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Abra o modDesc.xml do seu mod.


Procure por: <modDesc descVersion="9"> e altere por <modDesc descVersion="21">
Feito isso abra o outro xml com o nome do i3d do mod, no meu caso NewHolland.xml
Procure essa linha: <vehicle type="aqui tera algum nome"> e altere por <vehicle
type="tractor">
Feito isto ache essa parte aqui:
<wheels autoRotateBackSpeed="2">
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>0" d
riveNode="0>0|0|0" radius="0.75" deltaY="0.20" suspTravel="0.23" spring="40" dam
per="50" mass="0.165" longitudalStiffness="0.9" lateralStiffness="2" />
<wheel rotSpeed="70" rotMax="30" rotMin="-30" driveMode="2" repr="0>1" d
riveNode="0>1|0|0" radius="0.75" deltaY="0.20" suspTravel="0.23" spring="40" dam
per="50" mass="0.165" longitudalStiffness="0.9" lateralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="0>2" radius="1" deltaY="0.1" sus
pTravel="0.14" spring="80" damper="50" mass="0.2" longitudalStiffness="0.9" late
ralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="0>3" radius="1" deltaY="0.1" sus
pTravel="0.14" spring="80" damper="50" mass="0.2" longitudalStiffness="0.9" late
ralStiffness="2" />
</wheels>
Selecione tudo oque tem abaixo e troque por isso daqui:

<ackermannSteering rotSpeed="60" rotMax="35" rotCenterWheel1="2" rotCenterWheel


2="3" />
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="0" whee
lIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" whee
lIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="
0" differentialIndex2="1" /> <!-- front-back -->
</differentials>
<motor torqueScale="0.598" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15"
brakeForce="2.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwar
dGearRatio="19.7" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwar
dGearRatio="130">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>

<fuelCapacity>120</fuelCapacity>
<fuelUsage>13</fuelUsage>
<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWor
ldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
<raycastNode index="0>6"/>
<raycastNode index="0>7"/>
</camera1>
<camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX=
"0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
</cameras>
<lights>
<light realLight="0>9" decoration="0>28" lightType="0"/>
<light realLight="0>10" decoration="0>29" lightType="1"/>
</lights>
<brakeLights>
<brakeLight index="0>34" />
</brakeLights>
<beaconLights>
<beaconLight index="0>30" speed="0.015" filename="$data/vehicles/shared/
beaconLight02.i3d" />
</beaconLights>
<turnSignals>
<turnSignalLeft index="0>35|0" />
<turnSignalRight index="0>35|1" />
</turnSignals>
<mirrors>
<mirror index="0>36|0" />
<mirror index="0>36|1" />
<mirror index="0>36|2" />
</mirrors>
<indoorHud>
<fuel animName="fuelDisplay" />
<rpm animName="rpmDisplay" />
</indoorHud>
<enterReferenceNode index="0>"/>
<exitPoint index="0>8"/>
<attacherJoints>
<attacherJoint index="0>11|0|0" rotationNode="0>11" minRot="21 0 0" minR
ot2="-14 0 0" maxRot="6 0 0" rotationNode2="0>11|0" maxRot2="-6 0 0" maxTransLim
it="0 0.5 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>20" ptoFilenam
e="$data/vehicles/shared/powerTakeoff.i3d">
<bottomArm rotationNode="0>12" translationNode="0>12|0" referenceNod
e="0>12|0|0" zScale="-1" />
<topArm baseNode="0>13" filename="$data/vehicles/shared/upperLink.i3
d" zScale="-1" />
</attacherJoint>
<attacherJoint index="0>16|0|0" rotationNode="0>16" minRot="-50 0 0" min
Rot2="41 0 0" maxRot="-18 0 0" rotationNode2="16|0" maxRot2="18 0 0" maxTransLim
it="0 0.4 0" maxRotLimit="0 0 20" moveTime="2.5" ptoOutputNode="0>22" ptoFilenam
e="$data/vehicles/shared/powerTakeoff.i3d">

