
"[english]dota_play_practice_desc"
"Create a private lobby to play with fri
ends or the A.I. "
"dota_play_tutorial_desc"
"Joac un meci cu un mentor sau parcurge o lec ie."
"[english]dota_play_tutorial_desc"
"Play a match with a mentor or run throu
gh a lesson. "
"dota_play_tournament_desc"
"Gsete un meci ntr-un turneu competitiv."
"[english]dota_play_tournament_desc"
"Find a match in a competitive tournamen
t. "
"dota_play_leaver_left_label" "Ai prsit jocul precedent. Dac iei crash sau pierzi
conexiunea, ar trebui s te reconectezi la joc. Prsirea jocului va avea repercusiun
i pe viitor."
"[english]dota_play_leaver_left_label" "You left your previous game. If you cr
ash or lose your connection, you should reconnect to the game. Leaving will hav
e repercussions in the future."
"dota_play_matchmaking_reconnect_hint" "Po i reintra n joc dac ai primit eroare sau
te-ai deconectat. Nentoarcerea in joc poate ruina jocul pentru ceilal i jucatori."
"[english]dota_play_matchmaking_reconnect_hint" "You can rejoin a game if you cr
ash or disconnect. Not rejoining can ruin the game for the other players."
"dota_play_find_match" "Gsete un joc"
"[english]dota_play_find_match" "Find a Game"
"dota_play_welcome_title"
"Bun venit n Dota 2"
"[english]dota_play_welcome_title"
"Welcome to Dota 2"
"dota_play_welcome_text"
"I i mul umim pentru participare, feedback-ul tau\nn
e va ajuta sa mbunt im Dota 2"
"[english]dota_play_welcome_text"
"Thank you for participating, your feedb
ack\nwill help make Dota 2 better. "
"DOTA_create_private_lobby"
"Introdu o parol pentru a crea un joc privat (opio
nal)"
"[english]DOTA_create_private_lobby"
"Enter a password to create private game
(optional)"
"DOTA_join_private_title"
"ALTUR-TE UNUI JOC PRIVAT"
"[english]DOTA_join_private_title"
"JOIN PRIVATE GAME"
"DOTA_join_private_desc"
"Introdu parola (creat de liderul camerei) pentru
a te altura acestui joc."
"[english]DOTA_join_private_desc"
"Enter the password (created by lobby-le
ader) to join this game."
"DOTA_join_private_error1"
"Parola introdus nu se potrivete cu parola creat de
liderul camerei."
"[english]DOTA_join_private_error1"
"The password entered does not match the
password created by the lobby-leader."
"dota_apply"
"APLIC"
"[english]dota_apply" "APPLY"
"DOTA_Matchmaking_NoRegion_Error"
"V rugm s selectai o regiune de matchmaking.
"
"[english]DOTA_Matchmaking_NoRegion_Error"
"Please select a matchmaking reg
ion."
"DOTA_SelfCast_DoubleTap"
"SELECTEAZA DE DOU ORI ABILITATEA AUTO CAST"
"[english]DOTA_SelfCast_DoubleTap"
"DOUBLE TAP ABILITY SELF CAST"
"DOTA_UniUnitOrder_Ctrl"
"ORDINE UNIFICATE ALE UNIT ILOR"
"[english]DOTA_UniUnitOrder_Ctrl"
"UNIFIED UNIT ORDERS"
"DOTA_GameStartCountdown"
"ncepe n %s1:%s2"
"[english]DOTA_GameStartCountdown"
"Starts in %s1:%s2"
"DOTA_GameTime" "%s1:%s2"
"[english]DOTA_GameTime"
"%s1:%s2"
"DOTA_GamePreGame"
"Pre-Joc"
"[english]DOTA_GamePreGame"
"Pre-Game"
"find_match"
"Caut Meci"
"[english]find_match" "Find Match"

"play_tutorial" "Vizioneaz tutorialul"


"[english]play_tutorial"
"Play Tutorial"
"unlock_persona"
"Ajunge la nivelul 2 pentru a debloca trsturi noi ale pers
onajului."
"[english]unlock_persona"
"Reach level 2 to unlock new persona features."
"dota_party_leader"
"Lider Grup"
"[english]dota_party_leader"
"Party Leader"
"DOTA_UserMenu_Profile" "Vezi profilul Dota"
"[english]DOTA_UserMenu_Profile"
"View Dota Profile"
"DOTA_UserMenu_SteamProfile"
"Vezi profilul Steam"
"[english]DOTA_UserMenu_SteamProfile" "View Steam Profile"
"DOTA_UserMenu_SendMessage"
"Trimite mesaj..."
"[english]DOTA_UserMenu_SendMessage"
"Send Message..."
"DOTA_UserMenu_PartyKick"
"D afar din grup"
"[english]DOTA_UserMenu_PartyKick"
"Kick from Party"
"DOTA_UserMenu_PartyInvite"
"Invit n grup"
"[english]DOTA_UserMenu_PartyInvite"
"Invite to Party"
"DOTA_UserMenu_PartySuggestInvite"
"Sugereaz invita ie n grup"
"[english]DOTA_UserMenu_PartySuggestInvite"
"Suggest invite to Party"
"DOTA_UserMenu_PartyLeave"
"Prsete grupul"
"[english]DOTA_UserMenu_PartyLeave"
"Leave Party"
"DOTA_UserMenu_Spectate"
"Vizioneaz jocul"
"[english]DOTA_UserMenu_Spectate"
"Watch Game"
"DOTA_InvitedToParty" "%s1 te-a invitat ntr-un grup."
"[english]DOTA_InvitedToParty" "%s1 has invited you to a party."
"DOTA_Invite_Accept"
"ACCEPT"
"[english]DOTA_Invite_Accept" "ACCEPT"
"DOTA_Invite_Decline" "REFUZ"
"[english]DOTA_Invite_Decline" "DECLINE"
"dota_game_mode_0"
"TO I ALEG"
"[english]dota_game_mode_0"
"ALL PICK"
"dota_game_mode_1"
"RECRUTARE UNIC"
"[english]dota_game_mode_1"
"SINGLE DRAFT"
"dota_game_mode_2"
"EROU ALEATOR"
"[english]dota_game_mode_2"
"ALL RANDOM"
"dota_game_mode_3"
"RECRUTARE ALEATORIE"
"[english]dota_game_mode_3"
"RANDOM DRAFT"
"dota_game_mode_4"
"RECRUTARE CPITANI"
"[english]dota_game_mode_4"
"CAPTAINS DRAFT"
"dota_game_mode_5"
"MOD CPITANI"
"[english]dota_game_mode_5"
"CAPTAINS MODE"
"dota_game_mode_6"
"MOD MOARTE"
"[english]dota_game_mode_6"
"DEATH MODE"
"dota_game_mode_7"
"DIRETIDE"
"[english]dota_game_mode_7"
"DIRETIDE"
"dota_game_mode_0_desc" "Fiecare juctor alege un erou din to i eroii disponibili."
"[english]dota_game_mode_0_desc"
"Each player selects a hero from the ent
ire hero pool."
"dota_game_mode_1_desc" "Fiecare juctor alege un erou dintr-un set de trei eroi a
lei aleator pentru el."
"[english]dota_game_mode_1_desc"
"Each player selects a hero from a set o
f three heroes randomly chosen for them."
"dota_game_mode_2_desc" "Fiecrui juctor i este atribuit aleator un erou."
"[english]dota_game_mode_2_desc"
"Each player is randomly assigned a hero
."
"dota_game_mode_3_desc" "Juctorii i vor alege un erou dintr-un serie aleatoare comu
n de 20 de eroi. i se va spune cnd e rndul tu s alegi."
"[english]dota_game_mode_3_desc"
"Players take turns selecting a hero fro
m a shared pool of 20 random heroes. You will be told when it's your turn to sel
ect."

"dota_game_mode_4_desc" "Cpitanii alterneaz la 1/1/1/1 alegeri de interdic ie . Dup a


ceea devine recrutare de eroi 1/2/2/2/2/1"
"[english]dota_game_mode_4_desc"
"Captains alternate 1/1/1/1 ban picks. I
t then goes into a 1/2/2/2/2/1 hero draft."
"dota_game_mode_5_desc" "Fiecare echip are desemnat un Cpitan, ce face toate alege
rile n legtur cu eroi pentru echipa lor. Cpitanii mai pot interzice eroi din a fi al
ei."
"[english]dota_game_mode_5_desc"
"Each team is assigned a Captain, who ma
kes all the hero selections for their team. Captains also ban heroes from the po
ol."
"dota_game_mode_6_desc" "Dac mori, va trebui s alegi un erou nou odat ce po i nvia."
"[english]dota_game_mode_6_desc"
"If you die, you will have to pick a new
hero once you can respawn."
"dota_game_mode_7_desc" "Turnurile sunt mai slabe, experien a se ob ine mai repede i
primeti mai mult aur periodic."
"[english]dota_game_mode_7_desc"
"Towers are weaker, experience is gained
faster, and you get more periodic gold."
"DOTA_RP_INIT" "Meniul principal"
"[english]DOTA_RP_INIT" "Main Menu"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"
"Se ateapt ca juctorii s ncarce"
"[english]DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"
"Waiting for loaders"
"DOTA_RP_HERO_SELECTION"
"Selectarea eroului"
"[english]DOTA_RP_HERO_SELECTION"
"Hero Selection"
"DOTA_RP_STRATEGY_TIME" "Perioada de strategie"
"[english]DOTA_RP_STRATEGY_TIME"
"Strategy Time"
"DOTA_RP_PRE_GAME"
"Pre Joc"
"[english]DOTA_RP_PRE_GAME"
"Pre Game"
"DOTA_RP_GAME_IN_PROGRESS"
"Joac un joc"
"[english]DOTA_RP_GAME_IN_PROGRESS"
"Playing A Game"
"DOTA_RP_PLAYING_AS"
"ca %s2 (Nivel %s1)"
"[english]DOTA_RP_PLAYING_AS" "as %s2 (Lvl %s1)"
"DOTA_RP_POST_GAME"
"Dup joc"
"[english]DOTA_RP_POST_GAME"
"Post Game"
"DOTA_RP_DISCONNECT"
"Se deconecteaz"
"[english]DOTA_RP_DISCONNECT" "Disconnecting"
"DOTA_RP_SPECTATING"
"Vizioneaz un joc"
"[english]DOTA_RP_SPECTATING" "Spectating A Game"
"DOTA_ActivateGlyph"
"Activeaz Glyph-ul"
"[english]DOTA_ActivateGlyph" "Activate Glyph"
"DOTA_SelectCourier"
"Selecteaz curier"
"[english]DOTA_SelectCourier" "Select Courier"
"DOTA_PurchaseQuickbuy" "Achizi ioneaz Cumprare Rapid"
"[english]DOTA_PurchaseQuickbuy"
"Purchase Quickbuy"
"DOTA_PurchaseSticky" "Cumpar Lipicios"
"[english]DOTA_PurchaseSticky" "Purchase Sticky"
"DOTA_Pause"
"Pauz"
"[english]DOTA_Pause" "Pause"
"DOTA_Chat_SafeToLeaveAbandoner"
"<font color='#FF0000'><b>Abandonare de
ctre %s1. Acest joc poate fi acum prsit n siguran .</b></font>"
"[english]DOTA_Chat_SafeToLeaveAbandoner"
"<font color='#FF0000'><b>Abando
nment by %s1. This game is now safe to leave.</b></font>"
"DOTA_Chat_Bot_RoamLane"
"Merg napoi la %s1"
"[english]DOTA_Chat_Bot_RoamLane"
"Going back to %s1"
"DOTA_Chat_CantPause" "Nu poi pune pauz."
"[english]DOTA_Chat_CantPause" "You cannot pause."
"DOTA_Chat_NoPausesLeft"
"Nu mai ai nici o pauz disponibil."
"[english]DOTA_Chat_NoPausesLeft"
"You have no remaining pauses left."
"DOTA_Chat_CantPauseYet"
"Nu poi pune pauz pentru %s1 secunde."
"[english]DOTA_Chat_CantPauseYet"
"You cannot pause for %s1 seconds."
"DOTA_Chat_Paused"
"%s1 a pus pauz la joc."

"[english]DOTA_Chat_Paused"
"%s1 paused the game."
"DOTA_Chat_Unpaused"
"%s1 a reluat jocul."
"[english]DOTA_Chat_Unpaused" "%s1 resumed the game."
"DOTA_Chat_YouPaused" "Ai pauzat jocul, mai ai %s1 pauze rmase."
"[english]DOTA_Chat_YouPaused" "You paused the game, you have %s1 pauses remain
ing."
"DOTA_Chat_CantUnpauseTeam"
"Nu poi reveni la joc n aceast echip nc."
"[english]DOTA_Chat_CantUnpauseTeam"
"You can not resume the game on this tea
m yet."
"DOTA_Winner_GoodGuys" "Victorie Radiant"
"[english]DOTA_Winner_GoodGuys" "Radiant Victory"
"DOTA_Winner_BadGuys" "Victorie Dire"
"[english]DOTA_Winner_BadGuys" "Dire Victory"
"DOTA_Finish_Game"
"Finalizare joc"
"[english]DOTA_Finish_Game"
"Finish Game"
"DOTA_LearnAbilities" "nva abiliti"
"[english]DOTA_LearnAbilities" "Learn Abilities"
"DOTA_ReactiveHintTitle_TowerDamage"
"Daune de la turnuri"
"[english]DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage"
"Turnurile provoac MULTE pagube - dac eti l
ovit chiar i de cteva ori de ele, este posibil s fi nevoit s te ntorci la fntn i s
eci. Este mai bine s lupi lng turn doar atunci cnd creepii ti deja l atac."
"[english]DOTA_ReactiveHintBody_TowerDamage"
"Towers do A LOT of damage - if
you take even a few hits from them you might need to return to the fountain and
heal. It's better to fight near the tower only when your creeps are already atta
cking it."
"DOTA_ReactiveHintTitle_Death" "Moarte"
"[english]DOTA_ReactiveHintTitle_Death" "Death"
"DOTA_ReactiveHintBody_Death" "Cnd mori, vei renvia la fntna ta. Timpul de nviere s
e mrete o dat cu levelul tu, deci e important s nu mori NICIODAT. Dac ai via puin
e la fntn s te vindeci."
"[english]DOTA_ReactiveHintBody_Death" "When you die you will respawn at your f
ountain. The time to respawn gets higher as you level so it's imperative that yo
u try to NEVER DIE. If you are low on health then return to the fountain to heal
."
"DOTA_Tutorial_TaskCompleted" "Terminat!"
"[english]DOTA_Tutorial_TaskCompleted" "Completed!"
"DOTA_TutorialTitle_WelcomeToDota"
"Concepte de Baz ale Jocului i Instruciuni
despre Controale"
"[english]DOTA_TutorialTitle_WelcomeToDota"
"Basic Game Concepts and Control
s Tutorial"
"DOTA_TutorialBody_WelcomeToDota"
"Acest tutorial te va introduce n lumea D
ota i i va arta cum s i controlezi eroul."
"[english]DOTA_TutorialBody_WelcomeToDota"
"This tutorial will introduce yo
u to the world of Dota and show you how to control your hero."
"DOTA_TutorialTitle_MaidenIntro"
"Eroul Tu"
"[english]DOTA_TutorialTitle_MaidenIntro"
"Your Hero"
"DOTA_TutorialBody_MaidenIntro" "Vei juca acest meci ca Shadow Shaman, un maestr
u al magiei voodoo. Eti n echipa Radiant, iar echipa inamicilor se numete The Dire.
"
"[english]DOTA_TutorialBody_MaidenIntro"
"You will be playing this match
as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the ene
my team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter"
"Deplasarea caracterului tu"
"[english]DOTA_TutorialTitle_MovingYourCharacter"
"Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter" "i poi muta caracterul prin a face click-dr
eapta unde vrei s ajungi.
Fntna echipei tale este chiar sub tine."
"[english]DOTA_TutorialBody_MovingYourCharacter"
"You can move your chara
cter by right-clicking where you want to go. Your team fountain is directly belo

w you."
"DOTA_TutorialTask_MoveToFountain"
"Mergi la fntna ta (click-dreapta)."
"[english]DOTA_TutorialTask_MoveToFountain"
"Move to your fountain (right-cl
ick)."
"DOTA_TutorialTitle_FountainIntro"
"Fntna"
"[english]DOTA_TutorialTitle_FountainIntro"
"The Fountain"
"DOTA_TutorialBody_FountainIntro"
"Fntna poate s i revigoreze rapid via a i man
De asemenea, te nvie dac mori n lupt. S ne uitm peste alte cldiri importante din zon
"[english]DOTA_TutorialBody_FountainIntro"
"The fountain can quickly replen
ish your health and mana. It also revives you if you die in combat. Let's look a
t some other important buildings around."
"DOTA_TutorialTitle_CameraIntro"
"Vederea ta"
"[english]DOTA_TutorialTitle_CameraIntro"
"Your view"
"DOTA_TutorialBody_CameraIntro" " i po i deplasa vederea, micnd mouse-ul spre marginea
ecranului. S ne uitm spre nordest la Ancient-ul echipei tale."
"[english]DOTA_TutorialBody_CameraIntro"
"You can scroll your view by mov
ing the mouse to the edge of the screen. Let's look to the northeast at your tea
m's Ancient."
"DOTA_TutorialTask_MoveToAncient"
"Deplaseaz vederea la ancient (mouse la m
arginea ecranului)"
"[english]DOTA_TutorialTask_MoveToAncient"
"Move VIEW to ancient (mouse the
screen edge)"
"DOTA_TutorialTitle_AncientIntro"
"Ancient"
"[english]DOTA_TutorialTitle_AncientIntro"
"The Ancient"
"DOTA_TutorialBody_AncientIntro"
"Ancient-ul este cea mai important cldire
a echipei tale - dac este distrus, atunci echipa ta pierde. Trebuie s distrugi Anci
ent-ul echipei Dire pentru a ctiga jocul."
"[english]DOTA_TutorialBody_AncientIntro"
"The Ancient is your team's most
important building - if it's destroyed then your team loses. You must destroy T
he Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro"
"napoi la eroul tu"
"[english]DOTA_TutorialTitle_ViewHeroIntro"
"Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro"
"Po i reveni instantaneu cu vederea la ero
ul tu, fcnd click pe portretul tu, sau apsnd de dou ori F1. F asta acum pentru a re
cu vederea la eroul tu."
"[english]DOTA_TutorialBody_ViewHeroIntro"
"You can snap your view back to
your hero by clicking your portrait or double tapping F1. Do that now to return
your view to your hero."
"DOTA_TutorialTask_ViewToHero" "Deplaseaz vederea ta napoi (click pe portretul tu)
"
"[english]DOTA_TutorialTask_ViewToHero" "Move your view back (click your portrai
t)"
"DOTA_TutorialTitle_MapIntro" "Mini-harta"
"[english]DOTA_TutorialTitle_MapIntro" "The Mini-map"
"DOTA_TutorialBody_MapIntro"
"Exist o mini-hart n col ul din stnga, jos a ecranului
tu. Baza ta (n verde) este n col ul de jos, stnga, iar baza echipei inamice (n rou)
e n cel de sus, dreapta."
"[english]DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left c
orner of your screen. Your base (in green) is in the bottom left corner and the
enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro" "Lane-uri de atac"
"[english]DOTA_TutorialTitle_LaneIntro" "Lanes of Attack"
"DOTA_TutorialBody_LaneIntro" "Exist trei lane-uri principale ctre baza inamic. S
ne deplasm spre cel de sus."
"[english]DOTA_TutorialBody_LaneIntro" "There are three main lanes towards the
enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane"
"Deplaseaz eroul spre lane-ul de sus."
"[english]DOTA_TutorialTask_MoveToTopLane"
"Move your hero to the top lane.
"
"DOTA_TutorialTitle_BarracksIntro"
"Barci"

"[english]DOTA_TutorialTitle_BarracksIntro"
"Barracks"
"DOTA_TutorialBody_BarracksIntro"
"Fiecare lane are dou barci, unde infanter
itii echipei tale, cunoscu i drept creepi, apar la intervale regulate. Creepii se d
eplaseaz spre baza inamic i atac unit i i cldiri inamice din calea lor -- nu i po i
!"
"[english]DOTA_TutorialBody_BarracksIntro"
"Each lane has two barracks wher
e your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps
move to the enemy base and attack enemy units and buildings in their path -- yo
u cannot control them!"
"DOTA_TutorialTitle_LaningIntro"
"Btlia ncepe!"
"[english]DOTA_TutorialTitle_LaningIntro"
"The battle begins!"
"DOTA_TutorialBody_LaningIntro" "Un val de creepi Radiant urmeaz s apar. Urmrete-i n
upt pentru a furniza ajutor de la distan . ncearc s nu fi lovit - eti rpea important
tru a ncasa pagube! Este n elept s te retragi, cnd un val de creepi moare, pentru a te
regrupa cu urmtorul val de creepi."
"[english]DOTA_TutorialBody_LaningIntro"
"A wave of Radiant creeps is abo
ut to spawn. Follow them into combat to provide ranged support. Try not to get h
it - you are too important to take damage! When a wave of creeps dies, it's wise
to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero"
"Gsirea eroului tu"
"[english]DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero"
"Dac pierzi urma eroului tu, po i apsa de dou
a ori F1 sau face click pe portretul eroului tu, pentru a centra camera pe el."
"[english]DOTA_TutorialBody_FindingYourHero"
"If you lose track of your hero,
you can double-tap F1 or click on your hero's portrait to center the camera on
it."
"DOTA_TutorialTask_FollowCreeps"
"Urmeaz- i creepii spre linia de front."
"[english]DOTA_TutorialTask_FollowCreeps"
"Follow your creeps to the front
line."
"DOTA_TutorialTitle_CombatIntro"
"Lupt"
"[english]DOTA_TutorialTitle_CombatIntro"
"Combat"
"DOTA_TutorialBody_CombatIntro" "Are loc o lupt n fa . Amintete- i s ai grij i s ev
pagube."
"[english]DOTA_TutorialBody_CombatIntro"
"There is combat up ahead. Remem
ber to be careful and avoid taking damage."
"DOTA_TutorialTitle_AttackingIntro"
"Atacare"
"[english]DOTA_TutorialTitle_AttackingIntro"
"Attacking"
"DOTA_TutorialBody_AttackingIntro"
"Po i ataca unit i prin a face click-dreapta
pe ele (trebuie s faci click-dreapta pe ele doar o data)."
"[english]DOTA_TutorialBody_AttackingIntro"
"You can attack enemy units by r
ight-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro"
"Recompense"
"[english]DOTA_TutorialTitle_BountiesIntro"
"Bounties"
"DOTA_TutorialBody_BountiesIntro"
"Cnd dai lovitura final unei unit i sau cldiri
, primeti o recompens. Atac unit ile inamice, care au via sczut i ncearc s ob i
"[english]DOTA_TutorialBody_BountiesIntro"
"When you get the killing blow o
n a unit or structure you get a bounty. Attack enemy units that are low on healt
h and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps"
"Ob ine recompense n urma loviturilor final
e %s1/%s2"
"[english]DOTA_TutorialTask_LastHitCreeps"
"Earn bounties from killing blow
s %s1/%s2"
"DOTA_TutorialTitle_SpendGold" "Cheltuirea aurului"
"[english]DOTA_TutorialTitle_SpendGold" "Spending Gold"
"DOTA_TutorialBody_SpendGold" "Haide s ne ntoarcem la baz pentru a cheltui aurul
tu greu ctigat. Click-dreapta pe baza echipei tale n col ul de jos, stnga a mini-hr i
tru a te deplasa acolo."
"[english]DOTA_TutorialBody_SpendGold" "Let's return to the base to spend your
hard-earned gold. Right-click on your team's base in the bottom left of the mini
-map to move there."

"DOTA_TutorialTask_ReturnToShop"
"ntoarce-te la baz pentru a face cumprturi."
"[english]DOTA_TutorialTask_ReturnToShop"
"Return to the base to shop."
"DOTA_TutorialTitle_BuyFromShop"
"Cheltuirea aurului: magazinul"
"[english]DOTA_TutorialTitle_BuyFromShop"
"Spending Gold: the Shop"
"DOTA_TutorialBody_BuyFromShop" "Po i folosi aurul ctigat pentru a cumpra obiecte de
la magazin."
"[english]DOTA_TutorialBody_BuyFromShop"
"You can use the gold you earn t
o buy items from the shop."
"DOTA_TutorialTitle_BuyFromShop2"
"Cumprnd Din Magazin"
"[english]DOTA_TutorialTitle_BuyFromShop2"
"Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2"
"Click-stnga pe magazin pentru a vedea ob
iectele de vnzare. Click-dublu pe Town Portal Scroll si Blades of Attack pentru a
le cumpra."
"[english]DOTA_TutorialBody_BuyFromShop2"
"Left-click on the shop to view
the items for sale. Double-click on the Town Portal Scroll and the Blades of Att
ack to buy them."
"DOTA_TutorialTitle_CloseShop" "nchiderea magazinului"
"[english]DOTA_TutorialTitle_CloseShop" "Closing the Shop"
"DOTA_TutorialBody_CloseShop" "Pentru a nchide magazinul, po i face click-stnga pe
X de sus, stnga, click-stnga oriunde n afara meniului magazinului, sau apsa butonul
de lng inventarul tu. De asemenea, magazinul se nchide automat cnd mergi n afara ari
i lui de cumprare."
"[english]DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click t
he X at the top left, left-click anywhere outside the shop menu, or press the bu
tton near your inventory. The shop also automatically closes when you walk out o
f its purchase area."
"DOTA_TutorialTask_BuyTPScroll" "Cumpar dou obiecte din magazin."
"[english]DOTA_TutorialTask_BuyTPScroll"
"Buy two items from the shop."
"DOTA_TutorialTitle_TeleportIntro"
"Tipuri de obiecte"
"[english]DOTA_TutorialTitle_TeleportIntro"
"Items Types"
"DOTA_TutorialBody_TeleportIntro"
"Blades of Attack-urile tale furnizeaz da
mage bonus pasiv, n timp ce Town Portal Scroll-ull trebuie s fie activat. Folosind
un Town Portal Scroll i permite s te teleportezi la oricare dintre cldirile echipei
tale. Este important de tiut pentru economisirea timpului pre ios."
"[english]DOTA_TutorialBody_TeleportIntro"
"Your Blades of Attack provide a
passive damage bonus, whereas the Town Portal Scroll must be activated. Using a
Town Portal Scroll allows you to teleport to any of your team's buildings. This
is critical to save precious time."
"DOTA_TutorialTitle_UseItemIntro"
"Folosind Town Portal Scroll-ul pentru T
eleportare"
"[english]DOTA_TutorialTitle_UseItemIntro"
"Using the Town Portal Scroll to
Teleport"
"DOTA_TutorialBody_UseItemIntro"
"Pentru a folosi Town Portal Scroll, cli
ck-stnga pe item, iar apoi click-stnga pe destina ia dorit de pe mini-hart. Teleportar
ea este o vraj de tip channeling aa c ai grij s nu o ntrerupi dnd alte comenzi eroul
tu n timp ce se casteaz vraja."
"[english]DOTA_TutorialBody_UseItemIntro"
"To use the Town Portal Scroll,
left-click it then left-click your desired destination in the mini-map. Teleport
is a channeling spell, so be careful not to interrupt it by giving your hero an
other command while you cast it."
"DOTA_TutorialTask_UseTPScroll" "Folosete- i Town Portal Scroll-ul pentru a te tele
porta."
"[english]DOTA_TutorialTask_UseTPScroll"
"Use your Town Portal Scroll to
teleport."
"DOTA_TutorialTitle_StayInLane" "Rmnnd n Lane"
"[english]DOTA_TutorialTitle_StayInLane"
"Staying in Lane"
"DOTA_TutorialBody_StayInLane" "Din moment ce primeti experien i aur prin nvingerea
unit ilor inamice este important sa- i petreci timpul n lane la nceputul jocului. ntoar
e-te n lane-ul tu pentru a intra napoi n lupt."
"[english]DOTA_TutorialBody_StayInLane" "Since you earn experience and gold from

defeating enemy units it's important to spend time in the lane at the beginning
of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat"
"ntoarce-te la lane-ul tu."
"[english]DOTA_TutorialTask_BackToCombat"
"Return to your lane."
"DOTA_TutorialTitle_ExpIntro" "Ob innd Experien "
"[english]DOTA_TutorialTitle_ExpIntro" "Gaining Experience"
"DOTA_TutorialBody_ExpIntro"
"Cnd o unitate inamic moare to i eroii din apropiere
din echipa ta mpart experien a. ncearc s iei destul experien pentru a ob ine un niv
"[english]DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby hero
es on your team share the experience. Try to get enough experience to gain a lev
el."
"DOTA_TutorialTask_GetALevel" "Avanseaz un nivel ajutnd s omori unitile inamice."
"[english]DOTA_TutorialTask_GetALevel" "Gain a level by helping to kill enemy u
nits."
"DOTA_TutorialTitle_LevelIntro" "Dobndind Nivele"
"[english]DOTA_TutorialTitle_LevelIntro"
"Gaining Levels"
"DOTA_TutorialBody_LevelIntro" "Cnd dobndeti un nivel primeti un punct de folosit p
e o abilitate."
"[english]DOTA_TutorialBody_LevelIntro" "When you gain a level you earn a point
to spend on an ability."
"DOTA_TutorialTitle_AbilityIntro"
"Folosind Puncte de Abilitate"
"[english]DOTA_TutorialTitle_AbilityIntro"
"Spending Ability Points"
"DOTA_TutorialBody_AbilityIntro"
"Po i vedea ce face fiecare abilitate prin
plasarea mouse-ului deasupra iconi ei. Folosete puncte pentru a ctiga nivele n abilit
fcnd click pe bara galben de sub iconi a respectiv. Mrete nivelul abilit ii Ether S
"[english]DOTA_TutorialBody_AbilityIntro"
"You can see what each ability d
oes by hovering the mouse over its icon. Spend points to earn levels in abilitie
s by clicking on the yellow bar beneath their icon. Level up your Ether Shock ab
ility."
"DOTA_TutorialTask_BuyAbility" "Folosete un punct de abilitate pentru a nv a Ether S
hock."
"[english]DOTA_TutorialTask_BuyAbility" "Spend an ability point to learn Ether S
hock."
"DOTA_TutorialTitle_CastIntro" "Folosind Abilit i"
"[english]DOTA_TutorialTitle_CastIntro" "Using Abilities"
"DOTA_TutorialBody_CastIntro" "Abilitatea Ether Shock d damage de tip magic. Te
cost mana de fiecare dat cnd o foloseti. Click pe abilitate i apoi click-stnga pe lo
ul unde ai vrea s castezi."
"[english]DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical d
amage. It costs you mana every time you use it. Click the ability icon then left
-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell" "Casteaz abilitatea Ether Shock."
"[english]DOTA_TutorialTask_CastSpell" "Cast your Ether Shock ability."
"DOTA_TutorialTitle_RazorIntro" "Razor"
"[english]DOTA_TutorialTitle_RazorIntro"
"Razor"
"DOTA_TutorialBody_RazorIntro" "Eroul inamic Razor s-a alturat luptei de partea
echipei Dire. El este un maestru al magiei cu fulgere i are puternica abilitate P
lasma Field. Va ataca pe top lane."
"[english]DOTA_TutorialBody_RazorIntro" "The enemy hero Razor has joined the bat
tle for the Dire team. He is a master of lightning magic and has the powerful Pl
asma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems" "Obiecte noi"
"[english]DOTA_TutorialTitle_NewItems" "New Items"
"DOTA_TutorialBody_NewItems"
"Ai primit cteva obiecte pentru a te ajuta n lupt.
Ai tangos cu o ABILITATE de a mnca un copac pentru a ctiga via . De asemenea, ai i per
everance care i mrete PASIV regenerarea."
"[english]DOTA_TutorialBody_NewItems" "You have been given a few items to help
you in battle. You have tangos with an ABILITY to eat a tree to gain health. Yo
u also have a perseverance that PASSIVELY increases your regeneration."
"DOTA_TutorialTitle_AttackTower"
"Atacnd Turnuri"

"[english]DOTA_TutorialTitle_AttackTower"
"Attacking Towers"
"DOTA_TutorialBody_AttackTower" "Turnurile au atacuri puternice si multe puncte
de via . Atac mpreun cu creepii i ncearc s distrugi turnul pentru a completa acest
l! Retrage-te dac creepii ti mor i ncearc s- i men ii via a sus."
"[english]DOTA_TutorialBody_AttackTower"
"Towers have powerful attacks an
d a lot of hitpoints. Attack with your creeps and try to destroy the tower to co
mplete this tutorial! Retreat if your creeps die and try to keep your health up!
"
"DOTA_TutorialTask_KillTower" "Distruge turnul inamic."
"[english]DOTA_TutorialTask_KillTower" "Destroy the enemy tower."
"DOTA_TutorialTitle_WinningIntro"
"Ai ctigat!"
"[english]DOTA_TutorialTitle_WinningIntro"
"You Win!"
"DOTA_TutorialBody_WinningIntro"
"Felicitri pentru completarea tutorialulu
i de Noiuni de Baz i Controale ale jocului! n urmtorul tutorial vei juca un joc compl
et i vei avea posibilitatea s-i alegi un erou!"
"[english]DOTA_TutorialBody_WinningIntro"
"Congratulations on completing t
he Basic Game Concepts and Controls tutorial! The next tutorial will run you thr
ough a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_ChooseYourHero"
"Alegndu- i eroul tu"
"[english]DOTA_TutorialTitle_ChooseYourHero"
"Choosing your hero"
"DOTA_TutorialBody_ChooseYourHero"
"Shadow Shaman este un erou excelent de n
v at. Are un atac ranged deci po i ataca n sigura din spatele rndului. Abilitatea Serp
Wards este bun n special pentru distrugerea turnurilor. Totui, po i completa acest t
utorial cu orice erou."
"[english]DOTA_TutorialBody_ChooseYourHero"
"Shadow Shaman is a great hero t
o learn with. He has a ranged attack so you can attack safely from the back rank
s. His Serpent Wards ability is especially good for destroying towers. You can c
omplete this tutorial with any hero, though."
"DOTA_TutorialTitle_PrepareForBattle" "Pregtire pentru Lupt"
"[english]DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle"
"DOTA_TutorialBody_PrepareForBattle"
"Cnd apari pentru prima dat ntr-un joc ai u
n punct de abilitate i 603 aur pentru a cumpra obiecte. Folosete punctul pentru a nv a
o abilitate. Pentru aceast lec ie noi am activat auto-cumprarea aa c nu trebuie s i
griji cu privire la magazin."
"[english]DOTA_TutorialBody_PrepareForBattle" "When you spawn into a game you
have one ability point and 603 gold to buy items. Spend the point to learn an ab
ility. For this lesson we have enabled auto-buy so you don't need to worry about
the store."
"DOTA_TutorialTitle_AutoBuyIntro"
"Auto-Cumprare"
"[english]DOTA_TutorialTitle_AutoBuyIntro"
"Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro"
"Auto-cumprarea va cumpra obiecte potrivit
e pentru personajul tu. Vei ridica automat obiectele cnd te ntorci la fntn. Dac prim
un mesaj s te duci la magazinul secret, verific mini-harta pentru loca ie. ndreapt-te
spre acel loc cnd eti pregtit."
"[english]DOTA_TutorialBody_AutoBuyIntro"
"Auto-buy will purchase items ap
propriate for your character. You will auto pick up your items when you return t
o the fountain. If you get a message to go to the secret shop check the minimap
for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady"
"Mic-te cnd eti gata."
"[english]DOTA_TutorialTask_MoveWhenReady"
"Move out when you're ready."
"DOTA_TutorialTitle_SpawningBots"
"Aliai i inamici"
"[english]DOTA_TutorialTitle_SpawningBots"
"Allies and Enemies"
"DOTA_TutorialBody_SpawningBots"
"n aceat lec ie vei juca mpotriva a doi inami
ci controla i de calculator i vei avea un juctor controlat de calculator n echipa ta.
ncearc s pushezi middle lane-ul pn la baza Dire i s le ucizi Anticul."
"[english]DOTA_TutorialBody_SpawningBots"
"For this lesson you will be pla
ying against two computer-controlled enemies and you will have one computer play
er on your team. Try to push in the middle lane to the Dire base and kill their
Ancient."
"DOTA_TutorialTask_DefeatAncient"
"nvinge Ancient-ul echipei Dire."

"[english]DOTA_TutorialTask_DefeatAncient"
"Defeat the Dire team's Ancient.
"
"DOTA_TutorialTitle_DefeatEnemyAncient" "Atacnd Inamicul"
"[english]DOTA_TutorialTitle_DefeatEnemyAncient"
"Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient" "Baza inamic este puternic i vei fi nevoit
s ataci cu mai multe valuri de creepi pentru a dobor fiecare turn. ntoarce-te n baza
ta cnd via a e sczut sau cnd doreti s cumperi obiecte noi."
"[english]DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong a
nd you will need to attack with multiple waves of creeps to bring down each towe
r. Return to your base when your health is low or when you wish to buy new items
."
"DOTA_TutorialTitle_Train_Pudge"
"Antrenament Pudge"
"[english]DOTA_TutorialTitle_Train_Pudge"
"Pudge Training"
"DOTA_TutorialBody_Train_Pudge" "Frate, tre' s nve i s joci Pudge. Omoar nite bo i n
m lane."
"[english]DOTA_TutorialBody_Train_Pudge"
"Learn to play Pudge, dawg. Kil
l some bots in the bottom lane."
"DOTA_TutorialTitle_Pudge_Goal" "Omoar nite eroi!"
"[english]DOTA_TutorialTitle_Pudge_Goal"
"Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal" "Gankeaz cei doi eroi inamici n bottom lane. ncearc
s omori 5 eroi fr s mori de mai mult de 3 ori."
"[english]DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy heroes in the bottom
lane. Try to get 5 hero kills without dying more than 3 times."
"DOTA_TutorialTitle_LastHit"
"Antrenament de Lovitur Final / Deny"
"[english]DOTA_TutorialTitle_LastHit" "Last Hit / Deny Practice"
"DOTA_TutorialBody_LastHit"
"ncearc s execu i ct mai multe lovituri finale i denyri n limita de timp. Scorul tu este o combinaie de lovituri finale, deny-uri i ct dam
age primeti."
"[english]DOTA_TutorialBody_LastHit"
"Try to get as many last hits and denies
as possible in the time limit. Your score is a combination of last hits, denie
s, and how much damage you take."
"DOTA_TutorialTitle_RoundOne" "Runda unu - Sniper"
"[english]DOTA_TutorialTitle_RoundOne" "Round One - Sniper"
"DOTA_TutorialTitle_RoundTwo" "Runda doi - Anti-Mage"
"[english]DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage"
"DOTA_TutorialTitle_RoundThree" "Runda trei - Mirana"
"[english]DOTA_TutorialTitle_RoundThree"
"Round Three - Mirana"
"DOTA_TutorialTitle_RoundFour" "Runda patru - Crystal Maiden"
"[english]DOTA_TutorialTitle_RoundFour" "Round Four - Crystal Maiden"
"DOTA_TutorialTitle_RoundFive" "Runda cinci - Shadow Fiend"
"[english]DOTA_TutorialTitle_RoundFive" "Round Five - Shadow Fiend"
"DOTA_TutorialTask_RoundFive" "Farmeaz ct de repede poi!"
"[english]DOTA_TutorialTask_RoundFive" "Farm as fast as you can!"
"npc_dota_hero_queenofpain"
"Queen of Pain"
"[english]npc_dota_hero_queenofpain"
"Queen of Pain"
"npc_dota_hero_antimage"
"Anti-Mage"
"[english]npc_dota_hero_antimage"
"Anti-Mage"
"npc_dota_hero_kunkka" "Kunkka"
"[english]npc_dota_hero_kunkka" "Kunkka"
"npc_dota_hero_lina"
"Lina"
"[english]npc_dota_hero_lina" "Lina"
"npc_dota_hero_mirana" "Mirana"
"[english]npc_dota_hero_mirana" "Mirana"
"npc_dota_hero_windrunner"
"Windrunner"
"[english]npc_dota_hero_windrunner"
"Windrunner"
"npc_dota_hero_slardar" "Slardar"
"[english]npc_dota_hero_slardar"
"Slardar"
"npc_dota_hero_lion"
"Lion"
"[english]npc_dota_hero_lion" "Lion"
"npc_dota_hero_phantom_assassin"
"Phantom Assassin"

"[english]npc_dota_hero_phantom_assassin"
"Phantom Assassin"
"npc_dota_hero_tidehunter"
"Tidehunter"
"[english]npc_dota_hero_tidehunter"
"Tidehunter"
"npc_dota_hero_witch_doctor"
"Witch Doctor"
"[english]npc_dota_hero_witch_doctor" "Witch Doctor"
"npc_dota_hero_vengefulspirit" "Vengeful Spirit"
"[english]npc_dota_hero_vengefulspirit" "Vengeful Spirit"
"npc_dota_hero_juggernaut"
"Juggernaut"
"[english]npc_dota_hero_juggernaut"
"Juggernaut"
"npc_dota_hero_earthshaker"
"Earthshaker"
"[english]npc_dota_hero_earthshaker"
"Earthshaker"
"npc_dota_hero_pudge" "Pudge"
"[english]npc_dota_hero_pudge" "Pudge"
"npc_dota_hero_bane"
"Bane"
"[english]npc_dota_hero_bane" "Bane"
"npc_dota_hero_crystal_maiden" "Crystal Maiden"
"[english]npc_dota_hero_crystal_maiden" "Crystal Maiden"
"npc_dota_hero_sven"
"Sven"
"[english]npc_dota_hero_sven" "Sven"
"npc_dota_hero_skeleton_king" "Skeleton King"
"[english]npc_dota_hero_skeleton_king" "Skeleton King"
"npc_dota_hero_storm_spirit"
"Storm Spirit"
"[english]npc_dota_hero_storm_spirit" "Storm Spirit"
"npc_dota_hero_sand_king"
"Sand King"
"[english]npc_dota_hero_sand_king"
"Sand King"
"npc_dota_hero_nevermore"
"Shadow Fiend"
"[english]npc_dota_hero_nevermore"
"Shadow Fiend"
"npc_dota_hero_drow_ranger"
"Drow Ranger"
"[english]npc_dota_hero_drow_ranger"
"Drow Ranger"
"npc_dota_hero_axe"
"Axe"
"[english]npc_dota_hero_axe"
"Axe"
"npc_dota_hero_bloodseeker"
"Bloodseeker"
"[english]npc_dota_hero_bloodseeker"
"Bloodseeker"
"npc_dota_hero_phantom_lancer" "Phantom Lancer"
"[english]npc_dota_hero_phantom_lancer" "Phantom Lancer"
"npc_dota_hero_razor" "Razor"
"[english]npc_dota_hero_razor" "Razor"
"npc_dota_hero_morphling"
"Morphling"
"[english]npc_dota_hero_morphling"
"Morphling"
"npc_dota_hero_zuus"
"Zeus"
"[english]npc_dota_hero_zuus" "Zeus"
"npc_dota_hero_tiny"
"Tiny"
"[english]npc_dota_hero_tiny" "Tiny"
"npc_dota_hero_puck"
"Puck"
"[english]npc_dota_hero_puck" "Puck"
"npc_dota_hero_lich"
"Lich"
"[english]npc_dota_hero_lich" "Lich"
"npc_dota_hero_shadow_shaman" "Shadow Shaman"
"[english]npc_dota_hero_shadow_shaman" "Shadow Shaman"
"npc_dota_hero_riki"
"Riki"
"[english]npc_dota_hero_riki" "Riki"
"npc_dota_hero_enigma" "Enigma"
"[english]npc_dota_hero_enigma" "Enigma"
"npc_dota_hero_tinker" "Tinker"
"[english]npc_dota_hero_tinker" "Tinker"
"npc_dota_hero_sniper" "Sniper"
"[english]npc_dota_hero_sniper" "Sniper"
"npc_dota_hero_necrolyte"
"Necrolyte"
"[english]npc_dota_hero_necrolyte"
"Necrolyte"
"npc_dota_hero_warlock" "Warlock"

"[english]npc_dota_hero_warlock"
"Warlock"
"npc_dota_hero_beastmaster"
"Beastmaster"
"[english]npc_dota_hero_beastmaster"
"Beastmaster"
"npc_dota_hero_venomancer"
"Venomancer"
"[english]npc_dota_hero_venomancer"
"Venomancer"
"npc_dota_hero_faceless_void" "Faceless Void"
"[english]npc_dota_hero_faceless_void" "Faceless Void"
"npc_dota_hero_death_prophet" "Death Prophet"
"[english]npc_dota_hero_death_prophet" "Death Prophet"
"npc_dota_hero_pugna" "Pugna"
"[english]npc_dota_hero_pugna" "Pugna"
"npc_dota_hero_templar_assassin"
"Templar Assassin"
"[english]npc_dota_hero_templar_assassin"
"Templar Assassin"
"npc_dota_hero_viper" "Viper"
"[english]npc_dota_hero_viper" "Viper"
"npc_dota_hero_luna"
"Luna"
"[english]npc_dota_hero_luna" "Luna"
"npc_dota_hero_dragon_knight" "Dragon Knight"
"[english]npc_dota_hero_dragon_knight" "Dragon Knight"
"npc_dota_hero_dazzle" "Dazzle"
"[english]npc_dota_hero_dazzle" "Dazzle"
"npc_dota_hero_rattletrap"
"Clockwerk"
"[english]npc_dota_hero_rattletrap"
"Clockwerk"
"npc_dota_hero_leshrac" "Leshrac"
"[english]npc_dota_hero_leshrac"
"Leshrac"
"npc_dota_hero_furion" "Nature's Prophet"
"[english]npc_dota_hero_furion" "Nature's Prophet"
"npc_dota_hero_life_stealer"
"Lifestealer"
"[english]npc_dota_hero_life_stealer" "Lifestealer"
"npc_dota_hero_dark_seer"
"Dark Seer"
"[english]npc_dota_hero_dark_seer"
"Dark Seer"
"npc_dota_hero_clinkz" "Clinkz"
"[english]npc_dota_hero_clinkz" "Clinkz"
"npc_dota_hero_omniknight"
"Omniknight"
"[english]npc_dota_hero_omniknight"
"Omniknight"
"npc_dota_hero_enchantress"
"Enchantress"
"[english]npc_dota_hero_enchantress"
"Enchantress"
"npc_dota_hero_huskar" "Huskar"
"[english]npc_dota_hero_huskar" "Huskar"
"npc_dota_hero_night_stalker" "Night Stalker"
"[english]npc_dota_hero_night_stalker" "Night Stalker"
"npc_dota_hero_broodmother"
"Broodmother"
"[english]npc_dota_hero_broodmother"
"Broodmother"
"npc_dota_hero_bounty_hunter" "Bounty Hunter"
"[english]npc_dota_hero_bounty_hunter" "Bounty Hunter"
"npc_dota_hero_weaver" "Weaver"
"[english]npc_dota_hero_weaver" "Weaver"
"npc_dota_hero_jakiro" "Jakiro"
"[english]npc_dota_hero_jakiro" "Jakiro"
"npc_dota_hero_batrider"
"Batrider"
"[english]npc_dota_hero_batrider"
"Batrider"
"npc_dota_hero_chen"
"Chen"
"[english]npc_dota_hero_chen" "Chen"
"npc_dota_hero_spectre" "Spectre"
"[english]npc_dota_hero_spectre"
"Spectre"
"npc_dota_hero_doom_bringer"
"Doom"
"[english]npc_dota_hero_doom_bringer" "Doom"
"npc_dota_hero_ancient_apparition"
"Ancient Apparition"
"[english]npc_dota_hero_ancient_apparition"
"Ancient Apparition"
"npc_dota_hero_ursa"
"Ursa"

"[english]npc_dota_hero_ursa" "Ursa"
"npc_dota_hero_spirit_breaker" "Spirit Breaker"
"[english]npc_dota_hero_spirit_breaker" "Spirit Breaker"
"npc_dota_hero_gyrocopter"
"Gyrocopter"
"[english]npc_dota_hero_gyrocopter"
"Gyrocopter"
"npc_dota_hero_alchemist"
"Alchimist"
"[english]npc_dota_hero_alchemist"
"Alchemist"
"npc_dota_hero_invoker" "Invoker"
"[english]npc_dota_hero_invoker"
"Invoker"
"npc_dota_hero_silencer"
"Silencer"
"[english]npc_dota_hero_silencer"
"Silencer"
"random"
"Aleatoriu"
"[english]random"
"Random"
"dota_fountain" "Fntn"
"[english]dota_fountain"
"Fountain"
"npc_dota_creep"
"Creep"
"[english]npc_dota_creep"
"Creep"
"npc_dota_creep_lane" "Lane Creep"
"[english]npc_dota_creep_lane" "Lane Creep"
"npc_dota_creep_siege" "Siege Engine"
"[english]npc_dota_creep_siege" "Siege Engine"
"npc_dota_tower"
"Turn"
"[english]npc_dota_tower"
"Tower"
"npc_dota_barracks"
"Barci"
"[english]npc_dota_barracks"
"Barracks"
"npc_dota_fort" "Ancient"
"[english]npc_dota_fort"
"The Ancient"
"npc_dota_roshan"
"Roshan"
"[english]npc_dota_roshan"
"Roshan"
"npc_dota_shadow_shaman_ward_1" "Serpent Ward"
"[english]npc_dota_shadow_shaman_ward_1"
"Serpent Ward"
"npc_dota_shadow_shaman_ward_2" "Serpent Ward"
"[english]npc_dota_shadow_shaman_ward_2"
"Serpent Ward"
"npc_dota_shadow_shaman_ward_3" "Serpent Ward"
"[english]npc_dota_shadow_shaman_ward_3"
"Serpent Ward"
"npc_dota_necronomicon_warrior_1"
"Necronomicon Warrior"
"[english]npc_dota_necronomicon_warrior_1"
"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2"
"Necronomicon Warrior"
"[english]npc_dota_necronomicon_warrior_2"
"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3"
"Necronomicon Warrior"
"[english]npc_dota_necronomicon_warrior_3"
"Necronomicon Warrior"
"npc_dota_necronomicon_archer_1"
"Necronomicon Archer"
"[english]npc_dota_necronomicon_archer_1"
"Necronomicon Archer"
"npc_dota_necronomicon_archer_2"
"Necronomicon Archer"
"[english]npc_dota_necronomicon_archer_2"
"Necronomicon Archer"
"npc_dota_necronomicon_archer_3"
"Necronomicon Archer"
"[english]npc_dota_necronomicon_archer_3"
"Necronomicon Archer"
"npc_dota_scout_hawk" "Scout Hawk"
"[english]npc_dota_scout_hawk" "Scout Hawk"
"npc_dota_greater_hawk" "Greater Hawk"
"[english]npc_dota_greater_hawk"
"Greater Hawk"
"npc_dota_beastmaster_boar"
"Boar"
"[english]npc_dota_beastmaster_boar"
"Boar"
"npc_dota_beastmaster_greater_boar"
"Greater Boar"
"[english]npc_dota_beastmaster_greater_boar"
"Greater Boar"
"npc_dota_courier"
"Curier"
"[english]npc_dota_courier"
"Courier"
"npc_dota_flying_courier"
"Curier Zburtor"
"[english]npc_dota_flying_courier"
"Flying Courier"
"npc_dota_furion_treant"
"Treant"

"[english]npc_dota_furion_treant"
"Treant"
"npc_dota_invoker_forged_spirit"
"Forged Spirit"
"[english]npc_dota_invoker_forged_spirit"
"Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrior"
"[english]npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrior"
"npc_dota_enraged_wildkin_tornado"
"Tornado"
"[english]npc_dota_enraged_wildkin_tornado"
"Tornado"
"npc_dota_warlock_golem_1"
"Warlock Golem"
"[english]npc_dota_warlock_golem_1"
"Warlock Golem"
"npc_dota_warlock_golem_2"
"Warlock Golem"
"[english]npc_dota_warlock_golem_2"
"Warlock Golem"
"npc_dota_warlock_golem_3"
"Warlock Golem"
"[english]npc_dota_warlock_golem_3"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_1"
"Warlock Golem"
"[english]npc_dota_warlock_golem_scepter_1"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_2"
"Warlock Golem"
"[english]npc_dota_warlock_golem_scepter_2"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_3"
"Warlock Golem"
"[english]npc_dota_warlock_golem_scepter_3"
"Warlock Golem"
"npc_dota_broodmother_spiderling"
"Spiderling"
"[english]npc_dota_broodmother_spiderling"
"Spiderling"
"npc_dota_broodmother_spiderite"
"Spiderite"
"[english]npc_dota_broodmother_spiderite"
"Spiderite"
"npc_dota_witch_doctor_death_ward"
"Death Ward"
"[english]npc_dota_witch_doctor_death_ward"
"Death Ward"
"npc_dota_venomancer_plague_ward_1"
"Plague Ward"
"[english]npc_dota_venomancer_plague_ward_1"
"Plague Ward"
"npc_dota_venomancer_plague_ward_2"
"Plague Ward"
"[english]npc_dota_venomancer_plague_ward_2"
"Plague Ward"
"npc_dota_venomancer_plague_ward_3"
"Plague Ward"
"[english]npc_dota_venomancer_plague_ward_3"
"Plague Ward"
"npc_dota_venomancer_plague_ward_4"
"Plague Ward"
"[english]npc_dota_venomancer_plague_ward_4"
"Plague Ward"
"npc_dota_lesser_eidolon"
"Lesser Eidolon"
"[english]npc_dota_lesser_eidolon"
"Lesser Eidolon"
"npc_dota_eidolon"
"Eidolon"
"[english]npc_dota_eidolon"
"Eidolon"
"npc_dota_greater_eidolon"
"Greater Eidolon"
"[english]npc_dota_greater_eidolon"
"Greater Eidolon"
"npc_dota_dire_eidolon" "Dire Eidolon"
"[english]npc_dota_dire_eidolon"
"Dire Eidolon"
"npc_dota_rattletrap_cog"
"Power Cog"
"[english]npc_dota_rattletrap_cog"
"Power Cog"
"npc_dota_juggernaut_healing_ward"
"Healing Ward"
"[english]npc_dota_juggernaut_healing_ward"
"Healing Ward"
"npc_dota_templar_assassin_psionic_trap"
"Psionic Trap"
"[english]npc_dota_templar_assassin_psionic_trap"
"Psionic Trap"
"npc_dota_weaver_swarm" "Beetle"
"[english]npc_dota_weaver_swarm"
"Beetle"
"npc_dota_pugna_nether_ward_1" "Nether Ward"
"[english]npc_dota_pugna_nether_ward_1" "Nether Ward"
"npc_dota_pugna_nether_ward_2" "Nether Ward"
"[english]npc_dota_pugna_nether_ward_2" "Nether Ward"
"npc_dota_pugna_nether_ward_3" "Nether Ward"
"[english]npc_dota_pugna_nether_ward_3" "Nether Ward"
"npc_dota_pugna_nether_ward_4" "Nether Ward"
"[english]npc_dota_pugna_nether_ward_4" "Nether Ward"
"npc_dota_observer_wards"
"Observer Ward"
"[english]npc_dota_observer_wards"
"Observer Ward"
"npc_dota_sentry_wards" "Sentry Ward"

"[english]npc_dota_sentry_wards"
"Sentry Ward"
"dota_unkown" "Necunoscut"
"[english]dota_unkown" "Unknown"
"npc_dota_creep_badguys_melee" "Melee Creep"
"[english]npc_dota_creep_badguys_melee" "Melee Creep"
"npc_dota_creep_badguys_melee_upgraded" "Mega Melee Creep"
"[english]npc_dota_creep_badguys_melee_upgraded"
"Mega Melee Creep"
"npc_dota_creep_badguys_ranged" "Ranged Creep"
"[english]npc_dota_creep_badguys_ranged"
"Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded"
"Mega Ranged Creep"
"[english]npc_dota_creep_badguys_ranged_upgraded"
"Mega Ranged Creep"
"npc_dota_badguys_siege"
"Siege Creep"
"[english]npc_dota_badguys_siege"
"Siege Creep"
"npc_dota_creep_goodguys_melee" "Melee Creep"
"[english]npc_dota_creep_goodguys_melee"
"Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded"
"Mega Melee Creep"
"[english]npc_dota_creep_goodguys_melee_upgraded"
"Mega Melee Creep"
"npc_dota_creep_goodguys_ranged"
"Ranged Creep"
"[english]npc_dota_creep_goodguys_ranged"
"Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded"
"Mega Ranged Creep"
"[english]npc_dota_creep_goodguys_ranged_upgraded"
"Mega Ranged Creep"
"npc_dota_goodguys_siege"
"Siege Creep"
"[english]npc_dota_goodguys_siege"
"Siege Creep"
"npc_dota_neutral_kobold"
"Kobold"
"[english]npc_dota_neutral_kobold"
"Kobold"
"npc_dota_neutral_kobold_tunneler"
"Kobold Soldier"
"[english]npc_dota_neutral_kobold_tunneler"
"Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster"
"Kobold Foreman"
"[english]npc_dota_neutral_kobold_taskmaster" "Kobold Foreman"
"npc_dota_neutral_centaur_outrunner"
"Centaur Courser"
"[english]npc_dota_neutral_centaur_outrunner" "Centaur Courser"
"npc_dota_neutral_centaur_khan" "Centaur Conqueror"
"[english]npc_dota_neutral_centaur_khan"
"Centaur Conqueror"
"npc_dota_neutral_fel_beast"
"Fell Spirit"
"[english]npc_dota_neutral_fel_beast" "Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion"
"Hellbear"
"[english]npc_dota_neutral_polar_furbolg_champion"
"Hellbear"
"npc_dota_neutral_polar_furbolg_ursa_warrior" "Hellbear Smasher"
"[english]npc_dota_neutral_polar_furbolg_ursa_warrior" "Hellbear Smasher"
"npc_dota_neutral_mud_golem"
"Mud Golem"
"[english]npc_dota_neutral_mud_golem" "Mud Golem"
"npc_dota_neutral_ogre_mauler" "Ogre Bruiser"
"[english]npc_dota_neutral_ogre_mauler" "Ogre Bruiser"
"npc_dota_neutral_ogre_magi"
"Ogre Frostmage"
"[english]npc_dota_neutral_ogre_magi" "Ogre Frostmage"
"npc_dota_neutral_giant_wolf" "Giant Wolf"
"[english]npc_dota_neutral_giant_wolf" "Giant Wolf"
"npc_dota_neutral_alpha_wolf" "Alpha Wolf"
"[english]npc_dota_neutral_alpha_wolf" "Alpha Wolf"
"npc_dota_neutral_wildkin"
"Wildwing"
"[english]npc_dota_neutral_wildkin"
"Wildwing"
"npc_dota_neutral_enraged_wildkin"
"Wildwing Ripper"
"[english]npc_dota_neutral_enraged_wildkin"
"Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer"
"Satyr Mindstealer"
"[english]npc_dota_neutral_satyr_soulstealer" "Satyr Mindstealer"
"npc_dota_neutral_satyr_hellcaller"
"Satyr Tormenter"
"[english]npc_dota_neutral_satyr_hellcaller"
"Satyr Tormenter"
"npc_dota_neutral_satyr_trickster"
"Satyr Banisher"
"[english]npc_dota_neutral_satyr_trickster"
"Satyr Banisher"
"npc_dota_neutral_jungle_stalker"
"Ancient Stalker"

"[english]npc_dota_neutral_jungle_stalker"
"Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker" "Ancient Primal Stalker"
"[english]npc_dota_neutral_elder_jungle_stalker"
"Ancient Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer"
"Ancient Drakken Sentinel"
"[english]npc_dota_neutral_blue_dragonspawn_sorcerer" "Ancient Drakken Sentine
l"
"npc_dota_neutral_blue_dragonspawn_overseer"
"Ancient Drakken Armorer"
"[english]npc_dota_neutral_blue_dragonspawn_overseer" "Ancient Drakken Armorer
"
"npc_dota_neutral_rock_golem" "Ancient Rock Golem"
"[english]npc_dota_neutral_rock_golem" "Ancient Rock Golem"
"npc_dota_neutral_granite_golem"
"Ancient Granite Golem"
"[english]npc_dota_neutral_granite_golem"
"Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard" "Ancient Thunderhide"
"[english]npc_dota_neutral_big_thunder_lizard" "Ancient Thunderhide"
"npc_dota_neutral_small_thunder_lizard" "Ancient Rumblehide"
"[english]npc_dota_neutral_small_thunder_lizard"
"Ancient Rumblehide"
"npc_dota_neutral_black_drake" "Ancient Black Drake"
"[english]npc_dota_neutral_black_drake" "Ancient Black Drake"
"npc_dota_neutral_black_dragon" "Ancient Black Dragon"
"[english]npc_dota_neutral_black_dragon"
"Ancient Black Dragon"
"npc_dota_neutral_gnoll_assassin"
"Vhoul Assassin"
"[english]npc_dota_neutral_gnoll_assassin"
"Vhoul Assassin"
"npc_dota_neutral_ghost"
"Ghost"
"[english]npc_dota_neutral_ghost"
"Ghost"
"npc_dota_neutral_dark_troll" "Hill Troll"
"[english]npc_dota_neutral_dark_troll" "Hill Troll"
"npc_dota_neutral_dark_troll_warlord" "Dark Troll Summoner"
"[english]npc_dota_neutral_dark_troll_warlord" "Dark Troll Summoner"
"npc_dota_neutral_forest_troll_berserker"
"Hill Troll Berserker"
"[english]npc_dota_neutral_forest_troll_berserker"
"Hill Troll Berserker"
"npc_dota_neutral_forest_troll_high_priest"
"Hill Troll Priest"
"[english]npc_dota_neutral_forest_troll_high_priest"
"Hill Troll Priest"
"npc_dota_neutral_harpy_scout" "Harpy Scout"
"[english]npc_dota_neutral_harpy_scout" "Harpy Scout"
"npc_dota_neutral_harpy_storm" "Harpy Stormcrafter"
"[english]npc_dota_neutral_harpy_storm" "Harpy Stormcrafter"
"npc_dota_goodguys_tower1_top" "Turn"
"[english]npc_dota_goodguys_tower1_top" "Tower"
"npc_dota_goodguys_tower1_mid" "Turn"
"[english]npc_dota_goodguys_tower1_mid" "Tower"
"npc_dota_goodguys_tower1_bot" "Turn"
"[english]npc_dota_goodguys_tower1_bot" "Tower"
"npc_dota_goodguys_tower2_top" "Turn"
"[english]npc_dota_goodguys_tower2_top" "Tower"
"npc_dota_goodguys_tower2_mid" "Turn"
"[english]npc_dota_goodguys_tower2_mid" "Tower"
"npc_dota_goodguys_tower2_bot" "Turn"
"[english]npc_dota_goodguys_tower2_bot" "Tower"
"npc_dota_goodguys_tower3_top" "Turn"
"[english]npc_dota_goodguys_tower3_top" "Tower"
"npc_dota_goodguys_tower3_mid" "Turn"
"[english]npc_dota_goodguys_tower3_mid" "Tower"
"npc_dota_goodguys_tower3_bot" "Turn"
"[english]npc_dota_goodguys_tower3_bot" "Tower"
"npc_dota_goodguys_tower4"
"Turn"
"[english]npc_dota_goodguys_tower4"
"Tower"
"npc_dota_badguys_tower1_top" "Turn"
"[english]npc_dota_badguys_tower1_top" "Tower"
"npc_dota_badguys_tower1_mid" "Turn"

