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Ethernet

Ethernet is a family of frame-based computer networking technologies for


local area networks (LANs). The name comes from the physical concept of the
ether. It defines a number of wiring and signaling standards for the Physical
Layer of the OSI networking model, through means of network access at the
Media Access Control (MAC) /Data Link Layer, and a common addressing
format.

Ethernet is standardized as IEEE 802.3. The combination of the twisted pair


versions of Ethernet for connecting end systems to the network, along with the
fiber optic versions for site backbones, is the most widespread wired LAN
technology. It has been in use from around 1980 [1] to the present, largely
replacing competing LAN standards such as token ring, FDDI, and ARCNET.

A standard 8P8C (often called RJ45) connector used most commonly on cat5
cable, a type of cabling used primarily in Ethernet networks.
The Internet Protocol Suite
Application Layer
BGP · DHCP · DNS · FTP · GTP ·
HTTP · IMAP · IRC · Megaco · MGCP ·
NNTP · NTP · POP · RIP · RPC · RTP ·
RTSP · SDP · SIP · SMTP · SNMP ·
SOAP · SSH · Telnet · TLS/SSL ·
XMPP · (more)
Transport Layer
TCP · UDP · DCCP · SCTP · RSVP ·
ECN · (more)
Internet Layer
IP (IPv4, IPv6) · ICMP · ICMPv6 ·
IGMP · IPsec · (more)
Link Layer
ARP · RARP · NDP · OSPF ·
Tunnels (L2TP) · PPP · Media Access
Control (Ethernet, MPLS, DSL, ISDN,
FDDI) · Device Drivers · (more)
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Contents

[hide]

 1 History
 2 Standardization
 3 General description
 4 Dealing with multiple clients
o 4.1 CSMA/CD shared medium Ethernet
 4.1.1 Main procedure
 4.1.2 Collision detected procedure
o 4.2 Repeaters and hubs
o 4.3 Bridging and switching
o 4.4 Dual speed hubs
o 4.5 More advanced networks
 5 Autonegotiation and duplex mismatch
 6 Physical layer
 7 Ethernet frame types and the EtherType field
o 7.1 Runt frames
 8 Varieties of Ethernet
o 8.1 Early varieties
o 8.2 10Mbit/s Ethernet
o 8.3 Fast Ethernet
o 8.4 Gigabit Ethernet
o 8.5 10-gigabit Ethernet
o 8.6 100-gigabit Ethernet
 9 Related standards
 10 See also
 11 References
 12 External links
History

Ethernet was originally developed at Xerox PARC in 1973–1975.[2] In 1975,


Xerox filed a patent application listing Robert Metcalfe, David Boggs, Chuck
Thacker and Butler Lampson as inventors (U.S. Patent 4,063,220: Multipoint
data communication system (with collision detection)). In 1976, after the system
was deployed at PARC, Metcalfe and Boggs published a seminal paper.[3]

The experimental Ethernet described in that paper ran at 3 Mbit/s, and had
eight-bit destination and source address fields, so the original Ethernet
addresses were not the MAC addresses they are today. By software convention,
the 16 bits after the destination and source address fields were a packet type
field, but, as the paper says, "different protocols use disjoint sets of packet
types", so those were packet types within a given protocol, rather than the
packet type in current Ethernet which specifies the protocol being used.

Metcalfe left Xerox in 1979 to promote the use of personal computers and local
area networks (LANs), forming 3Com. He convinced DEC, Intel, and Xerox to
work together to promote Ethernet as a standard, the so-called "DIX" standard,
for "Digital/Intel/Xerox"; it specified the 10 megabits/second Ethernet, with 48-
bit destination and source addresses and a global 16-bit type field. The first
standard draft was first published on September 30, 1980 within IEEE. It
competed with two largely proprietary systems, Token Ring and Token Bus. To
get over delays of the finalization of the Ethernet CSMA/CD standard due to the
difficult decision processes in the "open" IEEE and due to the competitive
Token Ring proposal strongly supported by IBM, support of CSMA/CD in other
standardization bodies, i.e. ECMA, IEC and ISO was instrumental for its
success. Proprietary systems soon found themselves buried under a tidal wave
of Ethernet products. In the process, 3Com became a major company. 3COM
built the first 10 Mbit/s Ethernet adapter (1983), followed quickly by Digital
Equipment's Unibus to Ethernet adapter.

Twisted-pair Ethernet systems have been developed since the mid-80s,


beginning with StarLAN, but becoming widely known with 10BASE-T. These
systems replaced the coaxial cable on which early Ethernets were deployed with
a system of hubs linked with unshielded twisted pair (UTP), ultimately
replacing the CSMA/CD scheme in favor of a switched full duplex system
offering higher performance.

Standardization

Notwithstanding its technical merits, timely standardization was instrumental to


the success of Ethernet. It required well-coordinated and partly competitive
activities in several standardization bodies such as the Institute of Electrical and
Electronics Engineers (IEEE), the European Computer Manufacturers
Association (ECMA), the International Electrotechnical Commission (IEC) and
finally the International Organization for Standardization (ISO).

In February 1980, IEEE started a project IEEE 802 for the standardization of
Local Area Networks (LAN).

The "DIX-group" with Gary Robinson (DEC), Phil Arst (Intel) and Bob Printis
(Xerox) submitted the so-called "Blue Book" CSMA/CD specification as
candidate for the LAN specification. Since IEEE membership is open to all
professionals including students, the group received countless comments on this
brand-new technology.

