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MULTIMEDIA QUIZ

ID Questions Question Image


1

Tools that is used to represent or do a certain things, delivery
medium, or a form of mass communication. ________________
A. media

B. audio

C. text

D. graphics



2

It is a combination of text, graphic, sound, animation, and video
that is delivered interactively to the user by electronic or digitally
manipulated means.


_________________________________

3

It is the most basic element of multimedia.


_________________________________

4

It is two dimensional figure or illustration.


_________________________________

5

Produced by vibration, as perceived by the sense of hearing.




_________________________________
6

The illusion of motion created by the consecutive display of
images of static elements.



_________________________________

7

It is the technology of capturing, recording, processing,
transmitting, and reconstructing moving pictures.



_________________________________

8

A combination of hypertext, graphics, audio, video, (linked
elements) and interactivity culminating in a complete, non-linear
computer-based experience.



_________________________________

9

Use to merge multimedia elements (text, audio, graphic,
animation, video) into a project.



_________________________________

10

It refers to information types captured from the real world.


_________________________________

11

It refers to time-based media.


_________________________________

12

Viewers can decide the direction of the plot of the movie and
camera angle.


_________________________________

13

It refers to the use of a computer to immerse the user into a
simulated experience that it seems real.


_________________________________

14

The instructions should be straightforward, easy to configure and
documentaion are thorough and adequate.________________
A. delivery

B. performance

C. content

D. interface



15

Comparison to comparabe products.________________
A. delivery

B. performance

C. content


D. interface


16

Developer must consider that general users have equipment that
has mush less capabilties.________________
A. delivery

B. performance

C. content

D. interface



17

It means that the user can apply, learn, use the program
efficiently.________________
A. usability

B. cost

C. platform

D. subject/content



18

It is referred to as static media or non-time-based media or non-
temporal media or space-based media.________________
A. discrete media

B. continuous media

C. captured media


D. synthesized media


19

It allows user to determine functions of an application by their
own intuition.________________
A. ease of use

B. intuitive interface

C. better understanding

D. cost effectiveness



20

It involves high volume of content and expensive copyright and
royalty.________________
A. investment costs

B. technical barriers

C. legal problems

D. sociopsychological barriers



21

Upgrade IT and PC infrastructure.________________
A. investment costs

B. technical barriers

C. legal problems

D. sociopsychological barriers



22

It deals with generation gap, learning rates, and learning
group/individual.________________
A. investment costs

B. technical barriers

C. legal problems

D. sociopsychological barriers



23

Match the following items below.
Choice Match
briefing

"Swing and Hit"

legal problems

corporate presentation

database

phone directory

cyber sports

copyright

reference

dictionaries



24

Match the following items below.
Choice Match
education

bank machines

task time

how difficult it is for the user

error rate

instructor support products

kiosk how often mistakes made by

the users

retention

how long does it take to
accomplish a task


25

Match the following items below.
Choice Match
graphic

could be produced manually

video

many

text

used in contents, menus,
navigational buttons

audio

could come in the form of
speech

multi

takes a lot of storage space



26

Match the following items below.
Choice Match
home

movies

business

company kiosk

education

information searching

entertainment

information kiosk

public places

SMS services



27

Which of the following belongs to the User's
Perspective?________________
A. subject and content

B. platform

C. usability

D. cost

E. content

F. performance

G. delivery

H. interface



28

Which of the following belongs to the Developer's
Perspective?________________
A. subject and content

B. platform

C. usability

D. cost

E. content

F. performance


G. delivery

H. interface


29

Which of the following belongs to the
Subject/Content?________________
A. area of interest

B. entertainment value

C. education and training

D. need for information

E. memory sizing

F. computer processor speed



30

A multimedia project is identified as linear
when:________________
A. it is not interactive

B. user have no control over the content

C. users are given navigational control

D. designed to manage individual



31 Which of the following belongs to the examples of non-linear
media?________________


A. movie

B. demo show

C. games

D. courseware

E. interactive CD


32

There are a number of fields where multimedia could be if use,
such as?________________
A. business

B. education

C. entertainment

D. home

E. public places



33

Which of the following belongs to the Multimedia
Products?________________
A. briefing products

B. reference products

C. database products

D. education and training products


E. kiosk

F. entertainment and games


34

Which of the following belongs to the characteristics of briefing
products?________________
A. short development cycle

B. limited number of presentations

C. usage of text

D. consistent layout

E. seamless integration of content



35

Which of the following belongs to the examples of electronic
forms?________________
A. encyclopedia

B. dictionaries

C. cookbooks, historical, informative

D. scientific surveys

E. manages multimedia data

F. descriptive finding methods


G. online database


36

Which of the following belongs to the characteristics of kiosk
products?________________
A. limited target users and usage

B. user friendly and easily used by user

C. fast response

D. instructor support products

E. standalone or self-paced products

F. combination products



37

Which of the following belongs to the example of kiosk
products?________________
A. instant photo booth

B. banking

C. university information

D. corporate

E. sales

F. educational lectures



38 Good briefing presentation depends on consistent

layout.________________
A. True

B. False


39

Database products focus on storing and accessing the actual
data.________________
A. True

B. False



40

Generalized content means focus on specific area and provide
extensive information.________________
A. True

B. False



41

Detailed content is a broad treatment of content at limited
depth.________________
A. True

B. False



42

The word multimedia is composed of two parts, multi and
media.________________
A. True

B. False



43 Multimedia allows for seeing, hearing, and

doing.________________
A. True

B. False


44

Cost effectiveness means less training, and less technical
support.________________
A. True

B. False



45

Ease of use means software application takes over the entire
computer screen.________________
A. True

B. False



46

In real estate, multimedia systems enable the travel agents to
show their customers about where they will
travel.________________
A. True

B. False



47

Due to the high cost of transportation and the large amount of
employee time spent travelling to meetings, videoconferencing is
on the rise.________________
A. True

B. False



48

Multimedia in general and internet in particular are playing a big
role in politics.________________
A. True

B. False



49

Advances in the field of multimedia have led to more attractive
video and computer games being available now in the consumer
market.________________
A. True

B. False



50

Graphic, audio and video presentation should be use wisely not to
slow down the application for slower machine.________________
A. True

B. False



51

Developer must evaluate and aim to improve their product better
than the last.________________
A. True

B. False



52

The main reason for increasing popularity of multimedia lies in
dramatic concurrent advances in some enabling technologies
are:________________
A. higher processing power

B. more memory capacity


C. better storae capacity

D. courseware and simulations

E. e-learning and distance learning