"[english]npc_dota_badguys_tower1_mid" "Tower"
"npc_dota_badguys_tower1_bot" "Turn"
"[english]npc_dota_badguys_tower1_bot" "Tower"
"npc_dota_badguys_tower2_top" "Turn"
"[english]npc_dota_badguys_tower2_top" "Tower"
"npc_dota_badguys_tower2_mid" "Turn"
"[english]npc_dota_badguys_tower2_mid" "Tower"
"npc_dota_badguys_tower2_bot" "Turn"
"[english]npc_dota_badguys_tower2_bot" "Tower"
"npc_dota_badguys_tower3_top" "Turn"
"[english]npc_dota_badguys_tower3_top" "Tower"
"npc_dota_badguys_tower3_mid" "Turn"
"[english]npc_dota_badguys_tower3_mid" "Tower"
"npc_dota_badguys_tower3_bot" "Turn"
"[english]npc_dota_badguys_tower3_bot" "Tower"
"npc_dota_badguys_tower4"
"Turn"
"[english]npc_dota_badguys_tower4"
"Tower"
"npc_dota_goodguys_melee_rax_top"
"Barac Melee"
"[english]npc_dota_goodguys_melee_rax_top"
"Melee Barracks"
"npc_dota_goodguys_melee_rax_mid"
"Barac Melee"
"[english]npc_dota_goodguys_melee_rax_mid"
"Melee Barracks"
"npc_dota_goodguys_melee_rax_bot"
"Barac Melee"
"[english]npc_dota_goodguys_melee_rax_bot"
"Melee Barracks"
"npc_dota_badguys_melee_rax_top"
"Barac Melee"
"[english]npc_dota_badguys_melee_rax_top"
"Melee Barracks"
"npc_dota_badguys_melee_rax_mid"
"Barac Melee"
"[english]npc_dota_badguys_melee_rax_mid"
"Melee Barracks"
"npc_dota_badguys_melee_rax_bot"
"Barci Melee"
"[english]npc_dota_badguys_melee_rax_bot"
"Melee Barracks"
"npc_dota_goodguys_range_rax_top"
"Barac Ranged"
"[english]npc_dota_goodguys_range_rax_top"
"Ranged Barracks"
"npc_dota_goodguys_range_rax_mid"
"Barci Ranged"
"[english]npc_dota_goodguys_range_rax_mid"
"Ranged Barracks"
"npc_dota_goodguys_range_rax_bot"
"Barac Ranged"
"[english]npc_dota_goodguys_range_rax_bot"
"Ranged Barracks"
"npc_dota_badguys_range_rax_top"
"Barac Ranged"
"[english]npc_dota_badguys_range_rax_top"
"Ranged Barracks"
"npc_dota_badguys_range_rax_mid"
"Barac Ranged"
"[english]npc_dota_badguys_range_rax_mid"
"Ranged Barracks"
"npc_dota_badguys_range_rax_bot"
"Barac Ranged"
"[english]npc_dota_badguys_range_rax_bot"
"Ranged Barracks"
"npc_dota_goodguys_fort"
"Radiant's Ancient"
"[english]npc_dota_goodguys_fort"
"Radiant's Ancient"
"npc_dota_badguys_fort" "Dire's Ancient"
"[english]npc_dota_badguys_fort"
"Dire's Ancient"
"npc_dota_goodguys_fillers"
"Construire"
"[english]npc_dota_goodguys_fillers"
"Building"
"npc_dota_badguys_fillers"
"Construc ie"
"[english]npc_dota_badguys_fillers"
"Building"
"DOTA_Shop_Category_0_Hotkey" "CONSUMABILE (%s1)"
"[english]DOTA_Shop_Category_0_Hotkey" "CONSUMABLES (%s1)"
"DOTA_Shop_Category_1_Hotkey" "ATRIBUTE (%s1)"
"[english]DOTA_Shop_Category_1_Hotkey" "ATTRIBUTES (%s1)"
"DOTA_Shop_Category_2_Hotkey" "ARMAMENT (%s1)"
"[english]DOTA_Shop_Category_2_Hotkey" "ARMAMENTS (%s1)"
"DOTA_Shop_Category_3_Hotkey" "ARCANE (%s1)"
"[english]DOTA_Shop_Category_3_Hotkey" "ARCANE (%s1)"
"DOTA_Shop_Category_4_Hotkey" "COMUNE (%s1)"
"[english]DOTA_Shop_Category_4_Hotkey" "COMMON (%s1)"
"DOTA_Shop_Category_5_Hotkey" "SUPORT (%s1)"

"[english]DOTA_Shop_Category_5_Hotkey" "SUPPORT (%s1)"


"DOTA_Shop_Category_6_Hotkey" "CASTER (%s1)"
"[english]DOTA_Shop_Category_6_Hotkey" "CASTER (%s1)"
"DOTA_Shop_Category_7_Hotkey" "ARME (%s1)"
"[english]DOTA_Shop_Category_7_Hotkey" "WEAPONS (%s1)"
"DOTA_Shop_Category_8_Hotkey" "ARMUR (%s1)"
"[english]DOTA_Shop_Category_8_Hotkey" "ARMOR (%s1)"
"DOTA_Shop_Category_9_Hotkey" "ARTEFACTE (%s1)"
"[english]DOTA_Shop_Category_9_Hotkey" "ARTIFACTS (%s1)"
"DOTA_Shop_Category_10_Hotkey" "PAGINA 1 (%s1)"
"[english]DOTA_Shop_Category_10_Hotkey" "PAGE 1 (%s1)"
"DOTA_Shop_Category_11_Hotkey" "PAGINA 2 (%s1)"
"[english]DOTA_Shop_Category_11_Hotkey" "PAGE 2 (%s1)"
"DOTA_Shop_Category_12_Hotkey" "MAGAZIN SECRET (%s1)"
"[english]DOTA_Shop_Category_12_Hotkey" "SECRET SHOP (%s1)"
"DOTA_Shop_Category_0" "CONSUMABILE"
"[english]DOTA_Shop_Category_0" "CONSUMABLES"
"DOTA_Shop_Category_1" "ATRIBUTE"
"[english]DOTA_Shop_Category_1" "ATTRIBUTES"
"DOTA_Shop_Category_2" "ARMAMENT"
"[english]DOTA_Shop_Category_2" "ARMAMENTS"
"DOTA_Shop_Category_3" "ARCANE"
"[english]DOTA_Shop_Category_3" "ARCANE"
"DOTA_Shop_Category_4" "COMUNE"
"[english]DOTA_Shop_Category_4" "COMMON"
"DOTA_Shop_Category_5" "SUPORT"
"[english]DOTA_Shop_Category_5" "SUPPORT"
"DOTA_Shop_Category_6" "CASTER"
"[english]DOTA_Shop_Category_6" "CASTER"
"DOTA_Shop_Category_7" "ARME"
"[english]DOTA_Shop_Category_7" "WEAPONS"
"DOTA_Shop_Category_8" "ARMUR"
"[english]DOTA_Shop_Category_8" "ARMOR"
"DOTA_Shop_Category_9" "ARTEFACTE"
"[english]DOTA_Shop_Category_9" "ARTIFACTS"
"DOTA_Shop_Category_10" "PAGINA 1"
"[english]DOTA_Shop_Category_10"
"PAGE 1"
"DOTA_Shop_Category_11" "PAGINA 2"
"[english]DOTA_Shop_Category_11"
"PAGE 2"
"DOTA_Shop_Category_12" "MAGAZIN SECRET"
"[english]DOTA_Shop_Category_12"
"SECRET SHOP"
"DOTA_SHOP_CATEGORY_CONSUMABLES"
"Consumabile"
"[english]DOTA_SHOP_CATEGORY_CONSUMABLES"
"Consumables"
"DOTA_SHOP_CATEGORY_ATTACK"
"Atac"
"[english]DOTA_SHOP_CATEGORY_ATTACK"
"Attack"
"DOTA_SHOP_CATEGORY_DEFENSE"
"Defensiv"
"[english]DOTA_SHOP_CATEGORY_DEFENSE" "Defense"
"DOTA_SHOP_CATEGORY_ABILITIES" "Abilit i"
"[english]DOTA_SHOP_CATEGORY_ABILITIES" "Abilities"
"DOTA_SHOP_CATEGORY_MOVEMENT" "Micare"
"[english]DOTA_SHOP_CATEGORY_MOVEMENT" "Movement"
"DOTA_SHOP_CATEGORY_ATTRIBUTES" "Atribute"
"[english]DOTA_SHOP_CATEGORY_ATTRIBUTES"
"Attributes"
"DOTA_SHOP_CATEGORY_UNIQUES"
"Unice"
"[english]DOTA_SHOP_CATEGORY_UNIQUES" "Uniques"
"DOTA_SHOP_FILTERS"
"FILTRE"
"[english]DOTA_SHOP_FILTERS"
"FILTERS"
"DOTA_SHOP_FILTER_BY" "FILTREAZ DUP:"
"[english]DOTA_SHOP_FILTER_BY" "FILTER BY:"
"DOTA_SHOP_ITEMS"
"OBIECTE"

"[english]DOTA_SHOP_ITEMS"
"ITEMS"
"DOTA_SHOP_CLOSE"
"X NCHIDE"
"[english]DOTA_SHOP_CLOSE"
"X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK"
"ADAUG LA CUMPRARE RAPID"
"[english]DOTA_SHOP_DETAILS_ADD_TO_QUICK"
"ADD TO QUICK BUY"
"DOTA_SHOP_DETAILS_UPGRADE"
"MBUNT ETE OBIECTUL"
"[english]DOTA_SHOP_DETAILS_UPGRADE"
"UPGRADE ITEM"
"DOTA_SHOP_DETAILS_PURCHASE"
"ACHIZI IONEAZ OBIECT"
"[english]DOTA_SHOP_DETAILS_PURCHASE" "PURCHASE ITEM"
"DOTA_SHOP_DETAILS_COMPLETE"
"COMPLET"
"[english]DOTA_SHOP_DETAILS_COMPLETE" "COMPLETE"
"DOTA_SHOP_QUICK_BUY" "CUMPRARE RAPID:"
"[english]DOTA_SHOP_QUICK_BUY" "QUICK BUY:"
"DOTA_SHOP_STASH"
"OBIECTE N DEPOZIT:"
"[english]DOTA_SHOP_STASH"
"ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Partial"
"'%s1' din '%s2' obiecte care coincid cu
ceea ce ai cutat:"
"[english]DOTA_Shop_Search_Results_Partial"
"'%s1' of '%s2' items that match
your search:"
"DOTA_Shop_Search_Results"
"Obiecte care coincid cu ceea ce ai cutat:"
"[english]DOTA_Shop_Search_Results"
"Items that match your search:"
"DOTA_Shop_Search_No_Results" "Nu s-a gsit nici un obiect care s coincid cu ceea
ce ai cutat."
"[english]DOTA_Shop_Search_No_Results" "No items were found that match your sea
rch."
"DOTA_SHOP_TAG_ALL"
"TOATE"
"[english]DOTA_SHOP_TAG_ALL"
"ALL"
"DOTA_SHOP_TAG_CONSUMABLE"
"Consumabile"
"[english]DOTA_SHOP_TAG_CONSUMABLE"
"Consumable"
"DOTA_SHOP_TAG_DAMAGE" "Damage"
"[english]DOTA_SHOP_TAG_DAMAGE" "Damage"
"DOTA_SHOP_TAG_ATTACK_SPEED"
"Vitez de atac"
"[english]DOTA_SHOP_TAG_ATTACK_SPEED" "Attack Speed"
"DOTA_SHOP_TAG_CRIT_CHANCE"
"ans la Criticale"
"[english]DOTA_SHOP_TAG_CRIT_CHANCE"
"Critical Chance"
"DOTA_SHOP_TAG_ARMOR" "Armur"
"[english]DOTA_SHOP_TAG_ARMOR" "Armor"
"DOTA_SHOP_TAG_EVASION" "Evasion"
"[english]DOTA_SHOP_TAG_EVASION"
"Evasion"
"DOTA_SHOP_TAG_MAGIC_RESIST"
"Rezistent magic"
"[english]DOTA_SHOP_TAG_MAGIC_RESIST" "Magic Resist"
"DOTA_SHOP_TAG_MOVE_SPEED"
"Vitez de micare"
"[english]DOTA_SHOP_TAG_MOVE_SPEED"
"Movement Speed"
"DOTA_SHOP_TAG_TELEPORT"
"Teleportare"
"[english]DOTA_SHOP_TAG_TELEPORT"
"Teleport"
"DOTA_SHOP_TAG_SEE_INVIS"
"Detecteaz Invis"
"[english]DOTA_SHOP_TAG_SEE_INVIS"
"Detect Invis"
"DOTA_SHOP_TAG_COURIER" "Curier"
"[english]DOTA_SHOP_TAG_COURIER"
"Courier"
"DOTA_SHOP_TAG_STR"
"Strength"
"[english]DOTA_SHOP_TAG_STR"
"Strength"
"DOTA_SHOP_TAG_INT"
"Intelligence"
"[english]DOTA_SHOP_TAG_INT"
"Intelligence"
"DOTA_SHOP_TAG_AGI"
"Agility"
"[english]DOTA_SHOP_TAG_AGI"
"Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH"
"Regenerarea Vieii"
"[english]DOTA_SHOP_TAG_REGEN_HEALTH" "Health Regen"
"DOTA_SHOP_TAG_REGEN_MANA"
"Regenerarea de mana"
"[english]DOTA_SHOP_TAG_REGEN_MANA"
"Mana Regen"
"DOTA_SHOP_TAG_BLOCK" "Blocheaz Damage"

"[english]DOTA_SHOP_TAG_BLOCK" "Block Damage"


"DOTA_SHOP_TAG_LIFESTEAL"
"Lifesteal"
"[english]DOTA_SHOP_TAG_LIFESTEAL"
"Lifesteal"
"DOTA_SHOP_TAG_BOOST_HEALTH"
"Crete Viaa"
"[english]DOTA_SHOP_TAG_BOOST_HEALTH" "Boost Health"
"DOTA_SHOP_TAG_BOOST_MANA"
"Crete Mana"
"[english]DOTA_SHOP_TAG_BOOST_MANA"
"Boost Mana"
"DOTA_SHOP_TAG_BOOST_ARMOR"
"Crete Armura"
"[english]DOTA_SHOP_TAG_BOOST_ARMOR"
"Boost Armor"
"DOTA_SHOP_TAG_MANA_POOL"
"Rezerv de mana"
"[english]DOTA_SHOP_TAG_MANA_POOL"
"Mana Pool"
"DOTA_SHOP_TAG_HEALTH_POOL"
"Rezerv de via "
"[english]DOTA_SHOP_TAG_HEALTH_POOL"
"Health Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"
"Crete Rezistena Magic"
"[english]DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"
"Boost Magic Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG"
"Obiecte greu de categorisit"
"[english]DOTA_SHOP_TAG_HARD_TO_TAG"
"Hard items to categorize"
"DOTA_SHOP_TAG_UNIQUE" "Unic"
"[english]DOTA_SHOP_TAG_UNIQUE" "Unique"
"DOTA_SHOP_TAG_TUTORIAL"
"Tutorial"
"[english]DOTA_SHOP_TAG_TUTORIAL"
"Tutorial"
"DOTA_Item_Build_Test_Title"
"Testeaz combinarea de obiecte"
"[english]DOTA_Item_Build_Test_Title" "Test Item Build"
"DOTA_Item_Build_Starting_Items"
"Obiecte de nceput"
"[english]DOTA_Item_Build_Starting_Items"
"Starting Items"
"DOTA_Item_Build_Early_Game"
"Joc la nceput"
"[english]DOTA_Item_Build_Early_Game" "Early Game"
"DOTA_Item_Build_Core_Items"
"Obiecte de baz"
"[english]DOTA_Item_Build_Core_Items" "Core Items"
"DOTA_Item_Build_Luxury"
"Obiecte situa ionale"
"[english]DOTA_Item_Build_Luxury"
"Situational Items"
"DOTA_GOLD"
"Aur"
"[english]DOTA_GOLD"
"Gold"
"DOTA_XP"
"XP"
"[english]DOTA_XP"
"XP"
"DOTA_EXCLAMATION"
"!"
"[english]DOTA_EXCLAMATION"
"!"
"DOTA_PLUS"
"+"
"[english]DOTA_PLUS"
"+"
"DOTA_DAMAGE" "DAUNE"
"[english]DOTA_DAMAGE" "DAMAGE"
"DOTA_BONUS"
"+%s1"
"[english]DOTA_BONUS" "+%s1"
"DOTA_PENALTY" "-%s1"
"[english]DOTA_PENALTY" "-%s1"
"DOTA_MISS"
"Ratare!"
"[english]DOTA_MISS"
"Miss!"
"DOTA_EVADE"
"Evitare!"
"[english]DOTA_EVADE" "Evade!"
"DOTA_Inventory"
"Inventar"
"[english]DOTA_Inventory"
"Inventory"
"DOTA_InventoryOverflow"
"Exces"
"[english]DOTA_InventoryOverflow"
"Overflow"
"DOTA_InventoryOverflowMsg"
"Obiectele n exces vor fi returnate n depozit."
"[english]DOTA_InventoryOverflowMsg"
"Items left in the overflow will return
to the stash."
"DOTA_InventoryStash" "DEPOZIT"
"[english]DOTA_InventoryStash" "STASH"
"DOTA_InventoryQuickBuy"
"CUMPRARE RAPID"
"[english]DOTA_InventoryQuickBuy"
"QUICK BUY"

"DOTA_Quick_Buy_Hint" "Shift-click pe obiectele din magazin aici pentru a seta


Cumprarea Rapid"
"[english]DOTA_Quick_Buy_Hint" "Shift-click shop items to set Quick Buy"
"DOTA_Inventory_ReliableGold" "Aur constant: %s1"
"[english]DOTA_Inventory_ReliableGold" "Reliable Gold: %s1"
"DOTA_Inventory_UnreliableGold" "Aur variabil: %s1"
"[english]DOTA_Inventory_UnreliableGold"
"Unreliable Gold: %s1"
"DOTA_Inventory_Item_Owned_By" "Deinut de: %s1"
"[english]DOTA_Inventory_Item_Owned_By" "Owned By: %s1"
"DOTA_InventoryMenu_Sell"
"Vinde"
"[english]DOTA_InventoryMenu_Sell"
"Sell"
"DOTA_InventoryMenu_Disassemble"
"Dezasambleaz"
"[english]DOTA_InventoryMenu_Disassemble"
"Disassemble"
"DOTA_InventoryMenu_ShowInShop" "Arat n magazin"
"[english]DOTA_InventoryMenu_ShowInShop"
"Show in Shop"
"DOTA_InventoryMenu_DropFromStash"
"Arunc din Depozit"
"[english]DOTA_InventoryMenu_DropFromStash"
"Drop from Stash"
"DOTA_Scoreboard_GoodGuys"
"RADIANT"
"[english]DOTA_Scoreboard_GoodGuys"
"THE RADIANT"
"DOTA_Scoreboard_BadGuys"
"DIRE"
"[english]DOTA_Scoreboard_BadGuys"
"THE DIRE"
"DOTA_Scoreboard_Header_PLAYER" "JUCTOR"
"[english]DOTA_Scoreboard_Header_PLAYER"
"PLAYER"
"DOTA_Scoreboard_Header_KDA"
"K / D / A"
"[english]DOTA_Scoreboard_Header_KDA" "K / D / A"
"DOTA_Scoreboard_Header_Level" "NIVEL"
"[english]DOTA_Scoreboard_Header_Level" "LEVEL"
"DOTA_Scoreboard_Header_Gold" "AUR"
"[english]DOTA_Scoreboard_Header_Gold" "GOLD"
"DOTA_Scoreboard_Team_Scores_Header"
"UCIDERI PER ECHIP"
"[english]DOTA_Scoreboard_Team_Scores_Header" "KILLS PER TEAM"
"DOTA_Scoreboard_Heroes_Killed" "EROI"
"[english]DOTA_Scoreboard_Heroes_Killed"
"HEROES"
"DOTA_Scoreboard_Towers_Killed" "TURNURI"
"[english]DOTA_Scoreboard_Towers_Killed"
"TOWERS"
"DOTA_Scoreboard_Barracks_Killed"
"BARCI"
"[english]DOTA_Scoreboard_Barracks_Killed"
"BARRACKS"
"DOTA_Scoreboard_Level_Hero"
"Lvl %s1 %s2"
"[english]DOTA_Scoreboard_Level_Hero" "Lvl %s1 %s2"
"DOTA_Scoreboard_Picking_Hero" "Alegnd un Erou"
"[english]DOTA_Scoreboard_Picking_Hero" "Picking a Hero"
"DOTA_Scoreboard_Disconnected" "Deconectat"
"[english]DOTA_Scoreboard_Disconnected" "Disconnected"
"DOTA_Tooltip_Ability_Next_Upgrade_Level"
"Urmtorul Upgrade la Nivelul Erou
lui %s1"
"[english]DOTA_Tooltip_Ability_Next_Upgrade_Level"
"Next Upgrade at Hero Le
vel %s1"
"DOTA_Tooltip_Ability_Upgradable"
"Poate fi mbunt it"
"[english]DOTA_Tooltip_Ability_Upgradable"
"Upgradable"
"DOTA_Tooltip_ability_attribute_bonus" "Bonus de Atribut"
"[english]DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description"
"mbunt ete toate atributele cu
fiecare punct utilizat."
"[english]DOTA_Tooltip_ability_attribute_bonus_Description"
"Improves all at
tributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"
"BONUS:"
"[english]DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"
"BONUS:"
"DOTA_Tooltip_ability_default_attack" "Atacuri"
"[english]DOTA_Tooltip_ability_default_attack" "Attacks"

"DOTA_Tooltip_ability_default_attack_Description"
"Damage cauzat de atacur
i directe."
"[english]DOTA_Tooltip_ability_default_attack_Description"
"Damage done by
direct attacks."
"DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification"
"[english]DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description"
"Ofer un bonus de armur ma
siv la toate structurile tale."
"[english]DOTA_Tooltip_ability_fountain_glyph_Description"
"Gives a massive
armor bonus to all your structures."
"DOTA_Tooltip_ability_fountain_glyph_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready"
"Pregtit"
"[english]DOTA_Tooltip_glyph_cooldown_ready"
"Ready"
"DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"[english]DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "Rscumprare"
"[english]DOTA_Tooltip_ability_fountain_buyback"
"Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description"
"Renvie eroul tu imediat,
pentru un pre."
"[english]DOTA_Tooltip_ability_fountain_buyback_Description"
"Respawns your h
ero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost"
"COST:"
"[english]DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"
"DOTA_Tooltip_ability_backdoor_protection"
"Protec ie mpotriva Backdooring-ulu
i"
"[english]DOTA_Tooltip_ability_backdoor_protection"
"Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base"
"Protec ie mpotriva Backdoo
ring-ului"
"[english]DOTA_Tooltip_ability_backdoor_protection_in_base"
"Backdoor Protec
tion"
"DOTA_Tooltip_ability_courier_return_to_base" "napoi la baz"
"[english]DOTA_Tooltip_ability_courier_return_to_base" "Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description"
"ntoarce curierul
la baz"
"[english]DOTA_Tooltip_ability_courier_return_to_base_Description"
"Returns
the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items" "Transfer obiecte"
"[english]DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description"
"Transfer obiecte
eroului"
"[english]DOTA_Tooltip_ability_courier_transfer_items_Description"
"Transfe
r items to hero"
"DOTA_Tooltip_ability_courier_return_stash_items"
"Returneaz obiectele"
"[english]DOTA_Tooltip_ability_courier_return_stash_items"
"Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "Returneaz obiect
ele n depozit"
"[english]DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return
items to stash"
"DOTA_Tooltip_ability_courier_shield" "Scut"
"[english]DOTA_Tooltip_ability_courier_shield" "Shield"
"DOTA_Tooltip_ability_courier_shield_Description"
"Invoc un scut protectiv n
jurul curierului"
"[english]DOTA_Tooltip_ability_courier_shield_Description"
"Summons a prote
ctive shield around the courier"
"DOTA_Tooltip_ability_courier_burst"
"Impuls de vitez"
"[english]DOTA_Tooltip_ability_courier_burst" "Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description"
"Curierul ob ine un impuls
de vitez"
"[english]DOTA_Tooltip_ability_courier_burst_Description"
"The courier gai

ns a speed burst"
"DOTA_Tooltip_ability_courier_take_stash_items" "Recupereaz obiectele"
"[english]DOTA_Tooltip_ability_courier_take_stash_items"
"Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description"
"Recupereaz obiec
tele din depozit"
"[english]DOTA_Tooltip_ability_courier_take_stash_items_Description"
"Retriev
e items from stash"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"
"Mana ar
s per lovitur, o por iune din ea fiind transformat n damage."
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"
"Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"
"ARDERE
PER LOVITUR:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"
"BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"
"%CONVERTITE N DAMAGE:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conver
sion" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"
"Damage
dat unei unit i ce ucide Necronomicon Warrior."
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"
"Damage dealt to unit that kills Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "DAMAGE:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"
"DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight"
"True Sight"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight"
"True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Dezvluie unit ile i
namice."
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals
invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn"
"Mana Burn"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"
"Arde ma
na unitii selectate."
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"
"Burns targeted unit's mana."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"
"CANTITA
TE ARS"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"
"BURN AMOUNT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Movement Aura"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Moveme
nt Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"
"Mrete viteza de m
icare i de atac a unit iilor din jur."
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"
"Increas
es movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"
"%BONUS DE VITEZ:
"

"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"
"%SPEED
BONUS:"
"DOTA_Tooltip_ability_antimage_mana_break"
"Mana Break"
"[english]DOTA_Tooltip_ability_antimage_mana_break"
"Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "Arde mana unui inamic l
a fiecare atac. Mana Break d ca damage intei 60%% din mana ars.\n\nMana Break este
un modificator unic de atac, aa c nu se suprapune cu alte modificatoare unice de a
tac."
"[english]DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an oppone
nt's mana on each attack. Mana Break deals 60%% of the mana burned as damage to
the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with
other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "O tehnic modificat a cilor panice a
le clugrilor Turstarkuri este s ntoarc energiile magice mpotriva posesorului.
"
"[english]DOTA_Tooltip_ability_antimage_mana_break_Lore"
"A modified tech
nique of the Turstarkuri monks' peaceful ways is to turn magical energies on the
ir owner."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA PE LOVITUR:"
"[english]DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"
"MANA PE
R HIT:"
"DOTA_Tooltip_ability_antimage_blink" "Blink"
"[english]DOTA_Tooltip_ability_antimage_blink" "Blink"
"DOTA_Tooltip_ability_antimage_blink_Description"
"Teleportare pe distan scu
rt care i permite lui Anti-Mage s se deplaseze n i din lupt."
"[english]DOTA_Tooltip_ability_antimage_blink_Description"
"Short distance
teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore"
"n ntlnirea sa cu Zeii Mor i, Anti-Ma
ge a nv at valoarea de a fi insesizabil."
"[english]DOTA_Tooltip_ability_antimage_blink_Lore"
"In his encounter with t
he Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_blink_range"
"RAZ:"
"[english]DOTA_Tooltip_ability_antimage_blink_blink_range"
"RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield"
"Spell Shield"
"[english]DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description"
"Crete rezisten a l
ui Anti-Mage la damage magic."
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Description"
"Increas
es Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore"
"Ani de medita ie i de obse
sie a rzbunrii i-au ntrit pielea lui Anti Mage mpotriva inamicilor cu puteri mistice.
"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Lore"
"Years of medita
tion and obsession with revenge have hardened Anti-Mage's skin against mystical
opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"
"%REZIST
ENT:"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"
"%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void"
"Mana Void"
"[english]DOTA_Tooltip_ability_antimage_mana_void"
"Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "Pentru fiecare punct de
mana ce lipsete al unit ii int, este cauzat damage ei ct i inamicilor din jur. inta
cipal mai este afectat i de o mini-nucire."
"[english]DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point
of mana missing by the target unit, damage is dealt to it and surrounding enemie
s. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "Dup ngenuncherea inamicilor, Anti
Mage i pedepsete pentru folosirea artelor ascunse."
"[english]DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies

to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"
"DAMAGE:
"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"
"DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DU
RATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:
"
"npc_dota_hero_antimage_bio"
"Clugrii din Turstarkuri au privit vile aspre aflat
e sub mnstirea lor de pe munte, pe msur ce val dup val de invadatori au mturat regate
e de sub ei. Ascetici i pragmatici, clugrii au rmas deasupra conflictelor cotidiene n
izolata lor mnstire astral, nfura i n media ie ce nu cunoatea zei sau elemente de
oi a venit Legiunea Zeului Mort, lupttori cu scopul sinistru de a nlocui toate cre
din ele locale cu nihilismul otrvitor al Zeului Neviu al lor. De pe pmnturi care nu c
unoscuser dect sngele i lupta timp de o mie de ani, au smuls sufletele i oasele a nen
umrate legiuni czute i le-au asmu it asupra Turstarkuri. Mnstirea a rezistat de abia d
u sptmni n fa a asaltului, iar pu inii clugri care s-au deranjat s ias din medita
zut c invadatorii sunt doar viziuni demonice trimise pentru a i distrage de la med
ita ie. Au murit unde erau aeza i, pe pernele lor de mtase. Doar un singur tnr a suprav
e uit--un pelerin care a venit ca ucenic, cutnd n elepciune, dar nc nu fusese admis n
e. A privit ngrozit cum clugrii crora le-a servit ceai i urzici au fost mcelri i, ap
a i pentru a intra n rndurile preo imii Zeului Mort. Cu nimic altceva nafar de cteva m
scrise dogmatice pre uite din Turstarkuri, s-a furiat spre relativa siguran a altor pm
turi, jurnd nu doar s i anihileze pe uzan ii magiei Zeului Mort--ci s pun capt magiei
regime. "
"[english]npc_dota_hero_antimage_bio" "The monks of Turstarkuri watched the ru
gged valleys below their mountain monastery as wave after wave of invaders swept
through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyr
ie they remained aloof from mundane strife, wrapped in meditation that knew no g
ods or elements of magic. Then came the Legion of the Dead God, crusaders with a
sinister mandate to replace all local worship with their Unliving Lord's poison
ous nihilosophy. From a landscape that had known nothing but blood and battle fo
r a thousand years, they tore the souls and bones of countless fallen legions an
d pitched them against Turstarkuri. The monastery stood scarcely a fortnight aga
inst the assault, and the few monks who bothered to surface from their meditatio
ns believed the invaders were but demonic visions sent to distract them from med
itation. They died where they sat on their silken cushions. Only one youth survi
ved--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be adm
itted to the monastery. He watched in horror as the monks to whom he had served
tea and nettles were first slaughtered, then raised to join the ranks of the Dea
d God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scro
lls, he crept away to the comparative safety of other lands, swearing to obliter
ate not only the Dead God's magic users--but to put an end to magic altogether.
"
"npc_dota_hero_antimage_hype" "Arde mana inamicilor!\n\nTeleporteaz-te n lupt i n a
fara luptei!\n\nProtejeaz-te cu un scut anti-magic!"
"[english]npc_dota_hero_antimage_hype" "Burn through your enemies' mana!\n\nBli
nk in and out of the fray!\n\nProtect yourself with an anti-magic shield!"
"DOTA_Tooltip_ability_queenofpain_shadow_strike"
"Shadow Strike"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike"
"Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"
"Arunc un pumnal
otrvit care d damage mare ini ial, iar apoi d damage n timp. Unit ile otrvite au vite
micare micorat timp de 15 secunde. O instan de damage este dat la fiecare 3 secunde.
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a
poisoned dagger which deals large initial damage, and then deals damage over ti
me. The poisoned unit has its movement speed slowed for 15 seconds. An instance
of damage is dealt every 3 seconds."

"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Pumnalul otrvit a lui Ak


asha i permite acesteia s se bucure de suferin a prelungit a victimelor sale."
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's enveno
med dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%NCETINIRE:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "DAMAGE PE LOVIT
UR:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"
"DAMAGE N
TIMP:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_queenofpain_blink"
"Blink"
"[english]DOTA_Tooltip_ability_queenofpain_blink"
"Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description"
"Teleportare pe distan scu
rt ce i permite lui Queen of Pain s intre i s ias din lupt."
"[english]DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance
teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "Secret Queen face cinste numelu
i su, fcnd imposibil scparea de durerea sa."
"[english]DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives
up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range"
"DISTAN :"
"[english]DOTA_Tooltip_ability_queenofpain_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain"
"Scream Of Pain"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain"
"Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "Queen of Pain e
libereaz n jurul su un ipt strpungtor, dnd damage inamicilor din jur."
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Que
en of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "Vocea arztoare a lui Aka
sha semnaleaz oponen ilor n timp ce aceasta le fur sufletele."
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voic
e of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"
"Creeaz un val de
sunet gigantic in fa a lui Queen of Pain, provocnd damage masiv tuturor inamicilor
aflai n calea sa.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"
"Creates
a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all
enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"
"Cea mai rafinat tortur a
sa, Akasha's Sonic Wave curm suferin a inamicilor si."
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"
"Her most exquis
ite of all of torments, Akasha's Sonic Wave puts her poor foes out of their mise
ry."
"npc_dota_hero_queenofpain_bio" "Regele Ecclesiant din Elze are o dorin arztoare pe
ntru durere--durere interzis. ntr-o ipostaz mai pu in proeminant politic, astfel de do
rin e pot fi considerate imprudente, dar pentru un rege ca el, s satisfac astfel de
dorin e ar fi pus n pericol chiar Tronul Divin. Astfel acesta s-a ntors n temni a sa pl
in de demonologi, promi nd libertate oricui ar putea invoca un succubus i s o lege de
sine, slujindu-l. Creatura care a fost chemat, Akasha fiind numele ei, i-a aratat
attea torturi, regele numind-o asftel Secret Queen i a nceput astfel s i piard tot
pul suportnd torturile ei--eventual lsnd balt toate responsabilita ile n favoarea ob i

ii plcerii din durerea pe care doar ea o putea produce. Queen of Pain putea s-l ad
uc aproape de moarte, dar aceasta era legat de rune, neavnd voie s-l omoare. Nebgarea
de seam a regelui a provocat n final o rscoal. Acesta a fost trt din camera sa i ar
at din Tower of Invocations i n momentul mor ii sale, Queen of Pain a fost eliberat n
lume, fr a fi servitoarea nimanui--liber s-i foloseasc tortura pe cine voia de cuviin
"[english]npc_dota_hero_queenofpain_bio"
"The Ecclesiast-King of Elze nur
sed a desire for pain--forbidden pain. In a less prominent political figure, suc
h desires might be considered unwise, but in a monarch of his stature, to satisf
y such thirsts would have threatened the virtue of the Divine Throne itself. The
refore he turned to his dungeon full of demonologists, promising freedom to whoe
ver could summon a personal succubus of torment and bind it entirely to his serv
ice. The creature who arrived, Akasha by name, visited upon him such exquisite t
orments that he named her his Secret Queen, and he began to spend all his spare
moments submitting to her clever torments--eventually abdicating all his respons
ibilities in his pursuit of the painful pleasures that only she could bring. Que
en of Pain could bring him to the brink of death, but she was rune-bound to keep
him alive. At last the King's neglect of state brought on an uprising. He was d
ragged from his chamber and hurled from the Tower of Invocations, and at the mom
ent of death, Queen of Pain was let loose into the world, freed from servitude-freed to visit her sufferings on anyone she deigned to notice."
"npc_dota_hero_queenofpain_hype"
"Arunc pumnale otrvite!\n\nTeleportare n i n
afara cmpului de lupta!\n\nDezln uie un ptrunztor val de sunet care i rnete inamici
"[english]npc_dota_hero_queenofpain_hype"
"Hurl poison daggers!\n\nTelepor
t in and out of combat!\n\nUnleash a piercing wave of sound that damages your en
emies!"
"DOTA_Tooltip_ability_lina_dragon_slave"
"Dragon Slave"
"[english]DOTA_Tooltip_ability_lina_dragon_slave"
"Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description"
"Lina canalizeaz respira ia
unui dragon, trimi nd un val de foc ce arde to i inamicii n calea sa."
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels t
he breath of a dragon, sending out a wave of fire that scorches every enemy in i
ts path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "Pe pmntul sterp din Misrule, Lina
a nv at s manipuleze respira ia de foc a lui Desert Wyrm ca o form de divertisment."
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren
of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a
form of entertainment."
"DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"[english]DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description"
"Invoc o coloan de
flcri ce rnete i nucete inamicii."
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Description"
"Summons
a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore"
"Esena lui Lina i permite
s concentreze energia soarelui, cauznd aerul s ard la voina ei."
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Lore"
"Lina's essence
allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_d
uration"
"STUN DURATION:"
"DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"[english]DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description"
"Ofer bonus de atac i vite
z de micare de fiecare dat cnd Lina folosete o vraj. Se adun cu ea nsi. Dureaz 7
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Description"
"Grants bonus at
tack and movement speed each time Lina casts a spell. Stacks with itself. Lasts
7 seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore"
"Flcrile dansatoare ntruchipeaz natu
ra jucu a lui Lina, evidenind nsui persoana ei arztoare."

"[english]DOTA_Tooltip_ability_lina_fiery_soul_Lore"
"Dancing flames embody L
ina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"
"BONUS V
ITEZ DE ATAC:"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"
"%BONUS
VITEZ DE MICARE:
"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"
"TEANCURI MAXIME
:"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STA
CKS:"
"DOTA_Tooltip_ability_lina_laguna_blade"
"Laguna Blade"
"[english]DOTA_Tooltip_ability_lina_laguna_blade"
"Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description"
"Trage o lovitur de fulge
r ctre o singur unitate inamic, provocnd damage masiv.\n\nPoate fi mbunt it cu Aghan
Scepter."
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bol
t of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable wit
h Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "Aerul din jurul lui Lina devine
att de torid nct arde un inamic care se apropie prea mult de fulgerul fierbinte-al
b."
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina bec
omes so intensely torrid that it scorches a foe that comes too close with whitehot lightning."
"npc_dota_hero_lina_bio"
"Rivalitatea freasc dintre Lina the Slayer, i sora e
i mai mic Rylai, Crystal Maiden, era materialul legendelor din zona temperat unde i
-au petrecut copilria plin de certuri mpreun. Lina ns, avea mereu avantajul, n timp
Crystal era deschis i naiv, ardoarea arztoare a lui Lina era temperat cu iscusin i
. Prinii exasperai a acestor urmai incompatibili au trecut prin o jumtate de duzin de
case, pierznd una datorit focului, i urmtoarea datorit gheii, nainte s-i fi dat se
fi fost mai simplu dac cei doi copii ar fi separai. Ct pentru cea mai n vrst, Lina a
fost trimis departe n sud s triasc cu o mtu rbdtoare n deertul arztor din Misr
dovedit s fie mai mult dect confortabil pentru Slayer. Venirea ei a fcut o impresie
localnicilor somnoleni, i mai mult dect un pretendent i-a ars degetele sau a plecat
cu sprncenele arse, avansurile fiindu-le oprite. Lina este mndr i ncreztoare, i nim
nu-i poate domoli flacra."
"[english]npc_dota_hero_lina_bio"
"The sibling rivalries between Lina the
Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of lege
nd in the temperate region where they spent their quarrelsome childhoods togethe
r. Lina always had the advantage, however, for while Crystal was guileless and n
aive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperat
ed parents of these incompatible offspring went through half a dozen homesteads,
losing one to fire, the next to ice, before they realized life would be simpler
if the children were separated. As the oldest, Lina was sent far south to live
with a patient aunt in the blazing Desert of Misrule, a climate that proved more
than comfortable for the fiery Slayer. Her arrival made quite an impression on
the somnolent locals, and more than one would-be suitor scorched his fingers or
went away with singed eyebrows, his advances spurned. Lina is proud and confiden
t, and nothing can dampen her flame."
"npc_dota_hero_lina_hype"
"Arunc bile de foc cu uurin!\n\nDezlnuiete o und de
dragonilor!\n\nPrlete pmntul cu coloane de foc!\n\nPrjete-i inamicul cu fulgere de f
albastru!"
"[english]npc_dota_hero_lina_hype"
"Hurl fireballs with ease!\n\nUnleash a
shockwave of dragons!\n\nScorch the earth with pillars of flame!\n\nFry your foe
with bolts of blue fire!"

"DOTA_Tooltip_ability_mirana_arrow"
"Sacred Arrow"
"[english]DOTA_Tooltip_ability_mirana_arrow"
"Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_description" "Trage o sgeat cu precizie mortal,
cauznd damage mare i nucind prima unitate inamic pe care o lovete. Durata nucirii cre
pe baza distan ei ctre int, de la 0.5 la 5 secunde. Bonusul de damage de pn la 100 es
e aplicat pe baza distan ei ctre int."
"[english]DOTA_Tooltip_ability_mirana_arrow_description"
"Fires an arrow
with deadly precision, dealing large damage and stunning the first enemy unit it
strikes. Stun duration increases based on distance to target, ranging from 0.5
to 5 seconds. Bonus damage up to 100 is applied based on distance to target."
"DOTA_Tooltip_ability_mirana_arrow_Lore"
"Energiile selenare fac sgeile lui
Princess of the Moon s fie mai letale dect majoritatea."
"[english]DOTA_Tooltip_ability_mirana_arrow_Lore"
"Lunar energies make the
Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "DISTANT:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_range"
"RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"
"STUN MINIM:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"
"MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"
"STUN MAXIM:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"
"MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_invis"
"Moonlight Shadow"
"[english]DOTA_Tooltip_ability_mirana_invis"
"Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description" "O face pe Mirana i pe toi eroii a
liai invizibili. Dac invizibilitatea este rupt, aceasta va reveni dup un interval de
dispariie dac durata umbrei nu a expirat. Amu irea va opri Moonlight Shadow."
"[english]DOTA_Tooltip_ability_mirana_invis_Description"
"Turns Mirana an
d all allied heroes invisible. If Invisibility is broken, it will restore after
fade delay if the shadow's duration has not expired. Silence will stop Moonligh
t Shadow."
"DOTA_Tooltip_ability_mirana_invis_Lore"
"Stpnirea sa asupra Selemene permi
te lui Mirana s eclipseze pmntul, nvluindu-i aliaii ntr-o mantie a umbrelor."
"[english]DOTA_Tooltip_ability_mirana_invis_Lore"
"Her tenure with Selemen
e allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows
."
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "NTRZIERE DISPARIIE:"
"[english]DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:"
"DOTA_Tooltip_ability_mirana_leap"
"Leap"
"[english]DOTA_Tooltip_ability_mirana_leap"
"Leap"
"DOTA_Tooltip_ability_mirana_leap_Description" "Mirana sare nainte n lupt, mputerni
cind aliaii cu un rget feroce la aterizare, oferind vitez de atac i micare. Bonusul d
e vitez dureaz 10 secunde."
"[english]DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward in
to battle, empowering allied units with a ferocious roar upon landing, granting
attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore" "Prietenii ct i inamicii deopotriv recunosc
bestia alb iconic a lui Miranda n centrul btliei."
"[english]DOTA_Tooltip_ability_mirana_leap_Lore"
"Both friend and foe ali
ke recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_leap_distance"
"DISTANT:"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"
"%BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"
"%SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"[english]DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description"
"Cheam un val de meteori
pentru a cauza damage inamicilor din jur. Un inamic aleator ntr-o raz de 175 va pr
imi o a doua lovitur pentru 75%% din valoarea iniial."
"[english]DOTA_Tooltip_ability_mirana_starfall_Description"
"Calls down a wa

ve of meteors to damage nearby enemy units. One random enemy unit in 175 range w
ill take a second hit for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore"
"Zeia sparge stratosfera pentru a
-i mputernici Prinesa la nevoie."
"[english]DOTA_Tooltip_ability_mirana_starfall_Lore"
"The Goddess breaks the
strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:"
"npc_dota_hero_mirana_bio"
"Nscut ntr-o familie regal, o prines de snge ce urme
fie pe Tronul Solar, Mirana a cedat cu bun voin orice drept asupra pmntului plictisit
or sau titluri cnd s-a dedicat complet n serviciul lui Selemene, Zeia Lunii. Cunosc
ut de atunci ca i Princess of the Moon, Mirana st la pnd n Pdurile Nightsilver cut
ricine dorete s braconeze lotusul sacru luminos din lacurile pstrtoare ale Zeiei. Cl
d pe animalul su felin imens, ea este pregtit, mndr i nenfricat, n ritm cu fazele
rotirea constilaiilor mai mari. Arcul ei, ncrustat cu fragmente ascuite de minereu
lunar, extrage din puterea lunii pentru a-i pregti sgeile de lumin."
"[english]npc_dota_hero_mirana_bio"
"Born to a royal family, a blood princes
s next in line for the Solar Throne, Mirana willingly surrendered any claim to m
undane land or titles when she dedicated herself completely to the service of Se
lemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana pr
owls the sacred Nightsilver Woods searching for any who would dare poach the sac
red luminous lotus from the silvery pools of the Goddess's preserve. Riding on h
er enormous feline familiar, she is poised, proud and fearless, attuned to the p
hases of the moon and the wheeling of the greater constellations. Her bow, tippe
d with sharp shards of lunar ore, draws on the moon's power to charge its arrows
of light."
"npc_dota_hero_mirana_hype"
"Invoc lovituri de meteor!\n\nNucete-i inamicii cu sg
ei ce zboar departe!\n\nAvnt-te n lupt pe animalul tu slbatic, Sagan!\n\nAscunde-i
cu invizibilitate pentru atacuri prin surprindere devastatoare!"
"[english]npc_dota_hero_mirana_hype"
"Summon meteor strikes!\n\nStun your ene
mies with far-flying arrows!\n\nTake great leaps on the back of your savage moun
t, Sagan!\n\nCloak your allies with invisibility for devastating sneak-attacks!"
"DOTA_Tooltip_ability_life_stealer_rage"
"Rage"
"[english]DOTA_Tooltip_ability_life_stealer_rage"
"Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description"
"Pornete ntr-o furie nebun,
devenind imun la vrji magice i primind vitez de atac sporit."
"[english]DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a m
addened rage, becoming immune to magic spells and gaining increased attack speed
."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"
"BONUS VITEAZ DE
ATAC:"
"[english]DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"
"ATTACK
SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_life_stealer_rage_duration"
"DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast"
"Feast"
"[english]DOTA_Tooltip_ability_life_stealer_feast"
"Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenereaz o poriune din
HP-ul actual al inamicului atacat i l rneti cu aceeai poriune de damage dup fiecare
c."
"[english]DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenerates a p
ortion of the attacked enemy's current HP and deals the same portion of damage p
er attack."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"
"%FUR VIA:"
"[english]DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"
"%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds"
"Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description"
"Lifestealer sfie
o unitate inamic, ncetinind viteza de micare a victimei i permind aliailor s fure d

a a acelei unit i. Tot damage-ul provocat va fura via , inclusiv damage-ul de la vrji. V
ctima i recupereaz viteza de micare pe parcursul duratei."
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Description"
"Lifeste
aler rends an enemy unit, slowing the victim's movespeed and allowing all allies
to lifesteal on that unit. All damage dealt will steal life, including damage f
rom spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"
"%FUR VIA:"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_infest"
"Infest"
"[english]DOTA_Tooltip_ability_life_stealer_infest"
"Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer va poseda c
orpul unei unit i alese, hibernnd i fiind nedetectabil nuntru. Cnd se dezvluie, aces
uzeaz damage tuturor unit ilor inamice apropiate. Dac unitatea este un monstru, acest
a l va devora mai nti, primind via egal cu HP-ul curent al unit ii. Nu func ioneaz
inamici."
"[english]DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer wil
l infest the body of the target unit, lying dormant and undetectable inside. Whe
n he reveals himself, he deals damage to all nearby enemy units. If the unit is
a creep, he will devour it first, gaining health equal to the unit's current HP.
Does not work on enemy Heroes."
"DOTA_Tooltip_ability_life_stealer_infest_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_life_stealer_infest_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius"
"RAZA DE AC IUNE A DAMAGEULUI:"
"[english]DOTA_Tooltip_ability_life_stealer_infest_radius"
"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_consume"
"Consume"
"[english]DOTA_Tooltip_ability_life_stealer_consume"
"Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifestealer mnnc gazda din
interior spre exterior"
"[english]DOTA_Tooltip_ability_life_stealer_consume_Description"
"Lifeste
aler eats the host body from the inside out."
"DOTA_Tooltip_modifier_life_stealer_infest"
"Se infesteaz o gazd"
"[english]DOTA_Tooltip_modifier_life_stealer_infest"
"Infesting a host"
"npc_dota_hero_life_stealer_bio"
"n catacombele din Devarque, un vrjitor rzb
untor zace nctuat, plnuindu-i evadarea. i-a mprit celula cu o creatur trncnito
N'aix, un ho blestemat de ctre Consiliul Scrnav cu longevitate, astfel nct sentina sa
pe via pentru furt i vorbe rele s fie ct mai pedepsitoare cu putin. Peste ani, lanu
i-au corodat, mpreun cu sntatea mental; N'aix nu mai are nicio amintire despre viaa s
trecut i nu a mai visat despre evadare. Vznd vasul perfect pentru scparea sa, vrjito
ul a esut o vraj de Infestare i i-a aruncat proprie for vital n corpul lui N'aix, i
nnd s-l fac pe N'aix s se sacrifice ntr-o frenezie violent n timp ce vrjitorul se
n corpul su i s se strecoare neobservat. Dar, vrjitorul i-a gsit mintea cuprins n
ortex al nebuniei att de puternic nct i s-au zdrnicit planurile i i-a zdruncinat vo
Readus n simiri de ctre infuzia brusc de via proaspt, N'aix s-a trezit din comaru
nebuniei i a ascultat vocea fr trup care i umplea craniul, care avea un singur gnd: S
evadeze. n acel moment Lifestealer s-a nscut. Creatura i-a aruncat mintea n soldaii i
gardienii catacombei, obligndu-i s deschid lacte i s-i taie companionii, deschiznd
e lipsit de obstacole ctre libertate n timp ce se hrnea cu vieile lor. Lifestealer nc
oart ctuele stricate ca un avertisment c nimeni nu-l va ine, dar n interior rmne un
onier. Dou mini inhabiteaz o singur figur-- o creatur fr nume cu o inteligen male
trul a crui voce se preface c o ascult."
"[english]npc_dota_hero_life_stealer_bio"
"In the dungeons of Devarque, a
vengeful wizard lay in shackles, plotting his escape. He shared his cell with a
gibbering creature known as N'aix, a thief cursed by the Vile Council with longe
vity, so that its life-sentence for theft and cozening might be as punishing as
possible. Over the years, its chains had corroded, along with its sanity; N'aix
retained no memory of its former life and no longer dreamt of escape. Seeing a p
erfect vessel for his plans, the wizard wove a spell of Infestation and cast his
life-force into N'aix's body, intending to compel N'aix to sacrifice itself in

a frenzy of violence while the mage returned to his body and crept away unnotice
d. Instead, the wizard found his mind caught in a vortex of madness so powerful
that it swept away his plans and shattered his will. Jarred to consciousness by
the sudden infusion of fresh life, N'aix woke from its nightmare of madness and
obeyed the disembodied voice that filled its skull, which had only the one thoug
ht: To escape. In that moment Lifestealer was born. The creature cast its mind i
nto dungeon guards and soldiers, compelling them to open locks and cut down thei
r companions, opening an unobstructed path to freedom while feeding on their liv
es. Lifestealer still wears the broken shackles as a warning that none may hold
him, but on the inside remains a prisoner. Two minds inhabit the single form--a
nameless creature of malevolent cunning, and the Master whose voice he pretends
to obey."
"DOTA_Tooltip_ability_furion_sprout"
"Sprout"
"[english]DOTA_Tooltip_ability_furion_sprout" "Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description"
"Ridic un cerc de copaci n
jurul unei uniti, blocnd-o n loc."
"[english]DOTA_Tooltip_ability_furion_sprout_Description"
"Sprouts a ring
of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore"
"Supracreteri nverzite sunt o boal
raportat frecvent de ctre atacatorii lui Nature's Prophet."
"[english]DOTA_Tooltip_ability_furion_sprout_Lore"
"Verdant overgrowth is a
common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_teleportation"
"Teleportation"
"[english]DOTA_Tooltip_ability_furion_teleportation"
"Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description" "Te teleporteaz n orice pu
nct de pe hart."
"[english]DOTA_Tooltip_ability_furion_teleportation_Description"
"Telepor
ts to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore"
"The Prophet i ine santinel
a deasupra pdurii, protejndu-l atunci cnd acesta are nevoie."
"[english]DOTA_Tooltip_ability_furion_teleportation_Lore"
"The Prophet kee
ps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"[english]DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description"
"Transform o zon c
u copaci n Treants. Treants au 550 puncte de via i 21-23 damage."
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Description"
"Convert
s an area of trees into Treants. Treants have 550 hit points and deal 21-23 dama
ge."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore"
"Verodicia l-a binecuvnta
t pe Prophet cu abilitatea de a invoca Treant Guard, o armat mitic sensitiv a slbtici
ei."
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Lore"
"Verodicia besto
wed the Prophet with the ability to summon the Treant Guard, a mythical sentient
army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "DURAT TREANT:"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION
:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description"
"Energie ce prov
oac pagube sare pe hart, lovind inamici din aria vizual apropia i de punctul utilizrii
. Fiecare inamic lovit dup primul adaug damage.\n\nPoate fi mbunt it cu Aghanim's Scep
er."
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Description"
"Damagin
g energy bounces around the map, striking enemies close to the cast point that a
re in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Ag
hanim's Scepter."

"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"
"Nature's Prophet cheam f
uria lui Verodicia pentru a dobor pe cei ce ar putea rvi slbticiunea."
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"
"Nature's Prophe
t calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"
"NUMR MAXIM DE INT
E:"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"
"MAX TAR
GETS:"
"npc_dota_hero_furion_bio"
"Cnd Verodicia, Zeia Pdurii, a terminat umplerea sp
aiilor verzi, plantarea spiritul ncolcit n smn, aducerea apelor ngemnate din adn
relor, facerea soarelui s-i jure ntreaga atenie asupra lucrurilor crescnde, ea i-a da
seama c timpul ei i-a atins limita, i ca una dintre frunzele a cror soart este impri
mat n smn, ea ar cdea fr s vad fructele visului ei. A ndurerat-o s-i lase lum
vlstarii care nici nu au crpat solul--i ar fi fost fragezi i vulnerabili n faa oric
ru. Ea a gsit n pungua sa cu semine o ultim smn pe care a uitat s-o cultiveze. E
t un singur cuvnt semiei i a nghiit-o n timp ce a czut. Corpul ei vast s-a descompus
impul iernii lungi, devenind humus care va hrni smna primvara. i din dimineaa echino
ui de primvar, nainte ca toat pdurea s nceap s se trezeasc, ultima smn s-a ma
n ea a ieit Nature's Prophet, Nature's Prophet, nfrunzit, nelept i puternic, posednd
uterea lui Verodicia de a vedea unde e nevoie de acesta mai mult n aprarea spaiilor
verzi--i oricine care poate s fie destul de norocos s-i spun aliat."
"[english]npc_dota_hero_furion_bio"
"When Verodicia, Goddess of the Woods, h
ad finished filling in the green places, having planted the coiled-up spirit in
the seed, having lured the twining waters from deep within the rock, having swor
n the sun its full attention to the growing things, she realized that her own ti
me had reached its end, and like one of the leaves whose fate she had imprinted
in the seed, she would fall without seeing the fruiting of her dream. It pained
her to leave the world bereft, for the sprouts had not yet broken through the so
il--and they would be tender and vulnerable to every sort of harm. She found in
her seed pouch one last seed that she had missed in the sowing. She spoke a sing
le word into the seed and swallowed it as she fell. Her vast body decomposed thr
oughout the long winter, becoming the humus that would feed the seedlings in the
spring. And on the morning of the vernal equinox, before the rest of the forest
had begun to wake, that last seed ripened and burst in an instant. From it step
ped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's powe
r to foresee where he would be needed most in defense of the green places--and a
ny who might be fortunate enough to call him an ally."
"npc_dota_hero_furion_hype"
"Blocheaz- i inamicii n copaci!\n\nTransform copacii n
desiuri lupttoare ale mor ii!\n\nGankeaz ca un mgar cu teleportri din copaci!\n\nDezl
e mnia naturii!\n\nCopaci!"
"[english]npc_dota_hero_furion_hype"
"Trap your opponents in trees!\n\nTurn t
rees into fighting thickets of death!\n\nDonkey gank with sneaky teleports from
the trees!\n\nUnleash the wrath of nature!\n\nTrees!"
"DOTA_Tooltip_ability_windrunner_focusfire"
"Focus Fire"
"[english]DOTA_Tooltip_ability_windrunner_focusfire"
"Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windrunner concentreaz vn
tul, ob innd maximul de vitez de atac asupra unit ii sau structurii inamice, dei cu dam
ge redus, incluznd damage-ul de la modificatoarele unice de atac i efecte ale obie
telor. Odat ce Windrunner schimb intele, viteza este pierdut. Dureaz 20 de secunde.\n
\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Description"
"Windrun
ner channels the wind, gaining maximum attack speed on the enemy unit or structu
re, although with reduced damage, including damage from Unique Attack Modifiers
and item effects. Lasts 20 seconds.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore"
"Abilitatea lui Lyralei
de a bombarda inamicii cu o ploaie de sgei este de neegalat - chiar i cu preul preci
ziei."
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Lore"
"Lyralei's abili
ty to bombard opponents with a flurry of arrows is unparalleled - even at the ex
pense of accuracy."

"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%REDUCE
RE DE DAMAGE:"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_powershot"
"Powershot"
"[english]DOTA_Tooltip_ability_windrunner_powershot"
"Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "Windrunner i armeaz arcul
pentru pn la 1 secund pentru o lovitur unic, puternic. Sgeata provoac damage unit
ice i distruge copaci n calea sa. Damage-ul este cel mai mare asupra primei inte i s
e reduce cu 10%% pentru fiecare int pe care o strpunge ulterior. Dac canalizarea est
e anulat prematur, lovitura se va produce n continuare, dar va provoca mai pu in dam
age."
"[english]DOTA_Tooltip_ability_windrunner_powershot_Description"
"Windrun
ner charges her bow for up to 1 second for a single powerful shot. The arrow dea
ls damage to enemy units and destroys trees in its path. Damage is greatest on f
irst target, and reduces by 10%% for each target it pierces thereafter. If the
channeling is cancelled early, the shot will still occur but deal less damage."
"DOTA_Tooltip_ability_windrunner_powershot_Lore"
"n timpul primilor ei ani
de antrenament, Lyralei a nvat s trag sgei puternice care puteau s spintece copaci
ru a-i atinge inta."
"[english]DOTA_Tooltip_ability_windrunner_powershot_Lore"
"During her earl
y years of training, Lyralei learned to fire powerful arrows that cleaved even t
rees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_arrow_range"
"RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description"
"nctueaz inta de o un
itate inamic sau copac ntr-o linie direct n spate. Dac nicio unitate sau copac nu su
nt prezente, durata nucirii este redus la 0.75."
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Description"
"Shackle
s the target to an enemy unit or tree in a line directly behind it. If no unit
or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore"
"Varietatea de abilitai c
u arcul a lui Windrunner include o sgeat ataat de funii groase pentru a mpiedica scpa
ea oricrei inte."
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Lore"
"Windrunner's va
riety of bow skills includes an arrow with thick ropes attached to encumber any
escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"
"DURAT NCTUARE:"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"
"SHACKLE
DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun"
"Windrun"
"[english]DOTA_Tooltip_ability_windrunner_windrun"
"Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "Sporete viteza de micare i
adaug evaziune mpotriva tuturor atacurilor psihice, n timp ce ncetinete viteza de mi
are a inamicilor din apropiere."
"[english]DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movem
ent speed and adds evasion from all physical attacks, while slowing movement of
nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "Vrednic numelui ei, Lyralei vrjete
rafale de vnt pentru a evita atacurile ce vin spre ea."
"[english]DOTA_Tooltip_ability_windrunner_windrun_Lore" "True to her namesake, L
yralei enchants gusts of winds to flight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"
"%NCETINI
RE INAMIC:"
"[english]DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"
"%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%BONUS VITEZ DE
MICARE:

"
"[english]DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE S
PEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_windrunner_windrun_duration"
"DURATION:"
"npc_dota_hero_windrunner_bio" "Pdurile vestice i apr secretele bine. Unul dintre ac
estea este Lyralei, arca maestru al pdurii, i copil favorizat de ctre zeul vntului. C
unoscut acum drept Windrunner, familia lui Lyralei a fost ucis ntr-o furtun n noaptea
naterii sale-casa lor a fost suflat de ctre rafale, obiectele fiind mprtiate de vn
mai nou-nscutul a supravieuit pe terenul plin cu moloz al morii i distrugerii. n timp
ul linitit de dup furtun, nsui vntul i-a dat seama de nou-nscutul norocos plngnd
lui i-a fost mil de copil i l-a ridicat spre cer lsndu-l pe pragul unui sat din apro
piere. n anii ce au urmat, vntul a revenit ocazional n viaa copilului, observndu-l de
la distan n timp ce ea i perfeciona abilitile. Acum, dup muli ani de antrenament
ner i lanseaz sgeile mereu n inte. Se mic cu vitez orbitoare, de parc vntul ar
pate. Cu o rafal de sgei, ea i mcelrete adversarii, devenind, pe aproape, nsui o
ii."
"[english]npc_dota_hero_windrunner_bio" "The western forests guard their secrets
well. One of these is Lyralei, master archer of the wood, and favored godchild
of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on
the night of her birth-their house blown down by the gale, contents scattered to
the winds. Only the newborn survived among the debris field of death and destru
ction. In the quiet after the storm, the wind itself took notice of the lucky i
nfant crying in the grass. The wind pitied the child and so lifted her into the
sky and deposited her on a doorstep in a neighboring village. In the years that
followed, the wind returned occasionally to the childs life, watching from a dis
tance while she honed her skills. Now, after many years of training, Windrunner
fires her arrows true to their targets. She moves with blinding speed, as if h
astened by a wind ever at her back. With a flurry of arrows, she slaughters her
enemies, having become, nearly, a force of nature herself."
"npc_dota_hero_windrunner_hype" "Strpunge adversarii ti cu sgei ascuite!\n\nDevasteaz
inamicii de la distan cu lovitura ta puternic!\n\nMic-te precum vntul, dobornd inami
cu viteza ta de atac usturtoare!"
"[english]npc_dota_hero_windrunner_hype"
"Skewer your opponents with your
piercing arrow!\n\nDevastate distant foes with your power shot!\n\nMove like th
e wind, overtaking enemies with your blistering attack speed!"
"DOTA_Tooltip_ability_lion_impale"
"Earth Spike"
"[english]DOTA_Tooltip_ability_lion_impale"
"Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description" "epue de piatr rsar din pmnt ntr-o l
e dreapt. Unitile inamice sunt aruncate n aer, apoi sunt nucite i primesc damage cnd
d."
"[english]DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from
the earth along a straight path. Enemy units are hurled into the air, then are s
tunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore" "Demon Witch i exercit legmntul demonic, desc
hiznd o fisur din iad."
"[english]DOTA_Tooltip_ability_lion_impale_Lore"
"The Demon Witch exercis
es his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_lion_impale_duration"
"DURATION:"
"DOTA_Tooltip_ability_lion_impale_length"
"LUNGIME:"
"[english]DOTA_Tooltip_ability_lion_impale_length"
"LENGTH:"
"DOTA_Tooltip_ability_lion_voodoo"
"Hex"
"[english]DOTA_Tooltip_ability_lion_voodoo"
"Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description" "Transform unitatea inamic ntr-o be
stie inofensiv, cu toate abilitile speciale dezactivate."
"[english]DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy uni
t into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion este obligat s-i mpart transfigurarea,
rsucind esena celor ce i se opun."