In addition to CSMA/CD, Token Ring supported by IBM and Token Bus


selected and henceforward supported by General Motors were also considered
as candidates for a LAN standard. Due to the goal of IEEE 802 to forward only
one standard and due to the strong company support for all three designs the
necessary agreement on a LAN standard was significantly delayed.

In the Ethernet camp, it put at risk the market introduction of Xerox Star
computing system and 3Com's Ethernet LAN products. With such business
implications in mind, David Liddle (GM Xerox Office Systems) and Bob
Metcalfe (3Com) strongly supported a proposal of Fritz Röscheisen (Siemens
Private Networks) for an alliance in the emerging office communication market,
including Siemens' support for the international standardization of Ethernet
(April 10, 1981). Ingrid Fromm, Siemens representative to IEEE 802 quickly
achieved broader support for Ethernet beyond IEEE by the establishment of a
competing Task Group "Local Networks" within the European standards body
ECMA TC24. As early as March 1982 ECMA TC24 with its corporate
members reached agreement on a standard for CSMA/CD based on the IEEE
802 draft. The speedy action taken by ECMA decisively contributed to the
conciliation of opinions within IEEE and approval of IEEE 802.3 CSMA/CD by
the end of 1982.

Approval of Ethernet on international level was achieved by a similar, cross-


partisan action with Fromm as liaison officer between the International
Electrotechnical Commission IEC TC83 and ISO TC97SC6, the International
Standard ISO/IEEE 802/3 was approved in 1984.

General description
A 1990s network interface card. This is a combination card that supports both
coaxial-based using a 10BASE2 (BNC connector, left) and twisted pair-based
10BASE-T, using an RJ45 (8P8C modular connector, right).

Ethernet was originally based on the idea of computers communicating over a


shared coaxial cable acting as a broadcast transmission medium. The methods
used show some similarities to radio systems, although there are fundamental
differences, such as the fact that it is much easier to detect collisions in a cable
broadcast system than a radio broadcast. The common cable providing the
communication channel was likened to the ether and it was from this reference
that the name "Ethernet" was derived.

From this early and comparatively simple concept, Ethernet evolved into the
complex networking technology that today underlies most LANs. The coaxial
cable was replaced with point-to-point links connected by Ethernet hubs and/or
switches to reduce installation costs, increase reliability, and enable point-to-
point management and troubleshooting. StarLAN was the first step in the
evolution of Ethernet from a coaxial cable bus to a hub-managed, twisted-pair
network. The advent of twisted-pair wiring dramatically lowered installation
costs relative to competing technologies, including the older Ethernet
technologies.

Above the physical layer, Ethernet stations communicate by sending each other
data packets, blocks of data that are individually sent and delivered. As with
other IEEE 802 LANs, each Ethernet station is given a single 48-bit MAC
address, which is used to specify both the destination and the source of each
data packet. Network interface cards (NICs) or chips normally do not accept
packets addressed to other Ethernet stations. Adapters generally come
programmed with a globally unique address, but this can be overridden, either
to avoid an address change when an adapter is replaced, or to use locally
administered addresses.

Despite the significant changes in Ethernet from a thick coaxial cable bus
running at 10 Mbit/s to point-to-point links running at 1 Gbit/s and beyond, all
generations of Ethernet (excluding early experimental versions) share the same
frame formats (and hence the same interface for higher layers), and can be
readily interconnected.

Due to the ubiquity of Ethernet, the ever-decreasing cost of the hardware


needed to support it, and the reduced panel space needed by twisted pair
Ethernet, most manufacturers now build the functionality of an Ethernet card
directly into PC motherboards, eliminating the need for installation of a separate
network card.

Dealing with multiple clients

CSMA/CD shared medium Ethernet

Ethernet originally used a shared coaxial cable (the shared medium) winding
around a building or campus to every attached machine. A scheme known as
carrier sense multiple access with collision detection (CSMA/CD) governed the
way the computers shared the channel. This scheme was simpler than the
competing token ring or token bus technologies. When a computer wanted to
send some information, it used the following algorithm:

Main procedure

1. Frame ready for transmission.


2. Is medium idle? If not, wait until it becomes ready and wait the
interframe gap period (9.6 µs in 10 Mbit/s Ethernet).
3. Start transmitting.
4. Did a collision occur? If so, go to collision detected procedure.
5. Reset retransmission counters and end frame transmission.

Collision detected procedure

1. Continue transmission until minimum packet time is reached (jam signal)


to ensure that all receivers detect the collision.
2. Increment retransmission counter.
3. Was the maximum number of transmission attempts reached? If so, abort
transmission.
4. Calculate and wait random backoff period based on number of collision
5. Re-enter main procedure at stage 1.

This can be likened to what happens at a dinner party, where all the guests talk
to each other through a common medium (the air). Before speaking, each guest
politely waits for the current speaker to finish. If two guests start speaking at the
same time, both stop and wait for short, random periods of time (in Ethernet,
this time is generally measured in microseconds). The hope is that by each
choosing a random period of time, both guests will not choose the same time to
try to speak again, thus avoiding another collision. Exponentially increasing
back-off times (determined using the truncated binary exponential backoff
algorithm) are used when there is more than one failed attempt to transmit.