<bottomArm rotationNode="0>17" translationNode="17|0" referenceNode=


"17|0|0" zScale="1" />
<topArm baseNode="0>18" filename="$data/vehicles/shared/upperLinkSma
ll.i3d" zScale="1" toggleVisibility="true" />
</attacherJoint>
<!-- trailer attacher -->
<attacherJoint index="0>19|0" jointType="trailer" transNode="0>19" trans
MinYHeight="0.62" transMaxYHeight="1.1" maxRotLimit="10 80 80" minRotRotationOff
set="0" allowsJointLimitMovement="false" ptoOutputNode="0>20" ptoFilename="$data
/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>21" jointType="trailerLow" maxRotLimit="10 50
50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>2
0" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
</attacherJoints>
<attacherJointLowerCombo duration="2">
<attacherJoint index="2" time="0" />
<attacherJoint index="1" time="1" />
<attacherJoint index="3" time="1" />
<attacherJoint index="4" time="1" />
</attacherJointLowerCombo>
<movingTools>
<!-- attacher joint back bottom-->
<movingTool index="0>12">
<!-- cylinder 1 -->
<dependentPart index="0>14" />
<!-- cylinder 2 -->
<dependentPart index="0>15" />
<!-- lowerlink -->
<dependentPart index="0>33" />
</movingTool>
<!-- attacher joint front bottom-->
<movingTool index="0>17">
<!-- cylinder -->
<dependentPart index="0>31" />
</movingTool>
</movingTools>
<movingParts>
<!-- attacher joint back bottom cylinder 1 -->
<movingPart index="0>14" referencePoint="0>15|1" referenceFrame="0>15|1"
invertZ="true">
<translatingPart index="0>14|0" />
</movingPart>
<!-- attacher joint back bottom cylinder 2 -->
<movingPart index="0>15" referencePoint="0>12|0|1" localReferencePoint="
0>15|2" referenceFrame="0>" invertZ="true">
<dependentPart index="0>15|2" />
</movingPart>
<!-- attacher joint back bottom cylinder 2b -->
<movingPart index="0>15|2" referencePoint="0>12|0|1" referenceFrame="0>1
5|0" invertZ="true" />
<!-- attacher joint front bottom cylinder -->
<movingPart index="0>31" referencePoint="0>17|0|1" referenceFrame="0>17|
0|1">
<dependentPart index="0>31|0" />
</movingPart>
<!-- lowerlink -->

<movingPart index="0>33" referencePoint="0>12|0|2" referenceFrame="0>" i


nvertZ="true" scaleZ="true" />
<!-- steering -->
<movingPart index="0>0|1" referencePoint="0>1|1" referenceFrame="0>" sca
leZ="true" playSound="false" isActiveDirty="true" />
</movingParts>
<steering index="0>23|0" indoorRotation="540" outdoorRotation="45" />
<animations>
<animation name="fuelDisplay">
<part node="0>36|3|1" startTime="0" endTime="1" startRot="0 0 0" end
Rot="0 -95 0" />
</animation>
<animation name="rpmDisplay">
<part node="0>36|3|0" startTime="0" endTime="1" startRot="0 0 0" end
Rot="0 200 0" />
</animation>
</animations>
<characterNode index="0>24|0" cameraMinDistance="2.0" filename="$dataS2/char
acter/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0"
spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRo
tation="180 0 104" >
<ikChains>
<ikChain id="rightFoot" target="0>24|1" targetOffset="0 0.1 0" align
ToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0"
minRx="0" maxRx="0" minRy="-20" maxRy="2
0" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0
" minRz="270" maxRz="360" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>24|2" targetOffset="0 0.1 0" alignT
oTarget="true" isDirtyOnLoad="true">
<node index="0|2"
/>
<node index="0|2|0"
minRx="0" maxRx="0" minRy="-20" maxRy="2
0" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0
" minRz="270" maxRz="360" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>23|0|0" targetOffset="0.025 0.066 0
" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="0" maxRx="0" minRy="-40" maxRy=
"90" minRz="0" maxRz="90" />
<node index="0|0|0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0
" minRz="7" maxRz="90" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>23|0|1" targetOffset="-0.025 0.066 0
" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="0" maxRx="0" minRy="-40" maxRy=

"90" minRz="0" maxRz="90" />


<node index="0|0|0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0
" minRz="7" maxRz="90" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>
<aiTrafficCollisionTrigger index="0>25" />
<exhaustEffects>
<exhaustEffect index="0>26" filename="$data/vehicles/particleAnimations/
shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2"
minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="-250 0 250" forwardZRot
ations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -50" />
</exhaustEffects>
<motorStartDuration>2500</motorStartDuration>
<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
<motorStartSound file="buehrer6135_start.wav" pitchOffset="1" volume="1.25"
/>
<motorSound file="buehrer6135_idle.wav" pitchOffset="1" pitchScale="0.02" pi
tchMax="1.55" volume="1.25" radius="50" innerRadius="20" />
<motorSoundRun file="buehrer6135_run.wav" pitchOffset="0.45" pitchScale="0.0
26" pitchMax="1.35" volume="1.3" />
<motorSoundRun2 file="$data/vehicles/shared/transmissionOld.wav" pitchOffset
="0.65" volume="0.2" pitchMax="1.4" volumeMax="0.45"/>
<motorStopSound file="buehrer6135_stop.wav" pitchOffset="1" volume="1.5" />
<compressedAirSound file="$data/vehicles/shared/brakeOld.wav" pitchOffset="1
" volume="2"/>
<compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffse
t="1" volume="1.5"/>
<honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius
="35" />
<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/share
d/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/share
d/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/share
d/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/share
d/drivingParticleSystem.i3d" wheel="4" />
</driveGroundParticleSystems>
<washable dirtDuration="50" washDuration="1" workMultiplier="4" />
<components count="1">
<component1 centerOfMass="0 0.8 0.4" solverIterationCount="10" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$
dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacher
JointPosition="0.5 0">

<attacherJoint
<attacherJoint
<attacherJoint
<attacherJoint
</schemaOverlay>

position="1
position="0
position="1
position="1

0"
0"
0"
0"

rotation="0"
rotation="0"
rotation="0"
rotation="0"

invertX="false" />
invertX="true" />
invertX="false" />
invertX="false" />

</vehicle>

Mude tbm no lugar > <machineType>tractors</machineType> para essa linha <categor


y>misc</category>
<category>misc</category>

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