"[english]DOTA_Tooltip_ability_lion_voodoo_Lore"
"Lion is compelled to sh
are his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_lion_voodoo_duration"
"DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"[english]DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description"
"CANALIZARE - Absoarbe e
nergiile magice dintr-o unitate inamic selectat, lundu-i mana n fiecare secund."
"[english]DOTA_Tooltip_ability_lion_mana_drain_Description"
"CHANNELED - Abs
orbs the magical energies of a target enemy unit by taking mana from it every se
cond."
"DOTA_Tooltip_ability_lion_mana_drain_Lore"
"Vrjitorii mai slabi nu sunt nimi
c mai mult dect o surs de restaurare magic pentru Demon Witch."
"[english]DOTA_Tooltip_ability_lion_mana_drain_Lore"
"Lesser magi are nothing
more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_duration" "DURAT CANALIZARE:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_duration"
"CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PE SECUND:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "DISTAN NTRERUPERE:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:
"
"DOTA_Tooltip_ability_lion_finger_of_death"
"Finger of Death"
"[english]DOTA_Tooltip_ability_lion_finger_of_death"
"Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "Se npustete asupra unui i
namic, ncercnd s l eviscereze. Provoac damage masiv.\n\nPoate fi mbunt it cu Aghani
pter."
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Description"
"Rips at
an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradabl
e with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore"
"Mna desfigurat a lui Lion
este i sursa puterii sale cele mai mari, capabil de a inunda victimele cu for malef
ic."
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Lore"
"Lion's disfigur
ed hand is also the source of his greatest power, capable of flooding victims wi
th malefic force."
"npc_dota_hero_lion_bio"
"Cndva un Mare Maestru al tradiiei de vrjitorii Dem
on Witch, Lion i-a ctigat faima printre semeni luptnd de partea luminii i dreptii. D
linguirea corupe. Cu puteri depite numai de ambiia sa, vrjitorul a fost sedus de un d
emon i a fost transformat n ru, schimbndu-i sufletul pentru prestigiu. Dup comiterea
e crime oribile ce i-au stricat sufletul, el a fost abandonat. Demonul l-a trdat,
fcnd afaceri mai bune cu inamicii si. Furia lui Lion a fost aa de intens nct l-a ur
pe demon pn n iad i l-a rpus, rupndu-i fiecare membru, i lund mna demonic pentru
s, asemenea demonoplastie vine la un cost. Lion a fost transfigurat de proces, co
rpul su fiind transformat n ceva de nerecunoscut. El a rsrit din iad, ncarnarea furie
i, ucignd pe cei ce l-au numit cndva maestru, i nenorocind pmnturile unde acesta a fo
st att de adorat. Acum el supravieuiete numai pentru practicarea tradiiei Demon Witc
h, i cei ce se prezint drept acolii sau studei sunt curnd lsai fr mana i sunt lua
ele mai mici rafale de vnt."
"[english]npc_dota_hero_lion_bio"
"Once a Grandmaster of the Demon Witch t
radition of sorcery, Lion earned fame among his brethren for fighting on the sid
e of light and righteousness. But adulation corrupts. With powers surpassed only
by his ambition, the mage was seduced by a demon and turned to evil, trading hi
s soul for prestige. After committing horrible crimes that marred his soul, he w
as abandoned. The demon betrayed him, striking better deals with his enemies. Su
ch was Lions rage that he followed the demon back to hell and slew it, ripping it
limb from limb, taking its demonic hand for his own. However, such demonoplasty
comes at a cost. Lion was transfigured by the process, his body transformed int
o something unrecognizable. He rose from hell, rage incarnate, slaying even thos

e who had once called him master, and laying waste to the lands where he had onc
e been so adored. He survives now as the sole practitioner of the Demon Witch tr
adition, and those who present themselves as acolytes or students are soon relie
ved of their mana and carried off by the faintest gust of wind."
"npc_dota_hero_lion_hype"
"Invoc fragmente de piatr demonic ce trimit inamici
i n zbor, i apoi trage-i n eap n timp ce cad!\n\nTransform inamicii n broate!\n\nF
celor ce i se opun!\n\nntoarce laii pe dos cu atingerea unui deget!"
"[english]npc_dota_hero_lion_hype"
"Summon shards of demonic stone that sen
d enemies flying, then impale them as they fall!\n\nTransform foes into frogs!\n
\nDrain mana from those who oppose you!\n\nTurn the dastards inside out with the
touch of a finger!"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile"
"Magic Missile"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile"
"Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "Lanseaz un proie
ctil magic spre o unitate inamic, nucind-o i cauzndu-i damage."
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"
"Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"
"O tehnic simpl Sk
ywrath, proiectilul magic este unealta principal a lui Shendel pentru rzbunare."
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"
"A simpl
e Skywrath technique, the magic missile is Shendel's primary tool for vengeance.
"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "DURAT:"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"
"DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"
"Wave of Terror"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"
"Vengefu
l Spirit scoate un strigt blestemat, slbind armura inamicilor i oferind viziune asu
pra drumului."
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"
"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giv
ing vision of the path."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"
"Vocea bntuit a lu
i Shendel indic apropierea rzbunrii ei."
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"
"Shendel
's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"
"REDUCER
E ARMUR:"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration" "DURAT DE
BUFF:
"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"
"DURAT VI
ZIUNE:"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"
"VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura"
"Vengeance Aura"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura"
"Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Prezena lui Veng
eful Spirit sporete damage-ul fizic al unitilor aliate."
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengefu
l Spirit's presence increases nearby friendly units' physical damage."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Chiar dac ei nu mprtesc pasi
unea ei nemuritoare pentru rzbunare, aliaii se inspir din fanaticismul ei n lupt."
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"
"Althoug
h they may not share her undying passion for revenge, allies do draw on her fana

ticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"
"%BONUS
DE DAMAGE:"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"
"%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap"
"Nether Swap"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap"
"Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Schimb instantan
eu pozi ia cu eroul int, aliat sau inamic. Nether Swap ntrerupe abilit ile ce implic c
entrare a intei.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instant
aneously swaps positions with a target Hero, friend or enemy. Nether Swap inter
rupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martiriul este un pre mi
c de pltit pentru rzbunare."
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a
small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range" "DINSTAN:"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"
"RANGE:"
"npc_dota_hero_vengefulspirit_bio"
"Chiar i cel mai re inut Skywrath este o cr
eatur cu un temperament dificil, cu nclina ie natural spre a se rzbuna chiar i pentru
ea mai mic insult. Dar Vengeful Spirit este esen a rzbunrii. Odat un mndru i slbati
l Skywrath, Shendelzare a fost prima n succesiunea pentru Ghastly Eyrie pn cnd trdare
a unei surori de-a sa i-a rpit dreptul din natere. Prins n plasa unui asasin, Shende
lzare a reuit s se elibereze sacrificndu-i aripile, chioptnd n umilin a suprem: pe
aripile rupte, a tiut c Skywrath nu aveau s o primeasc ca i conductor; iar n cel mai
t cuib din Eyrie, accesibil doar prin zbor naripat, sora sa era intangibil. Nevrnd
s triasc ca un infirm ce nu poate zbura i dorind rzbunarea mai presus dect puterea p
asc, prin esa czut a fcut un pact cu zei a Scree'auk: i-a cedat corpul distrus pentru
form neperisabil de energie spiritual capabil s creeze mari pagube n lumea material.
iar dac va petrece eternitatea fr a putea zbura, ea va avea parte de rzbunare."
"[english]npc_dota_hero_vengefulspirit_bio"
"Even the most contented Skywrat
h is an ill-tempered creature, naturally inclined to seek revenge for the slight
est insult. But Vengeful Spirit is the essence of vengeance. Once a proud and sa
vage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie u
ntil a sister's treachery robbed her of her birthright. Snared in an assassin's
net, Shendelzare tore free only at the cost of her wings, limping away in the ul
timate humiliation: On foot. With her wings broken, she knew the Skywrath would
never accept her as ruler; and in the highest roost of the Eyrie, inaccessible e
xcept by winged flight, her sister was untouchable. Unwilling to live as a fligh
tless cripple, and desiring revenge far more than earthly power, the fallen prin
cess drove a bargain with the goddess Scree'auk: She surrendered her broken body
for an imperishable form of spirit energy, driven by vengeance, capable of doin
g great damage in the material plane. She may spend eternity flightless, but she
will have her revenge."
"npc_dota_hero_vengefulspirit_hype"
"Proiectile magice! Lanseaz-le! Da!\n\nD d
rumul unui urlet de rzboi malefic pentru a-i teroriza inamicii!\n\nSchimb locurile
cu inamicii ce nu se ateapt--ducndu-i spre moarte n timp ce te catapultezi pe tine n
poziii de putere!"
"[english]npc_dota_hero_vengefulspirit_hype"
"Magic missiles! Launch them!
Yes!\n\nLet loose a wicked war cry to terrorize the enemy!\n\nSwap places with u
nwary foes--dragging them to their doom while catapulting yourself into position
s of power!"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"
"Paralyzing Cask"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"
"Paralyzing Cask
"

"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "Arunc un butoi c


u praf paralizant care sare ntre unitile inamice, nucind i rnind pe cei ce sunt lovi
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"
"Launches a cask of paralyzing powder that ricochets between enemy units, stunni
ng and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"
"Witch Doctor re
cicleaz oasele inamicilor i alia ilor czui, folosind pudra ca parte n arsenalul su de
i i alchimie."
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"
"The Wit
ch Doctor recycles the bones of fallen friends and foes, using the powder as par
t of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"
"SRITURI:
"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"
"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"
"DURAT NUC
IRE EROU:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"
"HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"
"DURAT NUC
IRE CREEP:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"
"CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage" "DAMAGE EROU:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"
"HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restoration"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restorat
ion"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"
"Witch D
octor i concentreaz magia pentru a vindeca unitile aliate apropiate."
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"
"Witch Doctor focuses his magic to heal nearby allied units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"
"Vrjitoriile lui
Zharvakko nu sunt limitate doar la blestemarea adversarilor i e chiar priceput la
vindecarea bolilor."
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"
"Zharvak
ko's hocus pocus is not limited only to hexxing his opponents and is quite adept
at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "MANA PE
SECUND:"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"
"MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"
"HEAL:"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"
"HEAL:"
"DOTA_Tooltip_ability_witch_doctor_maledict"
"Maledict"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description"
"Blestem toi Eroii
inamici ntr-o zon, cauzndu-i s primeasc damage la fiecare 4 secunde, adugndu-se dam
suplimentar pentru fiecare 100 HP pierdui de la nceput blestemului."
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Description"
"Curses
all enemy Heroes in an area, causing them to take damage every 4 seconds, adding
bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore"
"Anumite magii voodoo po
t face un inamic s regrete nceperea unei lupte cu Witch Doctor."
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Lore"
"Certain voodoo
magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"
"DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"
"BONUS D
AMAGE:"

"DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"


"[english]DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description"
"CONCENTRARE - I
nvoc un ward letal pentru a ataca eroii inamici. Death Ward are o distan de atac de
700 i atac la fiecare .25 secunde. Death Ward de nivel 3 sare o dat.\n\nPoate fi mb
unt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Description"
"CHANNEL
ED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack ra
nge of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Las
ts 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"
"Witch Doctor efectueaz u
n dans ritual, unul care bntuie visele celor ce triesc s i-l aminteasc."
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"
"Witch Doctor pe
rforms a ritualistic dance, one that haunts the dreams of those who live to reco
unt it."
"npc_dota_hero_witch_doctor_bio"
"O siluet slab merge nainte--inegal n trstur
membre, cu mers bizar, trecnd neobosit cmpul de lupt n cutarea acelui punct slab unde
talentele sale pot face cel mai mult bine, i cel mai mult ru. Fie rupt sau fcut gr
eit nu este clar, totui, nimeni nu se poate ndoi de puterea crat n fizicul deformat.
n toiag lung lovete pmntul n timp ce Zharvakko, Witch Doctor-ul, nainteaz folosind un
arsenal terifiant de fetiuri, blesteme i vrji. Este un corp de cunotine magice nvat
rfecionate pe parcursul a mai multor viei n inuturile muntoase ale insulei Arktura,
acum utilizate cu precizie mpotriva inamicilor si. Zharvakko poate fi prietenul tu
cel mai bun sau cel mai oribil duman--vindecnd aliaii i nenorocind pe toi cei ce i se
opun."
"[english]npc_dota_hero_witch_doctor_bio"
"A wiry silhouette hitches forwa
rd--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the
battlefield in search of that vital weak point where his talents can do most go
od, and most harm. Whether broken or mismade it is not clear, but still, none ca
n doubt the power carried in his twisted physique. A long staff thumps the earth
as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetis
hes, hexes and spells. It is a body of magical knowledge learned and perfected
over several lifetimes in the island highlands of Arktura, now wielded with prec
ision accuracy against his enemies. Zharvakko can be your best friend or your wo
rst enemy--healing allies and laying waste to all who oppose him."
"npc_dota_hero_witch_doctor_hype"
"Lanseaz un butoi de praf paralizant ce s
are ntre inamici!\n\nFolosete magie puternic pentru a-i vindeca aliaii!\n\nAplic bles
eme duntoare pe inamicii ti i invoc ward-uri mortale care s-i fac pe plac!"
"[english]npc_dota_hero_witch_doctor_hype"
"Launch a cask of paralyzing pow
der that bounces between enemies!\n\nUse powerful magic to heal your allies!\n\n
Lay damaging curses upon your foes and summon deadly wards to do your bidding!"
"DOTA_Tooltip_ability_leshrac_split_earth"
"Split Earth"
"[english]DOTA_Tooltip_ability_leshrac_split_earth"
"Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "Desparte pmntul de sub in
amici. Rnete i nucete pentru o durat scurt."
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the eart
h under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Rsucind natura dup voina sa diabol
ic, pmntul schimbtor i consum pe cei destul de ghinioniti s treac prin faa lui Le
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Lore"
"Twisting nature
to his vile will, the shifting earth consumes those unlucky enough to cross Les
hrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_radius"
"RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"
"Satureaz o zon di
n jurul lui Leshrac cu explozii magice care cauzeaz damage mixt unitilor i structuri

lor inamice. Cu ct mai puine uniti sunt disponibile pentru a fi atacate, cu att mai m
ult damage vor primi acele uniti. Dureaz 8 secunde."
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"
"Saturat
es the area around Leshrac with magical explosions that deal mixed damage to ene
my units and structures. The fewer units available to attack, the more damage t
hose units will take. Lasts 8 seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"
"Energie tip Chronoptic
explodeaz dintr-un plan n altul, evapornd tot ce atinge."
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"
"Chronoptic ener
gy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description"
"Invoc o furtun cu
fulgere ce pornete la unitatea inamic aleas, apoi sare la alte uniti inamice apropia
te."
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Description"
"Summons
a lightning storm that blasts the target enemy unit, then jumps to nearby enemy
units."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"
"Miestria elementelor a l
ui Tormented Soul este evident n furtunile masive ce doboar armate naintea sa."
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"
"The Tormented S
oul's mastery of the elements is evident in the massive storms that strike down
armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"
"SRITURI:"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"
"JUMPS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova"
"Pulse Nova"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova"
"Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creeaz valuri de energie
duntoare n jurul lui Leshrac, unul pe secund, pentru a cauza damage unitilor inamice
din apropiere.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves o
f damaging energy around Leshrac, one per second, to damage nearby enemy units.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "Dac e necesar, Tormented Soul po
ate manipula nsui spaiul i timpul, rvind fiinele mai slabe."
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Torme
nted Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SEC:"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SE
C:"
"npc_dota_hero_leshrac_bio"
"Leshrac, Tormented Soul, este o entitate rupt di
n inima naturii, o fiin liminal care exist par ial ntr-o dimenisune, par ial n alta.
igen a sa strpungtoare l face s nu poat ignora nici un moment oroarea agonizant din i
a ntregii crea ii. Odat, un mare filozof a vzut adevrata nsemntate a existen ei i a
t adncimile naturii mpreun cu bntuitele Chronoptic Crystals, i a fost schimbat pentru
totdeauna de misterele hidoase dezvluite lui. Acum cele mai ntunecate adncuri ale
cunotin elor sale sunt iluminate dect de strlucirea capricioas ale arogan ei lui. Ca
lte caractere elementare, el este complet legat de natur, dar n acest caz este o n
atur sinistr i infect. El vede adevrul ru al realit ii i nu are nevoie de cei care
niversul rezerv o rsplat special pentru fiin ele cu bunvoin ."
"[english]npc_dota_hero_leshrac_bio"
"Leshrac, Tormented Soul, is an entity t
orn from the heart of nature, a liminal being that exists half in one plane of e
xistence, half in another. His penetrating intelligence is such that he can neve
r ignore for a moment the agonizing horror at the heart of all creation. Once a
great philosopher who sought the meaning of existence, he plumbed the depths of
nature with the haunted Chronoptic Crystals, and was forever altered by the hide

ous mysteries thereby revealed to him. Now the darkest depths of his enlightenme
nt are illumined only by the fitful glare of his arrogance. Like other elemental
characters, he is completely at one with nature, but in his case it is a nature
lurid and vile. He alone sees the evil truth of reality, and has no use for tho
se who believe the cosmos reserves a special reward for those who practice benev
olence."
"DOTA_Tooltip_ability_juggernaut_blade_fury"
"Blade Fury"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description"
"Cauzeaz o furtun
de spade cu for destructiv n jurul lui Juggernaut, fcndu-l imun la magie i cauznd d
unitilor inamice apropiate. Dureaz 5 secunde."
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Description"
"Causes
a bladestorm of destructive force around Juggernaut, rendering him immune to mag
ic and dealing damage to nearby enemy units. Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"
"Tehnicile renumite ale
lui Yurnero cu katana sunt temute de ctre lupttori i vrjitori deopotriv."
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"
"Yurnero's renow
ned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:
"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description"
"Invoc un Healing
Ward ce vindec toate unit ile aliate din apropriere, pe baza punctelor maxime de vi
a . Healing Ward-ul se poate deplasa cu vitez de micare 300 dup ce a fost invocat. Dur
eaz 25 de secunde."
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Description"
"Summons
a Healing Ward that heals all nearby allied units, based on their max hit point
s. The Healing Ward can move at 300 movement speed after being summoned. Lasts
25 seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"
"Din ritualurile nvate pe I
nsula Mtilor, ngrijirea rnilor cu puin magie voodoo s-a dovedit a fi chiar util."
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"
"Of the rituals
learned at the Isle of Masks, tending wounds with a bit of voodoo magic has prov
en to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%HP MAX
IM PE SECUND:"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"
"%MAX HP PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description"
"i ofer lui Jugger
naut ansa de a avea damage dublu la fiecare atac."
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Description"
"Gives J
uggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"
"Ultimul rmas din neamul
su devotat spadelor, Yurnero are grij ca stilul s fie inut minte."
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"
"The last remnan
t of his heritage's commitment to bladework, Yurnero ensures that the style is r
emembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"
"%DAMAGE
CRITIC:
"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%CRITIC
AL CHANCE:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"
"%CRITICAL CHANCE:"

"DOTA_Tooltip_ability_juggernaut_omni_slash"
"Omnislash"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description"
"Juggernaut sare
spre inamicul int cu un atac ce cauzeaz damage, i apoi taie oricare alte unit i inami
e apropiate, cauznd 175-250 damage cu fiecare lovitur. Cu ct sunt mai pu ine unit i, cu
att mai mult damage vor primi acele unit i; dac o unitate este singur, aceasta va prim
i tot damage-ul. Juggernaut devine invulnerabil n timpul Omnislash i mini-nucete pri
ma int. \n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Description"
"Juggern
aut leaps towards the target enemy unit with a damaging attack, and then slashes
other nearby enemy units, dealing between 175-250 damage per slash. Juggernaut
is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"
"'Rodul disciplinei; cu
antrenamentul vine puterea.'"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"
"'The fruits of
discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "SALTURI:"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "RAZ SALT:"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "JUMP RA
DIUS:"
"npc_dota_hero_juggernaut_bio" "Nimeni nu a vzut vreodat faa ascuns de sub masca lu
i Yurnero, Juggernaut-ul. Exist doar o speculaie faptul c are una. Pentru sfidarea
unui lord corupt, Yurnero a fost exilat de pe strvechea Insul a Mtilor--o pedeaps ce
i-a salvat viaa. Insula a disprut cu puin timp dup sub valuri ntr-o noapte de magie r
buntoare. El singur rmne s continue lunga tradiie Juggernaut a Insulei, una de ritual
i joc de spad. Ultimul practicant al artei, ncrederea i curajul lui Yurnero sunt re
zultatul antrenamentului nencetat; jocul su de spad inventiv dovedete faptul c el nu
s-a oprit niciodat din a se provoca pe sine nsui. Totui, motivele sale sunt la fel d
e greu de citit ca i expresia sa. Pentru un erou ce a pierdut totul de dou ori, el
lupt ca i cum victoria este o concluzie neatins."
"[english]npc_dota_hero_juggernaut_bio" "No one has ever seen the face hidden be
neath the mask of Yurnero the Juggernaut. It is only speculation that he even ha
s one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of M
asks--a punishment that saved his life. The isle soon after vanished beneath the
waves in a night of vengeful magic. He alone remains to carry on the Isle's lon
g Juggernaut tradition, one of ritual and swordplay. The last practitioner of th
e art, Yurnero's confidence and courage are the result of endless practice; his
inventive bladework proves that he has never stopped challenging himself. Still,
his motives are as unreadable as his expression. For a hero who has lost everyt
hing twice over, he fights as if victory is a foregone conclusion. "
"npc_dota_hero_juggernaut_hype" "Elibereaz o furtun nvolburat de lame care taie prin
inamici i te face imun la atacuri magice!\n\nProtejeaz- i prietenii cu un healing w
ard!\n\nnvrte-te i sari ntr-un dans al mor ii care ciopr ete mul i inamici deodata!"
"[english]npc_dota_hero_juggernaut_hype"
"Unleash a whirling bladestorm t
hat carves through foes and renders you immune to magic attack!\n\nProtect your
friends with a healing ward!\n\nSpin and jump in a dance of death that slashes m
any enemies at once!"
"DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"[english]DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description"
"Lanseaz un crlig nsngerat s
pre o unitate sau locaie. Crligul va prinde prima unitate pe care o ntlnete, trgnd-o
oi la Pudge i cauznd damage dac e un inamic."
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Description"
"Launches a bloo
dy hook at a unit or location. The hook will snag the first unit it encounters,
dragging the unit back to Pudge and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore"
"Crligul lui Butcher este un comar
simbolic, lama sa curbat este o reamintire nfricotoare despre intenia sa criminal."
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Lore"
"The Butcher's hook is a
symbolic nightmare, its curved blade a frightening reminder of his slaughterous

intent."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"
"DISTAN:"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "DISTANCE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot"
"Rot"
"[english]DOTA_Tooltip_ability_pudge_rot"
"Rot"
"DOTA_Tooltip_ability_pudge_rot_Description"
"Un nor toxic ce cauzeaz damage i
ntens i ncetinete micarea--rnind nu numai unitile inamice ci i pe Pudge nsui."
"[english]DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deal
s intense damage and slows movement--harming not only enemy units but Pudge hims
elf."
"DOTA_Tooltip_ability_pudge_rot_Lore" "Un miros respingtor precede un gaz toxic
, sufocant, emanat de ctre carnea putrezit, mereu crescnd a lui Butcher."
"[english]DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, c
hoking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_rot_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_slow"
"%SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap"
"Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description"
"Ofer lui Pudge rezisten la
damage magic i bonus strength care se mrete de fiecare dat cnd omoar un erou inamic
au acesta moare n vecintatea sa. Flesh Heap este retroactiv, adic adun ncrcturi na
ie adoptat ca abilitate, iar acestea devin apoi active."
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Description"
"Gives Pudge res
istance to magic damage, as well as bonus strength that increases each time Pudg
e kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, me
aning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore"
"Butcher ofer un nou neles cuvintel
or 'scut uman.'"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new m
eaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist" "%REZISTEN MAGIC:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "BONUS S
TRENGTH:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"
"STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"
"RANGE:"
"DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"[english]DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description"
"CONCENTRARE - Pudge nful
ec o unitate inamic, fcnd-o incapabil de ac ionare i i cauzeaz damage peste timp. D
secunde pe Eroi i 6 secunde pe unit i.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_pudge_dismember_Description"
"CHANNELED - Pud
ge chows down on an enemy unit, disabling it and dealing damage over time. Lasts
3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore"
"'Cnd voi fi terminat cu acei obol
ani, ei vor fi potrivii pentru o plcint!'"
"[english]DOTA_Tooltip_ability_pudge_dismember_Lore"
"'When I'm through with
these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE PE SECUND:"
"[english]DOTA_Tooltip_ability_pudge_dismember_dismember_damage"
"DAMAGE
PER SECOND:"

"npc_dota_hero_pudge_bio"
"Pe Cmpurile Carnajului Nesfrit, departe n sudul Quo
idge, o figur corpolent muncete nencetat prin noapte--dezmembrnd, eviscernd, adunnd
brele i mruntaiele celor czui astfel nct cmpul de btlie s fie curat pn la rsr
mat, nimic nu poate s se descompun sau s putrezeasc; niciun cadavru nu se poate ntoar
ce vreodat n pmnrul de unde a venit, nu conteaz ct de adnc sapi mormntul. Plin de s
i de psri sacrofage care au nevoie de acesta s le taie carnea n buci mici, Pudge, But
her-ul, i mbuntete abilitile cu lame ce devin mai ascuite cu ct le folosete mai
pleosc. Carnea cade de pe os; tendoane i ligamente se despart ca hrtia ud. i n timp c
e acesta a avut mereu o preferin pentru mcelrie, peste ani, Pudge a evoluat un gust
pentru produsele secundare ale acestuia de asemenea. ncepnd cu bucat de muchi aici,
o gur de snge acolo...nainte ca dup s-i arunce flcile adnc n trunchiurile cele mai
precum un cine ce ronie crpe. Chiar i cei care nu se tem de Spintector, se tem de But
her."
"[english]npc_dota_hero_pudge_bio"
"In the Fields of Endless Carnage, far t
o the south of Quoidge, a corpulent figure works tirelessly through the night--d
ismembering, disembowelling, piling up the limbs and viscera of the fallen that
the battlefield might be clear by dawn. In this cursed realm, nothing can decay
or decompose; no corpse may ever return to the earth from which it sprang, no ma
tter how deep you dig the grave. Flocked by carrion birds who need him to cut th
eir meals into beak-sized chunks, Pudge the Butcher hones his skills with blades
that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls fro
m the bone; tendons and ligaments part like wet paper. And while he always had a
taste for the butchery, over the ages, Pudge has developed a taste for its bypr
oduct as well. Starting with a gobbet of muscle here, a sip of blood there...bef
ore long he was thrusting his jaws deep into the toughest of torsos, like a dog
gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
"
"npc_dota_hero_pudge_hype"
"Lanseaz crlige de carne nsngerate spre inamicii ti,
trgndu-i spre moarte!\n\nVei fi mai rezistent la magie mulumit unui nveli de mcel!\n
ugrum i mbolnvete-i pe toi de lng tine cu mirosul putrezit al crnii tale supurnde
"[english]npc_dota_hero_pudge_hype"
"Launch bloody meathooks at your enemies
, reeling them in for the kill!\n\nYou'll be resistant to magic thanks to a coat
ing of gore!\n\nChoke and sicken all around you with the vile rot from your supp
urating flesh!"
"DOTA_Tooltip_ability_bane_enfeeble"
"Enfeeble"
"[english]DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description"
"Slbete o unitate inamic, r
educndu-i damage-ul fizic. Dureaz 20 de secunde."
"[english]DOTA_Tooltip_ability_bane_enfeeble_Description"
"Weakens an enem
y unit, reducing its physical damage. Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore"
"Chiar i cei mai viteji dintre lu
pttori se frmieaz n faa terorii lui Atropos."
"[english]DOTA_Tooltip_ability_bane_enfeeble_Lore"
"Even the mightiest of w
arriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "REDUCERE:"
"[english]DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "REDUCTI
ON:"
"DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"[english]DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description"
"Hrnete-te cu energiile vi
tale ale unei uniti inamice, rnind i vindecndu-te egal cu damage-ul fcut."
"[english]DOTA_Tooltip_ability_bane_brain_sap_Description"
"Feasts on the v
ital energies of an enemy unit, dealing damage and gaining health equal to the d
amage dealt."
"DOTA_Tooltip_ability_bane_brain_sap_Lore"
"Atropos nu are alt plcere mai mar
e dect s recolteze frica pe care o creeaz."
"[english]DOTA_Tooltip_ability_bane_brain_sap_Lore"
"Atropos finds no greate
r pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_nightmare" "Nightmare"
"[english]DOTA_Tooltip_ability_bane_nightmare" "Nightmare"

"DOTA_Tooltip_ability_bane_nightmare_Description"
"Adoarme Eroul inamic sa
u aliat cauznd damage pe secund. Unit ile adormite se trezesc cnd sunt atacate, dar Ni
ghtmare se transmite unit ii ce a atacat. Unitatea afectat de Nightmare se va trezi
instantaneu dac primete damage."
"[english]DOTA_Tooltip_ability_bane_nightmare_Description"
"Puts the target
enemy or friendly Hero to sleep and deals damage per second. Sleeping units ar
e awakened when attacked, but the Nightmare passes to the attacking unit. The n
ightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore"
"O putere furat de la zeia Nyctash
a este cea de a-i pune prada ntr-un somn etern."
"[english]DOTA_Tooltip_ability_bane_nightmare_Lore"
"A stolen prowess from t
he goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip"
"[english]DOTA_Tooltip_ability_bane_fiends_grip"
"Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description"
"CONCENTRARE - Prinde o
unitate inamic, incapacitnd-o i cauznd damage masiv peste o perioad de timp, n timp c
se fur mana n fiecare secund bazat pe mana maxim a unit ii.\n\nPoate fi mbunt it c
's Scepter."
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Description"
"CHANNELED - Gri
ps an enemy unit, disabling it and causing heavy damage over time, while stealin
g mana every second based on the unit's maximum mana.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore"
"Victemele lui Atropos sunt ades
ea sfiate de ctre conjurri ce par vii ale propriilor comaruri."
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are
frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA DRAIN:"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA D
RAIN:"
"npc_dota_hero_bane_bio"
"Cnd zeii au comaruri, Bane Elemental este cel ce
le aduce. Cunoscut i drept Atropos, Bane s-a nscut din terorile din miez de noapte
ale zeiei Nyctasha. O for a terorii prea puternic de a fi inut n fru prin somn, el
t din somnurile acesteia, s-a hrnit cu imortalitatea ei, i i-a furat forma vaporoas
din sngele ei ca cerneala. El este esena fricii. Muritorii care i aud vocea i aud cel
e mai ntunecate secrete optite n urechi. El invoc frica ascuns din inima fiecrui Erou
Veghea nu este nicio protecie, deoarece sngele negru, ca de smoal, mereu curgnd al
lui Bane, i ine inamicii prini n comaruri. n prezena lui Bane, fiecare Erou i adu
s se team de ntuneric."
"[english]npc_dota_hero_bane_bio"
"When the gods have nightmares, it is Ba
ne Elemental who brings them. Also known as Atropos, Bane was born from the mid
night terrors of the goddess Nyctasha. A force of terror too powerful to be con
tained by sleep, he surfaced from her slumbers, fed upon her immortality, and st
ole his vaporous form from her inky blood. He is the essence of fear. Mortals
who hear his voice hear their darkest secrets whispered in their ear. He calls
to the hidden fear in every Hero's heart. Wakefulness is no protection, for Ban
e's black blood, continuously dripping, is a tar that traps his enemies in night
mare. In the presence of Bane, every Hero remembers to fear the dark."
"npc_dota_hero_bane_hype"
"Slbete-i inamicii cu magie neagr!\n\nnfrupt-te cu en
rgiile vitale ale adversarilor!\n\nUmple somnul intei cu comaruri!\n\nImobilizeaz v
ictimele cu strngerea vicioas a Fiend's Grip-ului tu!"
"[english]npc_dota_hero_bane_hype"
"Enfeeble your enemies with dark magic!\
n\nFeast on the life energies of your foes!\n\nFill a target's slumber with nigh
tmares!\n\nImmobilize victims with the vicious squeeze of your Fiend's Grip!"
"DOTA_Tooltip_ability_earthshaker_fissure"
"Fissure"
"[english]DOTA_Tooltip_ability_earthshaker_fissure"
"Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "Izbete pmntul cu un totem
mre, fisurnd pmntul n timp ce nucete i cauzeaz damage unitilor inamice ntr-o l
zid de piatr impasabil."

"[english]DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the groun


d with a mighty totem, fissuring the earth while stunning and damaging enemy uni
ts in a line. Creates an impassable ridge of stone."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "Totemul Nishian mparte lumea n do
u pn n centru cu for tectonic."
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Lore"
"The Nishian tot
em splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"
"DURATA FISSURE:
"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"
"FISSURE
DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"
"STUN DU
RATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem"
"Enchant Totem"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem"
"Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"
"mputernicete tote
mul lui Earthshaker, cauzndu-l s aib damage n plus atacului urmtor."
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empower
s Earthshaker's totem, causing it to deal extra damage on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Puterea de goril a lui R
aigor poate distruge munii."
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorill
a strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"
"%BONUS:"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage
"
"%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description"
"Cauzeaz pmntul s se
mite sub acesta, adugnd damage suplimentar i nuciri unitilor inamice apropiate cnd
hshaker i folosete abilitile."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Description"
"Causes
the earth to shake underfoot, adding additional damage and stuns to nearby enemy
units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore"
"Pmntul tremur sub mreii pai
i lui Raigor."
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Lore"
"The earth tremb
les beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RAZ:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:
"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_earthshaker_echo_slam"
"Echo Slam"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description"
"Unde de oc se pr
opag prin pmnt, provocnd damage unit ilor inamice. Fiecare inamic lovit creeaz un eco
e cauzeaz damage unit ilor apropiate.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Description"
"Shockwa
ves travel through the ground, damaging enemy units. Each enemy hit causes an e
cho to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"
"Plcile tectonice crap, mu
nii se prbuesc, iar inamicii sunt strivii de ctre Echo Slam."
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"
"Tectonic plates

crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"
"DAMAGE
ECHO:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"
"RAZ:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"
"RADIUS:"
"npc_dota_hero_earthshaker_bio" "Ca un golem sau gargui, Earthshaker a fost unul
cu pmntul dar acum se plimb liber deasupra sa. Spre deosebire de alte entiti, el s-a
creat printr-un act al voinei, i nu servete niciun maestru. n somnurile nelinitite,
prins ntr-o intercalaie de piatre, el a devenit contient de viaa ce umbl liber deasup
ra sa. El a devenit curios. n timpul unui sezon al cutremurelor, vrfurile ale Nish
ai s-au cutremurat n avalane, modificnd cursurile rurilor i transformnd vile mici n
fr fund. Cnd pmntul a ncetat n sfrit din cutremure, Earthshaker a ieit din praful
rnea, aruncnd deoparte bolovani masivi de parc ar fi aruncat o ptur uoar. El s-a form
t cu imaginea unei creaturi muritoare i s-a numit Raigor Stonehoof. Acum el sngere
az, i respir, i astfel el poate muri. Dar spiritul su e nc unul al pmntului; el ca
a sa n totemul magic care nu-l prsete niciodat. i n ziua n care se ntoarce n praf
a ntmpina ca un fiu risipitor."
"[english]npc_dota_hero_earthshaker_bio"
"Like a golem or gargoyle, Earth
shaker was one with the earth but now walks freely upon it. Unlike those other e
ntities, he created himself through an act of will, and serves no other master.
In restless slumbers, encased in a deep seam of stone, he became aware of the li
fe drifting freely above him. He grew curious. During a season of tremors, the p
eaks of Nishai shook themselves loose of avalanches, shifting the course of rive
rs and turning shallow valleys into bottomless chasms. When the land finally cea
sed quaking, Earthshaker stepped from the settling dust, tossing aside massive b
oulders as if throwing off a light blanket. He had shaped himself in the image o
f a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathe
s, and therefore he can die. But his spirit is still that of the earth; he carri
es its power in the magical totem that never leaves him. And on the day he retur
ns to dust, the earth will greet him as a prodigal son."
"npc_dota_hero_earthshaker_hype"
"Izbete-i totemul masiv n pmnt, transfigurnd
eisajul i cutremurnd inamicii pn-n oase!\n\nTrimite unde de oc prin pietre i sol, zdr
bind toate rezistenele.\n\nmparte forele inamice cu ziduri de piatr!"
"[english]npc_dota_hero_earthshaker_hype"
"Slam your massive totem to the
ground, transfiguring the landscape and shaking enemies to their bones!\n\nSend
shockwaves through stone and soil, smashing all resistance.\n\nDivide enemy forc
es with walls of rock!"
"DOTA_Tooltip_ability_sandking_burrowstrike"
"Burrowstrike"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description"
"Sand King sap su
b pmnt i se duce nainte, rnind i nucind unitile inamice deasupra sa n timp ce rev
prafa."
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Description"
"Sand Ki
ng burrows into the ground and tunnels forward, damaging and stunning enemy unit
s above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore"
"Crixalis st adesea n atept
are, spnd sub suprafa pentru a-i ataca adversarii prin surprindere."
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Lore"
"Crixalis often
lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_sandking_sand_storm"
"Sand Storm"
"[english]DOTA_Tooltip_ability_sandking_sand_storm"
"Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "CANALIZARE - Sand King

creeaz o furtun de nisip de temut, ce cauzeaz damage unit ilor inamice, ascunzndu-se d
viziunea lor. Invizibilitatea rmne pentru o scurt durat dup ce furtuna de nisip se t
ermin."
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Description" "CHANNELED - San
d King creates a fearsome sandstorm that damages enemy units while hiding him fr
om vision. The invisibility remains for a short duration after the sandstorm en
ds."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Unii spun c Crixalis este un mir
aj; carapacea sa aprnd i disprnd ntre nisipurile nvolburate ale Pustiului Scintillan
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Lore"
"Some say Crixal
is is a mirage; his carapace appearing then vanishing between the whirling sands
of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"
"DURAT:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"
"DURATIO
N:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"
"NTRZIERE
INVIZIBILITATE:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"
"INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description"
"Atacurile lui S
and King injecteaz un venin ce cauzeaz explozia violent a unitilor inamice la moarte,
mprtiind damage n zon.\n\nCaustic Finale este un Orb effect, i nu funcioneaz mpre
t Orb effect."
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Description"
"Sand Ki
ng's attacks inject a venom that causes enemy units to explode violently upon de
ath, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifier, and d
oes not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore"
"O injecie de la Crixalis
face individul slab i uscat precum deerturile aride, poate suferi o moarte prin i
mplozie."
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Lore"
"An injection fr
om Crixalis makes one brittle and as dry as the arid wastes, subject to implosiv
e demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration"
"DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter"
"Epicenter"
"[english]DOTA_Tooltip_ability_sandking_epicenter"
"Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "CONCENTRARE - Dup o peri
oad de concentrare de 2 secunde, Sand King trimite o perturba ie n pmnt, cauzndu-l s
cutremure violent. Toate unit ile prinse n raza de efect vor lua damage i vor deveni n
cetini i. Fiecare pulsa ie urmtoare mrete raza damage-ului cauzat.\n\nPoate fi mbunt
ghanim's Scepter."
"[english]DOTA_Tooltip_ability_sandking_epicenter_Description" "CHANNELED - Aft
er channeling for 2 seconds, Sand King sends a disturbance into the earth, causi
ng it to shudder violently. All enemies caught within range will take damage and
become slowed. Each subsequent pulse increases the radius of damage dealt.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "De multe ori exploratorii au fo
st pierdui n nisipurile mictoare ale Pustilui Scintillant."
"[english]DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lo
st to the quicksands of the Scintillant Waste."

"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"
"PULSA II:"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"
"PULSES:
"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"
"%NCETINIRE:
"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"
"%SLOW:"
"npc_dota_hero_sand_king_bio" "Nisipurile din Scintillant Waste sunt vii i conti
ente--tot deertul vast vorbete cu sine nsui, cugetnd gnduri care pot fi concepute doa
de aa o imensitate. Dar cnd are nevoie s gseasc o form pentru a comunica cu cei cu v
ziune mai limitat, elibereaz un fragment din sine, i umple o carapace din armur magi
c, creat de ctre vicleanul Djinn din Qaldin. Aceast identitate esen ial i spune Crix
nsemnnd 'Suflet al Nisipului,' dar al ii o cunosc ca i Sand King. Sand King ia forma
unei arahnide uriae, inspirat de locuitorii mici, dar ubicvitari ai Scintillant W
aste; iar asta este ntr-adevr o expresie exterioar a naturii sale feroce. Gardian,
lupttor, ambasador--Sand King este toate acestea, inseparabil de deertul nesfrit ce
i-a dat via ."
"[english]npc_dota_hero_sand_king_bio" "The sands of the Scintillant Waste are
alive and sentient--the whole vast desert speaks to itself, thinking thoughts on
ly such a vastness can conceive. But when it needs must find a form to communica
te with those of more limited scope, it frees a fragment of itself, and fills a
carapace of magic armor formed by the cunning Djinn of Qaldin. This essential id
entity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as
Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintil
lant Waste's small but ubiquitous denizens; and this is a true outward expressio
n of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of th
ese things, inseparable from the endless desert that gave him life."
"npc_dota_hero_sand_king_hype" "Stai ngropat sub sol pentru a-i lua inamicii prin
surprindere de dedesubt!\n\nInvoc furtuni de nisip de temut pentru a orbi forele
opozante!\n\nnvenineaz-i inamicii n timp ce le iei pmntul de sub picioare!"
"[english]npc_dota_hero_sand_king_hype" "Burrow beneath the soil to ambush your
enemies from below!\n\nSummon fearsome sand storms to blind opposing forces!\n\n
Envenomate your foes as you snatch the earth from beneath their feet!"
"DOTA_Tooltip_ability_nevermore_shadowraze1"
"Shadowraze"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description"
"Shadow Fiend ni
micete zona din faa sa, cauznd damage unitilor inamice dintr-o zon."
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Description"
"Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"
"Marca lui Nevermore est
e recoltarea sufletelor."
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"
"Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2"
"Shadowraze"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description"
"Shadow Fiend ni
micete zona din faa sa, cauznd damage unitilor inamice dintr-o zon."
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Description"
"Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"
"Marca lui Nevermore est
e recoltarea sufletelor."
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"
"Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3"
"Shadowraze"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description"
"Shadow Fiend ni
micete zona din faa sa, cauznd damage unitilor inamice dintr-o zon."

"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Description"
"Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"
"Marca lui Nevermore est
e recoltarea sufletelor."
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"
"Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"[english]DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description"
"Shadow Fiend fu
r sufletele unit ilor ucise, primind damage bonus. Dac unitatea ucis este un erou, pri
mete 12 suflete. La moarte, jumtate din sufletele adunate sunt eliberate din robie
."
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Description"
"Shadow
Fiend steals the soul from units he kills, gaining bonus damage. If the killed u
nit is a hero, he gains 12 souls. On death, he releases half of them from bonda
ge."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore"
"Sufletele recoltate se
agit n i un jurul lui Abysm, dndu-i posibilitatea lui Shadow Fiend s i mreasc col
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Lore"
"Harvested souls
swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size
of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"
"SUFLETE
MAXIME:"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"
"MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"
"DAMAGE PER SOUL:"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_so
ul"
"DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord"
"Presence of the Dark Lord"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord"
"Presence of the Dark Lo
rd"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Prezen a lui Shadow Fiend
reduce armura inamicilor n apropriere."
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's
presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Chiar i a fi n preajma lui Neverm
ore consum sufletul aceluia."
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Lore"
"Even being near
Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"
"REDUCER
E:
"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"
"REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem"
"Requiem of Souls"
"[english]DOTA_Tooltip_ability_nevermore_requiem"
"Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description"
"Sufletele capturate sun
t eliberate pentru a produce damage masiv i de asemenea ncetinind i scznd damage-ul d
e atac al inamicilor din jur. Requiem of Souls creeaz un val de damage pentru fie
care dou suflete depozitate n Necromastery. Inamicii cei mai apropia i primesc cel m
ai mult damage. Requiem are un timp de pregtire de 1 secund nainte s fie activat. n p
lus, jumtate din sufletele pe care le pierzi la moarte sunt eliberate ca i cum vra
ja a fost utilizat."
"[english]DOTA_Tooltip_ability_nevermore_requiem_Description" "Captured souls
are used to deal massive damage, as well as slowing and reducing the attack dama
ge of nearby enemy units. Requiem of Souls creates one wave of damage for every
2 souls stored by Necromastery. The closest enemy units are hit the hardest. R

equiem has a 1 second cast time before it is activated. Requiem of Souls is aut
omatically cast when Shadow Fiend dies, independent of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction"
"%SLOW:"
"npc_dota_hero_nevermore_bio" "Se spune c Nevermore the Shadow Fiend are suflet
ul unui poet, defapt, are mii de suflete. De-a lungul anilor el a pretins suflet
e ale poe ilor, preo ilor, mpra ilor, ceretorilor, sclavilor, filozofilor, criminalilor
(firete) ale eroilor; nici un tip de suflet nu i scap. Nu se tie ce face cu ele. Nim
eni nu a ptruns vreodat n Abysm de unde Nevermore se ntinde ca un pete prdtor de pri
e roci astrale. Le devoreaz unul dup altul? Le ncalec de-a lungul a hale de temple ns
pimnttoare, sau le conserv ntr-o mare de suflete? Este el doar o simpl ppu, mpins
ura dimensional de un ppuar demonic? Astfel este rutatea lui Nevermore, att de intens
a sa aur ntunecat, nct nici o minte ra ional nu o poate strpunge. Desigur, dac, chi
s tii unde sufletele furate se duc, exist o singur cale sigur de a afla: Adaug- i su
tul la colec ia sa. Sau doar asteapt-l."
"[english]npc_dota_hero_nevermore_bio" "It is said that Nevermore the Shadow Fi
end has the soul of a poet, and in fact he has thousands of them. Over the ages
he has claimed the souls of poets, priests, emperors, beggars, slaves, philosoph
ers, criminals and (naturally) heroes; no sort of soul escapes him. What he does
with them is unknown. No one has ever peered into the Abysm whence Nevermore re
aches out like an eel from among astral rocks. Does he devour them one after ano
ther? Does he mount them along the halls of an eldritch temple, or pickle the so
uls in necromantic brine? Is he merely a puppet, pushed through the dimensional
rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness,
that no rational mind may penetrate it. Of course, if you really want to know wh
ere the stolen souls go, there's one sure way to find out: Add your soul to his
collection. Or just wait for Nevermore."
"npc_dota_hero_nevermore_hype" "Invoc o vraj de profanare a teritoriilor inamicul
ui tu!\n\nCaptureaz sufletele lupttorilor inamici i apoi napustete-i asupra fotilor l
r prieteni!\n\nInvoc-l pe Dark Lord pentru a-i umple pe inamicii ti cu frica unui
slbnog!"
"[english]npc_dota_hero_nevermore_hype" "Cast a spell of desecration on your ene
my's territories!\n\nEntrap the souls of enemy fighters, then sic them on their
former friends!\n\nSummon the Dark Lord to fill your foes with a weakling's drea
d!"
"DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"[english]DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description"
"Sven i dezln uie mnua fermeca
care produce damage i nucete inamicii."
"[english]DOTA_Tooltip_ability_sven_storm_bolt_Description"
"Sven unleashes
his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RAZ:"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave"
"Great Cleave"
"[english]DOTA_Tooltip_ability_sven_great_cleave"
"Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description"
"Sven lovete cu mare for , c
auznd cleave tuturor unit ilor inamice apropiate cu atacul su."
"[english]DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes wi
th great force, cleaving all nearby enemy units with his attack."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"
"%CLEAVE DAMAGE:
"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE
DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sven_warcry"
"Warcry"

"[english]DOTA_Tooltip_ability_sven_warcry"
"Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description" "Warcry-ul lui Sven nsufle ete alia ii
pentru lupt, sporindu-le viteza de micare i armura. Dureaz 7 secunde."
"[english]DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens
his allies for battle, increasing their movement speed and armor. Lasts 7 secon
ds."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor" "BONUS ARMUR:"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"
"%BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_gods_strength"
"God's Strength"
"[english]DOTA_Tooltip_ability_sven_gods_strength"
"God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven i canalizeaz for a nele
giuit, oferindu-i bonus damage timp de 25 de secunde."
"[english]DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels h
is rogue strength, granting bonus damage for 25 seconds."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS
DAMAGE:"
"npc_dota_hero_sven_bio"
"Sven este fiul bastard a unui Vigil Knight, nscu
t dintr-o Pallid Meranth, crescut n Shadeshore Ruins. Cu tatl su executat pentru c a
violat Vigil Codex-ul, i mama sa izgonit de ctre rasa sa slbatic, Sven crede c onore
nu se gsete ntr-o ordine social--doar n sine nsui. Dup ce a ngrijit-o pe mama sa
d, s-a oferit ca novice la Vigil Knights, niciodat divulgndu-i identitatea. Timp de
treisprezece ani a studiat n coala tatlui su, stpnind codul rigid care i declara exi
n a ca fiind o abomina ie. Apoi, n ziua care ar fi trebuit s i depun jurmintele, a lu
tcast Blade, a sfrmat Sacred Helm-ul, i a ars Codex-ul n flacra sacr Vigil. A plecat
e la Cetatea Vigil, solitar pentru todeauna, urmndu-i codul privat pn la ultima run s
acr. Tot un cavaler, da...dar un Rogue Knight."
"[english]npc_dota_hero_sven_bio"
"Sven is the bastard son of a Vigil Knig
ht, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father e
xecuted for violating the Vigil Codex, and his mother shunned by her wild race,
Sven believes that honor is to be found in no social order, but only in himself.
After tending his mother through a lingering death, he offered himself as a no
vice to the Vigil Knights, never revealing his identity. For thirteen years he
studied in his father's school, mastering the rigid code that declared his exist
ence an abomination. Then, on the day that should have been his In-Swearing, he
seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in th
e Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following hi
s private code to the last strict rune. Still a knight, yes...but a Rogue Knight
. He answers only to himself."
"npc_dota_hero_sven_hype"
"Distruge inamicii cu un trsnet de furtun nucitor!\
n\nLovete cu asemenea for nct to i inamicii din apropiere iau damage!\n\nmbrbteazun strigt de btlie atotputernic i coboar lovituri cu putere divin asupra inamicilor
."
"[english]npc_dota_hero_sven_hype"
"Destroy enemies with a stunning storm b
olt!\n\nStrike with such force that all nearby enemies take damage!\n\nHearten y
our allies with a mighty warcry and bring down divinely-powered blows upon your
enemies!"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stifling Dagger"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"
"Stiflin
g Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"
"Cauzeaz
damage pure puin i ncetinete viteza de micare a unitii inamice. Aplic jumtate din
eroilor."
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"
"Deals minor pure damage and slows the enemy unit's movement speed. Deals half d
amage to heroes."

"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"
"%NCETINI
RE:
"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"
"%SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"
"DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"
"Te tele
portezi la o unitate, prietenoas sau inamic, i ofer un bonus de vitez de atac n timp
e ataci dac e o unitate inamic."
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"
"Teleports to a unit, friendly or enemy, and grants bonus attack speed while att
acking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"
"NUMR MAXIM DE ATACURI:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_
count" "MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"
"%BONUS VITEZ DE ATAC:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_spee
d"
"%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur"
"Blur"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur" "Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description"
"Phantom Assassi
n devine greu de vzut nce ondu-i corpul i disprnd de pe miniharta inamic atunci c
oape de eroi inamici. Unele atacuri inamice rateaz."
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_Description"
"The Pha
ntom Assassin becomes hard to see by blurring her body and disappearing from the
enemy minimap when near enemy heroes. Some enemy attacks miss."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"
"%EVASION:"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"
"%EVASIO
N:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"
"Phantom
Assassin i rafineaz abilitile ei de lupt, primind o ans de a oferi un critical str
evastator unitilor inamice."
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"
"Phantom Assassin refines her combat abilities, gaining a chance of delivering a
devastating critical strike to enemy units. Stifling Dagger shares the same cri
tical strike chance."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"
"%CRITIC
AL CHANCE:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"
"%DAMAGE
CRITIC:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"
"%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio"
"Printr-un proces de clarviziune, copiii
sunt alei s fie crescu i de Surorile Vlului, un ordin ce consider asasinarea ca o par
te sacr a ordinii naturale. Surorile identific intele prin medita ie i enun ri ale ora
elor. Nu accept contracte i par s nu urmreasc inte pentru scopuri politice sau de mer
enari. Crimele lor nu sunt n legtura cu programe prestabilite i pot prea a fi comple

t la ntmplare: O figur de mare putere nu are anse mai mari de a fi eliminat dect un
sau un sptor de fntni. Orice tipar ar urma uciderile, este cunoscut doar lor. Ele i
rateaz victimele ca pe sacrificii i moartea la mn lor e considerat o onoare. Crescute
fr nicio identitate nafar de cea a ordinului, oricare Phantom Assasin poate lua loc
ul alteia; numrul lor nu este cunoscut. Poate sunt multe, poate sunt pu ine. Nimic
nu se tie despre ce zace sub Vlul Fantom. Doar c aceasta, din cnd n cnd, cnd nimeni
destul de aproape s aud, se tie c i agit vlul cu oapte interzise ale numelui su:
"
"[english]npc_dota_hero_phantom_assassin_bio" "Through a process of divination
, children are selected for upbringing by the Sisters of the Veil, an order that
considers assassination a sacred part of the natural order. The Veiled Sisters
identify targets through meditation and oracular utterances. They accept no co
ntracts, and never seem to pursue targets for political or mercenary reasons. Th
eir killings bear no relation to any recognizable agenda, and can seem to be com
pletely random: A figure of great power is no more likely to be eliminated than
a peasant or a well digger. Whatever pattern the killings may contain, it is kn
own only to them. They treat their victims as sacrifices, and death at their han
d is considered an honor. Raised with no identity except that of their order, an
y Phantom Assassin can take the place of any other; their number is not known. P
erhaps there are many, perhaps there are few. Nothing is known of what lies unde
r the Phantom Veil. Except that this one, from time to time, when none are near
enough to hear, is known to stir her veils with the forbidden whisper of her own
name: Mortred."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast"
"Hellfire Blast"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast"
"Hellfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "Skeleton King a
runc o sfer din focurile iadului ntr-un inamic, facndu-i damage i nucindu-l, apoi pro
ucndu-i damage pe o perioad de timp i ncetinindu-l."
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"
"Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and s
tunning, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "DURAT NUC
IRE:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"
"DURAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duratio
n"
"SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%NCETINIRE:
"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"
"DAMAGE N
TIMP:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura"
"Vampiric Aura"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura"
"Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Alia ii meele din
apropiere primesc puncte de via bazat pe damage produs cnd atac inamici."
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Nearby
friendly units gain hit points based on their damage dealt when attacking enemy
units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"
"%LIFEST
EAL:"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike"
"Critical Strike"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike" "Critical Strike
"

"DOTA_Tooltip_ability_skeleton_king_critical_strike_Description"
"Skeleto
n King primete o ans s dea damage n plus pe atac."
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_Description"
"Skeleton King gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance"
"%ANS CRIT
ICAL:"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%DAMAGE CRITIC:
"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation"
"Reincarnation"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation"
"Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Oasele lui Skel
eton King se regrupeaz dup moarte, astfel acesta nvie cnd e ucis n btlie. La moarte,
it ile inamice din jur sunt ncetinite cu 30%%."
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Skeleto
n King's bones reform after death, causing him to resurrect when killed in battl
e. Upon death, enemy units in the area will be slowed by 50%%."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"
"TIMP REN
CARNARE:"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"
"REINCARNATION TIME:"
"npc_dota_hero_skeleton_king_bio"
"Victima unei vrji care a euat, Skeleton K
ing Ostarion a cldit un imperiu din oasele inamicilor si. Triete doar pentru a-i exti
nde influen a, pentru c, atta timp ct construiete i extinde venic domeniul, nu poate
i. Zidurile palatului su sunt alctuite din oase clite n foc; strzile sunt pavate cu o
asele fiecrui fel de creatur i inamic; i chiar i pdurea i alte elemente naturale ale
estui trm au fost nlturate i nlocuite cu replici formate din oase. De la Pdurea de F
e la impuntorul Tron de Oase din Ostarion, nimic nu se ntmpl n Imperiul Oaselor fr
na cunotin a lui Skeleton King."
"[english]npc_dota_hero_skeleton_king_bio"
"The victim of a longevity spell
that backfired, the Skeleton King Ostarion has built an empire from the bones o
f his enemies. He lives only to extend his reach, for as long as he is perpetual
ly building and adding to his domain he cannot die. The walls of his palace are
formed of fired bone; the streets are paved with bones of every sort of creature
and every enemy; and even the wood and other natural features of his land have
been swept away and replaced with replicas formed of bone. From the Ivory Forest
to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones w
ithout the full knowledge of its Skeleton King."
"npc_dota_hero_skeleton_king_hype"
"Spulber inamicii cu foc infernal din lam
a ta diabolic!\n\nEman o aur vampiric!\n\nLovete- i inamicii critical!\n\nReincarneaz
instant, complet renvigorat, pentru a pedepsi pe oricine suficient de nesbuit s te
doboare!"
"[english]npc_dota_hero_skeleton_king_hype"
"Blast enemies with hellfire fro
m your hellish blade!\n\nExude a vampiric aura!\n\nStrike your enemies criticall
y!\n\nReincarnate instantly, returned to full vigor, in order to punish anyone f
oolish enough to strike you down!"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows"
"Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"
"Adaug atacurilor
lui Drow un efect de nghe are, ncetinind deplasarea inamicului. Dureaz 1.5 secunde l
a eroi, i 7 secunde la creepi.\n\nFrost Arrows este un Modificator Unic de Atac, i
nu func ioneaz mpreun cu un alt Modificator Unic de Atac."
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"
"Adds a
freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on
Heroes, and 7 seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, a
nd does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"

"%VITEZ MICARE:
"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_sp
eed"
"%MOVE SPEED:"
"DOTA_Tooltip_ability_drow_ranger_silence"
"Silence"
"[english]DOTA_Tooltip_ability_drow_ranger_silence"
"Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "Oprete toate unitile inami
ce ntr-o zon aleas din a folosi vrji."
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy
units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_drow_ranger_silence_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_duration"
"DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot"
"Precision Aura"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot"
"Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adaug damage bonus atacu
rilor fizice ale Eroilor i unit ilor aliate de pe hart bazat pe un procent din valoar
e de Agility a lui Drow. Afecteaz i unit ile de asemenea, doar c ntr-o raz scurt."
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_Description"
"Adds bo
nus damage to the physical attack of allied Hero units on the map based on a per
centage of Drow's agility. Affects creeps for 30 seconds when cast."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"
"%BONUS
DAMAGE RANGE:"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"
"%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship"
"Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"
"Experien a n lupt a
lui Drow i mbunt ete precizia i eficien a sa n lupt, oferindu-i un bonus pasiv la
Nu ofer bonus dac sunt eroi inamici ntr-o raz de 375."
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"
"Drow's
experiences in battle improve her accuracy and effectiveness in combat, providin
g a passive bonus to Agility. Grants no bonus if there are enemy heroes within a
400 AoE."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"
"BONUS AGILITY:"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bon
us"
"BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio" "Numele dat al lui Drow Ranger este Traxex-un nu
me potrivit pentru oamenii Drow scunzi, ca montri troll, i chiar repulsivi. Dar Tr
avex nu este un Drow. Prinii ei au fost cltori ntr-o caravan atacat de ctre bandii
mcel zgomotos al nevinovailor a trezit furia oamenilor tcui Drow. Dup ce lupta se te
rmin, Drow au descoperit o copil ascunzndu-se ntre cruele distruse, i au fost de aco
c ea nu putea fi abandonat. Chiar i copil, Travex a artat pricepere la artele pe car
e acetia le preuiau: Furiarea, tcerea, subtilitatea. n spirit, dac nu n fizic, ea ar
putut fi o Drow rtcit, ntoars la casa ei de batin. Dar n timp ce a crescut, ea s-a
upra familiei sale i s-a nceput s se gndeasc despre ea ca e urt. Oricum, trsturile
u fine i simetrice, complet lipsite de negi i musti groase. nstrinat de tribul ei ad
iv, ea s-a retras s triasc singur n pdure. Cltorii pierdui care i gsesc drumul
esc uneori despre o Ranger imposibil de frumoasc care s-a uitat la ei de departe
printre copaci, apoi disprnd ca un vis nainte ca acetia s se apropie. Supl i ascuns
e i fierbinte, se mic n tcere precum ceaa. oaptele pe care le auzi sunt sgeile ei
e caut inima unui inamic."
"[english]npc_dota_hero_drow_ranger_bio"
"Drow Ranger's given name is Tra
xexa name well suited to the short, trollish, rather repulsive Drow people. But T

raxex herself is not a Drow. Her parents were travelers in a caravan set upon by
bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow pe
ople. After the battle settled, the Drow discovered a small girl-child hiding in
the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex
showed herself naturally adept at the arts they prized: Stealth, silence, subtl
ety. In spirit, if not in physique, she might have been a Drow changeling, retur
ned to her proper home. But as she grew, she towered above her family and came t
o think of herself as ugly. After all, her features were smooth and symmetrical
, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe
, she withdrew to live alone in the woods. Lost travelers who find their way fro
m the forest sometimes speak of an impossibly beautiful Ranger who peered at the
m from deep among the trees, then vanished like a dream before they could approa
ch. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering
you hear is her frozen arrows finding an enemy's heart. "
"npc_dota_hero_drow_ranger_hype"
"Oprete- i inamicii n loc cu o explozie nucit
oare de ghea !\n\nAmu ete- i inamicii astfel nct s nu poat invoca magie!\n\nSporete
atacurilor aliate i ob ine acurate e incredibil pentru a- i nimici inamicii!"
"[english]npc_dota_hero_drow_ranger_hype"
"Stop your enemies cold with a s
tunning blast of ice!\n\nSilence your enemies so they may cast no magic!\n\nIncr
ease the impact of allied attacks and gain incredible accuracy to strike your fo
es dead!"
"DOTA_Tooltip_ability_morphling_waveform"
"Waveform"
"[english]DOTA_Tooltip_ability_morphling_waveform"
"Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling se dizolv n lic
hid i nainteaz, cauznd damage unit ilor din calea sa. Morphling este invulnerabil n t
ul Waveform."
"[english]DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling disso
lves into liquid and surges forward, damaging enemy units in his path. Morphlin
g is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_adaptive_strike"
"Adaptive Strike"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike"
"Adaptive Strike
"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description"
"Lovete o unitate
inamic folosind o explozie de ap. Dac agility-ul lui Morphling este cu 50%% mai ma
re dect strenght, atunci cauzeaz damage maxim i nucirea minim. Dac strenght-ul este c
50%% mai mare, cauzeaz nucirea maxim i damage-ul minim."
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes
an enemy unit with a blast of water. If Morphling's agility is 50%% higher than
strength, it deals the maximum damage and the minimum stun. If strength is 50%%
higher, it deals the maximum stun and minimum damage."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base"
"DAMAGE DE BAZ:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "BASE DA
MAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"
"NUCIRE MAXIM:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"
"STUN MA
X:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"
"DAMAGE MAX:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"
"DAMAGE
MAX:"
"DOTA_Tooltip_ability_morphling_morph_agi"
"Morph (Agility Gain)"
"[english]DOTA_Tooltip_ability_morphling_morph_agi"
"Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling i schimb forma,
lund puncte din Strength i adugndu-le la Agility. Procesul este reversibil. Punctele
suplimentare n Morph mresc rata schimbrii de atribute. Ofer pasiv Agility bonus."
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shift
s its form, pulling points from Strength and pouring them into Agility. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"
"PUNCTE PE SCHIM
BARE:"