Computers were connected to an Attachment Unit Interface (AUI) transceiver,


which was in turn connected to the cable (later with thin Ethernet the
transceiver was integrated into the network adapter). While a simple passive
wire was highly reliable for small Ethernets, it was not reliable for large
extended networks, where damage to the wire in a single place, or a single bad
connector, could make the whole Ethernet segment unusable. Multipoint
systems are also prone to very strange failure modes when an electrical
discontinuity reflects the signal in such a manner that some nodes would work
properly while others work slowly because of excessive retries or not at all (see
standing wave for an explanation of why); these could be much more painful to
diagnose than a complete failure of the segment. Debugging such failures often
involved several people crawling around wiggling connectors while others
watched the displays of computers running a ping command and shouted out
reports as performance changed.

Since all communications happen on the same wire, any information sent by
one computer is received by all, even if that information is intended for just one
destination. The network interface card interrupts the CPU only when
applicable packets are received: the card ignores information not addressed to it
unless it is put into "promiscuous mode". This "one speaks, all listen" property
is a security weakness of shared-medium Ethernet, since a node on an Ethernet
network can eavesdrop on all traffic on the wire if it so chooses. Use of a single
cable also means that the bandwidth is shared, so that network traffic can slow
to a crawl when, for example, the network and nodes restart after a power
failure.

Repeaters and hubs

For signal degradation and timing reasons, coaxial Ethernet segments had a
restricted size which depended on the medium used. For example, 10BASE5
coax cables had a maximum length of 500 meters (1,640 ft). Also, as was the
case with most other high-speed buses, Ethernet segments had to be terminated
with a resistor at each end. For coaxial-cable-based Ethernet, each end of the
cable had a 50 ohm (Ω) resistor attached. Typically this resistor was built into a
male BNC or N connector and attached to the last device on the bus, or, if
vampire taps were in use, to the end of the cable just past the last device. If
termination was not done, or if there was a break in the cable, the AC signal on
the bus was reflected, rather than dissipated, when it reached the end. This
reflected signal was indistinguishable from a collision, and so no
communication would be able to take place.

A greater length could be obtained by an Ethernet repeater, which took the


signal from one Ethernet cable and repeated it onto another cable. If a collision
was detected, the repeater transmitted a jam signal onto all ports to ensure
collision detection. Repeaters could be used to connect segments such that there
were up to five Ethernet segments between any two hosts, three of which could
have attached devices. Repeaters could detect an improperly terminated link
from the continuous collisions and stop forwarding data from it. Hence they
alleviated the problem of cable breakages: when an Ethernet coax segment
broke, while all devices on that segment were unable to communicate, repeaters
allowed the other segments to continue working - although depending on which
segment was broken and the layout of the network the partitioning that resulted
may have made other segments unable to reach important servers and thus
effectively useless.

People recognized the advantages of cabling in a star topology, primarily that


only faults at the star point will result in a badly partitioned network, and
network vendors started creating repeaters having multiple ports, thus reducing
the number of repeaters required at the star point. Multiport Ethernet repeaters
became known as "Ethernet hubs". Network vendors such as DEC and
SynOptics sold hubs that connected many 10BASE2 thin coaxial segments.
There were also "multi-port transceivers" or "fan-outs". These could be
connected to each other and/or a coax backbone. A well-known early example
was DEC's DELNI. These devices allowed multiple hosts with AUI connections
to share a single transceiver. They also allowed creation of a small standalone
Ethernet segment without using a coaxial cable.

A twisted pair Cat-3 or Cat-5 cable is used to connect 10BASE-T Ethernet

Ethernet on unshielded twisted-pair cables (UTP), beginning with StarLAN and


continuing with 10BASE-T, was designed for point-to-point links only and all
termination was built into the device. This changed hubs from a specialist
device used at the center of large networks to a device that every twisted pair-
based network with more than two machines had to use. The tree structure that
resulted from this made Ethernet networks more reliable by preventing faults
with (but not deliberate misbehavior of) one peer or its associated cable from
affecting other devices on the network, although a failure of a hub or an inter-
hub link could still affect lots of users. Also, since twisted pair Ethernet is point-
to-point and terminated inside the hardware, the total empty panel space
required around a port is much reduced, making it easier to design hubs with
lots of ports and to integrate Ethernet onto computer motherboards.

Despite the physical star topology, hubbed Ethernet networks still use half-
duplex and CSMA/CD, with only minimal activity by the hub, primarily the
Collision Enforcement signal, in dealing with packet collisions. Every packet is
sent to every port on the hub, so bandwidth and security problems aren't
addressed. The total throughput of the hub is limited to that of a single link and
all links must operate at the same speed.

Collisions reduce throughput by their very nature. In the worst case, when there
are lots of hosts with long cables that attempt to transmit many short frames,
excessive collisions can reduce throughput dramatically. However, a Xerox
report in 1980 summarized the results of having 20 fast nodes attempting to
transmit packets of various sizes as quickly as possible on the same Ethernet
segment.[4] The results showed that, even for the smallest Ethernet frames (64B),
90% throughput on the LAN was the norm. This is in comparison with token
passing LANs (token ring, token bus), all of which suffer throughput
degradation as each new node comes into the LAN, due to token waits.

