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Star Player Points and Skills

Star Player Points


1 per completion
2 per casualty
2 per interception
3 per touchdown
5 per mvp
Total SPP

Total Skill Rolls

0-5
6-10
11-25
26-50
51-100
101-150
151-250
251
Big Guy Total SPP
0-10
11-20
21-50
51-100
101-200
201-300
301-500
501

0
1
2
3
4
5
6
7 (and peaked)
Total Skill Rolls
0
1
2
3
4
5
6
7 (and peaked)

Whenever a player peaks, his cost becomes his list price + 20,000 per extra skill, and his SPP becomes
a non-stat.

Skills Available:
Norse Thrall: General Throwers: General, Passing Catcher: General, Agility Blitzers: General, Strength
Slann Bull-Slann: General Slann Blitzers: General, Strength Slann Catchers: General, Agility
Vampires Vampires: General, Agility, Strength Human Thrall: General Big Guys All Big Guys:
General, Strength New Skills are rolled randomly, unless doubles are rolled. Use the new tables for
rolling all skills. In the event of doubles, a player may pick any skill he can normally aquire, or roll on
a skill type he normally cannot (only Skaven and Chaos may roll on Physical Abilities) Skill Rolls by
type: If a player rolls doubles on his Star Player roll, he may pick any skill normally available to him,
or roll on any table he choses (only Chaos and Skaven may roll on PA, also seen Big Guys below). If a
player rolls a skill he already had,or is ineligable for, or is useless for him (completely), or isn't on the
table, roll again. Big Guys: Big Guys (except Vamps) are not allowed to use doubles on star player
rolls to roll skills from categories not normally allowed to them. Instead a Big Guy can use a double on
a star player roll to do one of the following:
Add +1 to a stat 50% chance of either ST or AV, unless one is at maximum
Pick any skill in an allowed catagory.

Remove any one skill he doesn't want any more!


Note that strength and armour values still can't be improved by more than 2 points over their starting
value, or to greater than 10 no matter what. Werewolves gain skills as normal players, tho on a roll of
doubles they may remove a 'bad' skill if they choose. Star Player Roll (2d6)
2-9: New Skill
10: +1 MA
11: +1 AG
12: +1 ST

General (2d8)
2. Block

7. Strip Ball

12. Pass Block

3. Dirty Player

8. Wrestle

13. Shadowing

4. Fend

9. Dauntless

14. Sure Hands

5. Tackle

10. Frenzy

15. Kick-Off Return

6. Pro

11. Kick
Agility (d12)

16. Pick any General

1. Catch

7. Dodge

2. Diving Tackle 8. Leap


3. Jump Up

9. Side Step

4. Sneaky Git

10. Sure Feet

5. Sprint

11. Pick any Agility

6. Diving Catch 12. Pick any Agility


Passing (d8)
1. Accurate

3. Safe Throw 5. Pass

2. Hail Mary Pass 4. Dump Off 6. Leader


Strength (d10)
1. Break Tackle

2. Mighty Blow 3. Piling On

6. Multiple Block 7. Stand Firm

7. Nerves of Steel
8. Pick any Passing

4. Strong Arm

8. Grab
9. Juggernaut
Mutations (d12)

5. Guard
10. Thick Skull

1. Big Hand

5. Horns

9. Regeneration

2. Claw

6. Hypnotic Gaze

10. Two Heads

3. Extra Arms

7. Prehensile Tail

11. Very Long Legs

4. Foul Appearance

8. Disturbing Presence

12. Tentacles

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