"[english]DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"
"POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost"
"MANA PE SECUND:"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_morph_str"
"Morph (Strength Gain)"
"[english]DOTA_Tooltip_ability_morphling_morph_str"
"Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling i schimb forma,
lund puncte din Agility i adugndu-le la Strength. Procesul este reversibil. Punctele
suplimentare n Morph mresc rata schimbrii de atribute. Ofer pasiv Strength bonus."
"[english]DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shift
s its form, pulling points from Agility and pouring them into Strength. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"
"PUNCTE PER SCHI
MBARE:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"
"POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost"
"MANA PE SECUND:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_replicate"
"Replicate"
"[english]DOTA_Tooltip_ability_morphling_replicate"
"Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling imit orice ero
u, prieten sau inamic, dei are numai 50%% din damage-ul eroului original. n orice
moment, Morphling poate s ocupe instant poziia lui Replicate."
"[english]DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling repli
cates any hero, friend or foe, although only dealing 50%% the original hero's da
mage. At any time, Morphling can instantly take the position of the Replicate."
"DOTA_Tooltip_ability_morphling_replicate_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_morphling_replicate_duration"
"DURATION:"
"DOTA_Tooltip_ability_morphling_morph_replicate"
"Morph Replicate"
"[english]DOTA_Tooltip_ability_morphling_morph_replicate"
"Morph Replicate
"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description"
"Morphling se sc
himb n replicarea sa, lund instant poziia ei."
"[english]DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Morphli
ng switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio" "Timp de eoni ntuneca i, cometa a circulat. inut sub
jugul unui soare ndeprtat, legat prin atrac ia implacabil a gravita iei, bila masiv de
ea a circulat prin ntunericul dintre lumi, fcut ciudat de cltoria sa ntunecat. n
i rzboi antic al Vloy, a strpuns cerul i a aprins o crare strlucitoare peste noapte un semn pe care ambele armate l-au interpretat ca un augur. Bila nghe at s-a topit n
tr-o sclipire de cldur fierbinte, n timp ce dedesubt, dou for e se ntlneau n btlie
nea unui mic ru. Astfel eliberat din staza sa nghe at, Morphling s-a nscut n conflict,
o putere elemental, ce e una cu mareelele i oceanul, capricios i neconstrns. A intra
t n btlie, instinctiv lund forma primului general care a ndrznit s peasc n ap ucis. Pe msur ce rzboinicii pestri i se ciocneau, el se schimba din form n form prin
e, absorbind instant cile acestor noi i ciudate creaturi - acum un pedestra, acum u
n arca, acum un clre i calul s-pn cnd, n momentul cnd ultimul soldat a czut, Mo
at fiecare rol. Sfritul btliei a fost nceputul lui."
"[english]npc_dota_hero_morphling_bio" "For dark eons the comet circled. Held i
n thrall to a distant sun, bound by gravitys inexorable pull, the massive ball of
ice careened through the blackness between worlds, made strange by its dark jou
rney. On the eve of the ancient war of the Vloy, it punched down through the sky
and lit a glowing trail across the night, a sign both armies took for an omen.
The frozen ball melted in a flash of boiling heat, as below two forces enjoined
in battle across the border of a narrow river. Thus freed from its icy stasis, t
he Morphling was born into conflict, an elemental power at one with the tides of
the ocean, capricious and unconstrained. He entered the fight, instinctively ta

king the form of the first general who dared set foot across the water, and then
struck him dead. As the motley warriors clashed, he shifted from form to form t
hroughout the battle, instantly absorbing the ways of these strange creatures--n
ow a footsoldier, now an archer, now the cavalryman--until, by the time the last
soldier fell, Morphling had played every part. The battle s end was his beginni
ng."
"npc_dota_hero_morphling_hype" "Transform-te ntr-un val de distrugere!\n\nAdaptea
z-te la condi iile de lupt, modificndu- i abilit ile i puterile.\n\nLovete inamicii c
zii magice de energie!\n\nCreeaz o copie a oricrui erou, modificnd lupta... i pe tin
e nsu i!"
"[english]npc_dota_hero_morphling_hype" "Transform into a wave of destruction!\n
\nAdapt to battle conditions by changing your abilities and strengths.\n\nSlam e
nemies with magical blasts of energy!\n\nReplicate any hero, altering the face o
f the battle...and your own!"
"DOTA_Tooltip_ability_bloodseeker_bloodrage"
"Bloodrage"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"
"Determin o unita
te s intre ntr-o furie nsetat de snge, n timpul creia are mai mult damage de atac, d
nu poate invoca vrji i primete damage n fiecare secund."
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"
"Drives
a unit into a bloodthirsty rage, during which it has higher attack damage, but c
annot cast spells and takes damage every second. Bloodrage dispels the target b
efore applying its buff."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"
"%MRIRE D
AMAGE:"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"
"%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"
"Bloodseeker srbto
rete n lupt, primind via dup fiecare unitate inamic pe care o ucide. Via a primit e
procent din HP-ul maxim al unit ii ucise. Dac un erou moare ntr-o raz de 325 fa de Bl
seeker i nu este el ucigaul, acesta este vindecat pentru jumtate a efectului pentru
ucidere erou."
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"
"Bloodse
eker revels in combat, gaining health with every unit he kills. The health gain
ed is a percentage of the killed unit's maximum HP. If a hero dies within a rad
ius of 325 of Bloodseeker and he is not the killer, he is healed for half the no
rmal hero kill effect."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%UCIDERE EROU:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%HERO K
ILL:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct"
"%UCIDER
E UNITATE:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct"
"%UNIT KILL:"
"DOTA_Tooltip_ability_bloodseeker_thirst"
"Thirst"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst"
"Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Permite lui Bloodseeker
s simt Eroii inamici cu viaa sub un anumit procent, oferidu-i vedere asupra unitii i
vitez de micare mrit. Bloodseeker primete True Sight pentru eroii inamici ce au cu ma
i pu in de jumtate din pragul de vizibilitate."
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Enables Bloodse
eker to sense enemy Heroes with health below a certain percentage, giving him vi
sion of that unit, increased movement speed and increased damage. Bonuses stack
per Hero. Bloodseeker gains True Sight of enemy heroes below half their visibli
ty threshold."
"DOTA_Tooltip_ability_bloodseeker_thirst_radius"
"RAZ:"

"[english]DOTA_Tooltip_ability_bloodseeker_thirst_radius"
"RADIUS:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%VITEZ DE MICARE:
"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_bloodseeker_rupture"
"Rupture"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture"
"Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Cauzeaz pielea unitii inam
ice s se rup, cauznd damage masiv. Dac unitatea se mic sub efectul lui Rupture, aceas
a va primi un procent din distan a traversat ca damage."
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy
unit's skin to rupture, dealing massive damage. If the unit moves while under t
he effect of Rupture, it takes a percentage of the distance traveled as damage."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_duration"
"DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%DAMAGE MICARE:"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE D
AMAGE:"
"npc_dota_hero_bloodseeker_bio" "Strygwyr Bloodseeker-ul este un vntor consacrat p
rin ritualuri, Dulul Gemenilor Jupuii, trimis din vrfurile ascunse n cea ale Xhacatoc
tl n cutarea sngelui. Cei Jupuii necesit cantiti oceanice de snge pentru a se ine
ricii, i ar fi sectuit curnd imperiul lor de pe munte de populaie dac marii preoi ai
atourilor nalte nu i satisfceau. Strygwyr a fost trimis astfel n cutarea mcelului. En
rgia vital a oricrui snge pe care-l face s curg, se duce imediat la Gemeni prin nsemn
le sacre de pe armele i armura sa. Peste ani, a reuit s ntrupeze puterea unui dulu vi
cios; n lupt e feroce ca un acal. Sub Masca lui Bloodseeker, n graba potolirii setei
dup snge, se spune c poi s vezi uneori trsturile Celor Jupuii care preiau posesiun
rect asupra Dulului lor."
"[english]npc_dota_hero_bloodseeker_bio"
"Strygwyr the Bloodseeker is a r
itually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-sh
rouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic
amounts of blood to keep them sated and placated, and would soon drain their mou
ntain empire of its populace if the priests of the high plateaus did not appease
them. Strygwyr therefore goes out in search of carnage. The vital energy of any
blood he lets, flows immediately to the Twins through the sacred markings on hi
s weapons and armor. Over the years, he has come to embody the energy of a vicio
us hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeke
r, in the rush of bloody quenching, it is said that you can sometime see the fea
tures of the Flayers taking direct possession of their Hound."
"npc_dota_hero_bloodseeker_hype"
"Oprete adversarii ti din a folosi vrji!\n\
nF baie n sngele inamicului tu, lundu-i fora vital pentru tine!\n\nPrinde de gustul
lui unui inamic rnit, i apropie-te cu vitez pentru a-l termina!\n\nCauzeaz ca inimil
e lor s se rup dac se mic!"
"[english]npc_dota_hero_bloodseeker_hype"
"Prevent your foes from casting
spells!\n\nBathe in the blood of your enemy, taking their life force for your ow
n!\n\nCatch the taste of a wounded foe's blood, and close in swiftly for the kil
l!\n\nCause their hearts to rupture should they move!"
"DOTA_Tooltip_ability_axe_berserkers_call"
"Berserker's Call"
"[english]DOTA_Tooltip_ability_axe_berserkers_call"
"Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe batjocorete unitile in
amice apropiate, forndu-le s l atace, n timp ce primete armur bonus n timpul durai
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts near
by enemy units, forcing them to attack him, while he gains bonus armor during th
e duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "iptul de lupt al lui Mogul Khan ba
tjocorete adversarii ntru nceperea unei lupte de nectigat cu Axe."
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Lore"
"Mogul Khan's wa
rcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_radius"
"RADIUS:"

"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMUR:"


"[english]DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_duration"
"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger"
"Battle Hunger"
"[english]DOTA_Tooltip_ability_axe_battle_hunger"
"Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description"
"Enerveaz o unitate inami
c, cauznd-o s fie ncetinit i s primeasc damage peste timp pn ucide o unitate sau
min durata. Axe primete vitez de micare pentru fiecare unitate afectat de Battle Hung
er."
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enem
y unit, causing it to be slowed and take damage over time until it kills another
unit or the duration ends. Axe gains movement speed for each unit affected with
Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Eroii ordinari nu pot rezista f
uriei lui Mogul Khan pentru lupt, att de mult nct i rnete pn e satisfcut."
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot
withstand Mogul Khan's rage for battle, such that it injures them until it is sa
tisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_duration"
"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%NCETINIRE MICARE:
"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_counter_helix"
"Counter Helix"
"[english]DOTA_Tooltip_ability_axe_counter_helix"
"Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description"
"Cnd e atacat, Axe efectu
eaz un atac helix counter, cauznd damage tuturor inamicilor apropiai."
"[english]DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked,
Axe performs a helix counter attack, dealing damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe este singura ntrire de care a
ceast armat are nevoie."
"[english]DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinfor
cement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_axe_counter_helix_radius"
"RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%ANS DE HELIX:"
"[english]DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"
"%CHANCE
TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade"
"Culling Blade"
"[english]DOTA_Tooltip_ability_axe_culling_blade"
"Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description"
"Axe identific slbiciunea i
lovete, cauznd damage moderat, dar omoar instantaneu o unitate inamic cu via sczut
o unitate inamic este ucis n acest fel, Axe i unit ile aliate din apropiere primesc vi
ez de micare bonus.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots weakn
ess and strikes, dealing moderate damage but instantly killing an enemy unit wit
h low health. When an enemy unit is killed in this way, the cooldown is reset a
nd Axe and nearby allied units gain bonus movement speed.\n\nUpgradable by Aghan
im's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan este ntruparea luptei
i furiei, lansndu-se ntr-o fatalitate groaznic mpotriva celor ce ndrznesc s-l prov
pe Axe n lupt."
"[english]DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embod
iment of battle and fury, launching into a gruesome fatality against those who d
are engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "PRAG UCIDERE:"
"[english]DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"
"KILL TH
RESHOLD:"
"npc_dota_hero_axe_bio" "Ca lupttor al Armatei Ceii Roii, Mogul Khan a pus ochii pe

rangul de General al Ceii Roii. Lupt dup lupt i-a dovedit valoarea prin fapte nsng
. Avansarea sa prin ranguri a fost ajutat de faptul c nu a ezitat niciodat s decapit
eze un superior. Prin Campania de apte ani a Celor O Mie de Lacuri, el s-a deoseb
it n carnagiul glorios, steaua faimei sale strlucind din ce n ce mai puternic, n tim
p ce numrul camarazilor de arme scdea constant. n noaptea victoriei supreme, Axe sa declarat noul General al Ceii Roii, i a luat titlul suprem de 'Axe'. Dar trupele
sale erau acum zero. Desigur, muli au murit n lupt, dar majoritatea au murit n faa la
mei lui Axe. Nu mai trebuie menionat c majoritatea soldailor acum evit conducerea sa
. Dar acest lucru nu conteaz ctui de puin pentru Axe, care tie c o armat dintr-un si
r om e pe departe cea mai bun."
"[english]npc_dota_hero_axe_bio"
"As a grunt in the Army of Red Mist, Mog
ul Khan set his sights on the rank of Red Mist General. In battle after battle h
e proved his worth through gory deed. His rise through the ranks was helped by t
he fact that he never hesitated to decapitate a superior. Through the seven year
Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, h
is star of fame shining ever brighter, while the number of comrades in arms stea
dily dwindled. On the night of ultimate victory, Axe declared himself the new Re
d Mist General, and took on the ultimate title of 'Axe.' But his troops now numb
ered zero. Of course, many had died in battle, but a significant number had also
fallen to Axe's blade. Needless to say, most soldiers now shun his leadership.
But this matters not a whit to Axe, who knows that a one-man army is by far the
best."
"npc_dota_hero_axe_hype"
"Atrage inamicii spre tine n centrul btliei!\n\nAfe
cteaz inamicii cu o sete de lupt care i seac de putere i le ncetinete micare pn c
unitate opozant.\n\nSepar-i pe cei slabi de cei puternici i contraatac lupttorii inam
ici cauznd damage tuturor celor din jurul tu!"
"[english]npc_dota_hero_axe_hype"
"Draw enemies to you in the heat of batt
le!\n\nAfflict enemies with a battle hunger that saps their strength and slows t
heir movement until they kill an opposing unit.\n\nCull the weak from the strong
and counter enemy fighters by dealing damage to all around you!"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance"
"Spirit Lance"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance"
"Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Lanseaz o lance
spiritual magic asupra unei unit i inamice int ce d damage i ncetinete, iar o Fant
vocat pentru a ataca unitatea."
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a
magical spirit lance on a target enemy unit that damages and slows, while a Pha
ntom is summoned to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk"
"Doppelwalk"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk"
"Doppelwalk"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"
"l face pe Phanto
m Lancer invizibil, n timp ce genereaz o imagine duplicat pentru a deruta inamicii.
"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders
Phantom Lancer invisible, while generating a duplicate image to confuse enemies
."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose"
"Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"
"Atacurile lui P
hantom Lancer au o ans de a crea iluzii pentru a induce n eroare inamicii. Phantom
Lancer se numr i el n numrul maxim de imagini."
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"
"Phantom
Lancer's attacks have a chance to create illusions to confuse enemies. Phantom
Lancer himself counts as one towards the max images."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge"
"Phantom Edge"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge"
"Phantom Edge"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom Lancer i m
bunt ete abilit ile. Juxtapose primete o ans mrit, iar iluziile pot genera acum pr
iluzii. Phantom Edge crete de asemenea rezisten a la magie a lui Phantom Lancer."
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom

Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose
illusions can now create their own illusions. Phantom Edge also increases Phant
om Lancer's magic resistance."
"npc_dota_hero_phantom_lancer_bio"
"Izolatul sat Pole nu tia nimic despre rzb
oaiele ce se desfurau n inima regatului. Pentru ei, linitea pescuitului cu suli a i o
as n familie erau tot ce trebuia pentru a via mplinit. Dar totui, rzboiul a venit
. Alturndu-se recru ilor capabili pe msur ce mrluiau pe lang casele lor, umilul ln
aith a jurat s aduc pacea n regatul su i astfel, semenilor si. Plasat alturi de seme
si n avangarda asaltului final mpotriva lui Dread Magus Vorn, costul pentru tovarii
si a fost absolut. Pe msur ce for a atacatoare i croia drum spre cetate, doar Azwraith
a rmas n picioare dintre semenii si i el singur a fost n stare s se infiltreze n cet
. Obsedat i nfuriat de moartea confra ilor, Azwraith a nvins toate capcanele letale i
gardienii invoca i ai vrjitorului. Curnd, pescarul cel simplu a ajuns la sanctuarul
din turn al lui Vorn. Cei doi s-au duelat pe parcursul nop ii, lance pe toiag, n ti
mp ce haosul domnea dedesubt, iar cu un strigt asurzitor, Azwraith i-a strpuns inam
icul. Dar vrjitorul nu a murit pur i simplu; a explodat n nenumeroase raze de lumin,
penetrndu-i ucigaul cu putere. Pe msur ce praful se aeza i fumul luptei ncepea a s
ipi, Azwraith s-a regsit stnd n mijlocul unei mul imi de semeni de-ai si. Fiecare prea
brcat ca i el, narmat ca i el i putea sim i c fiecare gndete ca i el. Contient c
lia ii si, le-a poruncit acestor fantome s se ascund, iar pe rnd acestea au nceput s
par n neant. Cnd solda ii s-au apropiat de sanctuar , l-au gsit pe rzboinicul ce l n
se pe vrjitor. Cnd s-au apropiat de eroul lor, lncierul a disprut. Cel care sttea n f
lor nu era nimic mai mult dect o alt fantom."
"[english]npc_dota_hero_phantom_lancer_bio"
"The remote village of Pole had
no knowledge of the wars raging in the heart of the kingdom. For them, the quiet
of spear fishing, and a family meal were all that a full life required. Yet war
came for them nonetheless. Joining the able-bodied conscripts as they filed pas
sed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom,
and in so doing, his people. Placed with his kin in the vanguard of the final a
ssault against the Dread Magus Vorn, the cost to his fellows was absolute. As th
e charging force battled toward the fortress, Azwraith alone among his kind rema
ined standing, and he alone was able to infiltrate the keep. Focused and infuria
ted by the slaughter of his brothers, Azwraith bested each of the wizard's deadl
y traps and conjured guardians. Soon the simple fisherman arrived at Vorn's towe
r sanctum. The pair dueled through the night, pike to staff, as chaos raged belo
w, and with a deafening cry Azwraith pierced his enemy. But the wizard did not s
imply expire; he exploded into uncountable shards of light, penetrating his kill
er with power. As the dust settled and the smoke of combat began to clear, Azwra
ith found himself standing among a throng of his kin. Each seemed to be dressed
as he was, each seemed armed as he was, and he could sense that each thought as
he did. Aware that his allies were approaching, he willed these phantoms to hide
themselves, and one by one they began to vanish into nothingness. As the soldie
rs came upon the sanctum, they found the warrior that had bested the wizard. Whe
n they approached their champion, the lancer vanished. The pikeman who had stood
before them was no more than another phantom."
"npc_dota_hero_phantom_lancer_hype"
"Abilitatea 1!\n\nAbilitatea 2!\n\nAbili
t i ulterioare!"
"[english]npc_dota_hero_phantom_lancer_hype"
"Ability 1!\n\nAbility 2!\n\nFur
ther abilities!"
"DOTA_Tooltip_ability_razor_plasma_field"
"Plasma Field"
"[english]DOTA_Tooltip_ability_razor_plasma_field"
"Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "Elibereaz un val de plas
m energic ce crete n putere n timp ce se extinde, dar se i contract, de asemenea, ca
damage unit ilor inamice prinse n calea ei. Damage-ul crete odat cu distan a fa de R
"
"[english]DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave
of energetic plasma that grows in power as it expands, but also zaps on contrac
tion, dealing damage to enemy units caught in its path. Damage increases with di
stance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min"
"DAMAGE MIN:"

"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:"


"DOTA_Tooltip_ability_razor_plasma_field_damage_max"
"DAMAGE MAX:"
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_razor_plasma_field_radius"
"RADIUS:"
"DOTA_Tooltip_ability_razor_static_link"
"Static Link"
"[english]DOTA_Tooltip_ability_razor_static_link"
"Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description"
"Creeaz o legtur electric ntr
e Razor i un Erou inamic, furnd damage de la int i oferind-o lui Razor."
"[english]DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charg
ed link between Razor and an enemy Hero, stealing damage from the target and giv
ing it to Razor."
"DOTA_Tooltip_ability_razor_static_link_drain_rate"
"RATA DE DRAIN DAMAGE:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_rate"
"DAMAGE DRAIN RA
TE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "DURAT LEGTUR:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "DURATA BUFF:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_duration"
"BUFF DU
RATION:"
"DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current"
"[english]DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description"
"n timp ce Razor
se mic cu vitez mrit, orice abilitate intit spre acesta va fi contracarat cu un oc
ic instant de damage i ncetinire."
"[english]DOTA_Tooltip_ability_razor_unstable_current_Description"
"As Razo
r moves with increased speed, any abilites targeted on him are countered with an
instant jolt of damaging and slowing electricity."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"
"%BONUS
VITEZ:"
"[english]DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"
"O furtun cu fulg
ere puternic lovete unit ile inamice cu cea mai mic via , cauznd damage i reducndu.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"
"A power
ful lightning storm strikes out at enemy units with the lowest health, dealing d
amage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "INTERVAL DE LOV
ITUR:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE
INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "REDUCERE ARMUR:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR R
EDUCTION:"
"npc_dota_hero_razor_bio"
"Printre for ele emblematice ce populeaz Underscape
, Razor the Lightning Revenant este printre cele mai de temut. Cu biciul su de fu
lger, el patruleaz Labirintul ngust, acea re ea neltoare de pasaje prin care sunt sort
te sufletele n func ie de inteligen a, viclenia i insisten a lor nnscute. Plutind deasu
Labirintului, Razor privete n jos la sufletele nedumerite i le administreaz ocuri el
ectrice care att pedepsesc ct i grbesc sufletele pe msur ce i decid destinul, ndre
spre ieiri luminoase sau spre huri ntunecate nesfrite. Razor este ntruchiparea etern
unei puteri dominatoare, abstract i degajat n aplicarea puterii. Totui, el are un
aer distins ce sugereaz c i deriv o plcere sardonic din munca sa."

"[english]npc_dota_hero_razor_bio"
"Among the emblematic powers that popula
te the Underscape, Razor the Lightning Revenant is one of the most feared. With
his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of p
assages by which the souls of the dead are sorted according to their own innate
intelligence, cunning and persistence. Drifting above the Maze, Razor looks down
on the baffled souls below, and delivers jolts of scalding electricity that bot
h punish and quicken the souls as they decide their own fates, hurrying on towar
d luminous exits or endlessly dark pits. Razor is the eternal embodiment of a do
minating power, abstract and almost clinical in his application of power. Yet he
has a lordly air that suggests he takes a sardonic satisfaction in his work."
"npc_dota_hero_razor_hype"
"Electrocuteaz-i inamicii cu un inel de plasma arzn
d!\n\nCheam fulgere peste capetele lor!\n\nExtrage o bolt de putere din inamicul tu,
lsndu-i fr vlag n timp ce ncearc s scape!"
"[english]npc_dota_hero_razor_hype"
"Electrocute your enemies with a ring of
blazing plasma!\n\nCall lightning down on their heads!\n\nDraw a beam of power
from your foe, sapping their strength as they try to escape!"
"DOTA_Tooltip_ability_storm_spirit_static_remnant"
"Static Remnant"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant"
"Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creeaz o imagine
ncrcat exploziv a lui Storm Spirit care dureaz 12 secunde care se va detona i provoc
a damage daca o unitate inamic se apropie de ea."
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates
an explosively charged image of Storm Spirit that lasts 12 seconds and will det
onate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage
_radius"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex"
"Electric Vortex"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex"
"Electric Vortex
"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "Un vortex care
atrage o unitate inamic la locaia lui Storm Spirit, acesta l i ncetinete pe Storm Spi
it cu 50%% pentru 3 secunde."
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"
"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "NCETINIRE:"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload"
"Overload"
"[english]DOTA_Tooltip_ability_storm_spirit_overload" "Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description"
"Folosirea unei
vrji creeaz o ncrcare electric, care este eliberat din plin la urmtorul atac, rnind
inind inamicii apropiai."
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Description"
"Casting
a spell creates an electrical charge, which is released in a burst on his next
attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%NCETINIRE MICARE
:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"
"%NCETINI
RE ATAC:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning"
"Ball Lightning"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning"
"Ball Lightning"

"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm Spirit de


vine electricitate volatil, arjnd pe terenul de lupt pn rmne fr mana sau pn cn
ostul de mana al activrii este 15+7%% din totalul rezervei de mana, iar costul pe
ntru 100 de unit i parcurse este 10+1%% din totalul rezervei de mana. Damage-ul se
exprim ca damage per 100 de unit i parcurse."
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm S
pirit becomes volatile electricity, charging across the battlefield until he dep
letes his mana or reaches his target. The mana activation cost is 15+7%% of his
total mana pool, and the cost per 100 units traveled is 10+1%% of his total mana
pool. Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"
"VITEZ:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_s
peed" "SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "RAZ:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_per
cent" "%MANA EXTRAS PE UNITATE:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel
_cost_percent" "%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio"
"Storm Spirit este la propriu o for a natu
rii--for a slbatic a vntului i vremii, cuprinse n form uman. i ce mai form zgomoto
nestpnit este! La fel de vesel ca un unchi preferat, injecteaz fiecare scen cu energ
e crepitant. Dar nu a fost todeauna aa, iar n crea ia sa a avut loc o tragedie. Acum
multe genera ii, pe cmpiile de dincolo de Mun ii Plngtori, oameni buni mureau n secet
amete. Un elemntalist simplu, pe nume Thunderkeg, a folosit o vraj interzis pentru
a invoca spiritul furtunii, cernd ploaie. nfuriat de ngmfarea acestui muritor, Furt
una Celestial cunoscut ca Raijin, a distrus trmul, pustiindu-l cu vnturi i inunda ii.
hunderkeg nu putea face fa lui Celestial--asta pn cnd a invocat o vraj sinuciga car
a contopit destinele ntr-unul singur: a capturat-o pe Celestial n cuca propriului c
orp. Prini mpreun, umorul bun i fr msur a lui Thunderkeg s-a contopit cu energia ne
lui Raijin, crendu-l jovialul Raijin Thunderkeg, un Celestial care umbl lumea n for
m fizic. "
"[english]npc_dota_hero_storm_spirit_bio"
"Storm Spirit is literally a for
ce of nature--the wild power of wind and weather, bottled in human form. And a b
oisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he in
jects every scene with crackling energy. But it was not always thus, and there w
as tragedy in his creation. Generations ago, in the plains beyond the Wailing Mo
untains, a good people lay starving in drought and famine. A simple elementalist
, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm,
asking for rain. Enraged at this mortals presumption, the Storm Celestial known a
s Raijin lay waste to the land, scouring it bare with winds and flood. Thunderke
g was no match for the Celestial--at least until he cast a suicidal spell that f
orged their fates into one: he captured the Celestial in the cage of his own bod
y. Trapped together, Thunderkeg s boundless good humor fused with Raijin s craze
d energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world
in physical form. "
"npc_dota_hero_storm_spirit_hype"
"Pune momeli mortale care explodeaz la co
ntact!\n\nTrage inamicul ntr-un vrtej de electricitate.\n\nRicoeaz cu viteza fulgeru
lui printr-o grmad de inamici, ocndu-i n timp ce te duci!"
"[english]npc_dota_hero_storm_spirit_hype"
"Plant deadly decoys that explod
e on contact!\n\nPull your foes into a vortex of electricity.\n\nRicochet at lig
htning speed through a crowd of enemies, shocking as you go!"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova"
"Crystal Nova"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova"
"Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "O explozie de g
hea nimicitoare care ncetinete viteza de atac i micare n zona ales."
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst
of damaging frost slows enemy movement and attack rate in the targeted area."

"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"
"%NCETINI
RE MICARE:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"
"%NCETINI
RE ATAC:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "Frostbite"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite"
"Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"
"nconjoar o unitat
e inamic n ghea, oprindu-i micrea i atacul, n timp ce l rnete dup fiecare secun
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"
"Encases
an enemy unit in ice, prohibiting movement and attack, while dealing damage per
second."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"
"Ofer reg
enerare mana suplimentar tuturor unitilor prietenoase de pe hart. Acest bonus e dubl
at pe Crystal Maiden."
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"
"Gives additional mana regeneration to all friendly units on the map. This bonus
is doubled on Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"
"BONUS M
ANA REGEN:"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"
"MANA REGEN BONUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field"
"Freezing Field"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"
"CONCENT
RARE - Crystal Maiden este nconjurat de explozii nghe ate aleatorii ce ncetinesc inami
cii i cauzeaz damage masiv. Dureaz 7 secunde.\n\nPoate fi mbunt it cu Aghanim's Scept
"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"
"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemi
es and deal massive damage. Lasts 7 seconds.\n\nUpgradable by Aghanim's Scepter
."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"
"%NCETINI
RE MICARE:"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"
"%SLOW:"
"npc_dota_hero_crystal_maiden_bio"
"Nscut ntr-un trm temperat, crescut alturi d
ocoasa sa sor mai mare, Lina, Rylai the Crystal Maiden a descoperit n curnd c afinit
atea sa esen ial nnscut pentru ghea crea probleme celor din jurul su. Izvoarele i r
munte nghe au n cteva momente dac se oprea lng ele pentru odihn; holdele coapte era
te de nghe i grdinile roditoare de fructe se transformau n labirinturi de ghea ce se
ueau, stricate. Cnd prin ii lor exaspera i au expediat-o pe Lina la ecuator, Rylai s-a
vzut alungat pe trmul nordic rece al Icewrack, unde a fost primit de un Vrjitor de Gh
a , care i cioplise o sihstrie pe coroana Glaciarului Blueheart. Dup studiu ndelungat
rjitorul a declarat-o pregtit pentru a practica singur i a lsat-o s i ia locul, cob
glaciar pentru a hiberna timp de o mie de ani. De atunci, stpnirea ei asupra Artel
or nghe ate s-a adncit i abilit ile sale sunt acum de neegalat."
"[english]npc_dota_hero_crystal_maiden_bio"
"Born in a temperate realm, rais
ed with her fiery older sister Lina, Rylai the Crystal Maiden soon found that he

r innate elemental affinity to ice created trouble for all those around her. Wel
lsprings and mountain rivers froze in moments if she stopped to rest nearby; rip
ening crops were bitten by frost, and fruiting orchards turned to mazes of ice a
nd came crashing down, spoiled. When their exasperated parents packed Lina off t
o the equator, Rylai found herself banished to the cold northern realm of Icewra
ck, where she was taken in by an Ice Wizard who had carved himself a hermitage a
t the crown of the Blueheart Glacier. After long study, the wizard pronounced he
r ready for solitary practice and left her to take his place, descending into th
e glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has
only deepened since that time, and now her skills are unmatched."
"npc_dota_hero_crystal_maiden_hype"
"Prinde- i inamicii n ghea !\n\nNucete-i cu un
al de nghe n timp ce restaurezi mana unit ilor aliate!\n\nCheam o furtun zdrobitoare
ghea ce ncetinete retragerea inamicilor la o trre nghe at!"
"[english]npc_dota_hero_crystal_maiden_hype"
"Entrap your enemies in ice!\n\n
Stun them with a wave of frost while restoring mana to friendly units!\n\nCall d
own a crushing ice storm that slows your enemy's retreat to a frozen crawl!"
"DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"[english]DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description"
"Invoc un torent ce se mret
e care, dup o ezitare scurt, arunc unitile inamice spre cer, nucind, cauznd damage
inind viteza de micare."
"[english]DOTA_Tooltip_ability_kunkka_torrent_Description"
"Summons a risin
g torrent that, after a short delay, hurls enemy units into the sky, stunning, d
ealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_delay"
"NTRZIERE:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_delay"
"DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration"
"DURAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_tidebringer"
"Tidebringer"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer"
"Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Sabia legendar a lui Kun
kka ofer damage mrit i cauzeaz cleave ntr-o zon mare de efect n faa sa pentru o sin
vitur."
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legend
ary sword grants increased damage and cleaves a large area of effect in front of
him for a single strike."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_radius"
"RADIUS:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"
"intete un Erou al
iat sau prietenos, marcheaz-le poziia cu un X, i i returneaz acolo dup cteva secunde
unkka poate activa ntoarcerea acestora oricnd n timpul duraiei."
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"
"Targets
a friendly or enemy Hero, marks their position with an X, and returns them to i
t after several seconds. Kunkka can trigger the return at any time during the d
uration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "NTRZIERE:"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"
"DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_kunkka_return"
"Return"
"[english]DOTA_Tooltip_ability_kunkka_return" "Return"
"DOTA_Tooltip_ability_kunkka_return_Description"
"Returneaz eroul marcat l
a X."
"[english]DOTA_Tooltip_ability_kunkka_return_Description"
"Returns the mar

ked hero to the X."


"DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship"
"[english]DOTA_Tooltip_ability_kunkka_ghostship"
"Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description"
"Invoc un vas fantom pentr
u a tia cmpul de lupt n dou, cauznd damage i nucire unitilor inamice n timp ce t
sunt udai cu Romul lui Kunkka, primind vitez de micare bonus i o reacie ncetinit la
mage."
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Description"
"Summons a ghost
ship to cut a swath through battle, causing damage and stuns to enemy units as i
t crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement s
peed and a delayed reaction to damage."
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"
"%BONUS
SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "DURAT BUFF:"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "BUFF DURATION:"
"npc_dota_hero_kunkka_bio"
"Ca Amiral al mre ei Flote Claddish, Kunkka a fost n
srcinat s protejeze insulele natale cnd demonii Cataractei s-au organizat pentru a
pune mna pe trmurile oamenilor. Dup ani de mici raiduri i atacuri tot mai ndrzne e
tatoare, flota demonic a aruncat toate vasele sale carnivore ctre Trembling Isle.
Dispera i, Magii-Sinucigai din Cladd au ndeplinit ultimul lor ritual, invocnd o oaste
de spirite ancestrale pentru a proteja flota. mpotriva demonilor, acest lucru a
fost de abia de ajuns pentru a nclina balan a. n timp ce Kunkka privea demonii distr
ugnd vasele sale unul cte unul, a avut satisfac ia de a le slbi flota cu magia sa anc
estral. Dar la punctul culminant al btliei, ceva n ncrncenarea dintre demoni, oameni
spirite atavice a agitat o a patra putere care dormea n adncuri. Valurile s-au rid
icat n coloane impozante n jurul a pu inelor vase rmase, iar Maelrawn Tentacularul a
aprut n mijlocul conflictului. Tentaculele sale se mpleteau n jurul vaselor, apropii
nd vase demonice i umane, agitnd apa i vntul ntr-un haos furios. Ce s-a ntmplat n o
furtunii , nimeni nu poate spune precis. Cataracta rcnete ndreptndu-se spre vid, prs
t de vechii locuitori. Kunkka este acuma Amiralul unui singur vas, o nav fantomati
c care i retriete la nesfrit ultimele secunde ale distrugerii sale. Dac a murit n
ocnire, se poate doar presupune. Nici mcar Tidehunter, care l-a invocat pe Maelra
wn, nu tie sigur."
"[english]npc_dota_hero_kunkka_bio"
"As The Admiral of the mighty Claddish N
avy, Kunkka was charged with protecting the isles of his homeland when the demon
s of the Cataract made a concerted grab at the lands of men. After years of smal
l sorties, and increasingly bold and devastating attacks, the demon fleet flung
all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of
Cladd committed their ultimate rite, summoning a host of ancestral spirits to p
rotect the fleet. Against the demons, this was just barely enough to turn the ti
de. As Kunkka watched the demons take his ships down one by one, he had the sati
sfaction of wearing away their fleet with his ancestral magic. But at the battle
's peak, something in the clash of demons, men and atavistic spirits must have s
tirred a fourth power that had been slumbering in the depths. The waves rose up
in towering spouts around the few remaining ships, and Maelrawn the Tentacular a
ppeared amid the fray. His tendrils wove among the ships, drawing demon and huma
n craft together, churning the water and wind into a raging chaos. What happened
in the crucible of that storm, none may truly say. The Cataract roars off into
the void, deserted by its former denizens. Kunkka is now The Admiral of but one
ship, a ghostly rig which endlessly replays the final seconds of its destruction
. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summ
oned Maelrawn, knows for sure."
"npc_dota_hero_kunkka_hype"
"Invoc nsui puterea mrii!\n\nneac-i inamicii i trag
poi la poziia aleas de tine.\n\nCheam un vas fantom peste capetele forelor opozante,
ducndu-i sub chila masiv a acesteia!"
"[english]npc_dota_hero_kunkka_hype"
"Summon the power of the sea itself!\n\n
Drown your enemies, and yank them back to a position of your choosing.\n\nCall d

own a ghost ship upon the heads of opposing forces, driving them beneath its mas
sive keel!"
"DOTA_Tooltip_ability_warlock_fatal_bonds"
"Fatal Bonds"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds"
"Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Leag cteva uniti inamice mpr
eun, cauznd %damage_share_percentage%%% din damage-ul care e dat unuia s fie simit i
de ceilali."
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several e
nemy units together, causing %damage_share_percentage%%% of the damage dealt to
one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count"
"INAMICI LEGAI:"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_count"
"ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_shadow_word"
"Shadow Word"
"[english]DOTA_Tooltip_ability_warlock_shadow_word"
"Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok optete o incantaie,
vindecnd o unitate prietenoas sau rnind o unitate inamic peste timp."
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok whispers
an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_duration"
"DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"
"[english]DOTA_Tooltip_ability_warlock_upheaval"
"Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description"
"CANALIZARE - Un curent
puternic ncetinitor ce crete mai puternic cu cat canalizarea este mai lung. Dureaz pn
la 10 secunde, ncetinind inamicii pn la 84%%. Inamicii sunt ncetini i pentru 3 secunde
dup ce prsesc zona sau dup ce vraja se sfrete."
"[english]DOTA_Tooltip_ability_warlock_upheaval_Description"
"CHANNELED - A p
owerful slowing current that grows stronger as it's channelled. Lasts up to 10 s
econds, slowing enemies up to 84%%. Enemies are slowed for 3 seconds after leav
ing the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate"
"%RAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_warlock_upheaval_slow_rate"
"%SLOW RATE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos"
"Chaotic Offering"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"
"Invoc un Golem d
in adncuri, cauznd 100 damage i nucind inamicii pentru o secund. Golem-ul triete 60
secunde, primete damage redus de la vrji, are Permanent Immolation i Flaming Fists
pe atac.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"
"Summons
a Golem from the depths, stunning enemies for one second. The Golem lives 60 se
conds, takes reduced damage from spells, has Permanent Immolation and Flaming Fi
sts on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists"
"Flaming Fists"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists"
"Flaming Fists"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "D o ans de a da da
mage suplimentar unitilor inamice apropiate cnd atac."
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "Grants
a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance"
"%ANS:"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance"
"%CHANCE
:"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage"
"DAMAGE:
"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation"
"Permanent Immol
ation"
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation"
"Permane
nt Immolation"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description" "Arde un
itile inamice apropiate de Golem, cu damage dup fiecare secund."

"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description"
"Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage" "DAMAGE:
"
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage"
"DAMAGE:"
"npc_dota_hero_warlock_bio"
"Ca i Custode ef i Director la Achizi ii al Arhivelor
Ancestrale ale Academiei Ultimyr, Demnok Lannik era neobosit n cutarea volumelor
pierdute, rare i interzise. Niciun templu blestemat nu era att de neprimitor, nici
o potec dintr-o cavern nu era att de neltoare nct grijile fa de propria sa suprav
onving s nu intre dac zvonurile spuneau c vreo bucat de nv tur primordial mai sup
curi. Dar, investiga iile sale au atras mnia entit ilor protectoare nct a fost n sfr
it s deprind artele magiei. S-a dedicat nv rii vrjitoriei cu aceeai obsesie temeinic
marcat cutrile sale de rarit i, devenind cel mai puternic vrjitor al Academiei n mai p
n timp dect e necesar pentru majoritatea practican ilor s i completeze cursurile de li
cen . Ulterior i-a venit un gnd i a fcut un baston din Dreadwood i a invocat n el un
rit captiv din Iadurile Externe. i anticipnd ziua cnd va fi descoperit fiecare cart
e de vrji pierdut, a nceput s scrie propria sa Carte Neagr a Magiei. Cu siguran va f
lin de nv minte."
"[english]npc_dota_hero_warlock_bio"
"As Chief Curator and Head of Acquisitio
ns for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in
his pursuit of lost, rare and forbidden tomes. No cursed temple was so forebodi
ng, no cavern path so treacherous, that any concern for his own survival could d
issuade him from entering if rumors hinted that some pamphlet of primordial lore
might still survive in its depths. However, so often did his investigations tri
gger the wrath of protector entities, that he finally found it necessary to mast
er the arts of magic. He bent himself to learning sorcery with the same thorough
obsessiveness that marked his quest for incunabula, becoming the most powerful
Warlock of the Academy in less time than most practitioners required to complete
a course of undergraduate work. Almost as an afterthought, he carved a staff of
Dreadwood and summoned into it a captive spirit from the Outer Hells. And antic
ipating the day when he will have recovered every last lost spellbook, he has co
mmenced writing his own Black Grimoire. It will undoubtedly be instructive."
"npc_dota_hero_warlock_hype"
"Fatal Bonds!\n\nShadow Word!\n\nUpheaval!\n\nRa
in of Chaos!"
"[english]npc_dota_hero_warlock_hype" "Fatal Bonds!\n\nShadow Word!\n\nUpheava
l!\n\nRain of Chaos!"
"DOTA_Tooltip_ability_zuus_arc_lightning"
"Arc Lightning"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning"
"Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Arunc un fulger care sar
e prin unitile inamice apropiate."
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of
lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"
"SRITURI:"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt"
"Lightning Bolt"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt"
"Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Invoc un fulger pentru a
lovi o unitate inamic, cauznd damage i o mini-nucire. Lightning Bolt mai ofer i True
Sight asupra intei ntr-o raz de 900."
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Summons a bolt
of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning
Bolt also provides True Sight around the target in a radius of 900."
"DOTA_Tooltip_ability_zuus_static_field"
"Static Field"
"[english]DOTA_Tooltip_ability_zuus_static_field"
"Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description"
"Zeus ocheaz toate unit ile i
namice din apropiere oricnd acesta folosete o vraj, cauznd damage proporional cu viaa
lor actual."
"[english]DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks all
nearby enemy units whenever he casts a spell, causing damage proportional to th

eir current health."


"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"
"%REDUCERE VIA:"
"[english]DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"
"%HEALTH
REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius" "DISTAN:"
"[english]DOTA_Tooltip_ability_zuus_static_field_radius"
"RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"
"Lovete to i eroii
inamici cu un fulger, oriunde ar fi acetia. De asemenea, Thundergod's Wrath ofer T
rue Sight n jurul fiecrui erou lovit. Dac un erou inamic este invizibil, True Sight
mai este creat la loca ia sa.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"
"Strikes
all enemy heroes with a bolt of lightning, no matter where they may be. Thunde
rgod's Wrath also provides True Sight around each hero struck. If an enemy hero
is invisible, it takes no damage, but the True Sight is still created at that h
ero's location.\n\nUpgradable by Aghanim's Scepter."
"npc_dota_hero_zuus_bio"
"Lordul Raiului, tatl zeilor, Zeus se comport cu t
oi Eroii de parc ar fi copii lui nebunatici i rebeli. Dup ce a fost prins de nenumrat
e ori n mijlocul ntlnirilor cu femei muritoare nenumrate, soia sa divin i-a dat n sf
n ultimatum: 'Dac iubeti muritorii att de mult, du-te s devii unul. Dac te dovedeti c
edincios, atunci ntoarce-te la mine drept soul meu nemuritor. Altfel mergi i mori p
rintre creaturile tale.' Zeus i-a gsit logica (i magia ei) necontestabile, i a fost
de acord cu planul ei. El s-a comportat cel mai bine de atunci, i oarecum mai do
rnic de imortalitate dect de muritori. Dar pentru a se dovedi demn de soia sa eter
n, el trebuie s continue urmrirea victoriei pe cmpul de lupt."
"[english]npc_dota_hero_zuus_bio"
"Lord of Heaven, father of gods, Zeus tr
eats all the Heroes as if they are his rambunctious, rebellious children. After
being caught unnumbered times in the midst of trysts with countless mortal women
, his divine wife finally gave him an ultimatum: 'If you love mortals so much, g
o and become one. If you can prove yourself faithful, then return to me as my im
mortal husband. Otherwise, go and die among your creatures.' Zeus found her logi
c (and her magic) irrefutable, and agreed to her plan. He has been on his best b
ehavior ever since, being somewhat fonder of immortality than he is of mortals.
But to prove himself worthy of his eternal spouse, he must continue to pursue vi
ctory on the field of battle."
"npc_dota_hero_zuus_hype"
"Fulgerele tale sar de la un erou la altul, legnd
u-i ntr-o agonie reciproc!\n\nIzbete-i unul cte unui cu lovituri mortale!\n\nPot fug
i dar nu se pot ascunde de puterea atotpedepsitoare a lui Thundergod's Wrath!"
"[english]npc_dota_hero_zuus_hype"
"Your arc lightning leaps between enemy
heroes, linking them in mutual agony!\n\nSmite them singly with killing bolts!\n
\nThey can run but they cannot hide from the all-punishing power of Thundergod's
Wrath!"
"DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"[english]DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description"
"Bombardeaz o zon cu roci,
nucind i rnind inamicii teretrii."
"[english]DOTA_Tooltip_ability_tiny_avalanche_Description"
"Bombards an are
a with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_tiny_avalanche_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss"
"Toss"
"[english]DOTA_Tooltip_ability_tiny_toss"
"Toss"
"DOTA_Tooltip_ability_tiny_toss_Description"
"Prinde o unitate aleatoare n raz
a de 275 de unit i n jurul lui Tiny, aliat sau inamic, i o arunc la unitatea selectat
tru a cauza damage n locul aterizrii. Dac unitatea aruncat este un inamic, va primi
20%% damage n plus. Toss cauzeaz mai mult damage pe msur ce mrimea lui Tiny crete."
"[english]DOTA_Tooltip_ability_tiny_toss_Description" "Grabs a random unit in

a 275 radius around Tiny, friend or enemy, and launches it at the target unit or
rune to deal damage where they land. If the tossed unit is an enemy, it will t
ake an extra 20%% damage. Toss does more damage as Tiny's size increases."
"DOTA_Tooltip_ability_tiny_toss_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_tiny_toss_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_tiny_toss_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior"
"Craggy Exterior"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior"
"Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Cauzeaz damage-ul s sar nap
oi la atacatorii lui Tiny. Inamicii care l atac pe Tiny pn n 300 de uniti au o ans
i nucii pentru 1.2 secunde."
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Description"
"Causes
damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within
300 units have a chance of being stunned."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "BONUS AMUR:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor"
"BONUS A
RMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius"
"DISTAN:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_radius"
"RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%ANS DE NUCIRE:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance"
"%CHANCE
TO STUN:"
"DOTA_Tooltip_ability_tiny_grow"
"Grow"
"[english]DOTA_Tooltip_ability_tiny_grow"
"Grow"
"DOTA_Tooltip_ability_tiny_grow_Description"
"Tiny ctig mas stncoas care i mret
ea cu costul vitezei sale de atac. Mrete damage-ul unit ii afectate de Toss i mbunt
za de micare.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass
that increases his power at the cost of his attack speed. Increases Tossed unit
damage and improves movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"
"PIERDERE VITEZ DE ATAC:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"
"ATTACK SPEED LO
SS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "VITEZ DE MICARE:
"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "MOVEMENT SPEED:
"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%BONUS ARUNCARE:"
"[english]DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%TOSS BONUS:"
"npc_dota_hero_tiny_bio"
"Venind la via ca o bucat de piatr, originile lui Ti
ny sunt un mister pe care acesta le speculeaz ncontinuu. El este un Stone Giant ac
um, dar ce a obinuit s fie? O achie rupt din clciul unui Golem? Un ciob suflat din at
lierul unui sculptor de gargui? Un fragment din Oracular Visage al lui Garthos?
O curiozitate puternic l conduce, i el cltorete prin lume neobosit n cutarea origin
sale, familiei sale, oamenilor si. n timp ce cutreier, el adun greutate i mrime; for
ce reduc pietrele mai slabe, l fac pe Tiny s creasc i s creasc mereu."
"[english]npc_dota_hero_tiny_bio"
"Coming to life as a chunk of stone, Tin
y's origins are a mystery on which he continually speculates. He is a Stone Gia
nt now, but what did he used to be? A splinter broken from a Golem's heel? A s
hard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visa
ge of Garthos? A deep curiosity drives him, and he travels the world tirelessly
seeking his origins, his parentage, his people. As he roams, he gathers weight
and size; the forces that weather lesser rocks, instead cause Tiny to grow and
ever grow."
"npc_dota_hero_tiny_hype"
"Bombardeaz inamicii cu pietre!\n\nPrinde cea mai
apropiat unitate ce se lupt, aliat sau inamic, i arunc-o n deprtare!\n\nNucete atac
rii cu exteriorul tu stncos!\n\nCreti de la mrimea unui lupttor mic pn la mrimea un

ou ct un munte enorm!"
"[english]npc_dota_hero_tiny_hype"
"Bombard enemy units with stones!\n\nGra
b the nearest fighting unit, friend or foe alike, and hurl it into the distance!
\n\nStun attackers with your craggy exterior!\n\nGrow in size from a small fight
er to an enormous mountain of a hero!"
"DOTA_Tooltip_ability_puck_illusory_orb"
"Illusory Orb"
"[english]DOTA_Tooltip_ability_puck_illusory_orb"
"Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description"
"Puck lanseaz o sfer magic
ce plutete ntr-o linie dreapt, dnd damage unitilor inamice n cale. Oricnd, Puck se
teleporta la locaia sferei folosind Ethereal Jaunt."
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches m
agic orb that floats in a straight path, damaging enemy units along the way. At
any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTAN :"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift"
"[english]DOTA_Tooltip_ability_puck_waning_rift"
"Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description"
"Puck elibereaz o salv de
praf de zn care provoac damage i amu ete unit i inamice din apropiere."
"[english]DOTA_Tooltip_ability_puck_waning_rift_Description"
"Puck releases a
burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_puck_waning_rift_silence_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift"
"[english]DOTA_Tooltip_ability_puck_phase_shift"
"Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description"
"Puck se deplaseaz ntr-o a
lt dimensiune pentru o perioad scurt, unde e imun la vtmare."
"[english]DOTA_Tooltip_ability_puck_phase_shift_Description"
"Puck briefly sh
ifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_puck_phase_shift_duration"
"DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"[english]DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description"
"Creeaz o bucl de magie vo
latil care se leag de Eroii inamici, nucindu-i pentru .5 secunde i cauznd damage. Dac
eroul inamic ntinde bucla micndu-se prea departe, aceasta se rupe, cauznd damage din
nou i nucind.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_puck_dream_coil_Description"
"Creates a coil
of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds a
nd damaging them. If the enemy hero stretches the coil by moving too far away,
it snaps, deals damage again and stuns.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"
"RAZ DE RUPERE:"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"
"BREAK R
ADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"
"STUN LA RUPERE:
"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"
"BREAK S
TUN:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"
"DAMAGE LA RUPER
E:"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"
"BREAK D
AMAGE:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt"
"Ethereal Jaunt"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt"
"Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleport pe Puck la un I
llusory Orb zburtor."
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck

to a flying Illusory Orb."


"npc_dota_hero_puck_bio"
"La prima vedere, Puck pare s fie un caracter cop
ilresc, rutcios, aceast calitate ascunde o personalitate strin. Forma juvenil a lui
rie Dragon, o creatur ce triete pentru eoni, Puck i petrece nenumrate milenii n form
a copilreasc. n timp ce este adevrat c Puck este juvenil, acesta va continua s fie as
fel pn ce oraele din timpul prezent vor disprea. Aadar, motivele sale sunt enigmatice
, i ce poate prea o joac poate ascunde, de fapt, un scop mai ntunecat. Afec iunea sa i
nfinit pentru rutate este un indicator al adevratei naturi a lui Puck."
"[english]npc_dota_hero_puck_bio"
"While Puck seems at first glance a misc
hievous, childish character, this quality masks an alien personality. The juveni
le form of a Faerie Dragon, a creature that lives for eons, Puck spends countles
s millennia in its childish form. So while it is technically true that Puck is j
uvenile, it will continue to be so when the cities of the present age have sloug
hed away into dust. Its motives are therefore inscrutable, and what appears to b
e play may in fact hide a darker purpose. Its endless fondness for mischief is t
he true indicator of Puck's true nature."
"npc_dota_hero_puck_hype"
"Elibereaz o sfer magic ce cauzeaz damage tuturor un
it ilor n calea sa!\n\nAmu ete- i inamicii cu praf nector!\n\nIei din existen i pr
upttori inamici n buclele volatile ale imagina iei tale!"
"[english]npc_dota_hero_puck_hype"
"Discharge a magic orb that damages all
in its path!\n\nSilence your enemies with choking dust!\n\nPhase shift yourself
out of existence and ensnare enemy fighters in the volatile coils of your imagin
ation!"
"DOTA_Tooltip_ability_dazzle_poison_touch"
"Poison Touch"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch"
"Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Arunc o vraj otrvitoare pe
unitatea inamic, cauznd damage i ncetinire peste timp, i eventual paralizie. Poison
Touch mini-nucete la impact. \n\nLa nivelul 2, ncetinirea devine de dou ori mai pute
rnic dup o secund, iar la nivelurile 3 i 4, inta este nucit pentru 1 secund dup n
"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Casts a poisono
us spell on an enemy unit, causing damage and slowness over time, and eventual p
aralysis. Poison Touch mini-stuns on impact. Slow increases per level."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time"
"SETEAZ TIMP:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_set_time"
"SET TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%NCETINIRE:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_slow"
"%SLOW:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"
"DURAT:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"
"DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shallow_grave"
"Shallow Grave"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave"
"Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "Un aliat binecuvntat cu
Shallow Grave, nu conteaz ct aproape de moarte este, nu poate muri sub protecia sa.
"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Description"
"An ally
blessed with Shallow Grave, no matter how close to death, cannot die while unde
r its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"
"DURAT:"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shadow_wave"
"Shadow Wave"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave"
"Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave vindec civa al
iai, care n schimb cauzeaz damage egal cu vindecarea primit ntr-o zon mic n jurul l
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave hea
ls several allies, which in turn cause damage equal to their healing in a small
area around them. Dazzle is always healed by Shadow Wave, and it does not count
toward the number of targets."
"DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "INTE:"

"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_dazzle_weave"
"Weave"
"[english]DOTA_Tooltip_ability_dazzle_weave"
"Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description" "Aplic un buff ce crete armura ero
ilor alia i sau scade armura eroilor inamici n zona int, schimbnd armura cu 1 n fiecar
secund.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_dazzle_weave_Description"
"Applies a buff
that increases allied hero armor or decreases enemy hero armor in the target are
a, changing armor by 1 every second.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dazzle_weave_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_dazzle_weave_radius"
"RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:"
"npc_dota_hero_dazzle_bio"
"Fiecare acolit tnr al ordinului Dezun trebuie s nde
plineasc o serie de rituri nainte s devin un shadow priest. Ultimul rit, ritul umbre
lor, este o cltorie spiritual chinuitoare prin Trmul Nothl, un domeniu imprevizibil d
in care nu toi vizitatorii se ntorc. Din cei ce se ntorc, unii se ntorc nebuni. Alii
se ntorc cu aptitudini stranii. Dar toi cei care se duc acolo sunt schimbati de ex
perienele lor. Condus de nevoia de iluminare, Dazzle a fost cel mai tnr din tribul
su care s cear vreodat ritualul sacru. Prima dat ordinul l-a refuzat, spunnd c era p
tnr. Dar Dazzle nu a putut fi descurajat. Simind ceva special n acolitul tnr ncp
au cedat. Dazzle a but poiunea sacr i s-a aezat lng foc n timp ce restul tribului d
pe parcursul nopii. n aceast dimensiune eteric a Trmului Nothl, proprietile luminii
ericului sunt inversate. Astfel lumina strlucitoare a vindecrii, frumoas pentru och
ii notri, e de fapt un tip sinistru al rului; i cele mai ntunecate fapte sunt termin
ate ntr-o strlucire uimitoare. Intuiia btrnilor a fost profetic: Dazzle s-a ntors la
menii si ca un Shadow Priest care nu a mai fost vzut n veci, cu puterea de vindeca i
cea de a distruge de asemenea. Acum el utilizeaz acest dar pentru a-i tia inamicii
i repara prietenii."
"[english]npc_dota_hero_dazzle_bio"
"Each young acolyte to the Dezun order m
ust complete a series of rites before becoming a shadow priest. The final rite,
the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an
unpredictable domain from which not all visitants return. Of those who do, som
e return mad. Others return with strange aptitudes. But all who go there are cha
nged by their experiences. Driven by the need for enlightenment, Dazzle was the
youngest of his tribe ever to request the sacred ritual. At first the order refu
sed him, saying he was too young. But Dazzle was not to be dissuaded. Sensing so
mething special in the headstrong young acolyte, the elders relented. Dazzle dra
nk down the sacred potion and sat by the fire while the rest of his tribe danced
through the night. In this ethereal dimension of the Nothl Realm, the propertie
s of light and dark are inverted. Thus his brilliant healing light, beautiful to
our eye, is actually a sinister kind of evil; and the darkest deeds are done in
a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his pe
ople as a Shadow Priest like none seen before, with the power to heal as well as
to destroy. Now he uses his gift to cut down his enemies and mend his friends."
"npc_dota_hero_dazzle_hype"
"hype\\goes\\here\\various!"
"[english]npc_dota_hero_dazzle_hype"
"hype\\goes\\here\\various!"
"DOTA_Tooltip_ability_rattletrap_battery_assault"
"Battery Assault"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault"
"Battery Assault
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Descarc rapnel cu
for mare ctre unit i inamice la ntmplare, dnd un mic damage magic i mini-nuciri."
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Dischar
ges high-powered shrapnel at random nearby enemy units, dealing minor magical da
mage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_duration"
"DURATIO

N:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval"
"INTERVAL:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_interval"
"INTERVA
L:"
"DOTA_Tooltip_ability_rattletrap_power_cogs"
"Power Cogs"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description"
"Formeaz o barier
de ro i din ate energizate n jurul lui Clockwerk, ce blocheaz orice unitate n aproprier
e. Inamicii n afara capcanei ce ating o roat din at sunt mpini napoi, pierznd via
at ce o roat din at produce un oc, va fi oprit. Ro ile din ate pot fi distruse de inam
rin 3 atacuri, dar Clockwerk le poate distruge doar cu unul."
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Description"
"Forms a
barrier of energized cogs around Clockwerk, trapping any units that are near.
Enemies outside the trap that touch a cog are knocked back, losing health and ma
na. Once a cog has delivered a shock, it will power down. Cogs can be destroyed
by enemies in 3 attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"
"MANA/VIA SCURS:"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"
"MANA/HE
ALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"
"Trage o rachet s
emnalizatoare cu raz global ce explodeaz peste o zon dat, rnind inamicii i asigurnd
une timp de 10 secunde."
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"
"Fires a
global range flare that explodes over a given area, damaging enemies and provid
ing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot"
"Hookshot"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot"
"Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Trage cu un dispozitiv
de prindere spre o loca ie int. Dac acesta lovete o unitate inamic non-neutr, Clockwe
se lanseaz n inta respectiv, nucind-o i cauznd damage. Orice inamic cu care Clockwer
ntr n coliziune pe drum sunt supui la damage i sunt nuci i. \n\nPoate fi mbunt it c
's Scepter."
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappli
ng device rapidly at the target location. If the hook hits a non-neutral unit,
Clockwerk launches himself into the target, stunning and dealing damage. Any en
emies Clockwerk collides with along the way are subject to damage and stunned. \
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"
"RANGE:"
"npc_dota_hero_rattletrap_bio" "Rattletrap se descinde din acelai neam mprtiat ca i
Sniper sau Tinker, i ca mul i al ii din Poporul Keen, i-a depit statura mic prin aplic
a aparaturilor i intelectului. Fiul unui fiu al unui ceasornicar, Rattletrap i-a p
etrecut mul i ani sub ucenicia acelui meteug nainte ca rzboiul s vin din mun i elimin
satele de pe cmpii asemenea voca ii inocente. Noul tu meteug este btlia, spusese
e patul de moarte n timp ce satul strbunilor zcea ars ntr-o ruin fumegnd. Doar mete
epriceput d vina pe uneltele sale, i Rattletrap n-a fost niciodat unul care s-i fac s
uze. Dup ce i-a ngropat tatl printre ruinele satului, el i-a pus mintea s se transfor
e n cea mai mrea unealt de rzboi pe care s-o fi vzut lumea vreodat. El s-a jurat s
fie prins niciodat nepregtit, astfel i-a folosit talentele pentru a asambla o armu
r mecanic Clockwerk, pe lng care cavalerii altor trmuri s arate ca nite cutii de co
e n compara ie. Acum Rattletrap este viu cu dispozitive-un rzboinic mic dar letal a
crui abilit i n atacurile prin surpriz i distrugere au crescut la nivele de eficien

pe automatizate. Un artizan al mor ii, aparatura sa mecanic elimin rapid pe netiutori


, vestind un nou timp n aceast epoc a rzboiului. Ce or este? Este ora lui Clockwerk!"
"[english]npc_dota_hero_rattletrap_bio" "Rattletrap descends from the same far-f
lung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset hi
s diminutive stature through the application of gadgetry and wit. The son of th
e son of a clockmaker, Rattletrap was many years apprenticed to that trade befor
e war rode down from the mountains and swept the plains villages free of such in
nocent vocations. Your new trade is battle, his dying father told him as the vill
age of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to mak
e excuses. After burying his father among the ruins of their village, he set ab
out to transform himself into the greatest tool of warfare that any world had ev
er seen. He vowed to never again be caught unprepared, instead using his talents
to assemble a suit of powered Clockwerk armor to make the knights of other land
s look like tin cans by comparison. Now Rattletrap is alive with devices, a sma
ll but deadly warrior whose skills at ambush and destruction have risen to nearautomated levels of efficiency. An artisan of death, his mechanizations make sh
ort work of the unwary, heralding a new dawn in this age of warfare. What time
is it? It's Clockwerk time!
"
"npc_dota_hero_rattletrap_hype" "Battery Assault\n\nPowers Cogs\n\nRocket Flare\
n\nHookshot"
"[english]npc_dota_hero_rattletrap_hype"
"Battery Assault\n\nPowers Cogs\
n\nRocket Flare\n\nHookshot"
"DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"[english]DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description"
"Lovete unitatea inamic int
cu nghe ce d damage, dnd damage pe o suprafa i scznd vitezele de micare i de ata
secunde. inta principal primete cel mai mult damage."
"[english]DOTA_Tooltip_ability_lich_frost_nova_Description"
"Blasts the targ
et enemy unit with damaging frost, dealing area damage and slowing movement and
attack rates for 4 seconds. The primary target takes the most damage."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"
"DAMAGE N ZON:"
"[english]DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"
"AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor"
"[english]DOTA_Tooltip_ability_lich_frost_armor"
"Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description"
"Creeaz un scut n jurul un
ei unit i aliate selectate, ce adaug armur i ncetinete unit ile melee ce atac. Dure
ecunde."
"[english]DOTA_Tooltip_ability_lich_frost_armor_Description"
"Creates a shiel
d around the target friendly unit, which adds armor and slows attacking melee un
its. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"
"ARMUR BONUS:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"
"ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"
"%NCETINIRE MICARE
:
"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"
"%MOVEME
NT SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"
"%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"
"%ATTACK
SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "DURAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual" "Sacrifice"
"[english]DOTA_Tooltip_ability_lich_dark_ritual"
"Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description"
"Sacrific un creep aliat i

convertete viaa sa actual n mana pentru Lich."