This report was controversial, as modeling showed that collision-based


networks became unstable under loads as low as 40% of nominal capacity.
Many early researchers failed to understand the subtleties of the CSMA/CD
protocol and how important it was to get the details right, and were really
modeling somewhat different networks (usually not as good as real Ethernet).[5]

Bridging and switching

While repeaters could isolate some aspects of Ethernet segments, such as cable
breakages, they still forwarded all traffic to all Ethernet devices. This created
practical limits on how many machines could communicate on an Ethernet
network. Also as the entire network was one collision domain and all hosts had
to be able to detect collisions anywhere on the network, and the number of
repeaters between the farthest nodes was limited. Finally segments joined by
repeaters had to all operate at the same speed, making phased-in upgrades
impossible.

To alleviate these problems, bridging was created to communicate at the data


link layer while isolating the physical layer. With bridging, only well-formed
Ethernet packets are forwarded from one Ethernet segment to another; collisions
and packet errors are isolated. Bridges learn where devices are, by watching
MAC addresses, and do not forward packets across segments when they know
the destination address is not located in that direction.

Prior to discovery of network devices on the different segments, Ethernet


bridges (and switches) work somewhat like Ethernet hubs, passing all traffic
between segments. However, as the bridge discovers the addresses associated
with each port, it only forwards network traffic to the necessary segments,
improving overall performance. Broadcast traffic is still forwarded to all
network segments. Bridges also overcame the limits on total segments between
two hosts and allowed the mixing of speeds, both of which became very
important with the introduction of Fast Ethernet.

Early bridges examined each packet one by one using software on a CPU, and
some of them were significantly slower than hubs (multi-port repeaters) at
forwarding traffic, especially when handling many ports at the same time. This
was in part due to the fact that the entire Ethernet packet would be read into a
buffer, the destination address compared with an internal table of known MAC
addresses and a decision made as to whether to drop the packet or forward it to
another or all segments.

In 1989 the networking company Kalpana introduced their EtherSwitch, the


first Ethernet switch. This worked somewhat differently from an Ethernet
bridge, in that only the header of the incoming packet would be examined
before it was either dropped or forwarded to another segment. This greatly
reduced the forwarding latency and the processing load on the network device.
One drawback of this cut-through switching method was that packets that had
been corrupted at a point beyond the header could still be propagated through
the network, so a jabbering station could continue to disrupt the entire network.
The remedy for this was to make available store-and-forward switching, where
the packet would be read into a buffer on the switch in its entirety, verified
against its checksum and then forwarded. This was essentially a return to the
original approach of bridging, but with the advantage of more powerful,
application-specific processors being used. Hence the bridging is then done in
hardware, allowing packets to be forwarded at full wire speed. It is important to
remember that the term switch was invented by device manufacturers and does
not appear in the 802.3 standard.

Since packets are typically only delivered to the port they are intended for,
traffic on a switched Ethernet is slightly less public than on shared-medium
Ethernet. Despite this, switched Ethernet should still be regarded as an insecure
network technology, because it is easy to subvert switched Ethernet systems by
means such as ARP spoofing and MAC flooding. The bandwidth advantages,
the slightly better isolation of devices from each other, the ability to easily mix
different speeds of devices and the elimination of the chaining limits inherent in
non-switched Ethernet have made switched Ethernet the dominant network
technology.

When a twisted pair or fiber link segment is used and neither end is connected
to a hub, full-duplex Ethernet becomes possible over that segment. In full
duplex mode both devices can transmit and receive to/from each other at the
same time, and there is no collision domain. This doubles the aggregate
bandwidth of the link and is sometimes advertised as double the link speed (e.g.
200 Mbit/s) to account for this. However, this is misleading as performance will
only double if traffic patterns are symmetrical (which in reality they rarely are).
The elimination of the collision domain also means that all the link's bandwidth
can be used and that segment length is not limited by the need for correct
collision detection (this is most significant with some of the fiber variants of
Ethernet).

Dual speed hubs

In the early days of Fast Ethernet, Ethernet switches were relatively expensive
devices. Hubs suffered from the problem that if there were any 10BASE-T
devices connected then the whole network needed to run at 10 Mbit/s. Therefore
a compromise between a hub and a switch was developed, known as a dual
speed hub. These devices consisted of an internal two-port switch, dividing the
10BASE-T (10 Mbit/s) and 100BASE-T (100 Mbit/s) segments. The device
would typically consist of more than two physical ports. When a network device
becomes active on any of the physical ports, the device attaches it to either the
10BASE-T segment or the 100BASE-T segment, as appropriate. This prevented
the need for an all-or-nothing migration from 10BASE-T to 100BASE-T
networks. These devices are hubs because the traffic between devices connected
at the same speed is not switched.

More advanced networks

Simple switched Ethernet networks, while an improvement over hub based


Ethernet, suffer from a number of issues:

 They suffer from single points of failure. If any link fails some devices
will be unable to communicate with other devices and if the link that fails
is in a central location lots of users can be cut off from the resources they
require.
 It is possible to trick switches or hosts into sending data to your machine
even if it's not intended for it (see switch vulnerabilities).
 Large amounts of broadcast traffic, whether malicious, accidental, or
simply a side effect of network size can flood slower links and/or
systems.
o It is possible for any host to flood the network with broadcast
traffic forming a denial of service attack against any hosts that run
at the same or lower speed as the attacking device.
o As the network grows, normal broadcast traffic takes up an ever
greater amount of bandwidth.
o If switches are not multicast aware, multicast traffic will end up
treated like broadcast traffic due to being directed at a MAC with
no associated port.
o If switches discover more MAC addresses than they can store
(either through network size or through an attack) some addresses
must inevitably be dropped and traffic to those addresses will be
treated the same way as traffic to unknown addresses, that is
essentially the same as broadcast traffic (this issue is known as
failopen).
 They suffer from bandwidth choke points where a lot of traffic is forced
down a single link.

Some switches offer a variety of tools to combat these issues including:

 Spanning-tree protocol to maintain the active links of the network as a


tree while allowing physical loops for redundancy.
 Various port protection features, as it is far more likely an attacker will be
on an end system port than on a switch-switch link.
 VLANs to keep different classes of users separate while using the same
physical infrastructure.
 Fast routing at higher levels to route between those VLANs.
 Link aggregation to add bandwidth to overloaded links and to provide
some measure of redundancy, although the links won't protect against
switch failure because they connect the same pair of switches.

Autonegotiation and duplex mismatch

Main articles: Autonegotiation and Duplex mismatch

Many different modes of operations (10BASE-T half duplex, 10BASE-T full


duplex, 100BASE-TX half duplex, …) exist for Ethernet over twisted pair cable
using 8P8C modular connectors (not to be confused with FCC's RJ45), and
most devices are capable of different modes of operations. In 1995, IEEE
standard 802.3u (100baseTX) was released, allowing two network interfaces
connected to each other to autonegotiate the best possible shared mode of
operation. This works well for a network in which every device being set to
autonegotiate.

The autonegotiation standard contained a mechanism for detecting the speed but
not the duplex setting of an Ethernet peer that did not use autonegotiation. An
autonegotiating device defaults to half duplex, when the remote does not
negotiate, as the remote peer is assumed to be a hub (which always has
autonegotiation disabled and supports only half duplex mode). If the remote is
operating in half duplex mode this works. But if remote is in full duplex mode,
this generates a duplex mismatch. When two interfaces are connected and set to
different "duplex" modes, the effect of the duplex mismatch is a network that
works, but is much slower than its nominal speed, and generates more
collisions. The primary rule for avoiding this is to never set one end of a
connection to a forced full duplex setting and the other end to autonegotiation.

Interoperability problems lead some network administrators to manually fix the


mode of operation of interfaces on network devices. What would happen is that
some device would fail to autonegotiate and therefore had to be set into one
setting or another. This often led to duplex setting mismatches. In particular,
when two interfaces are connected to each other with one set to autonegotiation
and one set to full duplex mode, a duplex mismatch results because the
autonegotiation process fails and half duplex is assumed. The interface in full
duplex mode then transmits at the same time as receiving, and the interface in
half duplex mode then gives up on transmitting a frame. The interface in half
duplex mode is not ready to receive a frame, so it signals a collision, and
transmissions are halted, for amounts of time based on backoff (random wait
times) algorithms. When both packets start trying to transmit again, they
interfere again and the backoff strategy may result in a longer and longer wait
time before attempting to transmit again; eventually a transmission succeeds but
this then causes the flood and collisions to resume.

Because of the wait times, the effect of a duplex mismatch is a network that is
not completely 'broken' but is incredibly slow. This bad behaviour can be
tolerated on low traffic link, but is really dramatic under heavy bandwidth
transfer attempt, and can lead to a complete stop of the traffic.

While autonegotiation is not required for 10/100 Mbit/s, it is recommended as


default behaviour by IEEE 802.3u. However, 1000baseT devices require
autonegotiation to be active to elect the clock master (source of timing).
Enabing autonegotiation on every node eases transition from 10/100Mbit/s to
1000baseT switch and LAN. There are no disadvantages of keeping
autonegotiation active on all devices, because complete physical link behaviours
are controlled through autonegotiation (speed, duplex, clock master and flow
control). For example, to force a single speed link you can keep negotiation on,
but negotiate only one speed. So the old method with autonegotiation off is
deprecated everywhere, on switch and LAN cards.

Physical layer

Main article: Ethernet physical layer

The first Ethernet networks, 10BASE5, used thick yellow cable with vampire
taps as a shared medium (using CSMA/CD). Later, 10BASE2 Ethernet used
thinner coaxial cable (with BNC connectors) as the shared CSMA/CD medium.
The later StarLAN 1BASE5 and 10BASE-T used twisted pair connected to
Ethernet hubs with 8P8C modular connectors (not to be confused with FCC's
RJ45).

Currently Ethernet has many varieties that vary both in speed and physical
medium used. Perhaps the most common forms used are 10BASE-T, 100BASE-
TX, and 1000BASE-T. All three utilize twisted pair cables and 8P8C modular
connectors (often called RJ45). They run at 10 Mbit/s, 100 Mbit/s, and 1 Gbit/s,
respectively. However each version has become steadily more selective about
the cable it runs on and some installers have avoided 1000BASE-T for
everything except short connections to servers.