"[english]DOTA_Tooltip_ability_lich_dark_ritual_Description"
"Sacrifices a fr
iendly creep and converts its current hit points into mana for Lich. Grants XP t
o both enemies and allies."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"
"%CONVERSIUNE VI
A :"
"[english]DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"
"%HEALTH
CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost"
"[english]DOTA_Tooltip_ability_lich_chain_frost"
"Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description"
"Elibereaz sfer de nghe ce s
are de 7 ori, ncetinind i cauznd damage unit ilor inamice. Prima int este mini-nucit
oate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_lich_chain_frost_Description"
"Releases an orb
of frost that bounces up to 10 times, slowing and damaging enemy units. The fi
rst target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "SRITURI:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jumps" "JUMPS:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range"
"DISTAN A SRITURII:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jump_range"
"JUMP RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "DURAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"
"%NCETINIRE MICARE
:
"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"
"%MOVEME
NT SLOW:"
"npc_dota_hero_lich_bio"
"n via, vrjitorul gheii Ethreain (nu era nc un Lich)
folosit ameninarea gheii destructive pentru a nrobi regate ntregi. Slujitorii si, aju
tai de civa vrjitori disperai, au ajuns s fie destul de ndrznei pentru a-l ambusca
cu destul frnghie vrjit pentru a-l ine legat pentru totdeauna, ei l-au legat pe vrjit
r de nite greuti de adamant i l-au scpat ntr-un bazin ce era tiut ca fiind fr fund
u era. El a czut timp de un an nainte ca acesta s fie prins de ctre aflorimente. Aco
lo s-a odihnit mort, dar nu se descompunea, pn cnd geomantul Anhil s-a gndit s verifi
ce legenda presupus a Piscinei Negre fr fund. Linia de plumb a lui Anhil s-a ncolcit
cu frnghiile ce-l legau pe magicianul necat, i a adus la suprafa un premiu neateptat.
Gndindu-se c prin redarea morilor n nemori el ar putea s-l ntrebe pe Lich despre pro
etile piscinei, acesta eliminnd legturile i a nceput un rit simplu al nvierii. Chiar
escendenii inamicilor lui Ethreain erau uitai de timp, aa c nu era nimeni s-l avertiz
eze pe Anhil despre imprudena sa. Dar a nvat despre eroarea judecii sale aproape imed
at, n timp ce Lich i-a aruncat ctuele i l-a consumat."
"[english]npc_dota_hero_lich_bio"
"In life, the frost-mage Ethreain (not y
et a Lich) had used the threat of destructive ice to enslave entire kingdoms. Hi
s subjects, aided by a few desperate magicians, eventually grew bold enough to a
mbush him. Armed with enough charmed rope to bind him forever, they tied the fro
st mage to adamant weights and dropped him in a pool known chiefly for being bot
tomless. It wasn't. He only fell for a year or so before an outcrop snagged him.
There he rested, dead but undecaying, until the geomancer Anhil thought to veri
fy the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled
with the ropes that bound the drowned magician, and up he hauled an unexpected
prize. Thinking that by rendering the dead undead, he could question the Lich ab
out the properties of the pool, he removed the bindings and commenced a simple r
ite of resurrection. Even the descendants of Ethreain's enemies were long forgot
ten by time, so there were none to warn Anhil against imprudence. But he learned
the error of his judgment almost immediately, as Lich threw off the shackles an
d consumed him."
"npc_dota_hero_lich_hype"
"Nucete inamicii cu o explozie de nghe ce d damage.!\
n\nCreeaz scuturi de ghea protectoare!\n\nSacrific lupttori alia i, transformndu-le f
vital n mana!\n\nElibereaz un nghe sritor care se deplaseaz ntre inamici de apte o
"[english]npc_dota_hero_lich_hype"
"Stun your enemies with a blast of damag

ing frost!\n\nCreate protective shields of ice!\n\nSacrifice allied fighters, co


nverting their life force to mana!\n\nUnleash a jumping frost that careens betwe
en enemies seven times."
"DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"[english]DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description"
"Invoc un uvoi de ap s provo
ace damage unei unit i inamice, reducndui-i viteza de micare i armura. Dureaz 4 secund
."
"[english]DOTA_Tooltip_ability_tidehunter_gush_Description"
"Summons a gush
of water to damage an enemy unit, reducing their movement speed and armor. Last
s 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%NCETINIRE:"
"[english]DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"
"REDUCERE ARMUR:
"
"[english]DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"
"ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"
"Creeaz o carapac
e groas de armur ce reduce damage-ul fizic i nltur buff-uri negative cnd damage-ul p
it atinge un prag critic.\n\nKraken Shell nu se suprapune cu obiecte care ofer Da
mage Block."
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"
"Creates
a thick armor shell that reduces physical damage and removes negative buffs whe
n damage received reaches a critical threshold.\n\nKraken Shell does not stack w
ith items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "REDUCERE DAMAGE
:"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"
"DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "LIMIT DAMAGE:"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE
THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"
"Tidehunter i leagn
ancora sa puternic, cauznd damage inamicilor din apropriere i reducndu-le damage-ul
de atac."
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"
"Tidehun
ter swings his mighty anchor to damage nearby enemies and reduce their attack da
mage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%REDUCERE DAMAG
E:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"
"DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage"
"Ravage"
"[english]DOTA_Tooltip_ability_tidehunter_ravage"
"Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description"
"Izbete pmntul, cauznd tenta
cule s erup n toate direciile, fcnd damage i nucind toate unitile inamice apropia
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the groun
d, causing tentacles to erupt in all directions, damaging and stunning all nearb
y enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_radius"
"RADIUS:"

"DOTA_Tooltip_ability_tidehunter_ravage_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_duration"
"DURATION:"
"npc_dota_hero_tidehunter_bio" "Tidehunter cunoscut ca i Leviathan a fost cndva c
ampionul Insulelor Scufundate, dar motivele sale sunt la fel de misterioase ca c
ele ale poporului su. Toi tim importana culoarelor de navigaie ale Drylanders, acum i
mperiile se pot ridica sau decdea n funcie de cine controleaz deschiderea la ap. Mai
puin cunoscute sunt rutele submarine, i cum triburile contradictorii ale Disaporei
Meranthic i-au nlturat locuitorii prin lupte subacvatice nesfrite. n tratatele fragi
e dintre Mer i Men, putem avea o idee vag despre mrimea imperiilor scufundate, dar
politicile lor par s fie complexe i opace. S-ar prea c Leviathan s-a plictisit de ac
este certuri jalnice, i a plecat de unul singur loial numai zeului su abisal, Mael
rawn Tentacularul. El pndete apele mici n cutarea brbailor sau meranth care se abat
alea sa, i cu o ur special pentru Admiral Kunkka, care i-a fost de mult timp inamic
ul cel mai nverunat pentru motive pierdute n cele mai adnci anuri ale mrii."
"[english]npc_dota_hero_tidehunter_bio" "The Tidehunter known as Leviathan was o
nce the champion of the Sunken Isles, but his motives are as mysterious as those
of his people. We all know the importance of the Drylanders' shipping lanes, ho
w empires may rise and fall according to who controls the open water. Far less i
s known of the submarine lanes, and how the warring tribes of the Meranthic Dias
pora have carved out habitations through endless undersea skirmishes. In the fra
gile treaties between the Mer and Men, we can glimpse the extent of the drowned
empires, but their politics appear complex and opaque. It would seem that Leviat
han tired of such petty strife, and set off on his own, loyal only to his abyssa
l god, Maelrawn the Tentacular. He stalks the shallows now in search of men or m
eranths who stray into his path, and with a particular loathing for Admiral Kunk
ka, who has long been his nemesis for reasons lost in the deepest trenches of th
e sea."
"npc_dota_hero_tidehunter_hype" "Invoc spiritul mareelor!\n\nProtejeaz-te de atacu
ri cu o carapace de kraken!\n\nZdrobete- i inamicii cu puternica ta ancor i rvete-i
teri dezln uite din adncurile abisale!"
"[english]npc_dota_hero_tidehunter_hype"
"Summon the spirit of the tides!
\n\nShield yourself from attacks with a kraken shell!\n\nSmash enemies with your
mighty anchor and ravage them with powers unleashed from the abyssal deeps!"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock"
"Ether Shock"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock"
"Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"
"Creeaz un con de
energie eteric ce lovete multiple uniti inamice."
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates
a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"
"INTE:"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"
"TARGETS
:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo"
"Hex"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo"
"Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transform o unitate inam
ic ntr-o creatur inofensiv, oprindu-i atacurile i abilitile."
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"
"Transfo
rms an enemy unit into a harmless creature, disabling their attacks and abilitie
s."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description"
"CANALIZARE - Le
ag magic o unitate inamic, astfel nct nu s nu se poat mica sau ataca, n timp ce pri
amage pentru o perioad de timp."
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_Description"
"CHANNEL
ED - Magically binds an enemy unit so that it cannot move or attack, while deali
ng damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"
"DURAT CHANNEL:"

"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"
"CHANNEL
DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Ward"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Wa
rd"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"
"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"
"Invoc 8 e
rpi pentru a ataca unit ile i structurile inamice. Ward-urile sunt imune la magie i a
u o mic arie de mprtiere a damage-ului ce se mrete dup fiecare nivel.\n\nPoate fi m
u Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"
"Summons 10 serpent wards to attack enemy units and structures. The wards are im
mune to magic, and have a small area of splash damage that increases per level.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"
"DAMAGE
ATAC:"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"
"ATTACK DAMAGE:"
"npc_dota_hero_shadow_shaman_bio"
"Nscut n Dealurile Sngernde, Rhasta era doar
un tnr nfometat cnd a fost luat de un ho oman cltor. Pentru dou monezi de cupru, b
man i spunea viitorul. Pentru trei, i castra porcul, pentru cinci, i circumcidea fii.
Pentru o mas bun, i punea costumul de aman, citea din cr ile sale antice i i blest
cii. Ciudatul su nou tnr, pe jumtate troll de deal, pe jumtate ... altceva, muncea ca
asistent i ddea un aer exotic meteugului ho omanului. ntotdeauna cu un pas naintea c
n ilor nela i, cu un orel naintea urmritorilor si, cei doi se deplasau pe pmnturil
d ntr-o zi, ho omanul a realizat c tnrul chiar putea s fac toate cele ce el doar se p
ea c face. Pupilul su avea un dar - un dar pe care clien ii l apreciau. Aa c tnrul R
a fost mpins n fa a mul imilor, iar numele de scen Shadow Shaman s-a nscut. Cei doi au
continuat din ora n ora, cerind bani pe msura ce reputa ia lui Shadow Shaman cretea.
le din urm, trecutul fraudulos al celor doi i-a prins din urm i au fost ambusca i de
o gloat de foti clien i nemul umi i. Ho omanul a fost ucis i, pentru prima dat, Rhasta
losit puterile n slujba ntunericului, masacrndu-i pe atacatori. i-a ngropat iubitul s
tpn, iar acum i folosete puterile pentru a distruge pe oricine ar cuta s i fac ru
"[english]npc_dota_hero_shadow_shaman_bio"
"Born in the Bleeding Hills, Rha
sta was just a starving youngling when picked up by a travelling con-man. For t
wo pins of copper, the old con-man would tell your fortune. For three, hed castra
te your pig, for five, hed circumcise your sons. For a good meal, hed don his sham
an garb, read from his ancient books, and lay a curse upon your enemies. His str
ange new youngling, part hill troll, partsomething else, worked as assistant and
lent an air of the exotic to the con-mans trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a gifta gift that customers valued. And so the youngling Rhasta was thrust b
efore the crowds, and the trade-name Shadow Shaman was born. The two continued f
rom town to town, conjuring for money as Shadow Shamans reputation grew. Eventual
ly, the pairs duplicitous past caught up with them, and they were ambushed by a m
ob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta
used his powers for darkness, massacring the attackers. He buried his beloved m
aster, and now uses his powers to destroy any who would seek to do him harm."
"npc_dota_hero_shadow_shaman_hype"
"Cheam un con de lumin devastatoare!\n\nTr
ansform- i inamicii ntr-un animal josnic!\n\nnctueaz- i inamicii i npdete-i cu wa
!"
"[english]npc_dota_hero_shadow_shaman_hype"
"Call forth a cone of devastatin
g lightning!\n\nTransform your enemy into a lowly beast!\n\nShackle your enemies
and overrun them with serpentine wards!"
"DOTA_Tooltip_ability_riki_smoke_screen"
"Smoke Screen"
"[english]DOTA_Tooltip_ability_riki_smoke_screen"
"Smoke Screen"

"DOTA_Tooltip_ability_riki_smoke_screen_Description"
"Arunci o bomb cu fum, am
u ind i ncetinind inamicii din acea zon, n acelai timp i face s rateze majoritatea a
ilor. Dureaz 6 secunde."
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a s
moke bomb, silencing and slowing enemy units in an area while causing them to mi
ss on most attacks. Lasts 6 seconds."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "nc din seara seara evadrii de dup t
rdarea sa, Riki i-a preuit utilizarea unei simple perdele de fum pentru a-i deruta i
namicii."
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during
the night of his betrayal, Riki has valued the use of a simple smoke screen to
confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_radius"
"RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"
"%RITM RATARE:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"
"%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction" "%NCETINIRE:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction"
"%SLOW:"
"DOTA_Tooltip_ability_riki_blink_strike"
"Blink Strike"
"[english]DOTA_Tooltip_ability_riki_blink_strike"
"Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description"
"Teleport-te n spatele uni
tii alese, lovind-o cu damage bonus dac e un inamic."
"[english]DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behin
d the target unit, striking for bonus damage if it is an enemy."
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "Micarea agil a lui Stealth Assass
in face scparea imposibil."
"[english]DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's
agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_riki_backstab"
"Backstab"
"[english]DOTA_Tooltip_ability_riki_backstab" "Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description"
"Dac Riki atac pe la spate
, este aplicat damage bonus pentru ct agility are n prezent."
"[english]DOTA_Tooltip_ability_riki_backstab_Description"
"If Riki attacks
from behind, bonus damage is applied based on his current agility."
"DOTA_Tooltip_ability_riki_backstab_Lore"
"Lui Stealth Assassin nu i este f
ric s lupte murdar, i este specializat n atacarea inamicilor lui pe la spate."
"[english]DOTA_Tooltip_ability_riki_backstab_Lore"
"The Stealth Assassin is
not afraid to fight dirty, and specializes in attacking his opponents from behi
nd."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "MULTIPLICATOR DAMAGE AG
I:"
"[english]DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT
:"
"DOTA_Tooltip_ability_riki_permanent_invisibility"
"Permanent Invisibility"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility"
"Permanent Invis
ibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki dispare n u
mbre, rmnnd invizibil permanent, mai pu in cnd atac sau cnd i folosete abilitile
te amu it, Riki va fi vizibil."
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fa
des into the shadows, staying permanently invisible except while attacking. Whi
le silenced, Riki will be visible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Rikimaru vine dup tine."
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"
"Rikimar
u comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "NTRZIERE DISPARIIE
:"

"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DE
LAY:"
"npc_dota_hero_riki_bio"
"Riki s-a nscut copilul mijlociu al unei mari din
astii din Tahlin. Cu un frate mai mare pregtit pentru tron i un frate mai mic rsf at i
sus inut, Riki, micu ul fiu mijlociu, prea s se fi nscut pentru arta invizibilit ii. Er
art pe care el o cultiva i una care n cele din urm i-a salvat via a n noaptea cnd po
ul su a fost trdat i familia sa a fost mcelrit. Din toat linia regal, numai el a sc
c i agil, de neluat n seam, folosind fumul ca acoperire. i-a croit drum nafara pmntu
or regale, folosindu-se de avantajul surprizei, n linite tind gtul unui rzboinic inam
ic dup altul. Acum eliberat de responsabilit ile regale, Riki i folosete talentele n
jba unei noi meserii: Stealth Assasin. i reduce la tcere inamicii, ascu indu-i abilit
, spernd ca ntr-o zi s se rzbune pe cei care i-au ucis familia i i-au rpit dreptul di
natere."
"[english]npc_dota_hero_riki_bio"
"Riki was born middle child to the great
dynasty of Tahlin. With an older brother groomed for the throne, and a younger
brother coddled and kept, Riki, the small middle son, seemed born for the art of
invisibility. It was an art he cultivated, and one which ultimately saved his
life on the night that his people were betrayed and his family slaughtered. Of a
ll the royal line, he alone escaped, small and agile, unassuming, using smoke as
cover. He cut his way out of the royal grounds, using the advantage of surprise
, quietly slitting the throats of one enemy warrior after another. Now free of h
is royal responsibilities, Riki uses his talents in service to a new trade: Stea
lth Assassin. He silences his enemies, sharpening his skills, hoping to one day
take revenge on those who killed his family and robbed him of his birthright."
"npc_dota_hero_riki_hype"
"Folosete-te de fumigene s provoci confuzie!\n\nTe
leporteaz-te ntru avantajul tu!\n\nDispari n invizibilitate, i doboar victimele neti
are pe la spate!"
"[english]npc_dota_hero_riki_hype"
"Sow confusion with smoke bombs!\n\nTele
port to your advantage!\n\nFade to invisibility, and strike down unsuspecting vi
ctims from behind!"
"DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"[english]DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description"
"Concentreaz ura lui Enig
ma pe o int, cauznd-o s primeasc damage i s devin nucit repetat pentru mai multe
instan lovete la fiecare 2 secunde."
"[english]DOTA_Tooltip_ability_enigma_malefice_Description"
"Focuses Enigma'
s power on a target, causing it to take damage and become repeatedly stunned for
multiple instances. An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PE LOVITUR:"
"[english]DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"
"INSTANE:"
"[english]DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion"
"Demonic Conversion"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion"
"Demonic Convers
ion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description"
"mparte monstrul n
trei aspecte ruvoitoare ale acesteia, toate sub controlul lui Enigma. Atacuri su
ccesive i vor face s se multiplice din nou; i cnd acest lucru se ntmpl, montrii eid
se vindec."
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Transfo
rms a creep into three fragments of Engima himself. These eidolons are all unde
r Enigma's control, and repeated successful attacks cause them to multiply. Whe
n this happens, the eidolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"
"ATACURI
PENTRU MULTIPLICARE:"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"
"ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_midnight_pulse"
"Midnight Pulse"

"[english]DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse"


"DOTA_Tooltip_ability_enigma_midnight_pulse_Description"
"Scufund o zon sub
magie neagr, rnind unitile inamice bazndu-se pe HP-ul lor maxim."
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Description"
"Steeps
an area in dark resonance, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"
"%DAMAGE PE SECU
ND:"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"
"%DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole"
"Black Hole"
"[english]DOTA_Tooltip_ability_enigma_black_hole"
"Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description"
"CANALIZARE - Invoc un vo
rtex ce absoarbe unit ile inamice din apropriere. Inamicii afecta i de Black Hole nu
se pot mica, ataca, sau folosi vrji. Cu ct unit ile sunt mai aproape de centru, cu ata
t mai mult damage vor primi."
"[english]DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Sum
mons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole
cannot move, attack, or cast spells. The closer units get to the center, the mo
re damage is dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enigma_black_hole_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_duration"
"DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage"
"DAMAGE MIN:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_damage"
"MIN DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_near_damage"
"DAMAGE MAX:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_near_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_radius"
"RADIUS:"
"npc_dota_hero_enigma_bio"
"Nimic nu este cunoscut despre trecutul lui Enig
ma. Sunt numai poveti i legende, majoritatea fiind apocrife, transmise prin generai
i. Adevrul, Enigma este un mister pentru care singura biografie este descrierea:
el este o for universal, un consumator al lumilor. El este o fiin a vidului, cteodat
zic, cteodat eteric. O bestie ntre planuri. Sunt poveti care spun c a fost un alchimi
st mre ce a ncercat s dezlege secretele universului i a fost blestemat pentru arogana
sa. Alte legende spun c a fost o vietate strveche de o gravitate stranie, abisul p
ersonificato voce rsucit a ntunericului original, nainte de apariia primei lumini din
univers. i mai sunt legende mai vechi ce spun c el este prima stea czut, o gaur neagr
ce a crescut complicat i simitormotivaiile sale netiute, puterea sa inexorabil, o for
distrugerii dezlnuit asupra nsui existenei."
"[english]npc_dota_hero_enigma_bio"
"Nothing is known of Enigmas background.
There are only stories and legends, most of them apocryphal, passed down through
the ages. In truth, Enigma is a mystery for whom the only true biography is des
cription: he is a universal force, a consumer of worlds. He is a being of the vo
id, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personifieda twisted voic
e from out the original darkness, before the first light in the universe. And th
ere are older legends that say he is the first collapsed star, a black hole grow
n complicated and sentienthis motivations unknowable, his power inexorable, a for
ce of destruction unleashed upon existence itself."
"npc_dota_hero_enigma_hype"
"Concentreaz-i ura enigmatic, ngenunchind inamicii-d
ac au genunchi!\n\nConvertete montrii inamici ntr-o for triplat ce i respect ordi
Nenorocete regiuni vaste, inundnd teritoriul cu magie strin!\n\nndoaie nsui natura u
ersului, crend o gaur neagr ce atrage toi inamicii apropiai n cel mai negru abis!"
"[english]npc_dota_hero_enigma_hype"
"Focus your enigmatic hatred, bringing e
nemies to their kneesshould they have any!\n\nConvert enemy creeps into a tripled
force that follows your command!\n\nLay waste to vast regions, steeping territo
ry in strange magic!\n\nBend the nature of the universe itself, creating a black

hole that sucks nearby enemies into the blackest abyss!"


"DOTA_Tooltip_ability_tinker_laser"
"Laser"
"[english]DOTA_Tooltip_ability_tinker_laser"
"Laser"
"DOTA_Tooltip_ability_tinker_laser_Description" "Lanseaz un fascicul de energie i
ntens, cauznd damage i orbind inta pentru 3 secunde, cauznd-o s rateze toate atacuril
e fizice."
"[english]DOTA_Tooltip_ability_tinker_laser_Description"
"Fires an intens
e energy beam, dealing damage and blinding the target for 3 seconds, causing it
to miss all physical attacks."
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%RITM RATARE:"
"[english]DOTA_Tooltip_ability_tinker_laser_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile"
"Heat-Seeking Missile"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile"
"Heat-Seeking Mi
ssile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Lanseaz o perech
e de rachete spre cei mai apropiai eroi inamici pn ntr-o distan de 2500."
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launche
s a pair of rockets at the nearest visible enemy heroes within 2500 range."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"
"INTE:"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"
"TARGETS
:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines"
"March of the Machines"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines"
"March of the Ma
chines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "Folosete o armat
de monstrulei robotici pentru a distruge uniti inamice ntr-o zon din jurul lui Tinker
."
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"
"Enlists an army of robotic minions to destroy enemy units in an area around Tin
ker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_tinker_rearm"
"Rearm"
"[english]DOTA_Tooltip_ability_tinker_rearm"
"Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description" "CANALIZARE - Reseteaz cooldown-u
l majorit ii obiectelor i abilit ilor lui Tinker."
"[english]DOTA_Tooltip_ability_tinker_rearm_Description"
"CHANNELED - Res
ets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"
"TIMP PN RENARMEAZ:"
"[english]DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"
"TIME TO REARM:"
"npc_dota_hero_tinker_bio"
"Rasa mai mic a lui Boush, Tinker-ul, este cunosc
ut pentru inteligen, viclenie, i relaia nepat cu magia. Pentru mndria lor, ei supr
c de pe seama inteligenei lor, i folosesc numai acele puteri ale naturii care pot
fi deblocate prin metodologii raionale. Chiar i aceast abinere a dus spre multe prob
leme, dup cum atest Boush. Cndva un investigator cheie al legii naturale, Boush Tin
ker-ul a condus o investigaie intelectual vast despre funcionarea naturii, fondnd un
laborator subteran n deerturile ascunse de ceuri zvonite ale Podiului Violet. n timp
ce dispreuiau vrjitorii pentru pericolele pe care le aduc lumii, Boush i asociaii si
Tinker au lucrat trufai s deschid un portal spre un trm dincolo de nelegere i au in
at unele comaruri ale lor. O cea neagr se ridic din interiorul cavernos al Podiului V
olet, nvluindu-l ntr-un ntuneric permanent din care sunetele ororii se eman perpetuu.
Boush a scpat numai cu mintea i inveniile pe care le cra, singurul Tinker care s sup
ravieuiasc Incidentului Podiului Violet."
"[english]npc_dota_hero_tinker_bio"
"Boush the Tinker's diminutive race is k
nown for its intelligence, its cunning, and its prickly relationship with magic.
As a matter of pride, they survive by their wits, and use only those powers of

nature that may be unlocked through rational methodologies. Even this forbearanc
e has led to a great deal of trouble, as Boush can attest. Once a key investigat
or of natural law, Boush the Tinker led a vast intellectual investigation into t
he workings of nature, founding a subterranean laboratory in the rumored, mist-w
reathed wastes of the Violet Plateau. While scorning mages for the dangers they
visit upon the world, Boush and his Tinker associates haughtily wrenched open a
portal to some realm beyond comprehension and ushered in some nightmares of thei
r own. A black mist rose from the cavernous interior of the Violet Plateau, shro
uding it in permanent darkness from which sounds of horror perpetually emanate.
Boush escaped with only his wits and the contraptions he carried, the sole Tinke
r to survive the Violet Plateau Incident. "
"npc_dota_hero_tinker_hype"
"Orbete inamicii cu o raz intens de lumin laser!\n\n
Trage rachete n lupttorii din apropriere!\n\nRenarmeaz imediat i cheam o hoard de ro
asupra inamicilor ti!"
"[english]npc_dota_hero_tinker_hype"
"Blind enemies with intense beams of las
er light!\n\nFire rockets at nearby fighters!\n\nRearm instantly and call down a
horde of automatons on your foes!"
"DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"[english]DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description"
"Lanseaz o bil de rapnel ce
arunc asupra zonei alese pele i explozivi. Inamicii vor primi damage i micare sczut.
ezvluie zona int."
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Description"
"Fires a ball of
shrapnel that showers the target area in explosive pellets. Enemies are subject
to damage and slowed movement. Reveals the targeted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"
"%VITEZ DE MICARE:
"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"
"%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_duration"
"DURATION:"
"DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"[english]DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description"
"Sniper i mrete acurateea, of
erindu-i o ans de a cauza damage suplimentar i o mini-nucire. Atacurile ce au Headsh
ot nu pot fi ratate."
"[english]DOTA_Tooltip_ability_sniper_headshot_Description"
"Sniper increase
s his accuracy, giving a chance to deal extra damage and mini-stun. Headshot pro
cs cannot be evaded."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance"
"%ANS:"
"[english]DOTA_Tooltip_ability_sniper_headshot_proc_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"[english]DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description"
"Extinde distana de atac
a putii lui Sniper."
"[english]DOTA_Tooltip_ability_sniper_take_aim_Description"
"Extends the att
ack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"
"DISTAN BONUS:"
"[english]DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"
"BONUS R
ANGE:"
"DOTA_Tooltip_ability_sniper_assassinate"
"Assassinate"
"[english]DOTA_Tooltip_ability_sniper_assassinate"
"Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper intete o unitate i
namic aleas, i dup 1.7 secunde, lanseaz un glon devastator ce cauzeaz damage la dist
re, i mini-nucete inta."
"[english]DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks on
to a target enemy unit, and after 1.7 seconds, fires a devastating shot that dea
ls damage at long range, and mini-stuns the target."

"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "DISTAN:"
"[english]DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"
"RANGE:"
"npc_dota_hero_sniper_bio"
"Kardel Sharpeye s-a nscut adnc n mun ii din Knollen
unde, din vremuri imemoriale, poporul Keen a supravie uit vnnd ciuda ii locuitori ai s
tncilor, steepstalkers, de deasupra satului lor, mpucndu-i de la deprtare i colectnd
e cadavrele lor de unde cdeau. Sharpeye era printre cei mai buni ai acestui popor
ciudat Keen, pentru care armele cu proiectile erau o extensie a lor, iar mpucatul
era la fel de natural ca i a atinge ceva. n ziua invocrii lui, cnd avea s dobndeasc
atut deplin n satul su, Sharpeye a efectuat testul antic: o singur lovitur de pe sol
ul vii pentru a ucide o bestie de pe stnci. A rata nsemna s fi dezonorat. Cu aten ia n
regului sat ndreptat asupra sa, Sharpeye a tras. Un steepstalker a czut; mul imea l-a
aclamat. Dar cnd cadavrul a fost colectat, satul a amu it, deoarece btrnii au descop
erit c glon ul a strpuns ochiul central, sclipitor, care a czut i a fost prins n mandi
ulele steepstalker-ului. Acest semn prevestitor a reprezentat nceputul unei profe i
i ntunecate, care prezicea att mre ie, ct i exil pentru pucaul care a efectuat aa o
r. Sharpeye Sniper-ul a fost prin urmare, condamnat, de ctre propria ndemnare, sa pl
ece de lng poporul su-i nefiind binevenit printre ei pn cnd nu ndeplinea restul pro
prin dobndirea unui statut legendar pe cmpul de lupta."
"[english]npc_dota_hero_sniper_bio"
"Kardel Sharpeye was born deep in the mo
untains of Knollen where, since time immemorial, Keen Folk have survived by hunt
ing the strange, cliff-dwelling steepstalkers above their village, shooting them
from a distance and collecting the carcasses where they fell. Sharpeye was amon
g the best of these strange mountain keens for whom projectile weapons are but a
nother appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test: a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village sta
nding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. Bu
t when the carcass was collected, the village grew silent, for the elders found
that the bullet had pierced its glittering central eye then fallen to be clenche
d in the steepstalker's mandibles. This ominous sign was the literal opening of
a dark prophecy, foretelling both greatness and exile for the gunman who made su
ch a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his peopleand unwelcome back among them until he has fulfilled th
e remainder of the prophecy by attaining legendary stature on a field of battle.
"
"npc_dota_hero_sniper_hype"
"ncinge o zon cu rapnel!\n\nDistruge-i adversarii cu
precizie incredibil!\n\nAsasineaz-i rivalii de la distane imposibile!"
"[english]npc_dota_hero_sniper_hype"
"Pepper an area with explosive shrapnel!
\n\nBlast enemies with incredible accuracy!\n\nAssassinate your rivals from impo
ssible distances!"
"DOTA_Tooltip_ability_necrolyte_death_pulse"
"Death Pulse"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description"
"Necrolyte elibe
reaz un val de moarte n jurul su, cauznd damage unitilor inamice i vindecnd uniti
."
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Description"
"Necroly
te releases a wave of death around him, dealing damage to enemy units and healin
g allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"
"RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal"
"HEAL:"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_heal"
"HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura"
"Heartstopper Aura"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura"
"Heartstopper Au
ra"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necrolyte oprete
inimele adversarilor si, cauznd unitilor inamice apropiate s piard un procentaj din
iaa maxim peste timp."

"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necroly
te stills the hearts of his opponents, causing nearby enemy units to lose a perc
entage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DEGRADARE:"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DECAY:
"
"DOTA_Tooltip_ability_necrolyte_sadist" "Sadist"
"[english]DOTA_Tooltip_ability_necrolyte_sadist"
"Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description"
"Necrolyte primete regene
rare hp i mana pentru fiecare unitate omort de acesta. Uciderile eroilor ofer 10x bo
nusul de regenerare."
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Description"
"Necrolyte gains
hp and mana regeneration for every unit he kills. Hero kills grant 10x the rege
n bonus."
"DOTA_Tooltip_ability_necrolyte_sadist_mana"
"MANA:"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_mana" "MANA:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe"
"Reaper's Scythe
"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"
"Nucete eroul inam
ic selectat, dup care se cauzeaz damage pe baza vie ii lips. \n\nPoate fi mbunt it cu
nim's Scepter."
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"
"Stuns t
he target enemy hero, then deals damage based on how much life it is missing. A
ny kill under this effect is credited to Necrolyte. \n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"
"DAMAGE
PER HP LIPS:"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"
"DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DU
RATION:"
"npc_dota_hero_necrolyte_bio" "n timpul unei ciume groaznice, un clugr obscur cu n
clinaii ntunecate, unul Rotund'jere, s-a gsit promovat la rangul de Cardinal prin m
oartea rapid a superiorilor si. n timp ce alii din ordin au plecat s ajutoreze pe bol
navi, noul cardinal rnduit s-a retras n Catedrala din Rumusque, plnuind s primeasc bu
nurile nobililor pe moarte, promindu-le recompense spirituale dac i ddeau domeniile t
erestre prin acte. n timp ce ciuma s-a domolit rmnnd numai n unele zone mai mici ncp
comportamentul acestuia a intrat n atenia ordinului superior, care l-a gsit vinovat
de erezie i l-au condamnat s serveasc ward-ul ciumei, vrjit cu puteri care i asigura
u o boal lent i persistent. Dar acetia nu au considerat imunitatea sa natural. Rotund
jere a prins boala, dar n loc de a muri, aceasta i hrnea puterea, transformndu-l ntrun vrjitor veritabil al ciumei, un Preot al Pestilenei. Proclamndu-se Necrolyte, el
cltorete prin lume, mprtiind ciuma oriunde se duce, i mrindu-i puterea teribil c
sat pe care prezena sa pestilenial l distruge."
"[english]npc_dota_hero_necrolyte_bio" "In a time of great plague, an obscure m
onk of dark inclinations, one Rotund'jere, found himself promoted to the rank of
Cardinal by the swift death of all his superiors. While others of the order wen
t out to succor the ill, the newly ordained cardinal secluded himself within the
Cathedral of Rumusque, busily scheming to acquire the property of dying nobles,
promising them spiritual rewards if they signed over their terrestrial domains.
As the plague receded to a few stubborn pockets, his behavior came to the atten
tion of the greater order, which found him guilty of heresy and sentenced him to
serve in the plague ward, ensorcelled with spells that would ensure him a slow
and lingering illness. But they had not counted on his natural immunity. Rotund'
jere caught the pox, but instead of dying, found it feeding his power, transform

ing him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself


the Necrolyte, he travels the world, spreading plague wherever he goes, and grow
ing in terrible power with every village his pestilential presence obliterates."
"npc_dota_hero_necrolyte_hype" "Dezlnuie un val de pestilen!\n\nFolosete o aur ce op
ete inima adversarilor ti!\n\nFur mana de la fiecare inamic pe care l omori!\n\nBucu
r-te n timp ce adversarii slbii sunt dobori de ctre Reaper's Scythe!"
"[english]npc_dota_hero_necrolyte_hype" "Unleash a wave of pestilence!\n\nCast a
n aura that stills your enemy's hearts!\n\nSteal a bit of mana from every foe yo
u fell!\n\nRejoice as weakened opponents are mowed down before the Reaper's Scyt
he!"
"DOTA_Tooltip_ability_slardar_sprint" "Sprint"
"[english]DOTA_Tooltip_ability_slardar_sprint" "Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description"
"Slardar se mic cu mult ma
i repede, dar primete damage bonus."
"[english]DOTA_Tooltip_ability_slardar_sprint_Description"
"Slardar moves s
ignificantly faster, but takes bonus damage."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed"
"%BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_speed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage"
"%DAMAGE ADIIONAL:"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_damage"
"%ADDITIONAL DAM
AGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crush"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush"
"Slithereen Crus
h"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description"
"Izbete pmntul, nuci
nd i rnind unitile inamice terestre apropiate. Dup nucire, unitile afectate sunt n
e."
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_Description"
"Slams t
he ground, stunning and damaging nearby enemy land units. After the stun, the a
ffected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"
"%NCETINI
RE:
"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"
"%SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"
"DURAT NCETINIRE:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duratio
n"
"SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:
"
"DOTA_Tooltip_ability_slardar_bash"
"Bash"
"[english]DOTA_Tooltip_ability_slardar_bash"
"Bash"
"DOTA_Tooltip_ability_slardar_bash_Description" "Ofer o ans ca un atac s cauzeze bon
us damage i s nuceasc un inamic. Durata este dublat mpotriva montrilor."
"[english]DOTA_Tooltip_ability_slardar_bash_Description"
"Grants a chance
that an attack will do bonus damage and stun an enemy. The duration is doubled
against creeps."
"DOTA_Tooltip_ability_slardar_bash_chance"
"%ANS:"
"[english]DOTA_Tooltip_ability_slardar_bash_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_slardar_bash_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_slardar_bash_duration" "DURATION:"

"DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage"


"[english]DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description"
"Reduce armura i
namicilor pentru a amplifica damage-ul fizic i ofer True Sight unit ii selectate, dez
vluind invizibilitatea."
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Description"
"Reduces
enemy armor to amplify physical damage and provides True Sight of the targeted
unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "REDUCERE ARMUR:
"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:"
"npc_dota_hero_slardar_bio"
"Slardar este un Slithereen, unul dintre Cei din
Adncuri, gardian al bog iilor oraelor scufundate i al comorilor ngropate acolo. n pr
ia fr lumin al marelor abisuri oceanice, Slithereen Guard i poart lumina-momeal prin
merele secrete cu comori. Ho i subacvatici (trimii n adncuri de ctre vrjitori lacomi d
pe uscat) sunt atrai de lumina sa prietenoas, pentru a nu se mai ntoarce vreodat. E
ste complet loial, iar natura sa tcut ascunde cunotin e profunde despre cele mai ascu
nse locuri din mare. El iese n ape mai pu in adnci, n ciuda durerii cauzate de lumina
puternic, pentru a efectua misiuni de recunoatere, pentru a se asigura c nimeni nu
conspir mpotriva adncurilor, iar uneori se afl n urmrirea necontenit a acelor pu in
e reuesc s fure un obiect din Comoara Scufundat. Pentru c i-a petrecut toat via a sub
esiune enorm, sub greutatea imens a mrii, Slardar Slithereen Guard-ul este o creatu
r de putere imens."
"[english]npc_dota_hero_slardar_bio"
"Slardar is a Slithereen, one of the Dee
p Ones, guardian of the great wealth of sunken cities and the ancient riches bur
ied there. In the lightless gulf of the great ocean abysses, the Slithereen Guar
d carries his lure-light with him through the secret treasure rooms. Subaqueous
thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its
friendly glow, never to return. He is utterly loyal, and his taciturn nature hid
es deep knowledge of the most secret places of the sea. He rises to the shallows
in spite of the pain caused him by brightness, to commit reconnaissance, to mak
e sure no one is conspiring against the depths, and sometimes in relentless purs
uit of the rare few who manage to steal off with an item from the Sunken Treasur
y. Because he has spent his whole life at great pressure, under tremendous weigh
t of the sea, Slardar the Slithereen Guard is a creature of great power."
"npc_dota_hero_slardar_hype"
"Grbete-te spre lupt cu o biciuire a puternicii tal
e cozi!\n\nNucete- i inamicii cu o lovitur zdrobitoare!\n\nZdrobete i nucete!\n\nF
itoare armura inamicului speriat!"
"[english]npc_dota_hero_slardar_hype" "Rush to battle with a swish of your mig
hty tail!\n\nStun enemies with a crushing blow!\n\nCrush and bash!\n\nRender the
quivering enemy's armor useless!"
"DOTA_Tooltip_ability_beastmaster_wild_axes"
"Wild Axes"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description"
"Beastmaster i aru
nc topoarele i le cheam napoi, tind prind unitile inamice i copacii din calea lor.
re topor poate lovi un inamic o singur dat."
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Description"
"Beastma
ster sends his axes flying and calls them home again, slicing through enemy unit
s and trees along their path. Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_range"
"RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild"
"Call of the Wild"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild"
"Call of the Wil
d"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description" "Beastmaster che
am alia i sub forma unui Vultur vigilent i a unui Mistre puternic. Chemrile anterioare
sunt nlturate la invocare.\n\nLevel 1: Cheam Vultur Cerceta.\nLevel 2: Cheam Vultur

Cerceta i Mistre Inferior.\nLevel 3: Cheam Vultur Superior i Mistre Inferior.\nLevel


: Cheam Vultur Superior i Mistre Superior."
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"
"Beastmaster calls a watchful Hawk. Previous summons are removed upon casting.\
n\nLevel 1: Summons a Scout Hawk.\nLevel 2: Summons a Scout Hawk.\nLevel 3: Summ
ons a Greater Hawk.\nLevel 4: Summons a Greater Hawk."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"
"DURAT HA
WK:"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"
"HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration"
"DURAT BO
AR:"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration"
"BOAR DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description"
"Elibereaz furia
interioar a aliailor, mrindu-le n mod pasiv viteza de atac."
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_Description"
"Untaps
the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"
"BONUS V
ITEZ DE ATAC"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description"
"Un rget asurzito
r ce cauzeaz damage i nucete unitatea inamic selectat, n timp ce deschide o cale nt
astmaster i prada sa. Inamicii din apropriere vor lua damage, de asemenea, i vor a
vea viteza de micare i intervalul de atac redus.\n\nPoate fi mbunt it cu Aghanim's Sce
ter."
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Description"
"A deafe
ning roar that deals damage and stuns the target enemy unit, while opening a pat
h between Beastmaster and his prey. Nearby enemies also take damage and have the
ir movement speed and attack rate reduced.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_duration"
"STUN DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"
"DURAT SLOW:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "RADIUS:
"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%NCETINI
RE MICARE:
"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"
"%NCETINI
RE ATAC:
"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility"
"Invisibility"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"
"Dac nu f
ace nici o micare timp de 5 secunde, Greater Hawk devine invizibil."

"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"
"If motionless for 4 seconds, the Greater Hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description"
"Aplic o otrav ce n
cetinete viteza de atac i micare."
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_Description"
"Inflict
s a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"
"Aplic o
otrav ce ncetinete viteza de atac i micare."
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"
"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"
"DURATION:"
"npc_dota_hero_beastmaster_bio" "Karroch a fost nscut ca un copil al cresctoriilor
. Mama sa a murit la natere; tatl su, un potcovar pentru Regele Nebun Slom, a fost
clcat n picioare cnd avea cinci ani. Dup aceea, Karroch a fost trimis n menajeria reg
elui, unde a crescut alturi de toate bestiile cur ii regale: lei, maimu e, cprioare-st
rvechi i lucruri mai pu in cunoscute, lucruri n care de abia se crede. Cnd flcul avea
e ani, un explorator a adus o bestie cum nu se mai vzuse nainte. Trt n fa a regelui
ri, bestia a vorbit, dei gura sa nu s-a micat. Cuvintele sale: o rug la eliberare.
Regele a rs doar i a ordonat bestiei s joace pentru amuzamentul su; i cnd aceasta a r
fuzat, a lovit-o cu Sceptrul Nebun i a ordonat sa fie trt la cresctorii. De-a lungul
urmtoarelor luni, biatul Karroch a furiat mncare i buturi medicinale la creatura rni
ar a reuit doar s i ncetineasc deteriorarea. Fr cuvinte, bestia a vorbit biatului,
e-a lungul timpului legtura dintre ei deveni mai puternic, pn cnd biatul a descoperit
c poate s ntre in i el o conversa ie-c poate de fapt s vorbeasc acuma tuturor creat
najeriei Regelui. n seara n care bestia a murit, pe biat l cuprinse furia. A incitat
animalele cur ii s se rzvrteasc i le-a deschis cutile pentru a le trimite necontrola
pe terenurile palatului. Regele Nebun a fost schilodit n dezastru. n haos, un cerb
regal s-a aplecat n fa a biatului care l-a eliberat; i cu Beastmaster clare pe el, a
srit peste zidurile nalte ale domeniului i a scpat. Acuma, un om, Karroch Beastmaste
r, nu i-a pierdut abilitatea de a se conversa cu animalele slbatice. A devenit un
lupttor una cu slbticia naturii."
"[english]npc_dota_hero_beastmaster_bio"
"Karroch was born a child of the
stocks. His mother died in childbirth; his father, a farrier for the Last King
of Slom, was trampled to death when he was five. Afterward Karroch was indenture
d to the kings menagerie, where he grew up among all the beasts of the royal cour
t: lions, apes, fell-deer, and things less known, things barely believed in. Whe
n the lad was seven, an explorer brought in a beast like none before seen. Dragg
ed before the King in chains, the beast spoke, though its mouth moved not. Its w
ords: a plea for freedom. The King only laughed and ordered the beast perform fo
r his amusement; and when it refused, struck it with the Mad Scepter and ordered
it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversation. He could, in fact, speak now to
all the creatures of the King s menagerie. On the night the beast died, a rage c
ame over the boy. He incited the animals of the court to rebel and threw open t
heir cages to set them amok on the palace grounds. The Last King was mauled in

the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and
with Beastmaster astride him, leapt the high walls of the estate, and escaped.
Now a man, Karroch the Beastmaster has not lost his ability to converse with wil
d creatures. He has grown into a warrior at one with natures savagery."
"npc_dota_hero_beastmaster_hype"
"Arunc topoare bumerang letale!\n\nInvoc p
uterea bestiilor slbatice s i se alture n lupt!\n\nD drumul unui rget nucitor ce s
atacatorii ti!"
"[english]npc_dota_hero_beastmaster_hype"
"Hurl deadly boomerang axes!\n\n
Summon the power of wild beasts to join you in battle!\n\nLet loose a stunning r
oar that tears through your assailants!"
"DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale"
"Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description"
"Lanseaz o minge
de venin ntr-o linie, otrvind unitile inamice astfel nct acestea primesc damage inii
ct i damage peste timp, la fel i o vitez de micare mai sczut. Venomous Gale cauzeaz
ge la fiecare 3 secunde n timpul duraiei sale."
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Description"
"Launche
s a ball of venom in a line, poisoning enemy units so that they take both initia
l damage and damage over time, as well as suffering slowed movement. Venomous G
ale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "DAMAGE PE LOVIT
UR:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"
"DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%NCETINIRE:
"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description"
"Adaug damage cu
otrav la atacurile normale ale lui Venomancer, ncetinind viteza de micare."
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Description"
"Adds po
ison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%NCETINIRE:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description"
"Invoc un Plague
Ward pentru a ataca unit i i structuri inamice. Ward-ul este imun la magie."
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_Description"
"Summons
a plague ward to attack enemy units and structures. The ward is immune to magic
. Wards gain the Poison Sting level from your hero."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description"
"Un inel de otra
v ce se rspndete i cauzeaz damage n timp inamicilor din jurul lui Venomancer. Efectu

oison Nova nu poate duce unit ile sub 1 HP.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_Description"
"A sprea
ding ring of poison that does damage over time to enemy units around Venomancer.
Poison Nova's effect cannot bring units below 1 HP.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:"
"npc_dota_hero_venomancer_bio" "n Junglele Acide ale Insulei Jidi, otrava curge
prin venele i bolborosete n intestinele fiecrei creaturi care fuge, se ca r sau sare
ntre liane fluorescente din care picur sev caustic. Dar pn i n acest mediu toxic, Ve
ancer este recunoscut ca fiind cel mai veninos. Cu ani n urm, un botanist pe nume
Lesale a traversat Golful Fradj cu o luntre, cutnd esen e potente care ar putea fi e
xtrase din scoar i rdcini, ns a gsit o transformare terifiant. La dou leghe dista
idi, Lesale a ntlnit o reptil camuflat ca i epifit, care l-a n epat cnd a ncercat
nat s o culeag. n disperare, i-a folosit cunotin ele par iale despre bog iile vegetal
unglei, amestecnd veninul reptilei (strangulat rapid) cu nectarul unei orhidee arm
ate, pentru a compune un antidot. n momentele de dinainte s l cuprind o paralizie ne
agr, s-a injectat cu ajutorul unui spin de orhidee i a czut instant ntr-o com. aptesp
ezece ani mai trziu, ceva agita locul n care a czut, aruncnd deoparte humusul acumul
at de-a lungul anilor: Venomancer. Lesale Botanistul nu mai exista-doar Lesale A
ductorul de Moarte. Mintea sa a fost complet tears, iar carnea sa a fost consumat i n
ocuit de un nou fel de materie-una care mbina veninul reptilei cu nveliul otrvitor al
orhideei. Junglele Acide Jidi au cunoscut un nou stpn, unul n fa a cruia chiar i cei
ai vicioi prdtori au nv at curnd s se aplece sau s se ngroape pentru a-i salva vi
erifiant s-a dovedit a fi prea constrngtoare, iar o foame de oameni din inima lui V
enomancer l-a determinat pe Lesale s caute otrvuri noi--i s aduc mor i noi."
"[english]npc_dota_hero_venomancer_bio" "In the Acid Jungles of Jidi Isle, poiso
n runs in the veins and bubbles in the guts of every creature that scuttles, cli
mbs or swoops between fluorescent vines dripping with caustic sap. Yet even in t
his toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago,
an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for pot
ent essences that might be extracted from bark and root, and found instead a nig
htmare transformation. Two leagues into Jidi's jungle, Lesale encountered a rept
ile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In
desperation, he used his partial knowledge of the jungle's herbal bounty, mixing
the venom of the (swiftly throttled) reptile with the nectar of an armored orch
id, to compound an antidote. In the moments before a black paralysis claimed him
completely, he injected himself by orchid-thorn, and instantly fell into a coma
. Seventeen years later, something stirred in the spot where he had fallen, thro
wing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no l
ongerbut Lesale the Deathbringer. His mind was all but erased, and his flesh had
been consumed and replaced by a new type of matterone fusing the venom of the rep
tile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new
master, one before whom even the most vicious predators soon learned to bow or
burrow for their lives. The lurid isle proved too confining, and some human hung
er deep in the heart of the Venomancer drove Lesale out in search of new poisonsa
nd new deaths to bring."
"npc_dota_hero_venomancer_hype" "Dezln uie un suflu puternic de venin pe for ele opus
e!\n\nInvoc Plague Ward-uri pentru a- i ataca inamicii de la o pozi ie fix!\n\nLanseaz
un cerc de otrav corosiv ce cauzeaz damage unit ilor inamice!"
"[english]npc_dota_hero_venomancer_hype"
"Unleash a venomous gale upon op
posing forces!\n\nSummon plague wards to attack your enemies from a stationary p
osition!\n\nDeploy a ring of caustic poison that damages enemy units!"
"DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description"
"Gonete spre zona
aleas n timp ce ncetinete viteza de micare i atac a tuturor inamicilor din calea sa
entru 3 secunde."

"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Description"
"Rushes
to a target location while slowing the movement and attack speed of all enemies
along its path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"
"%NCETINI
RE:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct" "%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description"
"Faceless Void e
vit damage srind napoi n timp, evitnd ambele damage atacuri fizice i magice."
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description"
"Faceles
s Void dodges damage by jumping backward in time, eluding both physical and magi
cal attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%ANS EVITARE:"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"
"%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description"
"Adaug ansa unui a
tac de a bloca o unitate inamic n timp, nucind-o i provocndu-i damage bonus. Durata e
ste de dou ori mai lung mpotriva unit ilor."
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Description"
"Adds th
e chance for an attack to lock an enemy unit in time, stunning it and dealing bo
nus damage."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"
"%ANS:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"
"%CHANCE
:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"
"BONUS D
AMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere"
"Chronosphere"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere"
"Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creeaz o bul n spa i
u-timp, imobiliznd toate unit ile prinse n sfera sa de influen . Doar Faceless Void i
ce unit i pe care el le controleaz rmn neafecta i. Unit ile invizibile din sfer vor f
ite.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates
a blister in spacetime, trapping all units caught in its sphere of influence.
Only Faceless Void and any units he controls are unaffected. Invisible units in
the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_duration"
"DURATIO
N:"
"npc_dota_hero_faceless_void_bio"
"Darkterror, Faceless Void-ul, este un v
izitator din Claszureme, un trm din afara timpului. Rmne un mister cum aceast fiina d
n alt dimensiune crede c lupta pentru Pietrele Rzbunrii face s merite s intri n plan
nostru fizic, dar aparent o decalare n echilibrul puterii n aceast lume are repercu

siuni n dimensiuni adiacente. Timpul nu nseamn nimic pentru Darkterror, cu excepia u


nui mod de a-i ncurca inamicii i ajuta aliaii si. Vederea sa deprtat despre cosmos i
oferit o calitate deprtat, disconectat, dei n lupt e capabil s fac lucrurile n mod
al."
"[english]npc_dota_hero_faceless_void_bio"
"Darkterror the Faceless Void is
a visitor from Claszureme, a realm outside of time. It remains a mystery why th
is being from another dimension believes the struggle for the Nemesis Stones is
worth entering our physical plane, but apparently an upset in the balance of pow
er in this world has repercussions in adjacent dimensions. Time means nothing to
Darkterror, except as a way to thwart his foes and aid his allies. His long-vie
w of the cosmos has given him a remote, disconnected quality, although in battle
he is quite capable of making it personal."
"npc_dota_hero_faceless_void_hype"
"Time Walk\n\nBacktrack\n\nTime Lock\n\n
Chronosphere"
"[english]npc_dota_hero_faceless_void_hype"
"Time Walk\n\nBacktrack\n\nTime
Lock\n\nChronosphere"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm"
"Crypt Swarm"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm"
"Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Trimite un roi
de bestii cu aripi pentru a nenoroci unitile inamice n faa lui Death Prophet."
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a
swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"
"DISTAN:"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"
"RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence"
"Silence"
"[english]DOTA_Tooltip_ability_death_prophet_silence" "Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description"
"Previne unitile i
namice dintr-o zon aleas n a folosi vrji."
"[english]DOTA_Tooltip_ability_death_prophet_silence_Description"
"Prevent
s enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_death_prophet_silence_radius"
"RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft" "Witchcraft"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft"
"Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description"
"Crete poten a vrjil
or lui Death Prophet, n timp ce furnizeaz i un bonus pasiv pentru viteza de micare.
Reduce costul mana i cooldown-urile pentru Crypt Swarm i Silence, oferind i suflete
suplimentare ctre Exorcism"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_Description"
"Increas
es the potency of Death Prophet's spells, while providing a passive movement spe
ed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds
additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"
"MICORARE COOLDOWN:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_a
djust" "COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"
"MICORARE COST MANA:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_
adjust" "MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"
"SPIRITE EXORCISM:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits
"
"EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"
"%VITEZ D
E MICARE:
"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"

"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description"
"Dezlnuie spirite
malefice pentru a extrage viaa unitilor i structurilor inamice apropiate. Dup ce se t
ermina vraja, Death Prophet e vindecat proporional cu damage-ul cauzat. Dureaz 30 d
e secunde."
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Description"
"Unleash
es evil spirits to drain the life of nearby enemy units and structures. At the e
nd of the spell's duration, Death Prophet is healed in proportion to the damage
dealt. Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITE:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"
"%VIA SCURS:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"
"%LIFE D
RAIN:"
"npc_dota_hero_death_prophet_bio"
"Krobelus a fost un Death Prophet-care e
un fel de-a zice c ea spunea viitorul celor mai bogai ce doreau s vad dincolo de vo
al. Dar dup ani de ntrebri din partea altora, ea a nceput s caute indicii despre prop
ria ei soart. Cnd moartea a refuzat s cedeze secretele sale, ea a ncercat s le cumper
e cu viaa sa. Dar preul suprem s-a dovedit insuficient. Moartea a evitat-o din nou
i din nou, inndu-i mereu ascunse cele mai adnci mistere. Gelozia ei a crescut. Alii
r putea muri pentru eternitate--ea de ce nu? De ce ea trebuia s fie aruncat singur
pe rmul vieii cu o regularitate att de obositoare? De ce ea nu era vrednic de singuru
l lucru pe care muritorii l acceptau fr ntrebri? Totui, ea nu a putut fi descurajat.
fiecare dat cnd se ntorcea din mormnt, ea aducea un pic de moarte cu ea. Spirite au
urmrit-o ca fragmente din sufletul ei sfrmat; sngele ei s-a subiat i s-a fcut ca ec
lasma; creaturile petrecree ale crepuscului au luat-o ca pe una de-a lor. Ea a ofe
rit puin din viaa ei cu fiecare moarte, i a nceput s par ca i cum sfritul i era a
ar cu dedicarea sa pentru moarte redublat, i niciun alt client dect ea nsi, Krobelus
-a aruncat cu mai mult rvn n abisul morii, intenionnd s ndeplineasc singura profe
cpa: C ntr-o zi Death Prophet nu se va mai ntoarce de la moarte."
"[english]npc_dota_hero_death_prophet_bio"
"Krobelus was a Death Prophetwhic
h is one way of saying she told fortunes for the wealthiest of those who wished
to look beyond the veil. But after years of inquiring on behalf of others, she b
egan to seek clues on her own fate. When death refused to yield its secrets, she
tried to buy them with her life. But the ultimate price proved insufficient. De
ath disgorged her again and again, always holding back its deepest mysteries. He
r jealousy grew. Others could die for eternity--why not she? Why must she alone
be cast back on the shores of life with such tiresome regularity? Why was she no
t worthy of the one thing all other living creatures took for granted? Still, sh
e would not be discouraged. Each time she returned from the grave, she brought a
bit of death back with her. Wraiths followed her like fragments of her shattere
d soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight
took her for their kin.. She gave a little of her life with every demise, and it
began to seem as if her end was in sight. With her dedication to death redouble
d, and no client other than herself, Krobelus threw herself ever more fervently
into death's abyss, intent on fulfilling the one prophecy that eluded her: That
someday the Death Prophet would return from death no more."
"npc_dota_hero_death_prophet_hype"
"Crypt Swarm\n\nSilence\n\nWitchcraft\n\
nExorcism"
"[english]npc_dota_hero_death_prophet_hype"
"Crypt Swarm\n\nSilence\n\nWitch
craft\n\nExorcism"
"DOTA_Tooltip_ability_pugna_nether_blast"
"Nether Blast"
"[english]DOTA_Tooltip_ability_pugna_nether_blast"
"Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "Un puls de explodeaz cau
znd damage inamicilor i structurilor din zon. Cauzeaz 33%% damage structurilor."
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pu

lse deals damage to enemies and structures in the area. Deals half damage to st
ructures."
"DOTA_Tooltip_ability_pugna_nether_blast_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"[english]DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description"
"O vraj de izgonire puter
nic ce ncetinete unitatea i o face incapabil de a ataca sau de a fi atacat. Unitile
tate primesc mai mult damage magic."
"[english]DOTA_Tooltip_ability_pugna_decrepify_Description"
"A powerful bani
shing spell that slows a unit and renders it unable to attack or be attacked. Af
flicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%REDUCERE REZIS
TEN VRJI:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%SPELL
RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"
"%SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_pugna_nether_ward"
"Nether Ward"
"[english]DOTA_Tooltip_ability_pugna_nether_ward"
"Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description"
"Pugna pune un nether wa
rd ce trage semnale de mana la eroii inamici ce ndrznesc s foloseasc vrji, ba n plus
iedicndu-i s-i regenereze mana. Nether Ward-urile fac damage egal cu multiplicatoru
l de damage nmul it cu mana folosit de eroi inamici. Dureaz 25 de secunde."
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a
nether ward that fires mana flares at enemy heroes who dare to cast spells, whil
e also preventing them from regenerating mana. Nether Ward deals damage equal t
o the damage multiplier times the mana spent by the enemy hero. Lasts 25 second
s."
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"
"REGENERAREA DE MANA:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"
"MANA REGEN:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"
"MULTIPLICATOR D
AMAGE:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"
"DAMAGE
MULT:"
"DOTA_Tooltip_ability_pugna_life_drain" "Life Drain"
"[english]DOTA_Tooltip_ability_pugna_life_drain"
"Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description"
"CONCENTRARE - n timp ce
Life Drain este folosit, Pugna scurge via a unit ii inamice selectate. Dureaz 10 secun
de.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_pugna_life_drain_Description"
"CHANNELED - Whi
le channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10
seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain"
"DRAIN PE SECUND:"
"[english]DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECON
D:"
"npc_dota_hero_pugna_bio"
"n inutul natal al lui Pugna, lng fisurile Nether Re
aches, era o lamaserie devotat Artelor Distrugerii, care i lua puterea din energiil
e din trmurile de dincolo. Maestrul nalt trecuse n neant cu c iva ani n urm, lsndu
a fr lider. Din momentul mor ii maestrului lor, membrii consiliului au nceput ritualu
ri de prezicere pentru a identifica rencarnarea maestrului lor, iar n final toate
semnele au convergit spre vecintatea imediat. Mai multe sate slluiau n umbra templulu
, a cror alei i pie e rsunau de rsetele copiilor care se hrjoneau. Pugna, de doar trei
prezece luni, era doar un candidat printre copiii locali, iar n ziua cu pricina a
fost prezentat la templu alturi de al i doi prichindei cu poten ial. Preo ii lama au o

ferit copiilor o grmad de rune uzate, posesiune pre uit a fostului maestru. Un biat a
apucat o baghet din porfir care apar inea lamalui...i a bgat-o n nas. O feti neastmp
cos o amulet care apar inea tot lamalui i a nghi it-o imediat. Pugna i-a considerat pe
ceilal i doi reci, a rs voios i i-a spulberat cu rafale de flcri de culoarea smaraldul
ui, reducndu-i instant la cenu. Dup aceea a nfcat bagheta i amuleta, spunnd 'Al me
brii consiliului l-au ridicat pe radiantul Pugna pe umerii lor, l-au nvelit n vemin
tele maestrului i l-au dus n grab la tron pn s nu i se schimbe dispozi ia. n cinci a
ui templul era un alt morman de cenu, fapt ce nu l-a mul umit ndestultor pe Pugna."
"[english]npc_dota_hero_pugna_bio"
"In the realm of Pugna's birth, near the
vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Obli
vion, which drew its power from the nether energies. The Grandmaster of the temp
le compound had himself passed into Oblivion several years prior, leaving his ac
ademy without a leader. From the moment of their master's death, the regents of
the temple began rites of divination to identify their master's reincarnation, a
nd eventually all signs converged on the immediate neighborhood. Several village
s squatted in the shadow of the temple, their alleys and plazas full of the laug
hter of squalling children. Pugna, a mere thirteen months of age, was but one c
andidate among the local brats, and on the appointed day he was presented at the
temple alongside two other promising tots. The lamas offered a jumble of worn r
elics to the children, treasured possessions of their former grandmaster. One bo
y reached for a porphyry wand that had belonged to the lama...and put it in his
nostril. An impish girl pulled out an amulet that had also been the lama's, and
immediately swallowed it. Pugna regarded the other two coolly, gave a merry laug
h, and blasted them with gouts of emerald flame, reducing them to ashes in an in
stant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoist
ed the beaming Pugna on their shoulders, wrapped him in their grandmaster's vest
ments, and rushed him to the throne before his mood could change. Within five ye
ars, the temple itself was another pile of ash, which pleased Pugna to no end."
"npc_dota_hero_pugna_hype"
"Nether Blast\n\nDecrepify\n\nNether Ward\n\nLif
e Drain"
"[english]npc_dota_hero_pugna_hype"
"Nether Blast\n\nDecrepify\n\nNether War
d\n\nLife Drain"
"DOTA_Tooltip_ability_templar_assassin_refraction"
"Refraction"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction"
"Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar Assasin
devine foarte evaziv, evitnd damage n timp ce primete un bonus la damage-ul ei. Ace
ste efecte sunt separate, i au un numr limitat de instan e."
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar
Assassin becomes highly elusive, avoiding damage while gaining a bonus to her d
amage. These effects are separate, and have a limited number of instances"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances"
"INSTANE:"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANC
ES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld"
"Meld"
"[english]DOTA_Tooltip_ability_templar_assassin_meld" "Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Description"
"Templar Assassi
n se ascunde, primind invizibilitate n timp ce nu se mic. Dup atacul urmtor asupra un
itii inamice, Lanaya i va reduce armura i va cauza damage bonus acesteia."
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Description"
"Templar
Assassin conceals herself, gaining invisibility while remaining still. On the
next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to
it."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"
"BONUS D
AMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"
"REDUCERE ARMUR:
"

"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"
"ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades"
"Psi Blades"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades"
"Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Lamele psi ale
lui Templar Assassin taie prin unitatea atacat, mprind i rnind unitile inamice din
le acesteia, n timp ce ctig distan de atac bonus."
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar
Assassin's psi blades slice through the attacked unit, splitting and damaging e
nemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "BONUS D
ISTAN ATAC:"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"
"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_range"
"RANGE N SPATE:"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_ra
nge"
"BEHIND RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap"
"Psionic Trap"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"
"Templar
Assassin aplic capcane mistice invizibile ce monitorizeaz micarea inamicului. La c
omanda ei, ele exercit o influen de ncetinire de 30%% n zon. Capcanele ncetinesc cu
mai mult pentru fiecare secund pn la 50%%."
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"
"Templar Assassin places mystical traps that invisibly monitor enemy movement. W
hen sprung, at her command, they exert a slowing influence of 30%% in the area.
Traps charge up to slow more by 5%% for each second up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "CAPCANE MAXIME:
"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRA
PS:"
"DOTA_Tooltip_ability_templar_assassin_trap"
"Trap"
"[english]DOTA_Tooltip_ability_templar_assassin_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description"
"Declaneaz cea mai
apropiat capcan, ncetinind inamicii apropiai."
"[english]DOTA_Tooltip_ability_templar_assassin_trap_Description"
"Springs
the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap"
"Trap"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap"
"Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Declaneaz capcana
, ncetinind inamicii apropiai."
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs
the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio"
"Lanaya, asasinul templier, i-a gsit chema
rea pe o cale de cercetare curioas. Posedat de o tendin a tiin ific, i-a petrecut anii
nceput angajat ntr-un studiu meticulos al legilor naturii-- cercetnd n ntunecimea ma
iei i alchimiei, recrend experimente din fragmentele carbonizate ale Violet Archiv
es, i memornd observa ii ale pstrtorilor de eviden e Keen. Deja silen ioas i secretoa
elul ei de a fi, dificultatea ob inerii acestor obiecte i-a mbunt it mai mult talentul
de ho ie. S fi fost mai pu in izolat, ea ar fi putut fi notorie printre bresle ca un h
o -savant. ns investiga iile ei au condus-o n col uri mult mai obscure. Dei i-a devota
entele ho eti pentru gsirea secretelor universului, n loc de asta a gsit o u secret
ist n natura nsui: intrarea ctre Hidden Temple. Inteligen ele ce ateptau dup acel po
s-au dovedit a o atepta, i orice mistere ar fi dezvluit n momentul descoperirii lor
erau nimicuri n compara ie cu rspunsurile promise Lanayei dac aceasta ar continu n se
viciul lor. A jurat s protejeze misterele, dar mai important, n serviciul Hidden T
emple ea i satisface dorin a nesfrit de a n elege. n ochii fiecrui inamic pe care
te dezvluit o parte suplimentar din mister."
"[english]npc_dota_hero_templar_assassin_bio" "Lanaya, the Templar Assassin, c

ame to her calling by a path of curious inquiry. Possessed of a scientific bent,


she spent her early years engaged in meticulous study of nature's laws--peering
into grimoires of magic and alchemy, recreating experiments from charred fragme
nts of the Violet Archives, and memorizing observations of the Keen recordkeeper
s. Already quiet and secretive by nature, the difficulty of acquiring these obje
cts further reinforced her skills of stealth. Had she been less retiring, she mi
ght have become notorious among the guilds as a thief-scholar. Instead her inves
tigations led her into far more obscure corners. As she devoted her furtive tale
nts to unlocking the secrets of the universe, she instead unlocked a secret door
that exists in nature itself: the entryway to the most Hidden Temple. The intel
ligences that waited beyond that portal, proved to be expecting her, and whateve
r mysteries they revealed in the moment of their discovery was nothing compared
to the answers they held out to Lanaya should she continue in their service. She
swore to protect the mysteries, but more to the point, in service to the Hidden
Temple she satisfies her endless craving for understanding. In the eyes of each
foe she expunges, a bit more of the mystery is revealed."
"npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blades\n\nPsi
onic Trap"
"[english]npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blade
s\n\nPsionic Trap"
"DOTA_Tooltip_ability_viper_poison_attack"
"Poison Attack"
"[english]DOTA_Tooltip_ability_viper_poison_attack"
"Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensific veninul lui V
iper, adugnd un efect atacului su normal care ncetinete viteza de atac i micare n t
e cauzeaz damage peste timp.\n\nPoison Attack este un Orb effect, i nu funcioneaz mpr
eun cu alt Orb effect."
"[english]DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Vip
er's venom, adding an effect to his normal attack that slows attack and movement
speed while dealing damage over time.\n\nPoison Attack is a Unique Attack Modif
ier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_duration"
"DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_damage"
"DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed" "%NCETINIRE MICARE
:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin"
"Nethertoxin"
"[english]DOTA_Tooltip_ability_viper_nethertoxin"
"Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description"
"Nethertoxin face ca ata
cul normal al lui Viper s cauzeze damage bonus unitilor bazat pe ct via au lips. Da
ul bonus se dubleaz pentru fiecare 20%% din viaa lips a intei. Nethertoxin cauzeaz ju
mtate din damage montrilor i cldirilor."
"[english]DOTA_Tooltip_ability_viper_nethertoxin_Description" "Nethertoxin cau
ses Viper's normal attack to deal bonus damage to units based on how much health
they are missing. The bonus damage doubles for each 20%% of health missing fro
m the target. Nethertoxin deals half damage to creeps and buildings."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "DAMAGE BONUS PRIMAR:"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "BASE BONUS DAMA
GE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"
"DAMAGE BONUS MA
XIM:"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"
"MAX BON
US DAMAGE:"

"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct"
"%DAMAGE NON-ERO
U:"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%NON-HE
RO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin"
"Corrosive Skin"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin"
"Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper excret o toxin infe
cioas care rnete i ncetinete orice inamic ce-l atac. Acidul excretat i mai mrete
ui Viper la vrji."
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Description"
"Viper e
xudes an infectious toxin that damages and slows any enemy that damages it. The
acid exudate also increases Viper's resistance to spells."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_damage"
"DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"
"%NCETINI
RE MICARE:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"
"%REZIST
EN MAGIE:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_viper_strike"
"Viper Strike"
"[english]DOTA_Tooltip_ability_viper_viper_strike"
"Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper ncetinete micarea i v
iteza de atac a unit ii inamice int n timp ce cauzea damage cu otrav de-a lungul timp
i. Efectul de ncetinire se reduce pe durata otrvirii.\n\nPoate fi mbunt it cu Aghanim'
Scepter."
"[english]DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the
targeted enemy unit's movement and attack speed while also dealing poison damag
e over time. The slowing effect reduces over the duration of the poison.\n\nUpg
radable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_duration"
"DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_damage"
"DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%NCETINIRE MICARE
:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"
"%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%ATTACK
SLOW:"
"npc_dota_hero_viper_bio"
"Animalul malefic al unui vrjitor sadic care l-a
capturat i a sperat s-l mblnzeasc, Viper, a fost curios de fericit pentru ieirea sa d
n Nether Reaches, locul subteran, sigilat i neschimbabil unde rasa sa a trit pentr
u milioane de ani, dup ce alunecri tectonice au sigilat pe acei Netherdrake n caver
ne luminoare. Viper a petrecut ceva timp prnd s se conformeze dorinelor vrjitorului,
spernd s nvee despre magiile negre pe care la folosea acesta. Dar curnd i-a dat seama
c puine vrji sunt la fel de puternice precum toxinele pe care le avea de la naterea
sa. Secretnd un acid care a mncat rapid barele cutii, Netherdrake a scpat n libertate

din restrngerea sa, a scuipat otrav n ochii btrnului vrjitor, i a lsat veste lumii
c are un maestru nou."
"[english]npc_dota_hero_viper_bio"
"The malevolent familiar of a sadistic w
izard who captured and hoped to tame him, Viper was curiously glad to have been
sprung from the sealed and unchanging subterranean Nether Reaches where his race
had lived for millions of years, after tectonic slippage had sealed off the Net
herdrakes in luminous caverns. Viper spent some time appearing to submit to the
wizard's enchainments, hoping to learn what he could of the dark magics the mage
practiced. But he soon realized that few spells were as deadly as the toxins th
at were his birthright. Exuding an acid that swiftly ate away the bars of his ca
ge, the Netherdrake slipped free of his confines, spit poison in the old spellca
ster's eyes, and soared out to let the world know that it had a new master."
"npc_dota_hero_viper_hype"
"Poison Attack\n\nNether Toxin\n\nCorrosive Skin
\n\nViper Strike"
"[english]npc_dota_hero_viper_hype"
"Poison Attack\n\nNether Toxin\n\nCorros
ive Skin\n\nViper Strike"
"DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam"
"[english]DOTA_Tooltip_ability_luna_lucent_beam"
"Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description"
"Luna concentreaz o raz de
energie lunar asupra unui inamic, nucind i provocnd damage."
"[english]DOTA_Tooltip_ability_luna_lucent_beam_Description"
"Luna channels a
concentrated beam of lunar energy at an enemy, stunning and dealing damage."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaive"
"[english]DOTA_Tooltip_ability_luna_moon_glaive"
"Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description"
"i permite glaive-ului lu
i Luna s sar de la un inamic la altul din apropierea unit ii atacate. Fiecare salt pr
ovoac mai pu in damage."
"[english]DOTA_Tooltip_ability_luna_moon_glaive_Description"
"Allows Luna's g
laive to bounce to enemy units near the attacked unit. Each bounce deals less da
mage."
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "SALTURI:"
"[english]DOTA_Tooltip_ability_luna_moon_glaive_bounces"
"BOUNCES:"
"DOTA_Tooltip_ability_luna_lunar_blessing"
"Lunar Blessing"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing"
"Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Ofer damage bonus aliailo
r apropiai, n timp ce Luna e binecuvntat cu vedere suplimentar noaptea."
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Grants bonus da
mage to nearby allies, while blessing Luna with extra night vision."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_radius"
"RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"
"BONUS D
AMAGE:"
"DOTA_Tooltip_ability_luna_eclipse"
"Eclipse"
"[english]DOTA_Tooltip_ability_luna_eclipse"
"Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Description" "Invoc o eclips ce o urmrete pe Luna
, lovind unit i cu nivelul ei curent de Lucent Beam. O singur int poate fi lovit doar
e un numr maxim de ori. Eclipse transform ziua n noapte pentru 10 secunde.\n\nPoate
fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_luna_eclipse_Description"
"Calls an eclips
e that follows Luna, striking units with her current level of Lucent Beam. A si
ngle target can only be hit a maximum number of times. Eclipse turns day into n
ight for 10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_luna_eclipse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams"
"RAZE:"
"[english]DOTA_Tooltip_ability_luna_eclipse_beams"
"BEAMS:"
"npc_dota_hero_luna_bio"
"Cum de a fost redus la asta? Ea a fost cndva Npast

a Plaiurilor, lidera nemiloas a unor brba i i bestii, capabil s aduc teroarea oriunde
rea. Acum, ea este departe de trmul ei matern, pe jumtate nnebunit de foamete i luni
e pribegie, toat armata ei fiind moart, sau mai ru. Cum a stat ea la captul unei pdur
i strvechi, o pereche de ochi lucioi o spionau de printre crengile antice. Ceva fr
umos i letal cuta o mas n crepusculul ce scade. Fr sunet, s-a ntors, i a plecat. Fu
copleit-o. innd un pumnal ros de rugin, ea s-a npustit asupra bestiei determinat s
mcar o bucat din gloria sa apus, dar vnatul ei nu era de prins. De trei ori a ncol it
aceasta animalul printre pietre i copaci, i de trei ori s-a npustit numai s vad o umb
r ce avanseaz mai departe n pdure. Luna plin strluci cu putere, i crarea creaturii
t uor de urmrit. Ajungnd la o poian n vrful unui deal nalt, forma felin masiv a be
ttea la vedere, atent i rbdtoare. Cnd femeia i-a artat pumnalul, creatura a ras i
tit. Moartea, prea, c a venit la ea n cele din urm n acest loc straniu. Ea a stat, ca
lm i pregtit. O micare fulgertoare, i bestia a luat pumnalul din mna ei nainte s
re. Nemicare. Siluete cu glugi s-au apropiat. n tonuri respectuase, ei au dezvluit
c Selemene, Zei a Lunii, a ales-o, a ghidat-o, i a testat-o. Fr s se deie btut ea a
riturile sacre ale Lunii Negre, lupttorii din Nightsilver Woods. Aceasta a avut
de ales: s se alture Lunii Negre i s se jure ntru serviciul lui Selemene, sau s plece
s nu se mai ntoarc niciodat. Ea nu a ezitat. mbr ind absolutul, ea a renun at la t
i nsngerat, i a luat un nume nou, Luna, cea a Lunii Negre, Moon Rider-ul de temut,
gardianul loial i nenfricat al Nightsilver Woods."
"[english]npc_dota_hero_luna_bio"
"How had she been reduced to this? She
was once the Scourge of the Plains, a merciless leader of men and beasts, and ab
le to sow terror wherever she dared. Now she was far from her homeland, driven
half mad from starvation and months of wandering, her army long dead or worse.
As she stood at the edge of an ancient forest, a pair of glowing eyes spied on f
rom an elder branch. Something beautiful and deadly sought a meal in the wiltin
g dusk. Without a sound, it turned and left. Fury overtook her. Clutching a r
ust-eaten dagger, she charged after the beast determined to reclaim even a shred
of her past glory, but her quarry would not be caught. Three times she cornere
d the creature among the rocks and trees, and three times she pounced only to wi
tness its fading shadow darting further into the woods. Yet the full moon shone
brightly, and the creatures trail was easy to follow. Arriving in a clearing at
op a high hill, the beasts massive feline form sat in the open, attentive and wai
ting. When the woman brandished her dagger, the creature reared and roared and
charged. Death, it seemed, had come for her at long last in this strange place.
She stood, calm and ready. A flash of movement, and the beast snatched the da
gger from her hand before vanishing into the forest. Stillness. Hooded figures
approached. In reverent tones they revealed that Selemene, Goddess of the Moon,
had chosen her, had guided her, had tested her. Unwittingly she had endured the
sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service o
f Selemene, or leave and never return. She did not hesitate. Embracing her absol
ution, she renounced her bloody past, and took up a new mantle as Luna of the Da
rk Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsi
lver Woods."
"npc_dota_hero_luna_hype"
"Lucent Beam\n\nMoon Glaive\n\nLunar Blessing\n\
nEclipse"
"[english]npc_dota_hero_luna_hype"
"Lucent Beam\n\nMoon Glaive\n\nLunar Ble
ssing\n\nEclipse"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire"
"Breathe Fire"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire"
"Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Dezlnuie o suflar
e de foc asupra unitilor inamice ntr-o linie n faa lui Dragon Knight."
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleash
es a breath of fire on enemy units in a line in front of Dragon Knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail"
"Dragon Tail"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail"
"Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"
"Dragon Knight l
ovete puternic o unitate inamic n raz melee cu scutul su, nucind-o i dndu-i damage
forma Elder Dragon, raza de invocare crete la 400."

"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon
Knight smites an enemy unit in melee range with his shield, stunning it while de
aling minor damage. When in Elder Dragon Form, the cast range increases to 400.
"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood"
"Dragon Blood"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood"
"Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "Sngele viu al Dr
agonului mbuntete regenerarea vieii i mputernicete armura."
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The lif
e blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"
"REGENER
AREA VIEII:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMUR:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Form"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Fo
rm"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"
"Dragon
Knight poate lua aspectul a trei btrni dragoni puternci.\nNIVEL 1 - Green Dragon:
Damage otrvitor mic pentru o perioad de timp pe atac.\nNIVEL 2 - Red Dragon: Atacu
ri ce vor provoca damage unit ilor n aproprierea intei atacate.\nNIVEL 3 - Blue Drago
n: Atacuri de ghea ce vor provoca damage unit ilor n aproprierea intei atacate i vor
ini unit ile inamice."
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"
"Dragon Knight can take the form of three powerful elder dragons.\nLEVEL 1 - Gre
en Dragon: Short poison damage over time on attack.\nLEVEL 2 - Red Dragon: Splas
h damage on attack.\nLEVEL 3 - Blue Dragon: Splash damage and frost attack that
slows enemy units."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"
"DURATION:"
"npc_dota_hero_dragon_knight_bio"
"Dup ani pe urma unui Eldwurm legendar, K
night Davion s-a gsit nfruntnd un adversar dezamgitor: temutul Slyrak a mbtrnit i a
nit plpnd, aripile sale sfiate, puinii solzi rmai lovii de putrezire, colii tocii
rile, i respiraia sa de foc cu nu mai mult terifiant dect o cutie cu chibrituri ude.
Vznd nicio onoare de ctigat de pe seama morii dragonului, Knight Davion se pregtea s
lece i s-i lase btrnul adversar s moar n pace. Dar o voce i s-a furiat n gnduri,
oferit o rugminte optit ca Davion s-l onoreze cu moartea n lupt. Davion a fost de aco
d, i s-a gsit premiat mai mult dect se ateptase pentru actul su de mil: n timp ce i
t spada n snul lui Slyrak, dragonul i-a strpuns gtul lui Davion cu o ghear. n timp ce
sngele lor se amesteca, Slyrak i-a trimis puterea prin Ruta Sngelui, trimind toat put
rea sa i secole de nelepciune cavalerului. Moartea dragonului le-a pecetluit legtura
i Dragon Knight s-a nscut. Puterea strveche zace n Dragon Knight Davion, sculndu-le
cnd acesta cere. Sau oare e Dragon care l cheam pe Knight..."
"[english]npc_dota_hero_dragon_knight_bio"
"After years on the trail of a l
egendary Eldwurm, the Knight Davion found himself facing a disappointing foe: th
e dreaded Slyrak had grown ancient and frail, its wings tattered, its few remain
ing scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts
no more threatening than a pack of wet matchsticks. Seeing no honor to be gaine
d in dragon-murder, Knight Davion prepared to turn away and leave his old foe to
die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered
plea that Davion might honor him with death in combat. Davion agreed, and found
himself rewarded beyond expectation for his act of mercy: As he sank his blade i
n Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blo
od mingled, Slyrak sent his power out along the Blood Route, sending all its str

ength and centuries of wisdom to the knight. The dragon's death sealed their bo
nd and Dragon Knight was born. The ancient power slumbers in the Dragon Knight D
avion, waking when he calls it. Or perhaps it is the Dragon that calls the Knigh
t..."
"npc_dota_hero_dragon_knight_hype"
"Breathe Fire\n\nDragon Tail\n\nDragon B
lood\n\nElder Dragon"
"[english]npc_dota_hero_dragon_knight_hype"
"Breathe Fire\n\nDragon Tail\n\n
Dragon Blood\n\nElder Dragon"
"DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum"
"Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description"
"Dark Seer creeaz un vid
peste zona aleas ce atrage uniti inamice, oprindu-le i cauznd damage."
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Description"
"Dark Seer creat
es a vacuum over the target area that sucks in enemy units, disrupting them and
dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell"
"Ion Shell"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell"
"Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "nconjoar unitatea aleas cu
un scut pocnitor ce rnete unitile inamice ntr-o zon din jurul ei."
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the t
arget unit with a bristling shield that damages enemy units in an area around it
."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_radius"
"RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_duration"
"DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"[english]DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description"
"ncarc o unitate aliat alea
s cu putere, oferindu-i o izbucnire scurt de vitez de micare maxim."
"[english]DOTA_Tooltip_ability_dark_seer_surge_Description"
"Charges a targe
t friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_dark_seer_surge_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_dark_seer_surge_duration"
"DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica"
"Wall of Replica"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica"
"Wall of Replica
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"
"Ridic un zid de
lumin mictoare ce cauzeaz damage i creeaz copii ale oricrui erou inamic ce trece pri
l. Copiile inamice l vor servi pe Dark Seer.\n\nPoate fi mbunt it cu Aghanim's Scepter
."
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Raises
a wall of warping light that damages and creates replicas of any enemy hero who
crosses it. Enemy replicas serve at the Dark Seer's will.\n\nUpgradable by Aghan
im's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage"
"DAMAGE:
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"
"%DAMAGE
DAT:"

"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"
"%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming"
"%DAMAGE PRIMIT:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming
"
"%INCOMING DAMAGE:"
"npc_dota_hero_dark_seer_bio" "Rapid atunci cnd trebuie, i un strateg viclean, I
sh'Kafel, Dark Seer, nu necesit arme ascu ite ca s-i nving dumanii, bazndu-se pe put
min ii sale. Talentul su const n abilitatea de a manevra lupta n avantajul su. Venind
intr-un loc pe care-l numete \"Trmul din spatele peretelui\", Dark Seer rmne un strin
aici un rzboinic dintr-o lume departe de realitate. Odat un general renumit printr
e oamenii si, i un aprtor viteaz al zeului rege Damathryx, armata lui Dark Seer a fo
st distrus de o for mult mai mare n ultimele zile ale Marelui Rzboi ntre Grani e. Con
ntndu-se cu nfrngere sigur, el a fcut un ultim act de disperare: i-a condus for ele i
ice ntr-un labirint ntre pere i. n ultimul moment, chiar nainte de capturare, el a tre
cut peste, apoi a sigilat pere ii pentru totdeauna ntr-o eliberare exploziv de energ
ie ntunecat. Cnd praful s-a aezat, el a vzut c i-a salvat oamenii, dar a constatat c
sui clipete la soarele unei lumi diferite, fr cale de ntoarcere. Acum dorete s-i do
sc valoarea ca un strateg militar, i promite s arate c el este cel mai mare tacticia
n pe care aceast lume nou i ciudat a vzut vreodat."
"[english]npc_dota_hero_dark_seer_bio" "Fast when he needs to be, and a cunning
strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his e
nemies, relying instead on the strength of his powerful mind. His talent lies in
his ability to maneuver the fight to his advantage. Hailing from a place he cal
ls 'The Land behind the wall,' Dark Seer remains an outsider herea warrior from a
realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seers army was wiped out by a much larger force in the final days o
f the Great Boundaries War. Facing certain defeat, he made one last desperate ac
t: he led the enemy forces into the maze between the walls. At the last moment,
just before capture, he crossed overthen sealed the walls forever in an explosive
release of dark energy. When the dust settled, he saw that he had saved his peo
ple but found himself blinking at the sun of a different world, with no way to r
eturn. Now he is committed to proving his worth as a military strategist, and v
ows to show that hes the greatest tactician this strange new world has ever seen.
"
"npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of Replica
"
"[english]npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of
Replica"
"DOTA_Tooltip_ability_clinkz_strafe"
"Strafe"
"[english]DOTA_Tooltip_ability_clinkz_strafe" "Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description"
"Clinkz atac cu un baraj
de sgei. Viteza de atac este mrit considerabil pentru un timp scurt."
"[english]DOTA_Tooltip_ability_clinkz_strafe_Description"
"Clinkz attacks
with a barrage of arrows. Dramatically increases attack speed for a short time.
"
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"
"VITEZ DE ATAC BO
NUS:"
"[english]DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"
"BONUS A
TTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_searing_arrows"
"Searing Arrows"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description"
"Insufl sgeilor lui
Blink foc pentru damage n plus. \n\n Searing Arrows este un modificator unic de
atac i nu se suprapune cu alte modificatoare unice de atac."
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Description"
"Imbues
Clinkz's arrows with fire for extra damage.\n\nSearing Arrows is a Unique Attack

Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"
"DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"
"BONUS D
AMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description"
"Clinkz se mic invizibil p
rin uniti pn n momentul n care atac sau folosete o abilitate."
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Description"
"Clinkz moves in
visibly through units until the moment he attacks or uses an ability."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"
"%BONUS VITEZ DE
MICARE:
"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS
MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact"
"Death Pact"
"[english]DOTA_Tooltip_ability_clinkz_death_pact"
"Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description"
"Clinkz consum un creep in
t aliat sau inamic, primind un procent din via a acestuia ca via maxim i damage."
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Description" "Clinkz consumes
the target friendly or enemy creep, gaining a percent of its hitpoints as max h
ealth and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_duration"
"DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"
"%CTIG VIA:"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"
"%HEALTH
GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"
"%CTIG DAMAGE:"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"
"%DAMAGE
GAIN:"
"npc_dota_hero_clinkz_bio"
"La baza Dealurilor Sngernde se ntinde o pdure de o
mie de leghe - un loc numit The Hoven, unde iazuri negre adun sngele din amonte i r
egele-vrjitor Sutherex domnete cu bunvoie. Pe vremuri un protector devotat al inutur
ilor Hoven, Clinkz i-a ctigat reputa ia pentru ndemnarea sa cu un arc. n cel de-al tr
sutelea an al regelui-vrjitor, demonul Maraxiform s-a ridicat din al aselea iad pe
ntru a pune stpnire pe pdure. Ca rspuns, regele-vrjitor a decretat o vraj de nedezleg
t: oricui va ucide demonul i se va acorda Via fr Sfrit. Netiind de vraj, Clinkz a
t lupta, aprndu-i inuturile mpotriva atacului neobosit al demonului. Clinkz l-a mpins
pe Maraxiform napoi pn la por ile celui de-al aselea iad, unde, pe acel prag nflcrat
u prins ntr-o lupt pe via i pe moarte. Fiind grav rnit, demonul a eliberat un suflu d
foc infernal n momentul cnd Clinkz a eliberat ultima sa sgeat. Sgeata l-a lovit cu p
recizie pe demon pe msura ce focul infernal se scurgea peste trm, aprinznd iazurile
negre i arzndu-l de viu pe Clinkz chiar n momentul mor ii demonului. Astfel, farmecul
vrjitorului a prins efect tocmai n momentul prjolirii arcaului, pstrndu-l n aceast
e venal, lsndu-l ca o fiin de oase i furie, prins tocmai n momentul mor ii, purtnd
iadului cu el n drumul su spre eternitate."
"[english]npc_dota_hero_clinkz_bio"
"At the base of the Bleeding Hills stret
ches a thousand-league wood, a place called The Hoven, where black pools gather
the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent ru
le. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for hi
s skill with a bow. In the three-hundredth year of the king-mage, the demon Mara
xiform rose from sixth hell to lay claim to the forest. In response, the king-ma
ge decreed an unbreakable spell: to any who slew the demon would be granted Life
Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demons fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell i
tself, where on that fiery threshold the two locked in a mortal conflict. Grievo
usly wounded, the demon let out a blast of hellfire as Clinkz loosed his final a

rrow. The arrow struck the demon true as hellfire poured out across the land, li
ghting the black pools and burning Clinkz alive at the instant of the demons deat
h. Thus, the mages spell took effect at the very moment of the archers conflagrati
on, preserving him in this unholy state, leaving him a being of bones and rage,
caught in the very act of dying, carrying hells breath with him on his journey in
to eternity."
"npc_dota_hero_clinkz_hype"
"Lanseaz sgei cu vitez!\n\nLanseaz sgei nflcrate!
z-te n poziie pentru a lansa sgei!\n\nMnnc un monstru pentru a deveni mai puternic
nsa sgei mai bune!"
"[english]npc_dota_hero_clinkz_hype"
"Shoot arrows with speed!\n\nShoot arrow
s with fire!\n\nSneak into position to fire arrows!\n\nEat a creep to get strong
er and shoot better arrows!"
"DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"[english]DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description"
"Enchantress arme
az inamicii ei, ncetinindu-i-le atacurile cnd aceasta este atacat. Dureaz 3 secunde."
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Description"
"Enchant
ress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3
seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"
"NCETINIR
E ATAC:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_duration" "DURAT SLOW:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_duration"
"SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant"
"Enchant"
"[english]DOTA_Tooltip_ability_enchantress_enchant"
"Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress armeaz un ina
mic, aducndu-l sub controlul ei (dac e monstru) sau ncetinindu-l (dac e erou)."
"[english]DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress cha
rms an enemy, bringing it under her control (if a creep) or slowing it (if a her
o)."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%NCETINIRE MICARE
:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"
"DURAT SLOW:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"
"SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"
"DURAT ENCHANT:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "ENCHANT
DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attendants"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description"
"Un nor
de spirite vindec pe Enchantress i orice alte uniti prietenoase din zon. Dureaz 10 se
unde."
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Description"
"A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 sec
onds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"
"WISPS:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"
"WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal"
"HEAL PE SECUND:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_heal"
"HEAL PE
R SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:

"
"DOTA_Tooltip_ability_enchantress_impetus"
"Impetus"
"[english]DOTA_Tooltip_ability_enchantress_impetus"
"Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "Aplic o vraj pe fiecare a
tac ct timp este activ, provocnd damage adi ional n func ie de ct de departe este int
ct inta este mai departe, cu att damage-ul dat este mai mare.\n\n Impetus este un
modificator unic de atac i nu se suprapune cu alte modificatoare unice de atac. \
n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an encha
ntment on each attack while activated, causing it to deal additional damage base
d on how far away the target is. The farther the target, the greater the damage
dealt.\n\nImpetus is a Unique Attack Modifier, and does not stack with other Un
ique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DAMAGE DISTAN:"
"[english]DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTAN
CE DAMAGE:"
"npc_dota_hero_enchantress_bio" "Aiushtha pare s fie o creatur a pdurii inocent i lip
sit de griji, dar dei acest lucru este adevrat cu siguran, aceasta abia nsumeaz pove
a ei. Ea nelege bine suferina lumii naturale. Ea a cltorit departe, i a trecut prin p
ri luminoase i ngrozitoare, n fiecare clim i fiecare anotimp, adunnd prieteni, mpr
, aducnd rsetul i vindecare oriunde se ducea. Pentru lumile distruse de rzboi, pduril
e sunt nivelate pentru construirea navelor i mainriilor de asediu; chiar i n locuri p
anice, pdurile sunt distruse pentru construirea caselor, precum i combustibil pentr
u nenumratele inimi. Aiushtha aude rugminile creaturilor mai mici, cei ascuni care a
u nevoie de umbr verde i acopermnt cu frunze pentru a prospera. Ea i ascult pe cei ca
e nu sunt ascultai de nimeni. Ea car povetile lor din pdure spre lume, creznd c ncur
rea ei e un fel de Enchantment, care poate ndeplini promisiunea unui viitor nverzi
t."
"[english]npc_dota_hero_enchantress_bio"
"Aiushtha appears to be an innoc
ent, carefree creature of the woods, and while this is certainly true, it is har
dly the sum of her story. She well understands the suffering of the natural worl
d. She has wandered far, and fared through forests bright and drear, in every cl
ime and every season, gathering friends, sharing news, bringing laughter and hea
ling wherever she goes. For in worlds wracked by war, forests are leveled for th
e building of ships and siege engines; and even in places of peace, the woods ar
e stripped for the building of homes, and as fuel for countless hearths. Aiushth
a hears the pleas of the small creatures, the furtive folk who need green shade
and a leafy canopy to thrive. She lends her ears to those who have no other list
eners. She carries their stories from the wood to the world, believing that her
own good cheer is a kind of Enchantment, that can itself fulfill the promise of
a verdant future."
"npc_dota_hero_enchantress_hype"
"ncetinete atacurile atacatorilor!\n\nDomi
n montrii i ncetinete eroi!\n\nnvoc Spirite pentru a-i vindeca aliaii\n\nArunc su
esc!"
"[english]npc_dota_hero_enchantress_hype"
"Slow your attackers' attacks!\n
\nDominate creeps and slow heroes!\n\nSummon Wisps to heal your allies\n\nThrow
spears that damage!"
"DOTA_Tooltip_ability_omniknight_purification" "Purification"
"[english]DOTA_Tooltip_ability_omniknight_purification" "Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description"
"Vindec instant o
unitate prietenoas i rnete toate unitile inamice apropiate."
"[english]DOTA_Tooltip_ability_omniknight_purification_Description"
"Instant
ly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_heal"
"HEAL/DAMAGE:"
"[english]DOTA_Tooltip_ability_omniknight_purification_heal"
"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_omniknight_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_repel" "Repel"
"[english]DOTA_Tooltip_ability_omniknight_repel"
"Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description"
"Invoc o vraj divin puterni

c ce oprete majoritatea magiei aruncate asupra unitii alese."


"[english]DOTA_Tooltip_ability_omniknight_repel_Description"
"Creates a power
ful divine ward that blocks most magic from affecting a target unit."
"DOTA_Tooltip_ability_omniknight_repel_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_omniknight_repel_duration"
"DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura"
"Degen Aura"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description"
"Degenereaz major
abilitile de micare i atac a unitilor inamice care se apropie prea mult."
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_Description"
"Greatly
degenerates the movement and attack capabilities of enemy units that stray too
near."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"
"%NCETINIRE MICARE
/ATAC:"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"
"%MOVE/A
TTACK SLOW:"
"DOTA_Tooltip_ability_omniknight_guardian_angel"
"Guardian Angel"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel"
"Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description"
"Omniknight invo
c un nger Pzitor ce ofer imunitate de la damage-ul fizic i mrete simitor regenerare
ctelor de via a aliailor apropiai."
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omnikni
ght summons a Guardian Angel that grants immunity from physical damage and great
ly increases hit point regeneration of nearby allies.\n\nUpgradable by Aghanim's
Scepter"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "REGENERAREA VIEI
I:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "HEALTH
REGEN:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius"
"RADIUS:
"
"npc_dota_hero_omniknight_bio" "Purist Thunderwrath a fost un cavaler din greu
lupttor, uzat de cltorii, devotat, jurat ordinului n care a crescut ca scutier pentr
u cavaleri cu mre e reputa ii. i-a petrecut ntreaga via n slujba Omniscientului, a At
ului. Lupta lor era sfnt i era att de devotat nct nu a pus-o niciodat sub semnul nt
, atta timp ct a avut puterea s lupte i vitejia impetuos a tinere ii. ns pe parcursu
gilor ani de cruciad, pe msur ce mai-marii si treceau n nefiin i erau ngropa i n
e la marginea unor poteci noroioase, pe msur ce fra ii si de legtur cdeau n btlie
creaturi necioplite ce refuzau s se aplece n fa a Omniscientului, pe msur ce proprii s
scutieri erau distrui n ambuscade, de boal i de ap rea, el a nceput s i pun ntr
ire la nsemntatea jurmintelor sale--nseamntatea ntregii cruciade. Dup medita ie adn
espr it de armata sa i a nceput lunga drume ie napoi spre stncile presrate cu peteri
mauracus i acolo le-a naintat o provocare preo ilor Omniscientului. Niciun cavaler n
u i mai luase la ntrebri pn acum, iar ei au ncercat s l arunce n groapa de sacrifi
r Purist nu s-a lsat micat. Pe msur ce el i nfrunta, a nceput s strluceasc cu o l
i au n eles c Omniscientul a ales s se i se dezvluie lui. Marele Hierofant l-a condus
tr-o cltorie de sptmni ntregi, n jos, n cea mai adnc camer, sfnta sfintelor, un
eva concept abstract de n elepciune i introspec ie, nu ceva relicv ce necesita o injec i
de imagina ie pentru a crede n ea, ci nsui cel vechi. Nu a trit doar n aceste stnci
p de miliarde de ani; nu, El le-a creat. Omniscientului a creat imensa carapace
mineral n jurul su ca o aprare mpotriva numeroaselor pericole din spa iu. Astfel, Atot
orul a declarat c a creat lumea i date fiind cellalte adevruri ce i-au fost dezvluite
lui Purist n ziua aceea, cavalerul nu a avut niciun motiv s resping povestea. Poat
e c Omniscientul este mincinos, adnc n nchisoarea sa de piatr, nefiind de fapt creato

rul lumii, ns Omniknight nu a mai pus niciodat la ndoial credin a sa. Campania sa avea
un n eles, n sfrit. i nu pot fi ntrebri cu privire la faptul c puterile glorioase c
ind i i dau putere n lupt lui i camarazilor si sunt reale dincolo de orice ndoial."
"[english]npc_dota_hero_omniknight_bio" "Purist Thunderwrath was a hard-fighting
, road-worn, deeply committed knight, sworn to the order in which he had grown u
p as squire to elder knights of great reputation. He had spent his entire life i
n the service of the Omniscience, the All Seeing One. Theirs was a holy struggle
, and so embedded was he in his duty that he never questioned it so long as he h
ad the strength to fight and the impetuous valor that comes with youth. But over
the long years of the crusade, as his elders passed away and were buried in sor
ry graves at the side of muddy tracks, as his bond-brothers fell in battle to un
couth creatures that refused to bow to the Omniscience, as his own squires were
chewed away by ambush and plague and bad water, he began to question the meaning
of his vows--the meaning of the whole crusade. After deep meditation, he parted
ways with his army and commenced a long trek back to the cave-riddled cliffs of
Emauracus, and there he set a challenge to the priests of the Omniscience. No k
night had ever questioned them before, and they tried to throw him into the pit
of sacrifice, but Purist would not be moved. For as he faced them down, he began
to glow with a holy light, and they saw that the Omniscience had chosen to reve
al Itself to him. The Elder Hierophant led him on a journey of weeks down into t
he deepest chamber, the holy of holies, where waited not some abstract concept o
f wisdom and insight, not some carved relic requiring an injection of imaginatio
n to believe in, but the old one itself. It had not merely dwelt in those rocks
for billions of aeons; no, It had created them. The Omniscience had formed the i
mmense mineral shell of the planet around itself, as a defense against the numer
ous terrors of space. Thus the All Seeing One claimed to have created the world,
and given the other truths revealed to Purist on that day, the knight had no re
ason to refute the story. Perhaps the Omniscience is a liar, deep in its prison
of stone, and not the world's creator at all, but Omniknight never again questio
ned his faith. His campaign had meaning at last. And there can be no question th
at the glorious powers that imbue him, and give his companions such strength in
battle, are real beyond any doubt."
"npc_dota_hero_omniknight_hype" "
"
"[english]npc_dota_hero_omniknight_hype"
""
"DOTA_Tooltip_ability_huskar_inner_vitality"
"Inner Vitality"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description"
"Deblocheaz puter
ea regenerativ a unei uniti prietenoase, cu vindecare bazat pe atributul ei principa
l. Dac cel ales are mai puin de 40%% se va vindeca mai repede. Dureaz 16 secunde."
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Description"
"Unlocks
the regenerative power of a friendly unit, with healing based upon its primary
attribute. If the target is below 40%% it will heal faster. Lasts 16 seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal"
"REGENERARE VIA:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_heal"
"HP REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"
"%BONUS
DIN ATRIBUT:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"
"%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%BONUS
CND RNIT:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"
"%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_burning_spear"
"Burning Spear"
"[english]DOTA_Tooltip_ability_huskar_burning_spear"
"Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar i d foc la sulie, ca
uznd damage n timp cu atacul su normal. Atacuri multiple vor aduna mai mult damage
suplimentar. Fiecare atac folosete puin din viaa lui Huskar. Dureaz 7 secunde.\n\nBu
rning Spears este un modificator unic de atac, i nu e suprapune cu alte modificat
oare unice de atac."

"[english]DOTA_Tooltip_ability_huskar_burning_spear_Description"
"Huskar
sets his spears aflame, dealing damage over time with his regular attack. Multi
ple attacks will stack additional damage. Each attack drains some of Huskar's h
ealth. Lasts 7 seconds.\n\nBurning Spears is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "COST HEALTH:"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_health_cost"
"HEALTH
COST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description"
"Rnile lui Huskar
i hrnesc puterea, oferindu-i vitez de atac i damage mrit bazat pe via a pierdut."
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Description"
"Huskar'
s injuries feed his power, giving increased attack speed and magic resistance ba
sed on missing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"
"BONUS VITEZ DE ATAC:"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_st
ack"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack" "DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_huskar_life_break"
"Life Break"
"[english]DOTA_Tooltip_ability_huskar_life_break"
"Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description"
"Huskar i folosete propria
via pentru a cauza damage unui inamic, srind asupra unei inte ce se afl n interiorul
azei de atac pentru a provoca un procent din HP-ul curent al acelui erou i s-l ncet
ineasc la pre ul propriei vitalit i. n timpul saltului, Huskar este imun la magie. ncet
nirea dureaz 5 secunde.\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws up
on his health to break an enemy's life, leaping at a target within attack range
to inflict a percentage of that hero's current HP, and slow at the cost of his o
wn vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE DAT:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE
DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"
"%DAMAGE
PRIMIT:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"
"%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_huskar_life_break_movespeed"
"%SLOW:"
"npc_dota_hero_huskar_bio"
"Ivindu-se din chinurile sacrului Trm Nothl, Huska
r i-a deschis ochii s vad pe Dazzle, shadow priest-ul generos, ce fcea o incantaie pu
ternic asupra acestuia. mpotriva riturilor antice ale Ordinului Dezun, spiritul lu
i Huskar a fost salvat din eternitate, dar ca toi cei ce ntlnesc trmul Nothl, acesta
s-a regsit schimbat irevocabil. Nu mai era la mila corpului su muritor, nsui sngele s
devenind o surs de putere incredibil; fiecare strop vrsat se ntorcea nzecit cu o ene
rgie feroce arznd. ns acest dar l-a enervat pe Huskar, deoarece pentru salvarea sa d
in Nothl, Dazzle i-a negat locul alturi de zei. I-a fost negat propriul sacrifici
u sfnt. Cu timpul btrnii ordinului au cutat s-i extind influena i Huskar, acetia
acord, au decis c ar fi o arm formidabil n campania lor. Dar devenind o biat arm pent
u ordinul care i-a negat dreptul prin natere l-a suprat i mai mult. Cum primele scnt
ei ale rzboiului au aprut n orizont, el s-a retras spre casa sa ancestral pentru a gs
i noi aliai, ntre timp cutnd o cauz demn pentru dezlnuirea puterii sale pe care sac
iul su total ar putea-o aduce."
"[english]npc_dota_hero_huskar_bio"
"Emerging from the throes of the sacred
Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle wor
king a deep incantation over him. Against the ancient rites of the Dezun Order,

Huskars spirit had been saved from eternity, but like all who encounter the Nothl
he found himself irrevocably changed. No longer at the mercy of a mortal body,
his very lifeblood became a source of incredible power; every drop spilled was r
eturned tenfold with a fierce, burning energy. However this newfound gift infuri
ated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place amo
ng the gods. He had been denied his own holy sacrifice. In time the elders of th
e order sought to expand their influence and Huskar, they agreed, would be a for
midable tool in their campaign. Yet becoming a mere weapon for the order that de
nied him his birthright only upset him further. As the first embers of war appea
red on the horizon, he fled his ancestral home to find new allies, all the while
seeking a cause worthy of unleashing the power his total sacrifice could bring.
"
"npc_dota_hero_huskar_hype"
"Sumarul abilita ilor"
"[english]npc_dota_hero_huskar_hype"
"Ability summaries"
"DOTA_Tooltip_ability_night_stalker_void"
"Void"
"[english]DOTA_Tooltip_ability_night_stalker_void"
"Void"
"DOTA_Tooltip_ability_night_stalker_void_Description" "Creeaz un vid ce ncetinete
o unitate inamic i provoac damage. Void, de asmenea, mini-nucete, ntrerupnd abilit
te pe canalizare. Efectul de ncetinire dureaz mai mult noaptea."
"[english]DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damag
ing void that slows an enemy unit and deals damage. Void also mini-stuns, inter
rupting channeling abilities. The slowing effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "DURAT ZIUA:"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night"
"DURAT NOAPTEA:"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_night"
"NIGHT D
URATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"
"%NCETINIRE MICARE
:"
"[english]DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"
"%MOVE S
LOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"
"%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"
"%ATTACK
SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear"
"Crippling Fear"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear"
"Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "Night Stalker ng
rozete Eroul inamic ales, fcndu-l s rateze atacuri i s amu easc. Efectul ine mai mu
tea."
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"
"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and b
ecome silenced. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"
"DURAT ZI
UA:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"
"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"
"DURAT NO
APTEA:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"
"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"
"%ANS DE R
ATARE ZIUA:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"
"%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"
"%ANS DE R
ATARE NOAPTEA:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"
"%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"
"Hunter in the N

ight"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"
"Hunter
in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"
"Night S
talker e n elementul su noaptea, atacnd i micndu-se cu mare vitez."
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"
"Night Stalker is in his element at night, attacking and moving with great swift
ness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct
_night" "%VITEZ MICARE:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_
speed_pct_night"
"%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night
"
"VITEZ DE ATAC:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_sp
eed_night"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness" "Darkness"
"[english]DOTA_Tooltip_ability_night_stalker_darkness" "Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description"
"Night Stalker nbue
soarele i cheam instantaneu ntunericul, pentru a-i putea folosi puterea la capacita
te maxim. Cnd e folosit noaptea, mrete durata nop ii cu durata lui Darkness.\n\nPoate
fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_night_stalker_darkness_Description"
"Night S
talker smothers the sun and summons instant darkness, so that he might use his p
owers at their fullest. When used at night, it extends night time by Darkness'
duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:"
"npc_dota_hero_night_stalker_bio"
"O istorie a lui Balanar Night Stalker n
u exist-doar poveti. Exist povestiri antice mpletite n folclorul fiecrei rase i cult
, despre un timp imposibil nainte de razele soarelui i zi, cnd noaptea domnea singu
r i lumea era acoperit cu creaturile nop ii-creaturi ca Night Stalker. Se spune c la r
itul primei zi, toate creaturile nop ii au pierit. Toate, n afar de una. Fiind ntrupa
rea rului, Balanar se bucur de reavoin a sa. El a creat rolul principal al Terorii N
op ilor, Boogeyman, i de cnd au existat tineri, al lui este spectrul invocat pentru
a-i ngrozi. Acesta este un rol pe care l savureaz-dar nu e doar teatru gol. Pndete nt
-adevr pe cei neaten i, lipsi i de aprare, pe cei care au rtcit dincolo de cile lumina
sau care au ignorat avertizrile comunit ilor lor. Night Stalker este dovada vie c cel
mai ru comar al fiecrui copil...este real."
"[english]npc_dota_hero_night_stalker_bio"
"Of the Night Stalker, there is
no history, only stories. There are ancient tales woven into the lore of every r
ace and every culture, of an impossible time before sunlight and daytime, when n
ight reigned alone and the world was covered with the creatures of darkness--cre
atures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishes; nor are these empty theatrics. He does indeed stalk the
unwary, the defenseless, those who have strayed beyond the lighted paths or den
ied the warnings of their communities. Night Stalker serves as living proof that
every child's worst nightmare....is true."
"npc_dota_hero_night_stalker_hype"
"Trage inamicii n vidul duntor al nop ii!\n\n
Seamn fric n inimile celor vi!\n\nDobndete putere n negura nop ii!\n\n"
"[english]npc_dota_hero_night_stalker_hype"
"Pull enemies into a damaging vo
id of night!\n\nInstill fear in the hearts of the living!\n\nGain power in the b
lack of night!\n\n"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings"
"Spawn Spiderlings"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"

"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"
"Broodmo
ther i injecteaz puii ntr-o unitate inamic, cauznd damage. Spiderlings vor ecloza dac
ta este ucis sub aceast influen."
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"
"Broodmother injects her young into an enemy unit, dealing damage. The spiderlin
gs will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "DURAT VIA:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "LIFETIM
E:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"
"DAMAGE:
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"
"TOTAL:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"
"COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web"
"Spin Web"
"[english]DOTA_Tooltip_ability_broodmother_spin_web"
"Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "Arunc o pnz ce o face pe B
roodmother invizibil n vecintatea sa, n timp ce mrete regenerarea i ofer un bonus p
pentru viteza de micare. Pnzele nu expir niciodat, dar cnd numrul maxim de pnze este
pit, cea mai veche pnz dispare."
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Description"
"Throws
out a web that renders Broodmother invisible in its vicinity, while also boostin
g regeneration, and granting a passive movement speed increase. Webs never expi
re, but when the maximum limit of webs is exceeded, the oldest web disappears. Y
ou have free movement capabilities while on the Web."
"DOTA_Tooltip_ability_broodmother_spin_web_count"
"PNZE PERMISE:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_count"
"ALLOWED WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "REGENERAREA VIEII:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"
"HEALTH
REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed"
"%VITEZ MICARE:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed"
"%MOVE S
PEED:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating Bite"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating
Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"
"Veninul
lui Broodmother schilodete unitile inamice, cauznd atacurilor ei s ncetineasc i of
t ii afectate ansa de a-i rata atacurile.\n\nIncapacitating Bite este un modificator
unic de atac i nu se suprapune cu alt modificator unic de atac."
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"
"Broodmother's venom cripples enemy units, causing her attacks to slow and givin
g the affected unit a chance to miss its attacks.\n\nIncapacitating Bite is a Un
ique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"
"%ANS RATA
RE:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%NCETINI
RE MICARE:
"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage"
"DAMAGE
BONUS:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger"
"Insatiable Hunger"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hung
er"

"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"
"O sete
violent pentru fluide vitale crete pagubele pe atac ale lui Broodmother i i d un atac
vampiric."
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"
"A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"
"DAMAGE
BONUS:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"
"%LIFEST
EAL:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting"
"Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description"
"Aplic poison ina
micilor ataca i."
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_Description"
"Poisons
enemies on attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURAT (EROU):"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATIO
N (HERO):"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"
"DAMAGE:
"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"
"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "VITEZ DE MICARE:
"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "MOVEMEN
T SPEED:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite"
"Spawn Spiderite"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite"
"Spawn Spiderite
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Aplic un debuff
pe atac. Dac unitatea cu debuff moare, va crea un pianjen."
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies
debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "VIA:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"
"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"
"DURAT DE
BUFF:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"
"DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio" "Timp de secole, Black Arachnia, Broodmother, a
stat ascuns n ntuneric prin tuburile de lav de sub craterul vulcanic ce arde nbuit a
untelui Pyrotheos, crescnd milioane de pianjeni n siguran nainte de a-i trimite s g
prad n lumea larg de deasupra. ntr-o vreme mai trzie, Vizierul Lcomiei, Ptholopthales
i-a ridicat un zigurat de magnetit pe versanii vulcanului mort, tiind c orice jefui
tor care ar cuta bogia magnetic ar trebui s supravieuiasc pasajelor infestate cu pi

i. Dup un mileniu de pace materna, Black Arachnia s-a gsit asediat de ctre tot felul
de hoi, cavaleri ndrznei i tnra nobilime--toi fiind delicioi, cu siguran, dar t
oduceau un mediu nepotrivit pentru creterea puilor ei inoceni. Obosit de ctre intruz
iuni, ea l-a vizitat pe Ptholopthales; i cnd s-a dovedit c acesta este nedoritor s d
iscute despre un compromis, ea l-a nfurat pe Vizier ntr-un cocon de mtase i l-a pus d
oparte pentru a fi piesa de rezistan a unui osp aniversar special. Din pcate, absena
aestrului Ziguratului Magnetic a ncurajat apariia unor noi generaii de intrui. Cnd un
ul din nou-nscuii ei a fost clcat de ctre un aventurier stngaci, la limita firului ei
de mtase. Broodmother s-a dus spre suprafa, declarnd intenia sa de a scpa lumea de f
ecare invadator posibil, pn la ultimul Erou dac e necesar, pn cnd aceasta ar putea s
sigure crea s fie din nou un mediu sigur i deplin pentru preioii ei pianjeni."
"[english]npc_dota_hero_broodmother_bio"
"For centuries, Black Arachnia t
he Broodmother lurked in the dark lava tubes beneath the smoldering caldera of M
ount Pyrotheos, raising millions of spiderlings in safety before sending them to
find prey in the wide world above. In a later age, the Vizier of Greed, Ptholop
thales, erected his lodestone ziggurat on the slopes of the dead volcano, knowin
g that any looters who sought his magnetic wealth must survive the spider-haunte
d passages. After millennia of maternal peace, Black Arachnia found herself bese
t by a steady trickle of furfeet and cutpurses, bold knights and noble youths--a
ll of them delicious, certainly, and yet tending to create a less than nurturing
environment for her innocent offspring. Tiring of the intrusions, she paid a vi
sit to Ptholopthales; and when he proved unwilling to discuss a compromise, she
wrapped the Vizier in silk and set him aside to be the centerpiece of a special
birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master mer
ely emboldened a new generation of intruders. When one of her newborns was trodd
en underfoot by a clumsy adventurer, she reached the end of her silken rope. Bro
odmother headed for the surface, declaring her intent to rid the world of each a
nd every possible invader, down to the last Hero if necessary, until she could e
nsure her nursery might once more be a safe and wholesome environment for her pr
ecious spiderspawn."
"npc_dota_hero_broodmother_hype"
"
"
"[english]npc_dota_hero_broodmother_hype"
""
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"
"Shuriken Toss"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"
"Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Arunc un shurike
n mortal spre o unitate inamic, cauznd damage i mini-nucind inta."
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a
deadly shuriken at an enemy unit, dealing damage and mini-stunning the target."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada"
"Jinada"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada"
"Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty Hunter i plnuiete lo
vitura urmtoare, adugnd pasiv un critical strike i mutilare atacului su urmtor."
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_Description"
"Bounty
Hunter plans his next hit, passively adding a critical strike and maim to his ne
xt attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"
"%DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"
"%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"
"%NCETINIRE MICARE
:
"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"
"%MOVE S
LOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "ATTACK

SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"
"Bounty Hunter d
evine invizibil i ob ine abilitatea de a trece prin alte unit i pn cnd va ataca sau va
losi o abilitate. Dac ntrerupe invizibilitatea cu un atac, acel atac va cauza dama
ge bonus."
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"
"Bounty
Hunter becomes invisible and gains the ability to move through other units until
he attacks or uses an ability. If he breaks the invisibility with an attack, t
hat attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"
"TIMP DISPARIIE:"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"
"FADE TI
ME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"
"DAMAGE BONUS:"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"
"BONUS D
AMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track"
"Track"
"[english]DOTA_Tooltip_ability_bounty_hunter_track"
"Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "Urmrete un erou inamic, o
ferind True Sight asupra sa i bonus de micare aliailor de lng vnat. Dac inta moare,
ty Hunter i eroii apropiai primesc o recompens n aur."
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy
hero, giving True Sight of it and grants a gain in movement speed to allies nea
r the hunted. If the target dies, Bounty Hunter and nearby heroes collect a boun
ty in gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "RAZ VITEZ:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" "REDUCERE ARMUR:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"
"AUR BONUS PENTR
U SINE:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"
"BONUS G
OLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_duration"
"DURATION:"
"npc_dota_hero_bounty_hunter_bio"
"Cnd cei vna i spun poveti despre Gondar, Vnto
ul de Recompense, nimeni nu e sigur care sunt adevrate. Pe optite, se spune c a fos
t abandonat de mic, nv nd meteugul urmririi ca o metoda simpl de a supravie ui. Al i
fost un orfan de rzboi, luat n grij de ctre marele Soruq Vntorul pentru a nv a met
trului cu lama, pe msur ce cutreierau pdurea ntunecat n cutarea vnatului mare. Al i
c a fost un copil amrt al strzii, crescut n breasla pungailor i tlharilor, antrenat
ele ascunziului i a pclirii. n jurul focurilor de tabr n provincia slbatic, cei c
uie prada sa povestesc zvonurile despre munca lui Gondar, devenind din ce n ce ma
i nfricoa i: se spune c el a fost ce i-a dat de urm regelui tiran Goff, la ani de zile
dup ce regele nebun s-a ascuns, aducnd capul acestuia i sceptrul su ca dovad. i c e
infiltrat taberele de rebeli din Highseat, aducndu-l n cele din urm pe legendarul
tlhar White Cape la judecat pentru crimele sale. i c el a fost cel ce a pus capt cari
erei lui Soruq Vntorul, fiind condamnat ca un criminal dup ce a ucis pre uitul dragon
al Prin ului. Povetile despre incredibila ndemnare a lui Gondar continu, fiecare ispr
av ndrznea fiind i mai de necrezut dect cea din urm, fiecare int, mai evaziv. Pe

otrivit, cei vna i tiu, c oricine poate fi gsit. Pentru pre ul potrivit, chiar i cei m
mre i pot da de fric n umbre."
"[english]npc_dota_hero_bounty_hunter_bio"
"When the hunted tell tales of G
ondar the Bounty Hunter, none are sure of which are true. In whispered tones the
y say he was abandoned as a kit, learning his skill in tracking as a matter of s
imple survival. Others hear he was an orphan of war, taken in by the great Soruq
the Hunter to learn the masters skill with a blade as they plumbed the dark fore
sts for big game. Still others believe he was a lowly street urchin raised among
a guild of cutpurses and thieves, trained in the arts of stealth and misdirecti
on. Around campfires in the wild countryside his quarry speaks the rumors of Gon
dars work, growing ever more fearful: they say it was he who tracked down the tyr
ant King Goff years after the mad regent went into hiding, delivering his head a
nd scepter as proof. That it was he who infiltrated the rebel camps at Highseat,
finally bringing the legendary thief White Cape to be judged for his crimes. An
d that it was he who ended the career of Soruq the Hunter, condemned as a crimin
al for killing the Princes prized hellkite. The tales of Gondars incredible skill
stretch on, with each daring feat more unbelievable than the last, each target m
ore elusive. For the right price, the hunted know, anyone can be found. For the
right price, even the mightiest may find fear in the shadows."
"npc_dota_hero_bounty_hunter_hype"
"
"
"[english]npc_dota_hero_bounty_hunter_hype"
""
"DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm"
"[english]DOTA_Tooltip_ability_weaver_the_swarm"
"The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description"
"Weaver lanseaz un roi de
12 insecte ca i Weaver care se lipesc de orice unitate inamic din calea lor, atacn
d i reducnd armura pn sunt ucii."
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Description"
"Weaver launches
a swarm of 12 young Weavers that latch on any enemy unit in their path, attacki
ng and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "DAMAGE ATAC:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_duration"
"DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "TOTAL:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "REDUCERE ARMUR:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"
"ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATACURI PENTRU A DISTRU
GE:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"
"ATTACKS
TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"[english]DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description"
"Weaver devine invizibil
, primind abilitatea de a se mica la vitez maxim prin uniti fizice--rnind orice inami
prin care trece."
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Description"
"Weaver shifts o
ut of visibility, gaining the ability to move at maximum speed through physical
units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time"
"TIMP DISPARIIE:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_fade_time"
"FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_duration"
"DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"

"[english]DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"


"DOTA_Tooltip_ability_weaver_geminate_attack_Description"
"Permite lui Wea
ver s lanseze dou roiuri, atacnd un inamic de dou ori.\n\nAtacul suplimentar nu va d
eclana alte efecte de atac (precum critical strike) i suprim modificatoarele unice
de atac."
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Description"
"Allows
Weaver to dispatch two swarms, attacking an enemy twice.\n\nThe extra attack wil
l not trigger other attack effects (such as critical strike) and overrides Uniqu
e Attack Modifiers."
"DOTA_Tooltip_ability_weaver_time_lapse"
"Time Lapse"
"[english]DOTA_Tooltip_ability_weaver_time_lapse"
"Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description"
"Weaver sare n timp n oric
are poziie era cu acum cinci secunde n urm--primind viaa i mana din acel moment. Nici
un efect asupra cooldown, aur sau experien."
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps ba
ckward to whatever position it was in five seconds earlier--regaining the HP and
mana from that time. No effect on cooldown, gold or experience."
"npc_dota_hero_weaver_bio"
" estura crea iei are nevoie de ngrijiri permanente, a
ltfel se rupe; cci atunci cnd se despletete, lumi ntregi se distrug. Este de datoria
Weavers s men in estura strns, s repara puncte uzate n plasa realit ii. De asemen
va lucrurilor care rod i i depun oule n regiuni zdren uite, a cror pui pot devora rap
unversuri ntregi dac Weaverii i pierd aten ia. Skitskurr era un maestru Weaver, nsrci
s pstreze un petec mic al crea iei mpletit strns i nedeslnat. Dar munca nu era ndea
de satisfctoare. l deranja faptul c munca original a crea iei se afla n trecut; Rzbo
e esut i fcuse treaba i a trecut mai departe. A vrut s creeze n loc s doar ntre in
lumi dup propriul concept. A nceput s fac mici modificri la domeniul su, dar exaltare
crea iei s-a dovedit a da dependen , iar mpletiturile sale devenau tot mai ndrzne e, t
potriva modelului pe care Rzboiul de esut l crease. Au venit gardienii, cu foarfeci
, iar lumea lui Weaver a fost rupt, tiat de pe tapetul cosmic, pe care l-au rempleti
t fr el nuntru. Skitskurr s-a gsit singur, despr it de semeni, un statut care ar fi f
chin pentru orice alt Weaver. Dar Skitskurr s-a nveselit, pentru c acuma era libe
r. Liber s creeze pentru sine, s nceap din nou. Materia prim pentru a ese o nou real
te era peste tot n jurul su. Tot ce avea de fcut era s rup aceast lume de la custuri
"[english]npc_dota_hero_weaver_bio"
"The fabric of creation needs constant c
are, lest it grow tattered; for when it unravels, whole worlds come undone. It i
s the work of the Weavers to keep the fabric tight, to repair worn spots in the
mesh of reality. They also defend from the things that gnaw and lay their eggs i
n frayed regions, whose young can quickly devour an entire universe if the Weave
rs let their attention lapse. Skitskurr was a master Weaver, charged with keepin
g one small patch of creation tightly woven and unfaded. But the job was not eno
ugh to satisfy. It nagged him that the original work of creation all lay in the
past; the Loom had done its work and travelled on. He wanted to create rather th
an merely maintainto weave worlds of his own devising. He began making small cha
nges to his domain, but the thrill of creation proved addictive, and his strokes
became bolder, pulling against the pattern that the Loom had woven. The guardia
ns came, with their scissors, and Weaver's world was pared off, snipped from the
cosmic tapestry, which they rewove without him in it. Skitskurr found himself a
lone, apart from his kind, a state that would have been torment for any other We
aver. But Skitskurr rejoiced, for now he was free. Free to create for himself, t
o begin anew. The raw materials he needed to weave a new reality were all around
him. All he had to do was tear apart this old world at the seams."
"npc_dota_hero_weaver_hype"
"
"
"[english]npc_dota_hero_weaver_hype"
""
"DOTA_Tooltip_ability_jakiro_dual_breath"
"Dual Breath"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath"
"Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "O explozie de ghea urmat d
e un val de foc este lansat ntr-o cale n faa lui Jakiro. Gheaa ncetinete inamicii, n
mp ce focul cauzeaz damage peste timp."
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast fo

llowed by a wave of fire launches out in a path in front of Jakiro. The ice slow
s enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "DAMAGE ARDERE:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"
"%NCETINI
RE MICARE:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct"
"%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct"
"%ATTACK
SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"[english]DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description"
"Creeaz un drum de ghea ce
nucete i cauzeaz damage inamicilor ce-l ating."
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Description"
"Creates a path
of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_duration"
"DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire"
"Liquid Fire"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire"
"Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro i arde inamicii ntr
-o zon de efect cu foc adugat atacurilor sale, n timp ce le ncetinete intervalul de a
tac."
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns hi
s enemies in an area of effect with fire added to his attack, while slowing thei
r attacks."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "%NCETINIRE ATAC:
"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage"
"DAMAGE ARDERE:"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre"
"[english]DOTA_Tooltip_ability_jakiro_macropyre"
"Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description"
"Jakir plaseaz n fa a sa o li
nie de flcri, cauznd damage pe secund unit ilor inamice ntr-o raz de efect larg.\n\
fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Description"
"Jakiro lays dow
n a line of flame in front of him, each dealing damage per second to enemy units
in a wide area of effect.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"
"DURATIO
N:"
"npc_dota_hero_jakiro_bio"
"Chiar i pentru bestiile magice, un dragon cu dou
capete este un ciudat. Pri egale de ghea i foc, viclenie i furie, creatura cunoscut
pt Jakiro gliseaz deasupra terenurilor de lupt arse i ngheate, aducnd prpd tuturor
ce ar ridica armele mpotriva sa. Cuiburile dragonilor Pyrexae con in ntotdeauna doi
pui. Cunoscui pentru hainia chiar din primele momente ale vieii, dragonii eclozai
devreme ai acestei specii vor ncerca s-i omoare fra ii ct timp sunt nc n cuib. Numai
mai puternici supravieuiesc. n acest fel puterea rasei Pyrexae este asigurat. Print
r-un accident al naturii, ciudatul Jakiro a eclozat dintr-un singur ou, combinnd n
tr-un singur individ ntregul spectru al abilitilor gsit n diversele specii Pyrexae. n

uai n armtura unui corp monstruos, puterea gheii i focului se combin, i acum niciun
ic nu este n siguran."
"[english]npc_dota_hero_jakiro_bio"
"Even among magical beasts, a twin-heade
d dragon is a freak. Equal parts ice and fire, cunning and rage, the creature kn
own as Jakiro glides over charred and ice-bound battlefields, laying waste to an
y who would bear arms against it. Pyrexae dragon clutches always contain two fle
dglings. Famous for their viciousness even from the first moments of life, newly
hatched dragons of this species will try to kill their sibling while still in t
he nest. Only the strongest survive. In this way is the strength of the Pyrexae
line ensured. By some accident of nature, the freak Jakiro hatched from a single
egg, combining in a single individual the full range of abilities found within
the diverse Pyrexae species. Trapped within the armature of its monstrous body,
the powers of ice and fire combine, and now no enemy is safe."
"npc_dota_hero_jakiro_hype"
"
"
"[english]npc_dota_hero_jakiro_hype"
""
"DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description"
"Inund o zon n ulei
lipicios, amplificnd damage-ul de la atacurile lui Batrider i abilit i i ncetinind vi
eza de micare i viteza de ntoarcere al inamicilor din zon. Utilizri adi ionale de Stic
y Napalm vor continua s mreasc damage-ul, pn la 10 teancuri."
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Description"
"Drenche
s an area in sticky oil, amplifying damage from Batrider's attacks and abilities
and slowing the movement speed and turn rate of enemies in the area. Additiona
l casts of Sticky Napalm continue to increase damage, up to 10 stacks."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage"
"DAMAGE N PLUS:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"
"%NCETINI
RE MICARE:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"
"%NCETINIRE VITEZ
DE NTOARCERE:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"
"%TURN R
ATE SLOW:"
"DOTA_Tooltip_ability_batrider_flamebreak"
"Flamebreak"
"[english]DOTA_Tooltip_ability_batrider_flamebreak"
"Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "Arunc un amestec explozi
v care explodeaz cnd atinge loca ia int, aruncnd napoi i dnd damage inamicilor din
ie."
"[english]DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explos
ive cocktail that explodes when it reaches the target location, knocking back an
d dealing damage to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_stun_duration"
"DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_stun_duration"
"STUN DU
RATION:"
"DOTA_Tooltip_ability_batrider_firefly" "Firefly"
"[english]DOTA_Tooltip_ability_batrider_firefly"
"Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description"
"Batrider pornete ctre cer
uri, lsnd o urm de foc din aer. Ct timp este n zbor, urma de foc distruge copacii i p
ovoac damage inamicilor n calea sa, iar Batrider primete abilit ile de micare a unei u
it i zburtoare."
"[english]DOTA_Tooltip_ability_batrider_firefly_Description"
"Batrider takes
to the skies, laying down a flaming trail from the air. While flying, the trail
of fire destroys trees and damages enemies in its path, and Batrider gains the

movement capabilities of a flying unit."