Fiber optic variants of Ethernet are commonly used in structured cabling


applications. These variants have also seen substantial penetration in enterprise
datacenter applications, but are rarely seen connected to end user systems for
cost/convenience reasons. Their advantages lie in performance, electrical
isolation and distance, up to tens of kilometers with some versions. Fiber
versions of a new higher speed almost invariably come out before copper. 10
gigabit Ethernet is becoming more popular in both enterprise and carrier
networks, with development starting on 40 Gbit/s [6][7] and 100 Gbit/s Ethernet.
Metcalfe now believes commercial applications using terabit Ethernet may
occur by 2015 though he says existing Ethernet standards may have to be
overthrown to reach terabit Ethernet. [8]

A data packet on the wire is called a frame. A frame viewed on the actual
physical wire would show Preamble and Start Frame Delimiter, in addition to
the other data. These are required by all physical hardware. They are not
displayed by packet sniffing software because these bits are removed by the
Ethernet adapter before being passed on to the host (in contrast, it is often the
device driver which removes the CRC32 (FCS) from the packets seen by the
user).
The table below shows the complete Ethernet frame, as transmitted, for the
MTU of 1500 bytes (some implementations of gigabit ethernet and higher
speeds support larger jumbo frames). Note that the bit patterns in the preamble
and start of frame delimiter are written as bit strings, with the first bit
transmitted on the left (not as byte values, which in Ethernet are transmitted
least significant bit first). This notation matches the one used in the IEEE 802.3
standard. One octet is eight bits of data (i.e., a byte on most modern computers).

802.3 MAC Frame


Payload
Start-of-
MAC MAC (Data
Preambl Frame- Ethertype/Leng CRC3 Interfram
destinatio sourc and
e Delimite th 2 e gap
n e paddin
r
g)
7 octets 1 octet
46–
of of 6 4
6 octets 2 octets 1500 12 octets
1010101 1010101 octets octets
octets
0 1
64–1518 octets
72–1526 octets

After a frame has been sent transmitters are required to transmit 12 octets of idle
characters before transmitting the next frame. For 10M this takes 9600 ns,
100M 960 ns, 1000M 96 ns.

From this table, we may calculate the maximum net bit rate of 10 Mbit/s
Ethernet to be approximately 9.75 Mbit/s, assuming a continuous stream of
maximum-sized packets (containing 1500 payload bytes each):
10/100M transceiver chips (MII PHY) work with four bits (one nibble) at a
time. Therefore the preamble will be 7 instances of 0101 + 0101, and the Start
Frame Delimiter will be 0101 + 1101. 8-bit values are sent low 4-bit and then
high 4-bit. 1000M transceiver chips (GMII) work with 8 bits at a time, and 10
Gbit/s (XGMII) PHY works with 32 bits at a time.

Ethernet frame types and the EtherType field

Main article: Ethernet II framing

There are several types of Ethernet frames:

 The Ethernet Version 2 or Ethernet II frame, the so-called DIX frame


(named after DEC, Intel, and Xerox); this is the most common today, as it
is often used directly by the Internet Protocol.
 Novell's non-standard variation of IEEE 802.3 ("raw 802.3 frame")
without an IEEE 802.2 LLC header.
 IEEE 802.2 LLC frame
 IEEE 802.2 LLC/SNAP frame

In addition, all four Ethernet frames types may optionally contain a IEEE
802.1Q tag to identify what VLAN it belongs to and its IEEE 802.1p priority
(quality of service). This encapsulation is defined in the IEEE 802.3ac
specification and increases the maximum frame by 4 bytes to 1522 bytes.

The different frame types have different formats and MTU values, but can
coexist on the same physical medium.
The most common Ethernet Frame format, type II

Versions 1.0 and 2.0 of the Digital/Intel/Xerox (DIX) Ethernet specification


have a 16-bit sub-protocol label field called the EtherType. The new IEEE
802.3 Ethernet specification replaced that with a 16-bit length field, with the
MAC header followed by an IEEE 802.2 logical link control (LLC) header.
The maximum length of a frame was 1518 bytes for untagged (1522 for 802.1p
or 802.1q tagged) classical Ethernet v2 and IEEE802.3 frames. The two formats
were eventually unified by the convention that values of that field between 64
and 1522 indicated the use of the new 802.3 Ethernet format with a length field,
while values of 1536 decimal (0600 hexadecimal) and greater indicated the use
of the original DIX or Ethernet II frame format with an EtherType sub-protocol
identifier.[9] This convention allows software to determine whether a frame is an
Ethernet II frame or an IEEE 802.3 frame, allowing the coexistence of both
standards on the same physical medium. See also Jumbo Frames.

By examining the 802.2 LLC header, it is possible to determine whether it is


followed by a SNAP (subnetwork access protocol) header. Some protocols,
particularly those designed for the OSI networking stack, operate directly on top
of 802.2 LLC, which provides both datagram and connection-oriented network
services. The LLC header includes two additional eight-bit address fields, called
service access points or SAPs in OSI terminology; when both source and
destination SAP are set to the value 0xAA, the SNAP service is requested. The
SNAP header allows EtherType values to be used with all IEEE 802 protocols,
as well as supporting private protocol ID spaces. In IEEE 802.3x-1997, the
IEEE Ethernet standard was changed to explicitly allow the use of the 16-bit
field after the MAC addresses to be used as a length field or a type field.