"DOTA_Tooltip_ability_batrider_firefly_damage_per_second"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_batrider_firefly_damage_per_second"
"DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_batrider_firefly_duration"
"DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description"
"Batrider prinde
un inamic in Lasou i l trage n urma sa. Victimele nu pot s fie trase asupra terenul
ui imposibil. Unit ile trase nu pot mica, ataca, sau folosi abilit i. Teleportarea sau
folosirea de blink va distruge lasoul."
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Description"
"Lassoes
an enemy and drags them in Batrider's wake. Victims cannot be dragged over imp
assable terrain. Dragged units cannot move, attack, or use abilities. Teleporti
ng or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:"
"npc_dota_hero_batrider_bio"
"Nu exist niciun fel de armonie ntre creaturile di
n Jungla Yama Raskav. Prin muctur, sau ghear, sau clete, sau copit, chiar i cel mai
semn de slbiciune nseamn o moarte rapid. Se spune c Rider a fost doar un biat ce ti
leava pe cmpul familiei cnd a fost rpit, luat pe sus de ctre un liliac-morde ce cuta
ceva de mncare. Dar acest biat a avut o idee mai bun, strecurndu-se din prinderea tlh
arului, ajungnd pe spatele acestuia, i doborndu-l cu uneltele sale. Ieind din epava n
sngerat intoxicat de fiorul zborului, biatul i-a dat seama c i-a gsit menirea. Acest
rescu, i n fiecare var se ntorcea pe cmpul familiei, ndreptndu-se adesea spre tufiu
d s recucereasc primul fior al nfruntrii morii sub forma unor flci sau a unei cderi
ale. Anii au trecut, dar dorina sa deveni mai arztoare. A studiat jungla, mergnd ma
i adnc dup fiecare expediie, pn i-a fcut drum spre peterile din inima ostilitii.
Rider, n ajunul unei nopi de var toride, nu a avut nimic altceva dect o frnghie, o st
icl de curaj lichid i o determinare arztoare s simt cerurile din nou, cnd a srit n
."
"[english]npc_dota_hero_batrider_bio" "There is no such thing as harmony among
the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof,
even the slightest sign of weakness means a swift death. They say the Rider was
just a lad cutting chaff in his familys field when he was taken, swept up by a ma
ssive morde-bat looking for take-out. But this boy had a better idea, and wriggl
ed his way from his captors grip, onto the beasts back, and hacked it down with hi
s tools. Emerging from the bloody wreckage and intoxicated by the thrill of flig
ht, the boy realized hed found his calling. The boy grew, and every summer hed re
turn to his familys field, often setting out into the bush seeking to reclaim tha
t first thrill of facing death in the form of jaws or a fatal fall. The years we
nt on, but his fire only grew stronger. He studied the overgrowth, plunging deep
er with each expedition, until finally he found his way to the caves at the hear
t of hostility. They say the Rider, on the eve of a scorching summer night, had
nothing but a rope, a bottle of liquid courage and a burning determination to fe
el the skies once more, when he plunged inside..."
"npc_dota_hero_batrider_hype" "
"
"[english]npc_dota_hero_batrider_hype" ""
"DOTA_Tooltip_ability_chen_penitence" "Penitence"
"[english]DOTA_Tooltip_ability_chen_penitence" "Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description"
"Foreaz o unitate inamic s s
e mite mai ncet i s primeasc mai mult damage de la atacuri i vrji."
"[english]DOTA_Tooltip_ability_chen_penitence_Description"
"Forces an enemy
unit to move slower and take more damage from attacks and spells."
"DOTA_Tooltip_ability_chen_penitence_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:"

"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"
"%SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"
"%BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"
"%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith"
"Test of Faith"
"[english]DOTA_Tooltip_ability_chen_test_of_faith"
"Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "Atac folosind damage ale
ator pentru a testa credina unitii inamice."
"[english]DOTA_Tooltip_ability_chen_test_of_faith_Description" "Deals random da
mage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min"
"DAMAGE MIN:"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max"
"DAMAGE MAX:"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_holy_persuasion"
"Holy Persuasion"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion"
"Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Ofer controlul unei unit i
inamice sau neutru, i ofer puncte de via bonus."
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Description"
"Gives c
ontrol of an enemy or neutral creep, and gives it bonus hit points."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "UNITI MAXIME:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus"
"BONUS VIA:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus"
"HEALTH
BONUS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay" "NTRZIERE TP EROU:
"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay"
"HERO TP DELAY:"
"DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God"
"[english]DOTA_Tooltip_ability_chen_hand_of_god"
"Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description"
"Regenereaz complet orice
unitate sub controlul lui Chen i vindec to i eroii alia i de pe hart.\n\nPoate fi mbun
cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Description"
"Fully regenerat
es any creeps under Chen's control and heals all allied heroes on the map.\n\nUp
gradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"
"HEAL:"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"
"HEAL:"
"npc_dota_hero_chen_bio"
"Nscut n Pustiet ile Hazhadal lipsite de Dumnezeu, Ch
en s-a maturizat printre triburile care i njghebau existen a n cldura strlucitoare a
tului. Folosind vechea art a subjugrii, poporul lui Chen i-a mblnzit pe viguroii locu
thii de deert, o specie pipernicit de dragoni sptori de vizuini, care topeau nisipul
deertului fcnd tuburi n care se aduna apa de ploaie de dou ori pe an. ntotdeauna la
arginea foametei i a setei, luptnd cu vecinii lor i ntre ei nisi, clanul lui Chen a f
t greeala, ntr-o zi de pomin, de a ambusca caravana nepotrivit. n lupta feroce ce a u
rmat, clanul lui Chen a fost depit. Cavalerii cuirasa i din Fold au fcut treab scurt d
n locuthii subjuga i, care au atacat i au murit n valuri. Cu dragonii odat mor i, au ur
mat membrii tribului. Chen s-a zbtut i a lovit i a zgriat i a pierit-sau era s piar.
ns, n genunchi, i-a nfruntat execu ia cu smerenie, oferindu-i gtul lamei. Impresionat
e curajul evident al lui Chen, clul i-a inut n loc sabia. n loc de lama, lui Chen i s
a dat o alegere: moartea sau convertirea. Chen a acceptat credin a cu ferocitate.
A intrat n rndurile Fold-ului i i-a ctigat armura i convertirea sngeroas pe rnd.
fanatismul unui nou-convertit i cu puterile sale de subjugat animale la vrf, el ca
ut necredincioi i le face cunotin a cu rsplata lor final."
"[english]npc_dota_hero_chen_bio"
"Born in the godless Hazhadal Barrens, C
hen came of age among the outlaw tribes who eked out an existence in the shimmer
ing heat of the desert. Using an ancient form of animal enthrallment, Chens peop
le husbanded the hardy desert locuthi, a stunted species of burrowing dragon tha

t melted desert sands into tubes of glass where twice-a-year rains collected. A
lways on the edge of starvation and thirst, fighting amongst their neighbors and
each other, Chens clan made the mistake, one fateful day, of ambushing the wrong
caravan.
In the vicious battle that followed, Chens clan was outmatched. The armored Knig
hts of the Fold made short work of the enthralled locuthi, who attacked and died
in waves. With their dragons dead, the tribesmen followed. Chen struggled, and
slashed, and clawed, and perishedor would have. Defeated, on his knees, he faced
his execution with humility, offering his neck to the blade. Moved by Chens obvi
ous courage, the executioner halted his sword. Instead of the blade, Chen was gi
ven a choice: death or conversion. Chen took to the faith with a ferocity. He jo
ined the Fold and earned his armor one bloody conversion at a time. Now, with th
e fanaticism of a convert, and with his powers of animal enthrallment at their p
eak, he seeks out unbelievers and introduces them to their final reward."
"npc_dota_hero_chen_hype"
"
"
"[english]npc_dota_hero_chen_hype"
""
"DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description"
"Spectre arunc un
pumnal pentru a desena un Shadow Path, provocnd damage i ncetinind to i inamicii dea lungul crrii. Unit ile lovite de pumnal las de asemenea un Shadow Path. Ct timp calc
e aceast crare, Spectre poate trece prin teren care de regul nu poate fi trecut."
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Description"
"Spectre
flings a dagger to draw a Shadow Path, dealing damage and slowing the movement
speed of any enemies along the trail. Units hit by the dagger also trail a Shado
w Path. While treading the path, Spectre phases through otherwise impassable ter
rain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%SCHIMBARE VITE
Z MICARE:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEME
NT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"
"DURATION:"
"DOTA_Tooltip_ability_spectre_desolate" "Desolate"
"[english]DOTA_Tooltip_ability_spectre_desolate"
"Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description"
"D damage pur cnd Spectre
atac un erou inamic care nu are unit i aliate n preajm."
"[english]DOTA_Tooltip_ability_spectre_desolate_Description"
"Deals bonus pur
e damage when Spectre attacks an enemy hero with no nearby allied units."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion"
"Dispersion"
"[english]DOTA_Tooltip_ability_spectre_dispersion"
"Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage-ul efectuat asup
ra lui Spectre este reflectat napoi inamicilor acesteia, lsnd-o nevtmat. Efectul se m
coreaz cu distana."
"[english]DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to
Spectre is reflected on her enemies, leaving her unharmed. The effect lessens wi
th distance."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%DAMAGE REFLECT
AT:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"
"%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius"
"RAZ MINIM:"

"[english]DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:"


"DOTA_Tooltip_ability_spectre_dispersion_max_radius"
"RAZ MAXIM:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt"
"Haunt"
"[english]DOTA_Tooltip_ability_spectre_haunt" "Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description"
"Creaz un rzbuntor spectral
ce atac fiecare erou inamic dup o ntrziere scurt. n orice moment al duratei, Spectre
poate folosi Reality pentru a lua locul unei iluzii.\n\\Haunts-urile sunt necont
rolabile, iau damage n plus i provoac mai pu in damage dect Spectre. Se deplaseaz cu v
teza normal de 400 i ignor terenul."
"[english]DOTA_Tooltip_ability_spectre_haunt_Description"
"Creates a spect
ral nemesis to attack each enemy hero after a short delay. At any moment during
the duration, Spectre can use Reality to take the place of a given illusion.\n\n
Haunt illusions are uncontrollable, take extra damage, and deal less damage than
Spectre herself. They move at 400 base movement speed and ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_spectre_haunt_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%DAMAGE PRIMIT:
"
"[english]DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%INCOMI
NG DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%DAMAGE DAT:"
"[english]DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%OUTGOING DAMAG
E:"
"DOTA_Tooltip_ability_spectre_reality" "Reality"
"[english]DOTA_Tooltip_ability_spectre_reality" "Reality"
"DOTA_Tooltip_ability_spectre_reality_Description"
"Spectre posed fizic un H
aunt ales."
"[english]DOTA_Tooltip_ability_spectre_reality_Description"
"Spectre physica
lly possesses a chosen Haunt."
"npc_dota_hero_spectre_bio"
"Aa cum nivele nalte de energie caut un nivel sczut,
Spectre, cunoscut drept Mercurial, este o fiin de energie intens i violent, ce se gs
e atras irezistibil de scene de conflict cnd acestea se desfoar n lumea fizic. n ti
forma ei spectral normal transcende limita sim urilor, de fiecare dat cnd se manifest
fizic, este lovit de o pierdere de sine--dar nu i de scop. n ncletarea din lupt, iden
itatea ei se sparge i se reconfigureaz i ncepe s contientizeze. n elege c e Mercuri
trul--i c toate Umbrele sale sunt ale unicei, adevratei Spectre. Concentrarea vine
cu lupta pentru supravie uire; pn n momentele finale al victoriei sau nfrngerii, ea tr
nscende materia i este restaurat din nou la forma sa etern."
"[english]npc_dota_hero_spectre_bio"
"Just as higher states of energy seek a
lower level, the Spectre known as Mercurial is a being of intense and violent en
ergy who finds herself irresistibly drawn to scenes of strife as they unfold in
the physical world. While her normal spectral state transcends sensory limitatio
ns, each time she takes on a physical manifestation, she is stricken by a loss o
f self--though not of purpose. In the clash of combat, her identity shatters and
reconfigures, and she begins to regain awareness. She grasps that she is Mercur
ial the Spectre--and that all of her Haunts are but shadows of the one true Spec
tre. Focus comes in the struggle for survival; her true mind reasserts itself; u
ntil in the final moments of victory or defeat, she transcends matter and is res
tored once more to her eternal form."
"npc_dota_hero_spectre_hype"
"
"
"[english]npc_dota_hero_spectre_hype" ""
"DOTA_Tooltip_ability_doom_bringer_devour"
"Devour"
"[english]DOTA_Tooltip_ability_doom_bringer_devour"
"Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consum un inamic sau o c
reatur neutr, primind orice abilitate special pe care acesta o posed."
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an ene
my or neutral creep, acquiring any special abilities that it possessed."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "NIVEL CREEP:"

"[english]DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP LEVEL:"


"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS AUR:"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth"
"Scorched Earth"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth"
"Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "nvluie pmntul aprop
iat n flcri, rnind inamicii n timp ce Doom primete regenerare HP bonus i vitez de m
mrit."
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets
the nearby earth in flames, damaging enemies while Doom gains bonus HP regen an
d increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"
"DAMAGE/
REGEN:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"
"DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"
"%BONUS VITEZ MICARE:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_
pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"
"Disipeaz o parte
din sufletul unui erou inamic, mini-nucind i provocnd damage bonus egal cu 20%% di
n via a maxim a intei cnd nivelul inamicului este multiplul unui numr specific sau 25.
"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"
"Dissipa
tes a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equa
l to 20%% of the target's maximum health when the enemy's level is a multiple of
a specific number or 25."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"
"MULTIPL
ICATOR NIVEL:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"
"LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom"
"Doom"
"[english]DOTA_Tooltip_ability_doom_bringer_doom"
"Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description"
"Arunc un blestem ce mpied
ic un erou inamic s invoce vrji sau s foloseasc obiecte, n timp ce primete damage de
lungul timpului. De asemenea, Doom dezactiveaz majoritatea abilit ilor pasive. \n\nP
oate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curs
e that prevents an enemy Hero from casting spells or using items, while taking d
amage over time. Doom also disables most passive abilities and removes positive
buffs on cast. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_duration"
"DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PE SECUND:"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_damage"
"DAMAGE PER SECO
ND:"
"DOTA_Tooltip_ability_doom_bringer_empty1"
"Empty"

"[english]DOTA_Tooltip_ability_doom_bringer_empty1"
"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty1_Description" ""
"DOTA_Tooltip_ability_doom_bringer_empty2"
"Empty"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2"
"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2_Description" ""
"npc_dota_hero_doom_bringer_bio"
"Cel ce arde i nu este consumat, devoreaz i
nu e niciodat stul, omoar i e mai presus de orice judecatLucifer aduce dezastru tutu
or ce doresc s i se mpotriveasc. Purtnd sufletele pe vrful unei sbii arznde, el este
l Deczut. Un general cndva favorit din trmul de dup lumin, izgonit pentru pcatul sfi
: nu a vrut s ngenuncheze. De ase ori numele su s-a auzit de la clopotul din Vashund
ol. aizeci i ase de ori aripile sale au fost nsemnate, pn cnd numai cioturi fumegnd
rmas. Fr aripi, el a alunecat din legmnturile ce-l ineau n lumin i a czut ipnd
rater n deert, Paradisul pierdut. Acum el atac fr mil, fr motiv, singura fiin vie
se deplaseze liber ntre cele apte regate ntunecate. Constrns de nevoi implacabile, d
eformat de talente inimaginabile, Doom Bringer i car propriul iad oriunde se duce. n
tr-un final, lumea va aparine lui Doom."
"[english]npc_dota_hero_doom_bringer_bio"
"He that burns and is not consum
ed, devours and is never sated, kills and is beyond all judgment--Lucifer brings
doom to all who would stand against him. Bearing away souls on the tip of a fie
ry sword, he is the Fallen One, a once-favored general from the realm behind the
light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
Doom carries his own hell with him wherever he goes. Defiant to the last. Event
ually, the world will belong to Doom."
"npc_dota_hero_doom_bringer_hype"
"Devoreaz creepi inamici ntregi!\n\nArde cm
pul de lupt n flcri infernale!\n\nJoac-te cu vie ile inamicilor.\n\nAplic blestemul d
stator al sor ii pe eroii inamici!"
"[english]npc_dota_hero_doom_bringer_hype"
"Devour enemy creeps whole!\n\nS
corch the battlefield in hellish flame!\n\nGamble with targets' lives.\n\nInflic
t the devastating curse of doom upon enemy heroes!"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet"
"Cold Feet"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet"
"Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "Plaseaz un hex ng
he at asupra unei unit i inamice ce provoac damage n timp, dar poate fi anulat prin dep
lasarea departe de punctul ini ial de invocare. Dac unitatea inamic nu se mic n afara
azei date, va fi nucit i nghe at n loc dup 4 secunde."
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"
"Places a frozen hex on an enemy unit that deals damage over time, but can be di
spelled by moving away from the initial cast point. If the enemy unit doesn't m
ove outside of the given range, it will be stunned and frozen in place after 4 s
econds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"
"DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"
"DURAT NUC
IRE:"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance"
"DISTAN NTR
ERUPERE:"
"[english]DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance"

"BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex"
"Ice Vortex"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"
"Creeaz u
n vrtej de energie ngheat care ncetinete viteza de micare i mrete damage-ul magic
n raza sa. Dureaz 12 secunde."
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"
"Creates a vortex of icy energy that slows movement speed and increases magic da
mage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%NCETINI
RE:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%REZIST
EN REDUS:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"
"%DECREASE RESIST:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch"
"Chilling Touch"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch"
"Chillin
g Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"
"Un vnt ng
heat vrjete eroii aliai, oferindu-le damage magic bonus pentru un numr dat de atacuri
fizice, n timp ce le ncetinete puin viteza lor de atac. Dureaz 30 de secunde."
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"
"A frigid gust enchants allied heroes, granting them bonus magical damage for a
given number of physical attacks, while slowing their attack speed slightly. La
sts 30 seconds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"
"ATACURI
MAXIME:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage" "DAMAGE:
"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct"
"%VITEZ D
E ATAC:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct"
"%ATTACK SPEED:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast"
"Ice Blast"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast"
"Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "O bil exploziv de
grindin nghe at care poate fi folosit pentru a lovi inte oriunde pe hart. La prima u
izare, Kaldr arunc un trasor ctre loca ia intit. A doua utilizare marcheaz loca ia cur
a exploziei, dup care e lansat proiectul propriu-zis - cu ct e mai mare distan a, cu
att mai mare este raza efectului. Provoac damage unit ilor inamice i aplic un blestem
de degerturi unit ilor n i mprejurul ariei care mpiedic regenerarea sau vindecarea.
cu degerturi primesc damage mic peste timp; dac unit ilor le scad punctele de via sub
un anumit procent, se vor sparge instantaneu."
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"
"An explosive ball of icy hail that can be used to strike targets anywhere on th
e map. On first use, Kaldr launches a tracer towards the targeted location. The
second use marks the current location of the blast, upon which the actual proje
ctile is launched - the greater the distance, the larger the radius affected. It
deals damage to enemy units and applies a frostbite curse to units in and aroun
d the area that prevents regeneration or healing. Frostbitten units will take mi
nor damage over time; if the units drop below a certain percentage of hitpoints,

they'll instantly shatter.\n\nUpgradable by Aghanim's Scepter."


"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"
"DAMAGE:
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "DURAT DE
GERATUR:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"
"FROSTBITE DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBITE DAMAG
E:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBI
TE DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"
"%PUNCTE DE VIA PE
NTRU UCIDERE:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%HITPOI
NTS FOR KILL:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"
"Release"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"
"Release
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "Elibere
az explozia de ghea devreme n locaia sa actual."
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"
"Releases the ice blast early at its current location."
"npc_dota_hero_ancient_apparition_bio" "Kaldr, Ancient Apparition, este o imagi
ne proiectat din afara timpului. El rsare din vidul rece, infinit, care preced univ
ersul i i ateapt sfritul. Kaldr este, Kaldr a fost, Kaldr va fi...i tot ceea ce perc
m, puternic cum ni se pare, este doar cel mai slab ecou apus al adevratului,etern
ului Kaldr. Unii cred c n timp ce cosmosul mbtrnete i se apropie de ultimele momente
trlucirea i puterea lui Kaldr se va intensifica--c Ancient Apparition va fi mai tnr i
mai puternic pe msur s ce sfritul eternitii se apropie. ncletarea sa de ghea va
teria n loc, imaginea sa aruncnd o lumin prea teribil pentru a fi privit. Nemaifiind
un Apparition!"
"[english]npc_dota_hero_ancient_apparition_bio" "Kaldr, the Ancient Apparition,
is an image projected from outside time. He springs from the cold, infinite void
that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr
shall be...and what we perceive, powerful as it appears to us, is but the fainte
st faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages a
nd approaches its final moments, the brightness and power of Kaldr will also int
ensify--that the Ancient Apparition will grow younger and stronger as eternity's
end draws nigh. His grip of ice will bring all matter to a stop, his image will
cast a light too terrible to behold. An Apparition no longer!"
"npc_dota_hero_ancient_apparition_hype" "ngheat inamici!\n\n.F inamicii mai vulnera
bili la damage magic!\n\nVrjete-i aliaii s fac mai mult damage.\n\nArunc bombe de gh
iunde pe hart!!"
"[english]npc_dota_hero_ancient_apparition_hype"
"Freeze enemies!\n\nMake
enemies more vulnerable to magic damage.\n\nEnchant your allies to do more dama
ge.\n\nFrost nuke anywhere on the map!!"
"DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"[english]DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Description"
"Ursa izbete pmntul, cauznd
o und de oc puternic pentru a rni i ncetini toate unitile inamice ntr-o zon aprop
e 4 secunde."
"[english]DOTA_Tooltip_ability_ursa_earthshock_Description"
"Ursa slams the
earth, causing a powerful shock to damage and slow all enemy units in a nearby a
rea for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow"
"%NCETINIRE:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius"
"RAZ:"

"[english]DOTA_Tooltip_ability_ursa_earthshock_shock_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"[english]DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Description"
"Folosindu-i ndemnarea sa n
lupt, Ursa primete vitez de atac sporit pentru un numr de atacuri viitoare."
"[english]DOTA_Tooltip_ability_ursa_overpower_Description"
"Using his skill
in combat, Ursa gains increased attack speed for a number of subsequent attacks
."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks"
"ATACURI:"
"[english]DOTA_Tooltip_ability_ursa_overpower_max_attacks"
"ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"
"BONUS VITEZ:"
"[english]DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS S
PEED:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes"
"Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description"
"Ghearele lui Ursa intr m
ai adnc n inamic, cauznd atacurile consecutive pe acelai inamic s aib mai mult damage
Damage-ul suplimentar se reset la 6 atacuri."
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_Description"
"Ursa's claws di
g deeper wounds in the enemy, causing consecutive attacks to the same enemy to d
eal more damage. If the same target is not attacked after 15 seconds, the bonus
damage is lost.\n\nFury Swipes is a Unique Attack Modifier, and does not stack
with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"
"DAMAGE PE ATAC:
"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"
"DAMAGE
PER ATTACK:"
"DOTA_Tooltip_ability_ursa_enrage"
"Enrage"
"[english]DOTA_Tooltip_ability_ursa_enrage"
"Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa ncepe o frenezie, ctignd un pr
ocent din punctele sale de via prezente ca damage bonus. Dureaz 15 secunde."
"[english]DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy
, gaining a percentage of his current health as bonus damage. Lasts 15 seconds."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent"
"%VIA N DAMAGE:"
"[english]DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%HEALTH
TO DAMAGE:"
"npc_dota_hero_ursa_bio"
"Ulfsaar Warrior-ul este cel mai feroce membru a
l tribului ursin, protectiv cu pmntul i oamenii si. n timpul iernilor lungi, n timp c
mamele dorm i ngrijesc puii, masculii patruleaz pmnturile de deasupra-ca neobosii, v
gilen i aprtori ai cilor lor antice. Auzind zvonuri slabe dar ce se amplific a unui ru
ce se ntinde, Ulfsaar s-a dus dup graniele trmului su natal slbatic, intenionnd s
istrug pericolul de la surs, nainte s-i pun poporul n pericol. El este o creatur mn
un spirit luminos puternic, foarte demn de ncredere, un aliat i aprtor devotat."
"[english]npc_dota_hero_ursa_bio"
"Ulfsaar the Warrior is the fiercest mem
ber of an ursine tribe, protective of his land and his people. During the long w
inters, while the mothers sleep and nurse their cubs, the males patrol the lands
above as tireless, vigilant defenders of their ancient ways. Hearing dim but gr
owing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of hi
s wild wooded homeland, intending to track down and destroy the threat at its so
urce, before it could endanger his people. He is a proud creature with a bright
strong spirit, utterly trustworthy, a staunch ally and defender."
"npc_dota_hero_ursa_hype"
"Calc i ncetinete pe toi din jur.\n\nF mai mult damag
cu ct ataci mai mult!\n\nF damage n funcie de via.\n\nBate-l pe Roshan singur la niv
le mici!!"
"[english]npc_dota_hero_ursa_hype"
"Stomp and slow everyone nearby.\n\nDo m
ore damage the more you attack!\n\nDo more damage based on your health.\n\nSolo
Roshan at low levels!!"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage"
"Rocket Barrage"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage"
"Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"
"Lanseaz o salv de

rachete spre unitile inamice apropiate dintr-o zon de lng Gyrocopter. Dureaz 3 secun
e."
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launche
s a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. L
asts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"
"RACHETE
PE SECUND:"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"
"ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RAZ:"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_gyrocopter_homing_missile"
"Homing Missile"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile"
"Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"
"Lanseaz o rachet
autoghidat pentru a cuta unitatea inamic int. Racheta ctig vitez peste timp, cauz
i nucind inta dup impact. Homing Missile cauzeaz mai mult damage cu ct cltorete m
. Unitile inamice pot distruge racheta nainte de a-i atinge inta."
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a
homing missile to seek the targeted enemy unit. The missile gains speed over ti
me, dealing damage and stunning when it impacts the target. Homing Missile deal
s greater damage the further it has traveled. Enemy units can destroy the missi
le before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"
"DAMAGE MINIM:"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"
"MINIMUM
DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "DURAT NUCIRE:"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"
"Atacurile lui G
yrocopter lovesc toate unitile inamice ntr-o zon din jurul su pentru un numr limitat
e atacuri. Numai inta principal a atacurilor va primi bonusuri de atac precum Crit
ical Strike. Dureaz 15 secunde sau pn cnd atacurile sunt folosite."
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"
"Gyrocop
ter's attacks hit all enemy units in an area around it for a limited number of a
ttacks. Only the main target of attacks will receive attack bonuses such as Cri
tical Strike. Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"
"ATACURI MAXIME:
"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"
"MAX ATT
ACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down"
"Call Down"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down"
"Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Cheam un atac aerian de
rachete asupra unit ilor inamice ntr-o zon selectat. Dou rachete sosesc n succesiune,
ima cauznd damage major i ncetinire minor; a doua cauznd damage minor i ncetinire ma
\n\nPoate fi mbunt it cu Aghanim's Scepter."
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Description"
"Call do
wn an aerial missile strike on enemy units in a target area. Two missiles arriv
e in succession, the first dealing major damage and minor slow; the second deali
ng minor damage and major slow.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"
"DAMAGE RACHET UN
U:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"
"MISSILE
ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"
"DAMAGE RACHET DO

I:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"
"MISSILE
TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%NCETINIRE RACHET UNU:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SL
OW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%NCETINIRE RACHET DOI:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"
"%MISSIL
E TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_radius"
"RADIUS:"
"npc_dota_hero_gyrocopter_bio" "Dup servirea prin timpuri de rzboaie, rscoale, rzme
ri e i revolu ii, Aurel, cel cu chipul armiu, a vzut destul. Dar pe lng nite gablon u
sia sa considerabil, btrnul inginer a plecat cu ceva mult mai interesant: un plan u
itat de mult, incomplet, pentru un Gyrocopter, primul aparat de zbor condus de o
m ce nu folosete magie. Ieind la pensie ctre o obscuritate tropical din Ash Archipel
ago cu pu in altceva dect timp i bani, el s-a apucat s construiasc dispozitivul. Cum a
nii au trecut i numrul prototipelor euate au nceput s se adune, el a nceput s se nt
dac zborul mecanic era posibil. Un deceniu i o zi dup pensioanrea sa, ntr-o dup-amiaz
sorit cu o briz sudic, Aurel sttea n cea mai mare tentativ a sa ce strlucea cu indig
e i eec ateptat. Cu un mormit, acesta a tras coarda de igni ie i i-a acoperit capul,
tnd explozia inevitabil. Spre uimirea sa, el a nceput s pluteasc i apoi, dup cteva
i panicate, s-a stabilizat. Pn ntr-o or, el fcea manevre n briz, la acelai nivel cu
uii, Aurel gsindu-se cu minunea ce- i ine respira ia a zborului. n timp ce se apropia s
ara, el i-a pregtit cursul napoi spre atelier, dar nu cu mult timp dup acesta i-a nto
s aparatul dup ce o ghiulea i-a distrus coada aparatului. n timp ce se dezlega de
prin rmi e, el a notat ctre cea mai apropiat bucat de rm din zare, i a blestemat
va vedea vasul din nou, n timp ce colecta ce a mai rmas din aparat. Zile mai trziu
Aurel s-a ntors la atelier, apucndu-se s fac un alt gyrocopter, acesta capabil de a
cra o ncrctur mai grea, mult mai periculoas."
"[english]npc_dota_hero_gyrocopter_bio" "After serving through a lifetime of war
s, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. Bu
t in addition to a few trinkets and his considerable pension, the erstwhile engi
neer left with something far more interesting: a long-forgotten, incomplete sche
matic for a Gyrocopter, the worlds first manned, non-magical flying device. Retir
ing to the tropical obscurity of the Ash Archipelago with little else but time a
nd money, he set to work building the device. As the years wore on and the remai
ns of failed prototypes began to pile up, he began to wonder if mechanical fligh
t was even possible. A decade and a day after his retirement, on a sunny afterno
on with a southerly breeze, Aurel sat in his latest attempt bristling with indig
nation and expectant failure. With a grunt of effort he pulled the ignition cord
and covered his head, waiting for the inevitable explosion. However to his grea
t surprise he began to lift and, following a few panicked adjustments, stabilize
. Within an hour, he was ducking and weaving with the breeze, level with the gul
ls, and Aurel found himself filled with the breathless wonder of flight. As dusk
settled in he set a course back to his workshop, but no sooner had he turned hi
s craft when a cannonball tore through his tailfin. Disentangling himself from t
he wreckage, he swam toward the nearest piece of land in sight, and cursed to se
e the ship responsible for the cannonball collecting the debris. Days later, whe
n Aurel returned to his workshop, he set to work on yet another gyrocopter, this
one capable of carrying a much heavier, more dangerous payload."
"npc_dota_hero_gyrocopter_hype" "RACHETE!!!!"
"[english]npc_dota_hero_gyrocopter_hype"
"MISSILES!!!!"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"
"Charge of Darkn
ess"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"
"Charge
of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"
"Spirit
Breaker i stabilete viziunea pe o unitate inamic i arjeaz prin toate obiectele. Toat
nit ile inamice prin care a trecut vor fi lovite de un Greater Bash, iar unitatea s

electat este nucit la impact. Dac unitatea selectat moare, Spirit Breaker i va schim
nta ctre cea mai apropriat unitate inamic de la acea loca ie."
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"
"Spirit Breaker fixes his sight on an enemy unit and starts charging through all
objects. All enemy units passed through and the targeted unit will be hit by a
Greater Bash. If the targeted unit dies, Spirit Breaker will change his target
to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "VITEZ ARJ:
"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"
"CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "DURAT NUC
IRE:"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Haste"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Hast
e"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"
"l face p
e Spirit Breaker s primeasc putere cu vitez de micare mai mare. Prezen a sa mrete vit
de micare a unit ilor aliate apropiate."
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"
"Causes the Spirit Breaker to gain power with higher movement speed. His presenc
e increases the movement speed of nearby allied units."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"
"%BONUS VITEZ MICARE:"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_p
ct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"
"RAZ AUR:"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"
"AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash"
"Greater Bash"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash"
"Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "D o ans de nucire i
knockback unei unit i inamice la atac, de asemenea d vitez de micare bonus dup ce are
oc o izbire. Cauzeaz un procent din viteza de micare ca damage."
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a
chance to stun and knockback an enemy unit on an attack, as well as gaining bon
us movement speed after a bash occurs. Deals a percentage of movement speed as d
amage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%ANS DE BASH:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%CHANCE
TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"
"%VITEZ MICARE CA
DAMAGE:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"
"%MOVESP
EED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "DURAT KN
OCKBACK:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%BONUS
VITEZ MICARE:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "DURAT VI
TEZ:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"
"SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike"
"Nether Strike"

"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike"
"Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "Spirit Breaker
alunec n trmul de dincolo, reaprnd lng victima sa ghinionist. Dup ce reapare, ace
ac un Greater Bash de nivel curent i cauzeaz damage bonus.\n\nPoate fi mbunt it cu Ag
im's Scepter."
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"
"Spirit Breaker slips into the nether realm, reappearing next to his hapless vic
tim. Upon reappearing, a Greater Bash of the current level occurs and deals bonu
s damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"
"BONUS D
AMAGE:"
"npc_dota_hero_spirit_breaker_bio"
"Barathrum Spirit Breaker este o fiin domn
easc i foarte puternic, o inteligen feroce i elemental ce a ales s treac n lumea
entru a participa la evenimente ce aveau repercursiuni asupra lumii elementale,
casa sa. n acest scop, a ntruchipat o form ce avea s i fie de mare folos att n lumea
astr, ct i n afara ei. Forma sa fizic ia natere din puterile acestei lumi, combinnd
ri att bovine, ct i simiene-coarne copite i mini-ca i embleme exteriorizate a calit
sale interioare de putere, vitez i viclenie. Poart un inel n nas, ca i amintire c ser
ete un maestru ascuns i c aceast lume n care lucreaz este doar o umbr a celei reale.
"[english]npc_dota_hero_spirit_breaker_bio"
"Barathrum the Spirit Breaker is
a lordly and powerful being, a fierce and elemental intelligence which chose to
plane-shift into the world of matter to take part in events with repercussions
in the elemental realm that is his home. To that end, he assembled a form that w
ould serve him well, both in our world and out of it. His physical form borrows
from the strengths of this world, blending features both bovine and simian--horn
s, hooves and hands--as outward emblems of his inner qualities of strength, spee
d and cunning. He wears a ring in his nose, as a reminder that he serves a hidde
n master, and that this world in which he works is but a shadow of the real one.
"
"npc_dota_hero_spirit_breaker_hype"
"F bash la oameni dup charge!\n\\Mic-te mai
repede pentru a face bash mai mult!\n\\F bash!\n\\Teleporteaz-te, apoi f bash!"
"[english]npc_dota_hero_spirit_breaker_hype"
"Bash people after charging!\n\n
Move faster to bash more!\n\nBash!\n\nTeleport, then bash!"
"DOTA_Tooltip_ability_alchemist_acid_spray"
"Acid Spray"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray"
"Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "mprtie acid la presiune ma
re asupra unei zone. Unit ile ce calc peste terenul contaminat iau damage mixt pe se
cund i au armura redus."
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_Description"
"Sprays
high-pressure acid across a target area. Enemy units who step across the contami
nated terrain take mixed damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_radius"
"RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage"
"DAMAGE N TIMP:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_damage"
"DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"
"REDUCERE ARMUR:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"
"ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"
"Unstable Concoc
tion Throw"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"
"Unstabl
e Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "Arunc-l n
ainte s explodeze!"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"
"Throw it before it blows up!"

"DOTA_Tooltip_ability_alchemist_unstable_concoction"
"Unstable Concoction"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoc
tion"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"
"Alchemi
st amestec o po iune instabil pe care o poate arunca spre un erou inamic, pentru a-l
nuci i a provoca damage ntr-o zon n jurul exploziei. Cu ct timpul de preparare cret
cu att damage-ul provocat i durata nucirii cresc. Dup 5 secunde, po iunea ajunge la da
mage-ul i timpul de nucire maxim. n schimb, dup 7 secunde, amestecul va exploda pe A
lchemist dac nu este aruncat."
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"
"Alchemist brews up an unstable concoction that he can throw at an enemy hero, t
o stun and deal damage in an area around the explosion. The longer the concoctio
n brews, the more damage it deals and the longer the stun. After 5 seconds, the
brew reaches its maximum damage and stun time. However, after 7 seconds, the con
coction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "NUCIRE MAXIM:"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STU
N:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "DAMAGE MAXIM:"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description"
"Alchemist primet
e aur bonus pentru uciderea unit ilor; bonusul se suprapune dac montrii sunt ucii ntrperioad de timp, dup care numrtoarea se reset. Aurul bonus are maxim de 30 aur."
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_Description"
"Alchemi
st gets bonus gold for killing creeps; the bonus stacks if the creeps are killed
within a period of time, after which the count is reset. The bonus gold is cap
ped at 30 gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"
"BONUS AUR DE BA
Z:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"
"BASE BO
NUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "BONUS AUR N PLUS
:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"
"EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "FEREASTR CU UCIDEREA REC
ENT:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_duration"
"RECENT
KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description"
"Alchemist face
ca Ogre s intre ntr-o furie provocat chimic, reducnd cooldown-ul atacului de baz i cr
scnd viteza de micare, via a i regenerarea."
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Description"
"Alchemi
st causes his Ogre to enter a chemically induced rage, reducing base attack cool
down and increasing movement speed and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "TIMP ATAC DE BA
Z:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health"
"BONUS VIA:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health"
"BONUS H
EALTH:"

"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"
"BONUS R
EGENERAREA VIEII:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"
"BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen" "BONUS REGENERAR
E DE MANA:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"
"BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "%BONUS VITEZ MICA
RE:
"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS M
OVE SPEED:"
"npc_dota_hero_alchemist_bio" "tiina sacr a Chimiei a fost o tradiie a familiei Da
rkbrew, dar niciun Darkbrew nu a artat vreodat creativitatea, ambiia i nesbuina tnr
Razzil. Dar, cnd maturitatea veni s-l cheme, acesta a dat afacerea familiei deopar
te pentru a-i ncerca norocul cu producerea aurului prin Alchimie. ntr-un act de ndrzn
eal potrivit reputaiei sale, Razzil a anunat c va transforma un munte ntreg n aur. Du
dou decade de cercetri, cheltuieli i pregtiri, a euat spectaculos, gsindu-se rapid n
niat pentru distrugerea masiv pe care a produs-o experimentul su. Dar Razzil nu a f
ost niciodat unul care s se lase dobort uor, i a cutat evadarea pentru a-i continua
cetrile. Cnd noul coleg de celul s-a dovedit a fi un cpcun fioros, a gsit oportunitat
a de care avea nevoie. Dup ce l-a convins pe cpcun s nu-l mnnce, Razzil a nceput s
asc cu grij o tinctur pe care acesta s-o bea, fcut din mucegaiuri i muchi ce cretea
piatra din nchisoare. Dup o sptmn, prea s fie gata. Cnd cpcunul a but poiunea,
ntr-o furie nebun, distrugnd barele celulei i trecnd explosiv prin ziduri i gardieni
de asemenea. Curnd s-au gsit pierdui undeva n pdurea din jurul oraului cu o dr de d
gere n urma lor i niciun semn de urmritori. Sub efectele ulterioare ale tonicului,
cpcunul prea linitit, fericit, i chiar mai dornic. Decii s lucreze mpreun, pereche
us s colecteze materialele necesare pentru a ncerca transformarea Alchimic a lui Ra
zzil din nou."
"[english]npc_dota_hero_alchemist_bio" "The sacred science of Chymistry was a D
arkbrew family tradition, but no Darkbrew had ever shown the kind of creativity,
ambition, and recklessness of young Razzil. However, when adulthood came callin
g he pushed aside the family trade to try his hand at manufacturing gold through
Alchemy. In an act of audacity befitting his reputation, Razzil announced he wo
uld transmute an entire mountain into gold. Following two decades of research an
d spending and preparation, he failed spectacularly, quickly finding himself imp
risoned for the widespread destruction his experiment wrought. Yet Razzil was ne
ver one to take a setback lightly, and sought escape to continue his research. W
hen his new cellmate turned out to be a fierce ogre, he found just the opportuni
ty he needed. After convincing the ogre not to eat him, Razzil set about careful
ly concocting a tincture for it to drink, made from the moulds and mosses growin
g in the prison stone work. In a weeks time, it seemed ready. When the ogre drank
the potion, it flew into an unstoppable berserker rage, destroying the cell bar
s and exploding through walls and guards alike. They soon found themselves lost
somewhere in the forest surrounding the city with a trail of wreckage in their w
ake and no signs of pursuit. In the tonics afterglow, the ogre seemed serene, ha
ppy, and even eager. Resolving to work together, the pair set off to collect the
materials needed to attempt Razzils Alchemic transmutation once more."
"npc_dota_hero_alchemist_hype" "
"
"[english]npc_dota_hero_alchemist_hype" ""
"DOTA_Tooltip_ability_invoker_quas"
"Quas"
"[english]DOTA_Tooltip_ability_invoker_quas"
"Quas"
"DOTA_Tooltip_ability_invoker_quas_Description" "Permite manipularea elementelor
de ghea i acord un bonus permanent de putere. Fiecare instan de <font color='#7998b5
>Quas</font> furnizeaz o regenerare a vieii sporit."
"[english]DOTA_Tooltip_ability_invoker_quas_Description"
"Allows manipula
tion of ice elements and grants a permanent strength bonus. Each <font color='#7

998b5'>Quas</font> instance provides increased health regeneration.\n"


"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "REGENERARE HP P
E INSTAN:"
"[english]DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGE
N PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength"
"BONUS STRENGTH:"
"[english]DOTA_Tooltip_ability_invoker_quas_bonus_strength"
"BONUS STRENGTH:
"
"DOTA_Tooltip_ability_invoker_wex"
"Wex"
"[english]DOTA_Tooltip_ability_invoker_wex"
"Wex"
"DOTA_Tooltip_ability_invoker_wex_Description" "Permite manipularea elementelor
de furtun i acord un bonus permanent de agilitate. Fiecare instan de <font color='#d
671a9'>Wex</font> sporete viteza de atac i viteza de micare."
"[english]DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of
storm elements and grants a permanent agility bonus. Each <font color='#d671a9'>
Wex</font> instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"
"%VITEZ DE ATAC P
E INSTAN:"
"[english]DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%ATTACK
SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"
"%VITEZ DE MICARE
PE INSTAN:"
"[english]DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"
"%MOVE S
PEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility"
"BONUS AGILITY:"
"[english]DOTA_Tooltip_ability_invoker_wex_bonus_agility"
"BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort"
"Exort"
"[english]DOTA_Tooltip_ability_invoker_exort" "Exort"
"DOTA_Tooltip_ability_invoker_exort_Description"
"Permite manipularea ele
mentelor de foc i acord un bonus permanent de inteligen. Fiecare instan de <font colo
='#cabe68'>Exort</font> furnizeaz pagube pe atac mai mari."
"[english]DOTA_Tooltip_ability_invoker_exort_Description"
"Allows manipula
tion of fire elements and grants a permanent intelligence bonus. Each <font colo
r='#cabe68'>Exort</font> instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE PE INSTA
N:"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE
PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "BONUS INTELLIGENCE:"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_intelligence"
"BONUS I
NTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1" "Empty"
"[english]DOTA_Tooltip_ability_invoker_empty1" "Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description"
"
"
"[english]DOTA_Tooltip_ability_invoker_empty1_Description"
""
"DOTA_Tooltip_ability_invoker_empty2" "Empty"
"[english]DOTA_Tooltip_ability_invoker_empty2" "Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description"
"
"
"[english]DOTA_Tooltip_ability_invoker_empty2_Description"
""
"DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"[english]DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description"
"Combin propriet ile element
elor manipulate momentan, crend o vraj nou la dispozi ia lui Invoker. Apas butonul de
ajutor pentru a vedea lista vrjilor posibile.\n\nPoate fi mbunt it cu Aghanim's Scepte
r."
"[english]DOTA_Tooltip_ability_invoker_invoke_Description"
"Combines the pr
operties of the elements currently being manipulated, creating a new spell at th
e Invoker's disposal. Click the help button to see the list of possible spells.\

n\nUpgradable by Aghanim's Scepter."


"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"
"MAGII MAX:"
"[english]DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"
"MAX SPE
LLS:"
"DOTA_Tooltip_ability_invoker_cold_snap"
"Cold Snap"
"[english]DOTA_Tooltip_ability_invoker_cold_snap"
"Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description"
"Invoker extrage cldura d
intr-un inamic, rcindu-i pentru o perioad pe baza nivelului de <font color='#7998b
5'>Quas</font>. Inamicul va lua damage i va fi nghe at pentru o perioad scurt. Urmtoru
damage luat n aceast stare va nghe a inamicul din nou, cauznd damage bonus. Inamicul
poate fi nghe at des, dar cooldown-ul nghe ului scade pe baza nivelului de <font color
='#7998b5'>Quas</font>."
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws t
he heat from an enemy, chilling them to their very core for a duration based on
the level of <font color='#7998b5'>Quas</font>. The enemy will take damage and b
e briefly frozen. Further damage taken in this state will freeze the enemy again
, dealing bonus damage. The enemy can only be frozen so often, but the freeze co
oldown decreases based on the level of <font color='#7998b5'>Quas</font>."
"DOTA_Tooltip_ability_invoker_cold_snap_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "DAMAGE INIIAL:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "INITIAL
DAMAGE:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"
"DURAT FREEZE:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"
"FREEZE
DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"
"COOLDOWN FREEZE
:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"
"FREEZE
COOLDOWN:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_ghost_walk"
"Ghost Walk"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk"
"Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipuleaz gheaa i
energiile electrice din jurul su, fcndu-i corpul invizibil. Dezechilibrul elemental
creat drept consecin ncetinete inamicii apropiai n funcie de nivelul de <font color
7998b5'>Quas</font>, i ncetinete pe Invoker de asemenea bazat pe nivelul de <font c
olor='#d671a9'>Wex</font>."
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipul
ates the ice and electrical energies around him, rendering his body invisible. T
he elemental imbalance created as a consequence slows nearby enemies based on th
e level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on
the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"
"%NCETINIRE SINE:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"
"%SELF SLOW:"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"
"RADIUS:
"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"
"%NCETINIRE INAMIC:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"[english]DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description"
"Dezln uie o tornad rapid ce
ridic unit ile inamice n calea ei, suspendndu-i neajutora i n aer pentru un scurt timp
nte s cad prad sor ii. Se deplaseaz mai departe pe baza nivelului de <font color='#d67
1a9'>Wex</font>. ine inamicii in aer pentru o durat pe baza nivelului de <font col
or='#7998b5'>Quas</font>. Cauzeaz damage pe baza nivelului de <font color='#7998b

5'>Quas</font> i de <font color='#d671a9'>Wex</font>."


"[english]DOTA_Tooltip_ability_invoker_tornado_Description"
"Unleashes a fas
t moving tornado that picks up enemy units in its path, suspending them helpless
ly in the air shortly before allowing them to plummet to their doom. Travels fur
ther based on the level of <font color='#d671a9'>Wex</font>. Holds enemies in th
e air for a duration based on the level of <font color='#7998b5'>Quas</font>. De
als damage based on the levels of <font color='#7998b5'>Quas</font> and <font co
lor='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "DISTAN PARCURS:"
"[english]DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE
:"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RAZ:"
"[english]DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration"
"TIMP RIDICARE:"
"[english]DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME:"
"DOTA_Tooltip_ability_invoker_tornado_base_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_tornado_base_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_quas_damage"
"QUAS BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_tornado_quas_damage"
"QUAS BONUS DAMA
GE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage"
"WEX BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_tornado_wex_damage"
"WEX BONUS DAMAG
E:"
"DOTA_Tooltip_ability_invoker_emp"
"EMP"
"[english]DOTA_Tooltip_ability_invoker_emp"
"EMP"
"DOTA_Tooltip_ability_invoker_emp_Description" "Invoker i canalizeaz energia elect
romagnetic asupra unei loca ii alese, detonndu-se automat dup o perioad bazat pe nivel
l de <font color='#d671a9'>Wex</font>. Detonarea acoper o arie, scurgnd mana bazat
pe nivelul de <font color='#d671a9'>Wex</font>. Cauznd damage pentru fiecare pun
ct de mana scurs."
"[english]DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a cha
rge of electromagnetic energy at a targeted location which automatically detonat
es after a duration based on the level of <font color='#d671a9'>Wex</font>. The
detonation covers an area, draining mana based on the level of <font color='#d67
1a9'>Wex</font>. Deals damage for each point of mana drained."
"DOTA_Tooltip_ability_invoker_emp_delay"
"TIMP NCRCARE:"
"[english]DOTA_Tooltip_ability_invoker_emp_delay"
"CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_invoker_emp_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAXIM MANA ARS:"
"[english]DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED:"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%DAMAGE ARDERE:"
"[english]DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity" "Alacrity"
"[english]DOTA_Tooltip_ability_invoker_alacrity"
"Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description"
"Invoker insufl un aliat
cu un val imens de energie, crescndu-le viteza de atac pe baza nivelului de <font
color='#d671a9'>Wex</font> i damage-ul pe baza nivelului de <font color='#cabe68
'>Exort</font>."
"[english]DOTA_Tooltip_ability_invoker_alacrity_Description"
"Invoker infuses
an ally with an immense surge of energy, increasing their attack speed based on
the level of <font color='#d671a9'>Wex</font> and their damage based on the lev
el of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"
"%BONUS VITEZ DE
ATAC:"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"
"%BONUS
ATTACK SPEED:"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"
"BONUS DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity_duration"
"DURAT:"

"[english]DOTA_Tooltip_ability_invoker_alacrity_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor"
"Chaos Meteor"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor"
"Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker trage un meteor
it din spa iu ctre loca ia aleas. La aterizare, meteoritul se rostogolete nainte, cauz
damage constant bazat pe nivelul de <font color='#cabe68'>Exort</font> i rostogol
indu-se nainte bazat pe nivelul de <font color='#d671a9'>Wex</font>. Unit ile lovite
de meteorit vor lua foc pentru o perioad scurt de timp, primind damage n plus baza
t pe nivelul de <font color='#cabe68'>Exort</font>."
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Description"
"Invoker
pulls a flaming meteor from space onto the targeted location. Upon landing, the
meteor rolls forward, constantly dealing damage based on the level of <font col
or='#cabe68'>Exort</font>, and rolling further based on the level of <font color
='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a sh
ort time, receiving additional damage based on the level of <font color='#cabe68
'>Exort</font>."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "TIMP ATERIZARE:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "LAND TIME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"
"DISTAN PARCURS:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"
"TRAVEL
DISTANCE:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"
"RADIUS:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"
"DAMAGE TIC:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"
"DAMAGE
TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"
"DAMAGE:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"
"TIMP ARDERE:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"
"BURN TI
ME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"
"DPS ARDERE:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DPS:"
"DOTA_Tooltip_ability_invoker_sun_strike"
"Sun Strike"
"[english]DOTA_Tooltip_ability_invoker_sun_strike"
"Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "Trimite o raz catastrofa
l de energie feroce de la soare la orice loca ie intit, incinernd to i inamicii care st
u sub ea odat ce atinge pmantul. Provoac damage bazat pe nivelul de <font color='#c
abe68'>Exort</font>, dar acest damage este mpr it egal asupra tuturor inamicilor lov
i i."
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastr
ophic ray of fierce energy from the sun at any targeted location, incinerating a
ll enemies standing beneath it once it reaches the Earth. Deals damage based on
the level of <font color='#cabe68'>Exort</font>, however this damage is spread e
venly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"
"RAZ:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"
"RADIUS:
"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "NTRZIERE:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_delay"
"DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit"
"Forge Spirit"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit"
"Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker furete un spirit
ce este impregnat cu puterea focului i rezisten a ghe ii. Damage-ul, via a i armura sunt
primite pe baza nivelului de <font color='#cabe68'>Exort</font>, n timp ce raza
de atac, mana i duratia sunt bazate pe nivelul de <font color='#7998b5'>Quas</fon

t>. Arderea elementalului este capabil s topeasc armura eroului inamic. Dac i <font c
olor='#7998b5'>Quas</font> i <font color='#cabe68'>Exort</font> sunt de nivel 4 s
au mai mult, Invoker va crea dou spirite n locul unuia."
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Description"
"Invoker
forges a spirit embodying the strength of fire and fortitude of ice. Damage, he
alth, and armor are based on the level of <font color='#cabe68'>Exort</font> whi
le attack range, mana, and duration are based on the level of <font color='#7998
b5'>Quas</font>. The elemental's scorching attack is capable of melting the armo
r of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font color='#c
abe68'>Exort</font> are level 4 or higher, Invoker will create two spirits inste
ad of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"
"DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"
"DAMAGE:
"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "VIA:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"
"ARMUR:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"
"ARMOR:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "DISTAN ATAC:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"
"ATTACK RANGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "MANA:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"
"MANA:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike"
"Melting Strike"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike"
"Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "Topete armura er
oilor lovii de ctre atacul spiritului dac spiritul are destul mana. Fiecare lovitur s
uccesiv mrete cantitatea de armur topit."
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"
"Melts away the armor of heroes hit by the spirit's attack if the spirit has eno
ugh mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"
"ARMUR NDE
PRTAT PE LOVITUR:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"
"ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "ARMUR MA
XIM NDEPRTAT:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"
"MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall"
"[english]DOTA_Tooltip_ability_invoker_ice_wall"
"Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description"
"Genereaz un zid de ghea di
rect n fa a lui Invoker pentru o perioad bazat pe nivelul de <font color='#7998b5'>Qu
as</font>. Rceala amarnic emanat din el ncetinete foarte mult inamicii din apropiere
bazat pe nivelul de <font color='#7998b5'>Quas</font> i produce damage n fiecare s
ecund bazat pe nivelul de <font color='#cabe68'>Exort</font>."
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Description"
"Generates a wal
l of solid ice directly in front of Invoker for a duration based on the level of
<font color='#7998b5'>Quas</font>. The bitter cold emanating from it greatly sl
ows nearby enemies based on the level of <font color='#7998b5'>Quas</font> and d
eals damage each second based on the level of <font color='#cabe68'>Exort</font>
."
"DOTA_Tooltip_ability_invoker_ice_wall_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_duration"
"DURATION:"

"DOTA_Tooltip_ability_invoker_ice_wall_slow"
"%NCETINIRE:
"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_slow" "%SLOW:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"
"DAMAGE PE SECUN
D:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"
"DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description"
"Invoker dezln uie
un val sonic puternic n calea lui, cauznd damage oricrei unit i inamice pe care o love
e, pe baza nivelului de <font color='#cabe68'>Exort</font>. Impactul exploziei e
ste suficient pentru a mpinge napoi acele unit i inamice pentru o durat pe baza nivelu
lui de <font color='#7998b5'>Quas</font>, apoi i dezarmeaz pentru o durat pe baza n
ivelului de <font color='#d671a9'>Wex</font>."
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Description"
"Invoker
unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit
it collides with based on the level of <font color='#cabe68'>Exort</font>. The
sheer impact from the blast is enough to knock those enemy units back for a dura
tion based on the level of <font color='#7998b5'>Quas</font>, then disarm their
attacks for a duration based on the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"
"DURAT KN
OCKBACK:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DURAT DEZARMARE:
"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM
DURATION:"
"npc_dota_hero_invoker_bio"
"n cea primitiv, unii ar putea spune n cea mai pute
rnic form, magia a fost n mod principal o art a memoriei. Nu cerea tehnologie, niciu
n fel de baghet sau alt necesitate dect mintea magicianului. Toate nlnuirile ritualul
i erau dispozitive mnemonice slabe, menite s permit practicianului s-i reaminteasc n
etalii amnunite ce formul mental specific deblocheaz puterea unei vrji. Cei mai mre
ori din acele vremuri erau cei binecuvntai cu cele mai bune memorii i totui att de co
mplexe erau invocaiile nct to i vrjitorii erau obliga i s se specializeze. Cel mai dev
t ar putea spera s aib i aminteasc bine de trei vrji pe parcursul vieii--patru ce
Vrjitorii obinui i erau fericii s tie dou i nu era neobinuit ca un vrjitor al sat
numai una--chiar i cu aceea i se cerea s consulte cri ca un ajutor mpotriva uitrii n
rele ocazii cnd acesta era chemat s-o foloseasc. Dar printre aceti practicieni timp
urii a fost o excepie, un geniu cu un intelect vast i memorie generoas, ce a ajuns
s fie cunoscut sub numele de Invoker. n tinereea sa, precocele vrjitor nu a stpnit pa
ru, nici cinci, nici mcar apte incantaii: El putea s comande nici mai mult nici mai
pu in de zece vrji i s le foloseasc instant. A nvat mai mult dar le-a gsit a fi inu
racticndu-le o singur dat nainte s le elimine din mintea sa pentru totdeauna, pentru
a face loc unor aplica ii mai utile. O asemenea vraj era Sempiternal Cantrap--o vra
j a longevitii de asemnea putere c cei ce au folosit-o n primele zile ale lumii sunt
tot cu noi (numai dac nu au fost strivii n atomi). Muli dintre aceti cvasi-nemuritori
triesc n linite, temtori s recunoasc secretul lor: Dar Invoker nu este unul care sarurile sale ascunse. El este strvechi, nvat mai presus dect alii, i mintea sa ntrl nc mai are spaiu pentru a conine un sim imens al propriei sale valori... la fel i I
vocrile cu care se amuz prin lungul crepuscul al creaiei."
"[english]npc_dota_hero_invoker_bio"
"In its earliest, and some would say mos
t potent form, magic was primarily the art of memory. It required no technology,
no wands or appurtenances other than the mind of the magician. All the trapping
s of ritual were merely mnemonic devices, meant to allow the practitioner to rec
all in rich detail the specific mental formulae that unlocked a spell's power. T
he greatest mages in those days were the ones blessed with the greatest memories

, and yet so complex were the invocations that all wizards were forced to specia
lize. The most devoted might hope in a lifetime to have adequate recollection of
three spells--four at most. Ordinary wizards were content to know two, and it w
as not uncommon for a village mage to know only one--with even that requiring hi
m to consult grimoires as an aid against forgetfulness on the rare occasions whe
n he might be called to use it. But among these early practitioners there was on
e exception, a genius of vast intellect and prodigious memory who came to be kno
wn as the Invoker. In his youth, the precocious wizard mastered not four, not fi
ve, not even seven incantations: He could command no fewer than ten spells, and
cast them instantly. Many more he learned but found useless, and would practice
once then purge from his mind forever, to make room for more practical invocatio
ns. One such spell was the Sempiternal Cantrap--a longevity spell of such power
that those who cast it in the world's first days are among us still (unless they
have been crushed to atoms). Most of these quasi-immortals live quietly, afraid
to admit their secret: But Invoker is not one to keep his gifts hidden. He is a
ncient, learned beyond all others, and his mind somehow still has space to conta
in an immense sense of his own worth...as well as the Invocations with which he
amuses himself through the long slow twilight of the world's dying days."
"npc_dota_hero_invoker_hype"
"
"
"[english]npc_dota_hero_invoker_hype" ""
"DOTA_Tooltip_ability_silencer_curse_of_the_silent"
"Curse of the Silent"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent"
"Curse of the Si
lent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "Blestem zona inti
t, cauznd eroilor inamici s primeasc damage i s piard mana pn folosesc o vraj."
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"
"Curses the target area, causing enemy Heroes to take damage and lose mana until
they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"
"DAMAGE:
"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage" "PIERDERE MANA:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"
"MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom"
"Glaives of Wisdom"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom"
"Glaives of Wisd
om"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silencer i vrjete l
amele cu nelepciunea sa, cauznd damage suplimentar bazat pe Intelligence-ul su. n plu
s, dac un erou inamic moar lng Silencer, acesta va fura permanent 2 Intelligence de
la acel erou. \n\nGlaives of Wisdom este un modificator unic de atac i nu se supr
apune cu alte modificatoare unice de atac."
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silence
r enchants his glaives with his wisdom, dealing additional damage based on his I
ntelligence. \n\nGlaives of Wisdom is a Unique Attack Modifier, and does not sta
ck with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%INT N D
AMAGE:"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"
"%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word"
"Last Word"
"[english]DOTA_Tooltip_ability_silencer_last_word"
"Last Word"

"DOTA_Tooltip_ability_silencer_last_word_Description" "Vrjete o int inamic fcnd-o


imeasc damage i mu int-o dac folosete o vraj. Dac vraja expir, inta va fi dezarmat
mage i mu ire."
"[english]DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a targ
et damaging and silencing them if they cast a spell. If the enchantment expires
the target will be disarmed in addition to being damaged and silenced."
"DOTA_Tooltip_ability_silencer_last_word_radius"
"RAZ:"
"[english]DOTA_Tooltip_ability_silencer_last_word_radius"
"RADIUS:"
"DOTA_Tooltip_ability_silencer_last_word_tooltip_duration"
"DURAT:"
"[english]DOTA_Tooltip_ability_silencer_last_word_tooltip_duration"
"DURATIO
N:"
"DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"[english]DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Description"
"Silencer stopea
z toate sunetele, prevenind eroii inamici de pe hart s foloseasc vrji."
"[english]DOTA_Tooltip_ability_silencer_global_silence_Description"
"Silence
r stops all sound, preventing enemy heroes and units on the map from casting spe
lls.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration" "DURAT:"
"[english]DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"
"DURATION:"
"npc_dota_hero_silencer_bio"
"Parte din a aptea i ultima genera ie cu un pedigree
selectat cu grij, Nortrom a fost crescut de ctre ordinul antic al Aeol Drias pent
ru a deveni cel mai mare utilizator de magie pe care l vzuse lumea. Era proorocitu
l, culmina ia a dou sute de ani de mperecheri alese, un mag rzboinic ce avea s aduc gl
rie ordinului i distrugere inamicilor si declara i, Cavalerilor Fold. Crescut alturi
de al i magi tineri ntr-un cantonament printre dealurile aride ale Hazhadalului, pr
eceptorii ordinului au ateptat ca abilit ile lui Nortrom s se manifeste. n timp ce cei
lal i studen i i antrenau talentele cu foc, ghea sau incanta ii, Nortrom sttea tcut
de talent, incapabil de a invoca nici mcar un hex. Pe msur ce ultima zi de testare
se apropia, el tot nu i gsise magia. n dezgust, preceptorii l mustrau n timp ce copii
rdeau. Tu nu eti mag, a declarat conductorul ordinului. Totui, Nortrom nu a renun at
participat la ziua testrii i a nfruntat tinerii magi care i-au btut joc de el. Iar a
tunci precetorii si au nv at o lec ie valoroas: lipsa magiei poate fi cea mai mrea m
ntre toate. Nortrom i-a amu it pe tinerii magi unul cte unul i i-a nvins n lupt indivi
ual, pn cnd a rmas singur ca i campion al Aeol Drias, mplinind profe ia."
"[english]npc_dota_hero_silencer_bio" "Part of the seventh and final generatio
n of a carefully designed pedigree, Nortrom was bred by the ancient order of the
Aeol Drias to be the greatest magic user the world had ever seen. He was the pr
ophesied one, the culmination of two-hundred years of careful pairings, a war-ma
ge who would bring glory to the order, and destruction to their sworn enemies, T
he Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortroms abilities to manifest. W
hile the other students honed their talents with fire, or ice, or incantatory sp
ells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the
day of final testing approached, he still hadnt found his magic. In disgust, the
preceptors berated him, while the children laughed. You are no mage, the head of
the order declared. Still, Nortrom did not slink away. He entered the day of tes
ting and faced down the young mages who had mocked him. And then his preceptors
learned a valuable lesson: a lack of magic can be the greatest magic of all. Nor
trom silenced the young mages one by one and defeated them in single combat, unt
il he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
"
"npc_dota_hero_silencer_hype" "
"
"[english]npc_dota_hero_silencer_hype" ""
"DOTA_Tooltip_Ability_item_arcane_ring" "Arcane Ring"
"[english]DOTA_Tooltip_Ability_item_arcane_ring"
"Arcane Ring"
"DOTA_Tooltip_Ability_item_armlet"
"Armlet of Mordiggian"

"[english]DOTA_Tooltip_Ability_item_armlet"
"Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault"
"Assault Cuirass"
"[english]DOTA_Tooltip_Ability_item_assault"
"Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher"
"Skull Basher"
"[english]DOTA_Tooltip_Ability_item_basher"
"Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength"
"Belt of Strength"
"[english]DOTA_Tooltip_Ability_item_belt_of_strength" "Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury"
"Battle Fury"
"[english]DOTA_Tooltip_Ability_item_bfury"
"Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar"
"Black King Bar"
"[english]DOTA_Tooltip_Ability_item_black_king_bar"
"Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail"
"[english]DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack"
"Blades of Attack"
"[english]DOTA_Tooltip_Ability_item_blades_of_attack" "Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity"
"[english]DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink"
"Blink Dagger"
"[english]DOTA_Tooltip_Ability_item_blink"
"Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone"
"[english]DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone"
"DOTA_Tooltip_Ability_item_boots"
"Boots of Speed"
"[english]DOTA_Tooltip_Ability_item_boots"
"Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves"
"Band of Elvenskin"
"[english]DOTA_Tooltip_Ability_item_boots_of_elves"
"Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle"
"Bottle"
"[english]DOTA_Tooltip_Ability_item_bottle"
"Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage"
"Rune: Double Damage"
"[english]DOTA_Tooltip_Ability_item_bottle_double_damage"
"Rune: Double Da
mage"
"DOTA_Tooltip_Ability_item_bottle_haste"
"Rune: Haste"
"[english]DOTA_Tooltip_Ability_item_bottle_haste"
"Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion"
"Rune: Illusion"
"[english]DOTA_Tooltip_Ability_item_bottle_illusion"
"Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible"
"Rune: Invisibility"
"[english]DOTA_Tooltip_Ability_item_bottle_invisible" "Rune: Invisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration" "Rune: Regeneration"
"[english]DOTA_Tooltip_Ability_item_bottle_regeneration"
"Rune: Regenerat
ion"
"DOTA_Tooltip_Ability_item_bracer"
"Bracer"
"[english]DOTA_Tooltip_Ability_item_bracer"
"Bracer"
"DOTA_Tooltip_Ability_item_branches"
"Iron Branch"
"[english]DOTA_Tooltip_Ability_item_branches" "Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword" "Broadsword"
"[english]DOTA_Tooltip_Ability_item_broadsword" "Broadsword"
"DOTA_Tooltip_Ability_item_buckler"
"Buckler"
"[english]DOTA_Tooltip_Ability_item_buckler"
"Buckler"
"DOTA_Tooltip_Ability_item_butterfly" "Butterfly"
"[english]DOTA_Tooltip_Ability_item_butterfly" "Butterfly"
"DOTA_Tooltip_Ability_item_chainmail" "Chainmail"
"[english]DOTA_Tooltip_Ability_item_chainmail" "Chainmail"
"DOTA_Tooltip_Ability_item_circlet"
"Circlet"
"[english]DOTA_Tooltip_Ability_item_circlet"
"Circlet"
"DOTA_Tooltip_Ability_item_clarity"
"Clarity"
"[english]DOTA_Tooltip_Ability_item_clarity"
"Clarity"
"DOTA_Tooltip_Ability_item_claymore"
"Claymore"
"[english]DOTA_Tooltip_Ability_item_claymore" "Claymore"
"DOTA_Tooltip_Ability_item_cloak"
"Cloak"
"[english]DOTA_Tooltip_Ability_item_cloak"
"Cloak"
"DOTA_Tooltip_Ability_item_courier"
"Animal Courier"

"[english]DOTA_Tooltip_Ability_item_courier"
"Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier"
"Flying Courier"
"[english]DOTA_Tooltip_Ability_item_flying_courier"
"Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone"
"Eul s Scepter of Divinity"
"[english]DOTA_Tooltip_Ability_item_cyclone"
"Eul s Scepter of Divinity"
"DOTA_Tooltip_Ability_item_dagon"
"Dagon"
"[english]DOTA_Tooltip_Ability_item_dagon"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_2"
"Dagon"
"[english]DOTA_Tooltip_Ability_item_dagon_2"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_3"
"Dagon"
"[english]DOTA_Tooltip_Ability_item_dagon_3"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_4"
"Dagon"
"[english]DOTA_Tooltip_Ability_item_dagon_4"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_5"
"Dagon"
"[english]DOTA_Tooltip_Ability_item_dagon_5"
"Dagon"
"DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge"
"[english]DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge"
"DOTA_Tooltip_Ability_item_desolator" "Desolator"
"[english]DOTA_Tooltip_Ability_item_desolator" "Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade"
"Diffusal Blade"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade"
"Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2"
"Diffusal Blade"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade_2" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_dust"
"Dust of Appearance"
"[english]DOTA_Tooltip_Ability_item_dust"
"Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle"
"Eaglesong"
"[english]DOTA_Tooltip_Ability_item_eagle"
"Eaglesong"
"DOTA_Tooltip_Ability_item_energy_booster"
"Energy Booster"
"[english]DOTA_Tooltip_Ability_item_energy_booster"
"Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade"
"Ethereal Blade"
"[english]DOTA_Tooltip_Ability_item_ethereal_blade"
"Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask"
"Healing Salve"
"[english]DOTA_Tooltip_Ability_item_flask"
"Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff" "Force Staff"
"[english]DOTA_Tooltip_Ability_item_force_staff"
"Force Staff"
"DOTA_Tooltip_Ability_item_gauntlets" "Gauntlets of Strength"
"[english]DOTA_Tooltip_Ability_item_gauntlets" "Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem" "Gem of True Sight"
"[english]DOTA_Tooltip_Ability_item_gem"
"Gem of True Sight"
"DOTA_Tooltip_Ability_item_ghost"
"Ghost Scepter"
"[english]DOTA_Tooltip_Ability_item_ghost"
"Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves"
"Gloves of Haste"
"[english]DOTA_Tooltip_Ability_item_gloves"
"Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit"
"Daedalus"
"[english]DOTA_Tooltip_Ability_item_greater_crit"
"Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas"
"Hand of Midas"
"[english]DOTA_Tooltip_Ability_item_hand_of_midas"
"Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress" "Headdress"
"[english]DOTA_Tooltip_Ability_item_headdress" "Headdress"
"DOTA_Tooltip_Ability_item_heart"
"Heart of Tarrasque"
"[english]DOTA_Tooltip_Ability_item_heart"
"Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will"
"[english]DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator"
"Helm of the Dominator"
"[english]DOTA_Tooltip_Ability_item_helm_of_the_dominator"
"Helm of the Dom
inator"
"DOTA_Tooltip_Ability_item_hood_of_defiance"
"Hood of Defiance"
"[english]DOTA_Tooltip_Ability_item_hood_of_defiance" "Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone"
"[english]DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone"

"DOTA_Tooltip_Ability_item_invis_sword" "Shadow Blade"


"[english]DOTA_Tooltip_Ability_item_invis_sword"
"Shadow Blade"
"DOTA_Tooltip_Ability_item_javelin"
"Javelin"
"[english]DOTA_Tooltip_Ability_item_javelin"
"Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit" "Crystalys"
"[english]DOTA_Tooltip_Ability_item_lesser_crit"
"Crystalys"
"DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask"
"[english]DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere"
"Linken s Sphere"
"[english]DOTA_Tooltip_Ability_item_sphere"
"Linken s Sphere"
"DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom"
"[english]DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick" "Magic Stick"
"[english]DOTA_Tooltip_Ability_item_magic_stick"
"Magic Stick"
"DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand"
"[english]DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand"
"DOTA_Tooltip_Ability_item_manta"
"Manta Style"
"[english]DOTA_Tooltip_Ability_item_manta"
"Manta Style"
"DOTA_Tooltip_Ability_item_mantle"
"Mantle of Intelligence"
"[english]DOTA_Tooltip_Ability_item_mantle"
"Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness"
"Mask of Madness"
"[english]DOTA_Tooltip_Ability_item_mask_of_madness"
"Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm"
"Mekansm"
"[english]DOTA_Tooltip_Ability_item_mekansm"
"Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer"
"Mithril Hammer"
"[english]DOTA_Tooltip_Ability_item_mithril_hammer"
"Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir"
"Mjollnir"
"[english]DOTA_Tooltip_Ability_item_mjollnir" "Mjollnir"
"DOTA_Tooltip_Ability_item_monkey_king_bar"
"Monkey King Bar"
"[english]DOTA_Tooltip_Ability_item_monkey_king_bar"
"Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff"
"Mystic Staff"
"[english]DOTA_Tooltip_Ability_item_mystic_staff"
"Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon"
"Necronomicon"
"[english]DOTA_Tooltip_Ability_item_necronomicon"
"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2"
"Necronomicon"
"[english]DOTA_Tooltip_Ability_item_necronomicon_2"
"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3"
"Necronomicon"
"[english]DOTA_Tooltip_Ability_item_necronomicon_3"
"Necronomicon"
"DOTA_Tooltip_Ability_item_null_talisman"
"Null Talisman"
"[english]DOTA_Tooltip_Ability_item_null_talisman"
"Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff"
"Oblivion Staff"
"[english]DOTA_Tooltip_Ability_item_oblivion_staff"
"Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe"
"Ogre Club"
"[english]DOTA_Tooltip_Ability_item_ogre_axe" "Ogre Club"
"DOTA_Tooltip_Ability_item_orchid"
"Orchid Malevolence"
"[english]DOTA_Tooltip_Ability_item_orchid"
"Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers"
"Perseverance"
"[english]DOTA_Tooltip_Ability_item_pers"
"Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots" "Phase Boots"
"[english]DOTA_Tooltip_Ability_item_phase_boots"
"Phase Boots"
"DOTA_Tooltip_Ability_item_pipe"
"Pipe of Insight"
"[english]DOTA_Tooltip_Ability_item_pipe"
"Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail" "Platemail"
"[english]DOTA_Tooltip_Ability_item_platemail" "Platemail"
"DOTA_Tooltip_Ability_item_point_booster"
"Point Booster"
"[english]DOTA_Tooltip_Ability_item_point_booster"
"Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield"
"Poor Man s Shield"
"[english]DOTA_Tooltip_Ability_item_poor_mans_shield" "Poor Man s Shield"
"DOTA_Tooltip_Ability_item_power_treads"
"Power Treads"
"[english]DOTA_Tooltip_Ability_item_power_treads"
"Power Treads"

"DOTA_Tooltip_Ability_item_power_treads_str"
"Strength"
"[english]DOTA_Tooltip_Ability_item_power_treads_str" "Strength"
"DOTA_Tooltip_Ability_item_power_treads_agi"
"Agility"
"[english]DOTA_Tooltip_Ability_item_power_treads_agi" "Agility"
"DOTA_Tooltip_Ability_item_power_treads_int"
"Intelligence"
"[english]DOTA_Tooltip_Ability_item_power_treads_int" "Intelligence"
"DOTA_Tooltip_Ability_item_quarterstaff"
"Quarterstaff"
"[english]DOTA_Tooltip_Ability_item_quarterstaff"
"Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade"
"Quelling Blade"
"[english]DOTA_Tooltip_Ability_item_quelling_blade"
"Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance"
"Radiance"
"[english]DOTA_Tooltip_Ability_item_radiance" "Radiance"
"DOTA_Tooltip_Ability_item_rapier"
"Divine Rapier"
"[english]DOTA_Tooltip_Ability_item_rapier"
"Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver"
"Reaver"
"[english]DOTA_Tooltip_Ability_item_reaver"
"Reaver"
"DOTA_Tooltip_Ability_item_refresher" "Refresher Orb"
"[english]DOTA_Tooltip_Ability_item_refresher" "Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis"
"Aegis of the Immortal"
"[english]DOTA_Tooltip_Ability_item_aegis"
"Aegis of the Immortal"
"DOTA_Tooltip_Ability_item_cheese"
"Cheese"
"[english]DOTA_Tooltip_Ability_item_cheese"
"Cheese"
"DOTA_Tooltip_Ability_item_relic"
"Sacred Relic"
"[english]DOTA_Tooltip_Ability_item_relic"
"Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius"
"Ring of Basilius"
"[english]DOTA_Tooltip_Ability_item_ring_of_basilius" "Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health"
"Ring of Health"
"[english]DOTA_Tooltip_Ability_item_ring_of_health"
"Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection"
"[english]DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen"
"Ring of Regen"
"[english]DOTA_Tooltip_Ability_item_ring_of_regen"
"Ring of Regen"
"DOTA_Tooltip_Ability_item_robe"
"Robe of the Magi"
"[english]DOTA_Tooltip_Ability_item_robe"
"Robe of the Magi"
"DOTA_Tooltip_Ability_item_sange"
"Sange"
"[english]DOTA_Tooltip_Ability_item_sange"
"Sange"
"DOTA_Tooltip_Ability_item_sange_and_yasha"
"Sange and Yasha"
"[english]DOTA_Tooltip_Ability_item_sange_and_yasha"
"Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic"
"Satanic"
"[english]DOTA_Tooltip_Ability_item_satanic"
"Satanic"
"DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse"
"[english]DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard"
"Shiva s Guard"
"[english]DOTA_Tooltip_Ability_item_shivas_guard"
"Shiva s Guard"
"DOTA_Tooltip_Ability_item_skadi"
"Eye of Skadi"
"[english]DOTA_Tooltip_Ability_item_skadi"
"Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers"
"Slippers of Agility"
"[english]DOTA_Tooltip_Ability_item_slippers" "Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask" "Sage s Mask"
"[english]DOTA_Tooltip_Ability_item_sobi_mask" "Sage s Mask"
"DOTA_Tooltip_Ability_item_soul_booster"
"Soul Booster"
"[english]DOTA_Tooltip_Ability_item_soul_booster"
"Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring"
"[english]DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry"
"[english]DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield"
"Stout Shield"
"[english]DOTA_Tooltip_Ability_item_stout_shield"
"Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion" "Talisman of Evasion"
"[english]DOTA_Tooltip_Ability_item_talisman_of_evasion"
"Talisman of Eva

sion"
"DOTA_Tooltip_Ability_item_tango"
"Tango"
"[english]DOTA_Tooltip_Ability_item_tango"
"Tango"
"DOTA_Tooltip_Ability_item_tpscroll"
"Town Portal Scroll"
"[english]DOTA_Tooltip_Ability_item_tpscroll" "Town Portal Scroll"
"DOTA_Tooltip_Ability_item_travel_boots"
"Boots of Travel"
"[english]DOTA_Tooltip_Ability_item_travel_boots"
"Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb"
"Ultimate Orb"
"[english]DOTA_Tooltip_Ability_item_ultimate_orb"
"Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter"
"Aghanim s Scepter"
"[english]DOTA_Tooltip_Ability_item_ultimate_scepter" "Aghanim s Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows"
"Urn of Shadows"
"[english]DOTA_Tooltip_Ability_item_urn_of_shadows"
"Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"
"Urn of Shadows Recipe"
"[english]DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"
"Urn of Shadows
Recipe"
"DOTA_Tooltip_Ability_item_vanguard"
"Vanguard"
"[english]DOTA_Tooltip_Ability_item_vanguard" "Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster"
"Vitality Booster"
"[english]DOTA_Tooltip_Ability_item_vitality_booster" "Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir"
"Vladmir s Offering"
"[english]DOTA_Tooltip_Ability_item_vladmir"
"Vladmir s Offering"
"DOTA_Tooltip_Ability_item_void_stone" "Void Stone"
"[english]DOTA_Tooltip_Ability_item_void_stone" "Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer"
"Observer Ward"
"[english]DOTA_Tooltip_Ability_item_ward_observer"
"Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry" "Sentry Ward"
"[english]DOTA_Tooltip_Ability_item_ward_sentry"
"Sentry Ward"
"DOTA_Tooltip_Ability_item_wraith_band" "Wraith Band"
"[english]DOTA_Tooltip_Ability_item_wraith_band"
"Wraith Band"
"DOTA_Tooltip_Ability_item_yasha"
"Yasha"
"[english]DOTA_Tooltip_Ability_item_yasha"
"Yasha"
"DOTA_Tooltip_Ability_recipe" "Reet: %s1"
"[english]DOTA_Tooltip_Ability_recipe" "Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots"
"Arcane Boots"
"[english]DOTA_Tooltip_Ability_item_arcane_boots"
"Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom"
"Orb of Venom"
"[english]DOTA_Tooltip_Ability_item_orb_of_venom"
"Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo"
"Drum of Endurance"
"[english]DOTA_Tooltip_Ability_item_ancient_janggo"
"Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage"
"Medallion of Courage"
"[english]DOTA_Tooltip_Ability_item_medallion_of_courage"
"Medallion of Co
urage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit"
"Smoke of Deceit"
"[english]DOTA_Tooltip_Ability_item_smoke_of_deceit"
"Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord"
"Veil of Discord"
"[english]DOTA_Tooltip_Ability_item_veil_of_discord"
"Veil of Discord"
"DOTA_Tooltip_Ability_roshan_spell_block"
"Spell Block"
"[english]DOTA_Tooltip_Ability_roshan_spell_block"
"Spell Block"
"DOTA_Tooltip_Ability_roshan_bash"
"Bash"
"[english]DOTA_Tooltip_Ability_roshan_bash"
"Bash"
"DOTA_Tooltip_Ability_roshan_slam"
"Slam"
"[english]DOTA_Tooltip_Ability_roshan_slam"
"Slam"
"DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal"
"[english]DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal"
"DOTA_Lobby_Starting_Team"
"ECHIPA DE PORNIRE"
"[english]DOTA_Lobby_Starting_Team"
"STARTING TEAM"
"DOTA_Starting_Team_Random"
"Aleator"
"[english]DOTA_Starting_Team_Random"
"Random"
"DOTA_Starting_Team_Radiant"
"Radiant"

"[english]DOTA_Starting_Team_Radiant" "Radiant"
"DOTA_Starting_Team_Dire"
"Dire"
"[english]DOTA_Starting_Team_Dire"
"Dire"
"Dota_Lobby_Set_Password"
"APLIC"
"[english]Dota_Lobby_Set_Password"
"APPLY"
"DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification"
"[english]DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description"
"Aceast structur este imun
pentru scurt timp la damage."
"[english]DOTA_Tooltip_modifier_fountain_glyph_Description"
"This structure
is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items"
"Se returneaz obiecte"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items"
"Returning items
"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items_Description" ""
"DOTA_Tooltip_modifier_courier_take_stash_items"
"Se recupereaz obiecte"
"[english]DOTA_Tooltip_modifier_courier_take_stash_items"
"Retrieving item
s"
"DOTA_Tooltip_modifier_courier_transfer_items" "Se transfer obiecte"
"[english]DOTA_Tooltip_modifier_courier_transfer_items" "Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description"
"
"
"[english]DOTA_Tooltip_modifier_courier_transfer_items_Description"
""
"DOTA_Tooltip_modifier_courier_burst" "Impuls de vitez"
"[english]DOTA_Tooltip_modifier_courier_burst" "Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description"
"
"
"[english]DOTA_Tooltip_modifier_courier_burst_Description"
""
"DOTA_Tooltip_modifier_teleporting"
"Se Teleporteaz"
"[english]DOTA_Tooltip_modifier_teleporting"
"Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection"
"Protec ie mpotriva Backdooring-ulu
i
"
"[english]DOTA_Tooltip_modifier_backdoor_protection"
"Backdoor Protection"
"DOTA_Tooltip_modifier_pudge_rot"
"Rot"
"[english]DOTA_Tooltip_modifier_pudge_rot"
"Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description" "Cauzeaz damage tuturor lupttorilo
r ntr-o raz n fiecare secund."
"[english]DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every
fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap"
"Flesh Heap"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap"
"Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description"
"Ofer lui Pudge %dMODIFIE
R_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% rezisten suplimentar la vrji i %0fMODIFIER_PRO
PERTY_STATS_STRENGTH_BONUS% strength bonus"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "Gives Pudge %dM
ODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and
a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember" "Dismember"
"[english]DOTA_Tooltip_modifier_pudge_dismember"
"Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description"
"Eti dezmembrat de ctre Pu
dge."
"[english]DOTA_Tooltip_modifier_pudge_dismember_Description"
"Getting dismemb
ered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook"
"Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description"
"Vino ncoace!"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook_Description"
"Get over here!"

"DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble"
"[english]DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description"
"Damage de atac redus cu
%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_bane_enfeeble_Description"
"Attack damage r
educed by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"[english]DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description"
"Pune inamicii s doarm i va
cauza 20 damage pe secund. Nightmare se transfer oricrei uniti ce te atac."
"[english]DOTA_Tooltip_modifier_bane_nightmare_Description"
"Puts enemies to
sleep and inflicts 20 damage every second. Nightmare transfers to any unit that
attacks you."
"DOTA_Tooltip_modifier_bane_fiends_grip"
"Fiend's Grip"
"[english]DOTA_Tooltip_modifier_bane_fiends_grip"
"Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description"
"Incapabil i transfer 5%%
din maximul de mana pe secund ctre Bane."
"[english]DOTA_Tooltip_modifier_bane_fiends_grip_Description" "Disabled and tr
ansferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electric Vortex
Slow"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electri
c Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"
"ncetinit cu 50%%."
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Descripti
on"
"Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"
"Electric Vortex
Pull"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"
"Electri
c Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "Eti tras
de Vortex-ul lui Storm Spirit"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"
"Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description"
"Primeti ncrcri prin
folosirea vrjlor"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_Description"
"Gain ch
arges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff"
"Overload Slow"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"
"Afectat
de Overload-ul lui Storm Spirit. Vitez de micare ncetinit cu %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%% i vitez de atac ncetinit cu %dMODIFIER_PROPERTY_ATTACKSP
EED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"
"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTA
CKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning"
"Ball Lightning"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning"
"Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "Loveti de-a lung
ul hr ii!"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"
"Striking across the map!"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stifling Dagger"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"
"Stiflin
g Dagger"

"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"
"Vitez de
micare ncetinit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"
"Hellfire Blast"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"
"Vitez de
micare ncetinit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i primeti damag
e peste timp"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"
"Vampiric Aura"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"
"Vampiri
c Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"
"Primeti
Via cnd ataci"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"
"Regaining Health when attacking"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"
"Micare nc
etinit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"
"Movement Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slow"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slo
w"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"
"Vitez mic
are ncetinit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot"
"Precision Aura"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_Description"
"Damage de baz mri
t cu %0fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot_Description"
"Base ra
nged damage increased by %0fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"
"Cauzeaz damage n
fiecare secund"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"
"Dealing
damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"
"%dMODIFIER_PROP
ERTY_PREATTACK_CRITICALSTRIKE%%% ans de a avea damage dublu"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"
"%dMODIF
IER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"
"Healing Ward"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"
"Healing Ward Aura"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Au
ra"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"
"Te vind
eci cu %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP pe secund"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"
"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash"
"Omnislash"

"[english]DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description"
"Invulnerabil. A
taci uniti inamice ntr-o zon."
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash_Description"
"Invulne
rable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem"
"Enchant Totem"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem"
"Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Urmtorul atac va
avea %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% mai mult damage"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next at
tack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased da
mage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun"
"Fissure"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun"
"Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"
"Nucit de Fissure
a lui Earthshaker."
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned
by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff"
"Leap"
"[english]DOTA_Tooltip_modifier_mirana_leap_buff"
"Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description"
"Vitez de micare sporit cu
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac sporit cu %dMODIF
IER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%
"
"[english]DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed inc
reased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shadow"
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow"
"Moonlight Shado
w"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"
"Invizibil. Atac
ul elimin invizibilitatea temporar."
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"
"Invisib
le. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"[english]DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description"
"Suflete pstrate
ce ofer %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% damage bonus n plus."
"[english]DOTA_Tooltip_modifier_nevermore_necromastery_Description"
"Stored
souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus d
amage."
"DOTA_Tooltip_modifier_nevermore_presence"
"Prezena lui Dark Lord"
"[english]DOTA_Tooltip_modifier_nevermore_presence"
"Presence of the Dark Lo
rd"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "Prezena lui Shadow Fiend
i reduce armura cu %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's
presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem"
"Requiem of Souls"
"[english]DOTA_Tooltip_modifier_nevermore_requiem"
"Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "Vitez micare redus cu %dMO
DIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage redus cu %dMODIFIER_PROPER
TY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale" "Burrowstrike"
"[english]DOTA_Tooltip_modifier_sandking_impale"
"Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description"
"Nucit de Sand King."
"[english]DOTA_Tooltip_modifier_sandking_impale_Description"
"Stunned by Sand

King."
"DOTA_Tooltip_modifier_sandking_sand_storm"
"Sand Storm"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm"
"Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Se aplic %dMODIFIER_PROP
ERTY_TOOLTIP% damage n fiecare secund unitilor apropiate."
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_Description"
"Applyin
g %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis"
"Sand Storm Invisibility
"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis"
"Sand Storm Invi
sibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisible"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisib
le"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"
"Caustic Finale"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"
"Injecta
t cu venin de la atacurile lui Sand King. Vei exploda dup moarte, cauznd damage n j
ur."
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"
"Injected with venom from Sand King's attacks. You will explode on death, dealin
g radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter"
"Epicenter"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter"
"Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Trimi nd o anomalie n pmnt, p
rovoac damage i ncetinete ntr-o raz"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_Description"
"Sending
a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow"
"Epicenter Slow"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow"
"Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description"
"Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_warcry"
"Warcry"
"[english]DOTA_Tooltip_modifier_sven_warcry"
"Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description" "Vitez de micare sporit cu %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i armur sporit cu %dMODIFIER_PROPERTY_PHY
SICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_sven_warcry_Description"
"Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increas
ed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength"
"God's Strength"
"[english]DOTA_Tooltip_modifier_sven_gods_strength"
"God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "Damage de baz sporit cu
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base damage inc
reased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"
"Crystal Nova"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"
"Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "Vitez de micare r
edus cu by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac redus c
u %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite"
"Frostbite"
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite"
"Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"
"Nu te po i mica sa

u ataca. Primeti 70 de damage pe secund."


"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot
move or attack. Taking 70 damage per second."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane Aura"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane
Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"
"Adaug %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% regenerare mana"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Descriptio
n"
"Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"
"Freezing Field
Slow"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"
"Freezin
g Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "Vitez mic
are ncetinit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"
"Damage mrit cu %
dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% i primeti 20 damage pe secund"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"
"Damage
increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% and taking 20
damage per second"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"
"Regenereaz HP cnd
omori o int"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"
"Regener
ate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed"
"Thirst Speed"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed"
"Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"
"Simi un inamic rn
it. Vitez de micare sporit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sen
se an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_B
ONUS_PERCENTAGE%%% and Damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bloodseeker_rupture"
"Rupture"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture"
"Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Cauzeaz un procent din d
istan a parcurs ca damage"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture_Description"
"Deals a
percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call"
"Berserker's Call"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call"
"Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "Eti forat s l ataci pe Axe"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_Description"
"You are
forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor"
"Berserker's Call Armor"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor"
"Berserker's Cal
l Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROP
ERTY_PHYSICAL_ARMOR_BONUS% armur bonus"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIF
IER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger"
"Battle Hunger"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger"
"Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afectat de o sete de uc

idere teribil. Primeti damage dup fiecare secund pn cnd omori o unitate"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afflicted with
a terrible killing hunger. Deals damage per second until you kill a unit"
"DOTA_Tooltip_modifier_axe_counter_helix"
"Counter Helix"
"[english]DOTA_Tooltip_modifier_axe_counter_helix"
"Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% ans de contracarare
a atacurilor ce vin"
"[english]DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% chance to
counter incoming attacks"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"
"Spirit Lance"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"
"Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "Vitez micare redu
s cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "Doppelwalk Invisibility
"
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis"
"Doppelw
alk Invisibility"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description"
"Invizib
il. Vitez de micare sporit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
"
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description"
"Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%%%."
"DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"[english]DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description"
"Fur %dMODIFIER_P
ROPERTY_PREATTACK_BONUS_DAMAGE% damage pentru atac dup fiecare secund."
"[english]DOTA_Tooltip_modifier_razor_static_link_buff_Description"
"Stealin
g %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff"
"Static Link"
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff"
"Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description"
"Pierzi %dMODIFI
ER_PROPERTY_PREATTACK_BONUS_DAMAGE% damage de atac dup fiecare secund."
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing
%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"[english]DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description"
"Vitez de micare s
porit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atacatorii primesc da
mage"
"[english]DOTA_Tooltip_modifier_razor_unstable_current_Description"
"Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacker
s take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"
"Iei damage i arm
ur redus dup fiecare lovitur de fulger."
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"
"Taking
damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"
"Eye of the Storm Armor"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Stor
m Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"
"Armur re
dus cu %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow"
"Unstable Current"
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_slow"
"Unstable Curren

t"
"DOTA_Tooltip_modifier_razor_unstablecurrent_Description"
"Viteza de micare
afectat cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i viteza de atac cu
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_Description"
"Movemen
t speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_morphling_morph_str"
"Morph Strength"
"[english]DOTA_Tooltip_modifier_morphling_morph_str"
"Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "Ctigi strenght n detriment
ul la agility"
"[english]DOTA_Tooltip_modifier_morphling_morph_str_Description"
"Gaining
strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi"
"Morph Agility"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi"
"Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Ctigi agility n detrimentu
l la strenght"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi_Description"
"Gaining
agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph" "Morph"
"[english]DOTA_Tooltip_modifier_morphling_morph"
"Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description"
"STR: %-dMODIFIER_PROPER
TY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"[english]DOTA_Tooltip_modifier_morphling_morph_Description"
"STR: %-dMODIFIE
R_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%
"
"DOTA_Tooltip_modifier_kunkka_tidebringer"
"Tidebringer"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer"
"Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Damage fizic sporit cu
%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% cu un atac spintector."
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physical damage
increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack
."
"DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"[english]DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description"
"Nucit de o lovitur masiv d
e ap."
"[english]DOTA_Tooltip_modifier_kunkka_torrent_Description"
"Stunned by a ma
ssive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow"
"Torrent Slow"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow"
"Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Vitez micare ncetinit cu %d
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow_Description"
"Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move Speed"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move
Speed"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"
"Viteza
de micare crescut cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, refractare
la damage viitor. Vei primi damage dup ce buff-ul se termin"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,
numbness to incoming damage. You will take damage when the buff wears off"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spot"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"
"X Marks the Spo
t"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"
"Vei fi ntors la
locaia X-ului"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"
"You wil

l be returned to the location of the X"


"DOTA_Tooltip_modifier_zuus_static_field"
"Static Field"
"[english]DOTA_Tooltip_modifier_zuus_static_field"
"Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "Oricnd Zeus va folosi o
vraj, inamicii din apropriere sunt oca i pentru un procent din via a lor curent."
"[english]DOTA_Tooltip_modifier_zuus_static_field_Description" "Whenever Zeus c
asts a spell, nearby enemies are shocked for a percent of their current HP"
"DOTA_Tooltip_modifier_lich_slow"
"Freezing Slow"
"[english]DOTA_Tooltip_modifier_lich_slow"
"Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description" "Vitez micare ncetinit cu %dMODIFIER
_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez atac ncetinit cu %dMODIFIER_PROPERTY
_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_lich_slow_Description" "Movement speed slowed b
y %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMO
DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_lich_frost_armor"
"Ice Armor"
"[english]DOTA_Tooltip_modifier_lich_frost_armor"
"Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description"
"Adaug %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS% armur i ncetinete unit ile melee ce atac."
"[english]DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush" "Gush"
"[english]DOTA_Tooltip_modifier_tidehunter_gush"
"Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description"
"ncetinit cu %dMODIFIER_P
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, i armur redus cu %dMODIFIER_PROPERTY_PHYSICA
L_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_tidehunter_gush_Description"
"Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PR
OPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage"
"Ravage"
"[english]DOTA_Tooltip_modifier_tidehunter_ravage"
"Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Nucit de Ravage."
"[english]DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Rava
ge."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash"
"Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description"
"Damage redus cu
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description"
"Damage
reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo"
"Voodoo"
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"
"Eti o gin. Nu po i a
taca sau invoca vrji."
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"
"You are
a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"
"nctuat. Nu poi mica
sau ataca."
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"
"Shackle
d. Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift"
"Phase Shift"
"[english]DOTA_Tooltip_modifier_puck_phase_shift"
"Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description"
"Deplasat temporar din e
xisten "
"[english]DOTA_Tooltip_modifier_puck_phase_shift_Description" "Temporarily shi
fted out of existence"
"DOTA_Tooltip_modifier_puck_coiled"
"Dream Coiled"
"[english]DOTA_Tooltip_modifier_puck_coiled"
"Dream Coiled"

"DOTA_Tooltip_modifier_puck_coiled_Description" "Legat la dream coil"


"[english]DOTA_Tooltip_modifier_puck_coiled_Description"
"Tethered to the
dream coil"
"DOTA_Tooltip_modifier_tiny_avalanche_stun"
"Avalanche"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun"
"Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Nucit de roci cztoare."
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun_Description"
"Stunned
by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"
"Armura
de baz redus cu %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"
"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"
"Vengeance Aura"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"
"Vengean
ce Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "%dMODIF
IER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% damage bonus"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"
"%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_windrunner_windrun"
"Windrun"
"[english]DOTA_Tooltip_modifier_windrunner_windrun"
"Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "Vitez de micare mrit cu %dM
ODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i evii toate atacurile fizice"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all p
hysical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow"
"Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"
"Rafale de vnt di
n jurul lui Windrunner i reduc viteza de micare cu %dMODIFIER_PROPERTY_MOVESPEED_BO
NUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"
"Gusts o
f wind around Windrunner reduce your movement speed by %dMODIFIER_PROPERTY_MOVES
PEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire"
"Focus Fire"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description"
"Ataci constant
cu vitez de atac maxim i %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% damage re
dus"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire_Description"
"Constan
tly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_P
ERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_riki_smoke_screen"
"Smoke Screen"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen"
"Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Ratezi %dMODIFIER_PROPE
RTY_MISS_PERCENTAGE%%% din atacuri, Vitez de Atac redus cu %dMODIFIER_PROPERTY_ATT
ACKSPEED_BONUS_CONSTANT%%%, Vitez de Micare redus cu %dMODIFIER_PROPERTY_ATTACKSPEE
D_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMODIFIER_P
ROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move Speed slowed by %dMODIFIER_PROPERTY_
ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_enigma_malefice" "Malefice"
"[english]DOTA_Tooltip_modifier_enigma_malefice"
"Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description"
"Cauzeaz %dMODIFIER_PROPE
RTY_TOOLTIP% damage i nucete pentru %fMODIFIER_PROPERTY_TOOLTIP% secunde fiecare %f
MODIFIER_PROPERTY_TOOLTIP% secunde."
"[english]DOTA_Tooltip_modifier_enigma_malefice_Description"
"Does %dMODIFIER

_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds eve


ry %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion"
"Demonic Conversion"
"[english]DOTA_Tooltip_modifier_demonic_conversion"
"Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "Aceast entitate este sub
controlul lui Enigma."
"[english]DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is
under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"
"Iei damage pe s
ecund, eti nucit i tras ctre orizontul evenimentului."
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"
"Taking
damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind"
"Laser Blind"
"[english]DOTA_Tooltip_modifier_tinker_laser_blind"
"Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Ratezi %dMODIFIER_PROPE
RTY_MISS_PERCENTAGE%%% din atacuri."
"[english]DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm"
"Rearm"
"[english]DOTA_Tooltip_modifier_tinker_rearm" "Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description"
"Reseteaz cooldown-ul abi
lit ilor."
"[english]DOTA_Tooltip_modifier_tinker_rearm_Description"
"Resetting abili
ty cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow"
"ncetinire Shrapnel"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"
"Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"
"Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate"
"Assassinate"
"[english]DOTA_Tooltip_modifier_sniper_assassinate"
"Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper i intete capul!"
"[english]DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking
aim at your head!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter"
"Sadist"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter"
"Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description"
"Regenerezi %dMO
DIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% via i %dMODIFIER_PROPERTY_MANA_REGEN_CONSTAN
T% mana pe secund."
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "Regenin
g %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA
_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"
"Heartstopper Au
ra"
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"
"Heartst
opper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "Pierzi
un procentaj din via n fiecare secund cnd eti aproape de Necrolyte"
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"
"Losing a percentage of health every second while near the Necrolyte"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast"
"Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"
"%dMODIFIER_PROP
ERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% vitez de atac mrit"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"
"%dMODIF
IER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"
"Primal Roar Slow"

"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slo


w"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"
"%dMODIF
IER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% vitez de micare redus, %dMODIFIER_PROPER
TY_ATTACKSPEED_BONUS_CONSTANT%%% vitez de atac redus."
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"
"%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% reduced move speed, %dMODIFIE
R_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% reduced attack speed."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"
"Hawk nu
este vizibil inamicilor."
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"
"Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"
"Viteza
de atac redus cu %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Viteza de mica
re redus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"
"Attack Speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move
Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike"
"Shadow Strike"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike"
"Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Iei damage peri
odic i te miti cu %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% mai ncet."
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking
periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slo
wer."
"DOTA_Tooltip_modifier_lion_impale"
"Spike"
"[english]DOTA_Tooltip_modifier_lion_impale"
"Spike"
"DOTA_Tooltip_modifier_lion_impale_Description" "Nucit."
"[english]DOTA_Tooltip_modifier_lion_impale_Description"
"Stunned."
"DOTA_Tooltip_modifier_lion_voodoo"
"Voodoo"
"[english]DOTA_Tooltip_modifier_lion_voodoo"
"Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "Eti o broasc. Nu po i ataca sau inv
oca vrji."
"[english]DOTA_Tooltip_modifier_lion_voodoo_Description"
"You are a frog.
You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain" "Drain"
"[english]DOTA_Tooltip_modifier_lion_mana_drain"
"Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description"
"i este luat %dMODIFIER_PRO
PERTY_TOOLTIP% mana pe secund."
"[english]DOTA_Tooltip_modifier_lion_mana_drain_Description"
"Being drained %
dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint" "Sprint"
"[english]DOTA_Tooltip_modifier_slardar_sprint" "Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description"
"Vitez de micare mrit cu %dM
ODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, dar iei cu %dMODIFIER_PROPERTY_I
NCOMING_DAMAGE_PERCENTAGE%%% mai mult damage."
"[english]DOTA_Tooltip_modifier_slardar_sprint_Description"
"Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODI
FIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage"
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description"
"Armur redus cu %d
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nOfer True Sight asupra lui Slardar."
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage_Description"
"Armor r
educed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Sla
rdar."

"DOTA_Tooltip_modifier_slithereen_crush"
"Slithereen Crush"
"[english]DOTA_Tooltip_modifier_slithereen_crush"
"Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description"
"Vitezele de Micare i de A
tac reduse cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_slithereen_crush_Description" "Movement and At
tack Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_venomancer_venomous_gale"
"Venomous Gale"
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale"
"Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"
"ncetinete i ticie p
entru %dMODIFIER_PROPERTY_TOOLTIP% damage."
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing
and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting"
"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description"
"ncetinete cu %dMO
DIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i ticie pentru %dMODIFIER_PROPERTY_T
OOLTIP% damage."
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_Description"
"Slowing
by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER
_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake"
"Poison Sting"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"
"ncetinete
cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i ticie pentru %dMODIFIER_PR
OPERTY_TOOLTIP% damage."
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description"
"Ticie pentru %dM
ODIFIER_PROPERTY_TOOLTIP% damage."
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova_Description"
"Ticking
for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow"
"Time Walk Slow"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"
"ncetinin
d micarea cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i atacurile cu %dMO
DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"
"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
ks by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"
"Ai fost
blocat n timp de ctre Faceless Void!"
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"
"You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"
"Chronosphere"
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"
"Chronos
phere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "Blocat n
spaiu-timp. Incapabil de a mica sau aciona."
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"
"Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify" "Decrepify"
"[english]DOTA_Tooltip_modifier_pugna_decrepify"
"Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description"
"ncetinind micarea cu %dMO
DIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i sporing spell damage la %dMODIFIE
R_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%%."

"[english]DOTA_Tooltip_modifier_pugna_decrepify_Description"
"Slowing movemen
t by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell dama
ge to %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"
"Regenerare mana
redus cu %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"
"Mana re
gen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain"
"Life Drain"
"[english]DOTA_Tooltip_modifier_pugna_life_drain"
"Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description"
"Consum via."
"[english]DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage"
"Refraction - Da
mage"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage"
"Refract
ion - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "Se mrete
damage-ul de atac cu %dMODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL%."
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"
"Increasing attack damage by %dMODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICA
L%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"
"Refraction - Ab
sorb"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"
"Refract
ion - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "Absoarb
e orice damage primit."
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"
"Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description"
"Invizibil, dama
ge bonus la atac."
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_Description"
"Invisib
le, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor"
"Meld Armor Reduction"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor"
"Meld Armor Redu
ction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "Armur redus cu %d
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow"
"Trap"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow"
"Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, pn la 50%%."
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%
%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow"
"Poison Attack"
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow"
"Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"
"Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac redus cu %
dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow"
"Corrosive Skin Slow"
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow"
"Corrosive Skin

Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac redus cu %
dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Slow"
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow"
"Viper Strike Sl
ow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"
"Vitez de micare r
edus cu %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac redus cu %
fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"
"Movemen
t speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breath"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breat
h"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"
"Aplic da
mage peste timp dup atac."
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"
"Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"
"Corrosive Breat
h DoT"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"
"Corrosi
ve Breath DoT"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "Ticie pe
ntru %dMODIFIER_PROPERTY_TOOLTIP% damage pe secund."
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack"
"Splash Attack"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack"
"Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "Atacurile cauze
az damage unit ilor din apropriere."
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"
"Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath"
"Frost Breath"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath"
"Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Aplic ncetinire d
up atac."
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies
Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost Breath Slow"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"
"Frost B
reath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"
"Vitez de
micare redus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, vitez de atac r
edus cu %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault"
"Battery Assault"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault"
"Battery Assault
"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Cauzeaz damage p
eriodic unitilor apropiate."
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing p
eriodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push"
"Cog Push"

"[english]DOTA_Tooltip_modifier_rattletrap_cog_push"
"Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "mpins de un Cog."
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push_Description"
"Being p
ushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot"
"Hookshot"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot"
"Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Eti tras de crligul lui C
lockwerk."
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot_Description"
"Being p
ulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch"
"Poison Touch"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch"
"Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Primete damage periodic"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch_Description"
"Taking
periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave"
"Shallow Grave"
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description"
"Protejat de Voo
doo! Nu po i fi omort n timp ce eti sub acest efect!"
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave_Description"
"Protect
ed by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor"
"Weave Armor"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor"
"Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armur redus cu %-fMODIFIE
R_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified
by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova"
"Pulse Nova"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova"
"Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Cauzeaz Damage unitilor in
amice apropiate"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Dama
ge to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description"
"Cauzeaz Damage u
nitilor inamice apropiate"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description"
"Inflict
ing Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restoration"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal"
"Voodoo Restorat
ion"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"
"Witch Doctor te
vindec!"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"
"The Wit
ch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict"
"Maledict"
"[english]DOTA_Tooltip_modifier_maledict"
"Maledict"
"DOTA_Tooltip_modifier_maledict_Description"
"Blestemat. Iei damage pentru o
perioad de timp, i iei damage bonus la fiecare 4 secunde pe baza vie ii pierdute de
la nceputul blestemului."
"[english]DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage o
ver time, and taking bonus damage every 4 seconds based on HP lost since the beg
inning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage"
"Rage"
"[english]DOTA_Tooltip_modifier_life_stealer_rage"
"Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "Ai primit vitez de atac i
imunitate la magie"
"[english]DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained attack s
peed and magic immunity"

"DOTA_Tooltip_modifier_life_stealer_open_wounds"
"Open Wounds"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds"
"Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"
"Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum"
"Vacuum"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum"
"Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description"
"Eti tras"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell"
"Ion Shell"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell"
"Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Faci damage inamicilor
apropiai"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"
"Doing d
amage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge" "Surge"
"[english]DOTA_Tooltip_modifier_dark_seer_surge"
"Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description"
"Te miti la vitez de micare
maxim"
"[english]DOTA_Tooltip_modifier_dark_seer_surge_Description"
"Moving at maxim
um move speed"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow"
"Untouchable"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"
"Vitez de
atac redus cu %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"
"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
%"
"DOTA_Tooltip_modifier_enchantress_enchant"
"Enchant"
"[english]DOTA_Tooltip_modifier_enchantress_enchant"
"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "Sub controlul lui Encha
ntress"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_Description"
"Under c
ontrol of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow"
"Enchant"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow"
"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"
"Micare ncetinit cu
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%
"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movemen
t slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attendants"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"
"Vindec u
nit ile din apropriere"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"
"Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description"
"Reface %fMODIFI
ER_PROPERTY_HEALTH_REGEN_CONSTANT% via pe secund."
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality_Description"
"Restori
ng %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff"
"Burning Spear"
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff"
"Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "AI LUAT FOC! Pr
imeti damage periodic."
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"

"YOU ARE ON FIRE! Taking periodic damage."


"DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blood"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood"
"Berserker's Blo
od"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"
"Vitez de atac sp
orit cu %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% i damage cu %dMODIFIER_P
ROPERTY_PREATTACK_BONUS_DAMAGE%."
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"
"Attack
Speed Increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and magic r
esistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description"
"Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow_Description"
"Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe" "Strafe"
"[english]DOTA_Tooltip_modifier_clinkz_strafe" "Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description"
"Vitez de atac sporit cu %
dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_clinkz_strafe_Description"
"Attack speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_clinkz_wind_walk"
"Skeleton Walk"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description"
"Invizibil, i vitez de mica
re sporit cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Poi trece prin uni
ti."
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and
movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact"
"Death Pact"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact"
"Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage i via sporite."
"[english]DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage and heal
th increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlings"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"
"Dac e om
ort, va da natere unui numr de Spiderlings."
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"
"If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web"
"Spin Web"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description"
"Sporete regenera
rea vieii cu %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% i viteza de micare cu %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_Description"
"Increas
ing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"
"Incapacitating
Bite"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"
"Incapac
itating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "ansa de
a rata sporit cu %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% i viteza de micare redus cu
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"
"Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement sp
eed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hunger"


"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hung
er"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"
"Damage
sporit cu %MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% i un lifesteal de %dMODIFIER
_PROPERTY_TOOLTIP%%%."
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealin
g %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"
"Spawn Spiderite
"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"
"Spawn S
piderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "Dac moar
e, d natere unui Spiderite."
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"
"If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison Sting"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"
"Poison
Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"
"Ticie pe
ntru %dMODIFIER_PROPERTY_TOOLTIP% damage pe secund, ncetinete cu %dMODIFIER_PROPERT
Y_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel"
"Repel"
"[english]DOTA_Tooltip_modifier_omniknight_repel"
"Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description"
"Imun magic."
"[english]DOTA_Tooltip_modifier_omniknight_repel_Description" "Magic Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect"
"Degen Aura"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"
"Vitez de
micare i atac reduse cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"
"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
TAGE%%%."
"DOTA_Tooltip_modifier_omninight_guardian_angel"
"Guardian Angel"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel"
"Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description"
"Imun la damage
fizic, regenerarea vie ii marit cu %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune
to physical damage, health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_C
ONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_void"
"Void"
"[english]DOTA_Tooltip_modifier_night_stalker_void"
"Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "ncetinete viteza de micare
cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% i viteza de atac cu %dMODIF
IER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMOD
IFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear"
"Crippling Fear"
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"
"Face ca
tu s ratezi %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% din atacurile tale fizice."
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"
"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical atta
cks."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"
"Jinada"

"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"
"Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Vitez de micare r
edus cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, i vitez de atac redus cu
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Move sp
eed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed
decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk"
"Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"
"Se mic printre um
bre."
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"
"Moves t
hrough the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track"
"Track"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track"
"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect"
"Track"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect"
"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Sporete viteza d
e micare cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increas
ing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff"
"Swarm"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff"
"Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Cauznd damage si reducnd
armura."
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"
"Doing d
amage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi"
"Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description"
"Invizibil i cauzezi dama
ge unitilor prin care ai trecut."
"[english]DOTA_Tooltip_modifier_weaver_shukuchi_Description"
"Invisible and d
oing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun"
"Ice Path"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"
"Eti ngheat de Ice
Path a lui Jakiro"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"
"Being f
rozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire"
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"
"Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"
"Primeti damage i
eti ncetinit de Liquid Fire a lui Jakiro"
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"
"Taking
damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow"
"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"
"Eti ncetinit de D
ual Breath al lui Jakiro"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"
"Being s
lowed by Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "Dual Breath"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn"
"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"
"Primeti damage d
e la Dual Breath al lui Jakiro"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"
"Taking
damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"
"Se mrete damage-u

l utilizatorului de napalm cu %dMODIFIER_PROPERTY_TOOLTIP%.\nSe ncetinete viteza d


e ntoarcere cu %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSe ncetinete viteza de
micare cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"
"Increas
ing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate b
y %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODI
FIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly"
"Firefly"
"[english]DOTA_Tooltip_modifier_batrider_firefly"
"Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description"
"Zbori i lai n urm destrucie
flcrat dup tine."
"[english]DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and layi
ng down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"
"Eti prins n Lasso
-ul lui Batrider"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"
"Caught
in Batrider's Lasso"
"DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"[english]DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description"
"Se reduce viteza de mica
re cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, mrind damage-ul primit c
u %dMODIFIER_PROPERTY_TOOLTIP%%%."
"[english]DOTA_Tooltip_modifier_chen_penitence_Description"
"Reducing moveme
nt speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage
taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion"
"Holy Persuasion"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description"
"Convinge montii n
a-i face pe plac."
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion_Description"
"Persuad
es creeps to do your bidding."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport"
"Rapture"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport"
"Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "Te teleportezi
spre siguran."
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"
"Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path"
"Dagger Path"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"
"Dagger
Path tracking modifier, TBH"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"
"Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Creator"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger"
"Dagger Path Cre
ator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"
"Lovit de pumnal
, crend o cale de umbr"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"
"Hit by
dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectral Dagger Path"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"
"Spectra
l Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"
"Modific
viteza de micare cu %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"
"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate"
"Desolate"

"[english]DOTA_Tooltip_modifier_spectre_desolate"
"Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description"
"Primeti damage n plus de
la Spectre."
"[english]DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus da
mage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour"
"Devour"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour"
"Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "nc digeri acel creep deli
cios."
"[english]DOTA_Tooltip_modifier_doom_bringer_devour_Description"
"Still d
igesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"
"Scorched Earth"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"
"Scorche
d Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "Provoac
damage de-a lungul timpului, mrind viteza de micare a lui Doom Bringer i rata sa de
regenerare."
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"
"Damaging over time, increasing Doom Bringer's movement speed and his regenerati
on rate."
"DOTA_Tooltip_modifier_doom_bringer_doom"
"Doom"
"[english]DOTA_Tooltip_modifier_doom_bringer_doom"
"Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Amuit, ticie pentru %dMOD
IFIER_PROPERTY_TOOLTIP% damage pe secund."
"[english]DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, ticki
ng for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_cold_feet"
"Cold Feet"
"[english]DOTA_Tooltip_modifier_cold_feet"
"Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description" "Primeti damage periodic, dac nu t
e miti vei fi ngheat n loc"
"[english]DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage,
if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"
"Frozen"
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"
"Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "nghe at de
Ancient Apparition."
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"
"Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex"
"Ice Vortex"
"[english]DOTA_Tooltip_modifier_ice_vortex"
"Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description" "ncetinit, vei primi damage n plus
de la magie"
"[english]DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take addit
ional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"[english]DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description"
"Atacurile sunt mai lent
e dar vor cauza damage n plus"
"[english]DOTA_Tooltip_modifier_chilling_touch_Description"
"Attacks are slo
wer but will deal additional damage"
"DOTA_Tooltip_modifier_ice_blast"
"Frostbitten"
"[english]DOTA_Tooltip_modifier_ice_blast"
"Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description" "Primeti damage peste timp i nu te
poi vindeca sau regenera HP. Te vei sfrma instantaneu dac HP-ul e prea sczut."
"[english]DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time
and cannot heal or regenerate HP. Will instantly shatter if HP drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock"
"[english]DOTA_Tooltip_modifier_ursa_earthshock"
"Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description"
"ncetinit cu %dMODIFIER_P
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"

"[english]DOTA_Tooltip_modifier_ursa_earthshock_Description"
"Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"[english]DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description"
"Atacnd la vitez maxim!"
"[english]DOTA_Tooltip_modifier_ursa_overpower_Description"
"Attacking at ma
ximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"
"Fury Swipes"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"
"Fury Sw
ipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"
"Primeti
%dMODIFIER_PROPERTY_TOOLTIP% damage extra din atacurile lui Ursa"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"
"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage"
"Enrage"
"[english]DOTA_Tooltip_modifier_ursa_enrage"
"Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "Faci extra damage bazat pe via a
curent"
"[english]DOTA_Tooltip_modifier_ursa_enrage_Description"
"Doing extra dam
age based on current health"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"
"Rocket Barrage"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"
"Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Lansezi salve d
e rachete."
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing
salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"
"Se atac toate int
ele apropiate."
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"
"Attacki
ng all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow"
"Call Down"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow"
"Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "ncetinit %dMODIF
IER_PROPERTY_MOVESPEED_BONUS_PERC