Novell's "raw" 802.3 frame format was based on early IEEE 802.3 work. Novell
used this as a starting point to create the first implementation of its own IPX
Network Protocol over Ethernet. They did not use any LLC header but started
the IPX packet directly after the length field. This does not conform to the IEEE
802.3 standard, but since IPX has always FF at the first two bytes (while in
IEEE 802.2 LLC that pattern is theoretically possible but extremely unlikely), in
practice this mostly coexists on the wire with other Ethernet implementations,
with the notable exception of some early forms of DECnet which got confused
by this.
Novell NetWare used this frame type by default until the mid nineties, and since
Netware was very widespread back then, while IP was not, at some point in
time most of the world's Ethernet traffic ran over "raw" 802.3 carrying IPX.
Since Netware 4.10, Netware now defaults to IEEE 802.2 with LLC (Netware
Frame Type Ethernet_802.2) when using IPX. (See "Ethernet Framing" in
References for details.)

Mac OS uses 802.2/SNAP framing for the AppleTalk V2 protocol suite on


Ethernet ("EtherTalk") and Ethernet II framing for TCP/IP.

The 802.2 variants of Ethernet are not in widespread use on common networks
currently, with the exception of large corporate Netware installations that have
not yet migrated to Netware over IP. In the past, many corporate networks
supported 802.2 Ethernet to support transparent translating bridges between
Ethernet and IEEE 802.5 Token Ring or FDDI networks. The most common
framing type used today is Ethernet Version 2, as it is used by most Internet
Protocol-based networks, with its EtherType set to 0x0800 for IPv4 and
0x86DD for IPv6.

There exists an Internet standard for encapsulating IP version 4 traffic in IEEE


802.2 frames with LLC/SNAP headers.[10] It is almost never implemented on
Ethernet (although it is used on FDDI and on token ring, IEEE 802.11, and
other IEEE 802 networks). IP traffic cannot be encapsulated in IEEE 802.2 LLC
frames without SNAP because, although there is an LLC protocol type for IP,
there is no LLC protocol type for ARP. IP Version 6 can also be transmitted
over Ethernet using IEEE 802.2 with LLC/SNAP, but, again, that's almost never
used (although LLC/SNAP encapsulation of IPv6 is used on IEEE 802
networks).

The IEEE 802.1Q tag, if present, is placed between the Source Address and the
EtherType or Length fields. The first two bytes of the tag are the Tag Protocol
Identifier (TPID) value of 0x8100. This is located in the same place as the
EtherType/Length field in untagged frames, so an EtherType value of 0x8100
means the frame is tagged, and the true EtherType/Length is located after the Q-
tag. The TPID is followed by two bytes containing the Tag Control Information
(TCI) (the IEEE 802.1p priority (quality of service) and VLAN id). The Q-tag is
followed by the rest of the frame, using one of the types described above.

Runt frames

A runt frame is an Ethernet frame that is less than the IEEE 802.3 minimum
length of 64 bytes. Possible causes are collision, underruns, bad network card or
software. [11][12]
Varieties of Ethernet

Early varieties

 10BASE5: original standard uses a single coaxial cable into which you
literally tap a connection by drilling into the cable to connect to the core
and screen. Largely obsolete, though due to its widespread deployment in
the early days, some systems may still be in use.
 10BROAD36: Obsolete. An early standard supporting Ethernet over
longer distances. It utilized broadband modulation techniques, similar to
those employed in cable modem systems, and operated over coaxial
cable.
 1BASE5: An early attempt to standardize a low-cost LAN solution, it
operates at 1 Mbit/s and was a commercial failure.

10Mbit/s Ethernet

 10BASE2 (also called ThinNet or Cheapernet): 50 Ω coaxial cable


connects machines together, each machine using a T-adaptor to connect
to its NIC. Requires terminators at each end. For many years this was the
dominant Ethernet standard 10 Mbit/s.
 10BASE-T: runs over four wires (two twisted pairs) on a Category 3 or
Category 5 cable. A hub or switch sits in the middle and has a port for
each node. This is also the configuration used for 100BASE-T and gigabit
Ethernet. 10 Mbit/s.
 FOIRL: Fiber-optic inter-repeater link. The original standard for Ethernet
over fibre.
 10BASE-F: A generic term for the new family of 10 Mbit/s Ethernet
standards: 10BASE-FL, 10BASE-FB and 10BASE-FP. Of these only
10BASE-FL is in widespread use.
o 10BASE-FL: An updated version of the FOIRL standard.
o 10BASE-FB: Intended for backbones connecting a number of hubs
or switches, it is now obsolete.
o 10BASE-FP: A passive star network that required no repeater, it
was never implemented

Fast Ethernet

Main article: Fast Ethernet

 100BASE-T: A term for any of the three standard for 100 Mbit/s Ethernet
over twisted pair cable. Includes 100BASE-TX, 100BASE-T4 and
100BASE-T2.
o 100BASE-TX: Uses two pairs, but requires Category 5 cable.
Similar star-shaped configuration to 10BASE-T. 100 Mbit/s.
o 100BASE-T4: 100 Mbit/s Ethernet over Category 3 cabling (as
used for 10BASE-T installations). Uses all four pairs in the cable.
Now obsolete, as Category 5 cabling is the norm. Limited to half-
duplex.
o 100BASE-T2: No products exist. 100 Mbit/s Ethernet over
Category 3 cabling. Supports full-duplex, and uses only two pairs.
It is functionally equivalent to 100BASE-TX, but supports old
cable.
 100BASE-FX: 100 Mbit/s Ethernet over fiber.

Gigabit Ethernet

Main article: Gigabit Ethernet

 1000BASE-T: 1 Gbit/s over Category 5e copper cabling.


 1000BASE-SX: 1 Gbit/s over fiber.
 1000BASE-LX: 1 Gbit/s over fiber. Optimized for longer distances over
single-mode fiber.
 1000BASE-CX: A short-haul solution (up to 25 m) for running 1 Gbit/s
Ethernet over special copper cable. Predates 1000BASE-T, and now
obsolete.

10-gigabit Ethernet

Main article: 10 Gigabit Ethernet

The 10 gigabit Ethernet family of standards encompasses media types for


single-mode fibre (long haul), multi-mode fibre (up to 300 m), copper
backplane (up to 1 m) and copper twisted pair (up to 100 m). It was first
standardised as IEEE Std 802.3ae-2002, but is now included in IEEE Std 802.3-
2008.

 10GBASE-SR: designed to support short distances over deployed multi-


mode fiber cabling, it has a range of between 26 m and 82 m depending
on cable type. It also supports 300 m operation over a new 2000 MHz·km
multi-mode fiber.
 10GBASE-LX4: uses wavelength division multiplexing to support ranges
of between 240 m and 300 m over deployed multi-mode cabling. Also
supports 10 km over single-mode fiber.
 10GBASE-LR and 10GBASE-ER: these standards support 10 km and
40 km respectively over single-mode fiber.
 10GBASE-SW, 10GBASE-LW and 10GBASE-EW. These varieties use
the WAN PHY, designed to interoperate with OC-192 / STM-64
SONET/SDH equipment. They correspond at the physical layer to
10GBASE-SR, 10GBASE-LR and 10GBASE-ER respectively, and hence
use the same types of fiber and support the same distances. (There is no
WAN PHY standard corresponding to 10GBASE-LX4.)
 10GBASE-T: designed to support copper twisted pair was specified by
the IEEE Std 802.3an-2006 which has been incorporated into the IEEE
Std 802.3-2008.

As of 2009, 10 gigabit Ethernet is still an emerging technology, and it remains


to be seen which of the standards will gain commercial dominance.

100-gigabit Ethernet

Main article: 100 Gigabit Ethernet

As of 2009, 100 gigabit Ethernet (100GbE) technology is still in development;


it looks likely that it will be released in two variants with different line speeds
using very similar technology, one providing a full 100 gigabit link, and another
using 40 gigabit links using less expensive optics.[13]

Related standards

 Networking standards that are not part of the IEEE 802.3 Ethernet
standard, but support the Ethernet frame format, and are capable of
interoperating with it.
o LattisNet—A SynOptics pre-standard twisted-pair 10 Mbit/s
variant.
o 100BaseVG—An early contender for 100 Mbit/s Ethernet. It runs
over Category 3 cabling. Uses four pairs. Commercial failure.
o TIA 100BASE-SX—Promoted by the Telecommunications
Industry Association. 100BASE-SX is an alternative
implementation of 100 Mbit/s Ethernet over fiber; it is
incompatible with the official 100BASE-FX standard. Its main
feature is interoperability with 10BASE-FL, supporting
autonegotiation between 10 Mbit/s and 100 Mbit/s operation – a
feature lacking in the official standards due to the use of differing
LED wavelengths. It is targeted at the installed base of 10 Mbit/s
fiber network installations.
o TIA 1000BASE-TX—Promoted by the Telecommunications
Industry Association, it was a commercial failure, and no products
exist. 1000BASE-TX uses a simpler protocol than the official
1000BASE-T standard so the electronics can be cheaper, but
requires Category 6 cabling.
o G.hn—A standard developed by ITU-T and promoted by
HomeGrid Forum for high-speed (up to 1 Gbit/s) local area
networks over existing home wiring (coaxial cables, power lines
and phone lines). G.hn defines an Application Protocol
Convergence (APC) layer that accepts Ethernet frames and
encapsulates them into G.hn MSDUs.

 Networking standards that do not use the Ethernet frame format but can
still be connected to Ethernet using MAC-based bridging.
o 802.11—A standard for wireless local area networks (LANs), often
paired with an Ethernet backbone.
o 802.16—A standard for wireless metropolitan area networks
(MANs), including WiMAX
 10BaseS—Ethernet over VDSL
 Long Reach Ethernet
 Avionics Full-Duplex Switched Ethernet
 TTEthernet — Time-Triggered Ethernet for design of mixed-criticality
embedded systems
 Metro Ethernet

It has been observed that Ethernet traffic has self-similar properties, with
important consequences for traffic engineering.[citation needed]

See also

 ALOHAnet
 Broadband Internet access
 Chipcom
 List of device bandwidths
 Chaosnet
 Ethernet Automatic Protection Switching
 Ethernet crossover cable
 Ethernet Way versus IEEE Way
 Fully switched network
 Green Ethernet
 MII and PHY
 Network isolator
 Power line communication
 Power over Ethernet
 Spanning tree protocol
 Virtual LAN
 Wake-on-LAN
 Synchronous Ethernet

References

1. ^ "History of Ethernet". Cisco Systems.


http://www.cisco.com/univercd/cc/td/doc/cisintwk/ito_doc/ethernet.htm.
Retrieved 2008-02-22.
2. ^ "Ethernet Prototype Circuit Board". Smithsonian National Museum of
American History. http://americanhistory.si.edu/collections/object.cfm?
key=35&objkey=96. Retrieved 2007-09-02.
3. ^ Ethernet: Distributed Packet-Switching For Local Computer Networks

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